Bard Spells: Difference between revisions

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[[Category: Epic Path]]
[[Category: Epic Path]][[Category: Spells]][[Category:Bard]]
[[Category: Spells]]
* ''Go back to the [[Epic Path]] page.''
 
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{| border="0" cellpadding="1" style="text-align:left" width="25%"
: {| cellpadding="5" border="0" style="text-align:center"
| [[#0th Level Bard Spells (Cantrips)|0]] || [[#1st Level Bard Spells|1]] || [[#2nd Level Bard Spells|2]] || [[#3rd Level Bard Spells|3]] || [[#4th Level Bard Spells|4]] || [[#5th Level Bard Spells|5]] || [[#6th Level Bard Spells|6]]
|-
! width="50" | [[#Level 0 Bard Spells|0th]] || width="50" | [[#Level 1 Bard Spells|1st]] || width="50" | [[#Level 2 Bard Spells|2nd]] || width="50" | [[#Level 3 Bard Spells|3rd]] || width="50" | [[#Level 4 Bard Spells|4th]] || width="50" | [[#Level 5 Bard Spells|5th]] || width="50" | [[#Level 6 Bard Spells|6th]]
|}
|}


== Level 0 Bard Spells ==
Level 0 bard spells are also referred to as "Cantrips".
{| {{SpellTableHeader|Bar}}
{{SpellTableAid|Dancing Lights|Bar}}
{{SpellTableAid|Detect Magic|Bar}}
{{SpellTableAid|Flare|Bar}}
{{SpellTableAid|Ghost Sound|Bar}}
{{SpellTableAid|Hand of the Magus|Bar}}
{{SpellTableAid|Know Direction|Bar}}
{{SpellTableAid|Light|Bar}}
{{SpellTableAid|Lullaby|Bar}}
{{SpellTableAid|Mending|Bar}}
{{SpellTableAid|Message|Bar}}
{{SpellTableAid|Prestidigitation|Bar}}
{{SpellTableAid|Read Magic|Bar}}
{{SpellTableAid|Resistance|Bar}}
{{SpellTableAid|Sift|Bar}}
{{SpellTableAid|Spark|Bar}}
{{SpellTableAid|Summon Instrument|Bar}}
{{SpellTableAid|Unwitting Ally|Bar}}


== 0th Level Bard Spells (Cantrips) ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Dancing Lights (Spell)|Dancing Lights]] || || Bard 0 || || Creates torches or other lights.
|-
| [[Daze (Spell)|Daze]] || || Bard 0 || || Humanoid creature of 4 HD or less loses next action.
|-
| [[Detect Magic (Spell)|Detect Magic]] || || Bard 0 || || Detects spells and magic items within 60 ft.
|-
| [[Flare (Spell)|Flare]] || || Bard 0 || || Dazzles one creature (–1 on attack rolls).
|-
| [[Ghost Sound (Spell)|Ghost Sound]] || || Bard 0 || || Figment sounds.
|-
| [[Haunted Fey Aspect (Spell)|Haunted Fey Aspect]] || || Bard 0 || || You surround yourself with disturbing illusions.
|-
| [[Know Direction (Spell)|Know Direction]] || || Bard 0 || || You discern north.
|-
| [[Light (Spell)|Light]] || || Bard 0 || || Object shines like a torch.
|-
| [[Lullaby (Spell)|Lullaby]] || || Bard 0 || || Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)
|-
| [[Mage Hand (Spell)|Mage Hand]] || || Bard 0 || || 5-pound telekinesis.
|-
| [[Mending (Spell)|Mending]] || || Bard 0 || || Makes minor repairs on an object.
|-
| [[Message (Spell)|Message]] || || Bard 0 || || Whisper conversation at distance.
|-
| [[Open/Close (Spell)|Open/Close]] || || Bard 0 || || Opens or closes small or light things.
|-
| [[Prestidigitation (Spell)|Prestidigitation]] || || Bard 0 || || Performs minor tricks.
|-
| [[Read Magic (Spell)|Read Magic]] || || Bard 0 || || Read scrolls and spellbooks.
|-
| [[Resistance (Spell)|Resistance]] || || Bard 0 || || Subject gains +1 on saving throws.
|-
| [[Sift (Spell)|Sift]] || || Bard 0 || || See area as though examining it.
|-
| [[Spark (Spell)|Spark]] || || Bard 0 || || Ignites flammable objects.
|-
| [[Summon Instrument (Spell)|Summon Instrument]] || || Bard 0 || || Summons one musical instrument.
|-
| [[Unwitting Ally (Spell)|Unwitting Ally]] || || Bard 0 || || Subject is considered ally for 1 round.
|}
|}


* [[#Top|Back to Top]]
== Level 1 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Adjuring Step|Bar}}
 
{{SpellTableAid|Alarm|Bar}}
 
{{SpellTableAid|Alter Musical Instrument|Bar}}
 
{{SpellTableAid|Animate Rope|Bar}}
 
{{SpellTableAid|Anticipate Peril|Bar}}
 
{{SpellTableAid|Blurred Movement|Bar}}
 
{{SpellTableAid|Bungle|Bar}}
 
{{SpellTableAid|Cause Fear|Bar}}
 
{{SpellTableAid|Charm Person|Bar}}
 
{{SpellTableAid|Cure Light Wounds|Bar}}
 
{{SpellTableAid|Dancing Lantern|Bar}}
 
{{SpellTableAid|Deja Vu|Bar}}
 
{{SpellTableAid|Disguise Self|Bar}}
 
{{SpellTableAid|Ear-Piercing Scream|Bar}}
 
{{SpellTableAid|Embrace Destiny|Bar}}
 
{{SpellTableAid|Expeditious Retreat|Bar}}
 
{{SpellTableAid|Feather Fall|Bar}}
 
{{SpellTableAid|Feather Step|Bar}}
 
{{SpellTableAid|Fumbletongue|Bar}}
 
{{SpellTableAid|Grease|Bar}}
 
{{SpellTableAid|Hideous Laughter|Bar}}
 
{{SpellTableAid|Horn of Pursuit|Bar}}
 
{{SpellTableAid|Hypnotism|Bar}}
 
{{SpellTableAid|Liberating Command|Bar}}
 
{{SpellTableAid|Lock Gaze|Bar}}
 
{{SpellTableAid|Magic Aura|Bar}}
 
{{SpellTableAid|Magic Mouth|Bar}}
 
{{SpellTableAid|Memory Lapse|Bar}}
 
{{SpellTableAid|Peacebond|Bar}}
 
{{SpellTableAid|Poisoned Egg|Bar}}
 
{{SpellTableAid|Remove Fear|Bar}}
 
{{SpellTableAid|Shillelagh|Bar}}
 
{{SpellTableAid|Silent Image|Bar}}
 
{{SpellTableAid|Solid Note|Bar}}
 
{{SpellTableAid|Summon Monster I|Bar}}
 
{{SpellTableAid|Tap Inner Beauty|Bar}}


{{SpellTableAid|Timely Inspiration|Bar}}
{{SpellTableAid|Unseen Servant|Bar}}
{{SpellTableAid|Vanish|Bar}}
{{SpellTableAid|Ventriloquism|Bar}}


== 1st Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abstemiousness (Spell)|Abstemiousness]] || || Bard 1 || || Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
|-
| [[Abundant Ammunition (Spell)|Abundant Ammunition]] || || Bard 1 || || Replaces nonmagical ammunition every round.
|-
| [[Adjuring Step (Spell)|Adjuring Step]] || || Bard 1 || || You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
|-
| [[Adoration (Spell)|Adoration]] || || Bard 1 || || You gain a bonus on Diplomacy checks and performance combat checks.
|-
| [[Alarm (Spell)|Alarm]] || || Bard 1 || || Wards an area for 2 hours/level.
|-
| [[Alter Musical Instrument (Spell)|Alter Musical Instrument]] || || Bard 1 || F || Make one instrument sound like a different kind of instrument.
|-
| [[Animate Rope (Spell)|Animate Rope]] || || Bard 1 || || Makes a rope move at your command.
|-
| [[Anticipate Peril (Spell)|Anticipate Peril]] || || Bard 1 || || Target gains a bonus on one initiative check.
|-
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Bard 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
|-
| [[Beguiling Gift (Spell)|Beguiling Gift]] || || Bard 1 || || Subject immediately accepts an offered item and uses it.
|-
| [[Blurred Movement (Spell)|Blurred Movement]] || || Bard 1 || || As blur, but only while you are moving.
|-
| [[Borrow Skill (Spell)|Borrow Skill]] || || Bard 1 || || Make a skill check using another’s ranks.
|-
| [[Call Weapon (Spell)|Call Weapon]] || || Bard 1 || || Telekinetically summon a weapon from an ally's possession.
|-
| [[Cause Fear (Spell)|Cause Fear]] || || Bard 1 || || One creature of 5 HD or less flees for 1d4 rounds.
|-
| [[Charm Person (Spell)|Charm Person]] || || Bard 1 || || Makes one person your friend.
|-
| [[Chord of Shards (Spell)|Chord of Shards]] || || Bard 1 || || Performance deals 2d6 piercing damage.
|-
| [[Clarion Call (Spell)|Clarion Call]] || || Bard 1 || || Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
|-
| [[Compel Hostility (Spell)|Compel Hostility]] || || Bard 1 || || Compels opponents to attack you instead of your allies.
|-
| [[Comprehend Languages (Spell)|Comprehend Languages]] || || Bard 1 || || You understand all languages.
|-
| [[Confusion, Lesser (Spell)|Confusion, Lesser]] || || Bard 1 || || One creature is confused for 1 round.
|-
| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Bard 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Bard 1 || || Cures 1d8 damage + 1/level (max +5).
|-
| [[Dancing Lantern (Spell)|Dancing Lantern]] || || Bard 1 || || Animates a lantern that follows you.
|-
| [[Darting Duplicate (Spell)|Darting Duplicate]] || || Bard 1 || || You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
|-
| [[Dazzling Blade (Spell)|Dazzling Blade]] || || Bard 1 || || Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
|-
| [[Deadeye’s Lore (Spell)|Deadeye’s Lore]] || || Bard 1 || || Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking.
|-
| [[Delusional Pride (Spell)|Delusional Pride]] || || Bard 1 || || Target is penalized on attacks and checks but gains bonus against charms and compulsions.
|-
| [[Detect Charm (Spell)|Detect Charm]] || || Bard 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
|-
| [[Detect Metal (Spell)|Detect Metal]] || || Bard 1 || || You detect any metal objects or creatures within a 60-foot cone.
|-
| [[Detect Secret Doors (Spell)|Detect Secret Doors]] || || Bard 1 || || Reveals hidden doors within 60 ft.
|-
| [[Discern Next of Kin (Spell)|Discern Next of Kin]] || || Bard 1 || || Read the target's mind to learn about its family.
|-
| [[Disguise Self (Spell)|Disguise Self]] || || Bard 1 || || Changes your appearance.
|-
| [[Disguise Weapon (Spell)|Disguise Weapon]] || || Bard 1 || || Changes one weapon's appearance.
|-
| [[Ear-Piercing Scream (Spell)|Ear-Piercing Scream]] || || Bard 1 || || Deal sonic damage and daze target.
|-
| [[Enhance Water (Spell)|Enhance Water]] || || Bard 1 || || Turn water into alcohol and removes poisons, diseases, and toxins.
|-
| [[Erase (Spell)|Erase]] || || Bard 1 || || Mundane or magical writing vanishes.
|-
| [[Expeditious Retreat (Spell)|Expeditious Retreat]] || || Bard 1 || || Your base land speed increases by 30 ft.
|-
| [[Feather Fall (Spell)|Feather Fall]] || || Bard 1 || || Objects or creatures fall slowly.
|-
| [[Feather Step (Spell)|Feather Step]] || || Bard 1 || || Ignore movement penalty in difficult terrain.
|-
| [[Flare Burst (Spell)|Flare Burst]] || || Bard 1 || || As flare, but on all creatures within 10 ft.
|-
| [[Forced Quiet (Spell)|Forced Quiet]] || || Bard 1 || || Target cannot make loud noises.
|-
| [[Fumbletongue (Spell)|Fumbletongue]] || || Bard 1 || || Target cannot speak intelligently.
|-
| [[Glue Seal (Spell)|Glue Seal]] || || Bard 1 || || Makes one 5-ft. square or one object sticky.
|-
| [[Grease (Spell)|Grease]] || || Bard 1 || || Makes 10-ft. square or one object slippery.
|-
| [[Haze of Dreams (Spell)|Haze of Dreams]] || || Bard 1 || || Target moves at 1/2 speed.
|-
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Bard 1 || || Your recall and ability to process information improve.
|-
| [[Hideous Laughter (Spell)|Hideous Laughter]] || || Bard 1 || || Subject loses actions for 1 round/ level.
|-
| [[Horn of Pursuit (Spell)|Horn of Pursuit]] || || Bard 1 || || Create three notes heard miles away.
|-
| [[Hypnotism (Spell)|Hypnotism]] || || Bard 1 || || Fascinates 2d4 HD of creatures.
|-
| [[Identify (Spell)|Identify]] || || Bard 1 || || Gives +10 bonus to identify magic items.
|-
| [[Innocence (Spell)|Innocence]] || || Bard 1 || || Gain +10 on Bluff checks to seem innocent.
|-
| [[Invigorate (Spell)|Invigorate]] || || Bard 1 || || Temporarily relieves fatigue or exhaustion.
|-
| [[Invisibility Alarm (Spell)|Invisibility Alarm]] || || Bard 1 || || As alarm, but reacting only to invisible creatures.
|-
| [[Jitterbugs (Spell)|Jitterbugs]] || || Bard 1 || || Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
|-
| [[Jury-Rig (Spell)|Jury-Rig]] || || Bard 1 || || Removes the broken condition from the targeted object.
|-
| [[Ki Arrow (Spell)|Ki Arrow]] || || Bard 1 || || Arrow deals damage as your unarmed strike.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Bard 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Lighten Object (Spell)|Lighten Object]] || || Bard 1 || || Reduce weight of 1 object by 50%.
|-
| [[Lock Gaze (Spell)|Lock Gaze]] || || Bard 1 || || Compels the target to look only at you for the duration of the spell.
|-
| [[Magic Aura (Spell)|Magic Aura]] || || Bard 1 || || Alters object's magic aura.
|-
| [[Magic Mouth (Spell)|Magic Mouth]] || || Bard 1 || M || Objects speaks once when triggered.
|-
| [[Memorize Page (Spell)|Memorize Page]] || || Bard 1 || F || Target perfectly memorizes one page of information.
|-
| [[Memory Lapse (Spell)|Memory Lapse]] || || Bard 1 || || Subject forgets events back to last turn.
|-
| [[Moment of Greatness (Spell)|Moment of Greatness]] || || Bard 1 || || Doubles a morale bonus.
|-
| [[Nature's Paths (Spell)|Nature's Paths]] || || Bard 1 || || The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
|-
| [[Negative Reaction (Spell)|Negative Reaction]] || || Bard 1 || || Targeted creature may not positively influence anyone.
|-
| [[Obscure Object (Spell)|Obscure Object]] || || Bard 1 || || Masks object against scrying.
|-
| [[Play Instrument (Spell)|Play Instrument]] || || Bard 1 || || Play instrument as if you were skilled.
|-
| [[Poisoned Egg (Spell)|Poisoned Egg]] || || Bard 1 || || You transform the contents of a normal egg into a single dose of small centipede poison
|-
| [[Read Weather (Spell)|Read Weather]] || || Bard 1 || || Predict weather for next 48 hours.
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || || Bard 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
|-
| [[Remove Fear (Spell)|Remove Fear]] || || Bard 1 || || Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
|-
| [[Restful Sleep (Spell)|Restful Sleep]] || || Bard 1 || || Gain more hit points while sleeping.
|-
| [[Saving Finale (Spell)|Saving Finale]] || || Bard 1 || || Subject rerolls failed saving throw.
|-
| [[See Alignment (Spell)|See Alignment]] || || Bard 1 || || Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
|-
| [[Share Language (Spell)|Share Language]] || || Bard 1 || || Subject understands chosen language.
|-
| [[Silent Image (Spell)|Silent Image]] || || Bard 1 || || Creates minor illusion of your design.
|-
| [[Sleep (Spell)|Sleep]] || || Bard 1 || || Puts 4 HD of creatures into magical slumber.
|-
| [[Solid Note (Spell)|Solid Note]] || || Bard 1 || || Creates tangible music note.
|-
| [[Summon Minor Monster (Spell)|Summon Minor Monster]] || || Bard 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Monster I (Spell)|Summon Monster I]] || || Bard 1 || || Summons extraplanar creature to fight for you.
|-
| [[Swallow Your Fear (Spell)|Swallow Your Fear]] || || Bard 1 || || Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
|-
| [[Tap Inner Beauty (Spell)|Tap Inner Beauty]] || || Bard 1 || || You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
|-
| [[Technomancy (Spell)|Technomancy]] || || Bard 1 || || As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
|-
| [[Timely Inspiration (Spell)|Timely Inspiration]] || || Bard 1 || || Gives bonus on failed check/attack.
|-
| [[Toilsome Chant (Spell)|Toilsome Chant]] || || Bard 1 || || Apply Inspire Competence to a skill check that takes up to an hour to complete.
|-
| [[Touch of Gracelessness (Spell)|Touch of Gracelessness]] || || Bard 1 || || Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
|-
| [[Transfer Tattoo (Spell)|Transfer Tattoo]] || || Bard 1 || || Move a magic tattoo from one creature to another.
|-
| [[Twisted Futures (Spell)|Twisted Futures]] || || Bard 1 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
|-
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Bard 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
|-
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Bard 1 || || Conceals alignment for 24 hours.
|-
| [[Unnatural Lust (Spell)|Unnatural Lust]] || || Bard 1 || || Target is compelled to kiss or caress another.
|-
| [[Unprepared Combatant (Spell)|Unprepared Combatant]] || || Bard 1 || || Target takes -4 on initiative and Reflex saves.
|-
| [[Unseen Servant (Spell)|Unseen Servant]] || || Bard 1 || || Invisible force obeys your commands.
|-
| [[Vanish (Spell)|Vanish]] || || Bard 1 || || As invisibility for 1 round/level (5 max).
|-
| [[Ventriloquism (Spell)|Ventriloquism]] || || Bard 1 || || Throws voice for 1 min./level.
|-
| [[Vocal Alteration (Spell)|Vocal Alteration]] || || Bard 1 || || Disguise target's voice.
|-
| [[Weaponwand (Spell)|Weaponwand]] || || Bard 1 || F || Merge a magic wand with a weapon to wield both simultaneously.
|-
| [[Youthful Appearance (Spell)|Youthful Appearance]] || || Bard 1 || || Target appears younger.
|}
|}


* [[#Top|Back to Top]]
== Level 2 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Air Step|Bar}}
 
{{SpellTableAid|Allegro|Bar}}
 
{{SpellTableAid|Blade Tutor's Spirit|Bar}}
 
{{SpellTableAid|Blindness/Deafness|Bar}}
 
{{SpellTableAid|Blistering Invective|Bar}}
 
{{SpellTableAid|Blur|Bar}}
 
{{SpellTableAid|Burning Gaze|Bar}}
 
{{SpellTableAid|Codespeak|Bar}}
 
{{SpellTableAid|Compassionate Ally|Bar}}
 
{{SpellTableAid|Cure Moderate Wounds|Bar}}
 
{{SpellTableAid|Disguise Other|Bar}}
 
{{SpellTableAid|Dust of Twilight|Bar}}
 
{{SpellTableAid|False Life|Bar}}
 
{{SpellTableAid|Gallant Inspiration|Bar}}
 
{{SpellTableAid|Gentle Repose|Bar}}
 
{{SpellTableAid|Glitterdust|Bar}}
 
{{SpellTableAid|Haunting Mists|Bar}}
 
{{SpellTableAid|Heroic Fortune|Bar}}
 
{{SpellTableAid|Heroism|Bar}}
 
{{SpellTableAid|Hold Person|Bar}}
 
{{SpellTableAid|Honeyed Tongue|Bar}}
 
{{SpellTableAid|Invisibility|Bar}}
 
{{SpellTableAid|Least Polymorph|Bar}}
 
{{SpellTableAid|Marching Chant|Bar}}
 
{{SpellTableAid|Minor Image|Bar}}
 
{{SpellTableAid|Mirror Image|Bar}}
 
{{SpellTableAid|Pilfering Hand of the Magus|Bar}}
 
{{SpellTableAid|Pyrotechnics|Bar}}
 
{{SpellTableAid|Qualm|Bar}}
 
{{SpellTableAid|Scare|Bar}}
 
{{SpellTableAid|Seducer's Eyes|Bar}}
 
{{SpellTableAid|Share Memory|Bar}}
 
{{SpellTableAid|Shatter|Bar}}
 
{{SpellTableAid|Spell Gauge|Bar}}
 
{{SpellTableAid|Suggestion|Bar}}
 
{{SpellTableAid|Summon Monster II|Bar}}
 
{{SpellTableAid|Tactical Acumen|Bar}}


{{SpellTableAid|Touch of Mercy|Bar}}


== 2nd Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Acute Senses (Spell)|Acute Senses]] || || Bard 2 || || Subject gains bonus on Perception checks.
|-
| [[Air Step (Spell)|Air Step]] || || Bard 2 || || Tread unsteadily on air, with limitations.
|-
| [[Allegro (Spell)|Allegro]] || || Bard 2 || || Gain haste while maintaining bardic performance.
|-
| [[Alter Self (Spell)|Alter Self]] || || Bard 2 || || Assume form of a Small or Medium humanoid.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Bard 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Ancestral Communion (Spell)|Ancestral Communion]] || || Bard 2 || || You contact your ancestors to bolster your own knowledge.
|-
| [[Animal Messenger (Spell)|Animal Messenger]] || || Bard 2 || || Sends a Tiny animal to a specific place.
|-
| [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Bard 2 || || Animal gains a new general purpose.
|-
| [[Animal Trance (Spell)|Animal Trance]] || || Bard 2 || || Fascinates 2d6 HD of animals.
|-
| [[Anonymous Interaction (Spell)|Anonymous Interaction]] || || Bard 2 || || Creatures forget details about you and conversations with you.
|-
| [[Arcane Disruption (Spell)|Arcane Disruption]] || || Bard 2 || || This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
|-
| [[Bestow Insight (Spell)|Bestow Insight]] || || Bard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill.
|-
| [[Bladed Dash (Spell)|Bladed Dash]] || || Bard 2 || || Swiftly move 30 feet and attack one foe along the way.
|-
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Bard 2 || || Makes subject blind or deaf.
|-
| [[Blistering Invective (Spell)|Blistering Invective]] || || Bard 2 || || Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
|-
| [[Blood Biography (Spell)|Blood Biography]] || || Bard 2 || || Learn about a creature with its blood.
|-
| [[Blur (Spell)|Blur]] || || Bard 2 || || Attacks miss subject 20% of the time.
|-
| [[Boiling Blood (Spell)|Boiling Blood]] || || Bard 2 || || Targets take fire damage; orcs get +2 Strength.
|-
| [[Book Ward (Spell)|Book Ward]] || || Bard 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
|-
| [[Bullet Ward (Spell)|Bullet Ward]] || || Bard 2 || M || Adamantine bullets intercept firearm attacks.
|-
| [[Buoyancy (Spell)|Buoyancy]] || || Bard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
|-
| [[Cacophonous Call (Spell)|Cacophonous Call]] || || Bard 2 || || Nauseates target.
|-
| [[Callback (Spell)|Callback]] || || Bard 2 || || If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
|-
| [[Calm Emotions (Spell)|Calm Emotions]] || || Bard 2 || || Calms creatures, negating emotion effects.
|-
| [[Cat's Grace (Spell)|Cat's Grace]] || || Bard 2 || || Subject gains +4 to Dex for 1 min./level.
|-
| [[Charitable Impulse (Spell)|Charitable Impulse]] || || Bard 2 || || Affected creature practices nonviolent combat behaviors according to a list of priorities.
|-
| [[Codespeak (Spell)|Codespeak]] || || Bard 2 || || Grant all recipients ability to speak, read and write a new secret language.
|-
| [[Commune with Birds (Spell)|Commune with Birds]] || || Bard 2 || || You can ask birds a question.
|-
| [[Compassionate Ally (Spell)|Compassionate Ally]] || || Bard 2 || || Target compelled to help injured ally.
|-
| [[Create Treasure Map (Spell)|Create Treasure Map]] || || Bard 2 || M || Creates a treasure map out of a creature's corpse.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Bard 2 || || Cures 2d8 damage + 1/level (max +10).
|-
| [[Darkness (Spell)|Darkness]] || || Bard 2 || || 20-ft. radius of supernatural shadow.
|-
| [[Daze Monster (Spell)|Daze Monster]] || || Bard 2 || || Living creature of 6 HD or less loses next action.
|-
| [[Delay Pain (Spell)|Delay Pain]] || || Bard 2 || || Ignore pain for 1 hour/level.
|-
| [[Delay Poison (Spell)|Delay Poison]] || || Bard 2 || || Stops poison from harming target for 1 hour/level.
|-
| [[Detect Thoughts (Spell)|Detect Thoughts]] || || Bard 2 || || Allows “listening” to surface thoughts.
|-
| [[Determine Depth (Spell)|Determine Depth]] || || Bard 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
|-
| [[Discovery Torch (Spell)|Discovery Torch]] || || Bard 2 || || Touched object emanates bright light, granting Perception and Sense Motive bonuses.
|-
| [[Disguise Other (Spell)|Disguise Other]] || || Bard 2 || || As disguise self, but affects you or another.
|-
| [[Distracting Cacophony (Spell)|Distracting Cacophony]] || || Bard 2 || || Noise makes it difficult to cast.
|-
| [[Distressing Tone (Spell)|Distressing Tone]] || || Bard 2 || || Sound sickens 1d4 creatures.
|-
| [[Dust of Twilight (Spell)|Dust of Twilight]] || || Bard 2 || || Black particles extinguish light sources.
|-
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Bard 2 || || Subject gains +4 to Cha for 1 min./level.
|-
| [[Empower Holy Water (Spell)|Empower Holy Water]] || || Bard 2 || || You empower a vial of holy water to deal additional damage to undead creatures.
|-
| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Bard 2 || || You are warded against the mental prying of others.
|-
| [[Enter Image (Spell)|Enter Image]] || || Bard 2 || || Transfers your consciousness to an object bearing your likeness.
|-
| [[Enthrall (Spell)|Enthrall]] || || Bard 2 || || Captivates all within 100 ft. + 10 ft./level.
|-
| [[Escaping Ward (Spell)|Escaping Ward]] || || Bard 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
|-
| [[Focused Scrutiny (Spell)|Focused Scrutiny]] || || Bard 2 || || Gain skill bonuses when interacting with the target.
|-
| [[Fox's Cunning (Spell)|Fox's Cunning]] || || Bard 2 || || Subject gains +4 to Int for 1 min./level.
|-
| [[Gallant Inspiration (Spell)|Gallant Inspiration]] || || Bard 2 || || +2d4 bonus on failed attack roll or skill check.
|-
| [[Ghostbane Dirge (Spell)|Ghostbane Dirge]] || || Bard 2 || || Incorporeal creature takes half damage from non-magical weapons.
|-
| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || || Bard 2 || || You look like a ghost of yourself.
|-
| [[Glitterdust (Spell)|Glitterdust]] || || Bard 2 || || Blinds creatures, outlines invisible creatures.
|-
| [[Haunting Mists (Spell)|Haunting Mists]] || || Bard 2 || || Creatures are shaken and take Wis damage.
|-
| [[Heightened Reflexes (Spell)|Heightened Reflexes]] || || Bard 2 || || Each ally in area gains a +10 bonus on one Reflex save.
|-
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Bard 2 || M || The target gains 1 temporary hero point.
|-
| [[Heroism (Spell)|Heroism]] || || Bard 2 || || Gives +2 on attack rolls, saves, skill checks.
|-
| [[Hidden Speech (Spell)|Hidden Speech]] || || Bard 2 || || Gain +10 on Bluff to send secret messages.
|-
| [[Hold Person (Spell)|Hold Person]] || || Bard 2 || || Paralyzes one humanoid for 1 round/level.
|-
| [[Honeyed Tongue (Spell)|Honeyed Tongue]] || || Bard 2 || || Roll 2 dice when using Diplomacy, take higher roll.
|-
| [[Hydrophobia (Spell)|Hydrophobia]] || || Bard 2 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|-
| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || || Bard 2 || || Fascinates (2d4 + level) HD of creatures.
|-
| [[Instant Weapon (Spell)|Instant Weapon]] || || Bard 2 || || You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
|-
| [[Investigative Mind (Spell)|Investigative Mind]] || || Bard 2 || || Roll twice and take the higher roll when using certain mental skills.
|-
| [[Invisibility (Spell)|Invisibility]] || || Bard 2 || || Subject is invisible for 1 min./level or until it attacks.
|-
| [[Locate Object (Spell)|Locate Object]] || || Bard 2 || || Senses direction toward object (specific or type).
|-
| [[Mad Hallucination (Spell)|Mad Hallucination]] || || Bard 2 || || Target takes penalties to mental actions.
|-
| [[Marching Chant (Spell)|Marching Chant]] || || Bard 2 || || Allies can hustle without penalty while you sing or chant.
|-
| [[Masterwork Transformation (Spell)|Masterwork Transformation]] || || Bard 2 || M || Make a normal item into a masterwork one.
|-
| [[Mindlocked Messenger (Spell)|Mindlocked Messenger]] || || Bard 2 || || Target gains a message that can be given only to its intended recipient.
|-
| [[Minor Image (Spell)|Minor Image]] || || Bard 2 || || As silent image, plus some sound.
|-
| [[Mirror Image (Spell)|Mirror Image]] || || Bard 2 || || Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
|-
| [[Misdirection (Spell)|Misdirection]] || || Bard 2 || || Misleads divinations for one creature or object.
|-
| [[Miserable Pity (Spell)|Miserable Pity]] || || Bard 2 || || Opponents cannot attack a pathetic creature.
|-
| [[Muffle Sound (Spell)|Muffle Sound]] || || Bard 2 || || Allies gain a bonus on Stealth checks but risk verbal spell failure.
|-
| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || || Bard 2 || || Target loses its next action.
|-
| [[Path of Glory (Spell)|Path of Glory]] || || Bard 2 || || Create an expanding glow that heals allies within it of 1 hp of damage.
|-
| [[Piercing Shriek (Spell)|Piercing Shriek]] || || Bard 2 || || Target is staggered by a painful sound.
|-
| [[Pilfering Hand (Spell)|Pilfering Hand]] || || Bard 2 || || You may seize an object or manipulate it from afar.
|-
| [[Pugwampi’s Grace (Spell)|Pugwampi’s Grace]] || || Bard 2 || || One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
|-
| [[Pyrotechnics (Spell)|Pyrotechnics]] || || Bard 2 || || Turns fire into blinding light or choking smoke.
|-
| [[Qualm (Spell)|Qualm]] || || Bard 2 || || Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
|-
| [[Rage (Spell)|Rage]] || || Bard 2 || || Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
|-
| [[Reckless Infatuation (Spell)|Reckless Infatuation]] || || Bard 2 || || Target is compelled to stay near another.
|-
| [[Resounding Clang (Spell)|Resounding Clang]] || || Bard 2 || || You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
|-
| [[Retrieve Item (Spell)|Retrieve Item]] || || Bard 2 || || Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
|-
| [[Returning Weapon (Spell)|Returning Weapon]] || || Bard 2 || || Grants a weapon the returning special weapon quality.
|-
| [[Scare (Spell)|Scare]] || || Bard 2 || || Panics creatures of less than 6 HD.
|-
| [[Seducer's Eyes (Spell)|Seducer's Eyes]] || || Bard 2 || || You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive.
|-
| [[Shadow Anchor (Spell)|Shadow Anchor]] || || Bard 2 || || Target needs to make a bull rush to move more than 5 feet away from his current square.
|-
| [[Share Language, Communal (Spell)|Share Language, Communal]] || || Bard 2 || || As share language, but you may divide the duration among creatures touched.
|-
| [[Share Memory (Spell)|Share Memory]] || || Bard 2 || || Share one memory with the target.
|-
| [[Shatter (Spell)|Shatter]] || || Bard 2 || || Sonic vibration damages objects or crystalline creatures.
|-
| [[Silence (Spell)|Silence]] || || Bard 2 || || Negates sound in 20-ft. radius.
|-
| [[Silent Table (Spell)|Silent Table]] || || Bard 2 || || Give yourself privacy by muffling sound leaving the area.
|-
| [[Silk to Steel (Spell)|Silk to Steel]] || || Bard 2 || || Use a scarf as a shield or whip.
|-
| [[Snapdragon Fireworks (Spell)|Snapdragon Fireworks]] || || Bard 2 || || Create 1 dragon firework/level.
|-
| [[Sonic Scream (Spell)|Sonic Scream]] || || Bard 2 || || Create a cone of damaging sound at will.
|-
| [[Sound Burst (Spell)|Sound Burst]] || || Bard 2 || || Deals 1d8 sonic damage and may stun subjects.
|-
| [[Spell Gauge (Spell)|Spell Gauge]] || || Bard 2 || || You become aware of a selection of spells the target creature has prepared or knows.
|-
| [[Steal Voice (Spell)|Steal Voice]] || || Bard 2 || || Target gains the croaking spellblight.
|-
| [[Suggestion (Spell)|Suggestion]] || || Bard 2 || || Compels subject to follow stated course of action.
|-
| [[Summon Monster II (Spell)|Summon Monster II]] || || Bard 2 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Swarm (Spell)|Summon Swarm]] || || Bard 2 || || Summons swarm of bats, rats, or spiders.
|-
| [[Tactical Acumen (Spell)|Tactical Acumen]] || || Bard 2 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
|-
| [[Tattoo Potion (Spell)|Tattoo Potion]] || || Bard 2 || M || Cause a potion to turn into a spell tattoo when it is drunk.
|-
| [[Thunder Fire (Spell)|Thunder Fire]] || || Bard 2 || || Ammunition in the targeted firearm deafens opponents.
|-
| [[Tongues (Spell)|Tongues]] || || Bard 2 || || Speak and understand any language.
|-
| [[Touch of Mercy (Spell)|Touch of Mercy]] || || Bard 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
|-
| [[Track Ship (Spell)|Track Ship]] || || Bard 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
|-
| [[Trail of the Rose (Spell)|Trail of the Rose]] || || Bard 2 || || Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see.
|-
| [[Umbral Weapon (Spell)|Umbral Weapon]] || || Bard 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
|-
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Bard 2 || || Target is compelled to avoid another creature.
|-
| [[Versatile Weapon (Spell)|Versatile Weapon]] || || Bard 2 || || Weapon bypasses some DR.
|-
| [[Wartrain Mount (Spell)|Wartrain Mount]] || || Bard 2 || || Animal gains the combat training general purpose.
|-
| [[Whip of Spiders (Spell)|Whip of Spiders]] || || Bard 2 || || Create a whip made of poisonous spiders.
|-
| [[Whispering Wind (Spell)|Whispering Wind]] || || Bard 2 || || Sends a short message 1 mile/level.
|}
|}


* [[#Top|Back to Top]]
== Level 3 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Accept Affliction|Bar}}
 
{{SpellTableAid|Adjustable Disguise|Bar}}
 
{{SpellTableAid|Blot|Bar}}
 
{{SpellTableAid|Charm Monster|Bar}}
 
{{SpellTableAid|Confusion|Bar}}
 
{{SpellTableAid|Coordinated Effort|Bar}}
 
{{SpellTableAid|Crushing Despair|Bar}}
 
{{SpellTableAid|Cure Serious Wounds|Bar}}
 
{{SpellTableAid|Daylight|Bar}}
 
{{SpellTableAid|Dispel Magic|Bar}}
 
{{SpellTableAid|Displacement|Bar}}
 
{{SpellTableAid|Fear|Bar}}
 
{{SpellTableAid|Feather Step, Mass|Bar}}
 
{{SpellTableAid|Good Hope|Bar}}
 
{{SpellTableAid|Haste|Bar}}
 
{{SpellTableAid|Invisibility Sphere|Bar}}
 
{{SpellTableAid|Isolate|Bar}}
 
{{SpellTableAid|Jester's Jaunt|Bar}}
 
{{SpellTableAid|Lucky Strike|Bar}}
 
{{SpellTableAid|Major Image|Bar}}
 
{{SpellTableAid|Overwhelming Grief|Bar}}
 
{{SpellTableAid|Phantom Steed|Bar}}
 
{{SpellTableAid|Remove Curse|Bar}}
 
{{SpellTableAid|See Invisibility|Bar}}
 
{{SpellTableAid|Slow|Bar}}
 
{{SpellTableAid|Summon Monster III|Bar}}
 
{{SpellTableAid|Tiny Hut|Bar}}


== 3rd Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Accept Affliction (Spell)|Accept Affliction]] || || Bard 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|-
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Bard 3 || || As disguise self, but you can change the disguise as a swift action.
|-
| [[Arcane Concordance (Spell)|Arcane Concordance]] || || Bard 3 || || Grants metamagic to arcane spells.
|-
| [[Aura of the Unremarkable (Spell)|Aura of the Unremarkable]] || || Bard 3 || || An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
|-
| [[Blink (Spell)|Blink]] || || Bard 3 || || You randomly vanish and reappear for 1 round/level.
|-
| [[Blot (Spell)|Blot]] || || Bard 3 || || Ruins writings.
|-
| [[Campfire Wall (Spell)|Campfire Wall]] || || Bard 3 || || Creates a shelter around a campfire.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || || Bard 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Charm Monster (Spell)|Charm Monster]] || || Bard 3 || || Makes monster believe it is your ally.
|-
| [[Clairaudience/Clairvoyance (Spell)|Clairaudience/Clairvoyance]] || || Bard 3 || || Hear or see at a distance for 1 min./level.
|-
| [[Confusion (Spell)|Confusion]] || || Bard 3 || || Subjects behave oddly for 1 round/level.
|-
| [[Contingent Action (Spell)|Contingent Action]] || || Bard 3 || || Set the condition for triggering a target's readied standard, move, or swift action.
|-
| [[Control Summoned Creature (Spell)|Control Summoned Creature]] || || Bard 3 || || Direct a summoned monster as if you had summoned it.
|-
| [[Coordinated Effort (Spell)|Coordinated Effort]] || || Bard 3 || || Grants a teamwork feat you have.
|-
| [[Crushing Despair (Spell)|Crushing Despair]] || || Bard 3 || || Subjects take –2 on attack rolls, damage rolls, saves, and checks.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Bard 3 || || Cures 3d8 damage + 1/level (max +15).
|-
| [[Curse of Disgust (Spell)|Curse of Disgust]] || || Bard 3 || || Target is sickened when viewing a trigger.
|-
| [[Daylight (Spell)|Daylight]] || || Bard 3 || || 60-ft. radius of bright light.
|-
| [[Death from Below (Spell)|Death from Below]] || || Bard 3 || || Grant bonus to AC against larger creatures.
|-
| [[Deep Slumber (Spell)|Deep Slumber]] || || Bard 3 || || Puts 10 HD of creatures to sleep.
|-
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Bard 3 || || As delay poison, but you may divide the duration among creatures touched.
|-
| [[Discern Value (Spell)|Discern Value]] || || Bard 3 || F || You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
|-
| [[Dispel Magic (Spell)|Dispel Magic]] || || Bard 3 || || Cancels one magical spell or effect.
|-
| [[Displacement (Spell)|Displacement]] || || Bard 3 || || Attacks miss subject 50% of the time.
|-
| [[Disrupt Link (Spell)|Disrupt Link]] || || Bard 3 || || The target has her link with her bonded creature temporarily severed.
|-
| [[Elemental Speech (Spell)|Elemental Speech]] || || Bard 3 || || Enables you to speak to elementals and some creatures.
|-
| [[Exquisite Accompaniment (Spell)|Exquisite Accompaniment]] || || Bard 3 || || Instrument maintains bardic performance for you.
|-
| [[False Alibi (Spell)|False Alibi]] || || Bard 3 || M || As modify memory, except you can modify the target's memory only in a specific way.
|-
| [[Fear (Spell)|Fear]] || || Bard 3 || || Subjects within cone flee for 1 round/level.
|-
| [[Fearsome Duplicate (Spell)|Fearsome Duplicate]] || || Bard 3 || || Make a monstrously distorted duplicate of you and control it.
|-
| [[Feather Step, Mass (Spell)|Feather Step, Mass]] || || Bard 3 || || As feather step, but multiple creatures.
|-
| [[Flexible Fury (Spell)|Flexible Fury]] || || Bard 3 || || Swap one rage power for another.
|-
| [[Fractions of Heal and Harm (Spell)|Fractions of Heal and Harm]] || || Bard 3 || || Heal yourself when you cast your next damaging spell.
|-
| [[Gaseous Form (Spell)|Gaseous Form]] || || Bard 3 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Geas, Lesser (Spell)|Geas, Lesser]] || || Bard 3 || || Commands subject of 7 HD or less.
|-
| [[Glibness (Spell)|Glibness]] || || Bard 3 || || You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
|-
| [[Good Hope (Spell)|Good Hope]] || || Bard 3 || || Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
|-
| [[Harrowing (Spell)|Harrowing]] || || Bard 3 || F || You use a Harrow deck to tell a fortune for yourself or someone else.
|-
| [[Haste (Spell)|Haste]] || || Bard 3 || || One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
|-
| [[Haunting Choir (Spell)|Haunting Choir]] || || Bard 3 || || Spirits cause wracking pain to listeners.
|-
| [[Illusory Script (Spell)|Illusory Script]] || || Bard 3 || M || Only select creatures can read text.
|-
| [[Invigorate, Mass (Spell)|Invigorate, Mass]] || || Bard 3 || || As invigorate, but multiple creatures.
|-
| [[Invisibility Sphere (Spell)|Invisibility Sphere]] || || Bard 3 || || Makes everyone within 10 feet invisible.
|-
| [[Isolate (Spell)|Isolate]] || || Bard 3 || || You cause the target to become invisible and silent, but only to his allies.
|-
| [[Jester's Jaunt (Spell)|Jester's Jaunt]] || || Bard 3 || || Teleport target within 30 ft. of itself.
|-
| [[Lover's Vengeance (Spell)|Lover's Vengeance]] || || Bard 3 || M || You inspire yourself or a lover to a vengeful rage against a chosen enemy.
|-
| [[Mad Monkeys (Spell)|Mad Monkeys]] || || Bard 3 || || Summon a swarm of mischievous monkeys.
|-
| [[Major Image (Spell)|Major Image]] || || Bard 3 || || As silent image, plus sound, smell, and thermal effects.
|-
| [[Malicious Spite (Spell)|Malicious Spite]] || || Bard 3 || M || Target is compelled to plot against another.
|-
| [[Martial Marionette (Spell)|Martial Marionette]] || || Bard 3 || || Manipulate foe’s limbs to hamper its attacks and provide you cover.
|-
| [[Minor Dream (Spell)|Minor Dream]] || || Bard 3 || || As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
|-
| [[Overwhelming Grief (Spell)|Overwhelming Grief]] || || Bard 3 || || Grieving target can take no actions and is denied its Dex bonus.
|-
| [[Phantom Driver (Spell)|Phantom Driver]] || || Bard 3 || || Conjures a phantom to drive vehicles.
|-
| [[Phantom Steed (Spell)|Phantom Steed]] || || Bard 3 || || Magic horse appears for 1 hour/level.
|-
| [[Pierce Disguise (Spell)|Pierce Disguise]] || || Bard 3 || || See through low-level magical disguises.
|-
| [[Prehensile Pilfer (Spell)|Prehensile Pilfer]] || || Bard 3 || || Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
|-
| [[Purging Finale (Spell)|Purging Finale]] || || Bard 3 || || Removes one negative effect.
|-
| [[Raging Rubble (Spell)|Raging Rubble]] || || Bard 3 || DF || Swarm of stones damaging (1d6) and distracting anything within it.
|-
| [[Rain of Frogs (Spell)|Rain of Frogs]] || || Bard 3 || || Summon a swarm of poisonous frogs.
|-
| [[Raven's Flight (Spell)|Raven's Flight]] || || Bard 3 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
|-
| [[Remove Curse (Spell)|Remove Curse]] || || Bard 3 || || Frees object or person from curse.
|-
| [[Returning weapon, Communal (Spell)|Returning weapon, Communal]] || || Bard 3 || || As returning weapon, but you may divide the duration among weapons touched.
|-
| [[Reviving Finale (Spell)|Reviving Finale]] || || Bard 3 || || Allies cured 2d6 damage.
|-
| [[Scrying (Spell)|Scrying]] || || Bard 3 || F || Spies on subject from a distance.
|-
| [[Sculpt Sound (Spell)|Sculpt Sound]] || || Bard 3 || || Creates new sounds or changes existing ones into new sounds.
|-
| [[Secret Page (Spell)|Secret Page]] || || Bard 3 || || Changes one page to hide its real content.
|-
| [[See Invisibility (Spell)|See Invisibility]] || || Bard 3 || || Reveals invisible creatures or objects.
|-
| [[Seek Thoughts (Spell)|Seek Thoughts]] || || Bard 3 || || Detects thinking creatures’ thoughts.
|-
| [[Sepia Snake Sigil (Spell)|Sepia Snake Sigil]] || || Bard 3 || M || Creates a snake-shaped text symbol that immobilizes reader.
|-
| [[Slow (Spell)|Slow]] || || Bard 3 || || One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
|-
| [[Smug Narcissism (Spell)|Smug Narcissism]] || || Bard 3 || || Target is distracted by its sense of self.
|-
| [[Speak with Animals (Spell)|Speak with Animals]] || || Bard 3 || || You can communicate with animals.
|-
| [[Summon Monster III (Spell)|Summon Monster III]] || || Bard 3 || || Summons extraplanar creature to fight for you.
|-
| [[Terrible Remorse (Spell)|Terrible Remorse]] || || Bard 3 || || Creature is compelled to harm itself.
|-
| [[Thunderous Drums (Spell)|Thunderous Drums]] || || Bard 3 || || 1d8 damage/level and knocked prone.
|-
| [[Tiny Hut (Spell)|Tiny Hut]] || || Bard 3 || || Creates shelter for 10 creatures.
|-
| [[Tongues, Communal (Spell)|Tongues, Communal]] || || Bard 3 || || As tongues, but you may divide the duration among creatures touched.
|-
| [[Triggered Suggestion (Spell)|Triggered Suggestion]] || || Bard 3 || || As suggestion, but triggered only and target doesn't remember the suggestion.
|-
| [[Vision of Hell (Spell)|Vision of Hell]] || || Bard 3 || || Illusory hellscape makes creatures shaken.
|-
| [[Wall of Nausea (Spell)|Wall of Nausea]] || || Bard 3 || || Creatures that pass through the wall are nauseated and might fall prone.
|-
| [[Witness (Spell)|Witness]] || || Bard 3 || || See through the target's eyes and ears.
|}
|}


* [[#Top|Back to Top]]
== Level 4 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Adjustable Polymorph|Bar}}
 
{{SpellTableAid|Cure Critical Wounds|Bar}}
 
{{SpellTableAid|Dimension Door|Bar}}
 
{{SpellTableAid|Dominate Person|Bar}}
 
{{SpellTableAid|Echolocation|Bar}}
 
{{SpellTableAid|Envious Urge|Bar}}
 
{{SpellTableAid|Freedom of Movement|Bar}}
 
{{SpellTableAid|Heroic Fortune, Mass|Bar}}
 
{{SpellTableAid|Hold Monster|Bar}}
 
{{SpellTableAid|Invisibility, Greater|Bar}}
 
{{SpellTableAid|Master's Escape|Bar}}
 
{{SpellTableAid|Modify Memory|Bar}}
 
{{SpellTableAid|Neutralize Poison|Bar}}
 
{{SpellTableAid|Phantom Steed, Communal|Bar}}
 
{{SpellTableAid|Rainbow Pattern|Bar}}
 
{{SpellTableAid|Secure Shelter|Bar}}
 
{{SpellTableAid|Serenity|Bar}}
 
{{SpellTableAid|Shocking Image|Bar}}
 
{{SpellTableAid|Shout|Bar}}
 
{{SpellTableAid|Sonic Thrust|Bar}}
 
{{SpellTableAid|Summon Monster IV|Bar}}
 
{{SpellTableAid|Utter Contempt|Bar}}
 
{{SpellTableAid|Wall of Blindness|Bar}}
 
{{SpellTableAid|Wall of Sound|Bar}}
 
{{SpellTableAid|Wandering Star Motes|Bar}}


== 4th Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Adjustable Polymorph (Spell)|Adjustable Polymorph]] || || Bard 4 || || As alter self, but you can change the shape as a swift action.
|-
| [[Ancestral Gift (Spell)|Ancestral Gift]] || || Bard 4 || || A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
|-
| [[Antithetical Constraint (Spell)|Antithetical Constraint]] || || Bard 4 || || The target automatically misses with attacks against creatures that are not of the opposite alignment of it.
|-
| [[Apparent Master (Spell)|Apparent Master]] || || Bard 4 || || Charm makes a construct regard you as its master.
|-
| [[Break Enchantment (Spell)|Break Enchantment]] || || Bard 4 || || Frees subjects from enchantments, transmutations, and curses.
|-
| [[Contingent Scroll (Spell)|Contingent Scroll]] || || Bard 4 || F, M || Transfer a scroll's power to the target; the scroll is then triggered as contingency.
|-
| [[Conversing Wind (Spell)|Conversing Wind]] || || Bard 4 || || As whispering wind, except it can carry responses and doesn't end after delivering its first message.
|-
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Bard 4 || || Cures 4d8 damage + 1/level (max +20).
|-
| [[Dance of a Hundred Cuts (Spell)|Dance of a Hundred Cuts]] || || Bard 4 || || Gain +1 combat bonus/3 levels.
|-
| [[Daze, Mass (Spell)|Daze, Mass]] || || Bard 4 || || As daze, but affecting multiple creatures.
|-
| [[Denounce (Spell)|Denounce]] || || Bard 4 || || Worsens attitudes toward target creature.
|-
| [[Detect Scrying (Spell)|Detect Scrying]] || || Bard 4 || || Alerts you to magical eavesdropping.
|-
| [[Dimension Door (Spell)|Dimension Door]] || || Bard 4 || || Teleports you a short distance.
|-
| [[Discordant Blast (Spell)|Discordant Blast]] || || Bard 4 || || 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
|-
| [[Dominate Person (Spell)|Dominate Person]] || || Bard 4 || || Controls humanoid telepathically.
|-
| [[Echolocation (Spell)|Echolocation]] || || Bard 4 || || Sonic sense gives you blindsight 40 ft.
|-
| [[Envious Urge (Spell)|Envious Urge]] || || Bard 4 || || Targets steal from or disarm others.
|-
| [[Feast on Fear (Spell)|Feast on Fear]] || || Bard 4 || || Targets are panicked, and you gain temporary hit points.
|-
| [[Forgetful Slumber (Spell)|Forgetful Slumber]] || || Bard 4 || M || As deeper slumber and make target forgets the last 5 minutes.
|-
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Bard 4 || || Subject moves normally despite impediments to restrict movement.
|-
| [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Bard 4 || || As ghostbane dirge, but affecting multiple creatures.
|-
| [[Hallucinatory Terrain (Spell)|Hallucinatory Terrain]] || || Bard 4 || || Makes one type of terrain appear like another (field as forest, or the like).
|-
| [[Heroic Finale (Spell)|Heroic Finale]] || || Bard 4 || || Subject within range of your bardic performance can take an action.
|-
| [[Heroic Fortune, Mass (Spell)|Heroic Fortune, Mass]] || || Bard 4 || M || As heroic fortune, except it affects more targets.
|-
| [[Hold Monster (Spell)|Hold Monster]] || || Bard 4 || || As hold person, but any creature.
|-
| [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Bard 4 || || As invisibility, but subject can attack and stay invisible.
|-
| [[Kiss of the First World (Spell)|Kiss of the First World]] || || Bard 4 || M || Grant living creatures enhanced life or undead creatures debilitating conditions.
|-
| [[Legend Lore (Spell)|Legend Lore]] || || Bard 4 || MF || Lets you learn tales about a person, place, or thing.
|-
| [[Locate Creature (Spell)|Locate Creature]] || || Bard 4 || || Indicates direction to known creature.
|-
| [[Modify Memory (Spell)|Modify Memory]] || || Bard 4 || || Changes 5 minutes of subject's memories.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Bard 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Nixie's Lure (Spell)|Nixie's Lure]] || || Bard 4 || || Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
|-
| [[Path of Glory, Greater (Spell)|Path of Glory, Greater]] || || Bard 4 || || Create an expanding glow that heals allies within it of 5 hp of damage.
|-
| [[Phantom Steed, Communal (Spell)|Phantom Steed, Communal]] || || Bard 4 || || As phantom steed, but you may divide the duration among creatures touched.
|-
| [[Primal Scream (Spell)|Primal Scream]] || || Bard 4 || || Free yourself from enchantments and paralysis effects.
|-
| [[Rainbow Pattern (Spell)|Rainbow Pattern]] || || Bard 4 || || Lights fascinate 24 HD of creatures.
|-
| [[Repel Vermin (Spell)|Repel Vermin]] || || Bard 4 || || Insects, spiders, and other vermin stay 10 ft. away.
|-
| [[Secure Shelter (Spell)|Secure Shelter]] || || Bard 4 || || Creates sturdy cottage.
|-
| [[Serenity (Spell)|Serenity]] || || Bard 4 || || Peaceful feelings harm those attempting violence.
|-
| [[Shadow Conjuration (Spell)|Shadow Conjuration]] || || Bard 4 || || Mimics conjuration below 4th level, but only 20% real.
|-
| [[Shadow Step (Spell)|Shadow Step]] || || Bard 4 || || Teleport from one shadow to another.
|-
| [[Shield of the Dawnflower (Spell)|Shield of the Dawnflower]] || || Bard 4 || || Creatures that strike you take 1d6 +1/level fire damage.
|-
| [[Shocking Image (Spell)|Shocking Image]] || || Bard 4 || || As mirror image, but the duplicates emit electrical damage when destroyed.
|-
| [[Shout (Spell)|Shout]] || || Bard 4 || || Deafens all within cone and deals 5d6 sonic damage.
|-
| [[Song of Healing (Spell)|Song of Healing]] || || Bard 4 || || Your bardic performance heals allies.
|-
| [[Sonic Thrust (Spell)|Sonic Thrust]] || || Bard 4 || || Sound moves targets away from you.
|-
| [[Speak with Plants (Spell)|Speak with Plants]] || || Bard 4 || || You can talk to plants and plant creatures.
|-
| [[Summon Accuser (Spell)|Summon Accuser]] || || Bard 4 || || Summons a single accuser devil from Hell to do your bidding.
|-
| [[Summon Monster IV (Spell)|Summon Monster IV]] || || Bard 4 || || Summons extraplanar creature to fight for you.
|-
| [[Treasure Stitching (Spell)|Treasure Stitching]] || || Bard 4 || M || Objects on cloth become embroidered.
|-
| [[Unseen Crew (Spell)|Unseen Crew]] || || Bard 4 || || Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
|-
| [[Utter Contempt (Spell)|Utter Contempt]] || || Bard 4 || || Target's attitude worsens by two categories.
|-
| [[Virtuoso Performance (Spell)|Virtuoso Performance]] || || Bard 4 || || Start a second bardic performance while maintaining the first.
|-
| [[Wall of Blindness/Deafness (Spell)|Wall of Blindness/Deafness]] || || Bard 4 || || Translucent wall blinds or deafens creatures that pass through it.
|-
| [[Wall of Sound (Spell)|Wall of Sound]] || || Bard 4 || || Sonic wall deflects and damages creatures.
|-
| [[Wandering Star Motes (Spell)|Wandering Star Motes]] || || Bard 4 || || Outlines subject, produces light.
|-
| [[Zone of Silence (Spell)|Zone of Silence]] || || Bard 4 || || Keeps eavesdroppers from overhearing you.
|}
|}


* [[#Top|Back to Top]]
== Level 5 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Archon's Trumpet|Bar}}
 
{{SpellTableAid|Boneshatter|Bar}}
 
{{SpellTableAid|Cloak of Dreams|Bar}}
 
{{SpellTableAid|Cure Light Wounds, Mass|Bar}}
 
{{SpellTableAid|Dispel Magic, Greater|Bar}}
 
{{SpellTableAid|Foe to Friend|Bar}}
 
{{SpellTableAid|Hallucinatory Terrain|Bar}}
 
{{SpellTableAid|Heroism, Greater|Bar}}
 
{{SpellTableAid|Hymn of Mercy|Bar}}
 
{{SpellTableAid|Mind Fog|Bar}}
 
{{SpellTableAid|Music of the Spheres|Bar}}
 
{{SpellTableAid|Nap Stack|Bar}}
 
{{SpellTableAid|Nightmare|Bar}}
 
{{SpellTableAid|Persistent Image|Bar}}
 
{{SpellTableAid|Phantasmal Web|Bar}}
 
{{SpellTableAid|Resonating Word|Bar}}
 
{{SpellTableAid|Shadow Walk|Bar}}
 
{{SpellTableAid|Suggestion, Mass|Bar}}
 
{{SpellTableAid|Summon Monster V|Bar}}


== 5th Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Bard 5 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
|-
| [[Bard's Escape (Spell)|Bard's Escape]] || || Bard 5 || || You and allies escape an emergency by teleporting to safety.
|-
| [[Bladed Dash, Greater (Spell)|Bladed Dash, Greater]] || || Bard 5 || || Swiftly move 30 feet and attack all foes along the way.
|-
| [[Cacophonous Call, Mass (Spell)|Cacophonous Call, Mass]] || || Bard 5 || || Nauseates multiple targets.
|-
| [[Callback, Greater (Spell)|Callback, Greater]] || || Bard 5 || || As callback but with increased range.
|-
| [[Cloak of Dreams (Spell)|Cloak of Dreams]] || || Bard 5 || || Living creatures within 5 ft. fall asleep.
|-
| [[Covetous Aura (Spell)|Covetous Aura]] || || Bard 5 || || You may gain the benefits of a spell meant for someone else.
|-
| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Bard 5 || || Cures 1d8 damage + 1/level, affects 1 subject/level.
|-
| [[Deafening Song Bolt (Spell)|Deafening Song Bolt]] || || Bard 5 || || Blast of song deals 3d10 damage and deafens targets.
|-
| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || || Bard 5 || || As dispel magic, but can affect multiple targets.
|-
| [[Dream (Spell)|Dream]] || || Bard 5 || || Sends message to anyone sleeping.
|-
| [[False Vision (Spell)|False Vision]] || || Bard 5 || M || Fools scrying with an illusion.
|-
| [[Foe to Friend (Spell)|Foe to Friend]] || || Bard 5 || || Redirect an enemy creature's attack.
|-
| [[Frozen Note (Spell)|Frozen Note]] || || Bard 5 || || Paralyzes creatures listening to your song.
|-
| [[Heroism, Greater (Spell)|Heroism, Greater]] || || Bard 5 || || Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
|-
| [[Hymn of Mercy (Spell)|Hymn of Mercy]] || || Bard 5 || || As touch of mercy, except 30-ft.-radius burst centered on you.
|-
| [[Joyful Rapture (Spell)|Joyful Rapture]] || || Bard 5 || || Negate harmful emotions.
|-
| [[Ki Shout (Spell)|Ki Shout]] || || Bard 5 || || Target takes 1d6 sonic/level and is stunned.
|-
| [[Mind Fog (Spell)|Mind Fog]] || || Bard 5 || || Subjects in fog get –10 to Wis and Will checks.
|-
| [[Mirage Arcana (Spell)|Mirage Arcana]] || || Bard 5 || || As hallucinatory terrain, plus structures.
|-
| [[Mislead (Spell)|Mislead]] || || Bard 5 || || Turns you invisible and creates illusory double.
|-
| [[Music of the Spheres (Spell)|Music of the Spheres]] || || Bard 5 || || Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
|-
| [[Nightmare (Spell)|Nightmare]] || || Bard 5 || || Sends vision dealing 1d10 damage, fatigue.
|-
| [[Persistent Image (Spell)|Persistent Image]] || || Bard 5 || || As major image, but no concentration required.
|-
| [[Phantasmal Web (Spell)|Phantasmal Web]] || || Bard 5 || || Catches subjects in illusory web.
|-
| [[Resonating Word (Spell)|Resonating Word]] || || Bard 5 || || Target is damaged, staggered, and stunned.
|-
| [[Sabotage Construct (Spell)|Sabotage Construct]] || || Bard 5 || || As confusion, except that it affects only constructs.
|-
| [[Seeming (Spell)|Seeming]] || || Bard 5 || || Changes appearance of one person per two levels.
|-
| [[Shadow Evocation (Spell)|Shadow Evocation]] || || Bard 5 || || Mimics evocation of lower than 5th level, but only 20% real.
|-
| [[Shadow Walk (Spell)|Shadow Walk]] || || Bard 5 || || Step into shadow to travel rapidly.
|-
| [[Shadowbard (Spell)|Shadowbard]] || || Bard 5 || || Shadowy duplicate starts a bardic performance.
|-
| [[Song of Discord (Spell)|Song of Discord]] || || Bard 5 || || Forces targets to attack each other.
|-
| [[Soulswitch (Spell)|Soulswitch]] || || Bard 5 || || You place your soul into the body of your familiar, and your familiar's soul is placed in your body.
|-
| [[Stunning Finale (Spell)|Stunning Finale]] || || Bard 5 || || Stuns 3 creatures for 1 round.
|-
| [[Suggestion, Mass (Spell)|Suggestion, Mass]] || || Bard 5 || || As suggestion, affects subject/level.
|-
| [[Summon Infernal Host (Spell)|Summon Infernal Host]] || || Bard 5 || || Summon host devils.
|-
| [[Summon Monster V (Spell)|Summon Monster V]] || || Bard 5 || || Summons extraplanar creature to fight for you.
|-
| [[Unwilling Shield (Spell)|Unwilling Shield]] || || Bard 5 || M || Subject shares wounds you receive.
|-
| [[Vengeful Outrage (Spell)|Vengeful Outrage]] || || Bard 5 || || Target is compelled to destroy one enemy.
|-
| [[Whip of Centipedes (Spell)|Whip of Centipedes]] || || Bard 5 || || Create a whip made of poisonous centipedes.
|}
|}


* [[#Top|Back to Top]]
== Level 6 Bard Spells ==
{| {{SpellTableHeader|Bar}}
 
{{SpellTableAid|Brilliant Inspiration|Bar}}
 
{{SpellTableAid|Charm Monster, Mass|Bar}}
 
{{SpellTableAid|Cure Moderate Wounds, Mass|Bar}}
 
{{SpellTableAid|Eyebite|Bar}}
 
{{SpellTableAid|Forced Quiet|Bar}}
 
{{SpellTableAid|Heroes' Feast|Bar}}
 
{{SpellTableAid|Insanity|Bar}}
 
{{SpellTableAid|Irresistible Dance|Bar}}
 
{{SpellTableAid|Mad Hallucination|Bar}}
 
{{SpellTableAid|Mirage Arcana|Bar}}
 
{{SpellTableAid|Overwhelming Presence|Bar}}
 
{{SpellTableAid|Programmed Image|Bar}}
 
{{SpellTableAid|Project Image|Bar}}
 
{{SpellTableAid|Sending|Bar}}
 
{{SpellTableAid|Shout, Greater|Bar}}
 
{{SpellTableAid|Summon Monster VI|Bar}}
 
{{SpellTableAid|Sympathetic Vibration|Bar}}


== 6th Level Bard Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Analyze Dweomer (Spell)|Analyze Dweomer]] || || Bard 6 || F || Reveals magical aspects of subject.
|-
| [[Animate Objects (Spell)|Animate Objects]] || || Bard 6 || || Objects attack your foes.
|-
| [[Brilliant Inspiration (Spell)|Brilliant Inspiration]] || || Bard 6 || || Take best of two d20 rolls.
|-
| [[Cat's Grace, Mass (Spell)|Cat's Grace, Mass]] || || Bard 6 || || As cat's grace, affects 1 subject/level.
|-
| [[Charm Monster, Mass (Spell)|Charm Monster, Mass]] || || Bard 6 || || As charm monster, but all within 30 ft.
|-
| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Bard 6 || || Cures 2d8 damage + 1/level, affects 1 subject/level.
|-
| [[Dance of a Thousand Cuts (Spell)|Dance of a Thousand Cuts]] || || Bard 6 || || As dance of a hundred cuts, plus the benefits of haste.
|-
| [[Deadly Finale (Spell)|Deadly Finale]] || || Bard 6 || || Deals 2d8 damage to multiple targets.
|-
| [[Dirge of the Victorious Knights (Spell)|Dirge of the Victorious Knights]] || || Bard 6 || || Call forth special illusions of mounted Hellknights.
|-
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Bard 6 || || As eagle's splendor, affects 1 subject/level.
|-
| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Bard 6 || || Makes a single creature peaceful and friendly.
|-
| [[Eyebite (Spell)|Eyebite]] || || Bard 6 || || Target becomes panicked, sickened, and/or comatose.
|-
| [[Find the Path (Spell)|Find the Path]] || || Bard 6 || || Shows most direct way to a location.
|-
| [[Fool's Forbiddance (Spell)|Fool's Forbiddance]] || || Bard 6 || || Confuses enemies who come within a magical emanation centered on you.
|-
| [[Fox's Cunning, Mass (Spell)|Fox's Cunning, Mass]] || || Bard 6 || || As fox's cunning, affects 1 subject/level.
|-
| [[Geas/Quest (Spell)|Geas/Quest]] || || Bard 6 || || As lesser geas, but affects any creature.
|-
| [[Getaway (Spell)|Getaway]] || || Bard 6 || || Teleports a group of predetermined allies and creatures to a predetermined location.
|-
| [[Heroes' Feast (Spell)|Heroes' Feast]] || || Bard 6 || || Food for one creature/level cures and grants combat bonuses.
|-
| [[Hymn of Peace (Spell)|Hymn of Peace]] || || Bard 6 || || Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
|-
| [[Irresistible Dance (Spell)|Irresistible Dance]] || || Bard 6 || || Forces subject to dance.
|-
| [[Magnifying Chime (Spell)|Magnifying Chime]] || || Bard 6 || || Touched object deals increasing sonic damage each round.
|-
| [[Overwhelming Presence (Spell)|Overwhelming Presence]] || || Bard 6 || || Creatures bow before you as if you were divine.
|-
| [[Permanent Image (Spell)|Permanent Image]] || || Bard 6 || || Permanent illusion, includes sight, sound, smell, and thermal effects.
|-
| [[Pied Piping (Spell)|Pied Piping]] || || Bard 6 || || Compel similar creatures to follow you.
|-
| [[Programmed Image (Spell)|Programmed Image]] || || Bard 6 || M || As major image, plus triggered by event.
|-
| [[Project Image (Spell)|Project Image]] || || Bard 6 || M || Illusory double can talk and cast spells.
|-
| [[Scrying, Greater (Spell)|Scrying, Greater]] || || Bard 6 || || As scrying, but faster and longer.
|-
| [[Shout, Greater (Spell)|Shout, Greater]] || || Bard 6 || || Devastating yell deals 10d6 sonic damage; stuns creatures.
|-
| [[Sonic Form (Spell)|Sonic Form]] || || Bard 6 || || Turn yourself into a creature of semisolid sound.
|-
| [[Summon Monster VI (Spell)|Summon Monster VI]] || || Bard 6 || || Summons extraplanar creature to fight for you.
|-
| [[Sympathetic Vibration (Spell)|Sympathetic Vibration]] || || Bard 6 || || Deals 2d10 damage/round to freestanding structure.
|-
| [[Unconscious Agenda (Spell)|Unconscious Agenda]] || || Bard 6 || || Plant subconscious directive in target creature.
|-
| [[Veil (Spell)|Veil]] || || Bard 6 || || Changes appearance of group of creatures.
|-
| [[Waves of Ecstasy (Spell)|Waves of Ecstasy]] || || Bard 6 || || Pleasure stuns and staggers creatures.
|-
| [[Whip of Ants (Spell)|Whip of Ants]] || || Bard 6 || || Create a whip made of army ants.
|}
|}
* [[#Top|Back to Top]]

Latest revision as of 12:16, 30 May 2020


0th 1st 2nd 3rd 4th 5th 6th

Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Name School Cast Time Description
Dancing Lights Illusion Std Creates illusory torches or other lights.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Flare Evocation Std Dazzles one creature.
Ghost Sound Illusion Std Create figment sounds in a location.
Hand of the Magus Transmutation Std You can telekinetically move and attack with a modest object.
Know Direction Universal Std You discern north.
Light Evocation Std Object shines like a torch.
Lullaby Enchantment Std Can make one or more subjects Drowsy.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Message Enchantment Std Whisper conversation at distance.
Prestidigitation Universal Std Performs minor tricks.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Sift Universal Std Examine an area at a distance
Spark Abjuration Std Dangerous spark injures your attacker.
Summon Instrument Conjuration Std Summons one musical instrument
Unwitting Ally Enchantment Std Subject is considered ally for 1 round

Level 1 Bard Spells

Name School Cast Time Description
Adjuring Step Abjuration Std You can move slowly and safely and still cast spells, until you move quickly.
Alarm Abjuration Std Wards an area for the night.
Alter Musical Instrument Illusion Std Treat any instrument as your bard instrument.
Animate Rope Transmutation Std Makes a rope move at your command, to trip or entangle an enemy.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Blurred Movement Illusion Std As Blur (Bard Spell), but only while you are moving, unless you move twice in a single round.
Bungle Enchantment Immediate Inflict a penalty on a target's d20 roll as an immediate action.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Charm Person Enchantment Std Makes one Humanoid creature or person your friend.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu Enchantment Immediate Make a creature realize that things aren't so bad after all.
Disguise Self Illusion Std Changes your appearance.
Ear-Piercing Scream Illusion Std Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Expeditious Retreat Enchantment Std Your Walk speed increases.
Feather Fall Transmutation Immediate Instantly changes the rate at which the targets falls.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Fumbletongue Enchantment Std Causes a creature to be unable to speak intelligibly.
Grease Conjuration Std Covers a 10-ft. square or one object with a layer of slippery grease.
Hideous Laughter Enchantment Std Subject becomes wobbly due to gales of forced mirth.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Hypnotism Enchantment Std Distracts and inflicts psychic damage.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Lock Gaze Enchantment Std Compel the target to look at you and only you, no matter how painful.
Magic Aura Abjuration Immediate Alter your aura to grant AC.
Magic Mouth Illusion Std Objects speaks once when triggered.
Memory Lapse Enchantment Std Subject forgets events back to last turn.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Remove Fear Abjuration Std Suppresses fear or gives +4 bonus on saves against fear
Shillelagh Transmutation Std Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Silent Image Illusion Std Creates a visual-based illusion of your design.
Solid Note Conjuration Std Creates a tangible, immovable music note.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
Timely Inspiration Enchantment Immediate Immediate spell gives an Arcane Bonus on failed skill check or attack roll.
Unseen Servant Conjuration Std Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish Illusion Immediate Immediately become Invisible for 1 round.
Ventriloquism Illusion Std Make your voice seem to issue from someplace else.

Level 2 Bard Spells

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Allegro Transmutation Std Gain Haste (Bard Spell) while maintaining Bardic Performance.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blistering Invective Evocation Std Target suffers fire damage and may become Slandered.
Blur Illusion Std Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Codespeak Enchantment Std Recipients gain the ability to speak, read, and write a new, coded language.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Disguise Other Illusion Std As Disguise Self (Bard Spell), but affects you or another.
Dust of Twilight Conjuration Std Black particles extinguish light sources and damages creatures.
False Life Necromancy Std Gain 1d10 temporary hp + 1/lvl (max +10).
Gallant Inspiration Enchantment Immediate Immediate spell allows +2d4 Arcane Bonus on failed attack roll or skill check.
Gentle Repose Necromancy Std Preserves one corpse.
Glitterdust Enchantment Std Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Haunting Mists Illusion Std Creatures are shaken and take gnashing damage...or DO they?
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Heroism Enchantment Std Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Honeyed Tongue Transmutation Std Roll 2 dice for some uses of Diplomacy, take higher roll.
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Least Polymorph Transmutation Std Assume form of a Small or Medium Humanoid.
Marching Chant Transmutation Std Allies can hustle without penalty.
Minor Image Illusion Std Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image Illusion Std Creates a decoy duplicate of you.
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Pyrotechnics Transmutation Std Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
Qualm Enchantment Std Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Seducer's Eyes Enchantment Std You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
Share Memory Universal Std Share or inflict one memory upon the target.
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Suggestion Enchantment Std Compels subject to follow stated course of action.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.

Level 3 Bard Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Adjustable Disguise Illusion Std As Disguise Self (Bard Spell), but you can change the disguise as a swift action.
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Charm Monster Enchantment Std Makes monster believe it is your ally.
Confusion Enchantment Std Subjects struck by ray behave oddly and are at risk of a synergy.
Coordinated Effort Universal Std Grants allies a Teamwork feat.
Crushing Despair Enchantment Std Subjects struggle to keep living against the assault of quiescent damage.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Dispel Magic Abjuration Std Cancels one magical spell or effect
Displacement Illusion Immediate Attacks miss subject on a natural 12 or less, if the subject moves at least 30 feet each round.
Fear Necromancy Std Subjects within cone suffer Psychic damage and gain the Cringing condition.
Feather Step, Mass Transmutation Std As Feather Step (Bard Spell), but multiple creatures.
Good Hope Enchantment Std Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and skill checks
Haste Transmutation Std Two or more allies move faster, and gain a bonus attack action during a full attack.
Invisibility Sphere Illusion Std Makes creatures within 10 ft. of the touched recipient invisible.
Isolate Illusion Std Your ray attack causes a target to become Exiled.
Jester's Jaunt Conjuration Std Teleport target within 30 ft. of itself.
Lucky Strike Evocation Std You gain an increasing Arcane Bonus on attack and damage rolls.
Major Image Illusion Std As Minor Image (Bard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Overwhelming Grief Enchantment Std Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantom Steed Conjuration Std Magic mount appears for the day.
Remove Curse Abjuration Std Frees object or person from curse.
See Invisibility Universal Std Reveals invisible creatures or objects.
Slow Transmutation Std Inflicts Hindered upon multiple foes.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Tiny Hut Evocation Std Creates shelter for 10 creatures on a Material Plane.

Level 4 Bard Spells

Name School Cast Time Description
Adjustable Polymorph Transmutation Std As Least Polymorph (Bard Spell), but you can change the shape as a swift action.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Dimension Door Conjuration Std Teleports you and possibly others a short distance
Dominate Person Enchantment Std Controls Humanoid telepathically.
Echolocation Transmutation Std Grants you Echolocation.
Envious Urge Enchantment Std Targets suffer damage and want what you have. A lot.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Heroic Fortune, Mass Evocation Std Multiple targets receive an Action Point.
Hold Monster Enchantment Std Briefly paralyzes one creature of any type.
Invisibility, Greater Illusion Std As Invisibility (Bard Spell), but works against all senses.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Modify Memory Enchantment Std Changes 5 minutes of subject's memories.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Phantom Steed, Communal Conjuration Std Summon up to 6 Phantom Steeds, dividing the duration among them.
Rainbow Pattern Illusion Std Lights fascinate and inflict Light damage on chosen creatures.
Secure Shelter Conjuration Std Creates sturdy cottage.
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Shocking Image Illusion Std As Mirror Image (Bard Spell), but the duplicates emit electrical damage when destroyed.
Shout Evocation Std Damages creatures and objects within cone with Sonic damage.
Sonic Thrust Abjuration Std Ray of sound damages and moves targets.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Utter Contempt Enchantment Std Targets suffer heavy Soul (energy, rare) damage as you deride them.
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wall of Sound Enchantment Std Sonic wall damages creatures.
Wandering Star Motes Illusion Std Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.

Level 5 Bard Spells

Name School Cast Time Description
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Cloak of Dreams Enchantment Std Ray causes living creatures to fall asleep and risk a Synergy.
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Foe to Friend Enchantment Immediate Redirect an enemy creature's attack.
Hallucinatory Terrain Illusion Std Appears like any sort of natural terrain, but does not conceal structures or creatures.
Heroism, Greater Enchantment Std Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Hymn of Mercy Enchantment Std The target creatures gain the Secured condition.
Mind Fog Illusion Std Illusory fog obscures vision and causes fictive damage.
Music of the Spheres Conjuration Std Grant Fast Healing, ER, and a bonus to saves to targets.
Nap Stack Necromancy Ritual Subjects only need 2 hours for a night's sleep.
Nightmare Illusion Std Sends vision dealing heavy psychic damage and fatigue.
Persistent Image Illusion Std As Minor Image (Bard Spell), but much stronger.
Phantasmal Web Illusion Std Catches subjects in an illusory web.
Resonating Word Transmutation Std Target is damaged, and suffers ongoing sonic damage.
Shadow Walk Illusion Std Step into shadow to travel rapidly.
Suggestion, Mass Enchantment Std As Suggestion (Bard Spell), affects multiple targets.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.

Level 6 Bard Spells

Name School Cast Time Description
Brilliant Inspiration Enchantment Immediate Immediate spell can add 1d4+1 to many rolls for one round.
Charm Monster, Mass Enchantment Std As Charm Monster (Bard Spell), but multiple targets within 30 feet of each other.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Eyebite Necromancy Std Targets suffer rugosic damage and are dazzled.
Forced Quiet Enchantment Std Muffle sound around the target.
Heroes' Feast Conjuration Ritual Food for several creatures, cures, and grants combat bonuses.
Insanity Enchantment Std Subject suffers continuous confusion.
Irresistible Dance Enchantment Std Forces subject to dance.
Mad Hallucination Illusion Std Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Mirage Arcana Illusion Std As Hallucinatory Terrain (Bard Spell), plus structures.
Overwhelming Presence Enchantment Std Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Programmed Image Illusion Std As Minor Image (Bard Spell), but dormant until triggered by event.
Project Image Illusion Std Illusory double can talk and cast spells.
Sending Evocation Std Delivers short message anywhere, instantly.
Shout, Greater Evocation Std Devastating yell deals Sonic damage.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Sympathetic Vibration Evocation Ritual Deals Siege Damage to a portion of a freestanding structure.