Search results

Jump to navigation Jump to search

Page title matches

  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (533 words) - 18:33, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (533 words) - 17:41, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 13:21, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 15:34, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 13:33, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (339 words) - 16:32, 25 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 15:27, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 17:26, 16 April 2019

Page text matches

  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (339 words) - 16:32, 25 June 2019
  • | Flavor=Your ability to command fire and bardic music has created a strange blend of both magics. ...ay replace the spell's normal damage with {{dmg|fire}} damage or split the spell's damage so that half of it is the normal damage type and half is fire dama
    890 bytes (116 words) - 23:33, 12 December 2020
  • ..., worty of the grasp of a king or emperor. When presented strongly and the command word is spoken, it flashes with the light of divine right, enforcing obedie ...word as a [[standard action]] to cast a [[Command (Cleric Spell)|Command]] spell, using up one charge from the rod.
    5 KB (653 words) - 20:21, 26 September 2019
  • | Unlocks| [[Linked Spell (Feat)]] ...usions or non-damaging spells. Any damaging synergies laid by the original spell serve to break the condition if they are triggered. The GM adjudicates all
    2 KB (229 words) - 19:25, 10 April 2020
  • ...s so disguised. Only a [[True_Seeing_(Sorcerer/Wizard_Spell)|true seeing]] spell or similar magic reveals the true nature of the armor when it is disguised.
    722 bytes (92 words) - 17:33, 15 July 2021
  • ...typical size Small, Medium, or even large humanoid. When so placed and the command word is uttered, strength floods through the touched creature. ...standard action]] to cast an [[Ant Haul (Sorcerer/Wizard Spell)|Ant Haul]] spell, using up one charge from the rod.
    4 KB (536 words) - 15:07, 22 September 2019
  • ...clasped around it. As the wielder slides the measuring clasps and speaks a command word, the rod glows with a golden nimbus. ...action]] to cast an [[Accept Affliction (Cleric Spell)|Accept Affliction]] spell, using up one charge from the rod.
    4 KB (509 words) - 18:57, 24 September 2019
  • ...on]] to cast a [[Dragon's Breath (Sorcerer/Wizard Spell)|Dragon's Breath]] spell, using up one charge from the rod. ...low. The damage type inflicted is chosen by the wielder of the rod as the command word is snarled out, and may be one of any type of {{ER|common}} energy. A
    4 KB (544 words) - 15:01, 22 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (533 words) - 17:41, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (533 words) - 18:33, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (612 words) - 20:50, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (612 words) - 19:41, 2 April 2019
  • ...hen carried or moved, but it will not dispense a drop of liquid unless the command word is spoken, which causes a gout of watery oil to gush forth. ...ndard action]] to cast a [[Slipstream (Sorcerer/Wizard Spell)|Slipstream]] spell, using up one charge from the rod.
    5 KB (612 words) - 17:13, 24 September 2019
  • As a move action, the wielder of the shield can command the mass of whirling wind to move a distance equal to the wielder's Walk sp ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling air to buffet a creature it is adjacent to. The wielder of the
    3 KB (462 words) - 16:39, 27 June 2019
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (583 words) - 21:11, 19 March 2019
  • ...d as a [[standard action]] to cast a [[Fear (Sorcerer/Wizard Spell)|Fear]] spell, using up one charge from the rod. | Item-Abilities| When the wielder pronounces the command word and presents the rod toward their foes, the device writhes in the grip
    4 KB (535 words) - 03:16, 27 September 2019
  • As a move action, the wielder of the shield can command the mass of spinning water to move a distance equal to the wielder's Walk s ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling eddy to pour onto and over a creature it is adjacent to. The w
    3 KB (473 words) - 13:29, 28 June 2019
  • As a move action, the wielder of the shield can command the mass of whirling wind to move a distance equal to the wielder's Walk sp ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling air to buffet a creature it is adjacent to. The wielder of the
    3 KB (473 words) - 15:18, 26 September 2020
  • ...inute Ritual casting to cast a [[Mending (Sorcerer/Wizard Spell)|Mending]] spell, using up one charge from the rod. ...e item's maximum. All of the pieces of an object must be present for this spell to function.
    4 KB (547 words) - 15:52, 27 September 2019
  • ...ion]] to cast a [[Reinforce Armaments (Cleric Spell)|Reinforce Armaments]] spell, using up one charge from the rod. ...for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain 1 additional point of durability versus Sunder maneuvers.
    4 KB (509 words) - 20:14, 26 September 2019
  • As a move action, the wielder of the shield can command the mass of spinning water to move a distance equal to the wielder's Walk s ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling eddy to pour onto and over a creature it is adjacent to. The w
    3 KB (482 words) - 15:20, 26 September 2020
  • ...cast a [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell, using up one charge from the rod. ...are damaged or [[broken]]. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per ca
    5 KB (566 words) - 02:52, 2 February 2021
  • ...d as a [[standard action]] to cast a [[Slow (Sorcerer/Wizard Spell)|Slow]] spell, using up one charge from the rod. | Item-Abilities| When the command word is spoken, this rod affects a number of creatures {{Hi|based upon the
    4 KB (480 words) - 13:06, 24 September 2019
  • ...ion]] to cast a [[Cure Serious Wounds (Cleric Spell)|Cure Serious Wounds]] spell, using up one charge from the rod. ...[[melee touch attack]] as part of the same standard action as uttering the command word.
    4 KB (562 words) - 01:57, 23 February 2022
  • ...action]] to cast a [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] spell, using up one charge from the rod. ...[[melee touch attack]] as part of the same standard action as uttering the command word.
    4 KB (562 words) - 01:56, 23 February 2022
  • ...n]] to cast a [[Cure Moderate Wounds (Cleric Spell)|Cure Moderate Wounds]] spell, using up one charge from the rod. ...[[melee touch attack]] as part of the same standard action as uttering the command word.
    4 KB (562 words) - 01:56, 23 February 2022
  • ...n]] to cast a [[Cure Critical Wounds (Cleric Spell)|Cure Critical Wounds]] spell, using up one charge from the rod. ...[[melee touch attack]] as part of the same standard action as uttering the command word.
    4 KB (562 words) - 01:57, 23 February 2022
  • ...rd action]] to cast an [[Acid Splash (Sorcerer/Wizard Spell)|Acid Splash]] spell, using up one charge from the rod. | Item-Abilities| With the command word given, the rod draws upon the energies of the earth, causing a small o
    4 KB (488 words) - 18:00, 30 August 2019
  • ...cast an [[Dimensional Anchor (Sorcerer/Wizard Spell)|Dimensional Anchor]] spell, using up one charge from the rod. ...r [[Teleportation Circle (Sorcerer/Wizard Spell)]] for the duration of the spell.
    6 KB (718 words) - 13:49, 25 September 2019
  • ...[[standard action]] to cast an [[Mudball (Sorcerer/Wizard Spell)|Mudball]] spell, using up one charge from the rod. | Item-Abilities| With the command word given, a single ball of mud is conjured into existence, and launches a
    4 KB (508 words) - 15:05, 24 September 2019
  • ...to cast a [[Burst of Radiance (Sorcerer/Wizard Spell)|Burst of Radiance]] spell, using up one charge from the rod. | Item-Abilities| With the command word given, the rod fills a 25-foot diameter area within 200 feet of the wi
    4 KB (563 words) - 09:24, 2 November 2022
  • ...with some magical unguent to make them as sturdy as a timber of wood. The command word is in Jeen, the language of light. It creates enormous, soundless, bur ...as a [[standard action]] to cast a [[Flare (Sorcerer/Wizard Spell)|Flare]] spell, using up one charge from the rod. Instead, the rod can be activated as a s
    5 KB (744 words) - 15:02, 26 May 2021
  • ...[[standard action]] to cast a [[Bestow Curse (Cleric Spell)|Bestow Curse]] spell, using up one charge from the rod. For the cost of three charges it can be | Item-Abilities| When the wielder snarls the vicious phrase of the command word, the rod flicks forth to touch a creature in your reach. This does NOT
    5 KB (722 words) - 14:35, 24 September 2019
  • ...[standard action]] to cast a [[Snowball (Sorcerer/Wizard Spell)|Snowball]] spell, using up one charge from the rod. When you speak the command word and flick the rod, you may make a [[ray]] attack against your target,
    4 KB (505 words) - 16:24, 18 September 2019
  • ...[[standard action]] to cast a [[Severed Fate (Cleric Spell)|Severed Fate]] spell, using up one charge from the rod. ...iggered (see below). There is no saving throw to resist this effect. This spell works against monsters with roles, such as a [[Threat]] or a [[Heavy]], who
    5 KB (640 words) - 13:04, 24 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (375 words) - 21:50, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (377 words) - 16:50, 28 March 2019
  • ...ad of silver. When swung with intent toward a target or targets, while the command phrase is uttered, the rod emits a heavy 'thud' as if swung full-strength a ...on]] to cast a [[Battering Blast (Sorcerer/Wizard Spell)|Battering Blast]] spell, using up one charge from the rod.
    5 KB (573 words) - 18:15, 18 September 2019
  • ...action]] to cast a [[Juxtaposition (Sorcerer/Wizard Spell)|Juxtaposition]] spell, using up one charge from the rod. | Item-Abilities| When the wielder pronounces the command word, they savagely 'hook' an enemy creature within 30 feet of their space
    5 KB (652 words) - 03:20, 27 September 2019
  • ...as a [[standard action]] to cast a [[Shout (Sorcerer/Wizard Spell)|Shout]] spell, using up one charge from the rod. ...the wielders mouth with the ball of crumpled wire close to their lips, the command word is then whispered. The rod sings almost unbearably in the hand, and a
    4 KB (501 words) - 19:39, 22 September 2019
  • ...action]] to cast a [[Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]] spell, using up one charge from the rod. | Item-Abilities| Upon issuing the command word, one creature within the wielder's reach (which may be the wielder) is
    5 KB (701 words) - 19:44, 3 January 2021
  • ...]] to cast a [[Crushing Despair (Sorcerer/Wizard Spell)|Crushing Despair]] spell, using up one charge from the rod. | Item-Abilities| When the wielder pronounces the command word, a phrase like a bleak dirge, the skull seems to swell slightly. The w
    4 KB (526 words) - 12:59, 24 September 2019
  • ...tion]] to cast a [[Stricken Heart (Sorcerer/Wizard Spell)|Stricken Heart]] spell, using up one charge from the rod. | Item-Abilities| When the wielder growls the guttural command word, the rod jolts in their hand as the ruined hearts all try to give a si
    5 KB (607 words) - 16:38, 24 September 2019
  • ...ion]] to cast an [[Unseen Servant (Sorcerer/Wizard Spell)|Unseen Servant]] spell, using up one charge from the rod. ...[invisible]], mindless, shapeless force that performs simple tasks at your command. This presence can run and fetch things, open unstuck doors, and hold chair
    6 KB (776 words) - 09:25, 2 November 2022
  • ...tion]] to cast a [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]] spell, using up one charge from the rod. A wielder of this rod may use feats spec ..., eldritch portal in your own space, the other end of which appears as you command within 200 feet of your current space.
    5 KB (732 words) - 16:06, 18 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (664 words) - 17:09, 13 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (664 words) - 17:18, 13 September 2019
  • ...]] to cast a [[Prestidigitation (Sorcerer/Wizard Spell)|Prestidigitation]] spell, using up one charge from the rod. | Item-Abilities| Speaking the command word empowers the wielder of the rod, and only the wielder of the rod, with
    5 KB (646 words) - 13:44, 3 June 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (496 words) - 15:52, 16 April 2019
  • ...[standard action]] to cast a [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]] spell, using up one charge from the rod. ...he wielder removes themselves from the hut, the spell ends. Otherwise, the spell persists until the end of the wielders next full night's rest.
    5 KB (662 words) - 09:28, 2 November 2022
  • ...mount of cooling air when wafted towards a glistening complexion. When the command is spoken and the rod is waved, it glows with a bluish nimbus and massive b ...d action]] to cast a [[Gust of Wind (Sorcerer/Wizard Spell)|Gust of Wind]] spell, using up one charge from the rod.
    6 KB (844 words) - 21:32, 30 November 2019
  • ...action]] to cast a [[Bloody Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]] spell, using up one charge from the rod. | Item-Abilities| When the wielder pronounces the command word and presents the rod toward their foes, the device vibrates and shudde
    5 KB (686 words) - 20:33, 26 September 2019
  • ...sharp glints of light dancing within and about it. When activated with a command word, it kicks in the hand as if struck, and shimmering motes of light burs ...action]] to cast a [[Magic Missile (Sorcerer/Wizard Spell)|Magic Missile]] spell, using up one charge from the rod.
    5 KB (691 words) - 17:41, 5 July 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (514 words) - 15:32, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (517 words) - 13:18, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (517 words) - 13:30, 16 April 2019
  • ...dard action]] to cast an [[Air Bubble (Sorcerer/Wizard Spell)|Air Bubble]] spell, using up one charge from the rod. | Item-Abilities| With the command word given, the rod creates a small pocket of breathable air that surrounds
    6 KB (748 words) - 14:06, 25 September 2019
  • ...d action]] to cast a [[Force Anchor (Sorcerer/Wizard Spell)|Force Anchor]] spell, using up one charge from the rod. ...creature's size, thus negating the ability to squeeze, for example. This spell does not otherwise hamper or impede a normal, corporeal creature, although
    5 KB (675 words) - 11:44, 3 November 2022
  • ...as a [[standard action]] to cast a [[Bells (Sorcerer/Wizard Spell)|Bells]] spell, using up one charge from the rod. ...The wielder must choose which function they are activating at the time the command word is issued.
    5 KB (747 words) - 17:59, 30 August 2019
  • ...nd to empower the device, although this is not always neccessary. When the command word is uttered, the rod shudders and emits the terrifying rumble, crackle, ...[standard action]] to cast a [[Firefall (Sorcerer/Wizard Spell)|Firefall]] spell, using up one charge from the rod.
    6 KB (782 words) - 20:20, 25 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (502 words) - 22:53, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (502 words) - 17:19, 27 March 2019
  • ...rd as a [[standard action]] to cast a [[Sky Swim (Cleric Spell)|Sky Swim]] spell, using up one charge from the rod. | Item-Abilities| When the wielder pronounces the command word and touches the rod to one or more willing creatures, the black iron e
    5 KB (699 words) - 09:30, 2 November 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (531 words) - 17:20, 11 September 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (531 words) - 20:37, 17 September 2022
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • ...iron bolt, including a massive clasp. The clasp is usually open. When the command is spoken the rod locks itself closed with a palpable rush of power. ...s a [[standard action]] to cast an [[Alarm (Sorcerer/Wizard Spell)|Alarm]] spell, using up one charge from the rod.
    5 KB (721 words) - 21:49, 22 September 2019
  • ...s a fire-blackened barbed tip that often looks like a fireplace poker. The command word is usually a hissing exhalation with words embedded within. ...s the spell [[Flaming Sphere (Sorcerer/Wizard Spell)]]. You must speak the command word in a loud, forceful manner, causing the Rod to 'pop' into existence a
    6 KB (850 words) - 19:19, 6 January 2021
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 17:26, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 13:21, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 15:34, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 15:27, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (431 words) - 13:33, 16 April 2019
  • ...action]] to cast a [[Charm Monster (Sorcerer/Wizard Spell)|Charm Monster]] spell, using up one charge from the rod. ...nversation. Anyone who observes this process who is not the target of the spell will notice you are doing something, although they may not know exactly wha
    6 KB (892 words) - 13:02, 24 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (430 words) - 19:23, 20 November 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (430 words) - 19:23, 20 November 2019
  • ...arer can increase their size as if using [[Enlarge Person (Sorcerer/Wizard Spell)|Enlarge Person]] (even if the wearer is not humanoid) until the end of the
    2 KB (266 words) - 18:38, 24 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (430 words) - 19:23, 20 November 2019
  • ...[Standard Action]] to cast a [[Fireball (Sorcerer/Wizard Spell)|Fireball]] spell, using up one charge from the rod. ...raging surge of heat, that peaks in a searing outburst of fiery power. The spell generates a searing pea-sized spark that zooms forth to a space up to 200 f
    5 KB (746 words) - 17:01, 27 September 2019
  • ...tion]] to cast a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell effect, using up one charge from the rod. If the wielder chooses, they may | Item-Abilities| When the command word is spoken, this rod activates to emulate a Divine Lesser Restoration e
    6 KB (873 words) - 17:12, 21 September 2019
  • ...rd action]] to cast an [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] spell, using up one charge from the rod. ...k open a door or portal affected by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10
    5 KB (604 words) - 15:19, 19 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (665 words) - 17:06, 28 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (459 words) - 14:33, 23 March 2019
  • ...ord as a [[standard action]] to cast a [[Fly (Sorcerer/Wizard Spell)|Fly]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    4 KB (530 words) - 16:13, 18 September 2019
  • ...d as a [[standard action]] to cast a [[Jolt (Sorcerer/Wizard Spell)|Jolt]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    4 KB (525 words) - 16:40, 13 September 2019
  • ...dard action]] to cast a [[Remove Sickness (Cleric Spell)|Remove Sickness]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    4 KB (521 words) - 17:56, 23 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (476 words) - 16:54, 30 November 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (476 words) - 16:54, 30 November 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (660 words) - 17:01, 28 March 2019
  • ...d action]] to cast a [[Ray of Frost (Sorcerer/Wizard Spell)|Ray of Frost]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    4 KB (546 words) - 15:10, 31 August 2019
  • ...ndard action]] to cast a [[Storm Step (Sorcerer/Wizard Spell)|Storm Step]] spell, using up one charge from the rod. Immediately upon brandishing the Rod aloft and uttering the command word, you call down a savage vertical lightning bolt to a space centered wi
    6 KB (895 words) - 15:19, 19 September 2019
  • ...ard action]] to cast a [[Boneshatter (Sorcerer/Wizard Spell)|Boneshatter]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    4 KB (554 words) - 09:06, 2 November 2022
  • ...s a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod. ...below the surface, this effect pulls you quickly to the surface. See the spell writeup for further details.
    5 KB (662 words) - 15:20, 19 September 2019
  • ...ard action]] to cast a [[Hold Person (Sorcerer/Wizard Spell)|Hold Person]] spell, using up one charge from the rod. ...rod}} (see below). If the target creature successfully saves against the spell, it is still [[Paralyzed]], but must only expend a [[Move Action]] to end t
    5 KB (661 words) - 18:28, 27 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (699 words) - 17:27, 28 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (671 words) - 20:38, 2 April 2019
  • ...[[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] spell, using up one charge from the rod. ...ed, and once selected, cannot be changed unless a new casting of the rod's spell effect is performed.
    5 KB (738 words) - 16:45, 23 September 2019
  • ...on]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...rself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creatures unable to breathe air. This effect persists until
    5 KB (660 words) - 18:10, 21 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (671 words) - 11:50, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (671 words) - 11:50, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (527 words) - 16:54, 30 November 2020
  • ...d as a [[standard action]] to cast a [[Root (Sorcerer/Wizard Spell)|Root]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    5 KB (584 words) - 17:38, 23 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (835 words) - 20:54, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (834 words) - 10:49, 20 April 2019
  • ...tion]] to cast a [[Touch of Slime (Sorcerer/Wizard Spell)|Touch of Slime]] spell, using up one charge from the rod. As part of activating the rod, you may m | Item-ShortDesc| Allows wielder to cast [[Touch of Slime (Sorcerer/Wizard Spell)|Touch of Slime]] as a standard action.
    4 KB (518 words) - 16:42, 18 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (826 words) - 20:48, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (826 words) - 20:09, 2 April 2019
  • ...action]] to cast a [[Diamond Spray (Sorcerer/Wizard Spell)|Diamond Spray]] spell, using up one charge from the rod. | Item-ShortDesc| Allows wielder to cast [[Diamond Spray (Sorcerer/Wizard Spell)|Diamond Spray]] as a standard action.
    4 KB (510 words) - 17:46, 18 September 2019
  • ...n]] to cast an [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    5 KB (683 words) - 20:06, 16 January 2020
  • ...arer can increase their size as if using [[Enlarge Person (Sorcerer/Wizard Spell)|Enlarge Person]] until the end of the current encounter, the end of the ne
    2 KB (350 words) - 22:19, 13 July 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (482 words) - 14:42, 16 October 2019
  • ...ard action]] to cast a [[Glitterdust (Sorcerer/Wizard Spell)|Glitterdust]] spell, using up one charge from the rod. ...sible remain until the end of the encounter unless the charge laid by this spell is overwritten.
    5 KB (631 words) - 16:14, 31 August 2019
  • ...tion]] to cast a [[Lightning Bolt (Sorcerer/Wizard Spell)|Lightning Bolt]] spell, using up one charge from the rod. ...ict siege damage or Sunders; it stops at a Blocked space just as any other spell effect does.
    5 KB (668 words) - 15:12, 27 September 2019
  • ...as a [[standard action]] to cast a [[Scoop (Sorcerer/Wizard Spell)|Scoop]] spell, using up one charge from the rod. ...ll ends if the distance between the rod and the container ever exceeds the spell's range. You can dip the container to pick up or drop a liquid as a [[move
    5 KB (632 words) - 17:39, 23 September 2019
  • ...wearer can increase her size as if using [[Enlarge Person (Sorcerer/Wizard Spell)|Enlarge Person]] (even if the wearer is not humanoid) until the end of the
    2 KB (354 words) - 22:18, 13 July 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (731 words) - 13:19, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (805 words) - 17:12, 28 March 2019
  • ...[[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] spell, using up one charge from the rod. ...Rod), both spells share the same charge and the ''Protection from Energy'' spell absorbs damage before Resist Energy is even affected, until the power of ''
    6 KB (751 words) - 16:46, 23 September 2019
  • ...o your [[Maneuver Defense]] to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may no
    2 KB (364 words) - 20:50, 28 July 2018
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (736 words) - 13:07, 27 March 2019
  • | Bonus-Spell-1 = Liberating Command | Bonus-Spell-2 = True Strike
    6 KB (936 words) - 21:11, 21 November 2020
  • ...ard action]] to cast a [[Burning Arc (Sorcerer/Wizard Spell)|Burning Arc]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    5 KB (689 words) - 15:24, 24 September 2019
  • ...as a [[standard action]] to cast a [[Knock (Sorcerer/Wizard Spell)|Knock]] spell, using up one charge from the rod. ...vice]] roll to open one of the impediments to opening the target. See the spell description for details.
    5 KB (567 words) - 18:45, 14 September 2019
  • ...standard action]] to cast an [[Daylight (Sorcerer/Wizard Spell)|Daylight]] spell, using up one charge from the rod. ...le within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of [[daylight]] for the purposes of creatures that ar
    6 KB (848 words) - 20:20, 25 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (749 words) - 13:18, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (603 words) - 20:33, 17 September 2022
  • ...action]] to cast a [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] spell, using up one charge from the rod. ...et the effects of a [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] spell.
    7 KB (906 words) - 13:57, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (603 words) - 15:16, 11 September 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (846 words) - 19:54, 22 January 2022
  • ...ndard action]] to cast a [[Air Geyser (Sorcerer/Wizard Spell)|Air Geyser]] spell, using up one charge from the rod. | Item-Abilities| When the rod is activated, it casts a spell that causes the air around the wielder to surge and puff madly.
    6 KB (764 words) - 15:11, 31 August 2019
  • ...d action]] to cast a [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...r) [[spell-like abilities]] or [[supernatural abilities]]. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effe
    8 KB (1,116 words) - 17:48, 21 September 2019
  • ...t an [[Wandering Star Motes (Sorcerer/Wizard Spell)|Wandering Star Motes]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    5 KB (694 words) - 18:30, 27 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (748 words) - 13:06, 27 March 2019
  • ...action]] to cast an [[Remove Curse (Sorcerer/Wizard Spell)|Remove Curse]] spell, using up one charge from the rod. Alternatively, by expending 5 charges, ...he underlying condition be cured (via spells such as [[Restoration (Cleric Spell)]], or similar class features). One example of this phenomenon is Mummy Rot
    5 KB (625 words) - 14:50, 27 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (804 words) - 19:53, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (734 words) - 13:02, 27 March 2019
  • ...tandard action]] to cast a [[Peacebond (Sorcerer/Wizard Spell)|Peacebond]] spell, using up one charge from the rod. If the wielder chooses, they may expend | Item-ShortDesc| Allows wielder to cast [[Peacebond (Sorcerer/Wizard Spell)|Peacebond]] as a standard action.
    5 KB (614 words) - 14:53, 24 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (715 words) - 19:30, 29 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (763 words) - 16:53, 28 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (715 words) - 13:11, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (713 words) - 20:19, 7 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (713 words) - 20:19, 7 June 2019
  • ...of Burning casts a [[Pyrotechnics (Sorcerer/Wizard Spell) | Pyrotechnics]] spell, but conveniently, the Rod has a supply of oil within it. This means that w ...t of blinding fireworks, leaving behind a dense column of black smoke. The spell uses one fire source, which is immediately extinguished, or the gout of bur
    6 KB (867 words) - 17:04, 4 January 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (762 words) - 18:45, 29 June 2019
  • ...on]] to cast a [[Hurricane Blast (Sorcerer/Wizard Spell)|Hurricane Blast]] spell, using up one charge from the rod. This spell acts exactly as [[Gust of Wind (Sorcerer/Wizard Spell)]], except it blasts in every direction away from you.
    6 KB (841 words) - 15:21, 19 September 2019
  • ...[[standard action]] to cast a [[Shatter (Sorcerer/Wizard Spell)|Shatter]] spell, using up one charge from the rod. ...5-foot diameter (3x3 square) area are smashed into dozens of pieces by the spell. At least one square of the affected area must fall within 30 feet of the w
    5 KB (731 words) - 15:01, 31 August 2019
  • ...[[Burning Hand of the Magus (Sorcerer/Wizard Spell)]]. You must speak the command word in a loud, forceful manner, causing the prongs tipping the rod to be w ...tDesc| Allows wielder to cast [[Burning Hand of the Magus (Sorcerer/Wizard Spell)]] as a standard action.
    5 KB (578 words) - 12:32, 7 January 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (724 words) - 13:16, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (737 words) - 19:04, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (737 words) - 17:53, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (724 words) - 19:16, 29 June 2019
  • ...on that would take longer than the "part of the same action as casting the spell" to draw, the staff cannot draw the component. Don't store your components ...fail the check by 5 or more (a critical failure), you waste the action, no spell is cast, but a charge is used up on the staff.
    8 KB (1,543 words) - 23:46, 28 April 2024
  • ...] to cast a [[Purify Food and Drink (Cleric Spell)|Purify Food and Drink]] spell, using up one charge from the rod. ...and drink of significance is spoiled by ''Purify Food and Drink'', but the spell has no effect on creatures of any type nor upon [[Magic Potions]].
    5 KB (680 words) - 02:53, 2 February 2021
  • ...andard action]] to cast a [[Remove Disease (Cleric Spell)|Remove Disease]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
    6 KB (870 words) - 17:58, 21 September 2019
  • ...ndard action]] to cast a [[River Whip (Sorcerer/Wizard Spell)|River Whip]] spell, using up one charge from the rod. ...ted as having proficiency with the whip you choose for the duration of the spell. Once manifested, this whip persists until the end of the current encounter
    5 KB (720 words) - 16:55, 30 November 2020
  • ...a [[standard action]] to cast a [[Restoration (Cleric Spell)|Restoration]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...make a [[Use Magic Device]] check, even if they do not have access to this spell via their character class. This check is replaced by the bailiwick skill c
    7 KB (934 words) - 17:25, 21 September 2019
  • ...]] to cast a [[Summon Monster I (Sorcerer/Wizard Spell)|Summon Monster I]] spell, using up one charge from the rod. The ''Summon Monster I'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
    7 KB (1,089 words) - 13:09, 7 September 2019
  • ...ty are only basic melee attacks. You cannot use a combat maneuver, cast a spell, or make a ranged attack as your attack of opportunity, unless you have an ...or spells that have been augmented with the [[Quicken Spell (Feat)|Quicken Spell]] metamagic feat.
    10 KB (1,581 words) - 14:20, 4 January 2021
  • ...action]] to cast a [[Pillar of Ice (Sorcerer/Wizard Spell)|Pillar of Ice]] spell, using up one charge from the rod. This spell brings into existence one 5-foot wide, 10-foot tall pillar of ice, plus one
    7 KB (941 words) - 14:06, 24 September 2019
  • ...to cast a [[Summon Monster II (Sorcerer/Wizard Spell)|Summon Monster II]] spell, using up one charge from the rod. The ''Summon Monster II'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
    8 KB (1,102 words) - 13:09, 7 September 2019
  • ...d action]] to cast a [[Silent Image (Sorcerer/Wizard Spell)|Silent Image]] spell, using up one charge from the rod. This rod's spell effect lays an [[arcane charge]] on the wielder while the illusion remains
    6 KB (858 words) - 15:49, 23 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (829 words) - 17:26, 9 October 2019
  • ...action]] to cast a [[Shadow Weapon (Sorcerer/Wizard Spell)|Shadow Weapon]] spell, using up one charge from the rod. If an attacked creature has [[Spell Resistance (SR)]], the wielder of the rod must make a [[Bailiwick]] skill c
    6 KB (851 words) - 06:42, 26 February 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (842 words) - 17:35, 9 October 2019
  • ...hand, in order to cast a [[Wind Wall (Sorcerer/Wizard Spell) | Wind Wall]] spell. Your actions direct the wind thus created to form a small, intense, sustai ...ak [[line of effect]] for objects small enough to be tossed upwards by the spell (as detailed above), but larger objects, and creatures sized-small or large
    7 KB (1,004 words) - 15:41, 4 January 2021
  • ...o cast a [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]] spell, using up one charge from the rod. The ''Summon Monster III'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
    8 KB (1,190 words) - 13:00, 7 September 2019
  • ...to cast a [[Summon Monster IV (Sorcerer/Wizard Spell)|Summon Monster IV]] spell, using up one charge from the rod. The ''Summon Monster IV'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
    8 KB (1,190 words) - 13:12, 7 September 2019
  • ...action]] to cast a [[Neutralize Poison (Cleric Spell)|Neutralize Poison]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...ct. Note that this check should be made by the GM in secret, because this spell gives no indication of whether it was successful or not.
    8 KB (1,197 words) - 18:06, 21 September 2019
  • ...absorb any kind of magical messages or writing, and any type of protective spell will stop their action. Beyond that restriction, a crystal will hold severa ...ll cause to appear upon the blank paper any document it contains, upon the command of it's owner.
    16 KB (2,819 words) - 17:48, 10 March 2016
  • ...ilent and uncannily quick and deadly. It's incredible armor class, perfect spell resistance, heavy DR, huge Fast Healing, and point-blank Pulse Wave makes i ...l builders. The Mighty Drowned which also haunts this place used to have a command phrase for these behemoths, but forgot it centuries ago, after issuing some
    3 KB (548 words) - 18:57, 20 April 2019
  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
    24 KB (3,985 words) - 12:03, 30 May 2020
  • ...ard action]] to cast a [[Major Image (Sorcerer/Wizard Spell)|Major Image]] spell, using up one charge from the rod. ...ures within range would be affected). The GM adjudicates all uses of this spell, and should have an eye toward rewarding clever play while remaining fair.
    8 KB (1,193 words) - 15:39, 23 September 2019
  • {{SpellTableAid|Liberating Command|Bar}} {{SpellTableAid|Spell Gauge|Bar}}
    8 KB (819 words) - 12:16, 30 May 2020
  • ...ard action]] to cast a [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]] spell, using up one charge from the rod. ...ures within range would be affected). The GM adjudicates all uses of this spell, and should have an eye toward rewarding clever play while remaining fair.
    8 KB (1,215 words) - 15:50, 23 September 2019
  • ...means of flying that does not require the use of a command word or verbal spell component), you may or may not need to make a new ''stealth'' check at a pe ...using any teleportation spell or item that requires a verbal component or command word will immediately break your stealth stance.
    21 KB (3,435 words) - 20:35, 22 January 2022
  • ...isguise Self (Bard Spell)]]) reduces this to the time required to cast the spell or trigger the effect. ...l disguises do not suffer this weakness &ndash; even [[True Seeing (Cleric Spell)]] can't see through a disguise created the old-fashioned way through the u
    19 KB (3,114 words) - 21:57, 18 January 2020
  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
    22 KB (3,680 words) - 22:04, 18 January 2020
  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
    24 KB (3,940 words) - 22:06, 18 January 2020
  • ...ng inflated prices. Something as simple as [[Charm Person (Sorcerer/Wizard Spell)]] can alter the Barter and Sense Motive DCs by 5 in the player's favor for ...)]]. Unlike the spell, however, this skill cannot be used on creatures or spell effects which are not applied directly to an object. You cannot, for examp
    17 KB (2,862 words) - 15:17, 26 May 2021
  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
    26 KB (4,200 words) - 00:45, 11 September 2022
  • ...class feature (if you have it) to improve the circle damage of a different spell. ...class feature (if you have it) to improve the circle damage of a different spell.
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...m is targeted by an electrical effect (e.g. {{dmg|lightning}} damage), its spell resistance is not checked and it takes no damage or ill effects from the ef | Ability-3-Name = Spell Resistance
    62 KB (6,855 words) - 21:18, 4 February 2023
  • ...19, a 2nd level spell if you are between levels 20 to 29, and a 3rd level spell if you are level 30+). ...on of the spell is inside of a [[Glossary of Terms#Dungeon|dungeon]]. This spell is a ritual, requiring multiple hours to cast, but it can be a very useful
    22 KB (3,359 words) - 16:00, 27 September 2021
  • ...zzle nearby creatures until repaired (with a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]], since it is technically a magic item). ...shaped into a large, shallow bowl. The bearer activates the basket with a command word (a standard action), and sweeps it through a space. Any objects in th
    46 KB (7,823 words) - 19:44, 17 September 2022
  • ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with ...|| CHA, (STR or DEX), CON || Simple || Moderate || align="left" | Warlords command their allies to victory, granting them better positioning, tactical advanta
    8 KB (1,167 words) - 02:02, 10 March 2024
  • ...t contradict each other (in that case, the golem will give the most recent command priority over the older one). | StrongAgainst = Spell Immunity (see below)
    65 KB (7,322 words) - 21:35, 4 February 2023
  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
    62 KB (6,700 words) - 03:14, 12 January 2023
  • ...erous missions, and it is not uncommon for a Consort to be in unquestioned command of males MUCH more powerful than she is. It is a testament to the strictur ...d-Hit-Points}} hit points). The consort must touch her target to cast the spell.
    63 KB (6,988 words) - 01:43, 22 January 2023
  • | Ability-3-Name = Spell Resistance ...nothing to the lanternmoss. Of course, any spell which is not subject to spell resistance can bypass this ability.
    59 KB (6,403 words) - 22:54, 11 January 2023
  • ...on them. The target creature will realize it has been manipulated once the spell's duration ends. This is a non-magical effect. | Failure = The target is not subjected to the spell effect, though it may still act upon the suggestion of its own volition, if
    14 KB (2,334 words) - 15:06, 26 May 2021
  • ...s the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,903 words) - 21:27, 11 February 2023
  • ...ares), is affected as though affected by a [[Gust of Wind (Sorcerer/Wizard Spell)]], as a free action, when in the presence of an Air Elemental. <!-- REPLACE "SHOUTED COMMAND" POWER
    59 KB (6,387 words) - 23:24, 11 May 2022
  • | WeakAgainst =Any spell or effect which successfully targets the Duergar and has the Light descript ...ounter, or until they receive the effects of a Remove Curse, a Restoration spell (or Greater Restoration), a paladin's Cleanse, or an ability which mimics o
    64 KB (7,282 words) - 09:34, 3 May 2022
  • ...ares), is affected as though affected by a [[Gust of Wind (Sorcerer/Wizard Spell)]], as a free action, when in the presence of an Air Elemental. <!-- REPLACE "SHOUTED COMMAND" POWER
    60 KB (6,545 words) - 20:33, 10 May 2021
  • ...ares), is affected as though affected by a [[Gust of Wind (Sorcerer/Wizard Spell)]], as a free action, when in the presence of an Air Elemental. <!-- REPLACE "SHOUTED COMMAND" POWER
    61 KB (6,671 words) - 21:33, 4 February 2023
  • ...s inside the area are buffeted by high winds, forcing all creatures in the spell's area of effect to treat every square as rough terrain. ...ed on top of one another, though it grants no benefits or penalties to the spell's effects.
    64 KB (7,215 words) - 21:26, 4 February 2023
  • <!-- REPLACE "SHOUTED COMMAND" POWER is given the "Leader" role. It replaces the default "Shouted Command" power, which
    62 KB (6,868 words) - 21:48, 4 February 2023
  • ...of any orders it is given, rather than simply following the letter of the command. This grasp makes a Stone Golem a much more dangerous opponent, and its in ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally.
    67 KB (7,774 words) - 21:50, 4 February 2023
  • ...smart head as completely dominated or subdued the hill giant head, taking command full time. As their first action, they got the heck out of giant society, w ...arget the same creature with multiple shards with a single casting of this spell (i.e. it must always choose three targets). Stone Shards requires both lin
    66 KB (7,596 words) - 22:23, 18 October 2023
  • ...ares), is affected as though affected by a [[Gust of Wind (Sorcerer/Wizard Spell)]], as a free action, when in the presence of an Air Elemental. <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,916 words) - 21:54, 4 February 2023
  • ...ares), is affected as though affected by a [[Gust of Wind (Sorcerer/Wizard Spell)]], as a free action, when in the presence of an Air Elemental. <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,915 words) - 21:38, 11 February 2023
  • | Ability-3-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the Butcher in any way.
    68 KB (7,633 words) - 21:50, 11 February 2023
  • | WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|fire}}; no Spell Resistance (SR) vs. Fire spells. | Ability-2-Name = Spell Resistance
    65 KB (7,115 words) - 05:27, 9 October 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    68 KB (7,616 words) - 22:19, 7 January 2023
  • ...hours (this can be cured with a [[Restoration (Cleric Spell)|Restoration]] spell or equivalent ability). Those who succeed on the save suffer only half dam Because it is a swift action to cast, casting this spell-like ability does not provoke attacks of opportunity.
    70 KB (7,791 words) - 21:15, 11 February 2023
  • | Ability-4-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the clockwork in any way.
    66 KB (7,439 words) - 21:21, 4 February 2023
  • ...nity, Naturalism, Reason, Spellcraft, Spycraft or Warfare. Note that even spell casters have to have the Creator feat to make magic items. ...that the user needs to activate, then the user usually needs to utter the command word (a standard action).
    10 KB (1,653 words) - 18:06, 30 July 2020
  • ...er Restoration]], [[Wish (Sorcerer/Wizard Spell)|Wish]], [[Miracle (Cleric Spell)|Miracle]], or any ability that behaves like one of these spells. ...lusory Image''. This acts in all ways as [[Project Image (Sorcerer/Wizard Spell)|Project Image]]. Illusory Image lasts until the end of the encounter, or t
    64 KB (7,225 words) - 21:45, 4 February 2023
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    69 KB (7,784 words) - 20:08, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    70 KB (7,947 words) - 20:07, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    73 KB (8,334 words) - 20:08, 11 September 2022
  • ...}} damage per attack or magic item use or spell casting attempt. Casting a spell under these conditions also forces a [[Caster Check]] to [[Concentration|Co <!-- REPLACE "SHOUTED COMMAND" POWER
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...referably after turning all of these followers into undead. Their need to command and rule outlives their bodies and follows them into unlife. Most mummies, ...ves. The saving throw penalty can be removed via a [[Remove Curse (Cleric Spell)]], or by allowing it to fade at the end of the encounter. Ability drains
    74 KB (8,475 words) - 21:40, 11 February 2023
  • Flaming Orb is a spell-like ability, but burning skeletons are mindless, so they will never use th ...and never provokes attacks of opportunity (though it may be resisted with spell resistance).
    63 KB (7,066 words) - 01:41, 22 January 2023
  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the Eliminator in any way.
    70 KB (8,017 words) - 21:53, 11 February 2023
  • ...actions the ettin wishes to make, but in particular, can be used to cast a spell (which the hill giant head isn't smart enough to cast on its turn). ...ction point may be spent on either of its turns, but note that the ettin's spell can only be cast during the smart head's special standard action.
    66 KB (7,607 words) - 22:23, 18 October 2023
  • ...n=12 |op=div}} hit points. This is a spell-like ability and is subject to spell resistance, but does not provoke attacks of opportunity. ...forms. Incorporeal creatures take half damage from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full dam
    63 KB (6,880 words) - 03:53, 12 January 2023
  • ...r ability used by a foe outside its melee reach (such as a reach weapon or spell-like ability), it may immediately use its Fireblast ability to attack that <!-- REPLACE "SHOUTED COMMAND" POWER
    60 KB (6,621 words) - 21:20, 4 February 2023
  • ...r ability used by a foe outside its melee reach (such as a reach weapon or spell-like ability), it may immediately use its Fireblast ability to attack that <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,811 words) - 21:43, 4 February 2023
  • ...must be cured through some other means (e.g. a Restoration or Dispel Magic spell). <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,872 words) - 21:31, 4 February 2023
  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
    72 KB (8,070 words) - 21:35, 11 February 2023
  • | Ability-3-Name = Spell Resistance ...oes nothing to the Bahairim. Of course, any spell which is not subject to spell resistance can bypass this ability.
    69 KB (7,631 words) - 21:14, 11 February 2023
  • ...ess, beyond allowing the afflicted to fulfill their insane compulsion! No spell, no blessing, not even Deific intervention can intervene against the madnes ...magic, such as a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell. Gaining access to such aid is VERY warranted, as noted below.
    65 KB (7,365 words) - 00:46, 19 April 2023
  • ...Harvesters have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che <!-- REPLACE "SHOUTED COMMAND" POWER
    66 KB (7,526 words) - 21:24, 11 February 2023
  • Petrification is a spell-like ability, in that it can be resisted with Spell Resistance, but since it is delivered via Stoning Gaze, which is a supernat <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,822 words) - 20:01, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    72 KB (8,190 words) - 20:08, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...ht Eater is subject to any effects from an Arcane, Divine, or True Dweomer spell.
    74 KB (8,582 words) - 20:07, 11 September 2022
  • ...ual flame spell, does not negate this ability. [[Daylight (Sorcerer/Wizard Spell)]], however, will. <!-- REPLACE "SHOUTED COMMAND" POWER
    62 KB (6,845 words) - 19:25, 10 September 2022
  • ...gger this effect. This is a spell-like ability and thus can be resisted by spell resistance, but it is automatic, and therefore no concentration checks are <!-- REPLACE "SHOUTED COMMAND" POWER
    64 KB (7,164 words) - 02:00, 22 January 2023
  • <!-- REPLACE "SHOUTED COMMAND" POWER is given the "Leader" role. It replaces the default "Shouted Command" power, which
    63 KB (7,099 words) - 09:32, 3 May 2022
  • ...pell)|Wish]], [[Miracle (Cleric Spell)|Miracle]], [[Remove Disease (Cleric Spell)|Remove Disease]], or any ability which mimics the effects of one of these ...h can spawn 1d3 CR6 [[Dretch|Dretches]] from the Abyssal planes. This is a spell-like ability which provokes attacks of opportunity unless a successful Comb
    65 KB (7,320 words) - 21:26, 11 February 2023
  • ...r ability used by a foe outside its melee reach (such as a reach weapon or spell-like ability), it may immediately use its Fireblast ability to attack that <!-- REPLACE "SHOUTED COMMAND" POWER
    63 KB (6,983 words) - 21:46, 11 February 2023
  • ...er Restoration]], [[Wish (Sorcerer/Wizard Spell)|Wish]], [[Miracle (Cleric Spell)|Miracle]], or any ability that behaves like one of these spells. ...Silken Reality. This acts in all ways as [[Project Image (Sorcerer/Wizard Spell)|Project Image]]. Silken Reality lasts until the end of the encounter (or o
    72 KB (8,130 words) - 21:41, 11 February 2023
  • ...y choose to take a hand in things directly. Liches are uniformly powerful spell casters, and are often gifted melee fighters as well, having spent centurie | Ability-3-Name = Sadistic Command
    69 KB (7,714 words) - 19:59, 29 July 2023
  • ...zard Spell)]], does not negate this ability. A [[Daylight (Sorcerer/Wizard Spell)]], however, will. <!-- REPLACE "SHOUTED COMMAND" POWER
    63 KB (6,975 words) - 19:21, 10 September 2022
  • ...r ability used by a foe outside its melee reach (such as a reach weapon or spell-like ability), it may immediately use its Fire Blast ranged attack to attac <!-- REPLACE "SHOUTED COMMAND" POWER
    63 KB (7,069 words) - 21:25, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the thrall in any way.
    69 KB (8,101 words) - 19:02, 6 April 2024
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally.
    69 KB (8,026 words) - 21:50, 4 February 2023
  • <!-- REPLACE "SHOUTED COMMAND" POWER is given the "Leader" role. It replaces the default "Shouted Command" power, which
    63 KB (7,003 words) - 07:54, 13 January 2023
  • ...oint. Eyes Like Lamps is a spell-like ability, so it may be resisted with spell resistance, but since it requires no somatic component, merely a look, no [ <!-- REPLACE "SHOUTED COMMAND" POWER
    64 KB (7,139 words) - 21:35, 4 February 2023
  • ...ffects. Squares of this monstrous effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjud Dispersing Spells include {{Spell-Type|Dispersing}}, and any other effects the GM rules as dispersing gases,
    72 KB (8,179 words) - 21:47, 11 February 2023
  • ...)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it. Except for being cured in this way, the [[Weakened] <!-- REPLACE "SHOUTED COMMAND" POWER
    69 KB (7,685 words) - 19:15, 10 September 2022
  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the golem in any way.
    74 KB (8,507 words) - 21:44, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live To Serve ...re Thralls have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che
    67 KB (7,842 words) - 19:00, 6 April 2024
  • <!-- REPLACE "SHOUTED COMMAND" POWER is given the "Leader" role. It replaces the default "Shouted Command" power, which
    65 KB (7,344 words) - 21:49, 4 February 2023
  • ...cible, overwhelming, arcane might. Out of combat they can cast almost any spell at least a few times per day, but in battle, they fall back on a few favore ...required for this removal, the Atropal spends the standard action and the spell effects are destroyed. Note that this power has no effect upon anti-magic e
    77 KB (9,193 words) - 15:44, 6 May 2024
  • .... Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full dam <!-- REPLACE "SHOUTED COMMAND" POWER
    61 KB (6,726 words) - 19:17, 10 September 2022
  • ...magic to inflict terrible pain upon its enemies. This is a mind-affecting spell-like ability that targets a 3x3 square area anywhere within 100 feet of the ...ombat stats. Enslaved can be cured only by casting [[Remove Curse (Cleric Spell)]], or using an ability with a comparable effect.
    65 KB (7,322 words) - 21:33, 11 February 2023

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)