Equipment

From Epic Path
Revision as of 20:41, 16 May 2018 by Reese (talk | contribs)
Jump to navigation Jump to search


Sure, it's heavy. But you'll probably need it.

This page is a listing of all of the equipment, goods, and services available in Epic Path. Most goods can also be crafted by someone with the appropriate Profession skill.

This equipment page also includes a variety of lesser magic items called 'lay magic items'. These items are inexpensive, and presumed to be widely available to nearly anyone who can afford them. However, they are not necessarily appropriate for all campaign settings, especially low fantasy or magic-scarce campaigns. GMs should decide whether to allow Lay Magic items as available for purchase during their campaign, and especially during character creation. Lay magic items can also be crafted by someone with the appropriate profession skill, but also require Creator (Feat).

Individual equipment listings in the large table below can be clicked on to view the details of that item, or they can be reviewed in a catalog format on the following sub-pages:

Clothing

All adventurers begin play with a free Outfit, Sturdy Clothes. A full set of clothing weighs 6 lbs, but only if you're carrying it around. Worn clothes weigh nothing (assuming you're only wearing a single outfit's worth of clothing). Note that clothing isn't really optional, even if you're wearing armor. Going commando under that heavy plate mail might sound like a practical way to reduce your encumbrance, but your skin won't thank you for it. That stuff chafes like you wouldn't believe! And don't even get me started on chain mail.

Depending on the campaign setting, characters may instead begin play with either an Outfit, Sturdy Cold-Weather Clothes, or Outfit, Sturdy Hot-Weather Clothes. These outfits are designed to provide better comfort when environmental effects are constant (they provide some DR and ER against either environmental cold, or environmental hot, respectively), but inflict environmental damage if worn in the wrong climates. If you want to wear a parka in a tropical jungle where a cool evening is still 85° F, you'd better be tough.

Players are encouraged to consider purchasing additional outfits, over and above the single outfit they begin with. Outfits for wealthier and noble lifestyles are pretty-much mandatory if you want to mix with the more distinguished crowds. Some character classes benefit from having a change of clothes available (to improve a disguise, for example), while others may just wish to have something else to wear after that 3-day hike through the sewers. If you insist on keeping to a single outfit, there are also clothes washing services available (even magical ones). But seriously, could you stand downwind until you get around to doing that? Yikes.

Starting Equipment

When shopping for equipment, many adventurers may wish to avoid poring over a giant shopping list of bizarre equipment featuring 15 varieties of wax, just to get on the road. Many adventurers just want a basic kit of stuff that will ensure they have the gear necessary for camping in the wilderness or a dark dungeon. To that end, players are encouraged to take a look at the Adventurer's Kit, which costs 12 gold pieces and weighs 44 pounds. A number of possible substitutions are also available to make the Adventurer's Kit lighter, but at added expense. See the Adventurer's Kit entry for details.

Some classes also have certain equipment they should pick up to fully enjoy the benefits of their class:

Note that weapons, armor and shields are not listed here but instead have their own pages:

Master List of Equipment, Goods and Services

Item Cost Weight Craftable? Description
Animal Glue 5 sp 0.5 lbs Profession (Tanner) (DC 15) A simple glue for sticking two objects together semi-permanently.
Backpack 5 gp 2 lbs Profession (Leathersmith) (DC 16) A leather backpack which you can strap to your back to carry your gear. Can store up to 2 cubic feet of material.
Bag, Waterproof 5 sp 0.5 lbs Profession (Leathersmith) (DC 12) A bag which (mostly) prevents water from damaging its contents.
Bandoleer 5 sp 0.1 lbs Profession (Leathersmith) (DC 12) Draw small items from this belt as though drawing a weapon.
Bedroll 1 sp 5 lbs Profession (Weaver) (DC 8) A thin sleeping bag, designed to be easily portable.
Bedroll, Elven Thistledown 4 gp 2 lbs Profession (Weaver) (DC 25) A lighter-weight, superior sleeping solution, for lighter-weight, superior people.
Blanket 5 sp 3 lbs Profession (Weaver) (DC 12) A warm blanket, good for extra warmth or as a ground cushion.
Book, Spellbook 15 gp 5 lbs Profession (Bookbinder) (DC 20) A grimoire into which spell casters can scribe their spells.
Book, Spellbook (Compact) 50 gp 1 lbs Profession (Bookbinder) (DC 25) A lighter-weight version of a spellbook, containing only 70 pages for spells.
Candle 1 cp 0.1 lbs Profession (Farmer) (DC 8) An inexpensive, inefficient way to light up a small area.
Candle Lamp 5 gp 1 lbs Profession (Glass Smith) (DC 12) A small lantern-like device that protects a candle from drafts.
Candlestick 1 sp 0.5 lbs Profession (Blacksmith) (DC 13) A saucer-like spiked plate with a handle to carry or set down a candle.
Canteen 2 gp 1 lbs Profession (Carpenter) (DC 14) A hard, hollow container for carrying water or other liquids.
Case, Scroll 1 gp 0.5 lbs Profession (Leathersmith) (DC 14) A watertight leather case for carrying scrolls.
Chalk (1 piece) 1 cp 0.1 lbs Profession (Miner) (DC 8) The Sharpie of the fantasy world.
Charcoal (1 stick) 5 sp 0.1 lbs Profession (Miner) (DC 8) The off-brand Sharpie wannabe (the Scherpie™) of the fantasy world.
Cloak, Patchwork 1 gp 2 lbs Profession (Tailor) (DC 13) A cloak covered in patches and patchwork, popular among bards and other performers.
Cloak, Reversible 20 gp 4 lbs Profession (Tailor) (DC 16) A cloak with one color and style of fabric on the outside, and another color and style of fabric on the inside. Fancy!
Compass 10 gp 0.5 lbs Profession (Blacksmith) (DC 19) A compass that points to magnetic north.
Crowbar 2 gp 5 lbs Profession (Blacksmith) (DC 9) A hooked iron bar for levering things open that want to stay closed.
Cup 1 gp 0.1 lbs Profession (Carpenter) (DC 10) A simple wooden cup for drinking beverages.
Fishhook 1 sp 0.1 lbs Profession (Blacksmith) (DC 8) A hook. For fishing. You catch fish with it. Bait not included.
Flask 2 gp 0.2 lbs Profession (Blacksmith) (DC 20) A water-tight metal container for transporting beverages.
Flask, Hip 4 gp 0.2 lbs Profession (Blacksmith) (DC 29) A curved flask, shaped to rest flat against a hip when attached to a belt.
Flint and Steel 1 gp 0.1 lbs Profession (Blacksmith) (DC 9) A crude way to start a fire, or a neat way to make a pretty shower of sparks.
Grappling Hook 1 gp 4 lbs Profession (Weaponsmith) (DC 14) A hook which allows you to throw a rope up (or over) to a remote location. Rope sold separately.
Grappling Hook, Mithril 1,001 gp 2 lbs Profession (Weaponsmith) (DC 25) A lighter version of the grappling hook, allowing a rope to be thrown further.
Holy Symbol 5 gp 1 lbs Profession (Artist) (DC 19) A symbol of a particular god or goddess, used as a focus for divine spells and other divinely-granted abilities.
Horn, Signal 1 gp 2 lbs Profession (Blacksmith) (DC 25) A brass horn meant for signaling simple concepts over large distances.
Ink 1 gp 0.2 lbs Profession (Scrivener) (DC 17) A vial of ink for writing, drawing, or otherwise ruining a perfectly good piece of paper.
Key Blank, Wax 15 gp 0.5 lbs Profession (Farmer) (DC 19) A small bi-fold case with wax lining the insides for making an impression of a key so that it can be copied.
Key, Copy 1 gp 0.1 lbs Profession (Locksmith) (DC 19) A copy of an existing key, made from a wax impression of the original.
Key, Skeleton 85 gp 0.1 lbs Profession (Locksmith) (DC 28) A key that works in many different locks of the same style.
Kit, Adventurer's 12 gp 44 lbs Not craftable. A collection of useful things for adventurers to successfully camp in the wilderness or dungeons.
Kit, Alchemy Crafting 25 gp 5 lbs Profession (Herbalist) (DC 26) Allows for creation of extracts, mutagens and bombs, except components with a listed cost.
Kit, Climber's 40 gp 5 lbs Profession (Blacksmith) (DC 21) A collection of tools, harnesses, and spikes to assist with climbing. Rope not included.
Kit, Cooking 3 gp 16 lbs Profession (Blacksmith) (DC 14) A kit of useful cooking tools, spices and utensils for turning that survival skill into a dining skill.
Kit, Fishing 5 sp 3 lbs Profession (Fisherman) (DC 14) A fishing pole, hooks, lines, lures, floats and sinkers. Just add water, mosquitoes, a hot afternoon, and some beer.
Kit, Forgery 200 gp 6 lbs Profession (Scrivener) (DC 32) All the tools necessary to create fake papers, badges, or stinking badges you don't need.
Kit, Gear Maintenance 5 gp 2 lbs Profession (Soldier) (DC 17) Maintain your weapons and armor, so they can maintain you.
Kit, Grooming 1 gp 2 lbs Profession (Blacksmith) (DC 18) Look fabulous, even in the howling wilderness. Because you deserve it.
Kit, Healer's 50 gp 1 lbs Profession (Chirurgeon) (DC 17) Bandages, herbs, and salves, to assist with Heal checks.
Kit, Mess 2 sp 1 lbs Profession (Carpenter) (DC 16) A plate, bowl, cup, and eating utensils.
Kit, Riding 17 gp 57 lbs Profession (Leathersmith) (DC 19) A saddle, bit and bridle, and other useful things for climbing up onto, and riding, a traditional mount.
Ladder, Folding 2 gp 16 lbs Profession (Carpenter) (DC 29) A collapsible ladder that expands to 15 feet in height.
Lamp 1 sp 1 lbs Profession (Glass Smith) (DC 16) A common oil lamp, providing 15 feet of bright light (and 15 feet of dim light beyond that).
Lamp Oil 1 sp 1 lbs Profession (Butcher) (DC 19) A pint of lamp oil to use in lamps, or to engage in acts of arson.
Lantern, Bullseye 12 gp 3 lbs Profession (Glass Smith) (DC 30) A lantern that channels light in a particular direction, rather than all around.
Lantern, Hooded 7 gp 2 lbs Profession (Glass Smith) (DC 23) A lantern that can be hooded to hide the light quickly.
Map 50 gp 0.5 lbs Profession (Cartographer) (DC 22) A map of a specific region, granting bonuses for finding your way therein.
Mirror, Small Steel 10 gp 0.5 lbs Profession (Blacksmith) (DC 16) A small steel mirror. What were you expecting?
Mug/Tankard, Clay 2 cp 1 lbs Profession (Farmer) (DC 14) A clay mug for drinking from. Adventurous types might even eat soup from it.
Musical Instrument 5 gp 3 lbs Profession (Artist) (DC 20) A small musical instrument for performing music, or whatever the kids call it these days.
Musical Instrument (Superior) 170 gp 3 lbs Profession (Artist) (DC 30) A masterwork version of a small musical instrument, granting the performer a bonus when playing it.
Outfit, Elegant Clothes 150 gp 11 lbs Profession (Tailor) (DC 52) Fashion beyond the ken of mortal men, suitable for dining with kings.
Outfit, Elegant Cold-Weather Clothes 180 gp 16 lbs Profession (Tailor) (DC 55) A great outfit for people who will spare no expense to look great, no matter how cold it gets.
Outfit, Elegant Hot-Weather Clothes 120 gp 6 lbs Profession (Tailor) (DC 55) Be the envy of your stuck-up, blue-blooded neighbors, while beating the heat in style. Stay cool while looking cool.
Outfit, Formal Clothes 40 gp 10 lbs Profession (Tailor) (DC 35) Finer clothes, suitable for nearly any occasion, but not durable enough for constant wear.
Outfit, Formal Cold-Weather Clothes 70 gp 18 lbs Profession (Tailor) (DC 39) An outfit of formal clothing designed to help the wearer endure extremely cold weather.
Outfit, Formal Hot-Weather Clothes 35 gp 7 lbs Profession (Tailor) (DC 39) Fancy clothing that keeps the wearer cooler in hot weather, while still looking marvelous.
Outfit, Sturdy Clothes 10 gp 6 lbs Profession (Tailor) (DC 19) Comfortable, well-made clothing, perfect for adventuring.
Outfit, Sturdy Cold-Weather Clothes 21 gp 10 lbs Profession (Tailor) (DC 22) Good, solid clothing to protect against the bitter cold.
Outfit, Sturdy Hot-Weather Clothes 8 gp 3 lbs Profession (Tailor) (DC 22) Clothing designed to endure extremes of hot weather, without worrying too much about impressing anyone.
Parchment 1 sp 0.1 lbs Profession (Scrivener) (DC 9) A single sheet of paper, suitable for making magic scrolls, or writing angsty poetry upon.
Parchment, Fine 2 gp 0.1 lbs Profession (Scrivener) (DC 20) A very nice piece of paper, with perfectly cut edges, creamy texture, and a hefty price tag.
Piton 1 sp 0.5 lbs Profession (Blacksmith) (DC 13) A metal spike with a loop on the end for attaching a rope, used for climbing or tying something down.
Pole 5 cp 8 lbs Profession (Woodcutter) (DC 8) A 10-foot pole, for poking things without getting too close. Like bears.
Pole, Balancing 8 sp 12 lbs Profession (Woodcutter) (DC 8) A long pole (15 to 30 feet) used to assist with balancing on a narrow surface, like a rope.
Pole, Folding 2 sp 10 lbs Profession (Carpenter) (DC 20) A 10-foot pole you can fold down and stuff in a bag or backpack.
Poncho 5 sp 2 lbs Profession (Leathersmith) (DC 14) Hooded circle of treated wool or leather that keeps the rain or snow off.
Pot, Iron 8 sp 4 lbs Profession (Blacksmith) (DC 17) A large, cast iron pot, capable of cooking approximately 1.5 gallons of food.
Pouch, Belt 1 gp 0.5 lbs Profession (Leathersmith) (DC 9) This is where you store all those little googaws you pick up in the dungeon.
Pouch, Spell Components 20 gp 2 lbs Profession (Herbalist) (DC 25) A small pouch containing all the oddball material components for most spells.
Quill, Writing 1 sp 0.2 lbs Profession (Scrivener) (DC 9) A wooden stylus with a bird feather tip, used to write. Ink not included.
Rope, Hemp 1 gp 10 lbs Profession (Crewman) (DC 13) 50 feet of sturdy rope.
Rope, Silk 10 gp 3.5 lbs Profession (Weaver) (DC 14) 50 feet of silk rope, lighter and stronger than a similar hemp rope.
Rope, Spider Silk 100 gp 2 lbs Profession (Weaver) (DC 37) (Lay Magic) A 50-foot rope made of monstrous spider silk, that is very strong, and quite portable.
Sack 1 sp 0.5 lbs Profession (Tailor) (DC 8) A medium-sized cloth bag you can stuff things into. Larger than a pouch, smaller than a backpack.
Scarf, Pocketed 8 gp 0.1 lbs Profession (Tailor) (DC 19) A neck scarf that has several small pockets sewn into it, to more easily conceal small objects.
Scarf, Reinforced 10 gp 4 lbs Profession (Tailor) (DC 22) An 8-foot long scarf with a hidden chain sewn into it, for climbing or binding.
Sewing Needle 2 cp 0.1 lbs Profession (Blacksmith) (DC 8) This needle allows you to stitch together cloth, canvas, or thin leather. Thread sold separately.
Shovel, Folding 10 gp 12 lbs Profession (Blacksmith) (DC 27) A short shovel whose blade can be folded against the shaft for greater portability.
Soap 1 sp 0.5 lbs Profession (Farmer) (DC 12) A chunky block of soap for cleaning things. Comes in scented or unscented versions.
Spike, Iron 5 cp 1 lbs Profession (Blacksmith) (DC 8) A foot-long iron spike for pinning doors open or closed, or just general mayhem. Hammer not included.
Spyglass 1,000 gp 1 lbs Profession (Glass Smith) (DC 29) A short brass tube with lenses that makes it easier to see distant things.
String 1 cp 0.5 lbs Profession (Weaver) (DC 9) A simple ball of string, that can be used for a million things. Including rhymes! So clever!
Tabard 5 gp 1 lbs Profession (Artist) (DC 18) A sleeveless outer garment worn over armor, and decorated with a crest, flag, or coat of arms.
Tent, Large 30 gp 40 lbs Profession (Tailor) (DC 20) A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 4 people.
Tent, Medium 15 gp 30 lbs Profession (Tailor) (DC 19) A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 2 people.
Tent, Pavillion Tent, Pavillion Tent, Pavillion lbs Tent, Pavillion (DC Tent, Pavillion) Tent, Pavillion
Tent, Small 10 gp 20 lbs Profession (Tailor) (DC 17) A wool or waxed linen tent, with poles, ropes, and pegs, only big enough for 1 person. Cozy, but kinda sad.
Thread 3 cp 0.1 lbs Profession (Tailor) (DC 13) Thread for sewing or repairing clothing, or stitching wounds closed.
Tool, Superior +160 gp +0 lbs Profession (Blacksmith) (DC 29) A masterwork version of a standard tool, granting a bonus to a specific skill check or skill use.
Tools, Thieves' Tools, Thieves' Tools, Thieves' lbs Tools, Thieves' (DC Tools, Thieves') Tools, Thieves'
Tools, Thieves' (Superior) Tools, Thieves' (Superior) Tools, Thieves' (Superior) lbs Tools, Thieves' (Superior) (DC Tools, Thieves' (Superior)) Tools, Thieves' (Superior)
Torch 1 cp 1 lbs Profession (Woodcutter) (DC 9) The very first portable light source, before there were iPhones.
Trap, Hunter's 2 gp 10 lbs Profession (Trapsmith) (DC 20) A bear trap, with hinged jaws and a pressure plate. Watch your step!
Vial, Glass 1 gp 0.1 lbs Profession (Glass Smith) (DC 16) A small vial that can hold 1 ounce of liquid.
Vial, Iron 1 sp 1 lbs Profession (Blacksmith) (DC 22) A very durable vial for your 'storing 1 ounce of some mystery liquid' needs.
Waterskin 1 gp 0.5 lbs Profession (Leathersmith) (DC 14) A water-tight pouch made to hold half a gallon of liquid, typically water or wine.
Wax, Sealing 1 gp 1 lbs Profession (Farmer) (DC 12) A colored wax for sealing letters, scrolls, tubes, or bottles. Can be imprinted with an insignia or stamp, if desired.
Whistle, Signal 8 sp 0.1 lbs Profession (Blacksmith) (DC 23) A whistle used to send simple signals. Often used by the town watch to call for reinforcements.
Acid Flask 10 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Alchemical Glue 20 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Alchemical Solvent 20 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Alchemist's Fire 20 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Alkali Flask 15 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Alkali Salt 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Ambrosia 100 gp 1 lb Alchemical Creations Profession (Alchemist) 45
Antiplague Compound 50 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Antitoxin Compound 50 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Black Fester 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 40
Brewed Reek 40 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Candlerod 1 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Darkflare 10 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Defoliant 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Deodorizing Agent 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Dimmer Dust 25 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Elemental Breath 80 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Embalming Fluid 50 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Foam, Impact 25 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Gel, Fire Ward 150 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Gel, Frost Ward 150 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Heatstone 20 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Ifrit's Blood 50 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Ink, Glowing 5 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 15
Ink, Invisible (Average) 10 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 25
Ink, Invisible (Good) 25 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 35
Ink, Invisible (Simple) 2 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 15
Ink, Invisible (Superior) 75 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 50
Light Detector 1 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 10
Liquid Ice 40 gp 2 lbs Alchemical Creations Profession (Alchemist) 25
Oil, Quick Freeze 50 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Oil, Stink 15 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Ointment, Armor 30 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Ooze, Grease 50 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Paste, Bone 75 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Paste, Mending 25 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Paste, Paper Wall 10 gp 2 lbs Alchemical Creations Profession (Alchemist) 15
Paste, Shrieking 35 gp 2 lbs Alchemical Creations Profession (Alchemist) 45
Peptus Salix 30 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Plaster, Casting 5 sp 5 lbs Alchemical Creations Profession (Alchemist) 15
Powder, Flash 50 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Powder, Foaming 10 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Powder, Itching 60 gp 2 lbs Alchemical Creations Profession (Alchemist) 25
Powder, Normal 1 cp 0.5 lbs Alchemical Creations Profession (Alchemist) 5
Powder, Rusting 60 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Repellent, Vermin 5 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 20
Salve, Stonechipper 150 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Shadowcloy 25 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Shunting Orb 5,000 gp 2 lbs Alchemical Creations Profession (Alchemist) 60
Smoke Pellet 25 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 20
Spider Sac 30 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Sunrod 5 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Tanglefoot Bag 50 gp 4 lbs Alchemical Creations Profession (Alchemist) 40
Thunderstone 30 gp 1 lb Alchemical Creations Profession (Alchemist) 40
Tindertwig 1 gp 0.1 lbs Alchemical Creations Profession (Alchemist) 15
Tonic, Twitch 45 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 30
Vitus Flask 80 gp 0.5 lbs Alchemical Creations Profession (Alchemist) 25
Water Purification Sponge 25 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Weapon Blanch (Adamantine) 100 gp 1 lb Alchemical Creations Profession (Alchemist) 30
Weapon Blanch (Cold Iron) 50 gp 1 lb Alchemical Creations Profession (Alchemist) 25
Weapon Blanch (Ghost Salt) 200 gp 1 lb Alchemical Creations Profession (Alchemist) 35
Weapon Blanch (Rust-Proof) 15 gp 1 lb Alchemical Creations Profession (Alchemist) 15
Weapon Blanch (Silvered) 10 gp 1 lb Alchemical Creations Profession (Alchemist) 20
Animal Feed (Per Day) 5 cp 10 lbs Animal Equipment Profession (Farmer) 10
Animal Feed, Bird (Per Day) 5 cp 0.5 lbs Animal Equipment Profession (Farmer) 10
Animal Feed, Carnivore (Per Day) 5 cp 5 lbs Animal Equipment Profession (Butcher) 10
Bag, Bear 2 gp 3 lbs Animal Equipment Profession (Tailor) 5
Barding Stitches 50 gp 1 lb Animal Equipment Profession (Leathersmith) 10
Barding, Common (Large Creature) x4 x2 Animal Equipment Profession (Armorsmith) 40
Barding, Common (Medium Creature) x2 x1 Animal Equipment Profession (Armorsmith) 35
Barding, Exotic (Huge Creature) x20 x10 Animal Equipment Profession (Armorsmith) 60
Barding, Exotic (Large Creature) x6 x3 Animal Equipment Profession (Armorsmith) 55
Barding, Exotic (Medium Creature) x3 x1.5 Animal Equipment Profession (Armorsmith) 50
Bit and Bridle 2 gp 1 lb Animal Equipment Profession (Leathersmith) 10
Brush, Dandy 2 sp 2 lbs Animal Equipment Profession (Woodcarver) 10
Brush, Mastodon 20 gp 5 lbs Animal Equipment Profession (Woodcarver) 15
Cage, Diminutive or Fine Creature 10 gp 2 lbs Animal Equipment Profession (Trapper) 20
Cage, Huge Creature 60 gp 960 lbs Animal Equipment Profession (Trapper) 20
Cage, Large Creature 30 gp 240 lbs Animal Equipment Profession (Trapper) 15
Cage, Small or Medium Creature 15 gp 60 lbs Animal Equipment Profession (Trapper) 15
Cage, Tiny Creature 2 gp 5 lbs Animal Equipment Profession (Trapper) 15
Falconry Gauntlet 10 gp 1 lb Animal Equipment Profession (Armorsmith) 10
Harness 2 gp 2 lbs Animal Equipment Profession (Leathersmith) 5
Howdah, Aquatic Huge 2,000 gp 5,000 lbs Animal Equipment Profession (Leathersmith) 60
Howdah, Aquatic Large 1,250 gp 450 lbs Animal Equipment Profession (Leathersmith) 55
Howdah, Huge 800 gp 2,000 lbs Animal Equipment Profession (Leathersmith) 30
Howdah, Large 500 gp 250 lbs Animal Equipment Profession (Leathersmith) 25
Incubation Stove 750 gp 250 lbs Animal Equipment Profession (Blacksmith) 25
Saddle Blanket 1 gp 1 lb Animal Equipment Profession (Weaver) 5
Saddle, Aquatic Military 70 gp 40 lbs Animal Equipment Profession (Leathersmith) 40
Saddle, Aquatic Pack 25 gp 20 lbs Animal Equipment Profession (Leathersmith) 30
Saddle, Aquatic Riding 40 gp 30 lbs Animal Equipment Profession (Leathersmith) 35
Saddle, Exotic Military 60 gp 40 lbs Animal Equipment Profession (Leathersmith) 35
Saddle, Exotic Pack 15 gp 20 lbs Animal Equipment Profession (Leathersmith) 25
Saddle, Exotic Riding 30 gp 30 lbs Animal Equipment Profession (Leathersmith) 30
Saddle, Military 20 gp 30 lbs Animal Equipment Profession (Leathersmith) 25
Saddle, Pack 5 gp 15 lbs Animal Equipment Profession (Leathersmith) 15
Saddle, Riding 10 gp 25 lbs Animal Equipment Profession (Leathersmith) 20
Saddlebags 4 gp 8 lbs Animal Equipment Profession (Leathersmith) 5
Stabling for Animal (Per Day) 5 sp - Animal Equipment - -
Training Harness 10 gp 10 lbs Animal Equipment Profession (Leathersmith) 10
Training Sleeve 100 gp 5 lbs Animal Equipment Profession (Armorsmith) 5
Training Whip (Human) 5 gp 2 lbs Animal Equipment Profession (Weaponsmith) 10
Tusk Blades 50 gp 10 lbs Animal Equipment Profession (Weaponsmith) 15
Whet Bone 1 sp 2 lbs Animal Equipment Profession (Tanner) 15
A round of drinks for the bar 5 gp - Food and Drink - -
Ale, cheap (1 pint) 5 cp 1 lb Food and Drink Profession (Brewer) 10
Ale, decent (1 pint) 8 cp 1 lb Food and Drink Profession (Brewer) 15
Ale, fine (1 pint) 1 sp 1 lb Food and Drink Profession (Brewer) 25
Ale, watery (1 pint) 3 cp 1 lb Food and Drink Profession (Brewer) 10
Banquet Feast (per person) 10 gp 10 lbs Food and Drink Profession (Cook) 30
Bread, heel 1 cp 0.1 lbs Food and Drink Profession (Cook) 5
Bread, loaf 2 cp 0.5 lbs Food and Drink Profession (Cook) 5
Cheese, hunk 1 sp 0.5 lbs Food and Drink Profession (Farmer) 15
Comfortable Meal 5 sp 2 lbs Food and Drink Profession (Cook) 15
Kaff (1 cup) 2 cp 0.5 lbs Food and Drink Profession (Cook) 15
Kaff, Exotic (1 cup) 1 gp 0.5 lbs Food and Drink Profession (Cook) 20
Meager Meal 5 cp 0.5 lbs Food and Drink Profession (Cook) 5
Milk 3 cp 0.5 lbs Food and Drink Profession (Farmer) 5
Modest Meal 3 sp 1 lb Food and Drink Profession (Cook) 10
Noble Meal 2.5 gp 5 lbs Food and Drink Profession (Cook) 25
Rations, Elven Trail 2 gp 0.1 lbs Food and Drink Profession (Cook) 45
Rations, Trail 5 sp 1 lb Food and Drink Profession (Cook) 15
Spirits, aged (bottle) 15 gp 3 lbs Food and Drink Profession (Brewer) 15
Spirits, aged (glass) 1 gp 0.5 lbs Food and Drink Profession (Brewer) 15
Spirits, rare (bottle) 1,000 gp 3 lbs Food and Drink Profession (Brewer) 25
Spirits, rare (glass) 50 gp 0.5 lbs Food and Drink Profession (Brewer) 25
Spirits, rotgut (bottle) 3 gp 3 lbs Food and Drink Profession (Brewer) 10
Spirits, rotgut (glass) 5 sp 0.5 lbs Food and Drink Profession (Brewer) 10
Street Vendor Meat Pastry 1 sp 0.5 lbs Food and Drink Profession (Cook) 15
Tea 2 cp 0.5 lbs Food and Drink Profession (Herbalist) 15
Tea, Ceremonial 2.5 sp 0.5 lbs Food and Drink Profession (Herbalist) 25
Tea, Meditation 30 gp 0.5 lbs Food and Drink Profession (Herbalist) 20
Tea, Tansy 1 sp 0.5 lbs Food and Drink Profession (Herbalist) 10
Wealthy Meal 1 gp 3 lbs Food and Drink Profession (Cook) 20
Wine, common (bottle) 1 gp 3 lbs Food and Drink Profession (Brewer) 15
Wine, common (glass) 4 sp 0.5 lbs Food and Drink Profession (Brewer) 15
Wine, fine (bottle) 10 gp 3 lbs Food and Drink Profession (Brewer) 25
Wine, fine (glass) 2 gp 0.5 lbs Food and Drink Profession (Brewer) 25
Wine, watery (glass) 2 sp 0.5 lbs Food and Drink Profession (Brewer) 15
Alchemical Dirigible (Passage Per Mile) 2 gp - Hirelings and Services - -
Bath, Cold 2 cp n/a Hirelings and Services - -
Bath, Hot 6 cp n/a Hirelings and Services - -
Bath, Public 2 sp - 1 gp n/a Hirelings and Services - -
Carriage, Basic (Passage Per Mile) 3 cp - Hirelings and Services - -
Carriage, Noble's (Passage Per Mile) 1 gp - Hirelings and Services - -
Carriage, Upholstered (Passage Per Mile) 1 sp - Hirelings and Services - -
Cart (Passage Per Mile) 1 cp - Hirelings and Services - -
Chronicler 5 gp/day n/a Hirelings and Services - -
Companion 5 cp - 10 gp n/a Hirelings and Services - -
Crasis Engine (Passage Per Mile) 3 cp - Hirelings and Services - -
Doctor 1 gp n/a Hirelings and Services - -
Fence 10% n/a Hirelings and Services - -
Footman 5 sp n/a Hirelings and Services - -
Hireling, Trained 3 sp / day n/a Hirelings and Services - -
Hireling, Untrained 1 sp / day n/a Hirelings and Services - -
Inn Stay, Common (Per Night) 5 sp n/a Hirelings and Services - -
Inn Stay, Good (Per Night) 2 gp n/a Hirelings and Services - -
Inn Stay, Poor (Per Night) 2 sp n/a Hirelings and Services - -
Inn Suite, Average 16 gp n/a Hirelings and Services - -
Inn Suite, Luxurious 32 gp+ n/a Hirelings and Services - -
Inn Suite, Small 4 gp n/a Hirelings and Services - -
Laundry 1 sp n/a Hirelings and Services - -
Laundry, Magic 1 gp n/a Hirelings and Services - -
Lawyer, Competent 3 gp n/a Hirelings and Services - -
Lawyer, Experienced 10 gp n/a Hirelings and Services - -
Lawyer, Novice 5 sp n/a Hirelings and Services - -
Messenger 2 cp / mile n/a Hirelings and Services - -
Nurse 7 sp n/a Hirelings and Services - -
Road or Gate Toll 1 cp n/a Hirelings and Services - -
Sage 15 gp/day n/a Hirelings and Services - -
Scribe, Map 10 gp n/a Hirelings and Services - -
Scribe, Text 1 gp n/a Hirelings and Services - -
Ship Frigate (Passage Per Mile) 3 sp - Hirelings and Services - -
Ship, Coaster (Passage Per Mile) 1 sp - Hirelings and Services - -
Ship, Galleon (Passage Per Mile) 2 sp - Hirelings and Services - -
Ship, Raft (Passage Per Mile) 1 cp - Hirelings and Services - -
Ship, River Barge (Passage Per Mile) 1 cp - Hirelings and Services - -
Ship, Rowboat (Passage Per Mile) 2 cp - Hirelings and Services - -
Slave, Common 75 gp 175 lbs. Hirelings and Services - -
Slave, Hard Labor 100 gp 200 lbs. Hirelings and Services - -
Slave, Household 50 gp 130 lbs. Hirelings and Services - -
Slave, Slip (Halfling) 100 gp 39 lbs. Hirelings and Services - -
Slave, Specialized 500 gp 160 lbs. Hirelings and Services - -
Sleigh (Passage Per Mile) 2 cp - Hirelings and Services - -
Spellcasting Caster level x spell level x 10 gp3 n/a Hirelings and Services - -
Valet 1 gp n/a Hirelings and Services - -
Wagon, Heavy (Passage Per Mile) 3 cp - Hirelings and Services - -
Wagon, Light (Passage Per Mile) 2 cp - Hirelings and Services - -
Wagon, Medium (Passage Per Mile) 2 cp - Hirelings and Services - -
Breeze Box 2,100 gp 175 lbs Lay Magic Creator Feat -
Censer, Celestial 20 gp 5 lbs Lay Magic Profession (Smithy), Knowledge (Religion) 30, 25
Chest of Servants 3,300 gp 90 lbs Lay Magic Creator Feat -
Fire Quencher 1,100 gp 77 lbs Lay Magic Creator Feat -
Food Chest 1,800 gp 3 lbs Lay Magic Creator Feat -
Gathering Basket 100 gp 55 lbs Lay Magic Creator Feat -
Holy Water 50 gp 1 lbs Profession (Glass Smith) (DC 17) Blessed water that deals positive energy damage to Undead or Outsiders with an evil alignment.
Knowledge Crystal (Blank) 1 gp 0.1 lbs Lay Magic Knowledge (Arcana) 25
Light Box 900 gp 80 lbs Lay Magic Creator Feat -
Lightstone (Abundant) 5,000 gp 25 lbs Lay Magic Creator Feat -
Lightstone (Average) 10 gp 0.5 lbs Lay Magic Creator Feat -
Lightstone (Glorious) 40,000 gp 150 lbs Lay Magic Creator Feat -
Lightstone (Strong) 80 gp 1 lb Lay Magic Creator Feat -
Lightstone (Superior) 640 gp 5 lbs Lay Magic Creator Feat -
Lightstone (Weak) 5 gp 0.1 lbs Lay Magic Creator Feat -
Moonrod 10 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 15, 30
Music Box 4,000 gp 150 lbs Lay Magic Creator Feat -
Palliative Headboard 1,225 gp 35 lbs Lay Magic Creator Feat -
Picture Book 1,500 gp 2 lbs Lay Magic Creator Feat -
Portable Fire, 150° F 30 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 2000° F 100 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 250° F 20 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 450° F 40 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 5000° F 300 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 80° F 50 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 800° F 80 gp 1 lb Lay Magic Creator Feat -
Portable Fire, 8000° F 500 gp 1 lb Lay Magic Creator Feat -
Pot, Folding 10 gp 1 lb Lay Magic Profession (Leatherworker), Craft (Alchemy) 25, 25
Pouch, War Spirit 50 gp 0.5 lbs Lay Magic Profession (Leatherworker), Knowledge (Arcana) 20, 35
Rope, Spider's Silk (50 ft.) 100 gp 2 lbs Lay Magic Profession (Weaving), Knowledge (Nature) 45, 30
Salve of Slipperiness 100 gp 0.5 lbs Lay Magic Creator (Feat), Grease (Spell) align="center"
Serenity Quilt 500 gp 3.5 lbs Lay Magic Creator Feat -
Sovereign Glue 2,300 gp 0.5 lbs Lay Magic Creator (Feat), Make Whole (Spell) -
Spice Box 125 gp 1 lb Lay Magic Creator Feat -
Sunrod 2 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 15, 25
Torch, Everburning 110 gp 1 lb Lay Magic Creator Feat -
Turning Stone, Huge 10,000 gp 100 lbs Lay Magic - -
Turning Stone, Large 1,010 gp 10 lbs Lay Magic - -
Turning Stone, Medium 1,005 gp 0.5 lbs Lay Magic - -
Turning Stone, Small 500 gp 0.5 lbs Lay Magic - -
Unholy Water 50 gp 1 lbs Profession (Glass Smith) (DC 17) Enchanted water that deals negative energy damage to Undead or Outsiders with a good alignment.
Universal Solvent 100 gp 0.5 lbs Lay Magic Creator (Feat), Acid Arrow (Spell) -
Wardrobe of Cleanliness 3,000 gp 350 lbs Lay Magic Creator Feat -
Watch, Alchemical 250 gp 1 lb Lay Magic Profession (Smithy), Craft (Alchemy) 50, 65
Water Stone 15 gp 0.1 lb Lay Magic - -
Water Stone 15 gp 0.1 lbs Lay Magic Creator Feat -
Antelope 45 gp 120 lbs Live Animals - -
Baboon 15 gp 60 lbs Live Animals - -
Badger 15 gp 20 lbs Live Animals - -
Bat 5 gp 1 lb Live Animals - -
Bat, Shadow 50 gp 2 lbs Live Animals - -
Bear, Grizzly 740 gp 600 lbs Live Animals - -
Camel 150 gp 1,000 lbs Live Animals - -
Canary 4 cp 0.6 lbs Live Animals - -
Capybara 1 gp 50 lbs Live Animals - -
Cat 3 cp 8 lbs Live Animals - -
Cat, Hunting 100 gp 100 lbs Live Animals - -
Centipede, House 1 cp 0.1 lbs Live Animals - -
Cheetah 160 gp 110 lbs Live Animals - -
Chicken 1 gp 6 lbs Live Animals - -
Cow 50 gp 1,500 lbs Live Animals - -
Crab 20 gp 2 lbs Live Animals - -
Crocodile 55 gp 900 lbs Live Animals - -
Dodo 5 gp 36 lbs Live Animals - -
Dog, Guard 25 gp 90 lbs Live Animals - -
Dog, Lap 15 gp 5 lbs Live Animals - -
Dolphin 105 gp 175 lbs Live Animals - -
Donkey (or Mule) 8 gp 700 lbs Live Animals - -
Duck 2 gp 3 lbs Live Animals - -
Dwarf Caiman 7 gp 15 lbs Live Animals - -
Eagle 40 gp 9 lbs Live Animals - -
Egg, Axe Beak 1,000 gp 10 lbs Live Animals - -
Egg, Griffon 3,500 gp 10 lbs Live Animals - -
Egg, Hippogriff 200 gp 10 lbs Live Animals - -
Electric Eel 125 gp 22 lbs Live Animals - -
Elephant 1,000 gp 10,000 lbs Live Animals - -
Falcon 40 gp 2 lbs Live Animals - -
Fox 8 gp 12 lbs Live Animals - -
Frog, Giant 75 gp 500 lbs Live Animals - -
Frog, Poison Dart 60 gp 0.1 lbs Live Animals - -
Gar 90 gp 45 lbs Live Animals - -
Gecko 12 gp 0.2 lbs Live Animals - -
Gecko, Giant 100 gp 200 lbs Live Animals - -
Goat 6 gp 50 lbs Live Animals - -
Gorilla 175 gp 350 lbs Live Animals - -
Guinea pig 2 cp 1 lb Live Animals - -
Hawk 18 gp 20 lbs Live Animals - -
Hedgehog 5 gp 3 lbs Live Animals - -
Hippopotamus 1,050 gp 3,300 lbs Live Animals - -
Hyena 80 gp 110 lbs Live Animals - -
Kangaroo 30 gp 140 lbs Live Animals - -
Leopard 100 gp 130 lbs Live Animals - -
Lizard 5 cp 0.1 lbs Live Animals - -
Lizard, Monitor 150 gp 43 lbs Live Animals - -
Manta Ray 25 gp 150 lbs Live Animals - -
Mongoose 4 gp 5 lbs Live Animals - -
Monkey, Capuchin 15 gp 5 lbs Live Animals - -
Monkey, Chimpanzee 25 gp 100 lbs Live Animals - -
Moray Eel, Giant 1,000 gp 1,000 lbs Live Animals - -
Octopus 25 gp 25 lbs Live Animals - -
Octopus, Giant 1,800 gp 900 lbs Live Animals - -
Osprey 45 gp 1.5 lbs Live Animals - -
Otter 20 gp 10 lbs Live Animals - -
Owl 10 gp 2 lbs Live Animals - -
Owl, Great Horned 22 gp 3.5 lbs Live Animals - -
Owl, Ruffled 20 gp 1 lb Live Animals - -
Ox 60 gp 1,800 lbs Live Animals - -
Parrot 50 gp 4 lbs Live Animals - -
Pig 10 gp 250 lbs Live Animals - -
Porcupine 5 gp 28 lbs Live Animals - -
Pseudodragon 200 gp 7 lbs Live Animals - -
Rabbit 2 gp 3 lbs Live Animals - -
Raccoon 5 gp 7 lbs Live Animals - -
Rat 1 cp 1 lb Live Animals - -
Raven 2 gp 3 lbs Live Animals - -
Scorpion 15 gp 0.6 lbs Live Animals - -
Seal 45 gp 80 lbs Live Animals - -
Shark 325 gp 2,100 lbs Live Animals - -
Sheep 20 gp 150 lbs Live Animals - -
Skunk 10 gp 10 lbs Live Animals - -
Snail Kite 18 gp 15 lbs Live Animals - -
Snake, Constrictor 5 gp 60 lbs Live Animals - -
Snake, Emperor Cobra 1,600 gp 42 lbs Live Animals - -
Snake, Giant Anaconda 6,300 gp 550 lbs Live Animals - -
Snake, Viper 5 gp 0.8 lbs Live Animals - -
Spider 25 gp 0.5 lbs Live Animals - -
Squid 25 gp 80 lbs Live Animals - -
Squid, Giant 2,500 gp 1,900 lbs Live Animals - -
Squirrel, Common 1 gp 2 lbs Live Animals - -
Squirrel, Flying 20 gp 1 lb Live Animals - -
Stingray 18 gp 110 lbs Live Animals - -
Stirge 20 gp 1 lb Live Animals - -
Thrush 1 sp 0.5 lbs Live Animals - -
Thylacine 18 gp 55 lbs Live Animals - -
Toad 2 cp 0.5 lbs Live Animals - -
Toad, Vision 10 gp 0.4 lbs Live Animals - -
Toucan 40 gp 1.5 lbs Live Animals - -
Turtle 3 gp 4 lbs Live Animals - -
Turtle, Giant Snapping 5,200 gp 600 lbs Live Animals - -
Turtle, Snapping 5 gp 18 lbs Live Animals - -
Vulture 30 gp 4 lbs Live Animals - -
Weasel 2 gp 0.5 lbs Live Animals - -
Whale, Great White 12,600 gp 420,000 lbs Live Animals - -
Whale, Humpback 10,000 gp 80,000 lbs Live Animals - -
Whale, Orca 1,350 gp 22,000 lbs Live Animals - -
Wolf 100 gp 80 lbs Live Animals - -
Wolverine 125 gp 40 lbs Live Animals - -
Abacus 2 gp 2 lbs. Miscellaneous Equipment Profession (Carpenter) 15
Acrobat's Pillar 50 gp 40 lbs. Miscellaneous Equipment Profession (Carpenter) 20
Air Bladder 1 sp 0.5 lbs Miscellaneous Equipment Profession (Tanner) 10
Alchemical Crucible 20 gp 30 lbs. Miscellaneous Equipment Profession (Blacksmith) 10
Alchemical Filter 5 gp 0.5 lbs Miscellaneous Equipment Profession (Glass Smith) 15
Alchemical Retort 2 gp 0.5 lbs Miscellaneous Equipment Profession (Glass Smith) 10
Altar, Portable 250 gp 40 lbs. Miscellaneous Equipment Profession (Artist) 20
Anvil 5 gp 10-100 lbs. Miscellaneous Equipment Profession (Blacksmith) 15
Apron, Leather 5 gp 3 lbs Miscellaneous Equipment Profession (Leathersmith) 5
Armor Truss 30 gp 10 lbs. Miscellaneous Equipment Profession (Tailor) 15
Astrolabe 1,000 gp 6 lbs. Miscellaneous Equipment Profession (Artist), Knowledge (Planes) 35, 20
Banner Harness 1 gp 1 lb Miscellaneous Equipment Profession (Leathersmith) 10
Banner, Large 20 gp 50 lbs Miscellaneous Equipment Profession (Artist) 15
Banner, Medium 5 gp 20 lbs Miscellaneous Equipment Profession (Artist) 15
Banner, Small 1 gp 5 lbs Miscellaneous Equipment Profession (Artist) 10
Barrel 2 gp 30 lbs Miscellaneous Equipment Profession (Carpenter) 5
Basket 4 sp 1 lb Miscellaneous Equipment Profession (Weaver) 5
Bell 1 gp 0.1 lbs Miscellaneous Equipment Profession (Blacksmith) 10
Bellows 1 gp 3 lbs. Miscellaneous Equipment Profession (Leathersmith) 15
Block and Tackle 5 gp 5 lbs. Miscellaneous Equipment Profession (Shipwright) 10
Body Art, Crude 1 gp - Miscellaneous Equipment Profession (Artist) 5
Body Art, Exotic 2,000 gp or more - Miscellaneous Equipment Profession (Artist) 35
Body Art, Fine 50 gp - Miscellaneous Equipment Profession (Artist) 20
Book Lariat 3 sp 0.5 lbs Miscellaneous Equipment Profession (Leathersmith) 5
Book, Holy Text 20 gp 5 lbs Miscellaneous Equipment Profession (Artist) 50
Book, Journal (Blank) 10 gp 1 lb Miscellaneous Equipment Profession (Bookbinder) 5
Bottle 2 gp 1 lb Miscellaneous Equipment Profession (Glass Smith) 5
Box, Scroll 5 gp 1 lb Miscellaneous Equipment Profession (Carpenter) 5
Bridge, Portable 200 gp 60 lbs. Miscellaneous Equipment Profession (Weaver) 15
Bucket 5 sp 2 lbs Miscellaneous Equipment Profession (Carpenter) 10
Buoy, Common 5 sp 16 lbs. Miscellaneous Equipment Profession (Sailor) 10
Buoy, Superior 10 gp 30 lbs. Miscellaneous Equipment Profession (Sailor) 30
Cap, Tinker 200 gp 4 lbs Miscellaneous Equipment Profession (Glass Smith) 30
Cap, Vigil 400 gp 4 lbs Miscellaneous Equipment Profession (Armorsmith) 30
Cards, Fortune-Telling 25 gp 1 lb Miscellaneous Equipment Profession (Artist) 15
Cards, Marked 2 gp 1 lb Miscellaneous Equipment Profession (Artist), Knowledge (Local) 10, 20
Cards, Playing 2 gp 1 lb Miscellaneous Equipment Profession (Artist) 10
Caul 10 gp 0.1 lbs Miscellaneous Equipment Profession (Tailor) 15
Cauldron 1 gp 10 lbs Miscellaneous Equipment Profession (Blacksmith) 10
Chain (10 ft.) 30 gp 10 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Chain, Breakaway (10 ft.) 65 gp 10 lbs Miscellaneous Equipment Profession (Blacksmith) 10
Chair, Folding 2 gp 10 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Huge 37 gp 100 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Large 15 gp 100 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Medium 7 gp 50 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Small 3 gp 25 lbs Miscellaneous Equipment Profession (Carpenter) 15
Chest, Small (False-Bottomed) 52 gp 25 lbs Miscellaneous Equipment Profession (Carpenter) 20
Cleats 5 gp 1 lb Miscellaneous Equipment Profession (Blacksmith) 15
Coffee Pot 3 gp 4 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Cosmogram 200 gp 0.5 lbs Miscellaneous Equipment Profession (Engineer), Knowledge (Planes) 25, 20
Cot 1 gp 30 lbs Miscellaneous Equipment Profession (Carpenter) 5
Cup, False-Bottomed 2 gp 0.1 lbs Miscellaneous Equipment Profession (Carpenter) 15
Dice 1 sp 0.1 lbs Miscellaneous Equipment Profession (Butcher) 10
Dice, Loaded (Average) 10 gp 0.1 lbs Miscellaneous Equipment Profession (Butcher), Knowledge (Local) 10, 15
Dice, Loaded (Superior) 50 gp 0.1 lbs Miscellaneous Equipment Profession (Butcher), Knowledge (Local) 15, 20
Drill 5 sp 1 lb. Miscellaneous Equipment Profession (Blacksmith) 10
Ear Trumpet 5 gp 2 lbs. Miscellaneous Equipment Profession (Blacksmith) 20
Earplugs 3 cp 0.1 lbs Miscellaneous Equipment Profession (Farmer) 5
Eye Patch 1 sp 0.1 lbs Miscellaneous Equipment Profession (Leathersmith) 5
Eyeglasses 5 gp 0.1 lbs Miscellaneous Equipment Profession (Glass Smith) 25
Fetters 15 gp 2 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Fetters, Superior 210 gp 2 lbs Miscellaneous Equipment Profession (Blacksmith) 30
Filter Hood 10 gp 4 lbs. Miscellaneous Equipment Profession (Leathersmith), Survival 20, 20
Firewood (1 day) 1 cp 20 lbs Miscellaneous Equipment Profession (Woodcutter) 5
Glass Cutter 5 gp 0.1 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Glove, Metal 120 gp 10 lbs. Miscellaneous Equipment Profession (Armorsmith) 15
Goggles, Smoked 10 gp 0.5 lbs Miscellaneous Equipment Profession (Glass Smith) 20
Hammer 5 sp 2 lbs. Miscellaneous Equipment Profession (Blacksmith) 5
Hammock 1 sp 3 lbs Miscellaneous Equipment Profession (Weaver) 5
Handle Harness 25 gp 10 lbs. Miscellaneous Equipment Profession (Leathersmith) 10
Hourglass (1 hour) 25 gp 1 lb. Miscellaneous Equipment Profession (Glass Smith) 25
Hourglass (1 minute) 20 gp 0.5 lbs Miscellaneous Equipment Profession (Glass Smith) 25
Hourglass (6 seconds) 10 gp 0.1 lbs Miscellaneous Equipment Profession (Glass Smith) 30
Jug 3 cp 1 lb empty; 9 lbs full Miscellaneous Equipment Profession (Farmer) 5
Kit, Disguise 50 gp 8 lbs Miscellaneous Equipment - -
Kit, Entertainer's 5 sp 3 lbs Miscellaneous Equipment - -
Kit, Gambler's 75 gp 5 lbs Miscellaneous Equipment - -
Kit, Mapmaker's 10 gp 2 lbs Miscellaneous Equipment - -
Kit, Scriviner's 2 gp 1 lb Miscellaneous Equipment - -
Kit, Symptom 25 gp 5 lbs Miscellaneous Equipment Profession (Herbalist), Heal 30, 20
Ladder 2 sp 20 lbs. Miscellaneous Equipment Profession (Carpenter) 10
Lock, Average 40 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 10
Lock, Good 80 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 15
Lock, Magical 5,000 gp 1 lb Miscellaneous Equipment Profession (Locksmith), Knowledge (Arcana) 35, 20
Lock, Simple 20 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 5
Lock, Superior 150 gp 1 lb Miscellaneous Equipment Profession (Locksmith) 35
Manacles, Common 15 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 15
Manacles, False 65 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 30
Manacles, Superior 210 gp 2 lbs Miscellaneous Equipment Profession (Locksmith) 30
Mask, Masquerade 10 gp 0.1 lbs Miscellaneous Equipment Profession (Leathersmith) 20
Net, Bell 2 gp 2 lbs Miscellaneous Equipment Profession (Fisherman), Profession (Blacksmith) 5, 15
Net, Fishing 4 gp 5 lbs Miscellaneous Equipment Profession (Fisherman) 5
Orrery, Grand 1,000 gp 12 lbs. Miscellaneous Equipment Profession (Engineer), Knowledge (Planes) 50, 35
Orrery, Standard 750 gp 5 lbs. Miscellaneous Equipment Profession (Engineer), Knowledge (Planes) 40, 30
Orrery, Tellurium 100 gp 2 lbs. Miscellaneous Equipment Profession (Engineer), Knowledge (Planes) 30, 25
Parasol 1 gp 2 lbs. Miscellaneous Equipment Profession (Tailor) 10
Perfume/Cologne, Average (Per Dose) 1 gp 0.1 lbs Miscellaneous Equipment Profession (Herbalist) 5
Perfume/Cologne, Rare (Per Dose) 10 gp 0.1 lbs Miscellaneous Equipment Profession (Herbalist) 15
Perfume/Cologne, Exotic (Per Dose) 100 gp 0.1 lbs Miscellaneous Equipment Profession (Herbalist) 35
Periscope 20 gp 4 lbs. Miscellaneous Equipment Profession (Glass Smith) 20
Pitcher, Clay 2 cp 5 lbs Miscellaneous Equipment Profession (Farmer) 5
Plank, Collapsible 4 sp 10 lbs. Miscellaneous Equipment Profession (Trapper) 10
Ram, Portable 10 gp 20 lbs. Miscellaneous Equipment Profession (Blacksmith) 5
Saw 4 gp 2 lbs. Miscellaneous Equipment Profession (Blacksmith) 10
Scale, Merchant's 2 gp 1 lb. Miscellaneous Equipment Profession (Blacksmith), Knowledge (Logic) 30, 15
Scarf, Decorative 1 gp 0.1 lbs Miscellaneous Equipment Profession (Tailor) 25
Sextant 500 gp 2 lbs. Miscellaneous Equipment Profession (Glass Smith), Knowledge (Planes) 30, 25
Shoes, Common 8 sp 1 lb Miscellaneous Equipment Profession (Cobbler) 5
Shovel 2 gp 8 lbs. Miscellaneous Equipment Profession (Blacksmith) 5
Skates, Ice 1 gp 2 lbs Miscellaneous Equipment Profession (Cobbler) 15
Skis 5 gp 20 lbs Miscellaneous Equipment Profession (Carpenter) 10
Slate, Writing 1 gp 2 lbs Miscellaneous Equipment Profession (Mason) 10
Sledgehammer 1 gp 10 lbs. Miscellaneous Equipment Profession (Blacksmith) 5
Snowshoes 5 gp 4 lbs Miscellaneous Equipment Profession (Weaver) 15
Star Charts 200 gp 0.5 lbs Miscellaneous Equipment Profession (Sailor), Knowledge (Planes) 20, 20
Surefoot Training Blocks 50 gp 25 lbs. Miscellaneous Equipment Profession (Carpenter) 20
Telescope (x10 magnification/+2) 2,000 gp 12 lbs. Miscellaneous Equipment Profession (Glass Smith) 20
Telescope (x250 magnification/+6) 8,000 gp 44 lbs. Miscellaneous Equipment Profession (Glass Smith) 45
Telescope (x50 magnification/+4) 4,000 gp 23 lbs. Miscellaneous Equipment Profession (Glass Smith) 25
Thurible 50 gp 3 lbs Miscellaneous Equipment Profession (Artist) 20
Tools, Artisan's 5 gp 5 lbs Miscellaneous Equipment Profession (Blacksmith) 15
Tools, Lab Equipment 200 gp 40 lbs Miscellaneous Equipment Profession (Glass Smith) 20
Umbrella 2 gp 3 lbs Miscellaneous Equipment Profession (Tailor) 15
Whistle, Silent 5 gp 0.1 lbs Miscellaneous Equipment Profession (Trapper) 15
Wig, Noble 50 gp 0.5 lbs Miscellaneous Equipment Profession (Weaver) 40
Wig, Simple 5 gp 0.1 lbs Miscellaneous Equipment Profession (Weaver) 15
Wig, Styled 20 gp 0.1 lbs Miscellaneous Equipment Profession (Weaver) 20
Workbench 10 gp 300 lbs Miscellaneous Equipment Profession (Carpenter) 5
Adamantine 12,000 gp 20 lbs Trade Goods Profession (Miner) 30
Allspice 55 gp 20 lbs Trade Goods Profession (Gardener) 15
Basil 71 gp 20 lbs Trade Goods Profession (Gardener) 15
Beans 3.5 gp 20 lbs Trade Goods Profession (Farmer) 10
Canvas 2 gp 20 lbs Trade Goods Profession (Weaver) 10
Cardamom 180 gp 20 lbs Trade Goods Profession (Gardener) 15
Charcoal 6 sp 20 lbs Trade Goods Profession (Miner) 10
Cheese 4 gp 20 lbs Trade Goods Profession (Farmer) 10
Chilies 68 gp 20 lbs Trade Goods Profession (Gardener) 15
Chocolate 550 gp 20 lbs Trade Goods Profession (Gardener) 20
Cinnamon 90 gp 20 lbs Trade Goods Profession (Gardener) 15
Citrus 5 gp 20 lbs Trade Goods Profession (Farmer) 15
Cloves 170 gp 20 lbs Trade Goods Profession (Gardener) 15
Coal 5 cp 20 lbs Trade Goods Profession (Miner) 5
Coffee beans 75 gp 20 lbs Trade Goods Profession (Farmer) 10
Cold iron 1,000 gp 20 lbs Trade Goods Profession (Miner) 10
Copper 1 gp 20 lbs Trade Goods Profession (Miner) 10
Cotton 80 gp 20 lbs Trade Goods Profession (Farmer) 10
Cumin 55 gp 20 lbs Trade Goods Profession (Gardener) 15
Darkwood 200 gp 20 lbs Trade Goods Profession (Woodcutter) 15
Dill 32 gp 20 lbs Trade Goods Profession (Gardener) 15
Fennel 30 gp 20 lbs Trade Goods Profession (Gardener) 15
Flour 4 sp 20 lbs Trade Goods Profession (Farmer) 15
Garlic 10 gp 20 lbs Trade Goods Profession (Farmer) 10
Ginger 24 gp 20 lbs Trade Goods Profession (Gardener) 15
Glass 20 gp 20 lbs Trade Goods Profession (Glass Smith) 10
Gold 100 gp 20 lbs Trade Goods Profession (Miner) 10
Honey 38 gp 20 lbs Trade Goods Profession (Farmer) 10
Iron 3 gp 20 lbs Trade Goods Profession (Miner) 5
Leather, Thick 45 gp 20 lbs Trade Goods Profession (Tanner) 10
Leather, Thin 15 gp 20 lbs Trade Goods Profession (Tanner) 5
Linen 82 gp 20 lbs Trade Goods Profession (Weaver) 10
Maple Syrup 17 gp 20 lbs Trade Goods Profession (Farmer) 10
Marble 110 gp 20 lbs Trade Goods Profession (Mason) 15
Masonry Stone 8 sp 20 lbs Trade Goods Profession (Mason) 5
Mint 25 gp 20 lbs Trade Goods Profession (Gardener) 15
Mithril 5,000 gp 20 lbs Trade Goods Profession (Miner) 15
Mustard Greens 5 gp 20 lbs Trade Goods Profession (Farmer) 10
Nutmeg 45 gp 20 lbs Trade Goods Profession (Gardener) 15
Nuts 6 gp 20 lbs Trade Goods Profession (Farmer) 10
Oregano 11 gp 20 lbs Trade Goods Profession (Gardener) 15
Peat 3 cp 20 lbs Trade Goods Profession (Farmer) 5
Pelt, beaver 15 gp 20 lbs Trade Goods Profession (Trapper) 10
Pelt, ermine 24 gp 20 lbs Trade Goods Profession (Trapper) 10
Pelt, fox 20 gp 20 lbs Trade Goods Profession (Trapper) 10
Pelt, mink 45 gp 20 lbs Trade Goods Profession (Trapper) 10
Pelt, seal 50 gp 20 lbs Trade Goods Profession (Trapper) 10
Pepper 30 gp 20 lbs Trade Goods Profession (Gardener) 15
Platinum 10,000 gp 20 lbs Trade Goods Profession (Miner) 15
Potatoes 1.5 gp 20 lbs Trade Goods Profession (Farmer) 5
Rosemary 18 gp 20 lbs Trade Goods Profession (Gardener) 15
Saffron 35 gp 20 lbs Trade Goods Profession (Gardener) 15
Salt 40 gp 20 lbs Trade Goods Profession (Miner) 10
Silk 80 gp 20 lbs Trade Goods Profession (Weaver) 20
Silver 10 gp 20 lbs Trade Goods Profession (Miner) 10
Spirits, barrel 800 gp 375 lb. Trade Goods Profession (Brewer) 15
Spirits, cask 60 gp 18 lb. Trade Goods Profession (Brewer) 15
Spirits, hogshead 1,500 gp 750 lb. Trade Goods Profession (Brewer) 15
Spirits, keg 250 gp 90 lb. Trade Goods Profession (Brewer) 15
Sugar 4 gp 20 lbs Trade Goods Profession (Farmer) 10
Tobacco 60 gp 20 lbs Trade Goods Profession (Farmer) 15
Turnips 8 sp 20 lbs Trade Goods Profession (Farmer) 5
Vanilla 28 gp 20 lbs Trade Goods Profession (Gardener) 15
Wheat 2 gp 20 lbs Trade Goods Profession (Farmer) 10
Wool 40 gp 20 lbs Trade Goods Profession (Farmer) 10
Alchemical Dirigible 200,000 gp 75,000 lbs Vehicles Creator feat -
Carriage, Basic 100 gp 500 lbs Vehicles Profession (Carpenter) 25
Carriage, Noble's 2,500 gp 1,500 lbs Vehicles Profession (Carpenter) 50
Carriage, Upholstered 500 gp 700 lbs Vehicles Profession (Carpenter) 30
Cart 15 gp 100 lbs Vehicles Profession (Carpenter) 15
Chariot, heavy 200 gp 600 lbs Vehicles Profession (Carpenter) 20
Chariot, light 50 gp 350 lbs Vehicles Profession (Carpenter) 15
Chariot, medium 100 gp 450 lbs Vehicles Profession (Carpenter) 15
Crasis Engine 350,000 gp 200,000 lbs Vehicles Creator feat -
Dog sled 20 gp 60 lbs Vehicles Profession (Carpenter) 15
Ship Frigate 25,000 gp 1,000,000 lbs or more Vehicles Profession (Shipwright) 30
Ship, Coaster 3,000 gp 200,000 lbs Vehicles Profession (Shipwright) 20
Ship, Galleon 10,000 gp 700,000 lbs Vehicles Profession (Shipwright) 25
Ship, Raft 10 gp 600 lbs Vehicles Profession (Shipwright) 5
Ship, River Barge 100 gp 50,000 lbs Vehicles Profession (Shipwright) 15
Ship, Rowboat 50 gp 250 lbs Vehicles Profession (Shipwright) 10
Sleigh 50 gp 500 lbs Vehicles Profession (Carpenter) 20
Wagon, heavy 100 gp 700 lbs Vehicles Profession (Carpenter) 25
Wagon, light 50 gp 250 lbs Vehicles Profession (Carpenter) 15
Wagon, medium 75 gp 450 lbs Vehicles Profession (Carpenter) 20

Mounts

Item Cost Mount CR Move Description
Aurochs (Mount) 200 gp 3 Walk 40 ft. A shaggy-looking bull with swooping horns.
Axe Beak (Mount) 2,100 gp 7 Walk 75 ft. An ostrich-like, flightless bird capable of running quite fast.
Bulette (Mount) 3,790,000 gp 32 Walk 20 ft., Earth Glide 75 ft., Vaulting 40 ft. A heavily armored burrowing creature with a massive mouth.
Camel (Mount) 500 gp 4 Walk 60 ft. Crotchety, humpbacked steeds.
Crocodile (Mount) 2,100 gp 7 Walk 20 ft., Lesser Swim 50 ft. An amphibious reptile with a massive, powerful jaw.
Destrier (Mount) 71,000 gp 18 Walk 210 ft. This horse-like quadruped is carnivorous and extremely fast.
Dire Bat (Mount) 15,000 gp 13 Walk 10 ft., Lesser Flight 60 ft. A really big bat.
Dolphin (Mount) 900 gp 5 Greater Swim 75 ft. Smooth-skinned mammals that swim effortlessly, but can't walk on land.
Donkey (Mount) 50 gp 1 Walk 40 ft. This grey-furred quadruped looks like a runty horse, but isn't.
Elephant (Mount) 500 gp 4 Walk 30 ft. Gigantic grey, wrinkly beasts with long trunks, and flappy ears. Mega-pugs.
Elk (Mount) 900 gp 5 Walk 60 ft. A large deer-like creature with gigantic antlers.
Giant Eagle (Mount) 302,000 gp 23 Walk 10 ft., Greater Flight 90 ft. A large bird with a hooked beak and sharp claws.
Giant Frog (Mount) 6,000 gp 10 Walk 10 ft., Vaulting 40 ft., Lesser Swim 40 ft. Large amphibians with a solid variety of move types.
Giant Frilled Lizard (Mount) 6,000 gp 10 Walk 60 ft., Lesser Climb 30 ft. A large lizard that can make itself look big when it wants to.
Giant Octopus (Mount) 21,000 gp 14 Walk 10 ft., Greater Climb 10 ft., Lesser Swim 40 ft., Jet 90 ft. An aquatic invertebrate with eight tentacles and a will to succeed.
Giant Owl (Mount) 171,000 gp 21 Walk 10 ft., Greater Flight 75 ft. An owl as big as a truck.
Giant Snapping Turtle (Mount) 11,000 gp 12 Walk 20 ft., Lesser Swim 60 ft. A massive, mighty snapping turtle, as big as a house. Okay, a small house.
Goblin Dog (Mount) 500 gp 4 Walk 50 ft. A rangy, hairless quadruped that doesn't really look much like a dog at all.
Griffon (Mount) 128,000 gp 20 Walk 20 ft., Lesser Flight 120 ft. A handsome blend of a lion's body with the head and wings of an eagle.
Heavy War Horse (Mount) 900 gp 5 Walk 60 ft. A tall, muscular breed of horse with shaggy fetlocks.
Hippogriff (Mount) 95,000 gp 19 Walk 30 ft., Lesser Flight 75 ft. A chimeric creature with the head and wings of an eagle, and the body of a horse.
Light War Horse (Mount) 900 gp 5 Walk 90 ft. A thoroughbred horse, designed for speed, endurance, and temperament.
Lion (Mount) 8,000 gp 11 Walk 50 ft., Lesser Climb 20 ft. A powerful great cat, skilled at running down prey.
Pony (Mount) 500 gp 4 Walk 75 ft. A smaller version of a horse, for smaller versions of people.
Ram (Mount) 3,000 gp 8 Walk 50 ft., Lesser Climb 20 ft. A male sheep, with curving horns and a propensity for headbutting things.
Rhinoceros (Mount) 4,200 gp 9 Walk 60 ft. A thick-skinned quadruped with a prominent horn on its nose.

Riding Dog (Mount)   [edit]

  • Cost (Combat Trained): 50 gp
  • Cost (Riding Trained): 25 gp
  • Weight: 145 lbs
Dogs come in many varieties, but only a few which are large enough to serve as mounts for sized-small (or smaller) riders. However, that still leaves quite a few breeds of interest to someone looking for a distinguished mount (similar to Great Danes, Mastiffs, and the perennial favorite, Wolves). Riding dogs have all the great qualities of dogs, namely that they are fiercely loyal, intelligent, and good-natured animals who enjoy the companionship of humanoids.
This mount grants its rider the following bonuses:
Mounted CR: 1
Size: Medium (can carry up to sized-Small riders)
Intelligence: 5
Movement: Walk 30 ft.
Bonus Damage:
(if Combat Trained)
+1 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 300 lbs.
Unlockable Special Abilities:

Fierce Loyalty

  • Requires: 1 point(s) of CR
  • Benefit: A mount with this special ability develops a special bond with its rider, gaining the 'Exclusive' trick (see Handle Animal for details). This trick does not count against the total number of tricks the mount can learn.

Roc (Mount)   [edit]

  • Cost (Combat Trained): 930,000 gp
  • Cost (Riding Trained): 465,000 gp
  • Weight: 15,000 lbs
Rocs are the largest known species of bird, and have been known to prey upon sized-huge animals, such as elephants, as meals, carrying them away to their mountaintop nests for consumption. Rocs have the appearance of truly enormous hawks, with patterned brown feathers, with lines of beige, white, and black mixed into their plumage. They are handsome, terrifying beasts that are always a shock to behold, as your mind tries to wrap around just how truly large these things are.
Rocs are Legend roles, which makes them considerably more difficult to control as a mount than creatures that do not have a role.
This mount grants its rider the following bonuses:
Mounted CR: 27
Size: Gargantuan (can carry up to sized-Huge riders)
Intelligence: 4
Movement: Walk 10 ft., Greater Flight 150 ft.
Bonus Damage:
(if Combat Trained)
+5 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 8,000 lbs.
Unlockable Special Abilities:

Mutual Respect

  • Requires: 1 point(s) of CR
  • Benefit: Over time, even the most monstrous of mounts can be taught to respect their rider, even if they never come to actually like them. When this special ability is unlocked, the penalty to Handle Animal and Ride checks caused by this mount's role (e.g. Threat, Heavy, etc.) is reduced by -5.
This special ability can be purchased more than once. Each time it is purchased, the penalty is increased by an additional -5. The penalty can never be reduced beyond 0 (i.e. it can never become a bonus).

Giant Seahorse (Mount)   [edit]

  • Cost (Combat Trained): 100 gp
  • Cost (Riding Trained): 50 gp
  • Weight: 950 lbs
These odd creatures are fish with parallel ridges patterning their bodies. They have a long snout and large eyes, which gives their heads the appearance of a horse, but they have no legs or arms, only fins, and possess a long tail which curls on itself into a tight spiral. Giant seahorses propel themselves through the water with an unusual ease, despite their odd shape and lack of a streamlined form. Seahorses require water to breathe, and cannot leave the water without suffocating.
This mount grants its rider the following bonuses:
Mounted CR: 2
Size: Large (can carry up to sized-Medium riders)
Intelligence: 2
Movement: Lesser Swim 90 ft.
Bonus Damage:
(if Combat Trained)
+0 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Surge

  • Requires: 1 point(s) of CR
  • Benefit: Once per encounter as a move action, a mount with this ability can move at its swim speed as though it had the Jet movement type. Doing so is tiring, however, so it cannot use the ability more than once per encounter.
— OR —

Fierce Loyalty

  • Requires: 1 point(s) of CR
  • Benefit: A mount with this special ability develops a special bond with its rider, gaining the 'Exclusive' trick (see Handle Animal for details). This trick does not count against the total number of tricks the mount can learn.

Saurian (Mount)   [edit]

  • Cost (Combat Trained): 28,000 gp
  • Cost (Riding Trained): 14,000 gp
  • Weight: 1,500 lbs
There are dozens of species of dinosaurs which have the same appearance as the famous velociraptor, each with varying degrees of coloration, feathers, and toe-claws. However, ultimately, they are all bipedal reptiles with a single hooked claw on their big toe of each foot. They have foreshortened arms with limited reach, used to hang on to something, but not useful for climbing. They are fast runners, startlingly intelligent, and very dangerous in packs. As mounts, they can be treacherous to unwary riders, but have been known to bond to riders, if given time and attention.
This mount grants its rider the following bonuses:
Mounted CR: 15
Size: Large (can carry up to sized-Medium riders)
Intelligence: 7
Movement: Walk 60 ft., Vaulting 30 ft.
Bonus Damage:
(if Combat Trained)
+6 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Fierce Loyalty

  • Requires: 1 point(s) of CR
  • Benefit: A mount with this special ability develops a special bond with its rider, gaining the 'Exclusive' trick (see Handle Animal for details). This trick does not count against the total number of tricks the mount can learn.
— OR —

TEETH!

  • Requires: 1 point(s) of CR
  • Benefit: A mount with this ability has long, dagger-like teeth that it has learned to use to deadly effect. At the time this special ability is unlocked, the mount's bonus melee damage increases by +4 permanently. This ability can only be used by the primary rider, and only contributes to their melee attacks made while riding this mount.

Shark (Mount)   [edit]

  • Cost (Combat Trained): 21,000 gp
  • Cost (Riding Trained): 10,500 gp
  • Weight: 2,100 lbs
Sharks are powerful aquatic predators, amounting mostly to an oversize mouth with fins, which only exist to let the shark get food into its mouth. They swim powerfully and gracefully through the water, moving with surprising speed and grace for something otherwise wholly tailored for killing and eating. As a mount, riding a shark makes a statement that you, like your mount, are a predator, uninterested in dialogues or parley.
This mount grants its rider the following bonuses:
Mounted CR: 14
Size: Large (can carry up to sized-Medium riders)
Intelligence: 2
Movement: Greater Swim 90 ft.
Bonus Damage:
(if Combat Trained)
+8 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Unexpected Speed

  • Requires: 1 point(s) of CR
  • Benefit: During any move action in which this mount displaces at least 20 feet, the rider may choose one square in the mount's path of movement that it can exit without provoking attacks of opportunity.
This special ability may be purchased more than once. Each time it is purchased, an additional square may be chosen along the path of movement, each time the mount displaces at least 20 feet with a move action.

Giant Serpent (Mount)   [edit]

  • Cost (Combat Trained): 15,000 gp
  • Cost (Riding Trained): 7,500 gp
  • Weight: 550 lbs
Snakes! Why did it have to be snakes? A giant serpent is a long, scaly sinuous thing, large enough for a medium creature to ride around on its back, given the appropriate saddle. Giant serpents are not lightning fast, but they are quite maneuverable on any solid ground, including walls, or tree limbs.
This mount grants its rider the following bonuses:
Mounted CR: 13
Size: Large (can carry up to sized-Medium riders)
Intelligence: 2
Movement: Walk 50 ft., Lesser Climb 50 ft.
Bonus Damage:
(if Combat Trained)
+3 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Rear Up

  • Requires: 1 point(s) of CR
  • Benefit: The giant serpent with this special ability can rear up, lifting its rider to a higher position. The giant serpent can trigger this ability as a swift action during any round in which it has not already moved. When it does so, it is treated as being one size category larger for purposes of determining whether or not its rider gains a 'higher ground' to-hit bonus. Furthermore, the rider is treated as being in a space one square higher than normal, for purposes of reaching and threatening enemy targets in melee.
— OR —

Flexible Form

  • Requires: 1 point(s) of CR
  • Benefit: This special ability allows the mount to move through spaces up to one size category smaller than itself without suffering any penalties to its movement or AC. However, the mount cannot end its turn in a space that is too small for its normal size. If it does, it suffers squeezing penalties as normal.

Blade Spider (Mount)   [edit]

  • Cost (Combat Trained): 171,000 gp
  • Cost (Riding Trained): 85,500 gp
  • Weight: 1,050 lbs
This massive arachnid stands 6-feet tall at the thorax, and consists mainly of black, chitinous legs with spiky bits at each joint. The end of each of its legs terminates in a long bladed edge and a sharp point. Blade spiders have eight red eyes, and seem menacingly canny, as if pondering the most efficient way to eat you.
This mount grants its rider the following bonuses:
Mounted CR: 21
Size: Large (can carry up to sized-Medium riders)
Intelligence: 3
Movement: Walk 50 ft., Greater Climb 50 ft.
Bonus Damage:
(if Combat Trained)
+7 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Flexible Form

  • Requires: 1 point(s) of CR
  • Benefit: This special ability allows the mount to move through spaces up to one size category smaller than itself without suffering any penalties to its movement or AC. However, the mount cannot end its turn in a space that is too small for its normal size. If it does, it suffers squeezing penalties as normal.

Portal Spider (Mount)   [edit]

  • Cost (Combat Trained): 2,180,000 gp
  • Cost (Riding Trained): 1,090,000 gp
  • Weight: 1,250 lbs
Portal spiders are very strange arachnids. While they have the typical excess of both eyes and legs, they appear to any close observer as somewhat... less... than they should be, as though part of them exists outside of the here and now. They are further unusual in their ability to casually step through space, teleporting even to places they cannot see.
This mount grants its rider the following bonuses:
Mounted CR: 30
Size: Large (can carry up to sized-Medium riders)
Intelligence: 12
Movement: Walk 50 ft., Greater Teleport 50 ft.
Bonus Damage:
(if Combat Trained)
+4 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Sticky Feet

  • Requires: 1 point(s) of CR
  • Benefit: A portal spider with this ability can end its movement on a vertical or even inverted surface without falling. This ability does not grant the portal spider the ability to move around on such surfaces (that requires Lesser Climb or Greater Climb). However, it can use its Greater Teleport move to teleport onto, or away from, such surfaces, enabling it to reach some truly unlikely places.

Tiger (Mount)   [edit]

  • Cost (Combat Trained): 52,000 gp
  • Cost (Riding Trained): 26,000 gp
  • Weight: 490 lbs
Tigers are great cats with powerful, thick legs, a sturdy, well-muscled form, and a distinctive striped pattern on their fur designed to vanish in tall grasses and jungles, especially if you are color-blind (like most animals). Unlike Lions, tigers are burst predators, able to move very fast, but only for short periods of time. If their prey senses them before the ambush is sprung, the tiger will mostly let it go, rather than trying to chase it down. However, tigers are monstrously dangerous in melee, once they close on an enemy. Their massive paws feature claws from the fabric of primal nightmares, and their mouths can comfortably close over a humanoid's head, shearing it from its other important bits with little effort.
This mount grants its rider the following bonuses:
Mounted CR: 17
Size: Large (can carry up to sized-Medium riders)
Intelligence: 3
Movement: Walk 75 ft., Lesser Climb 30 ft.
Bonus Damage:
(if Combat Trained)
+7 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Unexpected Speed

  • Requires: 1 point(s) of CR
  • Benefit: During any move action in which this mount displaces at least 20 feet, the rider may choose one square in the mount's path of movement that it can exit without provoking attacks of opportunity.
This special ability may be purchased more than once. Each time it is purchased, an additional square may be chosen along the path of movement, each time the mount displaces at least 20 feet with a move action.

Tyrannosaur (Mount)   [edit]

  • Cost (Combat Trained): 11,000 gp
  • Cost (Riding Trained): 5,500 gp
  • Weight: 9,500 lbs
Tyrannosaurs are impressive monsters. They are bipedal dinosaurs with atrophied arms that are only barely useful for clinging to prey. Unlike their smaller Saurian cousins, their feet are equipped with only 'normal' claws, all approximately the same length. While these claws are quite good at shredding flesh and eviscerating foes, the real threat of a tyrannosaur is its mouth. Filled with sword-like teeth, and able to open to a size that could swallow a horse without chewing first, a tyrannosaur's bite is a legendary threat all to itself.
Tyrannosaurs are Killer roles, which makes them considerably more difficult to control as a mount than creatures that do not have a role.
This mount grants its rider the following bonuses:
Mounted CR: 12
Size: Huge (can carry up to sized-Large riders)
Intelligence: 2
Movement: Walk 50 ft.
Bonus Damage:
(if Combat Trained)
+10 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 3,500 lbs.
Unlockable Special Abilities:

Mutual Respect

  • Requires: 1 point(s) of CR
  • Benefit: Over time, even the most monstrous of mounts can be taught to respect their rider, even if they never come to actually like them. When this special ability is unlocked, the penalty to Handle Animal and Ride checks caused by this mount's role (e.g. Threat, Heavy, etc.) is reduced by -5.
This special ability can be purchased more than once. Each time it is purchased, the penalty is increased by an additional -5. The penalty can never be reduced beyond 0 (i.e. it can never become a bonus).
— OR —

TEETH!

  • Requires: 1 point(s) of CR
  • Benefit: A mount with this ability has long, sword-like teeth that it has learned to use to deadly effect. At the time this special ability is unlocked, the mount's bonus melee damage increases by +4 permanently. This ability can only be used by the primary rider, and only contributes to their melee attacks made while riding this mount.

War Pig (Mount)   [edit]

  • Cost (Combat Trained): 200 gp
  • Cost (Riding Trained): 100 gp
  • Weight: 280 lbs
A sized-medium boar trained as a war mount. This ferocious little guy has mean-looking tusks, hoofed feet that carry it reasonably quickly over the ground, and beady little eyes filled with hate.
This mount grants its rider the following bonuses:
Mounted CR: 3
Size: Medium (can carry up to sized-Small riders)
Intelligence: 2
Movement: Walk 40 ft.
Bonus Damage:
(if Combat Trained)
+2 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 300 lbs.
Unlockable Special Abilities:

Rambunctious Charge

  • Requires: 1 point(s) of CR
  • Benefit: Any time the rider performs a Charge maneuver while riding this mount, and the Charge attack hits the target, the rider may move an additional 5 feet after the charge is resolved, but must end the movement adjacent to the target of the charge. This movement does not provoke attacks of opportunity.

Whale (Mount)   [edit]

  • Cost (Combat Trained): 6,000 gp
  • Cost (Riding Trained): 3,000 gp
  • Weight: 45,000 lbs
Only a few species of whales are considered predators in the traditional sense. Many species of whales are filter feeders, consuming massive quantities of smaller animals, like krill, by swallowing all the water they are swimming around in. Some species, like orca, feature largish teeth for taking bites out of prey. For the most part, however, whales pose threats to nearby enemies purely because they are so big, and fully capable swimmers who can use their bulk to shoulder into enemies, often to crippling effect. As mounts, whales are fairly easy to ride, posing few risks for skilled riders, and capable of providing a very stylish means of moving through the seas.
This mount grants its rider the following bonuses:
Mounted CR: 10
Size: Gargantuan (can carry up to sized-Huge riders)
Intelligence: 2
Movement: Greater Swim 90 ft.
Bonus Damage:
(if Combat Trained)
+4 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 8,000 lbs.
Unlockable Special Abilities:

Growth Spurt

  • Requires: 1 point(s) of CR
  • Benefit: This mount is an unusually large specimen of its species. When this ability is unlocked, its size category permanently increases by 1 step, from gargantuan to colossal. This increases its carrying capacity by 1 step, from 8,000 lbs to 20,000 lbs. It is also capable of carrying riders up to one size category larger than before (up to sized-gargantuan riders are now possible).
— OR —

Airwhale

  • Requires: 5 point(s) of CR
  • Benefit: When this special ability is unlocked, this mount gains the Lesser Flight movement type, with a speed of 10 ft. Like any other movement type native to a mount, this speed can be bought up by advancing the CR, and applying the CR 'points' toward increasing the speed.

Woolly Mammoth (Mount)   [edit]

  • Cost (Combat Trained): 8,000 gp
  • Cost (Riding Trained): 4,000 gp
  • Weight: 36,000 lbs
Massive, elephant-like beasts, these pachyderms are heavily furred, with long, shaggy coats. Their tusks seem to go on forever, curving in odd, asymmetrical directions (though generally forward). They have great, domed foreheads, and the same distinctive flappy ears and elongated trunks of elephants. They appear to plod clumsily along, but move quite fast due to their size and longer gaits.
This mount grants its rider the following bonuses:
Mounted CR: 11
Size: Gargantuan (can carry up to sized-Huge riders)
Intelligence: 2
Movement: Walk 50 ft.
Bonus Damage:
(if Combat Trained)
+9 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 8,000 lbs.
Unlockable Special Abilities:

Growth Spurt

  • Requires: 1 point(s) of CR
  • Benefit: This mount is an unusually large specimen of its species. When this ability is unlocked, its size category permanently increases by 1 step, from gargantuan to colossal. This increases its carrying capacity by 1 step, from 8,000 lbs to 20,000 lbs. It is also capable of carrying riders up to one size category larger than before (up to sized-gargantuan riders are now possible).