Melee Magic Properties

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Revision as of 18:43, 6 May 2019 by Reese (talk | contribs)
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Need to add in the {{Dmg|xxxx}} template to any pages that inflict a damage type.
Need to review the CL's listed in each item -- I am just copying them over, not changing them.  They only affect the skill DC to create the property via the Creator feat, so it's not super important, but we might want them to be at least a little consistent...
Only the +1 properties are in the new template.  All others are simply moved to their new page name.

+1 Melee Magic Properties

Magic Item Name Description Cost
Benevolent Increase Aid Another bonus by +2 +1
Called A called weapon can be teleported to the wielder's hand. +1
Conductive Conductive (Melee Weapon Magic Property) Conductive (Melee Weapon Magic Property)
Corrosive Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)
Countering Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. +1
Dispelling Allows the wielder to dispel magic once per encounter. +1
Flaming Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +2
Frost Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +3
Ghost Touch A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. +1
Heartseeker Heartseeker (Melee Weapon Magic Property) Heartseeker (Melee Weapon Magic Property)
Impervious An impervious item is warded against damage and decay. +1
Keen Adds +1 to the critical threat range of a weapon. +1
Limning Outlines foes in faerie fire, negating concealment and hampering stealth. +1
Menacing Adds +2 bonus to all adjacent flanks while wielded. +1
Merciful Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. +1
Mighty Cleaving Add bonus base weapon damage to attacks with Cleaves +1
Returning, Lesser Returning, Lesser (Melee Weapon Magic Property) Returning, Lesser (Melee Weapon Magic Property)
Shock Shock (Melee Weapon Magic Property) Shock (Melee Weapon Magic Property)
Spell Storing Stores a single spell of up to 3rd level, which can be used as a free action. +1
Throwing Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. +1
Thundering Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +3
Vicious Damages the wielder and foes attacked. +1

+2 Melee Magic Properties

Magic Item Name Description Cost
Advancing Grants a free five foot step once a round if a foe is damaged. +2
Corrosive Burst Corrosive Burst (Melee Weapon Magic Property) Corrosive Burst (Melee Weapon Magic Property)
Dispelling Burst Wielder can dispel magic as a standard action or as part of a standard action attack. +2
Disruption Deals 2d6 bonus positive energy damage, or 3d6 bonus positive energy damage versus undead. +2
Flaming Burst Flaming Burst (Melee Weapon Magic Property) Flaming Burst (Melee Weapon Magic Property)
Furyborne Repeated attacks against the same target increase the weapon enhancement. +2
Glamered A glamered weapon can be commanded to change its shape and appearance. +2
Glorious Dazzles on attacks, blinds on critical hits. +2
Icy Burst Icy Burst (Melee Weapon Magic Property) Icy Burst (Melee Weapon Magic Property)
Igniting Igniting (Melee Weapon Magic Property) Igniting (Melee Weapon Magic Property)
Impact Adds +2 base weapon damage to a bludgeoning weapon. +2
Invigorating Infuses its wielder with vigor of several kinds. +2
Lifesurge Increases temporary hit points and adds many bonuses versus undead. +2
Returning, Greater Returning, Greater (Melee Weapon Magic Property) Returning, Greater (Melee Weapon Magic Property)
Shocking Burst Shocking Burst (Melee Weapon Magic Property) Shocking Burst (Melee Weapon Magic Property)
Stalking By spending actions to study a foe, gain bonus precision damage dice. +2
Thunderburst Thunderburst (Melee Weapon Magic Property) Thunderburst (Melee Weapon Magic Property)
Wounding Inflicts a 1 point Ruptured condition (a stacking bleed) each time it hits a target. +2

+3 Melee Magic Properties

Magic Item Name Description Cost
Fiery Adds 3d6+16 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Nullifying Each hit suppresses a creature's spell resistance. +3
Repositioning Attempt to reposition a foe as a free action after a successful attack +3
Speed Once per encounter, gain a bonus attack action when you make a full attack. +3
Wintry Adds 3d6+8 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +4

+4 Melee Magic Properties

Magic Item Name Description Cost
Brilliant Energy All attacks made with this weapon are resolved as touch attacks. +4
Brilliant Energy (Magic Property) Brilliant Energy Brilliant Energy (Magic Property) Brilliant Energy (Magic Property) Brilliant Energy (Magic Property)
Clamorous Adds 3d6+16 points of bonus Sonic (energy, common) damage, and can strike targets in a 2x2 square area once per round. +5
Clamorous (Magic Property) Clamorous Clamorous (Magic Property) Clamorous (Magic Property) Clamorous (Magic Property)
Mordant Adds 3d6+3 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +3
Mordant (Magic Property) Mordant Mordant (Magic Property) Mordant (Magic Property) Mordant (Magic Property)
Negating Reduces the target's damage resistance with each hit. +4
Negating (Magic Property) Negating Negating (Magic Property) Negating (Magic Property) Negating (Magic Property)
Transformative This weapon becomes a different type of weapon at its wielder's command. +4
Transformative (Magic Property) Transformative Transformative (Magic Property) Transformative (Magic Property) Transformative (Magic Property)
Voltaic Adds 3d6+9 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +4
Voltaic (Magic Property) Voltaic Voltaic (Magic Property) Voltaic (Magic Property) Voltaic (Magic Property)

+5 Melee Magic Properties

Magic Item Name Description Cost
Vorpal +3 to threat range, auto-confirm crits, deal full crit damage to any creature, and inflict Maimed on a crit. +9 (epic)
Vorpal (Magic Property) Vorpal Vorpal (Magic Property) Vorpal (Magic Property) Vorpal (Magic Property)

+3 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Beatific Beatific (Melee Weapon Magic Property) Beatific (Melee Weapon Magic Property)
Beatific (Magic Property) Beatific Beatific (Magic Property) Beatific (Magic Property) Beatific (Magic Property)
Heartpiercer No living thing can hide from a heartpiercer weapon. +3
Heartpiercer (Magic Property) Heartpiercer Heartpiercer (Magic Property) Heartpiercer (Magic Property) Heartpiercer (Magic Property)
Savage Damages foes...and the wielder. +3
Savage (Magic Property) Savage Savage (Magic Property) Savage (Magic Property) Savage (Magic Property)
Shattered When broken, this weapon gains bonuses and inflicts bleed. +3
Shattered (Magic Property) Shattered Shattered (Magic Property) Shattered (Magic Property) Shattered (Magic Property)
Terrifying Intimidation in battle breeds terror wherever this weapon goes. +3
Terrifying (Magic Property) Terrifying Terrifying (Magic Property) Terrifying (Magic Property) Terrifying (Magic Property)
Tethered The weapon appears when called utterly without fail. +3
Tethered (Magic Property) Tethered Tethered (Magic Property) Tethered (Magic Property) Tethered (Magic Property)
Threatening Able to threaten foes in battle without peer. +3
Threatening (Magic Property) Threatening Threatening (Magic Property) Threatening (Magic Property) Threatening (Magic Property)

+4 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Corrosive Blast Corrosive Blast (Melee Weapon Magic Property) Corrosive Blast (Melee Weapon Magic Property)
Corrosive Blast (Magic Property) Corrosive Blast Corrosive Blast (Magic Property) Corrosive Blast (Magic Property) Corrosive Blast (Magic Property)
Crushing Increases the base damage of a bludgeoning weapon by 1d6+3. +4
Crushing (Magic Property) Crushing Crushing (Magic Property) Crushing (Magic Property) Crushing (Magic Property)
Deathly +2 to threat range, auto-confirm crits, deal full crit damage to any creature, and inflict Impaired on a crit. +5
Deathly (Magic Property) Deathly Deathly (Magic Property) Deathly (Magic Property) Deathly (Magic Property)
Flaming Blast Flaming Blast (Melee Weapon Magic Property) Flaming Blast (Melee Weapon Magic Property)
Flaming Blast (Magic Property) Flaming Blast Flaming Blast (Magic Property) Flaming Blast (Magic Property) Flaming Blast (Magic Property)
Icy Blast Icy Blast (Melee Weapon Magic Property) Icy Blast (Melee Weapon Magic Property)
Icy Blast (Magic Property) Icy Blast Icy Blast (Magic Property) Icy Blast (Magic Property) Icy Blast (Magic Property)
Impaling Increases the base damage of a piercing weapon by 1d6+3. +4
Impaling (Magic Property) Impaling Impaling (Magic Property) Impaling (Magic Property) Impaling (Magic Property)
Lacerating Increases the base damage of a slashing weapon by 1d6+3. +4
Lacerating (Magic Property) Lacerating Lacerating (Magic Property) Lacerating (Magic Property) Lacerating (Magic Property)
Shadowy Adds 5 feet of Inclusive Reach to all attacks made by the weapon. +4
Shadowy (Magic Property) Shadowy Shadowy (Magic Property) Shadowy (Magic Property) Shadowy (Magic Property)
Shocking Blast Shocking Blast (Melee Weapon Magic Property) Shocking Blast (Melee Weapon Magic Property)
Shocking Blast (Magic Property) Shocking Blast Shocking Blast (Magic Property) Shocking Blast (Magic Property) Shocking Blast (Magic Property)
Thundering Blast Thundering Blast (Melee Weapon Magic Property) Thundering Blast (Melee Weapon Magic Property)
Thundering Blast (Magic Property) Thundering Blast Thundering Blast (Magic Property) Thundering Blast (Magic Property) Thundering Blast (Magic Property)
Triple-Throw A triple-throw weapon creates two duplicates of itself when thrown. +4
Triple-Throw (Magic Property) Triple-Throw Triple-Throw (Magic Property) Triple-Throw (Magic Property) Triple-Throw (Magic Property)

+5 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Caustic Adds 3d6+30 points of bonus Acid (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Caustic (Magic Property) Caustic Caustic (Magic Property) Caustic (Magic Property) Caustic (Magic Property)
Frigid Adds 3d6+14 points of bonus Cold (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Frigid (Magic Property) Frigid Frigid (Magic Property) Frigid (Magic Property) Frigid (Magic Property)
Incendiary Adds 3d6+10 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +4
Incendiary (Magic Property) Incendiary Incendiary (Magic Property) Incendiary (Magic Property) Incendiary (Magic Property)
Lightning Bolt Lightning Bolt (Melee Weapon Magic Property) Lightning Bolt (Melee Weapon Magic Property)
Lightning Bolt (Magic Property) Lightning Bolt Lightning Bolt (Magic Property) Lightning Bolt (Magic Property) Lightning Bolt (Magic Property)
Precognitive Once per day, declare that an attack is a critical hit. +5
Precognitive (Magic Property) Precognitive Precognitive (Magic Property) Precognitive (Magic Property) Precognitive (Magic Property)
Shredding Inflicts a 3 point Ruptured condition (a stacking bleed) each time it hits a target. +4
Shredding (Magic Property) Shredding Shredding (Magic Property) Shredding (Magic Property) Shredding (Magic Property)
Thunderstrike Thunderstrike (Melee Weapon Magic Property) Thunderstrike (Melee Weapon Magic Property)
Thunderstrike (Magic Property) Thunderstrike Thunderstrike (Magic Property) Thunderstrike (Magic Property) Thunderstrike (Magic Property)
Warping Successful attacks allow the wielder to Dimension Door once per encounter. +5
Warping (Magic Property) Warping Warping (Magic Property) Warping (Magic Property) Warping (Magic Property)

+6 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Force Adds 3d6+3 points of bonus Force (energy, uncommon) damage, ignores concealment penalties, and deals full damage to incorporeal creatures. +3
Force (Magic Property) Force Force (Magic Property) Force (Magic Property) Force (Magic Property)
Glacial Adds 3d6+19 points of bonus Cold (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Glacial (Magic Property) Glacial Glacial (Magic Property) Glacial (Magic Property) Glacial (Magic Property)
Gory Deals 8d8 points of bonus damage per hit, but deals 3d6 points of damage to its wielder. +6 (epic)
Gory (Magic Property) Gory Gory (Magic Property) Gory (Magic Property) Gory (Magic Property)
Lightning Lightning (Melee Weapon Magic Property) Lightning (Melee Weapon Magic Property)
Lightning (Magic Property) Lightning Lightning (Magic Property) Lightning (Magic Property) Lightning (Magic Property)
Shadowy, Greater Adds 10 feet of inclusive reach to the melee weapon it is enchanted upon. +6 (epic)
Shadowy, Greater (Magic Property) Shadowy, Greater Shadowy, Greater (Magic Property) Shadowy, Greater (Magic Property) Shadowy, Greater (Magic Property)
Supersonic Supersonic (Melee Weapon Magic Property) Supersonic (Melee Weapon Magic Property)
Supersonic (Magic Property) Supersonic Supersonic (Magic Property) Supersonic (Magic Property) Supersonic (Magic Property)
Vitriol Vitriol (Melee Weapon Magic Property) Vitriol (Melee Weapon Magic Property)
Vitriol (Magic Property) Vitriol Vitriol (Magic Property) Vitriol (Magic Property) Vitriol (Magic Property)
Volcanic Adds 3d6+30 points of bonus Fire (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)
Volcanic (Magic Property) Volcanic Volcanic (Magic Property) Volcanic (Magic Property) Volcanic (Magic Property)

+7 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Astringent Adds 2d6 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +2
Astringent (Magic Property) Astringent Astringent (Magic Property) Astringent (Magic Property) Astringent (Magic Property)
Balefire Adds 3d6+34 points of bonus Fire (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Balefire (Magic Property) Balefire Balefire (Magic Property) Balefire (Magic Property) Balefire (Magic Property)
Frostheart Adds 3d6+31 points of bonus Cold (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Frostheart (Magic Property) Frostheart Frostheart (Magic Property) Frostheart (Magic Property) Frostheart (Magic Property)
Ionic Adds 3d6+33 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Ionic (Magic Property) Ionic Ionic (Magic Property) Ionic (Magic Property) Ionic (Magic Property)
Leaching Deals 3d6 bonus desiccation damage with each hit, and inflicts a bleed. +7 (epic)
Leaching (Magic Property) Leaching Leaching (Magic Property) Leaching (Magic Property) Leaching (Magic Property)
Precognitive, Greater Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. +7 (epic)
Precognitive, Greater (Magic Property) Precognitive, Greater Precognitive, Greater (Magic Property) Precognitive, Greater (Magic Property) Precognitive, Greater (Magic Property)
Stentorian Adds 3d6+22 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area once per round. +6 (epic)
Stentorian (Magic Property) Stentorian Stentorian (Magic Property) Stentorian (Magic Property) Stentorian (Magic Property)

+8 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Calamity Calamity (Melee Weapon Magic Property) Calamity (Melee Weapon Magic Property)
Calamity (Magic Property) Calamity Calamity (Magic Property) Calamity (Magic Property) Calamity (Magic Property)
Coring Adds 2d6+7 base weapon damage to a piercing weapon +8 (epic)
Coring (Magic Property) Coring Coring (Magic Property) Coring (Magic Property) Coring (Magic Property)
Razing Adds 2d6+7 base weapon damage to a slashing weapon +8 (epic)
Razing (Magic Property) Razing Razing (Magic Property) Razing (Magic Property) Razing (Magic Property)
Wracking Adds 2d6+7 base weapon damage to a bludgeoning weapon +8 (epic)
Wracking (Magic Property) Wracking Wracking (Magic Property) Wracking (Magic Property) Wracking (Magic Property)

+9 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Annihilation Adds 3d6+35 points of bonus Force (energy, uncommon) damage, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover. +9 (epic)
Annihilation (Magic Property) Annihilation Annihilation (Magic Property) Annihilation (Magic Property) Annihilation (Magic Property)
Jaunting Deals 3d6+25 points of bonus Interstice (physical, rare) damage damage with each hit, and allows dimension door during a full attack. +9 (epic)
Jaunting (Magic Property) Jaunting Jaunting (Magic Property) Jaunting (Magic Property) Jaunting (Magic Property)
Precognitive, Perfect Wielder gains +3 Dodge AC and +3 to all saves. Once per round, automatically inflicts a critical hit. +9 (epic)
Precognitive, Perfect (Magic Property) Precognitive, Perfect Precognitive, Perfect (Magic Property) Precognitive, Perfect (Magic Property) Precognitive, Perfect (Magic Property)
Vampiric Inflicts a 9 point Ruptured condition (a stacking bleed) each time it hits a target, and grants Instant Healing. +9 (epic)
Vampiric (Magic Property) Vampiric Vampiric (Magic Property) Vampiric (Magic Property) Vampiric (Magic Property)
Void Void (Melee Weapon Magic Property) Void (Melee Weapon Magic Property)
Void (Magic Property) Void Void (Magic Property) Void (Magic Property) Void (Magic Property)