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[[Category: Spells]][[Category:Alchemist]]
[[Category: Spells]][[Category:Alchemist]]
__NOTOC__
__NOTOC__
==Extract Level==
: {| cellpadding="5" border="0" style="text-align:center"
<tabs>
|-
{{#tab: 1st, 2nd, 3rd, 4th, 5th, 6th |
! width="50" | [[#Level 1 Alchemist Extracts|1st]] || width="50" | [[#Level 2 Alchemist Extracts|2nd]] || width="50" | [[#Level 3 Alchemist Extracts|3rd]] || width="50" | [[#Level 4 Alchemist Extracts|4th]] || width="50" | [[#Level 5 Alchemist Extracts|5th]] || width="50" | [[#Level 6 Alchemist Extracts|6th]]
|}


== Level 1 Alchemist Extracts ==
== Level 1 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
|-
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|-
| [[Adhesive Spittle (Spell)|Adhesive Spittle]] || || Alchemist 1 || || Spit a tanglefoot bag at a creature.
| [[Adhesive Spittle (Alchemist Extract)|Adhesive Spittle]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Spit immobilizing goop at a creature.
 
|-
|-
| [[Adjuring Step (Spell)|Adjuring Step]] || || Alchemist 1 || || You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
| [[Adjuring Step (Alchemist Extract)|Adjuring Step]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| You can move slowly and safely and still use extracts, until you move quickly.
 
|-
|-
| [[Ant Haul (Spell)|Ant Haul]] || || Alchemist 1 || || Triples carrying capacity of a creature.
| [[Ant Haul (Alchemist Extract)|Ant Haul]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.
 
|-
|-
| [[Anticipate Peril (Spell)|Anticipate Peril]] || || Alchemist 1 || || Target gains a bonus on one initiative check.
| [[Anticipate Peril (Alchemist Extract)|Anticipate Peril]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Targets gain a scaling bonus on their next initiative check.
 
|-
|-
| [[Blend (Spell)|Blend]] || || Alchemist 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
| [[Blend (Alchemist Extract)|Blend]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
 
|-
|-
| [[Blurred Movement (Spell)|Blurred Movement]] || || Alchemist 1 || || As blur, but only while you are moving.
| [[Blurred Movement (Alchemist Extract)|Blurred Movement]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| As Blur, but only while you are moving, unless you move twice in a single round.
 
|-
|-
| [[Body Capacitance (Spell)|Body Capacitance]] || || Alchemist 1 || || Store electricity attacks used against you and release the energy as a touch attack.
| [[Body Capacitance (Alchemist Extract)|Body Capacitance]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Gain protection against Lightning attacks and release the energy as a Touch Attack.
 
|-
|-
| [[Bomber's Eye (Spell)|Bomber's Eye]] || || Alchemist 1 || || Increases thrown weapon range; +1 attack.
| [[Bomber's Eye (Alchemist Extract)|Bomber's Eye]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases thrown weapon range; +1 Arcane Bonus to attack.
 
|-
|-
| [[Bouncy Body (Spell)|Bouncy Body]] || || Alchemist 1 || || The target's flesh becomes flexible and rubbery.
| [[Bouncy Body (Alchemist Extract)|Bouncy Body]]
| align=center | [[Abjuration]]
| align=center | Immediate
| The target's flesh becomes flexible and rubbery.
 
|-
|-
| [[Comprehend Languages (Spell)|Comprehend Languages]] || || Alchemist 1 || || You understand all spoken and written languages.
| [[Break (Alchemist Extract)|Break]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Break an object or creature in range.
 
|-
|-
| [[Crafter's Fortune (Spell)|Crafter's Fortune]] || || Alchemist 1 || || Subject gains +5 on next Craft check.
| [[Cure Light Wounds (Alchemist Extract)|Cure Light Wounds]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cures 2d8 damage + 1/lvl (max +10).
 
|-
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Alchemist 1 || || Cures 1d8 damage + 1/lvl (max +5).
| [[Disguise Self (Alchemist Extract)|Disguise Self]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Changes your appearance.
 
|-
|-
| [[Detect Metal (Spell)|Detect Metal]] || || Alchemist 1 || || You detect any metal objects or creatures within a 60-foot cone.
| [[Embrace Destiny (Alchemist Extract)|Embrace Destiny]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Dice with Fate, for good or ill.
 
|-
|-
| [[Detect Secret Doors (Spell)|Detect Secret Doors]] || || Alchemist 1 || || Reveals hidden doors within 60 ft.
| [[Endure Elements (Alchemist Extract)|Endure Elements]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Exist comfortably in hot or cold regions.
 
|-
|-
| [[Detect Undead (Spell)|Detect Undead]] || || Alchemist 1 || || Reveals undead within 60 ft.
| [[Enlarge Person (Alchemist Extract)|Enlarge Person]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Humanoid creature gains one size category.
 
|-
|-
| [[Disguise Self (Spell)|Disguise Self]] || || Alchemist 1 || || Changes your appearance.
| [[Expeditious Retreat (Alchemist Extract)|Expeditious Retreat]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Your Walk speed increases.
 
|-
|-
| [[Endure Elements (Spell)|Endure Elements]] || || Alchemist 1 || || Exist comfortably in hot or cold regions.
| [[Firebelly (Alchemist Extract)|Firebelly]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| A magical fire warms your belly.
 
|-
|-
| [[Enlarge Person (Spell)|Enlarge Person]] || || Alchemist 1 || || Humanoid creature doubles in size.
| [[Fog Cloud (Alchemist Extract)|Fog Cloud]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Fog obscures vision.
 
|-
|-
| [[Expeditious Retreat (Spell)|Expeditious Retreat]] || || Alchemist 1 || || Your base speed increases by 30 ft.
| [[Hydraulic Push (Alchemist Extract)|Hydraulic Push]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Wave of watery liquid damages and pushes an enemy one square.
 
|-
|-
| [[Firebelly (Spell)|Firebelly]] || || Alchemist 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
| [[Illusion of Calm (Alchemist Extract)|Illusion of Calm]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| You appear to be standing calmly, even when you take some actions.
 
|-
|-
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Alchemist 1 || || Your recall and ability to process information improve.
| [[Jump (Alchemist Extract)|Jump]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject gains a Vaulting speed.
 
|-
|-
| [[Identify (Spell)|Identify]] || || Alchemist 1 || || Gives +10 bonus to identify magic items.
| [[Keen Senses (Alchemist Extract)|Keen Senses]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject gains Low-Light Vision and a bonus to Perception checks.
 
|-
|-
| [[Illusion of Calm (Spell)|Illusion of Calm]] || || Alchemist 1 || || You appear to be standing still, even when you take some actions.
| [[Linebreaker (Alchemist Extract)|Linebreaker]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| You gain many scaling bonuses to force your way into enemy lines.
 
|-
|-
| [[Invisibility Alarm (Spell)|Invisibility Alarm]] || || Alchemist 1 || || As alarm, but reacting only to invisible creatures.
| [[Long Arm (Alchemist Extract)|Long Arm]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Your arms lengthen, giving you extra reach and...other abilities.
 
|-
|-
| [[Jump (Spell)|Jump]] || || Alchemist 1 || || Subject gets bonus on Acrobatics checks.
| [[Monkey Fish (Alchemist Extract)|Monkey Fish]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Gain a climb speed and a swim speed of 10 ft. or more for a time.
 
|-
|-
| [[Keen Senses (Spell)|Keen Senses]] || || Alchemist 1 || || Gain +2 Perception and low-light vision.
| [[Nauseating Trail (Alchemist Extract)|Nauseating Trail]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Creature leaves a trail of Stinking Cloud squares.
 
|-
|-
| [[Linebreaker (Spell)|Linebreaker]] || || Alchemist 1 || || Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
| [[Phantom Blood (Alchemist Extract)|Phantom Blood]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| When struck in combat, gain temporary hp's and a phantom copy.
 
|-
|-
| [[Long Arm (Spell)|Long Arm]] || || Alchemist 1 || || Your arms lengthen, giving you extra reach.
| [[Poisoned Egg (Alchemist Extract)|Poisoned Egg]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform the contents of a normal egg into a single dose of Simple Venom.
 
|-
|-
| [[Longshot (Spell)|Longshot]] || || Alchemist 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
| [[Reinforce Armaments (Alchemist Extract)|Reinforce Armaments]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
 
|-
|-
| [[Monkey Fish (Spell)|Monkey Fish]] || || Alchemist 1 || || Gain a climb speed and a swim speed of 10 ft. for a time.
| [[Remove Sickness (Alchemist Extract)|Remove Sickness]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
 
|-
|-
| [[Negate Aroma (Spell)|Negate Aroma]] || || Alchemist 1 || || Subject cannot be tracked by scent.
| [[Shield (Alchemist Extract)|Shield]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Translucent disc gives +4 Arcane Bonus to AC.
 
|-
|-
| [[Phantom Blood (Spell)|Phantom Blood]] || || Alchemist 1 || || Gain temporary hp if Con loss would knock you out or kill you.
| [[Shocking Grasp (Alchemist Extract)|Shocking Grasp]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Touch delivers Electricity (energy, common) damage.
 
|-
|-
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || || Alchemist 1 || || Gain a relaxing or entertaining effect.
| [[Targeted Bomb Admixture (Alchemist Extract)|Targeted Bomb Admixture]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Empowers bombs you throw to deal damage as you wish.
 
|-
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || || Alchemist 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
| [[Touch of the Sea (Alchemist Extract)|Touch of the Sea]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
 
|-
|-
| [[Reduce Person (Spell)|Reduce Person]] || || Alchemist 1 || || Humanoid creature halves in size.
| [[True Strike (Alchemist Extract)|True Strike]]
|-
| align=center | [[Universal]]
| [[See Alignment (Spell)|See Alignment]] || || Alchemist 1 || || Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
| align=center | Immediate
|-
| Gain a bonus on your next attack roll.
| [[Shield (Spell)|Shield]] || || Alchemist 1 || || Invisible disc gives +4 to AC, blocks magic missiles.
 
|-
| [[Shock Shield (Spell)|Shock Shield]] || || Alchemist 1 || || A shield of force protects you until you dismiss it in an explosion of electricity.
|-
| [[Stone Fist (Spell)|Stone Fist]] || || Alchemist 1 || || Your unarmed strikes are lethal.
|-
| [[Targeted Bomb Admixture (Spell)|Targeted Bomb Admixture]] || || Alchemist 1 || || Empowers bombs you throw to deal more damage to a single creature.
|-
| [[Touch of the Sea (Spell)|Touch of the Sea]] || || Alchemist 1 || || Swim speed becomes 30 ft.
|-
| [[True Strike (Spell)|True Strike]] || || Alchemist 1 || || +20 on your next attack roll.
|-
| [[Vocal Alteration (Spell)|Vocal Alteration]] || || Alchemist 1 || || Disguise target's voice.
|-
| [[Youthful Appearance (Spell)|Youthful Appearance]] || || Alchemist 1 || || Target appears younger.
|}
|}
}}
 
|
== Level 2 Alchemist Extracts ==
== Level 2 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Air Step|Alc}}
|-
 
| [[Ablative Barrier (Spell)|Ablative Barrier]] || || Alchemist 2 || || Surrounds the target with layers of force.
{{SpellTableAid|Barkskin|Alc}}
|-
 
| [[Acute Senses (Spell)|Acute Senses]] || || Alchemist 2 || || Subject gains a bonus on Perception checks.
{{SpellTableAid|Blade Tutor's Spirit|Alc}}
|-
 
| [[Adhesive Blood (Spell)|Adhesive Blood]] || || Alchemist 2 || || Attackers' weapons stick to your gluey blood.
{{SpellTableAid|Blood Armor|Alc}}
|-
 
| [[Aid (Spell)|Aid]] || || Alchemist 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/lvl (max +10).
{{SpellTableAid|Blur|Alc}}
|-
 
| [[Air Step (Spell)|Air Step]] || || Alchemist 2 || || Tread unsteadily on air, with limitations.
{{SpellTableAid|Cure Moderate Wounds|Alc}}
|-
 
| [[Alchemical Allocation (Spell)|Alchemical Allocation]] || || Alchemist 2 || || Gain potion's benefits without consuming it.
{{SpellTableAid|Elemental Touch|Alc}}
|-
 
| [[Alter Self (Spell)|Alter Self]] || || Alchemist 2 || || Assume form of a Small or Medium humanoid.
{{SpellTableAid|False Life|Alc}}
|-
 
| [[Animal Aspect (Spell)|Animal Aspect]] || || Alchemist 2 || || You gain some of the beneficial qualities of an animal.
{{SpellTableAid|Fire Sneeze|Alc}}
|-
 
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || || Alchemist 2 || || As ant haul, but you may divide the duration among creatures touched.
{{SpellTableAid|Heroic Fortune|Alc}}
|-
 
| [[Barksin (Spell)|Barksin]] || || Alchemist 2 || || Grants +2 (or higher) enhancement to natural armor.
{{SpellTableAid|Invisibility|Alc}}
|-
 
| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Alchemist 2 || || Subject gains +4 to Con for 1 min/lvl.
{{SpellTableAid|Kinetic Reverberation|Alc}}
|-
 
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Alchemist 2 || || Grants a creature proficiency in a single weapon for short period of time.
{{SpellTableAid|Least Polymorph|Alc}}
|-
 
| [[Blistering Invective (Spell)|Blistering Invective]] || || Alchemist 2 || || Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
{{SpellTableAid|Levitate|Alc}}
|-
 
| [[Blood Armor (Spell)|Blood Armor]] || || Alchemist 2 || || Your blood hardens when you are wounded, increasing your AC.
{{SpellTableAid|Life Pact|Alc}}
|-
 
| [[Blood Blaze (Spell)|Blood Blaze]] || || Alchemist 2 || || Aura that makes injured creatures spray burning blood.
{{SpellTableAid|Reinforce Armaments, Communal|Alc}}
|-
 
| [[Blood Transcription (Spell)|Blood Transcription]] || || Alchemist 2 || || Learn a spell from the target's blood.
{{SpellTableAid|Resist Energy|Alc}}
|-
 
| [[Blur (Spell)|Blur]] || || Alchemist 2 || || Attacks miss subject 20% of the time.
{{SpellTableAid|Restoration, Lesser|Alc}}
|-
 
| [[Bull's Strength (Spell)|Bull's Strength]] || || Alchemist 2 || || Subject gains +4 to Str for 1 min/lvl.
{{SpellTableAid|See Invisibility|Alc}}
|-
 
| [[Catatonia (Spell)|Catatonia]] || || Alchemist 2 || || Make a willing target appear to be dead.
{{SpellTableAid|Shadow Bomb Admixture|Alc}}
|-
 
| [[Cat's Grace (Spell)|Cat's Grace]] || || Alchemist 2 || || Subject gains +4 to Dex for 1 min/lvl.
{{SpellTableAid|Spider Climb|Alc}}
|-
 
| [[Certain Grip (Spell)|Certain Grip]] || || Alchemist 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb and to your Maneuver Defense.
{{SpellTableAid|Squeeze|Alc}}
|-
 
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Alchemist 2 || || Cures 2d8 damage + 1/lvl (max +10).
{{SpellTableAid|Stinking Cloud|Alc}}
|-
 
| [[Darkvision (Spell)|Darkvision]] || || Alchemist 2 || || See 60 ft. in total darkness.
{{SpellTableAid|Vine Strike|Alc}}
|-
 
| [[Deathwine (Spell)|Deathwine]] || || Alchemist 2 || || Turn potion into temporary pool of necromatic energy.
|-
| [[Defensive Shock (Spell)|Defensive Shock]] || || Alchemist 2 || || Electricity damages your attackers.
|-
| [[Delay Disease (Spell)|Delay Disease]] || || Alchemist 2 || DF || Gain immunity to disease for 24h.
|-
| [[Delay Poison (Spell)|Delay Poison]] || || Alchemist 2 || || Stops poison from harming target for 1 hour/lvl.
|-
|-
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Alchemist 2 || || Subject gains +4 to Cha for 1 min/lvl.
|-
| [[Elemental Touch (Spell)|Elemental Touch]] || || Alchemist 2 || || Gain energy damage touch attack.
|-
| [[Empower Holy Water (Spell)|Empower Holy Water]] || || Alchemist 2 || || You empower a vial of holy water to deal additional damage to undead creatures.
|-
| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Alchemist 2 || || You are warded against the mental prying of others.
|-
| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || || Alchemist 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
|-
| [[False Life (Spell)|False Life]] || || Alchemist 2 || || Gain 1d10 temporary hp + 1/lvl (max +10).
|-
| [[Fiery Runes (Spell)|Fiery Runes]] || || Alchemist 2 || || You charge a weapon with a magic rune of fire.
|-
| [[Fire Breath (Spell)|Fire Breath]] || || Alchemist 2 || || Exhale a cone of flame at will.
|-
| [[Fire Sneeze (Spell)|Fire Sneeze]] || || Alchemist 2 || || Launch flaming, forceful loogies at your enemies.
|-
| [[Focused Scrutiny (Spell)|Focused Scrutiny]] || || Alchemist 2 || || Gain skill bonuses when interacting with the target.
|-
| [[Fox's Cunning (Spell)|Fox's Cunning]] || || Alchemist 2 || || Subject gains +4 to Int for 1 min/lvl.
|-
| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || || Alchemist 2 || || You look like a ghost of yourself.
|-
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Alchemist 2 || M || The target gains 1 temporary hero point.
|-
| [[Investigative Mind (Spell)|Investigative Mind]] || || Alchemist 2 || || Roll twice and take the higher roll when using certain mental skills.
|-
| [[Invisibility (Spell)|Invisibility]] || || Alchemist 2 || || Subject is invisible for 1 min/lvl or until it attacks.
|-
| [[Ironskin (Spell)|Ironskin]] || || Alchemist 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
|-
| [[Kinetic Reverberation (Spell)|Kinetic Reverberation]] || || Alchemist 2 || || Channels the force of an enemy's attack back into its weapon.
|-
| [[Levitate (Spell)|Levitate]] || || Alchemist 2 || || Subject moves up and down at your direction.
|-
| [[Merge with Familiar (Spell)|Merge with Familiar]] || || Alchemist 2 || || Your familiar merges harmlessly into your body.
|-
| [[Minor Dream (Spell)|Minor Dream]] || || Alchemist 2 || || As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Alchemist 2 || || Subject gains +4 to Wis for 1 min/lvl.
|-
| [[Perceive Cues (Spell)|Perceive Cues]] || || Alchemist 2 || || +5 Perception and Sense Motive 10 min/lvl.
|-
| [[Protection from Arrows (Spell)|Protection from Arrows]] || || Alchemist 2 || || Subject gains DR 10/magic against ranged attacks.
|-
| [[Resist Energy (Spell)|Resist Energy]] || || Alchemist 2 || || Ignores first 10 (or more) points of damage per attack from specified energy type.
|-
| [[Restoration, Lesser (Spell)|Restoration, Lesser]] || || Alchemist 2 || || Dispels magical ability penalty or repairs 1d4 ability damage.
|-
| [[Scale Spikes (Spell)|Scale Spikes]] || || Alchemist 2 || DF/M || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
|-
| [[See Invisibility (Spell)|See Invisibility]] || || Alchemist 2 || || Reveals invisible creatures or objects.
|-
| [[Shadow Bomb Admixture (Spell)|Shadow Bomb Admixture]] || || Alchemist 2 || || Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
|-
| [[Skinsend (Spell)|Skinsend]] || || Alchemist 2 || || Animate and possess your own skin as if it were a separate creature.
|-
| [[Spider Climb (Spell)|Spider Climb]] || || Alchemist 2 || || Grants ability to walk on walls and ceilings.
|-
| [[Squeeze (Spell)|Squeeze]] || || Alchemist 2 || || The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no penalty for squeezing. Vishkanyas only.
|-
| [[Tattoo Potion (Spell)|Tattoo Potion]] || || Alchemist 2 || M || Turn a potion into a spell tattoo.
|-
| [[Touch Injection (Spell)|Touch Injection]] || || Alchemist 2 || || You can deliver an infusion, elixir, poison, or potion as a touch attack.
|-
| [[Transmute Potion to Poison (Spell)|Transmute Potion to Poison]] || || Alchemist 2 || || Spit poison onto weapon after drinking potion.
|-
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Alchemist 2 || || Conceals alignment for 24 hours.
|-
| [[Vine Strike (Spell)|Vine Strike]] || || Alchemist 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|-
| [[Vomit Swarm (Spell)|Vomit Swarm]] || || Alchemist 2 || || Produces a spider swarm that fights for you.
|-
| [[Waters of Maddening (Spell)|Waters of Maddening]] || || Alchemist 2 || M || Create a more potent unholy water.
|}
|}
}}
 
|
== Level 3 Alchemist Extracts ==
== Level 3 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Absorb Toxicity|Alc}}
|-
 
| [[Absorb Toxicity (Spell)|Absorb Toxicity]] || || Alchemist 3 || || You become immune to diseases and toxins, absorb one, and then spread it to others.
{{SpellTableAid|Absorbing Touch|Alc}}
|-
 
| [[Absorbing Touch (Spell)|Absorbing Touch]] || || Alchemist 3 || || Caster absorbs an item for 1 day/lvl.
{{SpellTableAid|Adjustable Disguise|Alc}}
|-
 
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Alchemist 3 || || As disguise self, but you can change the disguise as a swift action.
{{SpellTableAid|Arcane Sight|Alc}}
|-
 
| [[Age Resistance, Lesser (Spell)|Age Resistance, Lesser]] || || Alchemist 3 || || Ignore penalties from middle age.
{{SpellTableAid|Battle Trance|Alc}}
|-
 
| [[Air Breathing (Spell)|Air Breathing]] || || Alchemist 3 || || The transmuted creatures can breathe air freely.
{{SpellTableAid|Bloodhound|Alc}}
|-
 
| [[Amplify Elixir (Spell)|Amplify Elixir]] || || Alchemist 3 || || Empowers or extends the effects of any potion or elixir.
{{SpellTableAid|Burrow|Alc}}
|-
 
| [[Anchored Step (Spell)|Anchored Step]] || || Alchemist 3 || || Vines beneath your feet stabilize you but slow you down.
{{SpellTableAid|Burst of Speed|Alc}}
|-
 
| [[Animal Aspect, Greater (Spell)|Animal Aspect, Greater]] || || Alchemist 3 || || As animal aspect, but you gain two animal qualities.
{{SpellTableAid|Cure Serious Wounds|Alc}}
|-
 
| [[Arcane Sight (Spell)|Arcane Sight]] || || Alchemist 3 || || Magical auras become visible to you.
{{SpellTableAid|Diamond Spray|Alc}}
|-
 
| [[Aura Sight (Spell)|Aura Sight]] || || Alchemist 3 || || Alignment auras become visible to you.
{{SpellTableAid|Displacement|Alc}}
|-
 
| [[Battle Trance (Spell)|Battle Trance]] || || Alchemist 3 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
{{SpellTableAid|Elemental Aura|Alc}}
|-
 
| [[Beast Shape I (Spell)|Beast Shape I]] || || Alchemist 3 || || You take the form and some of the powers of a Small or Medium animal.
{{SpellTableAid|Endure Elements, Communal|Alc}}
|-
 
| [[Blood Scent (Spell)|Blood Scent]] || || Alchemist 3 || || Gain scent ability against injured creatures.
{{SpellTableAid|Excruciating Deformation|Alc}}
|-
 
| [[Blood Sentinel (Spell)|Blood Sentinel]] || || Alchemist 3 || || Bond an animal to you as if were a Familiar.
{{SpellTableAid|Fearsome Husk|Alc}}
|-
 
| [[Bloodhound (Spell)|Bloodhound]] || || Alchemist 3 || || Enhances sense of smell and grants the caster the scent special ability.
{{SpellTableAid|Firefall|Alc}}
|-
 
| [[Burrow (Spell)|Burrow]] || || Alchemist 3 || || Target gains a burrow speed of 15.
{{SpellTableAid|Fly|Alc}}
|-
 
| [[Burst of Speed (Spell)|Burst of Speed]] || || Alchemist 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
{{SpellTableAid|Haste|Alc}}
|-
 
| [[Countless Eyes (Spell)|Countless Eyes]] || || Alchemist 3 || || Extra eyes give all-around vision.
{{SpellTableAid|Heroism|Alc}}
|-
 
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Alchemist 3 || || Cures 3d8 damage + 1/lvl (max +15).
{{SpellTableAid|Invisibility Purge|Alc}}
|-
 
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Alchemist 3 || || As darkvision, but you may divide the duration among creatures touched.
{{SpellTableAid|Invisibility Sphere|Alc}}
|-
 
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Alchemist 3 || || As delay poison, but you may divide the duration among creatures touched.
{{SpellTableAid|Lesser Polymorph|Alc}}
|-
 
| [[Disable Construct (Spell)|Disable Construct]] || || Alchemist 3 || || Touch attack makes a construct helpless for 1 rnd/lvl.
{{SpellTableAid|Life Bubble|Alc}}
|-
 
| [[Displacement (Spell)|Displacement]] || || Alchemist 3 || || Attacks miss subject 50% of the time.
{{SpellTableAid|Lightning Lash Bomb Admixture|Alc}}
|-
 
| [[Draconic Reservoir (Spell)|Draconic Reservoir]] || || Alchemist 3 || || Subject can absorb energy damage and enhance melee attacks with it.
{{SpellTableAid|Mud Buddy|Alc}}
|-
 
| [[Elemental Aura (Spell)|Elemental Aura]] || || Alchemist 3 || || Creates and aura of energy around you.
{{SpellTableAid|Protection from Energy|Alc}}
|-
 
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Alchemist 3 || || As endure elements, but you may divide the duration among creatures touched.
{{SpellTableAid|Remove Disease|Alc}}
|-
 
| [[Eruptive Postules (Spell)|Eruptive Postules]] || || Alchemist 3 || || Acid boils burst when you are attacked.
{{SpellTableAid|Resist Energy, Communal|Alc}}
|-
 
| [[Fire Trail (Spell)|Fire Trail]] || || Alchemist 3 || || Trail of flame that follows your movements and deal 1d6+1 per CL (max +10).
{{SpellTableAid|Spider Climb, Communal|Alc}}
|-
 
| [[Fly (Spell)|Fly]] || || Alchemist 3 || || Subject flies at speed of 60 ft.
{{SpellTableAid|Water Breathing|Alc}}
|-
 
| [[Gaseous Form (Spell)|Gaseous Form]] || || Alchemist 3 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Haste (Spell)|Haste]] || || Alchemist 3 || || One creature/lvl moves faster, +1 on attack rolls, AC, and Reflex saves.
|-
| [[Heroism (Spell)|Heroism]] || || Alchemist 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
|-
| [[Lightning Lash Bomb Admixture (Spell)|Lightning Lash Bomb Admixture]] || || Alchemist 3 || || Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
|-
| [[Marionette Possession (Spell)|Marionette Possession]] || || Alchemist 3 || || As magic jar, but limited to line of sight.
|-
| [[Monstrous Physique I (Spell)|Monstrous Physique I]] || || Alchemist 3 || || Take the form and some of the powers of a Small or Medium monstrous humanoid.
|-
| [[Nauseating Trail (Spell)|Nauseating Trail]] || || Alchemist 3 || || Creature leaves a trail of stinking cloud squares.
|-
| [[Nondetection (Spell)|Nondetection]] || || Alchemist 3 || M || Hides subject from divination, scrying.
|-
| [[Orchid's Drop (Spell)|Orchid's Drop]] || || Alchemist 3 || M || Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves.
|-
| [[Prehensile Pilfer (Spell)|Prehensile Pilfer]] || || Alchemist 3 || || Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
|-
| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || || Alchemist 3 || || As protection from arrows, but you may divide the duration among creatures touched.
|-
| [[Protection from Energy (Spell)|Protection from Energy]] || || Alchemist 3 || || Absorbs 12 points/lvl of damage from one kind of energy.
|-
| [[Rage (Spell)|Rage]] || || Alchemist 3 || || Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
|-
| [[Remove Blindness/Deafness (Spell)|Remove Blindness/Deafness]] || || Alchemist 3 || || Cures normal or magical blindness or deafness.
|-
| [[Remove Curse (Spell)|Remove Curse]] || || Alchemist 3 || || Frees object or person from curse.
|-
| [[Remove Disease (Spell)|Remove Disease]] || || Alchemist 3 || || Cures all diseases affecting subject.
|-
| [[Resinous Skin (Spell)|Resinous Skin]] || || Alchemist 3 || || You gain DR 5/piercing and +4 to Maneuver Defense against disarm attempts.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Alchemist 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Seek Thoughts (Spell)|Seek Thoughts]] || || Alchemist 3 || || Detects thinking creatures' thoughts.
|-
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || || Alchemist 3 || || As spider climb, but you may divide the duration among creatures touched.
|-
| [[Thorn Body (Spell)|Thorn Body]] || || Alchemist 3 || || Those attacking you take 1d6+1 damage/lvl.
|-
| [[Tongues (Spell)|Tongues]] || || Alchemist 3 || || Speak and understand any language.
|-
| [[Undead Anatomy I (Spell)|Undead Anatomy I]] || || Alchemist 3 || || Take the form and some of the powers of a Small or Medium undead.
|-
| [[Water Breathing (Spell)|Water Breathing]] || || Alchemist 3 || || Subjects can breathe underwater.
|}
|}
}}
 
|
== Level 4 Alchemist Extracts ==
== Level 4 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Adjustable Polymorph|Alc}}
|-
 
| [[Absorbing Inhalation (Spell)|Absorbing Inhalation]] || || Alchemist 4 || || Inhale a gas removing it from the area without harm and use it as a breath weapon.
{{SpellTableAid|Air Walk|Alc}}
|-
 
| [[Adjustable Polymorph (Spell)|Adjustable Polymorph]] || || Alchemist 4 || || As alter self, but you can change the shape as a swift action.
{{SpellTableAid|Ball Lightning|Alc}}
|-
 
| [[Age Resistance (Spell)|Age Resistance]] || || Alchemist 4 || || Ignore penalties from old age.
{{SpellTableAid|Blight|Alc}}
|-
 
| [[Air Walk (Spell)|Air Walk]] || || Alchemist 4 || || Subject treads on air as if solid (climb or descend at 45-degree angle).
{{SpellTableAid|Boneshatter|Alc}}
|-
 
| [[Arcane Eye (Spell)|Arcane Eye]] || || Alchemist 4 || || Invisible floating eye moves 30 ft./round.
{{SpellTableAid|Caustic Blood|Alc}}
|-
 
| [[Beast Shape II (Spell)|Beast Shape II]] || || Alchemist 4 || || You take the form and some of the powers of a Tiny or Large animal.
{{SpellTableAid|Cure Critical Wounds|Alc}}
|-
 
| [[Caustic Blood (Spell)|Caustic Blood]] || || Alchemist 4 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
{{SpellTableAid|Defensive Shock|Alc}}
|-
 
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Alchemist 4 || || Cures 4d8 damage + 1/lvl (max +20).
{{SpellTableAid|Dreadful Hulk|Alc}}
|-
 
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Alchemist 4 || || See 120 ft. in total darkness.
{{SpellTableAid|Dragon's Breath|Alc}}
|-
 
| [[Death Ward (Spell)|Death Ward]] || || Alchemist 4 || || Grants bonuses against death spells and negative energy.
{{SpellTableAid|Echolocation|Alc}}
|-
 
| [[Detonate (Spell)|Detonate]] || || Alchemist 4 || M || Inflicts 1d8/lvl energy damage to all creatures within 15 ft.
{{SpellTableAid|Elemental Body I|Alc}}
|-
 
| [[Discern Lies (Spell)|Discern Lies]] || || Alchemist 4 || || Reveals deliberate falsehoods.
{{SpellTableAid|False Life, Greater|Alc}}
|-
 
| [[Dragon's Breath (Spell)|Dragon's Breath]] || || Alchemist 4 || || Gives you a dragon's breath weapon.
{{SpellTableAid|Fire Shield|Alc}}
|-
 
| [[Duplicate Familiar (Spell)|Duplicate Familiar ]] || || Alchemist 4 || || You create a duplicate of a familiar.
{{SpellTableAid|Fluid Form|Alc}}
|-
 
| [[Earth Glide (Spell)|Earth Glide]] || || Alchemist 4 || || Gain the ability to pass through stone, dirt and earth.
{{SpellTableAid|Freedom of Movement|Alc}}
|-
 
| [[Echolocation (Spell)|Echolocation]] || || Alchemist 4 || || Sonic sense gives you blindsight 40 ft.
{{SpellTableAid|Invisibility, Greater|Alc}}
|-
 
| [[Elemental Body I (Spell)|Elemental Body I]] || || Alchemist 4 || || Turns you into a Small elemental.
{{SpellTableAid|Persistent Vigor|Alc}}
|-
 
| [[Enchantment Foil (Spell)|Enchantment Foil]] || || Alchemist 4 || || Trick opponents who try to cast enchantments on you.
{{SpellTableAid|Polymorph|Alc}}
|-
 
| [[Eyes of the Void (Spell)|Eyes of the Void]] || || Alchemist 4 || || See 60 ft. in darkness, including magical darkness.
{{SpellTableAid|Resist Uncommon Energy|Alc}}
|-
 
| [[False Life, Greater (Spell)|False Life, Greater]] || || Alchemist 4 || || Gain 2d10 temporary hp + 1/lvl.
{{SpellTableAid|Restoration|Alc}}
|-
 
| [[Fire Shield (Spell)|Fire Shield]] || || Alchemist 4 || || Creatures attacking you take fire damage; you're protected from heat or cold.
{{SpellTableAid|Stoneskin|Alc}}
|-
 
| [[Fluid Form (Spell)|Fluid Form]] || || Alchemist 4 || || Gain DR 10/slashing, increases reach 10 ft., and breathe water.
{{SpellTableAid|Strong Jaw|Alc}}
|-
 
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Alchemist 4 || || Subject moves normally despite impediments to movement.
{{SpellTableAid|Touch of Slime|Alc}}
|-
 
| [[Healing Warmth (Spell)|Healing Warmth]] || || Alchemist 4 || || As protection from energy, but can spend 12 points of energy absorption to heal 1d8.
{{SpellTableAid|Unbearable Brightness|Alc}}
|-
 
| [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Alchemist 4 || || As invisibility, but subject can attack and stay invisible.
{{SpellTableAid|Universal Formula|Alc}}
|-
 
| [[Miasmatic Form (Spell)|Miasmatic Form]] || || Alchemist 4 || M || As gaseous form except your turn into a stinking or poison cloud.
{{SpellTableAid|Viper Bomb Admixture|Alc}}
|-
 
| [[Monstrous Physique II (Spell)|Monstrous Physique II]] || || Alchemist 4 || || Take the form and some of the powers of a Tiny or Large monstrous humanoid.
|-
| [[Mutagenic Touch (Spell)|Mutagenic Touch]] || || Alchemist 4 || || You can pass a weaker version of your mutagen to another creature.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Alchemist 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Persistent Vigor (Spell)|Persistent Vigor]] || || Alchemist 4 || || Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
|-
| [[Restoration (Spell)|Restoration]] || || Alchemist 4 || M || Restores level and ability score drains.
|-
| [[Rubberskin (Spell)|Rubberskin]] || || Alchemist 4 || || Bludgeoning and falling damage you take is converted into nonlethal damage.
|-
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || || Alchemist 4 || DF/M || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|-
| [[Scorching Ash Form (Spell)|Scorching Ash Form]] || || Alchemist 4 || M || As gaseous form, except you become a swirl of ash.
|-
| [[Spell Immunity (Spell)|Spell Immunity]] || || Alchemist 4 || || Subject is immune to one spell per 4 levels.
|-
| [[Stoneskin (Spell)|Stoneskin]] || || Alchemist 4 || || Grants DR 10/adamantine.
|-
| [[Tongues, Communal (Spell)|Tongues, Communal]] || || Alchemist 4 || || As tongues, but you may divide the duration among creatures touched.
|-
| [[Touch of Slime (Spell)|Touch of Slime]] || || Alchemist 4 || || Touch infests a target with green slime.
|-
| [[Unbearable Brightness (Spell)|Unbearable Brightness]] || || Alchemist 4 || || Your glowing body dazzles or blinds others.
|-
| [[Universal Formula (Spell)|Universal Formula]] || || Alchemist 4 || M || Acts as any extract 3rd level or lower.
|-
| [[Vermin Shape I (Spell)|Vermin Shape I]] || || Alchemist 4 || || Take the form and some of the powers of a Small or Medium vermin.
|-
| [[Viper Bomb Admixture (Spell)|Viper Bomb Admixture]] || || Alchemist 4 || || Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
|-
| [[Vitriolic Mist (Spell)|Vitriolic Mist]] || || Alchemist 4 || || As fire shield, except acid damage.
|}
|}
}}
 
|
== Level 5 Alchemist Extracts ==
== Level 5 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Acidic Spray|Alc}}
|-
 
| [[Age Resistance, Greater (Spell)|Age Resistance, Greater]] || || Alchemist 5 || || Ignore any penalties from venerable age.
{{SpellTableAid|Air Walk, Communal|Alc}}
|-
 
| [[Air Walk, Communal (Spell)|Air Walk, Communal]] || || Alchemist 5 || || As air walk, but you may divide the duration among creatures touched.
{{SpellTableAid|Blood Boil|Alc}}
|-
 
| [[Ancestral Memory (Spell)|Ancestral Memory]] || || Alchemist 5 || || Gain insight into current situation.
{{SpellTableAid|Cone of Cold|Alc}}
|-
 
| [[Beast Shape III (Spell)|Beast Shape III]] || || Alchemist 5 || || You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
{{SpellTableAid|Corrosive Consumption|Alc}}
|-
 
| [[Contact Other Plane (Spell)|Contact Other Plane]] || || Alchemist 5 || || Lets you ask question of extraplanar entity.
{{SpellTableAid|Dust Form|Alc}}
|-
 
| [[Delayed Consumption (Spell)|Delayed Consumption]] || || Alchemist 5 || || Extract doesn't come into effect until you want it to.
{{SpellTableAid|Elemental Body II|Alc}}
|-
 
| [[Dream (Spell)|Dream]] || || Alchemist 5 || || Sends message to anyone sleeping.
{{SpellTableAid|Languid Bomb Admixture|Alc}}
|-
 
| [[Dust Form (Spell)|Dust Form]] || || Alchemist 5 || || You become an incorporeal creature of dust for a short period of time.
{{SpellTableAid|Nightmare|Alc}}
|-
 
| [[Elemental Body II (Spell)|Elemental Body II]] || || Alchemist 5 || || Turns you into a Medium elemental.
{{SpellTableAid|Overland Flight|Alc}}
|-
 
| [[Elude Time (Spell)|Elude Time]] || || Alchemist 5 || M || Puts you in temporary suspended animation.
{{SpellTableAid|Planar Adaptation|Alc}}
|-
 
| [[Half-blood Extraction (Spell)|Half-blood Extraction]] || || Alchemist 5 || M/DF || Transform an half-orc into a full-blooded orc.
{{SpellTableAid|Resurgent Transformation|Alc}}
|-
 
| [[Languid Bomb Admixture (Spell)|Languid Bomb Admixture]] || || Alchemist 5 || || Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
{{SpellTableAid|Rolling Stone|Alc}}
|-
 
| [[Magic Jar (Spell)|Magic Jar]] || || Alchemist 5 || F || Enables possession of another creature.
{{SpellTableAid|Sending|Alc}}
|-
 
| [[Monstrous Physique III (Spell)|Monstrous Physique III]] || || Alchemist 5 || || Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
{{SpellTableAid|Sonic Thrust|Alc}}
|-
 
| [[Nightmare (Spell)|Nightmare]] || || Alchemist 5 || || Sends vision dealing 1d10 damage, fatigue.
{{SpellTableAid|Stoneskin, Communal|Alc}}
|-
 
| [[Overland Flight (Spell)|Overland Flight]] || || Alchemist 5 || || You fly at a speed of 40 ft. and can hustle over long distances.
|-
| [[Planar Adaptation (Spell)|Planar Adaptation]] || || Alchemist 5 || || Resist harmful effects of one plane.
|-
| [[Plant Shape I (Spell)|Plant Shape I]] || || Alchemist 5 || || Turns you into a Small or Medium plant.
|-
| [[Polymorph (Spell)|Polymorph]] || || Alchemist 5 || || Gives one willing subject a new form.
|-
| [[Resurgent Transformation (Spell)|Resurgent Transformation]] || || Alchemist 5 || M || Gain second wind when close to death.
|-
| [[Sending (Spell)|Sending]] || || Alchemist 5 || || Delivers short message anywhere, instantly.
|-
| [[Spell Resistance (Spell)|Spell Resistance]] || || Alchemist 5 || || Subject gains SR 12 + level.
|-
| [[Stoneskin, Communal (Spell)|Stoneskin, Communal]] || || Alchemist 5 || M || As stoneskin, but you may divide the duration among creatures touched.
|-
| [[Transplant Visage (Spell)|Transplant Visage]] || || Alchemist 5 || || You add or remove a creature's face to or from your own.
|-
| [[Undead Anatomy II (Spell)|Undead Anatomy II]] || || Alchemist 5 || || Take the form and some of the powers of a Tiny or Large undead.
|-
| [[Vermin Shape II (Spell)|Vermin Shape II]] || || Alchemist 5 || || As vermin shape, but Tiny or Large.
|}
|}
}}
 
|
== Level 6 Alchemist Extracts ==
== Level 6 Alchemist Extracts ==
{{#!:
{| {{SpellTableHeader|Alc}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Ardor's Onslaught|Alc}}
|-
 
| [[Analyze Dweomer (Spell)|Analyze Dweomer]] || || Alchemist 6 || F || Reveals magical aspects of subject.
{{SpellTableAid|Astral Projection|Alc}}
|-
 
| [[Beast Shape IV (Spell)|Beast Shape IV]] || || Alchemist 6 || || You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
{{SpellTableAid|Caustic Eruption|Alc}}
|-
 
| [[Caging Bomb Admixture (Spell)|Caging Bomb Admixture]] || || Alchemist 6 || || Your bombs create a cage of force that traps creatures inside the bomb's splash radius.
{{SpellTableAid|Cloak of Dreams|Alc}}
|-
 
| [[Elemental Body III (Spell)|Elemental Body III]] || || Alchemist 6 || || Turns you into a Large elemental.
{{SpellTableAid|Corrosive Touch|Alc}}
|-
 
| [[Eyebite (Spell)|Eyebite]] || || Alchemist 6 || || Target becomes panicked, sickened, and comatose.
{{SpellTableAid|Elemental Assessor|Alc}}
|-
 
| [[Form of the Dragon I (Spell)|Form of the Dragon I]] || || Alchemist 6 || || Turns you into a Medium dragon.
{{SpellTableAid|Elemental Body III|Alc}}
|-
 
| [[Giant Form I (Spell)|Giant Form I]] || || Alchemist 6 || || Turns you into a Large giant.
{{SpellTableAid|Eyebite|Alc}}
|-
 
| [[Heal (Spell)|Heal]] || || Alchemist 6 || || Cures 10 points/lvl damage, all diseases and mental conditions.
{{SpellTableAid|Form of the Dragon I|Alc}}
|-
 
| [[Magnetic Field (Spell)|Magnetic Field]] || || Alchemist 6 || || You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
{{SpellTableAid|Heal|Alc}}
|-
 
| [[Mislead (Spell)|Mislead]] || || Alchemist 6 || || Turns you invisible and creates illusory double.
{{SpellTableAid|Infernal Bomb Admixture|Alc}}
|-
 
| [[Monstrous Physique IV (Spell)|Monstrous Physique IV]] || || Alchemist 6 || || As monstrous physique III, with more abilities.
{{SpellTableAid|Moving Mountain|Alc}}
|-
 
| [[Plant Shape II (Spell)|Plant Shape II]] || || Alchemist 6 || || Turns you into a Large plant creature.
{{SpellTableAid|Nauseating Dart|Alc}}
|-
 
| [[Shadow Walk (Spell)|Shadow Walk]] || || Alchemist 6 || || Step into shadow to travel rapidly.
{{SpellTableAid|Polymorph, Greater|Alc}}
|-
 
| [[Sonic Form (Spell)|Sonic Form]] || || Alchemist 6 || || Turn yourself into a creature of semisolid sound.
{{SpellTableAid|Regenerate|Alc}}
|-
 
| [[Statue (Spell)|Statue]] || || Alchemist 6 || || Subject can become a statue at will.
{{SpellTableAid|Resist Rare Energy|Alc}}
|-
 
| [[Transformation (Spell)|Transformation]] || || Alchemist 6 || M || +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus
{{SpellTableAid|Shadow Walk|Alc}}
|-
 
| [[True Seeing (Spell)|True Seeing]] || || Alchemist 6 || M || Lets you see all things as they really are.
{{SpellTableAid|Statue|Alc}}
|-
 
| [[Twin Form (Spell)|Twin Form]] || || Alchemist 6 || || Creates controllable duplicate of you.
{{SpellTableAid|Stone Fist|Alc}}
|-
 
| [[Undead Anatomy III (Spell)|Undead Anatomy III]] || || Alchemist 6 || || Take the form and some of the powers of a Diminutive or Huge undead.
{{SpellTableAid|True Seeing|Alc}}
|-
 
| [[Walk through Space (Spell)|Walk through Space]] || || Alchemist 6 || || You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
{{SpellTableAid|Twin Form|Alc}}
|-
 
| [[Wind Walk (Spell)|Wind Walk]] || || Alchemist 6 || || You and your allies turn vaporous and travel fast.
{{SpellTableAid|Vitriolic Mist|Alc}}
 
{{SpellTableAid|Walk through Space|Alc}}
 
{{SpellTableAid|Winds of Vengeance|Alc}}
 
|}
|}
}}
}}
</tabs>

Latest revision as of 13:15, 6 November 2022


1st 2nd 3rd 4th 5th 6th

Level 1 Alchemist Extracts

Name School Cast Time Description
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Adjuring Step Abjuration Std You can move slowly and safely and still use extracts, until you move quickly.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion Std As Blur, but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Std Gain protection against Lightning attacks and release the energy as a Touch Attack.
Bomber's Eye Transmutation Std Increases thrown weapon range; +1 Arcane Bonus to attack.
Bouncy Body Abjuration Immediate The target's flesh becomes flexible and rubbery.
Break Transmutation Std Break an object or creature in range.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Disguise Self Illusion Std Changes your appearance.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Std Humanoid creature gains one size category.
Expeditious Retreat Enchantment Std Your Walk speed increases.
Firebelly Abjuration Std A magical fire warms your belly.
Fog Cloud Abjuration Std Fog obscures vision.
Hydraulic Push Evocation Std Wave of watery liquid damages and pushes an enemy one square.
Illusion of Calm Illusion Std You appear to be standing calmly, even when you take some actions.
Jump Transmutation Std Subject gains a Vaulting speed.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Long Arm Transmutation Std Your arms lengthen, giving you extra reach and...other abilities.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud squares.
Phantom Blood Necromancy Std When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shield Enchantment Std Translucent disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Std Touch delivers Electricity (energy, common) damage.
Targeted Bomb Admixture Transmutation Std Empowers bombs you throw to deal damage as you wish.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Immediate Gain a bonus on your next attack roll.

Level 2 Alchemist Extracts

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Std Your blood hardens when you are wounded, increasing your AC.
Blur Illusion Std Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Elemental Touch Universal Std Gain energy damage Touch Attack.
False Life Necromancy Std Gain 1d10 temporary hp + 1/lvl + Int Mod (max +50).
Fire Sneeze Evocation Std Launch flaming, forceful loogies at your enemies.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Least Polymorph Transmutation Std Assume form of a Small or Medium Humanoid.
Levitate Transmutation Std You gain a Hover speed.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments, but you may affect multiple weapons or suits of armor.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
See Invisibility Universal Std Reveals invisible creatures or objects.
Shadow Bomb Admixture Conjuration Std Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Squeeze Transmutation Std The target becomes flexible, regardless of its actual size and mass, for squeezing.
Stinking Cloud Enchantment Std Vile vapors inflict damage and the Gagging condition..
Vine Strike Conjuration Std Meaty bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.

Level 3 Alchemist Extracts

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Absorbing Touch Transmutation Std Caster absorbs an item until he next rests.
Adjustable Disguise Illusion Std As Disguise Self, but you can change the disguise as a swift action.
Arcane Sight Enchantment Std Magical auras become visible, a ray attack becomes available.
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the extract.
Bloodhound Transmutation Std Grants imbiber Perfect Scent.
Burrow Transmutation Std Target gains a burrow speed of 15.
Burst of Speed Transmutation Immediate Increase Walk speed until the end of the encounter, and gain a free move action.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Displacement Illusion Immediate Subject gains total concealment against attacks if they displace at least 30 feet from their starting space each round.
Elemental Aura Abjuration Std Creates an aura of energy around you that damages others and protects you.
Endure Elements, Communal Abjuration Std As Endure Elements, but you may protect several creatures you touch.
Excruciating Deformation Transmutation Std Target takes squamous damage and may suffer even worse effects.
Fearsome Husk Necromancy Std Make a monstrously distorted duplicate of you and control it.
Firefall Transmutation Std Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Fly Universal Std Subject gains Lesser Flight equal to its normal Walk speed.
Haste Transmutation Std The imbiber moves faster, and gain a bonus attack action during a full attack.
Heroism Enchantment Std Gives +3 bonus on attack rolls, saving throws, and skill checks.
Invisibility Purge Evocation Std Dispels invisibility within 5 ft./lvl.
Invisibility Sphere Illusion Std Makes creatures within 10 ft. of the extract imbiber invisible.
Lesser Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Lightning Lash Bomb Admixture Evocation Std Empowers bombs you throw to deal lightning damage as the Burned condition.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Protection from Energy Enchantment Std Grants 5 temp hit points/lvl, only against one kind of common energy.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This extract functions like Resist Energy, except you can protect several creatures.
Spider Climb, Communal Transmutation Std As Spider Climb, but affects multiple targets.
Water Breathing Transmutation Std Subjects can breathe underwater.

Level 4 Alchemist Extracts

Name School Cast Time Description
Adjustable Polymorph Transmutation Std As Least Polymorph, but you can change the shape as a swift action.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Defensive Shock Abjuration Std Electricity damages your enemies and punishes your attackers.
Dreadful Hulk Necromancy Std Make a monstrously distorted duplicate of you and control it.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Echolocation Transmutation Std Grants you Echolocation.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
False Life, Greater Necromancy Std Gain 2d10 temporary hp + 1/Int Mod, and share excess with creatures you touch.
Fire Shield Evocation Std Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Fluid Form Transmutation Std Become a living liquid, gaining many bonus effects.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Invisibility, Greater Illusion Std As Invisibility, but works against all senses.
Persistent Vigor Transmutation Std Gain fast healing, and become much harder to affect with diseases or poisons.
Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Restoration Conjuration Std Removes a weak or moderate status condition.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Std Your enchantment blasts an area with destroying light (energy, uncommon).
Universal Formula Transmutation Std Acts as a booster for the save DC of further Extracts you use.
Viper Bomb Admixture Conjuration Std Empowers bombs you throw to poison your targets.

Level 5 Alchemist Extracts

Name School Cast Time Description
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Air Walk, Communal Transmutation Std As Air Walk, but you may affect multiple creatures.
Blood Boil Evocation Std Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cone of Cold Evocation Std Inflicts intense cold damage in a large cone.
Corrosive Consumption Transmutation Std Ray causes targets form to transform into acid...with dire results.
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Body II Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Languid Bomb Admixture Enchantment Std Empowers bombs you throw to cause the Cloistered condition.
Nightmare Illusion Std Sends vision dealing heavy psychic damage and fatigue.
Overland Flight Transmutation Std You fly with tremendous stability and power, and are able to cruise long distances with ease.
Planar Adaptation Transmutation Std Resist harmful effects of the environmental damage of another plane.
Resurgent Transformation Necromancy Std Make a monstrously distorted duplicate of you and control it.
Rolling Stone Abjuration Std Rolling ball of bodily stone that deals Abrasion and Crushing Damage.
Sending Evocation Std Delivers short message anywhere, instantly.
Sonic Thrust Abjuration Std Ray of sound damages and moves targets.
Stoneskin, Communal Enchantment Std As Stoneskin, but you may protect multiple creatures.

Level 6 Alchemist Extracts

Name School Cast Time Description
Ardor's Onslaught Enchantment Std Targets gain bonus damage to attacks while under the effects of this elixir.
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Caustic Eruption Evocation Std Burst deals heavy acid damage.
Cloak of Dreams Enchantment Std Ray causes living creatures to fall asleep and risk a Synergy.
Corrosive Touch Conjuration Std "Touch" Attack deals Acid Damage.
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Eyebite Necromancy Std Targets suffer rugosic damage and are dazzled.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Heal Conjuration Std Cures 10 points/lvl damage, all diseases and mental conditions.
Infernal Bomb Admixture Conjuration Std Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage.
Moving Mountain Abjuration Std Rolling ball of bodily stone that deals Abrasion and Piercing Damage.
Nauseating Dart Conjuration Std Poisonous stinger deals heavy Spindling damage and nauseates target.
Polymorph, Greater Transmutation Std Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Regenerate Conjuration Ritual Your severed limbs grow back, tiredness is removed, and you regrow hit points.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Shadow Walk Illusion Std Step into shadow to travel rapidly.
Statue Transmutation Ritual Subject can become a statue at will, being subject only to Sunders.
Stone Fist Transmutation Std Your unarmed strikes are lethal.
True Seeing Universal Std Lets you see things as they really are.
Twin Form Necromancy Std Make a monstrously distorted duplicate of you and control it.
Vitriolic Mist Abjuration Std As Fire Shield, except Acid Damage, and potentially much stronger.
Walk through Space Conjuration Std You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.