Feats With No Associated Class

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These feats do not have any character class category. They probably need at least one. I suspect that, in many cases, they should have all / most of the character class categories.

If there are feats in here that either no class would want, or we don't want to add to any class list, consider deleting it.

Feat Name Prerequisites Description
Absolute Spell (Feat) Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) Make a spell much more powerful in many ways.
Anathema Spell (Feat) Caster Level 24, Knowledge (Arcana) 24 ranks Spell damages target's spells, spell-like, and supernatural abilities instead of hit points.
Armoring Spell (Feat) Caster Level 23 Target gains Armor Class bonus in addition to spell effects.
Banishing Spell (Feat) Caster Level 23 Spell effect accompanied by dispel magic or greater dispel magic.
Bicephalic Summons (Feat) Level 11 Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
Bolstering Spell (Feat) Caster Level 21 Target gains temporary hp in addition to spell effects.
Burning Spell (Feat) Caster Level 6 Spell inflicts Burned.
Caustic Summons (Feat) Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Chivalric Summoning (Feat) Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Coaxing Spell (Feat) Caster Level 11 Your spells nudge those they affect to do your bidding.
Collateral Spell (Feat) Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Concussive Spell (Feat) Caster Level 5 Spell with the sonic descriptor gains a debilitating concussive effect.
Cutting Spell (Feat) Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Distort Spell (Feat) Caster level 21, Selective (Feat) Change the shape of a spell's area of effect.
Divine Summoning (Feat) Level 6 Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
Draconic Summoning (Feat) Level 11 Summoned creature gains lesser flight and a sonic damage area of effect attack.
Dripping Summons (Feat) Level 11 Summoned creatures splatter nearby creatures with acid when hit.
Ebon Summoning (Feat) Level 16 All of the summoned creature's attacks become touch attacks, and they become immune to critical hits.
Ectoplasmic Spell (Feat) Caster Level 1 Your spell has full effect against incorporeal creatures.
Element Spell (Feat) Caster Level 6 You can alter the damage type of a spell to one common energy damage type.
Empower Spell (Feat) Caster Level 6 An empowered spell ignores spell resistance.
Enhance Spell (Feat) Caster level 6 Increase a spell's damage by +1 per die rolled.
Enlarge Spell (Feat) Caster Level 1 Double spell range
Extend Spell (Feat) Caster Level 1 Extend spell duration
Template:Feats
Flaring Spell (Feat) Caster Level 1 Spell with the fire, light, or electricity descriptor dazzles creatures it affects.
Focused Spell (Feat) Caster Level 1 When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
Fundament Spell (Feat) Caster Level 16, Element Spell, Rudiment Spell You can alter the damage type of a spell to one rare energy damage type.
Greater Multitarget (Feat) Caster Level 21, Multitarget (Feat), Improved Multitarget (Feat) Adds up to three additional targets to all spells that effect one creature or more, may allow a creature to be attacked twice.
Guardian Spell (Feat) Caster Level 24 Spell remains with caster until triggered by predefined event.
Harrowing Spell (Feat) Caster Level 23 A spell with a line of effect adds additional lines.
Heighten Spell, Improved (Feat) Caster Level 21, Heighten Spell (Feat) Alter the way the save DC of a spell is calculated.
Heighten Spell (Feat) Caster Level 1 Alter the way the save DC of a spell is calculated.
Improved Multitarget (Feat) Caster Level 11, Multitarget (Feat) Adds up to two additional targets to all spells that effect one creature or more.
Invisible Summons (Feat) Level 16 Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility.
Jacked Attack (Feat) Level 6, Proficiency in Special Weapon (see below) If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks.
Janky Spanky (Feat) Level 26, Proficiency in Special Weapon (see below), Jacked Attack (Feat), Jokers Strike (Feat) Your fighting style seems to defy what a humanoid body can do.
Jokers Strike (Feat) Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) If you wield an unusual weapon, you may look odd, but you are incredibly deadly.
Linked Spell (Feat) Caster Level 16, Coaxing Spell (Feat) Force one additional foe to fail their saves.
Maximize Spell (Feat) Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) Variable (dice-based) effects of a spell are maximized instead of rolled.
Merciful Spell (Feat) Caster Level 1 Causes a damaging spell to also apply the Secured condition to the target.
Metamagic, Improved (Feat) Caster Level 16, any two Metamagic feats Reduce level increase of Metamagic feats by 1.
Moonlight Summons (Feat) Level 1 Summoned creatures now do stilling (energy, uncommon) damage.
Multitarget (Feat) Caster Level 1 Adds an additional target to all spells that affect a fixed number of targets.
Perfect Multitarget (Feat) Caster Level 31, Multitarget (Feat), Improved Multitarget (Feat), Greater Multitarget (Feat) Adds up to four additional targets to all spells that effect one creature or more, may allow creatures to be attacked twice.
Perfect Spell (Feat) Caster level 26, Enhance Spell (Feat), Maximize Spell (Feat) Variable effects of a spell are maximized and boosted, area of effect is increased, and number of targets increases by one.
Quicken Spell, Automatic (Feat) Caster Level 21, Quicken Spell (Feat) Apply Quicken Spell metamagic feat for free to certain spells.
Quicken Spell (Feat) Caster Level 11 Cast spell as a swift action once per round
Reach Spell (Feat) Caster Level 1 Increase spell range to higher range category
Rudiment Spell (Feat) Caster Level 11, Element Spell You can alter the damage type of a spell to one uncommon energy damage type.
Selective (Feat) Caster Level 1 Exclude two or more targets from an AOE spell.
Shredding Spell (Feat) Caster Level 21 A damaging spell now inflicts Sunders on items and equipment.
Silent Spell, Automatic (Feat) Caster Level 21, Silent Spell (Feat) Apply Silent Spell metamagic feat for free to certain spells.
Silent Spell (Feat) Caster Level 6 Cast spell with verbal components without making any sound
Skeleton Summoner (Feat) Level 6 Summon skeletons instead of living creatures with summon spells.
Starlight Summons (Feat) Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Stealth Spell (Feat) Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) Magical effects of the spell are invisible.
Still Spell, Automatic (Feat) Caster Level 21, Still Spell (Feat) Apply Still Spell metamagic feat for free to certain spells.
Still Spell (Feat) Caster Level 6 Cast spell with somatic components without having to move or provoking.
Summoning, Superb (Feat) Level 26, Summoning Perfection (Feat) Any time you summon a creature, its CR is always equal to your Character Level + 1.
Summoning, Superior (Feat) Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.
Summoning I, Incredible (Feat) Level 11 Summon up to two monsters per casting.
Summoning II, Incredible (Feat) Level 21, Summoning I, Incredible (Feat) Summon up to three monsters per casting.
Summoning III, Incredible (Feat) Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.
Summoning Perfection (Feat) Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Sunlight Summons (Feat) Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sylvan Summoning (Feat) Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.
Threatening Illusion (Feat) Spell Focus (Feat): Illusion Cause an illusion spell to do comparable damage with other types of spells.
Unseen Spell (Feat) Caster Level 31, Spell Focus (Feat), Stealth Spell (Feat), Silent Spell (Feat), Still Spell (Feat) An illusion is put in place to hide the spell effects.
Vast Spell (Feat) Caster level 26, Reach Spell (Feat), Widen Spell (Feat) Spell area increased by x10 in all dimensions, though range is not increased
Widen Spell (Feat) Caster Level 11, Reach Spell (Feat) Increase spell area