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  • Template:Spell <!-- Spell Level -->
    4 KB (461 words) - 14:44, 6 June 2019
  • ...s, it is treated as having taken a full night's rest, even if the hours of sleep are not contiguous. ...red meaningful to a character's ability to successfully get a full night's sleep. The same is even true if this happens multiple times in the same night. (
    3 KB (610 words) - 18:51, 1 April 2023
  • ...rests with the uncomfortable weapon removed, or until it is cured by some spell or ability which can remove fatigue (e.g. Lesser Restoration, Lay on Hands,
    480 bytes (76 words) - 19:33, 11 August 2016
  • :* Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. ...ts can also be healed through spells such as [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]]. A construct with the fast healing special quality still bene
    3 KB (371 words) - 15:38, 29 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (428 words) - 22:57, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (428 words) - 13:30, 23 February 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (452 words) - 21:29, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (452 words) - 00:35, 20 March 2019
  • ...d wearers to stand watch every night without troubles while those who must sleep to recharge abilities can do so. Dangerous fogs, gases, and mist effects include, but are not limited to: {{Spell-Type|Obscuring}}
    6 KB (772 words) - 19:55, 16 January 2020
  • Template:Spell <!-- Spell Level -->
    8 KB (986 words) - 11:28, 20 April 2019
  • ...d wearers to stand watch every night without troubles while those who must sleep to recharge abilities can do so. Dangerous fogs, gases, and mist effects include, but are not limited to: {{Spell-Type|Obscuring}}
    6 KB (811 words) - 19:56, 16 January 2020
  • ...d wearers to stand watch every night without troubles while those who must sleep to recharge abilities can do so. Dangerous fogs, gases, and mist effects include, but are not limited to: {{Spell-Type|Obscuring}}
    6 KB (811 words) - 19:56, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (379 words) - 20:12, 26 September 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (434 words) - 22:55, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (434 words) - 14:40, 27 February 2019
  • ...ual to the Maneuver Defense of the Dimmer Dust on the chart below, or have spell's effect be negated. ...deployed, Dimmer Dust lasts until the end of the owners next full night's sleep or it is dispersed early. Any Dispel Magic effect instantly removes the eff
    3 KB (441 words) - 20:06, 18 February 2023
  • ...once &ndash; if you fail the [[Escape Artist]] check, you fall deeper into sleep and may not try again. :* If not cleared, Asleep persists for 1 hour or until the spell's duration (if applicable) expires.
    3 KB (427 words) - 17:52, 1 January 2020
  • :* Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning. ...ence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardle
    5 KB (868 words) - 18:52, 28 May 2021
  • ...]] to cast a [[Prestidigitation (Sorcerer/Wizard Spell)|Prestidigitation]] spell, using up one charge from the rod. ...form simple magical effects until a stressful event ruins the magic or you sleep, namely, lasting until the end of your next encounter, or the beginning of
    5 KB (646 words) - 13:44, 3 June 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (690 words) - 15:23, 9 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (690 words) - 15:23, 9 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (757 words) - 15:24, 9 February 2021
  • ...s a [[standard action]] to cast an [[Alarm (Sorcerer/Wizard Spell)|Alarm]] spell, using up one charge from the rod. ...their space to which they have line of sight and line of effect. Once the spell effect is in place, until the end of the wielders next full night's rest, i
    5 KB (721 words) - 21:49, 22 September 2019
  • ...priate manner to make a Will Save vs a DC as if the Reveller was casting a spell of the highest level he can cast. Failure means the person drops all plans ...ut end with no ill effects. In order to recover spells, however, they must sleep.
    9 KB (1,504 words) - 13:54, 28 November 2019
  • ...on a hit, and that damage is doubled for some secondary reason (such as a spell effect), the total multiple is x5, not x6. It's still going to hurt a LOT. If magical healing (e.g. a spell, scroll, potion, etc.) is used on a dying character instead of a [[Heal]] c
    12 KB (1,921 words) - 04:39, 12 May 2021
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ...ter when they drank the fugue potion continue their effects unabated, with spell durations and time-based checks, such as those from diseases or poisons, ac ...Magnificent Mansion (Sorcerer/Wizard Spell)]] or [[Oasis (Sorcerer/Wizard Spell)]]. Attempting to do so inflicts {{Order|1}} as {{dmg|interstice}} damage a
    8 KB (1,191 words) - 14:21, 10 September 2019
  • More powerful items can remove the need for water, food, or even sleep, although this turns out to be less excellent than you might hope. Dangerous fogs, gases, and mist effects include, but are not limited to: {{Spell-Type|Obscuring}}
    7 KB (995 words) - 21:53, 2 August 2020
  • ...wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is r ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...ut there should look keenly at the [[Endurance (Feat)]], because trying to sleep in Armor is not much fun, and if you do so, you are going to wake up with t ===Arcane Spell Failure Chance===
    20 KB (3,453 words) - 20:26, 23 April 2024
  • ...structure is a structured polygyny, as each blooded War Wife is allowed to sleep with whichever man suits her fancy (assuming he is unattached, or an accomm ...the earth that lends them strength, and they tend to rise with the sun and sleep when it is dark when they have no pressing reason to do otherwise.
    21 KB (3,530 words) - 16:16, 4 August 2021
  • * '''Elven Immunities (Su):''' Elves are immune to magic sleep effects and gain a +1 [[training bonus]] to Will saving throws. ...21st level, the elf always ignores spell resistance when casting spells or spell-like abilities.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • ...creature might have a special attack which allows it to put its enemies to sleep if they fail a Will saving throw (DC:15); applying the bonus increases the ...aster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a parago
    25 KB (4,065 words) - 15:33, 29 July 2020
  • ...zzle nearby creatures until repaired (with a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]], since it is technically a magic item). ...absorb any kind of magical messages or writing, and any type of protective spell will be triggered by attempting to copy them. Beyond that restriction, a cr
    46 KB (7,823 words) - 19:44, 17 September 2022
  • ...at once. It has no true internal structure, nor does it breathe, eat, or sleep. Chaos beasts are tiny fragments of elemental chaos, injected into the Pri ...)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it. Except for being cured in this way, the [[Weakened]
    69 KB (7,685 words) - 19:15, 10 September 2022
  • ...a victim without interruption, they will be driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. ...r piercing gaze and attempt to lull a mortal creature within 100 feet into sleep. The Vampire chooses a target to which it has line of sight and line of ef
    64 KB (7,233 words) - 21:21, 11 February 2023
  • ...a victim without interruption, they will be driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. ...r piercing gaze and attempt to lull a mortal creature within 100 feet into sleep. The Vampire chooses a target to which it has line of sight and line of ef
    66 KB (7,553 words) - 19:08, 6 April 2024
  • ...a victim without interruption, they will be driven into a nightmare-ridden sleep, or simply knocked unconscious by the force of the fiend's will. ...r piercing gaze and attempt to lull a mortal creature within 100 feet into sleep. The Vampire chooses a target to which it has line of sight and line of ef
    68 KB (7,774 words) - 19:02, 6 April 2024
  • ...child Sylph will one day manifest a flesh and blood body, usually in their sleep. From that time forward, their development parallels the usual humanoid mod ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
    18 KB (3,007 words) - 05:45, 3 March 2024
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...their physical form, without the pleasures of the flesh or the respite of sleep, most liches become quite insane. These liches remain ambitious, and seek ...emselves in a lavish mockery of luxury. Since they have no need for food, sleep or even air, they will often create palaces which lack bathrooms, kitchens
    69 KB (7,714 words) - 19:59, 29 July 2023
  • ...ll their pots, and never accumulate more wealth than a mare and a wagon to sleep under at night. Many races see this nomadic lifestyle as frivolous, hedoni ...ists until the Tengu attacks that foe, or includes that foe in any attack, spell, or effect, or until the encounter ends (whichever happens first). If used
    25 KB (4,247 words) - 16:18, 7 April 2024
  • ...wise, there's a roof over your head and it's warm. You might not get much sleep, but you won't die of exposure. ...[[Magic_Scrolls#Scroll_Costs_By_creator_Level|cost of the scroll]] for the spell in question
    32 KB (5,562 words) - 19:24, 21 September 2019
  • ...ess, beyond allowing the afflicted to fulfill their insane compulsion! No spell, no blessing, not even Deific intervention can intervene against the madnes ...magic, such as a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell. Gaining access to such aid is VERY warranted, as noted below.
    65 KB (7,365 words) - 00:46, 19 April 2023
  • ...caution is taken around them. Unlike horses, Destriers always lay down to sleep, and prefer to have a bed or nest whenever possible. ...threaten the mighty, but a nymph or dryad with an entire village under her spell presents both a dire threat and a dire quandary, as you must defeat the Hor
    27 KB (4,536 words) - 11:23, 3 June 2020
  • ...ecifically created to serve as sentinels. Because they never need to eat, sleep or breathe, and they do not age, they can stand guard over a place or thing ...gger this effect. This is a spell-like ability and thus can be resisted by spell resistance, but it is automatic, and therefore no concentration checks are
    64 KB (7,164 words) - 02:00, 22 January 2023
  • ...rest, even regrowing lost limbs. This odd power of regeneration requires sleep, however, and gives them no advantage in combat. ...e way a healing spell would regenerate a humanoid. [[Resurrection (Cleric Spell)]] will bring the person who once lived in the body of the ghoul back to li
    63 KB (7,003 words) - 07:54, 13 January 2023
  • ...onger and longer in periods called 'torpors'. Eventually, they fall into a sleep and their theirs minds gutter and flicker out, which is death for an oread. ...on damage). This damage is applied once per attack. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
    24 KB (4,083 words) - 19:44, 21 December 2020
  • ...ike a horn of doom. When a Bru-kin with this racial trait uses any effect, spell, item, class ability, etc., associated with the Evocation, Enchantment, or ...n with this racial trait gains one additional hit point per level, and can sleep in any type of armor without becoming fatigued.
    26 KB (4,321 words) - 15:57, 4 August 2021
  • ...hment will deter them, so there is little point. Give them a warm place to sleep, food to eat, things to torment, and rugged, simple work to do, and Hill gi ...s simple and crude, but also enragingly good. Tagging spellcasters with a spell failure chance is always fun, but forcing meleers to close to fight is a de
    63 KB (7,142 words) - 03:27, 9 June 2022

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