Intrepid Tier (6-10) Feats

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Feat Name Prerequisites Description
Adept Champion (Feat) Paladin 6, Smite Enemy class feature Trade smite enemy damage for bonus on Maneuver Offense for one round
Adroit Defender (Feat) <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC
Advanced Ranger Trap (Feat) Ranger 6, Trapper class feature Add +2 to the Disable Device and Perception check DCs for your ranger traps.
Aquatic Summons (Feat) Level 6 Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice.
Arc Slinger (Feat) Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets.
Arcane Armor Training (Feat) Level 6, Armor Proficiency, Light (Feat) Reduce your arcane spell failure chance by 10% as a swift action
Arcane Vendetta (Feat) Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> +1 bonus base weapon damage vs. spellcasters
Axe Guardian (Feat) Level 6, Proficient with a defensive weapon Gain +2 to AC and Reflex saves from a defensive quality weapon
Babble-Peddler (Feat) Level 6, Barter 6 ranks, Bluff 6 ranks Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts.
Back to Back (Feat) Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Bestow Hope (Feat) Level 6, Channel Divinity class feature, Channel, Improved (Feat) When you heal a creature by channeling divinity, you also relieve its fear.
Blind-Fight (Feat) Level 6, Perception 6 ranks Ignore partial or total concealment penalties with your melee attacks
Brutality, Greater (Feat) Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Bullseye Shot (Feat) Level 6, Weapon Focus (Feat), Precise Shot (Feat) Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again.
Burning Spell (Feat) Caster Level 6 Spell inflicts Burned.
Charging Hurler, Improved (Feat) Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Circular Parry (Feat) Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Close-Quarters Thrower (Feat) Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Combat Medic (Feat) Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Critical, Improved (Feat) BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Crusader's Fist (Feat) BAB +6, Lay on Hands class feature May use lay on hands upon successful unarmed strike or melee touch attack
Cumbersome But Manageable (Feat) Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Cypher Magic (Feat) <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Darting Viper (Feat) BAB +6, proficiency with an Adaptive Reach weapon Gain a +2 bonus to your next attack when shifting to or from reach.
Death or Glory (Feat) BAB +6, Power Attack (Feat) Gain bonuses to attack and damage in exchange for taking attacks in return.
Divine Summoning (Feat) Level 6 Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
Dorn-Dergar Master (Feat) BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar Learn to use the dorn-dergar with one hand.
Double Slice (Feat) Level 6, Two-Weapon Fighting (Feat) Add your Str bonus to off-hand damage rolls
Eclectic (Feat) Level 6, at least two character classes Gain the favored class feature of a second character class you possess
Element Spell (Feat) Caster Level 6 You can alter the damage type of a spell to one common energy damage type.
Empower Spell (Feat) Caster Level 6 An empowered spell ignores spell resistance.
Enhance Spell (Feat) Caster level 6 Increase a spell's damage by +1 per die rolled.
Expert Formations (Feat) Warlord 6 Add half your warlord level to the value of your Formation dice.
Fast Crawl (Feat) Level 6 Move at half speed or make 5-foot steps while Prone.
Fast Healer (Feat) Level 6, Diehard (Feat), Endurance (Feat) Add half CON modifier to any healing applied to you.
Feint Partner (Feat) Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Field Repair (Feat) Level 6, Profession 6 ranks You can repair broken items
Fire Music (Feat) Bard Level 6, Spellcraft 6 ranks, ability to cast bard spells Replace bard spell damage with fire damage.
Flexible Activation (Feat) Ranger 6, Quarry class feature Learn an additional quarry activation ability from the Quarry Activations list.
Focused Inspiration (Feat) Warlord 6, Inspiration class ability Use inspiration on a single target, maximizing dice results
Focused Shot (Feat) Level 6, Weapon Focus (Feat), Precise Shot (Feat) Add Int modifier on damage rolls with bows or crossbows
Gang Up (Feat) Level 6, Combat Expertise Flank an opponent if at least two allies are adjacent to it
Glorious Heat (Feat) Divine Caster Level 6 Heal an ally when you cast a divine spell with the fire descriptor.
Grant Initiative (Feat) Level 6, Controlled Onrush class feature When you trade initiatives with an ally, the lowest initiative gets a bonus.
Grasping Whip (Feat) BAB +6, Weapon Focus (Feat): any whip weapon Snatch unattended small or tiny objects with your whip
Guardian Summoning (Feat) Level 6 Summoned creatures have considerably more hit points than normal, and are much harder to kill.
Improvised Weapon Mastery (Feat) BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> Bonus base weapon damage and improved crit range with improvised weapons.
Jacked Attack (Feat) Level 6, Proficiency in Special Weapon (see below) If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks.
Jawbreaker (Feat) BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks With successful Rattling Fist, you may cripple opponent's mouth
Leadership (Feat) Level 6, unable to cast spells, create extracts, or make poultices. You begin to attract followers.
Let Them Come (Feat) Level 6, Weapon Focus (Feat): selected weapon Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality.
Light On Your Feet (Feat) Level 6, Runner (Feat) You take no movement penalties when wearing medium armor
Long Reach Mastery (Feat) Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> Reduces the unwieldy quality to the Cumbersome quality
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Mercurial Waltz (Feat) Prowler 6 While under the effects of Haste, gain an additional 5-foot step
Missile Shield (Feat) Level 6, Shield Focus (Feat) Deflect one ranged attack per round with shield
Modesty (Feat) Barbarian 6 Gain Armor Proficiency, Light (Feat) and the ability to use your Barbarian class features while wearing it.
Notched Shield (Feat) Level 6, Shield Focus (Feat), proficient in both weapon and shield Use a two-handed polearm with one hand while wielding a notched shield in your off-hand
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Penetrating Strike (Feat) <Fighter 6 -OR- level 16>, Weapon Focus (Feat) Your attacks ignore a scaling amount of damage reduction
Point-Blank Master (Feat) Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon Do not provoke attacks of opportunity while firing one ranged projectile weapon
Powerful Jolt (Feat) Level 6, Imperiling Jolt class feature +1 to the save DC of your Imperiling Jolt
Prone Slinger (Feat) Level 6 May use a sling while Prone
Rapid Reload (Feat) Level 6, Weapon Focus (Feat): any crossbow Reload your weapon quickly
Rattling Fist (Feat) <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) Rattle an opponent with an attack
Reactive Reach (Feat) Level 6, Proficiency with an adaptive reach weapon Change your adaptive reach as an immediate reaction
Reverse-Feint (Feat) BAB +6, Toughness (Feat) Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own
Riddle of Steel (Feat) BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Rod Whisperer (Feat) Level 6, Use Magic Device 6 ranks Increase the effective Creator Level (CL) of any rod you wield
Scorpion Style (Feat) Level 6, Unarmed Strike, Improved (Feat) Cause your next unarmed strike to slow your target
Second Chance (Feat) BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Shatter Resolve (Feat) Level 6, Channel Divinity class feature Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken
Shield Focus, Greater (Feat) <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shot on the Run (Feat) Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
Silent Spell (Feat) Caster Level 6 Cast spell with verbal components without making any sound
Skeleton Summoner (Feat) Level 6 Summon skeletons instead of living creatures with summon spells.
Spell Penetration (Feat) Caster Level 6 +1 circumstance bonus on caster checks
Spell Resistance, Improved (Feat) Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Spider Step (Feat) Monk 6, Acrobatics 6 ranks, Movement 6 ranks Walk on walls or ceilings for half your slow fall distance
Stalwart (Feat) BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
Step Up (Feat) Level 6 Take a 5-foot step toward a retreating foe as an immediate action
Still Spell (Feat) Caster Level 6 Cast spell with somatic components without having to move or provoking.
True Blood (Feat) Level 6 You may select an additional minor racial trait from your race's list of available traits.
Two-Weapon Defense (Feat) Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Two-Weapon Fighting, Improved (Feat) Level 6, Two-Weapon Fighting (Feat) Gain an additional off-hand attack during a full attack action
Underfoot (Feat) Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so
Urban Forager (Feat) Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. You may use the Survival skill to forage and track in urban locations
Vice Grip (Feat) BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Vicious Stomp (Feat) Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you
Volley Fire (Feat) Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.
Weapon Focus, Greater (Feat) <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1).
Weapon Specialization, Greater (Feat) <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon +1 base weapon damage with two chosen weapons
Weapon Specialization (Feat) <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon +1 base weapon damage with two chosen weapons
Wide Stance (Feat) Level 6, Proficiency with a massive weapon Your massive weapon uses 2x STR mod for damage instead of 1.5x