Barbarian Rage Powers
Barbarian rage powers are activated by spending fury points, and may only be activated during combat. You can only spend fury to activate a rage power during your turn, unless the rage power specifically states otherwise.
Fury points spent to activate rage powers are expended and are never refunded, even if the barbarian is unable to use the activated rage power before the start of his next turn.
Rage Powers
Rage Power | Mien | Req'd Lvl | Other Req's | Benefits |
---|---|---|---|---|
Ambush Predator | Feral | 1 | Deal precision damage to an unsuspecting enemy. | |
Arcing Strike | Primal | 1 | Lance a bolt of lightning through several enemies | |
Avalanche Strike | Primal | 1 | Add bonus damage to your next attack and slide your target if you hit | |
Battle Madness | Urban | 1 | Become immune to fear and get a bonus to all saves | |
Beast Heart | Feral | 1 | Gain bonuses to-hit with your second and third attacks in a full attack action. | |
Berserker | 1 | Add CHA or WIS modifier to attacks you hit with during your turn this round. | ||
Bestial Climber | 1 | You gain Lesser Climb with a speed of 30 | ||
Bestial Leaper | 1 | Gain the ability to make incredible jumps | ||
Bestial Swimmer | 1 | Gain Lesser Swim with a speed of 30 | ||
Blistering Rage | Primal | 1 | Scald the flesh of an adjacent opponent | |
Bloodfang | Feral | 11 | Change the next Bleed attack you make into a Ruptured attack instead | |
Bloodspatter | Feral | 1 | Inflict Dazzled on a foe after you hit an adjacent foe | |
Bloodthirst | Urban | 1 | Add your CHA modifier to your DR and to the damage of your next attack | |
Bloody Wrath | 1 | Sacrifice hit points to gain to-hit bonuses on attacks. | ||
Body Bludgeon | Urban | 1 | Hit a foe with another foe, dealing damage to both | |
Born Under A Bad Sign | Superstitious | 1 | Add +1d6 to any one d20 roll you make before the start of your next turn | |
Buffeting Vortex | Primal | 1 | Pull a creature within 15 feet of you into an adjacent square. | |
Caustic Froth | Primal | 21 | Cover nearby enemies in acidic froth, preventing stealth | |
Clear Mind | Urban | 1 | Grant yourself or an ally a bonus Will save to try to shrug off a condition that required a Will save. | |
Come and Get Me | Urban | 1 | Lower your defenses to get attacks of opportunity on foes who strike at you | |
Crippling Blow | Urban | 11 | Inflict the Impaired status condition with your next attack | |
Dead-Eyed Stare | Superstitious | 1 | Make a magic-using enemy Unsteady | |
Deadly Accuracy | Urban | 1 | Increase your critical multiplier by 1. | |
Deathless Frenzy | Superstitious | 1 | Gain a bonus attack against undead or constructs | |
Defy Death | 1 | The next attack made against you deals only half damage. | ||
Desperate Rage | Superstitious | 1 | Add a bonus to-hit equal to the number of magical enemies you are adjacent to | |
Devastation | 1 | Your next attack decreases the target's AC if it hits | ||
Disruptive | Superstitious | 1 | Increase the DC of Caster Checks to cast defensively on adjacent spell-casting creatures. | |
Distrustful Gaze | Superstitious | 11 | Gain an immediate save against an illusion, charm, enchantment or mind-affecting effect while raging | |
Doodlebug | Superstitious | 1 | Know the exact square of a creature regardless of line of sight or line of effect | |
Downing Strike | Urban | 1 | Add a Trip maneuver to your next attack of opportunity | |
Eater of Magic | Superstitious | 1 | Save twice against the next spell, spell-like, or supernatural ability that targets you | |
Elbow Strike | Urban | 1 | Gain a bonus attack during a full attack action | |
Elemental Strike | Primal | 1 | Empower your attacks with elemental damage | |
Epic Frenzy | Epic Frenzy (Rage Power) | Epic Frenzy (Rage Power) | Epic Frenzy (Rage Power) | Epic Frenzy (Rage Power) |
Erratic Charge | Feral | 1 | Change course during a charge attack action | |
Expert Throw | Urban | 1 | Use your STR modifier on your next thrown weapon attack | |
Explosive Charge | Primal | 21 | Deal fire damage to your foes at the end of your charge | |
Final Stand | 1 | Increase your DR for the round | ||
Ghost Step | Superstitious | 1 | Become incorporeal and take only half damage during your next move action | |
Gore Hound | Feral | 21 | Slide an enemy into any unoccupied square you threaten | |
Gutting Wrench | Feral | 11 | Your next attack also inflicts Sickened on your target | |
Haunt | Superstitious | 1 | Call a haunt to assist you with flanks | |
Howling Charge | Feral | 1 | Deal sonic damage to your charge target and all creatures adjacent to it | |
Hurling Charge | 1 | Make a free thrown weapon attack during a charge attack action | ||
Infernal Core | Primal | 1 | Deal a burst of fire damage to all nearby creatures as a free action. | |
Knuckle Dragger | Urban | 1 | Perform a free Reposition maneuver with your next attack | |
Land's Obeisance | Primal | 1 | Force rough terrain to become smooth for your passage | |
Let Them Try | 1 | Make an attack of opportunity against the creature that attacks you next | ||
Magic Bane | Superstitious | 1 | Add your WIS modifier to damage against any magical creatures | |
Mana's Red Bane | Superstitious | 21 | Suppress a creature's ability to use a spell, spell-like or supernatural ability | |
Mauler | Feral | 1 | Gain a bonus bite attack when you make a full attack | |
Menacing Growl | Feral | 1 | Inflict the Humbled condition on the next creature you successfully hit. | |
Penetrating Blow | Feral | 11 | Your next attack can ignore DR | |
Primal Soul | Primal | 1 | Gain ER x/- equal to your WIS modifier | |
Rampage | 1 | Walk 10 feet as a free action after your next attack | ||
Rancor | 16 | Activate multiple rage powers this round without using your Frenzy class feature. | ||
Red Haze of Madness | Superstitious | 1 | Gain a bonus to saves vs. spells, spell-like and supernatural abilities | |
Relentless | Urban | 11 | Next round, recover a portion of the damage you take this round | |
Renewed Vigor | 1 | Heal yourself for either your WIS or CHA modifier's worth of hit point damage | ||
Roots of the Mountain | Primal | 1 | Reduce forced movement by 2 squares | |
Savage Intuition | Urban | 1 | Gain Blindsense in a 5-foot radius | |
Scattering Charge | Feral | 11 | Slide the target of your charge, and all creatures adjacent to it | |
Scent | Feral | 1 | Gain Scent with a 30-foot radius | |
Shatterbones | Primal | 1 | Your next attack decreases the target's AC if it hits | |
Shoving Shoulder | 1 | Shove one of the enemies you hit this round | ||
Sin Eater | Superstitious | 21 | Reduce the severity of a condition on you or an ally | |
Slipstream | Primal | 1 | Walk 10 feet as a free action that does not provoke attacks of opportunity. | |
Smasher | 1 | Perform a Sunder combat maneuver as a swift action | ||
Solarian Cloak | Primal | 11 | Become Hardened to (suffering only half damage from) one energy type | |
Spellbreaker | Superstitious | 1 | Use Sunder maneuver to suppress a spell effect | |
Sudden Assault | 1 | Gain a +4 bonus when performing a Charge maneuver. | ||
Surprise Accuracy | Urban | 1 | Gain a bonus to-hit on your next attack | |
The Gods Look Away | Urban | 21 | Your attacks originate from a space other than your own | |
Threatening Snap | Feral | 1 | Bite an enemy that tries to 5-foot step away | |
Tirade | Superstitious | 1 | Inflict rugosic (physical, uncommon) damage and Jinxed on a nearby enemy. | |
Unstoppable Rush | 1 | Increase your movement speed by 10 feet until the start of your next turn. | ||
Untouchable | 11 | Immediately end a weak status condition that is affecting you | ||
Vicious Slice | Urban | 1 | Inflict Bleed with your next attack action | |
Violent Revel | 1 | Perform an attack that hits all enemies within your melee reach. | ||
Whirling Rip | Whirling Rip (Rage Power) | Whirling Rip (Rage Power) | Whirling Rip (Rage Power) | Whirling Rip (Rage Power) |