Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 121: Line 121:
* [[Designing Encounters]]
* [[Designing Encounters]]
* [[Treasure and XP]]
* [[Treasure and XP]]
 
* [[Campaign Power Levels]]


=== Bestiary ===
=== Bestiary ===
Line 135: Line 135:
* [[The Golden Portal]] - Todd's Sunday Game
* [[The Golden Portal]] - Todd's Sunday Game
** [[Campaign Milieus]] - The PC's path to greatness, from peasant to god.
** [[Campaign Milieus]] - The PC's path to greatness, from peasant to god.


== To Do ==
== To Do ==
[[Things That Still Need More Development]]
[[Things That Still Need More Development]]

Revision as of 10:14, 1 January 2015


Introduction


Player's Guide


Classes


Races


New Races
  • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
  • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
  • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
  • Human - Replaces the Human writeup in the core Pathfinder rules.


Skills


New or Modified Skills


Skill-Related Pages


Feats


Spells


Weapons, Armor and Equipment


Magic Items


Combat


Game Master's Guide

Bestiary


Campaign Settings

To Do

Things That Still Need More Development