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  • ...roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which hav If a weapon gains the broken condition by rolling a natural 1, it remains broken until repaired. The Broken condition can be removed wi
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  • | Flavor = You don't really need to see your WHOLE opponent to attack them, do you? ...ound down). Note that this talent does not eliminate the miss chance; the attack must still hit. Similarly, this talent does not automatically make conceal
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  • ====Melee Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ====Ranged Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
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  • ...condary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage a
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  • ...nflicts the [[Crippled]] condition in addition to the normal damage of the attack. Note that you cannot inflict Crippled more than once on the same creature | ShortDesc|Inflict [[Crippled]] on your opponents on a roll of a natural 20.
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  • Upon a roll of natural 20 the weapon automatically confirms the critical and delivers a special cr ...inflicts the [[Maimed]] condition in addition to the normal damage of the attack. Note that you cannot inflict Maimed more than once on the same creature.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
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  • ...d to melee touch attacks (namely +4 to hit, and automatically hitting on a natural 17 or better on the die (but still only threatening a critical hit as per t
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  • ...(Feat)]] and [[Deflection, Exceptional (Feat)]]. You must be aware of the attack and not be [[flat-footed]]. This is a free action. | ShortDesc|Deflect one ranged attack per round with shield
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the greater precognitive weapon.
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  • ...list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown
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  • ...bat maneuvers is less than the damage the character would do with a normal attack, but is still based on the primary weapon the character is wielding. A char ...ce you would normally roll for an attack you are allowed to make during an attack of opportunity at your current class level for that class, not including an
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  • ...s conditions upon the target, good or ill, above and beyond stopping their attack and ending their turn. This shot can even knock other ranged attacks by th
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  • ...le="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. ...like abilities, or supernatural abilities. It is immune to all non-magical attack forms.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
    1,014 bytes (133 words) - 11:36, 2 June 2019
  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
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  • The most common way of getting a fight done is by making attack rolls, using a D20, and this is explained in complete detail on the [[Comba ...'s permission, you are allowed to make skill rolls instead of boring old [[Attack Roll]]s, right in the middle of the fight. These skill rolls are called Ma
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  • ...lity), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. ...om precision-based attacks, and take only half damage from a rogue's sneak attack.
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  • ...o the attack roll, and the target is treated as [[flat-footed]] versus the attack. ...he creature still benefits from total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square you
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  • ...icates any unusual cases. Examples of blocked terrain include solid walls, natural stone or dirt, doors, shutters, gates, and portcullises, roofs and roads, p ...[[2-Hand_Melee_Weapons#Whip.2C_Great|Great Whip]], suffer a -4 penalty to attack rolls made while adjacent to blocked terrain.
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  • ...n="center" width="240" colspan="4" style="{{class-gradient|sharp}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|sharp} === Natural Talent (Ex) ===
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  • ...y through swirling, deadly melee like a lance thrust, as if battle is your natural environment. ...ur weapon damage as bonus damage, and choose to inflict all of your weapon attack damage as either {{dmg|Interstice}}, {{dmg|Obliteration}} or {{dmg|Spindlin
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  • ...nt. Note that only rolls on the main D20 can result in Critical Threats or Natural 20's, all this spell will do is allow success, not critical success.
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  • ...'' requires only as much [[concentration]] as walking, so the creature can attack or cast spells normally. Loose material collapses behind the creature 1 rou ...ng'' must be able to trace [[line of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use
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  • ...ling'' requires only as much concentration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through th ...neling'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''tu
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  • ...e creature which mesmerized you, meaning you take 50% more damage than the attack would normally deal. ...e creature [[Combat#Total_Concealment | Total Concealment]] (you miss on a Natural 12 or less). Your attacks against other creatures do not suffer this miss c
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  • ==Full Attack Action== ...tion, and then use their remaining attack action to make a melee or ranged attack, if they don't have any spells that can be cast with less than a standard a
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  • ...and other non-magical ground materials. This movement works only through natural, undisturbed materials, and cannot be used to move through manufactured or ...glide'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''ea
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  • ...eature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has t
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  • Attack: Slam +38 melee (1d8+27)* Full Attack: 2 Slams +38 melee (1d8+27)*
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...of your attacks automatically miss on a Natural roll of 12 or less on the attack die.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • .... Touch attacks grant a +4 circumstance bonus to-hit, and always hit on a natural die roll of 17-20.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...]] of between +1 to +9 on attack and damage rolls with unarmed attacks and natural weapons. This is added to the damage done with your unarmed strike. For cer ...combined with a weapon other than the wearer's own unarmed attacks and/or natural weapons.
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...iption = When you cast this spell, you change yourself into a sized-medium natural animal. You choose what this animal is, for the most part, but sometimes t | Natural-Only = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ==Attack of Opportunity== ...tage of their lapse in defense to attack them for free. These free [[Bonus Attack]]s are called attacks of opportunity.
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  • : For the duration of the spell, all of the target's weapons (both natural and manufactured) inflict +1d6 points of [[Fire Damage]] on a hit (this bon ...n 30 feet as a [[standard action]]. This [[ray]] requires a ranged [[Touch Attack]] to hit and deals {{circle|5}} of {{dmg|fire}} damage. Once a creature use
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls, ...ng moment consumed with prosecuting the War or building up to make another attack.
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...check once when they attack, and if they are immune to the spell, they may attack without punishment, but the spell is not discharged. Once the spell dischar
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  • ...but harmless yellow smoke. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet. Any dispersing effect, including natural winds or gusts greater than 10 mph, can immediately end the effect in which
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...surface within range, but it may manifest on a solid or liquid surface, a natural or manufactured surface, and it does not have to be level. A volcano may sp ...ast this spell, and if cast more quickly due to a feat, then the bonus ray attack is still allowed.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...the end of combat. If the grease is applied to a creature's or characters natural weapons or unarmed strikes, the creature or character ALSO takes 1 point of
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • Nearly all weapons, as well as natural attacks, such as a creature's claws, inflict common physical damage. The m Quite a few natural attacks include some combination of common physical damage types. When com
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  • ...hich is the sum of their ranks, their ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonu ===Base Attack Bonus===
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  • ...eath, laying waste to all that lies before his deadly mount, and lethal to attack in combat. This wildly uninhibited combat style in widely used by savage pl Base Attack Bonus: 6
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • Base Attack Bonus: 4 Level Base Attack Bonus Fort Save Ref Save Will Save Special
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • ...lves into gigantic problems. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space. <!-- GENERAL ATTACK INFORMATION -->
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  • ...ing thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyon <!-- GENERAL ATTACK INFORMATION -->
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  • ...winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
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  • ...winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...AC. They also gain a +5 natural armor bonus(if the creature already has a natural armor bonus, use whichever is better.) Attacks: A paragon creature makes all its attacks with a +25 bonus on the attack roll.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...an catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from all Physical damage types.
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  • ...fighters who will happily fight to the death if it means they get one last attack on their enemies. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ovides [[Combat#Total_Concealment | Total Concealment]] (attacks miss on a Natural 12 or less). By contrast, had our invisible creature initiated a stealth st ...attempt be considered a complete failure. Of course, on a die result of a natural 1, this is exactly the case.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • | Magical auras become visible, a ray attack becomes available. | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...greatly, their supernatural strength serving them well against more modest natural predators. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,845 words) - 19:25, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    61 KB (6,741 words) - 20:30, 14 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    61 KB (6,730 words) - 20:55, 13 August 2023
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
    4 KB (542 words) - 20:31, 7 June 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,658 words) - 23:26, 11 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,671 words) - 21:33, 4 February 2023
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
    4 KB (543 words) - 13:11, 27 March 2019
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
    4 KB (543 words) - 13:02, 27 March 2019
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
    4 KB (542 words) - 20:30, 7 June 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,636 words) - 20:22, 14 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,749 words) - 01:51, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,754 words) - 03:49, 9 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,700 words) - 03:14, 12 January 2023
  • During battle, any time the parent is close to the pup, the pup will attack with frenzied strength as it seeks to impress its parent. Pups will delibe <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,875 words) - 09:06, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,811 words) - 21:43, 4 February 2023
  • Phase Spiders have mysterious wants and needs, and may attack for apparently no reason. Similarly, they may simply allow prey to pass wi <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,885 words) - 21:27, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,822 words) - 20:01, 11 September 2022
  • ...h of animal intelligence, gricks are inherently and utterly evil, and will attack with cruel intent even when not hungry. <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,770 words) - 22:30, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (6,975 words) - 19:21, 10 September 2022
  • ...y winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
    4 KB (538 words) - 15:11, 3 November 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,855 words) - 21:18, 4 February 2023
  • Most lizardfolk weapons and armor are made from natural materials, such as bone and leather, and metals are highly prized. Skilled <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,712 words) - 01:34, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,903 words) - 21:27, 11 February 2023
  • ...gin, Shadows are terrible foes. They are incorporeal, can move through and attack from inside solid objects, are resistant to or immune to almost everything, <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,883 words) - 21:56, 4 February 2023
  • ...ly hardy creatures and can survive conditions that seem impossible for any natural creature. Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and
    65 KB (7,099 words) - 22:21, 7 January 2023
  • ...d, much as domestic pigs do. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space. <!-- GENERAL ATTACK INFORMATION -->
    57 KB (6,074 words) - 22:49, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,029 words) - 21:44, 4 February 2023
  • ...energy damage. Granted, melee combatants don't like them either, as they attack with deadly power and skill. When they take the time to deliver full power ...d it has been speculated that there are more Dire Bears living as pets and attack beasts of the various Giant clans than live in all the wild. In the wild,
    63 KB (6,978 words) - 21:30, 4 February 2023
  • ...e a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats. Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey
    63 KB (6,927 words) - 21:20, 4 February 2023
  • ...tter, intractable viciousness. A cockatrice that has seen you is going to attack you, and they don't need such excuses as 'defending their lair' to do it. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,044 words) - 02:01, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,054 words) - 21:42, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,283 words) - 20:35, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,118 words) - 05:09, 5 February 2023
  • ...e a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats. Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey
    62 KB (6,851 words) - 21:55, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,013 words) - 19:09, 18 March 2023
  • ...ion never changing. In civilized settings, Dire Tigers are often found as attack pets and showpieces of more civilized creatures. | Ambush-Chance-Notes = Specialized ambushers, they prefer this attack method.
    62 KB (6,936 words) - 21:36, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,866 words) - 23:26, 29 January 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,952 words) - 21:47, 4 February 2023
  • An attack by a pack of Rage Drakes is a serious threat, even to a town garrison, and ...browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.
    63 KB (7,004 words) - 19:16, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,129 words) - 21:58, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,826 words) - 21:54, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,441 words) - 07:25, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,124 words) - 22:40, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,930 words) - 21:43, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,933 words) - 22:00, 4 February 2023
  • ...erous vermin, who will use their huge pincers and deadly curled stinger to attack what they see as food without hesitation. Like their smaller cousins, Enorm <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,231 words) - 22:23, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,275 words) - 09:26, 18 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,159 words) - 22:24, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,055 words) - 21:44, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,157 words) - 19:46, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,870 words) - 21:34, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,916 words) - 21:54, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,915 words) - 21:38, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,878 words) - 21:52, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,003 words) - 07:54, 13 January 2023
  • ...are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are we <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,819 words) - 21:36, 4 February 2023
  • Granted, melee combatants don't like Polar Bears either, as they attack with deadly power and skill. When they take the time to deliver full power ...and can even give smaller Bulettes a reason to.... No. Bulettes will even attack Polar Bears.
    64 KB (7,109 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,893 words) - 00:58, 17 May 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (6,981 words) - 01:35, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,983 words) - 21:46, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,844 words) - 22:22, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,937 words) - 07:26, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,901 words) - 21:39, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,384 words) - 20:43, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,069 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    56 KB (6,002 words) - 21:48, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,081 words) - 21:32, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,147 words) - 20:06, 11 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,868 words) - 21:48, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    66 KB (7,169 words) - 05:12, 5 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,956 words) - 01:33, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,921 words) - 05:25, 5 February 2023
  • ...s one of the many aberrant things which infest the world, thrown up by the natural background magic of the universe. ...for flesh and magic, and a mad hatred of both Life and Unlife. They will attack all living creatures, as well as undead, or perhaps worse, they will mark a
    61 KB (6,661 words) - 21:21, 11 February 2023
  • '''Barbed vest''' Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.<br>
    3 KB (428 words) - 16:06, 20 February 2020
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,281 words) - 23:09, 13 April 2024
  • ...they will snatch bait and seek to draw the living into traps. Wights can attack in daylight, or from underwater, and are known to do both, although they se <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,139 words) - 21:35, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,272 words) - 21:10, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,988 words) - 01:43, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...f the Exhaltation Gala. However, the Chairman Regent has signaled them to attack, and they have thrown off their cloaks, revealing the fact that they are we <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,234 words) - 21:30, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,171 words) - 07:31, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,254 words) - 22:26, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,936 words) - 22:29, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,942 words) - 01:53, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,880 words) - 03:53, 12 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,027 words) - 01:10, 24 May 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,982 words) - 21:42, 4 February 2023
  • ...onal reach, but rarely as any sort of pre-planned improvement to their own natural attacks. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,193 words) - 21:24, 7 January 2023
  • : The target(s) gains a +2 Divine bonus on [[attack roll]]s and [[AC]], as well as DR/- and ER/- of five points. This resistan ...manoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell increases the target's speed with all move typ
    5 KB (577 words) - 20:52, 2 April 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    57 KB (6,118 words) - 21:18, 10 May 2021
  • ...ts and varieties, but the majority of them are scavenging vermin that will attack if they sense a chance for food, or if their nest is threatened, but will o <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,398 words) - 22:16, 7 January 2023
  • | Flavor-Text| Your ancestors were Big Players in the fate of the Natural World. Beasts and Monsters learned ages ago to obey your lineage, because d ...creature, as a second ray attack. This may only be used once per round per attack of opportunity you are allowed to make, and only once per round per creatur
    6 KB (943 words) - 21:11, 21 November 2020
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,312 words) - 21:20, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,633 words) - 21:50, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,225 words) - 21:45, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,109 words) - 21:50, 4 February 2023
  • ...sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,255 words) - 21:29, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...re timid but despicable, and will usually work themselves up into a savage attack. <!-- GENERAL ATTACK INFORMATION -->
    66 KB (7,273 words) - 21:27, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,325 words) - 21:36, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    57 KB (6,196 words) - 19:48, 18 June 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,288 words) - 23:36, 24 October 2023
  • ...indly, old mentor who teaches them their secret arts. Not every hero is a natural-born leader, or has an innate kinship with the shadows. Some heroes must m ...="center" width="240" colspan="4" style="{{class-gradient|pariah}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|pariah
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ...f the Exhaltation Gala. However, the Chairman Regent has signaled them to attack, and they have thrown off their cloaks, revealing the fact that they are we <!-- GENERAL ATTACK INFORMATION -->
    68 KB (7,380 words) - 21:29, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,282 words) - 20:56, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,246 words) - 21:49, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,394 words) - 21:29, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,425 words) - 22:17, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,360 words) - 22:02, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,215 words) - 21:26, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...destroy these Falx Beasts is through courage and effort. When they appear, attack them and destroy them. <!-- GENERAL ATTACK INFORMATION -->
    69 KB (7,475 words) - 19:58, 18 October 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,431 words) - 21:35, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,461 words) - 21:39, 11 February 2023
  • Deep inland, they will move into natural lakes and beaver ponds, or they will do their own damming-up, or weir build <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,466 words) - 22:12, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,164 words) - 02:00, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,205 words) - 22:27, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,310 words) - 21:38, 4 February 2023
  • ...natural result of 19 or 20 to crit with the skill check, instead of only a natural 20). ...At 21st level, this training bonus to-hit improves to +2. Note that this attack roll bonus cannot ever be used more than once per round.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,158 words) - 21:32, 4 February 2023

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