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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021

Page text matches

  • make into a hand item ...d Spell)|Dispel Magic]] or [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]].
    1 KB (136 words) - 21:35, 13 February 2020
  • ...d Spell)|Dispel Magic]] OR [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]]> ...t, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or be [[Rattled]] until the start of your next turn. If the
    1 KB (200 words) - 19:56, 12 February 2023
  • ...cast a [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell, using up one charge from the rod. ...are damaged or [[broken]]. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per ca
    5 KB (566 words) - 02:52, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 11:54, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 19:41, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (424 words) - 19:41, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (426 words) - 11:55, 20 April 2019
  • ...As a result, the risk of teleporting into solid objects is higher with ''greater teleport'', but as with lesser teleport, such attempts are simply shunted b ''Greater teleportation'' does not provoke [[attacks of opportunity]] from nearby ene
    2 KB (366 words) - 15:25, 29 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (465 words) - 02:53, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (467 words) - 02:54, 2 February 2021
  • :* The first attack you make each round automatically misses. ...pell)|Greater Restoration]] spell, a [[Wish (Sorcerer/Wizard Spell)|Wish]] spell, or an ability which emulates the effects of one of these spells.
    2 KB (255 words) - 12:35, 7 January 2021
  • | Effects = At the start of your turn, you must make a Perception check versus a [[Skill DC|Challenging DC]] based on the CR (ch ...l)|Greater Restoration]] spell, or a [[Wish (Sorcerer/Wizard Spell)|Wish]] spell, or an ability which emulates the effects of one of these spells.
    2 KB (244 words) - 18:51, 22 January 2022
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • ...be healed through spells such as [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]]. A construct with the fast healing special quality still benefits from th ...)|Make Whole]], [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat, or <effect>.
    3 KB (371 words) - 15:38, 29 March 2019
  • ...]] (though it is fooled by [[Invisibility, Greater (Sorcerer/Wizard Spell)|greater invisibility]]). Detected creatures do not have concealment. ..., as well as permeable, but solid, objects, like [[Pillar of Thorns (Druid Spell)]] block cloudsense.
    2 KB (297 words) - 10:38, 20 April 2019
  • ...inute Ritual casting to cast a [[Mending (Sorcerer/Wizard Spell)|Mending]] spell, using up one charge from the rod. ...e item's maximum. All of the pieces of an object must be present for this spell to function.
    4 KB (547 words) - 15:52, 27 September 2019
  • | Flavor=You can make additional attacks of opportunity. [[Pin Down (Feat)]], [[Reactive Countersong (Feat)]], [[Spell Opportunity (Feat)]],
    3 KB (343 words) - 20:05, 18 March 2023
  • ...=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned ...ay stealthed and under the effects of greater invisibility. It must still make a stealth check to see which creatures, if any, can perceive it, but only i
    3 KB (391 words) - 19:49, 11 June 2021
  • | Unlocks| [[Quicken Spell, Automatic (Feat)]] ...including casting another spell, in the same round as you cast a quickened spell, as long as you have sufficient actions left to do so.
    4 KB (764 words) - 16:58, 12 October 2020
  • ...alculate damage, saving throws, or other variable effects of that spell or spell-like effect. ...mely double the spell level of the spell on the item minus one (i.e., (2 * spell level) - 1).
    2 KB (314 words) - 22:19, 13 September 2019
  • ===Spell Resistance=== ...ordinary ability to avoid being affected by spells. Some spells also grant spell resistance.
    5 KB (889 words) - 14:39, 11 September 2022
  • | [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
    11 KB (1,405 words) - 19:32, 20 May 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (717 words) - 13:33, 30 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (718 words) - 13:34, 30 September 2019
  • ...es vary greatly, but often bear a resemblance to spell effects. Note that Spell Effects cannot be applied to armor. ...least a +1 Enhancement bonus also applied to it. For example, you cannot make a suit of Studded Leather armor with the +2 magic armor property of Expedit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • | Bonus-Spell-1 = Air Bubble | Bonus-Spell-2 = Alter Winds
    6 KB (952 words) - 21:10, 21 November 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (514 words) - 13:00, 3 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (514 words) - 12:59, 3 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (599 words) - 14:20, 16 October 2021
  • Template:Spell <!-- Spell Level -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (603 words) - 14:43, 16 October 2021
  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...enemies within your reach, can provide flanks for your allies, and you can make melee attacks with the rod using the stats for a mage rod (or athame, or si ...se slight mechanical differences are one reason why wizards cannot learn a spell by buying a rod. Wizards can only learn new spells from scrolls, or levelin
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (495 words) - 17:40, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    6 KB (745 words) - 21:28, 20 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (487 words) - 20:14, 2 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • Template:Spell <!-- Spell Level -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • ...[[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] spell, using up one charge from the rod. ...ed, and once selected, cannot be changed unless a new casting of the rod's spell effect is performed.
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  • | Bonus-Spell-1 = Liberating Command | Bonus-Spell-2 = True Strike
    6 KB (936 words) - 21:11, 21 November 2020
  • ...arting Shot (Feat)]], [[Penetrating Strike (Feat)]], [[Penetrating Strike, Greater (Feat)]], [[Pinpoint Targeting (Feat)]], ...eat)]], [[Snap Shot (Feat)]], [[Snap Shot, Improved (Feat)]], [[Snap Shot, Greater (Feat)]], [[Spear Dancer (Feat)]],
    5 KB (622 words) - 19:32, 6 April 2024
  • ...n]] to cast an [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] spell, using up one charge from the rod. ...ane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws, and never suffer damage from hot or cold environmental effec
    5 KB (683 words) - 20:06, 16 January 2020
  • Bracers of greater archery - cost 25,000gp, confer proficiency with all bows and crossbows to ...also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisi
    7 KB (1,195 words) - 12:41, 10 March 2016
  • ...of their full attack action, and then use their remaining attack action to make a melee or ranged attack, if they don't have any spells that can be cast wi The base number of attacks a character can make during a full attack action is determined by their character class. This b
    12 KB (2,147 words) - 18:45, 25 June 2022
  • | Bonus-Spell-1 = Body Capacitance | Bonus-Spell-2 = Frost Fall
    7 KB (1,197 words) - 22:21, 11 December 2019
  • ...s a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod. ...below the surface, this effect pulls you quickly to the surface. See the spell writeup for further details.
    5 KB (662 words) - 15:20, 19 September 2019
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
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  • ...o slightly. As a result, the eye tends to slip over them, the sounds they make are uninteresting, their scent grows bland, their very presence a nullity. ...e wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used at will.
    4 KB (569 words) - 15:04, 12 September 2019
  • ...o slightly. As a result, the eye tends to slip over them, the sounds they make are uninteresting, their scent grows bland, their very presence a nullity. ...e wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used seven times per day.
    4 KB (573 words) - 15:04, 12 September 2019
  • ...o slightly. As a result, the eye tends to slip over them, the sounds they make are uninteresting, their scent grows bland, their very presence a nullity. ...e wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used five times per day.
    4 KB (573 words) - 15:03, 12 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • In Celegia, there are nine Fundaments that make up the Universe. There are the four Tangible Fundaments, the four Intangibl ...2 +1 Level Existing Arcane Class, Perfect Missile+1, 1 Bonus Magic Missile Spell per day
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...isease spreads, all creatures within 50 feet of the diseased creature must make a saving throw against the disease's normal DC, or become ''plagued'' thems ...throws against disease (such as those granted by [[Remove Disease (Cleric Spell)]]) do not count against the disease's frequency (i.e. they don't shorten t
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...isease spreads, all creatures within 50 feet of the diseased creature must make a saving throw against the disease's normal DC, or become ''diseased'' them ...throws against disease (such as those granted by [[Remove Disease (Cleric Spell)]]) do not count against the disease's frequency (i.e. they don't shorten t
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  • ...[[standard action]] to cast a [[Bestow Curse (Cleric Spell)|Bestow Curse]] spell, using up one charge from the rod. For the cost of three charges it can be ...l)]], [[Remove Curse (Sorcerer/Wizard Spell)]], or [[Wish (Sorcerer/Wizard Spell)]].
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...isease spreads, all creatures within 50 feet of the diseased creature must make a saving throw against the disease's normal DC, or become ''infected'' them ::* If a [[Remove Disease (Cleric Spell)]] or some similar effect is cast on the victim of a ''infected'' condition
    5 KB (789 words) - 19:42, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • | Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. ...ck (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
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  • ...o cast a [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]] spell, using up one charge from the rod. ...er exceed the rod's caster level. If the resulting creature's CR would be greater than the rod's caster level, it is reduced to a CR equal to the rod's caste
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  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • 3) Mage Circles - Vastly reduces time and effort to make magical items. Make "labor saving" magic items commonplace. ...icult rite is then performed at both portals at the same time. This ritual spell results in the two separate portals merging to form only one portal, one si
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  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
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  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
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  • ...t including any adders, such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc. This is just the base weapon ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
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  • ...action]] to cast a [[Bloody Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]] spell, using up one charge from the rod. ...than five targets per casting of the rod, even if the number of arrows is greater than five, and no two targets may be more than 30 feet apart from each othe
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  • ...action]] to cast a [[Magic Missile (Sorcerer/Wizard Spell)|Magic Missile]] spell, using up one charge from the rod. ...han four targets per casting of the rod, even if the number of missiles is greater than four, and no two targets may be more than 15 feet apart from each othe
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  • Any dispersing effect, including natural winds or gusts greater than 10 mph, can immediately end the effect in whichever squares the disper ...a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly)
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  • ...arly so old as the Art. Plunging Stone is reasonably well balanced, with a greater focus on defense than offense. ...he declares a full attack. If he does not declare a full attack, he cannot make a normal attack at all. While Standing like a Mountain, he receives a defle
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  • ...really seem to do anything cool or nice, especially if worn by the sort of spell caster who lets the meat shields take care of all the 'dumb work' in the fr ...ively|defensive casting check]] to get their magics off without losing the spell. A Spellguard Bracer, a certain number of times in a given time frame, sim
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  • ...to cast a [[Summon Monster IV (Sorcerer/Wizard Spell)|Summon Monster IV]] spell, using up one charge from the rod. ...er exceed the rod's caster level. If the resulting creature's CR would be greater than the rod's caster level, it is reduced to a CR equal to the rod's caste
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...ss as they tell the stories THEY want to tell! Entire cities of skeletons, whole Planes even, intelligent skeletal races, the possibilities are nearly endle <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambus
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  • ...ng. However, if you must make [[Movement]] checks to climb, you must also make a new ''stealth'' check at a -5 penalty, in addition to any other penalties ...ing. However, if you must make [[Movement]] checks to swim, you must also make a new ''stealth'' check at a -5 penalty, in addition to any other penalties
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  • ...t points with the new source of temporary hit points (if the new source is greater than your current temporary hit points). ...on a hit, and that damage is doubled for some secondary reason (such as a spell effect), the total multiple is x5, not x6. It's still going to hurt a LOT.
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  • ...ard action]] to cast a [[Major Image (Sorcerer/Wizard Spell)|Major Image]] spell, using up one charge from the rod. ...creator level 15, and an avalanche at creator level 30. It is possible to make the illusion speak in a language the wielder knows, but the speech must be
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  • ...caster. The duration can be extended for additional months by casting the spell again immediately upon arising from a full rest, if desired, and it can be ...her creatures the caster designates may enter the mansion. The caster may make the public entrance shut and [[invisible]] behind the caster when they ente
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  • ...ngle skill check. After a single [[full day]] of research, characters can make a roll on a skill of their choice and add a +4 circumstance bonus to the ro Similarly, using a Teleport spell can be fraught with peril if you are trying to 'jump blind'. Days spent in
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  • ...tive, their Brutal Domination sure to disrupt the plans of the players and make fights chaotic and fun. Shimmers will ruin the day of all those stealthy so ...ment to the GM's story line. Indeed, Mages are even more likely than other Spell-like enabled monsters to have such activities as part of their lexicon. On
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  • ...on| '''''Invisible Creature''''' indicates a creature that can turn itself greater [[invisible]], which means they are often undetected by all usual senses un ...ring pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
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  • * [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] can cure any weak status condition. * [[Restoration (Cleric Spell)|Restoration]] can cure any weak or moderate status condition.
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...]] to cast a [[Summon Monster I (Sorcerer/Wizard Spell)|Summon Monster I]] spell, using up one charge from the rod. ...er exceed the rod's caster level. If the resulting creature's CR would be greater than the rod's caster level, it is reduced to a CR equal to the rod's caste
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...ove a creature's attitude up to three steps, if your result is equal to or greater than an [[Skill DC|Impossible DC]] for the creature's level or CR.) * '''Hostile:''' The creature wants you dead, and will take actions to make that happen. Most monster encounters assume an attitude of hostile.
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  • <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambus <!-- VALUES: a whole number between -2 to 2; this is how many size categories the base monster i
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  • 8th +8 +6 +2 +2 Greater Frenzy, Inspire Frenzy 2/day ...id entering a frenzy in response to a provoking effect, the character must make a successful Will save (DC 10 + points of damage taken since his last actio
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  • ...to cast a [[Summon Monster II (Sorcerer/Wizard Spell)|Summon Monster II]] spell, using up one charge from the rod. ...er exceed the rod's caster level. If the resulting creature's CR would be greater than the rod's caster level, it is reduced to a CR equal to the rod's caste
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • | Charge-Notes|NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s). ...ever exceed your character level. If the resulting creature's CR would be greater than your character level, it is reduced to a CR equal to your character le
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  • ...penalty, may have magical armor properties, and reduce all movement rates greater than 20 feet per round by 5 feet. Movement rates of 20 feet per round or le ...hout penalty, may have magical armor properties, reduce all movement rates greater than 20 feet per round by 10 feet and reduce all movement rates of 20 feet
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  • [[NPC]] Vehicles can have roles just like monsters, allowing a greater diversity of encounter types, and shaking things up from the traditional 1- ...lies to any condition that the GM feels will render the monster 'trivial'. Spell effects, forced movement, status conditions or penalties to Maneuver Offens
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  • ...ment to the GM's story line. Indeed, Mages are even more likely than other Spell-like enabled monsters to have such activities as part of their lexicon. On <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambus
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • | Benefit = If a character has negative hit points, you can make him stable, restoring him to 0 hit points and consciousness. Character wit ...they suffer damage sufficient to bring them to a negative hit point total greater than or equal to their CON score (not modifier) + their character level, th
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  • ...ime in Abstract Encounters is measured in "Intervals". You are allowed to make one Skill Roll per Interval. However, the exact duration of an Interval is To resolve actions in an Abstract Encounter, you will make a skill roll, (or other D20 roll as determined by the game master) and then
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  • ...bonus to Initiative is NOT a bonus to the character's Movement skill as a whole. Charge allows you to move up to your move speed, and make an attack against one enemy at the end of the movement, all with a single s
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. ...acter accidentally afflicts the poison's effects on themselves. They must make a Fortitude save against the poison or suffer its effects. Whether this sa
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  • ...ents in the game world can be huge fun, and every referee should strive to make all aspects of the game enjoyable, but combat is the place where many of th .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include
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  • The actual importance of these metals is far greater than the quantity used of them would indicate, since only a small amount of ...cuprium, mithril, and aurium. Each of the five of them has properties that make it more or less ideal for various purposes.
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  • ...n you need to create your own creatures for your campaign. We've tried to make this process as simple as possible, but there are a few design concepts tha ...es which the monster uses during combat. These special abilities are what make each monster unique. Frequently, if a monster is one of a race of monsters
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  • ...were as familiar as ever, his birthright slowly welling up ever more with greater power, complexity, and strength.'' ...is Bloodline, it was a potent magical ability, but it was... bigger than a spell. It was new, and fascinating, and Llodwynn, still as a stone, eyes closed,
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  • ...modifier times your Sorcerer experience tier in damage, in addition to the spell's normal damage, to both targets. Hitting the same creature with all the m ...damage caused by creatures or objects you summon or create with a spell or spell-like ability.
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  • ...r insights. Such insights can unlock more powerful tactics, granting even greater capabilities. Careful study of basic tactics is a requirement for those fig | Unlocks = [[#Art of War, Greater (Ex)|Art of War, Greater ]], [[#Art of War, Perfect (Ex)|Art of War, Perfect ]]
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  • ...smash-cuts set to 80's rock-metal]. There is always stuff to do, ways to make yourself better, and that's just fun. ...determine how many days are required to complete the retraining. You must make this roll, even if you don't want to. The skill check is made at the end o
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  • ...the hordes who possess this small talent train it minimally and use it to make their lives easier in a thousand small ways, never pausing to think what it ...plex business, since it may only be attempted once per year. Most students make an attempt to form a full circle of nine soon after graduation, since a suc
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...ces. If they were more common, it is likely that Ifrits and fey-kin would make excellent companions for one another, as they both have difficulties integr ...y Ifrits are highly prized staff for desert-crossing caravans. Some Ifrit make a very good living as caravan masters or guards in such climates.
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...-born leader, or has an innate kinship with the shadows. Some heroes must make themselves powerful using any means necessary, taking risks or making barga ...gic, or by carefully borrowing power from another dimension. Some pariahs make a deal with a powerful arch-devil, or inherit the consequences of such a de
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  • ...ten used as scouts and raiders to soften up or subvert settlements for the greater designs of their more powerful demonic brethren. | Move-Type-Greater-Climb-Speed = 60
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  • | Move-Type-Greater-Climb-Speed = 30 | Move-Type-Greater-Flight-Speed =
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  • ...to control, although that doesn't stop power-mad fools from trying. They make dandy weapons of terror for the very few who can manage them, and can be su ...lined to ambush, and the noise and creeping emanations of their azoic aura make it difficult for them to succeed.
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...he guy with that end" rule, and little other martial nuance is required to make them efficiently lethal. ...st weapon ever, but a serious weapon user with a Ring of the Weaponeer can make Gauntlets (or even their bare knuckles) pretty darn effective. And honestly
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  • ...highest ranking Doppelgangers in existence. If there are Doppelgangers of greater power, however, they are so rare or so well hidden, then the best sages, ma | Move-Type-Greater-Climb-Speed = 50
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • Mummies are undead remnants of fallen kings, lesser gods, and greater spirits, whose bodies have been preserved in such a way as to maliciously e | Move-Type-Greater-Climb-Speed =
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...their furious energy of movement and the vapors and debris they gather up make their location easily discerned. Air elementals are of uncertain shape and | Move-Type-Greater-Climb-Speed =
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  • ...cleric's other class features are bestowed upon them by the god, goddess, greater spirit, or other powerful entity that the cleric has chosen to follow. ...ember the aspects of the world that the deity is most concerned about, and make sure your character strives to advance their cause, whenever possible.
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  • ...ily or permanently, by character level, class abilities, feats, spells and spell effects, magic items, etc. ...ability scores may be caused by any effect which has a duration, such as a spell effect, or an effect which isn't always active, such as a bonus from a magi
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  • ...her spellcasting classes, druids know '''''every''''' spell from the druid spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...their furious energy of movement and the vapors and debris they gather up make their location easily discerned. Air elementals are of uncertain shape and | Move-Type-Greater-Climb-Speed =
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  • ...their furious energy of movement and the vapors and debris they gather up make their location easily discerned. Air elementals are of uncertain shape and | Move-Type-Greater-Climb-Speed =
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • | Move-Type-Greater-Climb-Speed = 30 | Move-Type-Greater-Flight-Speed =
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  • | WeakAgainst =Any spell or effect which successfully targets the Duergar and has the Light descript | Move-Type-Greater-Climb-Speed =
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  • NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely. | Move-Type-Greater-Climb-Speed = 60
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...joy the company of others, both undead and living alike. Vampires want to make more Vampires, it is an erotic part of their existence that they would be g ...nights, Liches, and other mighty Undead, even including the Lost Ones, who make terrifying allies indeed.
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  • ...at all costs, although their ability to germinate from any nearby seed can make that very difficult. | WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|fire}}; no Spell Resistance (SR) vs. Fire spells.
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  • ...es with humanoid races, and their considerable stealth and sluggish habits make them eerily effective at remaining undetected. | Move-Type-Greater-Climb-Speed =
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  • ...nd clusters of blood roses are better able to attract prey, benefiting the whole cluster. | Move-Type-Greater-Climb-Speed =
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  • NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely. | Move-Type-Greater-Climb-Speed =
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  • ...even MORE mighty, unlock even more new and awesome abilties, and generally Make Everything Awesome. ...that the players don't level up so much during a long story arc that they make it trivial to win at the end. But referees are strongly encouraged to stic
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  • ...joy the company of others, both undead and living alike. Vampires want to make more Vampires, it is an erotic part of their existence that they would be g ...nights, Liches, and other mighty Undead, even including the Lost Ones, who make terrifying allies indeed.
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  • ...ur bull rush, and you wish to bull rush both of them, you must immediately make a Might check to bull rush that creature as well. You take a -4 penalty on ...et behind the first. He may stop the bull rush after five feet, or he may make another Might check against the second goblin (at -4) after having pushed t
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  • ...slimy, often covered so thickly with effluvium that they are difficult to make out. They inhabit any aquatic environment, whether fresh water, brackish, ...ey into the water with them, using trickery, traps, or other subterfuge to make diving into that pool of water seem like a good idea.
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  • ...joy the company of others, both undead and living alike. Vampires want to make more Vampires, it is an erotic part of their existence that they would be g ...nights, Liches, and other mighty Undead, even including the Lost Ones, who make terrifying allies indeed.
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...r, every waking moment consumed with prosecuting the War or building up to make another attack. ...pelganger has been captured and interrogated, their answers, made in Kern, make no sense at all. The Doppelgangers seem to be at war with themselves, abso
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  • [[Potent Greater Shadow]] ...and they take a -8 to all saving throws versus poisons. Thus, bad food can make a destrier very sick very easily. Destriers prefer fresh grasses, carrion,
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  • | MonsterName | Greater Air Elemental ...their furious energy of movement and the vapors and debris they gather up make their location easily discerned. Air elementals are of uncertain shape and
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  • ...Shadow Mastiffs exude terrible menace at the best of times, and when they make even the smallest of threatening gestures, fear grips the heart of even the | Move-Type-Greater-Climb-Speed =
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  • | Move-Type-Greater-Climb-Speed = 50 | Move-Type-Greater-Flight-Speed =
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  • ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP ! Heavy || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
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  • ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ..., or Dark Matter, whatever you call it, it was learned that you can indeed make constructs from the eerie extradimensional material, and so the Astral Cons ...ike lesser variations of the devices, but since they are more difficult to make, they are commensurately more effective. With large light-based area of ef
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  • | StrongAgainst = Spell Immunity (see below) | Move-Type-Greater-Climb-Speed =
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • As such, music is one of those things that make the Civilized Races truly different and better than mere monsters. ...d Action]]. By doing so, you initiate the Bardic Performance and cast the spell at the same time.
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • ...ing, their fierce devotion, great intelligence, and unconventional attacks make them more dangerous than more martially inclined Drow. ...oxicants are dangerous and capable enough that special care is expended to make utterly certain they are as loyal as it is possible to be. As a result, Dr
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  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
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  • ...their furious energy of movement and the vapors and debris they gather up make their location easily discerned. Air elementals are of uncertain shape and | Move-Type-Greater-Climb-Speed =
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  • Some dweomermetals offer greater defense against the Sunder combat maneuver, while others, in the form of a Weapons made with Argent alloy provide the wielder with greater finesse when using special combat maneuvers, such as trip, disarm and bull
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  • NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely. | Move-Type-Greater-Climb-Speed =
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • ...e likely to be Maddened Thugs who have survived and grown and been granted greater gifts by the Deep Dark. Maddened Speakers are usually drawn from the Civili NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
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  • ...said he used the words of the other beast races, and put them together to make his own story. He took the parts of each story that seemed to most move th ...t it existed. Puzzled at this oddity, the Gods spoke: "Surely you did not make the shade, for this is the work of the Gods?"
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  • ...r, every waking moment consumed with prosecuting the War or building up to make another attack. ...pelganger has been captured and interrogated, their answers, made in Kern, make no sense at all. The Doppelgangers seem to be at war with themselves, abso
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  • ...laws, these having to do with the rule of larger areas or the Empire as a whole. In no case may the Imperial Council directly oppose the Emperor and have a ...rned a different set of skills and will no longer need to be a criminal to make your way. There have been some problems with this theory.
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  • NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely. | Move-Type-Greater-Climb-Speed =
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  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...sane. These liches remain ambitious, and seek to grow their own power and make themselves even more immune to the erosions of time and emotion, and often ...y choose to take a hand in things directly. Liches are uniformly powerful spell casters, and are often gifted melee fighters as well, having spent centurie
    69 KB (7,714 words) - 19:59, 29 July 2023
  • | MonsterName | Greater Fire Elemental | Move-Type-Greater-Climb-Speed =
    63 KB (6,983 words) - 21:46, 11 February 2023

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