Melee Magic Properties: Difference between revisions

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[[Category:Epic Path]][[Category:Magic Item Creation]]
[[Category:Epic Path]][[Category:Magic Item Creation]]
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{{#tab:Introduction, 1, 2, 3, 4, 5, 3 Epic, 4 Epic, 5 Epic, 6 Epic, 7 Epic, 8 Epic, 9 Epic|
[[Image:Magic_Dagger_1.jpg|500px|right|x]]
== Introduction ==
Magic weapon properties grant the wearer special abilities while the weapon is wielded.  These abilities vary greatly, but often bear a resemblance to spell effects.  Note that Spell Effects cannot be applied to weapon. 


A magic weapon cannot have any magic weapon properties applied to it unless it has at least a +1 Enhancement bonus also applied to it.  For example, you cannot make a longsword with the +2 magic weapon property of Flaming Burst unless it has at least a +1 enhancement bonus (and therefore an Absolute Bonus of +3).  No weapon may be enchanted with Epic magic weapon properties unless it has an Enhancement bonus of at least +6.
The rules for [[Weapons]] reside here.


If a magic weapon property is applied to a weapon with an area of effect, it only applies to one target in that area of effect per attack.  For true AOE attacks, the wielder may choose which victim suffers the effect per attack.  If applied to a splash weapon, the weapon property effect applies only to the original target, and does not apply to those affected by the splash damage or other AOE damage.  A weapon property that generates its own area of effect attacks, such as upon a critical hit, also may not apply further effects to victims struck by that AOE. No, you cannot daisy chain an annihilation blast around a roomful of enemies until there is nothing left.  No matter how cool that would be.
The rules for [[Magic Weapons]] reside here.


=== Magic Weapon Costs ===
== +0 Melee Magic Properties ==
To determine the cost of a magic weapon, three elements must be added together:
{| {{MagicItemTableHeader}}
* The cost of the weapon.
* The cost of any special materials used to create the weapon (e.g. mithril, adamantine, etc.).
* The cost of the Absolute Bonus (the sum of the magic properties and the enhancement bonus).


==== Dweomermetals ====
{{MeleePropertiesTableAid|Returning}}
Dweomermetals, such as mithril, argent and bloodgold, can grant a weapon special qualities.  The prices and special qualities of each dweomermetal are described in detail on the [[Dweomermetals]] page.


Dweomermetals do not alter the Absolute Bonus of a weapon, though the cost for a weapon made with a dweomermetal is added to the overall cost of the weapon.
|}


Note that special materials cannot be added to an existing weapon.  The weapon must be built from the special material before it can be enchanted.  If a character already has a +3 longsword, and wants it to be a +3 argent longsword, he would have to sell his old sword and buy an argent one.  He cannot simply upgrade it.  (This rule can be broken, at GM discretion, in cases where the weapon is a family heirloom, an artifact, or any sort of magic item that is meant to grow with the player, where replacing it with a new weapon would disrupt the story continuity for the character.  In these cases, the item may have always been made from the special material, but only exhibits its qualities when the character reaches a high enough level to appreciate it, or perhaps it acquires the special materials qualities after some event transpires (like the character gets splashed with molten mithril).)
== +1 Melee Magic Properties ==
{| {{MagicItemTableHeader}}


==== Campaign Level ====
{{MeleePropertiesTableAid|Benevolent}}
Heroic tier characters (characters from level 1 to level 20) can wield a weapon with an enhancement bonus up to +5, and can have up to +5 pluses worth of magic weapon properties applied to their weapon, though there must always be at least +1 Enhancement bonus on the weapon before any magic weapon properties can be applied. As a result, heroic tier characters can wield a weapon with an absolute bonus of anything from +1 to +10.


Epic tier characters (characters level 21 to level 35) can wield a weapon with an enhancement bonus up to +9, and can have a total of up to +9 pluses-worth of magic weapon properties applied to their weapon (resulting in an Absolute Bonus as high as +18). However, the enhancement bonus of the weapon must be raised to at least +6 before it can have any Epic magic weapon properties applied to it.
{{MeleePropertiesTableAid|Called}}


Any attempt to wield a weapon more magically enchanted than your level allows results in the character taking a non-proficiency penalty with the weapon (-4 to attack rolls), and the possibility of even more dire consequences (such as insanity, or being controlled by the weapon).
{{MeleePropertiesTableAid|Countering}}


At level 36 and higher (apotheosis) all restrictions on enhancement bonuses and the magic item properties are lifted, at which point the weapon may be enchanted in any way the character can afford.
{{MeleePropertiesTableAid|Dispelling}}


==== Upgrading and Changing Magic Weapon Properties ====
{{MeleePropertiesTableAid|Ghost Touch}}
Enhancement bonuses cannot be removed from a magic weapon once applied, but the enhancement bonus can be increased. If the weapon is made from a dweomermetal that offers an alternate way of allocating the enhancement bonus, this can also be changed by a craftsman (or a character with the Creator feat), but performing this work takes one full day of work per change in the Absolute Bonus, with a minimum of 1 full day.


Magic weapon properties can be removed from a magic weapon, replaced with altogether new properties, or upgraded to a higher version of the existing magic weapon property (when applicable). The cost to do so is the difference in cost between the old Absolute Bonus and the new Absolute Bonus. However, if the Absolute Bonus goes down, there is no refund of money unless you can convince the craftsman performing the alterations why he should actually pay you for the privilege of doing that work. Performing magic weapon property swaps and upgrades takes one full day of work per change in the Absolute Bonus, with a minimum of 1 full day. Even if this work isn't performed by a player, the player must wait for the alterations to be performed, and they cannot make use of the weapon while the craftsman is working on it. Some craftsmen might offer to lend or rent out a weapon while their customers wait, though they would expect the loaner weapon to return to them in good condition.
{{MeleePropertiesTableAid|Grating}}


A magic weapon which is altered in such a way as to violate the limitations of the campaign level will inflict a non-proficiency penalty on the wielder, or worse.
{{MeleePropertiesTableAid|Impervious}}


==== Absolute Bonus ====
{{MeleePropertiesTableAid|Keen}}
The Absolute Bonus is determined by adding together the 'plus' values of the weapon's Enhancement Bonus and any Magic Properties it will be enchanted with. For example, a +2 Advancing Rapier has a +4 Absolute Bonus, which is the sum of the +2 Enhancement bonus and the +2 Advancing property.
 
{{MeleePropertiesTableAid|Limning}}
 
{{MeleePropertiesTableAid|Menacing}}
 
{{MeleePropertiesTableAid|Merciful}}
 
{{MeleePropertiesTableAid|Mighty Cleaving}}
 
{{MeleePropertiesTableAid|Shivery}}
 
{{MeleePropertiesTableAid|Smoldering}}
 
{{MeleePropertiesTableAid|Sparking}}
 
{{MeleePropertiesTableAid|Spell Storing}}
 
{{MeleePropertiesTableAid|Stinging}}
 
{{MeleePropertiesTableAid|Throwing}}
 
{{MeleePropertiesTableAid|Vicious}}


|
== +1 Melee Magic Properties ==
{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Allying (Magic Property)|transcludesection=PlusCost}} || [[Allying (Magic Property)|Allying]] || {{:Allying (Magic Property)|transcludesection=ShortDesc}} || {{:Allying (Magic Property)|transcludesection=Aura}} || {{:Allying (Magic Property)|transcludesection=CL}}
|-
| {{:Bane (Magic Property)|transcludesection=PlusCost}} || [[Bane (Magic Property)|Bane]] || {{:Bane (Magic Property)|transcludesection=ShortDesc}} || {{:Bane (Magic Property)|transcludesection=Aura}} || {{:Bane (Magic Property)|transcludesection=CL}}
|-
| {{:Benevolent (Magic Property)|transcludesection=PlusCost}} || [[Benevolent (Magic Property)|Benevolent]] || {{:Benevolent (Magic Property)|transcludesection=ShortDesc}} || {{:Benevolent (Magic Property)|transcludesection=Aura}} || {{:Benevolent (Magic Property)|transcludesection=CL}}
|-
| {{:Called (Magic Property)|transcludesection=PlusCost}} || [[Called (Magic Property)|Called]] || {{:Called (Magic Property)|transcludesection=ShortDesc}} || {{:Called (Magic Property)|transcludesection=Aura}} || {{:Called (Magic Property)|transcludesection=CL}}
|-
| {{:Conductive (Magic Property)|transcludesection=PlusCost}} || [[Conductive (Magic Property)|Conductive]] || {{:Conductive (Magic Property)|transcludesection=ShortDesc}} || {{:Conductive (Magic Property)|transcludesection=Aura}} || {{:Conductive (Magic Property)|transcludesection=CL}}
|-
| {{:Corrosive (Magic Property)|transcludesection=PlusCost}} || [[Corrosive (Magic Property)|Corrosive]] || {{:Corrosive (Magic Property)|transcludesection=ShortDesc}} || {{:Corrosive (Magic Property)|transcludesection=Aura}} || {{:Corrosive (Magic Property)|transcludesection=CL}}
|-
| {{:Countering (Magic Property)|transcludesection=PlusCost}} || [[Countering (Magic Property)|Countering]] || {{:Countering (Magic Property)|transcludesection=ShortDesc}} || {{:Countering (Magic Property)|transcludesection=Aura}} || {{:Countering (Magic Property)|transcludesection=CL}}
|-
| {{:Courageous (Magic Property)|transcludesection=PlusCost}} || [[Courageous (Magic Property)|Courageous]] || {{:Courageous (Magic Property)|transcludesection=ShortDesc}} || {{:Courageous (Magic Property)|transcludesection=Aura}} || {{:Courageous (Magic Property)|transcludesection=CL}}
|-
| {{:Cruel (Magic Property)|transcludesection=PlusCost}} || [[Cruel (Magic Property)|Cruel]] || {{:Cruel (Magic Property)|transcludesection=ShortDesc}} || {{:Cruel (Magic Property)|transcludesection=Aura}} || {{:Cruel (Magic Property)|transcludesection=CL}}
|-
| {{:Cunning (Magic Property)|transcludesection=PlusCost}} || [[Cunning (Magic Property)|Cunning]] || {{:Cunning (Magic Property)|transcludesection=ShortDesc}} || {{:Cunning (Magic Property)|transcludesection=Aura}} || {{:Cunning (Magic Property)|transcludesection=CL}}
|-
| {{:Deadly (Magic Property)|transcludesection=PlusCost}} || [[Deadly (Magic Property)|Deadly]] || {{:Deadly (Magic Property)|transcludesection=ShortDesc}} || {{:Deadly (Magic Property)|transcludesection=Aura}} || {{:Deadly (Magic Property)|transcludesection=CL}}
|-
| {{:Dueling (Magic Property)|transcludesection=PlusCost}} || [[Dueling (Magic Property)|Dueling]] || {{:Dueling (Magic Property)|transcludesection=ShortDesc}} || {{:Dueling (Magic Property)|transcludesection=Aura}} || {{:Dueling (Magic Property)|transcludesection=CL}}
|-
| {{:Defending (Magic Property)|transcludesection=PlusCost}} || [[Defending (Magic Property)|Defending]] || {{:Defending (Magic Property)|transcludesection=ShortDesc}} || {{:Defending (Magic Property)|transcludesection=Aura}} || {{:Defending (Magic Property)|transcludesection=CL}}
|-
| {{:Dispelling (Magic Property)|transcludesection=PlusCost}} || [[Dispelling (Magic Property)|Dispelling]] || {{:Dispelling (Magic Property)|transcludesection=ShortDesc}} || {{:Dispelling (Magic Property)|transcludesection=Aura}} || {{:Dispelling (Magic Property)|transcludesection=CL}}
|-
| {{:Flaming (Magic Property)|transcludesection=PlusCost}} || [[Flaming (Magic Property)|Flaming]] || {{:Flaming (Magic Property)|transcludesection=ShortDesc}} || {{:Flaming (Magic Property)|transcludesection=Aura}} || {{:Flaming (Magic Property)|transcludesection=CL}}
|-
| {{:Frost (Magic Property)|transcludesection=PlusCost}} || [[Frost (Magic Property)|Frost]] || {{:Frost (Magic Property)|transcludesection=ShortDesc}} || {{:Frost (Magic Property)|transcludesection=Aura}} || {{:Frost (Magic Property)|transcludesection=CL}}
|-
| {{:Furious (Magic Property)|transcludesection=PlusCost}} || [[Furious (Magic Property)|Furious]] || {{:Furious (Magic Property)|transcludesection=ShortDesc}} || {{:Furious (Magic Property)|transcludesection=Aura}} || {{:Furious (Magic Property)|transcludesection=CL}}
|-
| {{:Ghost Touch (Magic Property)|transcludesection=PlusCost}} || [[Ghost Touch (Magic Property)|Ghost Touch]] || {{:Ghost Touch (Magic Property)|transcludesection=ShortDesc}} || {{:Ghost Touch (Magic Property)|transcludesection=Aura}} || {{:Ghost Touch (Magic Property)|transcludesection=CL}}
|-
| {{:Grayflame (Magic Property)|transcludesection=PlusCost}} || [[Grayflame (Magic Property)|Grayflame]] || {{:Grayflame (Magic Property)|transcludesection=ShortDesc}} || {{:Grayflame (Magic Property)|transcludesection=Aura}} || {{:Grayflame (Magic Property)|transcludesection=CL}}
|-
| {{:Grounding (Magic Property)|transcludesection=PlusCost}} || [[Grounding (Magic Property)|Grounding]] || {{:Grounding (Magic Property)|transcludesection=ShortDesc}} || {{:Grounding (Magic Property)|transcludesection=Aura}} || {{:Grounding (Magic Property)|transcludesection=CL}}
|-
| {{:Guardian (Magic Property)|transcludesection=PlusCost}} || [[Guardian (Magic Property)|Guardian]] || {{:Guardian (Magic Property)|transcludesection=ShortDesc}} || {{:Guardian (Magic Property)|transcludesection=Aura}} || {{:Guardian (Magic Property)|transcludesection=CL}}
|-
| {{:Heartseeker (Magic Property)|transcludesection=PlusCost}} || [[Heartseeker (Magic Property)|Heartseeker]] || {{:Heartseeker (Magic Property)|transcludesection=ShortDesc}} || {{:Heartseeker (Magic Property)|transcludesection=Aura}} || {{:Heartseeker (Magic Property)|transcludesection=CL}}
|-
| {{:Huntsman (Magic Property)|transcludesection=PlusCost}} || [[Huntsman (Magic Property)|Huntsman]] || {{:Huntsman (Magic Property)|transcludesection=ShortDesc}} || {{:Huntsman (Magic Property)|transcludesection=Aura}} || {{:Huntsman (Magic Property)|transcludesection=CL}}
|-
| {{:Impervious (Magic Property)|transcludesection=PlusCost}} || [[Impervious (Magic Property)|Impervious]] || {{:Impervious (Magic Property)|transcludesection=ShortDesc}} || {{:Impervious (Magic Property)|transcludesection=Aura}} || {{:Impervious (Magic Property)|transcludesection=CL}}
|-
| {{:Keen (Magic Property)|transcludesection=PlusCost}} || [[Keen (Magic Property)|Keen]] || {{:Keen (Magic Property)|transcludesection=ShortDesc}} || {{:Keen (Magic Property)|transcludesection=Aura}} || {{:Keen (Magic Property)|transcludesection=CL}}
|-
| {{:Ki Focus (Magic Property)|transcludesection=PlusCost}} || [[Ki Focus (Magic Property)|Ki Focus]] || {{:Ki Focus (Magic Property)|transcludesection=ShortDesc}} || {{:Ki Focus (Magic Property)|transcludesection=Aura}} || {{:Ki Focus (Magic Property)|transcludesection=CL}}
|-
| {{:Limning (Magic Property)|transcludesection=PlusCost}} || [[Limning (Magic Property)|Limning]] || {{:Limning (Magic Property)|transcludesection=ShortDesc}} || {{:Limning (Magic Property)|transcludesection=Aura}} || {{:Limning (Magic Property)|transcludesection=CL}}
|-
| {{:Menacing (Magic Property)|transcludesection=PlusCost}} || [[Menacing (Magic Property)|Menacing]] || {{:Menacing (Magic Property)|transcludesection=ShortDesc}} || {{:Menacing (Magic Property)|transcludesection=Aura}} || {{:Menacing (Magic Property)|transcludesection=CL}}
|-
| {{:Merciful (Magic Property)|transcludesection=PlusCost}} || [[Merciful (Magic Property)|Merciful]] || {{:Merciful (Magic Property)|transcludesection=ShortDesc}} || {{:Merciful (Magic Property)|transcludesection=Aura}} || {{:Merciful (Magic Property)|transcludesection=CL}}
|-
| {{:Mighty Cleaving (Magic Property)|transcludesection=PlusCost}} || [[Mighty Cleaving (Magic Property)|Mighty Cleaving]] || {{:Mighty Cleaving (Magic Property)|transcludesection=ShortDesc}} || {{:Mighty Cleaving (Magic Property)|transcludesection=Aura}} || {{:Mighty Cleaving (Magic Property)|transcludesection=CL}}
|-
| {{:Mimetic (Magic Property)|transcludesection=PlusCost}} || [[Mimetic (Magic Property)|Mimetic]] || {{:Mimetic (Magic Property)|transcludesection=ShortDesc}} || {{:Mimetic (Magic Property)|transcludesection=Aura}} || {{:Mimetic (Magic Property)|transcludesection=CL}}
|-
| {{:Neutralizing (Magic Property)|transcludesection=PlusCost}} || [[Neutralizing (Magic Property)|Neutralizing]] || {{:Neutralizing (Magic Property)|transcludesection=ShortDesc}} || {{:Neutralizing (Magic Property)|transcludesection=Aura}} || {{:Neutralizing (Magic Property)|transcludesection=CL}}
|-
| {{:Ominous (Magic Property)|transcludesection=PlusCost}} || [[Ominous (Magic Property)|Ominous]] || {{:Ominous (Magic Property)|transcludesection=ShortDesc}} || {{:Ominous (Magic Property)|transcludesection=Aura}} || {{:Ominous (Magic Property)|transcludesection=CL}}
|-
| {{:Planar (Magic Property)|transcludesection=PlusCost}} || [[Planar (Magic Property)|Planar]] || {{:Planar (Magic Property)|transcludesection=ShortDesc}} || {{:Planar (Magic Property)|transcludesection=Aura}} || {{:Planar (Magic Property)|transcludesection=CL}}
|-
| {{:Quenching (Magic Property)|transcludesection=PlusCost}} || [[Quenching (Magic Property)|Quenching]] || {{:Quenching (Magic Property)|transcludesection=ShortDesc}} || {{:Quenching (Magic Property)|transcludesection=Aura}} || {{:Quenching (Magic Property)|transcludesection=CL}}
|-
| {{:Returning, Lesser (Magic Property)|transcludesection=PlusCost}} || [[Returning, Lesser (Magic Property)|Returning, Lesser]] || {{:Returning, Lesser (Magic Property)|transcludesection=ShortDesc}} || {{:Returning, Lesser (Magic Property)|transcludesection=Aura}} || {{:Returning, Lesser (Magic Property)|transcludesection=CL}}
|-
| {{:Seaborne (Magic Property)|transcludesection=PlusCost}} || [[Seaborne (Magic Property)|Seaborne]] || {{:Seaborne (Magic Property)|transcludesection=ShortDesc}} || {{:Seaborne (Magic Property)|transcludesection=Aura}} || {{:Seaborne (Magic Property)|transcludesection=CL}}
|-
| {{:Shock (Magic Property)|transcludesection=PlusCost}} || [[Shock (Magic Property)|Shock]] || {{:Shock (Magic Property)|transcludesection=ShortDesc}} || {{:Shock (Magic Property)|transcludesection=Aura}} || {{:Shock (Magic Property)|transcludesection=CL}}
|-
| {{:Spell Storing (Magic Property)|transcludesection=PlusCost}} || [[Spell Storing (Magic Property)|Spell Storing]] || {{:Spell Storing (Magic Property)|transcludesection=ShortDesc}} || {{:Spell Storing (Magic Property)|transcludesection=Aura}} || {{:Spell Storing (Magic Property)|transcludesection=CL}}
|-
| {{:Thawing (Magic Property)|transcludesection=PlusCost}} || [[Thawing (Magic Property)|Thawing]] || {{:Thawing (Magic Property)|transcludesection=ShortDesc}} || {{:Thawing (Magic Property)|transcludesection=Aura}} || {{:Thawing (Magic Property)|transcludesection=CL}}
|-
| {{:Throwing (Magic Property)|transcludesection=PlusCost}} || [[Throwing (Magic Property)|Throwing]] || {{:Throwing (Magic Property)|transcludesection=ShortDesc}} || {{:Throwing (Magic Property)|transcludesection=Aura}} || {{:Throwing (Magic Property)|transcludesection=CL}}
|-
| {{:Thundering (Magic Property)|transcludesection=PlusCost}} || [[Thundering (Magic Property)|Thundering]] || {{:Thundering (Magic Property)|transcludesection=ShortDesc}} || {{:Thundering (Magic Property)|transcludesection=Aura}} || {{:Thundering (Magic Property)|transcludesection=CL}}
|-
| {{:Valiant (Magic Property)|transcludesection=PlusCost}} || [[Valiant (Magic Property)|Valiant]] || {{:Valiant (Magic Property)|transcludesection=ShortDesc}} || {{:Valiant (Magic Property)|transcludesection=Aura}} || {{:Valiant (Magic Property)|transcludesection=CL}}
|-
| {{:Vicious (Magic Property)|transcludesection=PlusCost}} || [[Vicious (Magic Property)|Vicious]] || {{:Vicious (Magic Property)|transcludesection=ShortDesc}} || {{:Vicious (Magic Property)|transcludesection=Aura}} || {{:Vicious (Magic Property)|transcludesection=CL}}
|}
|}
}}
 
|
== +2 Melee Magic Properties ==
== +2 Melee Magic Properties ==
{{#!:
{| {{MagicItemTableHeader}}
{| class="ep-default" style="text-align:left" width="100%"
 
|-
{{MeleePropertiesTableAid|Advancing}}
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
 
|-
{{MeleePropertiesTableAid|Astringent}}
| {{:Advancing (Magic Property)|transcludesection=PlusCost}} || [[Advancing (Magic Property)|Advancing]] || {{:Advancing (Magic Property)|transcludesection=ShortDesc}} || {{:Advancing (Magic Property)|transcludesection=Aura}} || {{:Advancing (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Charged}}
| {{:Anarchic (Magic Property)|transcludesection=PlusCost}} || [[Anarchic (Magic Property)|Anarchic]] || {{:Anarchic (Magic Property)|transcludesection=ShortDesc}} || {{:Anarchic (Magic Property)|transcludesection=Aura}} || {{:Anarchic (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Dispelling Burst}}
| {{:Anchoring (Magic Property)|transcludesection=PlusCost}} || [[Anchoring (Magic Property)|Anchoring]] || {{:Anchoring (Magic Property)|transcludesection=ShortDesc}} || {{:Anchoring (Magic Property)|transcludesection=Aura}} || {{:Anchoring (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Disruption}}
| {{:Axiomatic (Magic Property)|transcludesection=PlusCost}} || [[Axiomatic (Magic Property)|Axiomatic]] || {{:Axiomatic (Magic Property)|transcludesection=ShortDesc}} || {{:Axiomatic (Magic Property)|transcludesection=Aura}} || {{:Axiomatic (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Drumming}}
| {{:Corrosive Burst (Magic Property)|transcludesection=PlusCost}} || [[Corrosive Burst (Magic Property)|Corrosive Burst]] || {{:Corrosive Burst (Magic Property)|transcludesection=ShortDesc}} || {{:Corrosive Burst (Magic Property)|transcludesection=Aura}} || {{:Corrosive Burst (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Flaming}}
| {{:Defiant (Magic Property)|transcludesection=PlusCost}} || [[Defiant (Magic Property)|Defiant]] || {{:Defiant (Magic Property)|transcludesection=ShortDesc}} || {{:Defiant (Magic Property)|transcludesection=Aura}} || {{:Defiant (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Furyborne}}
| {{:Dispelling Burst (Magic Property)|transcludesection=PlusCost}} || [[Dispelling Burst (Magic Property)|Dispelling Burst]] || {{:Dispelling Burst (Magic Property)|transcludesection=ShortDesc}} || {{:Dispelling Burst (Magic Property)|transcludesection=Aura}} || {{:Dispelling Burst (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Glamered}}
| {{:Disruption (Magic Property)|transcludesection=PlusCost}} || [[Disruption (Magic Property)|Disruption]] || {{:Disruption (Magic Property)|transcludesection=ShortDesc}} || {{:Disruption (Magic Property)|transcludesection=Aura}} || {{:Disruption (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Glorious}}
| {{:Flaming Burst (Magic Property)|transcludesection=PlusCost}} || [[Flaming Burst (Magic Property)|Flaming Burst]] || {{:Flaming Burst (Magic Property)|transcludesection=ShortDesc}} || {{:Flaming Burst (Magic Property)|transcludesection=Aura}} || {{:Flaming Burst (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Icy}}
| {{:Furyborn (Magic Property)|transcludesection=PlusCost}} || [[Furyborn (Magic Property)|Furyborn]] || {{:Furyborn (Magic Property)|transcludesection=ShortDesc}} || {{:Furyborn (Magic Property)|transcludesection=Aura}} || {{:Furyborn (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Impact}}
| {{:Glamered (Magic Property)|transcludesection=PlusCost}} || [[Glamered (Magic Property)|Glamered]] || {{:Glamered (Magic Property)|transcludesection=ShortDesc}} || {{:Glamered (Magic Property)|transcludesection=Aura}} || {{:Glamered (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Invigorating}}
| {{:Glorious (Magic Property)|transcludesection=PlusCost}} || [[Glorious (Magic Property)|Glorious]] || {{:Glorious (Magic Property)|transcludesection=ShortDesc}} || {{:Glorious (Magic Property)|transcludesection=Aura}} || {{:Glorious (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Lifesurge}}
| {{:Holy (Magic Property)|transcludesection=PlusCost}} || [[Holy (Magic Property)|Holy]] || {{:Holy (Magic Property)|transcludesection=ShortDesc}} || {{:Holy (Magic Property)|transcludesection=Aura}} || {{:Holy (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Stalking}}
| {{:Icy Burst (Magic Property)|transcludesection=PlusCost}} || [[Icy Burst (Magic Property)|Icy Burst]] || {{:Icy Burst (Magic Property)|transcludesection=ShortDesc}} || {{:Icy Burst (Magic Property)|transcludesection=Aura}} || {{:Icy Burst (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Wounding}}
| {{:Igniting (Magic Property)|transcludesection=PlusCost}} || [[Igniting (Magic Property)|Igniting]] || {{:Igniting (Magic Property)|transcludesection=ShortDesc}} || {{:Igniting (Magic Property)|transcludesection=Aura}} || {{:Igniting (Magic Property)|transcludesection=CL}}
 
|-
| {{:Impact (Magic Property)|transcludesection=PlusCost}} || [[Impact (Magic Property)|Impact]] || {{:Impact (Magic Property)|transcludesection=ShortDesc}} || {{:Impact (Magic Property)|transcludesection=Aura}} || {{:Impact (Magic Property)|transcludesection=CL}}
|-
| {{:Invigorating (Magic Property)|transcludesection=PlusCost}} || [[Invigorating (Magic Property)|Invigorating]] || {{:Invigorating (Magic Property)|transcludesection=ShortDesc}} || {{:Invigorating (Magic Property)|transcludesection=Aura}} || {{:Invigorating (Magic Property)|transcludesection=CL}}
|-
| {{:Ki Intensifying (Magic Property)|transcludesection=PlusCost}} || [[Ki Intensifying (Magic Property)|Ki Intensifying]] || {{:Ki Intensifying (Magic Property)|transcludesection=ShortDesc}} || {{:Ki Intensifying (Magic Property)|transcludesection=Aura}} || {{:Ki Intensifying (Magic Property)|transcludesection=CL}}
|-
| {{:Lifesurge (Magic Property)|transcludesection=PlusCost}} || [[Lifesurge (Magic Property)|Lifesurge]] || {{:Lifesurge (Magic Property)|transcludesection=ShortDesc}} || {{:Lifesurge (Magic Property)|transcludesection=Aura}} || {{:Lifesurge (Magic Property)|transcludesection=CL}}
|-
| {{:Phase Locking (Magic Property)|transcludesection=PlusCost}} || [[Phase Locking (Magic Property)|Phase Locking]] || {{:Phase Locking (Magic Property)|transcludesection=ShortDesc}} || {{:Phase Locking (Magic Property)|transcludesection=Aura}} || {{:Phase Locking (Magic Property)|transcludesection=CL}}
|-
| {{:Returning, Greater (Magic Property)|transcludesection=PlusCost}} || [[Returning, Greater (Magic Property)|Returning, Greater]] || {{:Returning, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Returning, Greater (Magic Property)|transcludesection=Aura}} || {{:Returning, Greater (Magic Property)|transcludesection=CL}}
|-
| {{:Shocking Burst (Magic Property)|transcludesection=PlusCost}} || [[Shocking Burst (Magic Property)|Shocking Burst]] || {{:Shocking Burst (Magic Property)|transcludesection=ShortDesc}} || {{:Shocking Burst (Magic Property)|transcludesection=Aura}} || {{:Shocking Burst (Magic Property)|transcludesection=CL}}
|-
| {{:Stalking (Magic Property)|transcludesection=PlusCost}} || [[Stalking (Magic Property)|Stalking]] || {{:Stalking (Magic Property)|transcludesection=ShortDesc}} || {{:Stalking (Magic Property)|transcludesection=Aura}} || {{:Stalking (Magic Property)|transcludesection=CL}}
|-
| {{:Thunderburst (Magic Property)|transcludesection=PlusCost}} || [[Thunderburst (Magic Property)|Thunderburst]] || {{:Thunderburst (Magic Property)|transcludesection=ShortDesc}} || {{:Thunderburst (Magic Property)|transcludesection=Aura}} || {{:Thunderburst (Magic Property)|transcludesection=CL}}
|-
| {{:Unholy (Magic Property)|transcludesection=PlusCost}} || [[Unholy (Magic Property)|Unholy]] || {{:Unholy (Magic Property)|transcludesection=ShortDesc}} || {{:Unholy (Magic Property)|transcludesection=Aura}} || {{:Unholy (Magic Property)|transcludesection=CL}}
|-
| {{:Wounding (Magic Property)|transcludesection=PlusCost}} || [[Wounding (Magic Property)|Wounding]] || {{:Wounding (Magic Property)|transcludesection=ShortDesc}} || {{:Wounding (Magic Property)|transcludesection=Aura}} || {{:Wounding (Magic Property)|transcludesection=CL}}
|}
|}
}}
 
|
== +3 Melee Magic Properties ==
== +3 Melee Magic Properties ==
{{#!:
{| {{MagicItemTableHeader}}
{| class="ep-default" style="text-align:left" width="100%"
 
|-
{{MeleePropertiesTableAid|Benevolent, Improved}}
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
 
|-
{{MeleePropertiesTableAid|Conflagrant}}
| {{:Nullifying (Magic Property)|transcludesection=PlusCost}} || [[Nullifying (Magic Property)|Nullifying]] || {{:Nullifying (Magic Property)|transcludesection=ShortDesc}} || {{:Nullifying (Magic Property)|transcludesection=Aura}} || {{:Nullifying (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Countering, Improved}}
| {{:Repositioning (Magic Property)|transcludesection=PlusCost}} || [[Repositioning (Magic Property)|Repositioning]] || {{:Repositioning (Magic Property)|transcludesection=ShortDesc}} || {{:Repositioning (Magic Property)|transcludesection=Aura}} || {{:Repositioning (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Force}}
| {{:Speed (Magic Property)|transcludesection=PlusCost}} || [[Speed (Magic Property)|Speed]] || {{:Speed (Magic Property)|transcludesection=ShortDesc}} || {{:Speed (Magic Property)|transcludesection=Aura}} || {{:Speed (Magic Property)|transcludesection=CL}}
 
|-
{{MeleePropertiesTableAid|Frost}}
| {{:Spell Stealing (Magic Property)|transcludesection=PlusCost}} || [[Spell Stealing (Magic Property)|Spell Stealing]] || {{:Spell Stealing (Magic Property)|transcludesection=ShortDesc}} || {{:Spell Stealing (Magic Property)|transcludesection=Aura}} || {{:Spell Stealing (Magic Property)|transcludesection=CL}}
 
{{MeleePropertiesTableAid|Heartpiercer}}
 
{{MeleePropertiesTableAid|Mordant}}
 
{{MeleePropertiesTableAid|Nullifying}}
 
{{MeleePropertiesTableAid|Repositioning}}
 
{{MeleePropertiesTableAid|Savage}}
 
{{MeleePropertiesTableAid|Sharpness}}
 
{{MeleePropertiesTableAid|Shattered}}
 
{{MeleePropertiesTableAid|Shocking}}
 
{{MeleePropertiesTableAid|Speed}}
 
{{MeleePropertiesTableAid|Terrifying}}
 
{{MeleePropertiesTableAid|Tethered}}
 
{{MeleePropertiesTableAid|Threatening}}
 
{{MeleePropertiesTableAid|Thundering}}
 
|}
|}
}}


|
== +4 Melee Magic Properties ==
== +4 Melee Magic Properties ==
{{#!:
{| {{MagicItemTableHeader}}
{| class="ep-default" style="text-align:left" width="100%"
 
! width="10%" align="center" | Price || width="15%" align="center" | Name  || Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
{{MeleePropertiesTableAid|Acrid}}
|-
 
| align="center" | {{:Brilliant Energy (Magic Property)|transcludesection=PlusCost}} || [[Brilliant Energy (Magic Property)|Brilliant Energy]] || {{:Brilliant Energy (Magic Property)|transcludesection=ShortDesc}} || {{:Brilliant Energy (Magic Property)|transcludesection=Aura}} || {{:Brilliant Energy (Magic Property)|transcludesection=CL}}
{{MeleePropertiesTableAid|Brilliant Energy}}
|-
 
| align="center" | {{:Dancing (Magic Property)|transcludesection=PlusCost}} || [[Dancing (Magic Property)|Dancing]] || {{:Dancing (Magic Property)|transcludesection=ShortDesc}} || {{:Dancing (Magic Property)|transcludesection=Aura}} || {{:Dancing (Magic Property)|transcludesection=CL}}
{{MeleePropertiesTableAid|Crushing}}
|-
 
| align="center" | {{:Mentoring (Magic Property)|transcludesection=PlusCost}} || [[Mentoring (Magic Property)|Mentoring]] || {{:Mentoring (Magic Property)|transcludesection=ShortDesc}} || {{:Mentoring (Magic Property)|transcludesection=Aura}} || {{:Mentoring (Magic Property)|transcludesection=CL}}
{{MeleePropertiesTableAid|Impaling}}
|-
 
| align="center" | {{:Negating (Magic Property)|transcludesection=PlusCost}} || [[Negating (Magic Property)|Negating]] || {{:Negating (Magic Property)|transcludesection=ShortDesc}} || {{:Negating (Magic Property)|transcludesection=Aura}} || {{:Negating (Magic Property)|transcludesection=CL}}
{{MeleePropertiesTableAid|Incendiary}}
|-
 
| align="center" | {{:Transformative (Magic Property)|transcludesection=PlusCost}} || [[Transformative (Magic Property)|Transformative]] || {{:Transformative (Magic Property)|transcludesection=ShortDesc}} || {{:Transformative (Magic Property)|transcludesection=Aura}} || {{:Transformative (Magic Property)|transcludesection=CL}}
{{MeleePropertiesTableAid|Lacerating}}
 
{{MeleePropertiesTableAid|Negating}}
 
{{MeleePropertiesTableAid|Pouncing}}
 
{{MeleePropertiesTableAid|Shadowy}}
 
{{MeleePropertiesTableAid|Shredding}}
 
{{MeleePropertiesTableAid|Transformative}}
 
{{MeleePropertiesTableAid|Triple-Throw}}
 
{{MeleePropertiesTableAid|Uproarious}}
 
{{MeleePropertiesTableAid|Voltaic}}
 
{{MeleePropertiesTableAid|Wintry}}
 
|}
|}
}}


|
== +5 Melee Magic Properties ==
== +5 Melee Magic Properties ==
{{#!:
{| {{MagicItemTableHeader}}
{| class="ep-default" style="text-align:left" width="100%"
 
|-
{{MeleePropertiesTableAid|Carnage}}
! width="10%" align="center" | Price || width="15%" align="center" | Name  || align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
 
|-
{{MeleePropertiesTableAid|Clamorous}}
| align="center" | {{:Vorpal (Magic Property)|transcludesection=PlusCost}} || [[Vorpal (Magic Property)|Vorpal]] || {{:Vorpal (Magic Property)|transcludesection=ShortDesc}} || {{:Vorpal (Magic Property)|transcludesection=Aura}} || {{:Vorpal (Magic Property)|transcludesection=CL}}
 
|}
{{MeleePropertiesTableAid|Deathly}}
}}
 
{{MeleePropertiesTableAid|Electrifying}}
 
{{MeleePropertiesTableAid|Fiery}}
 
{{MeleePropertiesTableAid|Foeseeker}}
 
{{MeleePropertiesTableAid|Frigid}}


|
{{MeleePropertiesTableAid|Piquant}}
== +3 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Bane, Greater (Magic Property)|transcludesection=PlusCost}} || [[Bane, Greater (Magic Property)|Bane, Greater]] || {{:Bane, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, Greater (Magic Property)|transcludesection=Aura}} || {{:Bane, Greater (Magic Property)|transcludesection=CL}}
|-
| {{:Beatific (Magic Property)|transcludesection=PlusCost}} || [[Beatific (Magic Property)|Beatific]] || {{:Beatific (Magic Property)|transcludesection=ShortDesc}} || {{:Beatific (Magic Property)|transcludesection=Aura}} || {{:Beatific (Magic Property)|transcludesection=CL}}
|-
| {{:Coruscating (Magic Property)|transcludesection=PlusCost}} || [[Coruscating (Magic Property)|Coruscating]] || {{:Coruscating (Magic Property)|transcludesection=ShortDesc}} || {{:Coruscating (Magic Property)|transcludesection=Aura}} || {{:Coruscating (Magic Property)|transcludesection=CL}}
|-
| {{:Harrowing (Magic Property)|transcludesection=PlusCost}} || [[Harrowing (Magic Property)|Harrowing]] || {{:Harrowing (Magic Property)|transcludesection=ShortDesc}} || {{:Harrowing (Magic Property)|transcludesection=Aura}} || {{:Harrowing (Magic Property)|transcludesection=CL}}
|-
| {{:Heartpiercer (Magic Property)|transcludesection=PlusCost}} || [[Heartpiercer (Magic Property)|Heartpiercer]] || {{:Heartpiercer (Magic Property)|transcludesection=ShortDesc}} || {{:Heartpiercer (Magic Property)|transcludesection=Aura}} || {{:Heartpiercer (Magic Property)|transcludesection=CL}}
|-
| {{:Lionhearted (Magic Property)|transcludesection=PlusCost}} || [[Lionhearted (Magic Property)|Lionhearted]] || {{:Lionhearted (Magic Property)|transcludesection=ShortDesc}} || {{:Lionhearted (Magic Property)|transcludesection=Aura}} || {{:Lionhearted (Magic Property)|transcludesection=CL}}
|-
| {{:Threatening (Magic Property)|transcludesection=PlusCost}} || [[Threatening (Magic Property)|Threatening]] || {{:Threatening (Magic Property)|transcludesection=ShortDesc}} || {{:Threatening (Magic Property)|transcludesection=Aura}} || {{:Threatening (Magic Property)|transcludesection=CL}}
|-
| {{:Tethered (Magic Property)|transcludesection=PlusCost}} || [[Tethered (Magic Property)|Tethered]] || {{:Tethered (Magic Property)|transcludesection=ShortDesc}} || {{:Tethered (Magic Property)|transcludesection=Aura}} || {{:Tethered (Magic Property)|transcludesection=CL}}
|-
| {{:Terrifying (Magic Property)|transcludesection=PlusCost}} || [[Terrifying (Magic Property)|Terrifying]] || {{:Terrifying (Magic Property)|transcludesection=ShortDesc}} || {{:Terrifying (Magic Property)|transcludesection=Aura}} || {{:Terrifying (Magic Property)|transcludesection=CL}}
|-
| {{:Planar, Improved (Magic Property)|transcludesection=PlusCost}} || [[Planar, Improved (Magic Property)|Planar, Improved]] || {{:Planar, Improved (Magic Property)|transcludesection=ShortDesc}} || {{:Planar, Improved (Magic Property)|transcludesection=Aura}} || {{:Planar, Improved (Magic Property)|transcludesection=CL}}
|-
| {{:Savage (Magic Property)|transcludesection=PlusCost}} || [[Savage (Magic Property)|Savage]] || {{:Savage (Magic Property)|transcludesection=ShortDesc}} || {{:Savage (Magic Property)|transcludesection=Aura}} || {{:Savage (Magic Property)|transcludesection=CL}}
|-
| {{:Shattered (Magic Property)|transcludesection=PlusCost}} || [[Shattered (Magic Property)|Shattered]] || {{:Shattered (Magic Property)|transcludesection=ShortDesc}} || {{:Shattered (Magic Property)|transcludesection=Aura}} || {{:Shattered (Magic Property)|transcludesection=CL}}
|}
}}


|
{{MeleePropertiesTableAid|Precognitive}}
== +4 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.


{{#!:
{{MeleePropertiesTableAid|Velocity}}
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Antimagic (Magic Property)|transcludesection=PlusCost}} || [[Antimagic (Magic Property)|Antimagic]] || {{:Antimagic (Magic Property)|transcludesection=ShortDesc}} || {{:Antimagic (Magic Property)|transcludesection=Aura}} || {{:Antimagic (Magic Property)|transcludesection=CL}}
|-
| {{:Corrosive Blast (Magic Property)|transcludesection=PlusCost}} || [[Corrosive Blast (Magic Property)|Corrosive Blast]] || {{:Corrosive Blast (Magic Property)|transcludesection=ShortDesc}} || {{:Corrosive Blast (Magic Property)|transcludesection=Aura}} || {{:Corrosive Blast (Magic Property)|transcludesection=CL}}
|-
| {{:Crushing (Magic Property)|transcludesection=PlusCost}} || [[Crushing (Magic Property)|Crushing]] || {{:Crushing (Magic Property)|transcludesection=ShortDesc}} || {{:Crushing (Magic Property)|transcludesection=Aura}} || {{:Crushing (Magic Property)|transcludesection=CL}}
|-
| {{:Deathly (Magic Property)|transcludesection=PlusCost}} || [[Deathly (Magic Property)|Deathly]] || {{:Deathly (Magic Property)|transcludesection=ShortDesc}} || {{:Deathly (Magic Property)|transcludesection=Aura}} || {{:Deathly (Magic Property)|transcludesection=CL}}
|-
| {{:Flaming Blast (Magic Property)|transcludesection=PlusCost}} || [[Flaming Blast (Magic Property)|Flaming Blast]] || {{:Flaming Blast (Magic Property)|transcludesection=ShortDesc}} || {{:Flaming Blast (Magic Property)|transcludesection=Aura}} || {{:Flaming Blast (Magic Property)|transcludesection=CL}}
|-
| {{:Icy Blast (Magic Property)|transcludesection=PlusCost}} || [[Icy Blast (Magic Property)|Icy Blast]] || {{:Icy Blast (Magic Property)|transcludesection=ShortDesc}} || {{:Icy Blast (Magic Property)|transcludesection=Aura}} || {{:Icy Blast (Magic Property)|transcludesection=CL}}
|-
| {{:Impaling (Magic Property)|transcludesection=PlusCost}} || [[Impaling (Magic Property)|Impaling]] || {{:Impaling (Magic Property)|transcludesection=ShortDesc}} || {{:Impaling (Magic Property)|transcludesection=Aura}} || {{:Impaling (Magic Property)|transcludesection=CL}}
|-
| {{:Indomitable (Magic Property)|transcludesection=PlusCost}} || [[Indomitable (Magic Property)|Indomitable]] || {{:Indomitable (Magic Property)|transcludesection=ShortDesc}} || {{:Indomitable (Magic Property)|transcludesection=Aura}} || {{:Indomitable (Magic Property)|transcludesection=CL}}
|-
| {{:Lacerating (Magic Property)|transcludesection=PlusCost}} || [[Lacerating (Magic Property)|Lacerating]] || {{:Lacerating (Magic Property)|transcludesection=ShortDesc}} || {{:Lacerating (Magic Property)|transcludesection=Aura}} || {{:Lacerating (Magic Property)|transcludesection=CL}}
|-
| {{:Shadowy (Magic Property)|transcludesection=PlusCost}} || [[Shadowy (Magic Property)|Shadowy]] || {{:Shadowy (Magic Property)|transcludesection=ShortDesc}} || {{:Shadowy (Magic Property)|transcludesection=Aura}} || {{:Shadowy (Magic Property)|transcludesection=CL}}
|-
| {{:Shocking Blast (Magic Property)|transcludesection=PlusCost}} || [[Shocking Blast (Magic Property)|Shocking Blast]] || {{:Shocking Blast (Magic Property)|transcludesection=ShortDesc}} || {{:Shocking Blast (Magic Property)|transcludesection=Aura}} || {{:Shocking Blast (Magic Property)|transcludesection=CL}}
|-
| {{:Thundering Blast (Magic Property)|transcludesection=PlusCost}} || [[Thundering Blast (Magic Property)|Thundering Blast]] || {{:Thundering Blast (Magic Property)|transcludesection=ShortDesc}} || {{:Thundering Blast (Magic Property)|transcludesection=Aura}} || {{:Thundering Blast (Magic Property)|transcludesection=CL}}
|-
| {{:Triple-Throw (Magic Property)|transcludesection=PlusCost}} || [[Triple-Throw (Magic Property)|Triple-Throw]] || {{:Triple-Throw (Magic Property)|transcludesection=ShortDesc}} || {{:Triple-Throw (Magic Property)|transcludesection=Aura}} || {{:Triple-Throw (Magic Property)|transcludesection=CL}}
|}
}}


|
{{MeleePropertiesTableAid|Warping}}
== +5 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.


{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Bane, True (Magic Property)|transcludesection=PlusCost}} || [[Bane, True (Magic Property)|Bane, True]] || {{:Bane, True (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, True (Magic Property)|transcludesection=Aura}} || {{:Bane, True (Magic Property)|transcludesection=CL}}
|-
| {{:Caustic (Magic Property)|transcludesection=PlusCost}} || [[Caustic (Magic Property)|Caustic]] || {{:Caustic (Magic Property)|transcludesection=ShortDesc}} || {{:Caustic (Magic Property)|transcludesection=Aura}} || {{:Caustic (Magic Property)|transcludesection=CL}}
|-
| {{:Desiccation (Magic Property)|transcludesection=PlusCost}} || [[Desiccation (Magic Property)|Desiccation]] || {{:Desiccation (Magic Property)|transcludesection=ShortDesc}} || {{:Desiccation (Magic Property)|transcludesection=Aura}} || {{:Desiccation (Magic Property)|transcludesection=CL}}
|-
| {{:Dread (Magic Property)|transcludesection=PlusCost}} || [[Dread (Magic Property)|Dread]] || {{:Dread (Magic Property)|transcludesection=ShortDesc}} || {{:Dread (Magic Property)|transcludesection=Aura}} || {{:Dread (Magic Property)|transcludesection=CL}}
|-
| {{:Frigid (Magic Property)|transcludesection=PlusCost}} || [[Frigid (Magic Property)|Frigid]] || {{:Frigid (Magic Property)|transcludesection=ShortDesc}} || {{:Frigid (Magic Property)|transcludesection=Aura}} || {{:Frigid (Magic Property)|transcludesection=CL}}
|-
| {{:Incendiary (Magic Property)|transcludesection=PlusCost}} || [[Incendiary (Magic Property)|Incendiary]] || {{:Incendiary (Magic Property)|transcludesection=ShortDesc}} || {{:Incendiary (Magic Property)|transcludesection=Aura}} || {{:Incendiary (Magic Property)|transcludesection=CL}}
|-
| {{:Lightning Bolt (Magic Property)|transcludesection=PlusCost}} || [[Lightning Bolt (Magic Property)|Lightning Bolt]] || {{:Lightning Bolt (Magic Property)|transcludesection=ShortDesc}} || {{:Lightning Bolt (Magic Property)|transcludesection=Aura}} || {{:Lightning Bolt (Magic Property)|transcludesection=CL}}
|-
| {{:Planar, Greater (Magic Property)|transcludesection=PlusCost}} || [[Planar, Greater (Magic Property)|Planar, Greater]] || {{:Planar, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Planar, Greater (Magic Property)|transcludesection=Aura}} || {{:Planar, Greater (Magic Property)|transcludesection=CL}}
|-
| {{:Precognitive (Magic Property)|transcludesection=PlusCost}} || [[Precognitive (Magic Property)|Precognitive]] || {{:Precognitive (Magic Property)|transcludesection=ShortDesc}} || {{:Precognitive (Magic Property)|transcludesection=Aura}} || {{:Precognitive (Magic Property)|transcludesection=CL}}
|-
| {{:Shredding (Magic Property)|transcludesection=PlusCost}} || [[Shredding (Magic Property)|Shredding]] || {{:Shredding (Magic Property)|transcludesection=ShortDesc}} || {{:Shredding (Magic Property)|transcludesection=Aura}} || {{:Shredding (Magic Property)|transcludesection=CL}}
|-
| {{:Thunderstrike (Magic Property)|transcludesection=PlusCost}} || [[Thunderstrike (Magic Property)|Thunderstrike]] || {{:Thunderstrike (Magic Property)|transcludesection=ShortDesc}} || {{:Thunderstrike (Magic Property)|transcludesection=Aura}} || {{:Thunderstrike (Magic Property)|transcludesection=CL}}
|-
| {{:Warping (Magic Property)|transcludesection=PlusCost}} || [[Warping (Magic Property)|Warping]] || {{:Warping (Magic Property)|transcludesection=ShortDesc}} || {{:Warping (Magic Property)|transcludesection=Aura}} || {{:Warping (Magic Property)|transcludesection=CL}}
|}
|}
}}


|
== +6 Epic Melee Magic Properties ==
== +6 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
{| {{MagicItemTableHeader}}
{{MeleePropertiesTableAid|Acetic}}
{{MeleePropertiesTableAid|Benevolent, Greater}}
{{MeleePropertiesTableAid|Countering, Greater}}
{{MeleePropertiesTableAid|Galvanic}}
{{MeleePropertiesTableAid|Glacial}}
{{MeleePropertiesTableAid|Gory}}
{{MeleePropertiesTableAid|Inferno}}
{{MeleePropertiesTableAid|Shadowy, Greater}}
{{MeleePropertiesTableAid|Slaughter}}
{{MeleePropertiesTableAid|Stentorian}}


{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Anarchic Power (Magic Property)|transcludesection=PlusCost}} || [[Anarchic Power (Magic Property)|Anarchic Power]] || {{:Anarchic Power (Magic Property)|transcludesection=ShortDesc}} || {{:Anarchic Power (Magic Property)|transcludesection=Aura}} || {{:Anarchic Power (Magic Property)|transcludesection=CL}}
|-
| {{:Axiomatic Power (Magic Property)|transcludesection=PlusCost}} || [[Axiomatic Power (Magic Property)|Axiomatic Power]] || {{:Axiomatic Power (Magic Property)|transcludesection=ShortDesc}} || {{:Axiomatic Power (Magic Property)|transcludesection=Aura}} || {{:Axiomatic Power (Magic Property)|transcludesection=CL}}
|-
| {{:Everdancing (Magic Property)|transcludesection=PlusCost}} || [[Everdancing (Magic Property)|Everdancing]] || {{:Everdancing (Magic Property)|transcludesection=ShortDesc}} || {{:Everdancing (Magic Property)|transcludesection=Aura}} || {{:Everdancing (Magic Property)|transcludesection=CL}}
|-
| {{:Force (Magic Property)|transcludesection=PlusCost}} || [[Force (Magic Property)|Force]] || {{:Force (Magic Property)|transcludesection=ShortDesc}} || {{:Force (Magic Property)|transcludesection=Aura}} || {{:Force (Magic Property)|transcludesection=CL}}
|-
| {{:Glacial (Magic Property)|transcludesection=PlusCost}} || [[Glacial (Magic Property)|Glacial]] || {{:Glacial (Magic Property)|transcludesection=ShortDesc}} || {{:Glacial (Magic Property)|transcludesection=Aura}} || {{:Glacial (Magic Property)|transcludesection=CL}}
|-
| {{:Gory (Magic Property)|transcludesection=PlusCost}} || [[Gory (Magic Property)|Gory]] || {{:Gory (Magic Property)|transcludesection=ShortDesc}} || {{:Gory (Magic Property)|transcludesection=Aura}} || {{:Gory (Magic Property)|transcludesection=CL}}
|-
| {{:Holy Power (Magic Property)|transcludesection=PlusCost}} || [[Holy Power (Magic Property)|Holy Power]] || {{:Holy Power (Magic Property)|transcludesection=ShortDesc}} || {{:Holy Power (Magic Property)|transcludesection=Aura}} || {{:Holy Power (Magic Property)|transcludesection=CL}}
|-
| {{:Lightning (Magic Property)|transcludesection=PlusCost}} || [[Lightning (Magic Property)|Lightning]] || {{:Lightning (Magic Property)|transcludesection=ShortDesc}} || {{:Lightning (Magic Property)|transcludesection=Aura}} || {{:Lightning (Magic Property)|transcludesection=CL}}
|-
| {{:Shadowy, Greater (Magic Property)|transcludesection=PlusCost}} || [[Shadowy, Greater (Magic Property)|Shadowy, Greater]] || {{:Shadowy, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Shadowy, Greater (Magic Property)|transcludesection=Aura}} || {{:Shadowy, Greater (Magic Property)|transcludesection=CL}}
|-
| {{:Supersonic (Magic Property)|transcludesection=PlusCost}} || [[Supersonic (Magic Property)|Supersonic]] || {{:Supersonic (Magic Property)|transcludesection=ShortDesc}} || {{:Supersonic (Magic Property)|transcludesection=Aura}} || {{:Supersonic (Magic Property)|transcludesection=CL}}
|-
| {{:Unholy Power (Magic Property)|transcludesection=PlusCost}} || [[Unholy Power (Magic Property)|Unholy Power]] || {{:Unholy Power (Magic Property)|transcludesection=ShortDesc}} || {{:Unholy Power (Magic Property)|transcludesection=Aura}} || {{:Unholy Power (Magic Property)|transcludesection=CL}}
|-
| {{:Vitriol (Magic Property)|transcludesection=PlusCost}} || [[Vitriol (Magic Property)|Vitriol]] || {{:Vitriol (Magic Property)|transcludesection=ShortDesc}} || {{:Vitriol (Magic Property)|transcludesection=Aura}} || {{:Vitriol (Magic Property)|transcludesection=CL}}
|-
| {{:Volcanic (Magic Property)|transcludesection=PlusCost}} || [[Volcanic (Magic Property)|Volcanic]] || {{:Volcanic (Magic Property)|transcludesection=ShortDesc}} || {{:Volcanic (Magic Property)|transcludesection=Aura}} || {{:Volcanic (Magic Property)|transcludesection=CL}}
|}
|}
}}


|
== +7 Epic Melee Magic Properties ==
== +7 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
{| {{MagicItemTableHeader}}
{{MeleePropertiesTableAid|Arcing}}
{{MeleePropertiesTableAid|Boreal}}
{{MeleePropertiesTableAid|Butchering}}
{{MeleePropertiesTableAid|Corrosive}}
{{MeleePropertiesTableAid|Foecaller}}
{{MeleePropertiesTableAid|Leaching}}
{{MeleePropertiesTableAid|Lifetapping}}
{{MeleePropertiesTableAid|Mauling}}
{{MeleePropertiesTableAid|Precognitive, Greater}}
{{MeleePropertiesTableAid|Resounding}}
{{MeleePropertiesTableAid|Ruination}}
{{MeleePropertiesTableAid|Volcanic}}


{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Astringent (Magic Property)|transcludesection=PlusCost}} || [[Astringent (Magic Property)|Astringent]] || {{:Astringent (Magic Property)|transcludesection=ShortDesc}} || {{:Astringent (Magic Property)|transcludesection=Aura}} || {{:Astringent (Magic Property)|transcludesection=CL}}
|-
| {{:Balefire (Magic Property)|transcludesection=PlusCost}} || [[Balefire (Magic Property)|Balefire]] || {{:Balefire (Magic Property)|transcludesection=ShortDesc}} || {{:Balefire (Magic Property)|transcludesection=Aura}} || {{:Balefire (Magic Property)|transcludesection=CL}}
|-
| {{:Bane, Utter (Magic Property)|transcludesection=PlusCost}} || [[Bane, Utter (Magic Property)|Bane, Utter]] || {{:Bane, Utter (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, Utter (Magic Property)|transcludesection=Aura}} || {{:Bane, Utter (Magic Property)|transcludesection=CL}}
|-
| {{:Frostheart (Magic Property)|transcludesection=PlusCost}} || [[Frostheart (Magic Property)|Frostheart]] || {{:Frostheart (Magic Property)|transcludesection=ShortDesc}} || {{:Frostheart (Magic Property)|transcludesection=Aura}} || {{:Frostheart (Magic Property)|transcludesection=CL}}
|-
| {{:Ionic (Magic Property)|transcludesection=PlusCost}} || [[Ionic (Magic Property)|Ionic]] || {{:Ionic (Magic Property)|transcludesection=ShortDesc}} || {{:Ionic (Magic Property)|transcludesection=Aura}} || {{:Ionic (Magic Property)|transcludesection=CL}}
|-
| {{:Leaching (Magic Property)|transcludesection=PlusCost}} || [[Leaching (Magic Property)|Leaching]] || {{:Leaching (Magic Property)|transcludesection=ShortDesc}} || {{:Leaching (Magic Property)|transcludesection=Aura}} || {{:Leaching (Magic Property)|transcludesection=CL}}
|-
| {{:Planar, Mighty (Magic Property)|transcludesection=PlusCost}} || [[Planar, Mighty (Magic Property)|Planar, Mighty]] || {{:Planar, Mighty (Magic Property)|transcludesection=ShortDesc}} || {{:Planar, Mighty (Magic Property)|transcludesection=Aura}} || {{:Planar, Mighty (Magic Property)|transcludesection=CL}}
|-
| {{:Precognitive, Greater (Magic Property)|transcludesection=PlusCost}} || [[Precognitive, Greater (Magic Property)|Precognitive, Greater]] || {{:Precognitive, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Precognitive, Greater (Magic Property)|transcludesection=Aura}} || {{:Precognitive, Greater (Magic Property)|transcludesection=CL}}
|-
| {{:Stentorian (Magic Property)|transcludesection=PlusCost}} || [[Stentorian (Magic Property)|Stentorian]] || {{:Stentorian (Magic Property)|transcludesection=ShortDesc}} || {{:Stentorian (Magic Property)|transcludesection=Aura}} || {{:Stentorian (Magic Property)|transcludesection=CL}}
|}
|}
}}


|
== +8 Epic Melee Magic Properties ==
== +8 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
{| {{MagicItemTableHeader}}
{{MeleePropertiesTableAid|Balefire}}
{{MeleePropertiesTableAid|Benevolent, Perfectly}}
{{MeleePropertiesTableAid|Booming}}
{{MeleePropertiesTableAid|Caustic}}
{{MeleePropertiesTableAid|Coring}}
{{MeleePropertiesTableAid|Dispatch}}
{{MeleePropertiesTableAid|Exsanguinating}}
{{MeleePropertiesTableAid|Extinction}}
{{MeleePropertiesTableAid|Frostheart}}
{{MeleePropertiesTableAid|Ionic}}
{{MeleePropertiesTableAid|Razing}}
{{MeleePropertiesTableAid|Wracking}}


{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Angelic Glory (Magic Property)|transcludesection=PlusCost}} || [[Angelic Glory (Magic Property)|Angelic Glory]] || {{:Angelic Glory (Magic Property)|transcludesection=ShortDesc}} || {{:Angelic Glory (Magic Property)|transcludesection=Aura}} || {{:Angelic Glory (Magic Property)|transcludesection=CL}}
|-
| {{:Calamity (Magic Property)|transcludesection=PlusCost}} || [[Calamity (Magic Property)|Calamity]] || {{:Calamity (Magic Property)|transcludesection=ShortDesc}} || {{:Calamity (Magic Property)|transcludesection=Aura}} || {{:Calamity (Magic Property)|transcludesection=CL}}
|-
| {{:Celestial Grandeur (Magic Property)|transcludesection=PlusCost}} || [[Celestial Grandeur (Magic Property)|Celestial Grandeur]] || {{:Celestial Grandeur (Magic Property)|transcludesection=ShortDesc}} || {{:Celestial Grandeur (Magic Property)|transcludesection=Aura}} || {{:Celestial Grandeur (Magic Property)|transcludesection=CL}}
|-
| {{:Coring (Magic Property)|transcludesection=PlusCost}} || [[Coring (Magic Property)|Coring]] || {{:Coring (Magic Property)|transcludesection=ShortDesc}} || {{:Coring (Magic Property)|transcludesection=Aura}} || {{:Coring (Magic Property)|transcludesection=CL}}
|-
| {{:Demonic Horror (Magic Property)|transcludesection=PlusCost}} || [[Demonic Horror (Magic Property)|Demonic Horror]] || {{:Demonic Horror (Magic Property)|transcludesection=ShortDesc}} || {{:Demonic Horror (Magic Property)|transcludesection=Aura}} || {{:Demonic Horror (Magic Property)|transcludesection=CL}}
|-
| {{:Diabolic Misery (Magic Property)|transcludesection=PlusCost}} || [[Diabolic Misery (Magic Property)|Diabolic Misery]] || {{:Diabolic Misery (Magic Property)|transcludesection=ShortDesc}} || {{:Diabolic Misery (Magic Property)|transcludesection=Aura}} || {{:Diabolic Misery (Magic Property)|transcludesection=CL}}
|-
| {{:Razing (Magic Property)|transcludesection=PlusCost}} || [[Razing (Magic Property)|Razing]] || {{:Razing (Magic Property)|transcludesection=ShortDesc}} || {{:Razing (Magic Property)|transcludesection=Aura}} || {{:Razing (Magic Property)|transcludesection=CL}}
|-
| {{:Wracking (Magic Property)|transcludesection=PlusCost}} || [[Wracking (Magic Property)|Wracking]] || {{:Wracking (Magic Property)|transcludesection=ShortDesc}} || {{:Wracking (Magic Property)|transcludesection=Aura}} || {{:Wracking (Magic Property)|transcludesection=CL}}
|}
|}
}}


|
== +9 Epic Melee Magic Properties ==
== +9 Epic Melee Magic Properties ==
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
{| {{MagicItemTableHeader}}
{{MeleePropertiesTableAid|Annihilation}}
{{MeleePropertiesTableAid|Cacophonous}}
{{MeleePropertiesTableAid|Countering, Perfectly}}
{{MeleePropertiesTableAid|Dynamic}}
{{MeleePropertiesTableAid|Grievous}}
{{MeleePropertiesTableAid|Jaunting}}
{{MeleePropertiesTableAid|Oblivion}}
{{MeleePropertiesTableAid|Polar}}
{{MeleePropertiesTableAid|Precognitive, Perfect}}
{{MeleePropertiesTableAid|Pyroclasmic}}
{{MeleePropertiesTableAid|Slaying}}
{{MeleePropertiesTableAid|Vampiric}}
{{MeleePropertiesTableAid|Vitriolic}}
{{MeleePropertiesTableAid|Vorpal}}


{{#!:
{| class="ep-default" style="text-align:left" width="100%"
|-
! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20%" align="center" | Aura || width="5%" align="center" | CL
|-
| {{:Annihilation (Magic Property)|transcludesection=PlusCost}} || [[Annihilation (Magic Property)|Annihilation]] || {{:Annihilation (Magic Property)|transcludesection=ShortDesc}} || {{:Annihilation (Magic Property)|transcludesection=Aura}} || {{:Annihilation (Magic Property)|transcludesection=CL}}
|-
| {{:Bane, Absolute (Magic Property)|transcludesection=PlusCost}} || [[Bane, Absolute (Magic Property)|Bane, Absolute]] || {{:Bane, Absolute (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, Absolute (Magic Property)|transcludesection=Aura}} || {{:Bane, Absolute (Magic Property)|transcludesection=CL}}
|-
| {{:Jaunting (Magic Property)|transcludesection=PlusCost}} || [[Jaunting (Magic Property)|Jaunting]] || {{:Jaunting (Magic Property)|transcludesection=ShortDesc}} || {{:Jaunting (Magic Property)|transcludesection=Aura}} || {{:Jaunting (Magic Property)|transcludesection=CL}}
|-
| {{:Precognitive, Perfect (Magic Property)|transcludesection=PlusCost}} || [[Precognitive, Perfect (Magic Property)|Precognitive, Perfect]] || {{:Precognitive, Perfect (Magic Property)|transcludesection=ShortDesc}} || {{:Precognitive, Perfect (Magic Property)|transcludesection=Aura}} || {{:Precognitive, Perfect (Magic Property)|transcludesection=CL}}
|-
| {{:Planar, Utter (Magic Property)|transcludesection=PlusCost}} || [[Planar, Utter (Magic Property)|Planar, Utter]] || {{:Planar, Utter (Magic Property)|transcludesection=ShortDesc}} || {{:Planar, Utter (Magic Property)|transcludesection=Aura}} || {{:Planar, Utter (Magic Property)|transcludesection=CL}}
|-
| {{:Vampiric (Magic Property)|transcludesection=PlusCost}} || [[Vampiric (Magic Property)|Vampiric]] || {{:Vampiric (Magic Property)|transcludesection=ShortDesc}} || {{:Vampiric (Magic Property)|transcludesection=Aura}} || {{:Vampiric (Magic Property)|transcludesection=CL}}
|-
| {{:Void (Magic Property)|transcludesection=PlusCost}} || [[Void (Magic Property)|Void]] || {{:Void (Magic Property)|transcludesection=ShortDesc}} || {{:Void (Magic Property)|transcludesection=Aura}} || {{:Void (Magic Property)|transcludesection=CL}}
|}
|}
}}
}}
</tabs>

Latest revision as of 21:46, 9 December 2023


The rules for Weapons reside here.

The rules for Magic Weapons reside here.

+0 Melee Magic Properties

Magic Item Name Description Cost
Returning Weapon returns to wielder's hand immediately after being thrown, even with a full attack. 50 gp

+1 Melee Magic Properties

Magic Item Name Description Cost
Benevolent Increase Aid Another bonus by +2 +1
Called A called weapon can be teleported to the wielder's hand. +1
Countering Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. +1
Dispelling Allows the wielder to dispel magic once per encounter. +1
Ghost Touch A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. +1
Grating Adds 1d6+2 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +1
Impervious An impervious item is warded against damage and decay. +1
Keen Adds +1 to the critical threat range of a weapon. +1
Limning Outlines foes in faerie fire, negating concealment and hampering stealth. +1
Menacing Adds +2 bonus to all adjacent flanks while wielded. +1
Merciful Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. +1
Mighty Cleaving Add bonus base weapon damage to attacks with Cleaves +1
Shivery Adds 1d6 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +1
Smoldering Adds 1d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +1
Sparking Adds 1d6+1 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +1
Spell Storing Stores a single spell of up to 3rd level, which can be used as a free action. +1
Stinging Adds 1d4 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +1
Throwing Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. +1
Vicious Damages the wielder and foes attacked. +1

+2 Melee Magic Properties

Magic Item Name Description Cost
Advancing Grants a free five foot step once a round if a foe is damaged. +2
Astringent Adds 2d6 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +2
Charged Adds 3d6+1 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +2
Dispelling Burst Wielder can dispel magic as a standard action or as part of a standard action attack. +2
Disruption Deals 2d6 bonus positive energy damage, or 3d6 bonus positive energy damage versus undead. +2
Drumming Adds 3d6+2 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +2
Flaming Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. +2
Furyborne Repeated attacks against the same target increase the weapon enhancement. +2
Glamered A glamered weapon can be commanded to change its shape and appearance. +2
Glorious Dazzles on attacks, blinds on critical hits. +2
Icy Adds 3d6 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +2
Impact Adds +2 base weapon damage to a bludgeoning weapon. +2
Invigorating Infuses its wielder with vigor of several kinds. +2
Lifesurge Increases temporary hit points and adds many bonuses versus undead. +2
Stalking By spending actions to study a foe, gain bonus precision damage dice. +2
Wounding Inflicts a 1 point Ruptured condition (a stacking bleed) each time it hits a target. +2

+3 Melee Magic Properties

Magic Item Name Description Cost
Benevolent, Improved Increase Aid Another bonus by +2 and add bonus damage to a successfully aided attack. +3
Conflagrant Adds 3d6+6 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +3
Countering, Improved Allows an immediate action counterattack up to once per round, and provides a +2 bonus to Maneuver Defense. +3
Force Adds 3d6+3 points of bonus Force (energy, uncommon) damage, ignores concealment penalties, and deals full damage to incorporeal creatures. +3
Frost Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +3
Heartpiercer No living thing can hide from a heartpiercer weapon. +3
Mordant Adds 3d6+3 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +3
Nullifying Each hit suppresses a creature's spell resistance. +3
Repositioning Attempt to reposition a foe as a free action after a successful attack +3
Savage Damages foes...and the wielder. +3
Sharpness +1 to threat range, auto-confirm crits, deal full crit damage to any creature. +3
Shattered When broken, this weapon gains bonuses and inflicts bleed. +3
Shocking Adds 3d6+5 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +3
Speed Once per encounter, gain a bonus attack action when you make a full attack. +3
Terrifying Intimidation in battle breeds terror wherever this weapon goes. +3
Tethered The weapon appears when called utterly without fail. +3
Threatening Able to threaten foes in battle without peer. +3
Thundering Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +3

+4 Melee Magic Properties

Magic Item Name Description Cost
Acrid Adds 3d6+7 points of bonus Acid (energy, common) damage, and inflicts sickened on a critical. +4
Brilliant Energy All attacks made with this weapon are resolved as touch attacks. +4
Crushing Increases the base damage of a bludgeoning weapon by 1d6+3. +4
Impaling Increases the base damage of a piercing weapon by 1d6+3. +4
Incendiary Adds 3d6+10 points of bonus Fire (energy, common) damage, and all damage can be dealt as fire. +4
Lacerating Increases the base damage of a slashing weapon by 1d6+3. +4
Negating Reduces the target's damage resistance with each hit. +4
Pouncing By spending actions to study a foe, gain bonus precision damage dice. +4
Shadowy Adds 5 feet of Inclusive Reach to all attacks made by the weapon. +4
Shredding Inflicts a 3 point Ruptured condition (a stacking bleed) each time it hits a target. +4
Transformative This weapon becomes a different type of weapon at its wielder's command. +4
Triple-Throw A triple-throw weapon creates two duplicates of itself when thrown. +4
Uproarious Adds 3d6+10 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. +4
Voltaic Adds 3d6+9 points of bonus Lightning (energy, common) damage, and inflicts nervous on a critical. +4
Wintry Adds 3d6+8 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. +4

+5 Melee Magic Properties

Magic Item Name Description Cost
Carnage Deals bonus Obliteration (physical, rare) damage, and inflicts Essence Destruction. +5
Clamorous Adds 3d6+16 points of bonus Sonic (energy, common) damage, and can strike targets in a 2x2 square area once per round. +5
Deathly +2 to threat range, auto-confirm crits, deal full crit damage to any creature, and inflict Impaired on a crit. +5
Electrifying Adds 3d6+15 points of bonus Lightning (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Fiery Adds 3d6+16 points of bonus Fire (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Foeseeker Adds 3d6+12 points of bonus Force (energy, uncommon) damage, deals full damage to incorporeal creatures, and allows easy targeting of the closest enemy. +5
Frigid Adds 3d6+14 points of bonus Cold (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Piquant Adds 3d6+12 points of bonus Acid (energy, common) damage, and can strike targets in a 1x2 square area once per round. +5
Precognitive Once per day, declare that an attack is a critical hit. +5
Velocity Once per round, gain a bonus attack action when you make a full attack. +5
Warping Successful attacks allow the wielder to Dimension Door once per encounter. +5

+6 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Acetic Adds 3d6+18 points of bonus Acid (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Benevolent, Greater Increase Aid Another bonus by +5 and add bonus damage to a successfully aided attack. +6 (epic)
Countering, Greater Allows an immediate action counterattack after one attempted attack per encounter, and provides a +3 bonus to Maneuver Defense. +6 (epic)
Galvanic Adds 3d6+20 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Glacial Adds 3d6+19 points of bonus Cold (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Gory Deals 8d8 points of bonus damage per hit, but deals 3d6 points of damage to its wielder. +6 (epic)
Inferno Adds 3d6+22 points of bonus Fire (energy, common) damage, and can strike targets in a 2x3 square area once per round. +6 (epic)
Shadowy, Greater Adds 10 feet of inclusive reach to the melee weapon it is enchanted upon. +6 (epic)
Slaughter Deals bonus Obliteration (physical, rare) damage, and inflicts Essence Destruction. +6 (epic)
Stentorian Adds 3d6+22 points of bonus Sonic (energy, common) damage, and can strike targets in a 3x3 square area once per round. +6 (epic)

+7 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Arcing Adds 3d6+26 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)
Boreal Adds 3d6+25 points of bonus Cold (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)
Butchering +2 to threat range, auto-confirm crits, deal full crit damage to any creature, and inflict Crippled on a crit. +7 (epic)
Corrosive Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)
Foecaller Adds 3d6+24 points of bonus Force (energy, uncommon) damage, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover. +7 (epic)
Leaching Deals 3d6 bonus desiccation damage with each hit, and inflicts a bleed. +7 (epic)
Lifetapping Inflicts a 5 point Ruptured condition (a stacking bleed) each time it hits a target, and grants Fast Healing. +7 (epic)
Mauling By spending actions to study a foe, gain bonus precision damage dice. +7 (epic)
Precognitive, Greater Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. +7 (epic)
Resounding Adds 3d6+30 points of bonus Sonic (energy, common) damage, and can strike targets in a 4x4 square area once per round. +7 (epic)
Ruination Deals bonus Obliteration (physical, rare) damage, and inflicts Essence Destruction. +7 (epic)
Volcanic Adds 3d6+30 points of bonus Fire (energy, common) damage, and can strike targets in a 2x5 square area once per round. +7 (epic)

+8 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Balefire Adds 3d6+34 points of bonus Fire (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Benevolent, Perfectly Increase Aid Another bonus by +5 and add or subtract bonus damage to a successful attack. +8 (epic)
Booming Adds 3d6+34 points of bonus Sonic (energy, common) damage, and can strike targets in a 5x5 square area once per round. +8 (epic)
Caustic Adds 3d6+30 points of bonus Acid (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Coring Adds 2d6+7 base weapon damage to a piercing weapon +8 (epic)
Dispatch Once per round, gain a bonus attack action. +8 (epic)
Exsanguinating Inflicts a 7 point Ruptured condition (a stacking bleed) each time it hits a target, and grants Instant Healing. +8 (epic)
Extinction Deals bonus Obliteration (physical, rare) damage, and inflicts Essence Destruction. +8 (epic)
Frostheart Adds 3d6+31 points of bonus Cold (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Ionic Adds 3d6+33 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x7 square area once per round. +8 (epic)
Razing Adds 2d6+7 base weapon damage to a slashing weapon +8 (epic)
Wracking Adds 2d6+7 base weapon damage to a bludgeoning weapon +8 (epic)

+9 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Magic Item Name Description Cost
Annihilation Adds 3d6+35 points of bonus Force (energy, uncommon) damage, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover. +9 (epic)
Cacophonous Adds 3d6+38 points of bonus Sonic (energy, common) damage, and can strike targets in a 6x6 square area once per round. +9 (epic)
Countering, Perfectly Allows an immediate action counterattack after one attempted attack per round, and provides a +3 bonus to Maneuver Defense. +9 (epic)
Dynamic Adds 3d6+37 points of bonus Lightning (energy, common) damage, and can strike targets in a 2x9 square area once per round. +9 (epic)
Grievous Inflict Maimed your opponents on a roll of a natural 20, or Crippled on any confirmed critical. +9 (epic)
Jaunting Deals 3d6+25 points of bonus Interstice (physical, rare) damage damage with each hit, and allows dimension door during a full attack. +9 (epic)
Oblivion Deals bonus Obliteration (physical, rare) damage, and inflicts Essence Destruction. +9 (epic)
Polar Adds 3d6+35 points of bonus Cold (energy, common) damage, and can strike targets in a 2x9 square area once per round. +9 (epic)
Precognitive, Perfect Wielder gains +3 Dodge AC and +3 to all saves. Once per round, automatically inflicts a critical hit. +9 (epic)
Pyroclasmic Adds 3d6+38 points of bonus Fire (energy, common) damage, and can strike targets in a 2x9 square area once per round. +9 (epic)
Slaying By spending actions to study a foe, gain bonus precision damage dice. +9 (epic)
Vampiric Inflicts a 9 point Ruptured condition (a stacking bleed) each time it hits a target, and grants Instant Healing. +9 (epic)
Vitriolic Adds 3d6+34 points of bonus Acid (energy, common) damage, and can strike targets in a 2x9 square area once per round. +9 (epic)
Vorpal +3 to threat range, auto-confirm crits, deal full crit damage to any creature, and inflict Maimed on a crit. +9 (epic)