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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (472 words) - 03:38, 1 July 2014
  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
    2 KB (339 words) - 17:39, 16 June 2020
  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (187 words) - 15:04, 23 December 2020
  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
    6 KB (996 words) - 19:55, 31 July 2018
  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (188 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
    2 KB (347 words) - 14:41, 1 February 2022
  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
    1 KB (199 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
    1 KB (196 words) - 15:47, 9 July 2017
  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
    1 KB (192 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
    7 KB (1,070 words) - 15:54, 30 August 2020
  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
    1 KB (197 words) - 15:02, 23 December 2020
  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
    1 KB (175 words) - 14:12, 28 December 2017
  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
    2 KB (172 words) - 13:00, 28 September 2019
  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
    3 KB (431 words) - 15:25, 29 March 2019
  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
    5 KB (885 words) - 02:29, 29 March 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (539 words) - 16:28, 6 August 2019
  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
    3 KB (436 words) - 19:20, 15 February 2019
  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
    2 KB (390 words) - 20:37, 29 July 2023
  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
    1 KB (224 words) - 15:25, 9 July 2017
  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
    1 KB (225 words) - 15:48, 9 July 2017
  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
    1 KB (220 words) - 20:51, 19 March 2017
  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
    2 KB (287 words) - 12:00, 30 May 2020
  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
    5 KB (769 words) - 22:00, 18 January 2020
  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (437 words) - 16:02, 4 August 2021
  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
    2 KB (284 words) - 16:07, 4 August 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (620 words) - 18:39, 2 May 2019
  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
    2 KB (312 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
    2 KB (278 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
    3 KB (298 words) - 15:49, 31 August 2020
  • ...est, southeast, southwest; from one corner of a square to another). There is no penalty for moving in diagonal lines, or for counting distances across d ...pic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this rule af
    13 KB (2,313 words) - 14:38, 11 September 2022
  • [[Category:Epic Path]] The Factoriums are the places where Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
    2 KB (290 words) - 03:06, 17 December 2016
  • [[Category:Epic Path]] ...s. While Tabriss was no slouch in a fight, her defenses were nowhere near what Lars' were.
    15 KB (2,644 words) - 23:40, 24 November 2023
  • [[Category:Epic Path]] ...s at a greater penalty to the standard DC (depending on how solid the door is).
    2 KB (279 words) - 14:46, 1 February 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (736 words) - 17:33, 10 March 2016
  • [[Category:Epic Path]] ...plate mail, dual wielding a short sword and a long sword. Everything else is up to the player to bring to life!]]
    8 KB (1,167 words) - 02:02, 10 March 2024
  • [[Category:Epic Path]] An ooze is an amorphous or mutable creature, usually mindless.
    2 KB (259 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t or line of effect. Any non-stealthed, non-mindless creature within range is detected.
    2 KB (286 words) - 17:08, 4 August 2021
  • [[Category:Epic Path]] '''Description:''' Cloudsense is a rare and unusual sense that allows its possessor to ignore partial or tot
    2 KB (297 words) - 10:38, 20 April 2019
  • [[Category:Epic Path]] ...the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (539 words) - 14:52, 1 February 2022
  • [[Category:Epic Path]] ...cts, scenery, or creatures within the 10' radius of these aura-light pools is also visible, as if they were also in bright light.
    2 KB (332 words) - 21:48, 31 January 2022
  • [[Category:Epic Path]] Epic Path is a tabletop role-playing game (RPG) of high heroics set in a fantastic land
    12 KB (2,070 words) - 15:00, 26 May 2021
  • [[Category:Epic Path]] ...pting to be quiet is a -1 penalty for each additional target (though there is no penalty if you don't care which target you find).
    2 KB (302 words) - 14:48, 1 February 2022
  • [[Category:Epic Path]] ===Auramancy WIP! This system is under development!===
    2 KB (300 words) - 20:41, 7 March 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (735 words) - 13:06, 13 May 2014
  • [[Category:Epic Path]] ...ir destination space are solid, the teleport fails and the [[move action]] is wasted.
    2 KB (366 words) - 15:25, 29 March 2019
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (642 words) - 16:25, 10 March 2016
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    6 KB (1,020 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...ing a potion causes a magical effect to happen, and after that, the potion is gone forever, consumed.
    3 KB (344 words) - 13:05, 28 September 2019
  • [[Category:Epic Path]] The Action Point system in Epic Path is carefully designed to allow players to 'fight back' against a run of bad lu
    13 KB (2,269 words) - 03:51, 22 March 2022

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