Epic Path: Difference between revisions
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; New Races | :; New Races | ||
* [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain. | :* [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain. | ||
* [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society. | :* [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society. | ||
* [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire. | :* [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire. | ||
* [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules. | :* [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules. | ||
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; New or Modified Skills | :; New or Modified Skills | ||
* [[Diplomacy]] | :* [[Diplomacy]] | ||
* [[Divinity]] [[File:SmallNew.gif]] | :* [[Divinity]] [[File:SmallNew.gif]] | ||
* [[Knowledge (Deep History)]] [[File:SmallNew.gif]] | :* [[Knowledge (Deep History)]] [[File:SmallNew.gif]] | ||
* [[Knowledge (Logic)]] [[File:SmallNew.gif]] | :* [[Knowledge (Logic)]] [[File:SmallNew.gif]] | ||
* [[Linguistics]] | :* [[Linguistics]] | ||
* [[Naturalism]] [[File:SmallNew.gif]] | :* [[Naturalism]] [[File:SmallNew.gif]] | ||
* [[Reason]] [[File:SmallNew.gif]] | :* [[Reason]] [[File:SmallNew.gif]] | ||
* [[Spellcraft]] | :* [[Spellcraft]] | ||
* [[Spycraft]] [[File:SmallNew.gif]] | :* [[Spycraft]] [[File:SmallNew.gif]] | ||
* [[Stealth]] | :* [[Stealth]] | ||
* [[Warcraft]] [[File:SmallNew.gif]] | :* [[Warcraft]] [[File:SmallNew.gif]] | ||
; Skill-Related Pages | :; Skill-Related Pages | ||
* [[Languages]] | :* [[Languages]] | ||
* [[Money and Merchants]] | :* [[Money and Merchants]] | ||
Revision as of 19:10, 29 January 2015
Introduction
Player's Guide
Classes
- Alchemist
- Barbarian
- Bard
- Brawler
- Cleric
- Cromlech
- Druid
- Fighter
- Monk
- Paladin
- Prowler
- Ranger
- Rogue
- Sorcerer
- Warlord
- Wizard
Races
- New Races
- Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
- Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
- Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
- Human - Replaces the Human writeup in the core Pathfinder rules.
Skills
- New or Modified Skills
- Skill-Related Pages
Feats
Spells
Weapons, Armor and Equipment
Magic Items
Combat
- Types of Actions
- Types of Movement
- Types of Damage
- Combat Maneuvers
- Types of Senses
- Status Conditions
- Injury, Death and Dying
Game Master's Guide
Bestiary
Campaign Settings
- Fane - Reese's Monday Night Game
- The Windward Marches - Todd's Monday Night Game
- The Golden Portal - Todd's Sunday Game
- Campaign Milieus - The PC's path to greatness, from peasant to god.