Sorcerer/Wizard Spells: Difference between revisions

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[[Category: Epic Path]]
[[Category:Epic Path]][[Category:Spells]][[Category:Sorcerer]][[Category:Wizard]]
[[Category: Spells]]
* ''Go back to the [[Epic Path]] page.''
 
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! width="10%" | [[#Level 0 Sorcerer/Wizard Spells|Cantrips]] || width="10%" | [[#Level 1 Sorcerer/Wizard Spells|1st]] || width="10%" | [[#Level 2 Sorcerer/Wizard Spells|2nd]] || width="10%" | [[#Level 3 Sorcerer/Wizard Spells|3rd]] || width="10%" | [[#Level 4 Sorcerer/Wizard Spells|4th]] || width="10%" | [[#Level 5 Sorcerer/Wizard Spells|5th]] || width="10%" | [[#Level 6 Sorcerer/Wizard Spells|6th]] || width="10%" | [[#Level 7 Sorcerer/Wizard Spells|7th]] || width="10%" | [[#Level 8 Sorcerer/Wizard Spells|8th]] || width="10%" | [[#Level 9 Sorcerer/Wizard Spells|9th]]
 
 
==0th Level Sorcerer/Wizard Spells (Cantrips)==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Acid Splash (Spell)|Acid Splash]] || Conjuration || Sorcerer/Wizard 0 ||  || Orb deals 1d3 acid damage.
|-
| [[Arcane Mark (Spell)|Arcane Mark]] || Universal || Sorcerer/Wizard 0 ||  || Inscribes a personal rune on an object or creature (visible or invisible).
|-
| [[Bleed (Spell)|Bleed]] || Necromancy || Sorcerer/Wizard 0 ||  || Cause a stabilized creature to resume dying.
|-
| [[Breeze (Spell)|Breeze]] || Evocation || Sorcerer/Wizard 0 ||  || Create a light wind that blows against target from direction of your choice.
|-
| [[Dancing Lights (Spell)|Dancing Lights]] || Evocation || Sorcerer/Wizard 0 ||  || Creates torches or other lights.
|-
| [[Daze (Spell)|Daze]] || Enchantment || Sorcerer/Wizard 0 ||  || A single humanoid creature with 4 HD or less loses its next action.
|-
| [[Detect Magic (Spell)|Detect Magic]] || Divination || Sorcerer/Wizard 0 ||  || Detects all spells and magic items within 60 ft.
|-
| [[Detect Poison (Spell)|Detect Poison]] || Divination || Sorcerer/Wizard 0 ||  || Detects poison in one creature or small object.
|-
| [[Disrupt Undead (Spell)|Disrupt Undead]] || Necromancy || Sorcerer/Wizard 0 ||  || Deals 1d6 damage to one undead.
|-
| [[Drench (Spell)|Drench]] || Conjuration || Sorcerer/Wizard 0 ||  || A sudden downpour soaks a target creature or object.
|-
| [[Flare (Spell)|Flare]] || Evocation || Sorcerer/Wizard 0 ||  || Dazzles one creature (–1 on attack rolls).
|-
| [[Ghost Sound (Spell)|Ghost Sound]] || Illusion || Sorcerer/Wizard 0 ||  || Figment sounds.
|-
| [[Haunted Fey Aspect (Spell)|Haunted Fey Aspect]] || Illusion || Sorcerer/Wizard 0 ||  || You surround yourself with disturbing illusions.
|-
| [[Jolt (Spell)|Jolt]] || Transmutation || Sorcerer/Wizard 0 ||  || Deal 1d3 electrical damage with a ranged touch attack.
|-
| [[Light (Spell)|Light]] || Evocation || Sorcerer/Wizard 0 ||  || Object shines like a torch.
|-
| [[Mage Hand (Spell)|Mage Hand]] || Transmutation || Sorcerer/Wizard 0 ||  || 5-pound telekinesis.
|-
| [[Mending (Spell)|Mending]] || Transmutation || Sorcerer/Wizard 0 ||  || Makes minor repairs on an object.
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| [[Message (Spell)|Message]] || Transmutation || Sorcerer/Wizard 0 ||  || Whisper conversation at distance.
|-
| [[Open/Close (Spell)|Open/Close]] || Transmutation || Sorcerer/Wizard 0 ||  || Opens or closes small or light things.
|-
| [[Penumbra (Spell)|Penumbra]] || Evocation || Sorcerer/Wizard 0 ||  || Protects creature or object touched from bright light.
|-
| [[Prestidigitation (Spell)|Prestidigitation]] || Universal || Sorcerer/Wizard 0 ||  || Performs minor tricks.
|-
| [[Ray of Frost (Spell)|Ray of Frost]] || Evocation || Sorcerer/Wizard 0 ||  || Ray deals 1d3 cold damage.
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| [[Read Magic (Spell)|Read Magic]] || Divination || Sorcerer/Wizard 0 ||  || Read scrolls and spellbooks.
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| [[Resistance (Spell)|Resistance]] || Abjuration || Sorcerer/Wizard 0 ||  || Subject gains +1 on saving throws.
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| [[Root (Spell)|Root]] || Transmutation || Sorcerer/Wizard 0 ||  || Reinforces a subjects defense against being moved or tripped.
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| [[Scoop (Spell)|Scoop]] || Evocation || Sorcerer/Wizard 0 ||  || Create a scoop of force to pick up or carry liquids.
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| [[Spark (Spell)|Spark]] || Evocation || Sorcerer/Wizard 0 ||  || Ignites flammable objects.
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| [[Touch of Fatigue (Spell)|Touch of Fatigue]] || Necromancy || Sorcerer/Wizard 0 ||  || Touch attack fatigues target.
|}
 
* [[#Top|Back to Top]]
 
 
==1st Level Sorcerer/Wizard Spells==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abundant Ammunition (Spell)|Abundant Ammunition]] || Conjuration || Sorcerer/Wizard 1 || || Replaces nonmagical ammunition every round.
|-
| [[Adhesive Spittle (Spell)|Adhesive Spittle]] || Conjuration || Sorcerer/Wizard 1 || || Spit a tanglefoot bag at a creature.
|-
| [[Adjuring Step (Spell)|Adjuring Step]] || Abjuration || Sorcerer/Wizard 1 || || You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
|-
| [[Air Bubble (Spell)|Air Bubble]] || Conjuration || Sorcerer/Wizard 1 || || Creates a small pocket of air around your head or an object.
|-
| [[Alarm (Spell)|Alarm]] || Abjuration || Sorcerer/Wizard 1 || || Wards an area for 2 hours/level.
|-
| [[Alchemical Tinkering (Spell)|Alchemical Tinkering]] || Transmutation || Sorcerer/Wizard 1 || || Transform one firearm or alchemical item into another one.
|-
| [[Alter Musical Instrument (Spell)|Alter Musical Instrument]] || Illusion || Sorcerer/Wizard 1 || || Make one instrument sound like a different kind of instrument.
|-
| [[Alter Winds (Spell)|Alter Winds]] || Transmutation || Sorcerer/Wizard 1 || || Increase/decrease strength of natural winds.
|-
| [[Animate Rope (Spell)|Animate Rope]] || Transmutation || Sorcerer/Wizard 1 || || Makes a rope move at your command.
|-
| [[Ant Haul (Spell)|Ant Haul]] || Transmutation || Sorcerer/Wizard 1 || || Triples carrying capacity of a creature.
|-
| [[Anticipate Peril (Spell)|Anticipate Peril]] || Divination || Sorcerer/Wizard 1 || || Target gains a bonus on one initiative check.
|-
| [[Bed of Iron (Spell)|Bed of Iron]] || Necromancy || Sorcerer/Wizard 1 || || You can sleep comfortably in armor without suffering fatigue.
|-
| [[Blend (Spell)|Blend]] || Illusion || Sorcerer/Wizard 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
|-
| [[Blood Money (Spell)|Blood Money]] || Transmutation || Sorcerer/Wizard 1 || || Use your blood to create material components for spells.
|-
| [[Blurred Movement (Spell)|Blurred Movement]] || Illusion || Sorcerer/Wizard 1 || || As blur, but only while you are moving.
|-
| [[Body Capacitance (Spell)|Body Capacitance]] || Transmutation || Sorcerer/Wizard 1 || || Store electricity attacks used against you and release the energy as a touch attack.
|-
| [[Bouncy Body (Spell)|Bouncy Body]] || Transmutation || Sorcerer/Wizard 1 || || The target's flesh becomes flexible and rubbery.
|-
| [[Break (Spell)|Break]] || Transmutation || Sorcerer/Wizard 1 || || Gives an object the broken condition.
|-
| [[Bungle (Spell)|Bungle]] || Enchantment || Sorcerer/Wizard 1 || || Target takes a -20 penalty on its next attack roll or check.
|-
| [[Burning Disarm (Spell)|Burning Disarm]] || Transmutation || Sorcerer/Wizard 1 || || A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
|-
| [[Burning Hands (Spell)|Burning Hands]] || Evocation || Sorcerer/Wizard 1 || || 1d4/level fire damage (max 5d4).
|-
| [[Cause Fear (Spell)|Cause Fear]] || Necromancy || Sorcerer/Wizard 1 || || One creature of 5 HD or less flees for 1d4 rounds.
|-
| [[Charm Person (Spell)|Charm Person]] || Enchantment || Sorcerer/Wizard 1 || || Makes one person your friend.
|-
| [[Chill Touch (Spell)|Chill Touch]] || Necromancy || Sorcerer/Wizard 1 || || One touch/level deals 1d6 damage and possibly 1 Str damage.
|-
| [[Clarion Call (Spell)|Clarion Call]] || Illusion || Sorcerer/Wizard 1 || || Your voice can be heard across great distances
|-
| [[Color Spray (Spell)|Color Spray]] || Illusion || Sorcerer/Wizard 1 || || Knocks unconscious, blinds, and/or stuns weak creatures.
|-
| [[Comprehend Languages (Spell)|Comprehend Languages]] || Divination || Sorcerer/Wizard 1 || || You understand all spoken and written languages.
|-
| [[Corrosive Touch (Spell)|Corrosive Touch]] || Conjuration || Sorcerer/Wizard 1 || || Touch attack deals 1d4 acid/level.
|-
| [[Crafter's Curse (Spell)|Crafter's Curse]] || Transmutation || Sorcerer/Wizard 1 || || Subject takes –5 on Craft skill checks.
|-
| [[Crafter's Fortune (Spell)|Crafter's Fortune]] || Transmutation || Sorcerer/Wizard 1 || || Subject gains +5 on next Craft check.
|-
| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || Divination || Sorcerer/Wizard 1 || || You emulate the mannerisms and accent of a particular culture
|-
| [[Damp Powder (Spell)|Damp Powder]] || Transmutation || Sorcerer/Wizard 1 || || Ruins ammunition loaded in the targeted firearm.
|-
| [[Dancing Lantern (Spell)|Dancing Lantern]] || Transmutation || Sorcerer/Wizard 1 || || Animates a lantern that follows you.
|-
| [[Darting Duplicate (Spell)|Darting Duplicate]] || Illusion || Sorcerer/Wizard 1 || || You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
|-
| [[Dazzling Blade (Spell)|Dazzling Blade]] || Illusion || Sorcerer/Wizard 1 || || Your weapon becomes shiny, gaining bonuses to several combat maneuvers
|-
| [[Decompose Corpse (Spell)|Decompose Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Turn a corpse into a clean skeleton.
|-
| [[Delusional Pride (Spell)|Delusional Pride]] || Enchantment || Sorcerer/Wizard 1 || || Target is penalized on attacks and checks but gains bonus against charms and compulsions.
|-
| [[Detect Charm (Spell)|Detect Charm]] || Divination || Sorcerer/Wizard 1 || || As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area.
|-
| [[Detect Metal (Spell)|Detect Metal]] || Divination || Sorcerer/Wizard 1 || || You detect any metal objects or creatures within a 60-foot cone.
|-
| [[Detect Secret Doors (Spell)|Detect Secret Doors]] || Divination || Sorcerer/Wizard 1 || || Reveals hidden doors within 60 ft.
|-
| [[Detect Undead (Spell)|Detect Undead]] || Divination || Sorcerer/Wizard 1 || || Reveals undead within 60 ft.
|-
| [[Discern Next of Kin (Spell)|Discern Next of Kin]] || Divination || Sorcerer/Wizard 1 || || Read the target's mind to learn about its family.
|-
| [[Disguise Self (Spell)|Disguise Self]] || Illusion || Sorcerer/Wizard 1 || || Changes your appearance.
|-
| [[Disguise Weapon (Spell)|Disguise Weapon]] || Illusion || Sorcerer/Wizard 1 || || Changes one weapon's appearance.
|-
| [[Ear-Piercing Scream (Spell)|Ear-Piercing Scream]] || Evocation || Sorcerer/Wizard 1 || || Deal sonic damage and daze target.
|-
| [[Emblazon Crest (Spell)|Emblazon Crest]] || Transmutation || Sorcerer/Wizard 1 || || Your coat of arms is magically displayed on any suitable item you carry.
|-
| [[Endothermic Touch (Spell)|Endothermic Touch]] || Transmutation || Sorcerer/Wizard 1 || || This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
|-
| [[Endure Elements (Spell)|Endure Elements]] || Abjuration || Sorcerer/Wizard 1 || || Exist comfortably in hot or cold regions.
|-
| [[Enlarge Person (Spell)|Enlarge Person]] || Transmutation || Sorcerer/Wizard 1 || || Humanoid creature doubles in size.
|-
| [[Erase (Spell)|Erase]] || Transmutation || Sorcerer/Wizard 1 || || Mundane or magical writing vanishes.
|-
| [[Expeditious Excavation (Spell)|Expeditious Excavation]] || Transmutation || Sorcerer/Wizard 1 || || Moves 5-ft. cubes of earth.
|-
| [[Expeditious Retreat (Spell)|Expeditious Retreat]] || Transmutation || Sorcerer/Wizard 1 || || Your base speed increases by 30 ft.
|-
| [[Fabricate Bullets (Spell)|Fabricate Bullets]] || Transmutation || Sorcerer/Wizard 1 || || Converts 1 pound of metal into ammunition.
|-
| [[Feather Fall (Spell)|Feather Fall]] || Transmutation || Sorcerer/Wizard 1 || || Objects or creatures fall slowly.
|-
| [[Flare Burst (Spell)|Flare Burst]] || Evocation || Sorcerer/Wizard 1 || || As flare, but affects all creatures in 10 ft.
|-
| [[Floating Disk (Spell)|Floating Disk]] || Evocation || Sorcerer/Wizard 1 || || Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
|-
| [[Forced Quiet (Spell)|Forced Quiet]] || Transmutation || Sorcerer/Wizard 1 || || Target cannot make loud noises.
|-
| [[Gentle Breeze (Spell)|Gentle Breeze]] || Evocation || Sorcerer/Wizard 1 || || Light wind protects one target from clouds, gases, heat, and vapors.
|-
| [[Glue Seal (Spell)|Glue Seal]] || Conjuration || Sorcerer/Wizard 1 || || Makes one 5-ft. square or one object sticky.
|-
| [[Gravity Bow (Spell)|Gravity Bow]] || Transmutation || Sorcerer/Wizard 1 || || Arrows do damage as though one size category larger.
|-
| [[Grease (Spell)|Grease]] || Conjuration || Sorcerer/Wizard 1 || || Makes 10-ft. square or one object slippery.
|-
| [[Heightened Awareness (Spell)|Heightened Awareness]] || Divination || Sorcerer/Wizard 1 || || Your recall and ability to process information improve.
|-
| [[Hold Portal (Spell)|Hold Portal]] || Abjuration || Sorcerer/Wizard 1 || || Holds door shut.
|-
| [[Hydraulic Push (Spell)|Hydraulic Push]] || Evocation || Sorcerer/Wizard 1 || || Wave of water bull rushes an enemy.
|-
| [[Hypnotism (Spell)|Hypnotism]] || Enchantment || Sorcerer/Wizard 1 || || Fascinates 2d4 HD of creatures.
|-
| [[Icicle Dagger (Spell)|Icicle Dagger]] || Conjuration || Sorcerer/Wizard 1 || || Masterwork ice dagger deals +1 cold damage.
|-
| [[Identify (Spell)|Identify]] || Divination || Sorcerer/Wizard 1 || || Gives +10 bonus to identify magic items.
|-
| [[Illusion of Calm (Spell)|Illusion of Calm]] || Illusion || Sorcerer/Wizard 1 || || You appear to be standing still, even when you take some actions.
|-
| [[Infernal Healing (Spell)|Infernal Healing]] || Conjuration || Sorcerer/Wizard 1 || || Touch a creature with devils blood, giving it fast healing 1.
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| [[Interrogation (Spell)|Interrogation]] || Necromancy || Sorcerer/Wizard 1 || || Target answers questions or suffers pain.
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| [[Invisibility Alarm (Spell)|Invisibility Alarm]] || Abjuration || Sorcerer/Wizard 1 || || As alarm, but reacting only to invisible creatures.
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| [[Jump (Spell)|Jump]] || Transmutation || Sorcerer/Wizard 1 || || Subject gets bonus on Acrobatics checks.
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| [[Jury-Rig (Spell)|Jury-Rig]] || Transmutation || Sorcerer/Wizard 1 || || Removes the broken condition from the targeted object.
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| [[Keep Watch (Spell)|Keep Watch]] || Enchantment || Sorcerer/Wizard 1 || || You are treated as having a night's rest even while staying awake
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| [[Ki Arrow (Spell)|Ki Arrow]] || Conjuration || Sorcerer/Wizard 1 || || Arrow deals damage as your unarmed strike.
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| [[Liberating Command (Spell)|Liberating Command]] || Transmutation || Sorcerer/Wizard 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
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| [[Lighten Object (Spell)|Lighten Object]] || Transmutation || Sorcerer/Wizard 1 || || One object weighs half as much as normal
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| [[Line in the Sand (Spell)|Line in the Sand]] || Abjuration || Sorcerer/Wizard 1 || || Increase your attacks of opportunity per round.
|-
| [[Lock Gaze (Spell)|Lock Gaze]] || Enchantment || Sorcerer/Wizard 1 || || You compel the target to only look at you for the duration of the spell.
|-
| [[Long Arm (Spell)|Long Arm]] || Transmutation || Sorcerer/Wizard 1 || || Your arms lengthen, giving you extra reach.
|-
| [[Longshot (Spell)|Longshot]] || Transmutation || Sorcerer/Wizard 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
|-
| [[Mage Armor (Spell)|Mage Armor]] || Conjuration || Sorcerer/Wizard 1 || || Gives subject +4 armor bonus.
|-
| [[Magic Aura (Spell)|Magic Aura]] || Illusion || Sorcerer/Wizard 1 || || Alters object's magic aura.
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| [[Magic Missile (Spell)|Magic Missile]] || Evocation || Sorcerer/Wizard 1 || || 1d4+1 damage; +1 missile per two levels above 1st (max 5).
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| [[Magic Weapon (Spell)|Magic Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Weapon gains +1 bonus.
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| [[Marid's Mastery (Spell)|Marid's Mastery]] || Transmutation || Sorcerer/Wizard 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
|-
| [[Memorize Page (Spell)|Memorize Page]] || Enchantment || Sorcerer/Wizard 1 || || Target perfectly memorizes one page of information.
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| [[Memory Lapse (Spell)|Memory Lapse]] || Enchantment || Sorcerer/Wizard 1 || || Subject forgets events back to last turn.
|-
| [[Mirror Polish (Spell)|Mirror Polish]] || Transmutation || Sorcerer/Wizard 1 || || Polish a metal item until it's usable as a mirror.
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| [[Mirror Strike (Spell)|Mirror Strike]] || Transmutation || Sorcerer/Wizard 1 || || You may strike multiple opponents with a single attack.
|-
| [[Moment of Greatness (Spell)|Moment of Greatness]] || Enchantment || Sorcerer/Wizard 1 || || Doubles a morale bonus.
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| [[Monkey Fish (Spell)|Monkey Fish]] || Transmutation || Sorcerer/Wizard 1 || || Gain a climb speed and a swim speed of 10 ft. for a time.
|-
| [[Mount (Spell)|Mount]] || Conjuration || Sorcerer/Wizard 1 || || Summons riding horse for 2 hours/level.
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| [[Mudball (Spell)|Mudball]] || Conjuration || Sorcerer/Wizard 1 || || Range touch attack that cause the target to be blinded.
|-
| [[Negative Reaction (Spell)|Negative Reaction]] || Illusion || Sorcerer/Wizard 1 || || Targeted creature may not positively influence anyone.
|-
| [[Obscuring Mist (Spell)|Obscuring Mist]] || Conjuration || Sorcerer/Wizard 1 || || Fog surrounds you.
|-
| [[Peacebond (Spell)|Peacebond]] || Abjuration || Sorcerer/Wizard 1 || || Locks a weapon in place on the target’s body.
|-
| [[Phantom Blood (Spell)|Phantom Blood]] || Necromancy || Sorcerer/Wizard 1 || || Gain temporary hp if Con loss would knock you out or kill you.
|-
| [[Poisoned Egg (Spell)|Poisoned Egg]] || Transmutation || Sorcerer/Wizard 1 || || You transform the contents of a normal egg into a single dose of small centipede poison
|-
| [[Polypurpose Panacea (Spell)|Polypurpose Panacea]] || Transmutation || Sorcerer/Wizard 1 || || Gain a relaxing or entertaining effect.
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| [[Protection from Chaos/Evil/Good/Law (Spell)|Protection from Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 1 || || +2 to AC and saves, plus additional protection against selected alignment.
|-
| [[Ray of Enfeeblement (Spell)|Ray of Enfeeblement]] || Necromancy || Sorcerer/Wizard 1 || || Ray causes 1d6 Str penalty + 1 per 2 levels.
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| [[Ray of Sickening (Spell)|Ray of Sickening]] || Necromancy || Sorcerer/Wizard 1 || || Ray makes the subject sickened.
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || Transmutation || Sorcerer/Wizard 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
|-
| [[Reduce Person (Spell)|Reduce Person]] || Transmutation || Sorcerer/Wizard 1 || || Humanoid creature halves in size.
|-
| [[Refine Improvised Weapon (Spell)|Refine Improvised Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Transform improvised weapon into a masterwork simple or martial weapon.
|-
| [[Reinforce Armaments (Spell)|Reinforce Armaments]] || Transmutation || Sorcerer/Wizard 1 || || Temporarily mitigates the fragile quality in targeted weapon or armor.
|-
| [[Repair Undead (Spell)|Repair Undead]] || Necromancy || Sorcerer/Wizard 1 || || Heals one undead of 1d8 hp + 1/level (max +5).
|-
| [[Restore Corpse (Spell)|Restore Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Skeletal corpse grows flesh.
|-
| [[Sculpt Corpse (Spell)|Sculpt Corpse]] || Necromancy || Sorcerer/Wizard 1 || || Makes corpse look like another creature.
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| [[See Alignment (Spell)|See Alignment]] || Divination || Sorcerer/Wizard 1 || || Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
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| [[Shadow Weapon (Spell)|Shadow Weapon]] || Illusion || Sorcerer/Wizard 1 || || Create a quasi-real masterwork weapon.
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| [[Shield (Spell)|Shield]] || Abjuration || Sorcerer/Wizard 1 || || Invisible disc gives +4 to AC, blocks magic missiles.
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| [[Shock Shield (Spell)|Shock Shield]] || Abjuration || Sorcerer/Wizard 1 || || A shield of force protects you until you dismiss it in an explosion of electricity.
|-
| [[Shocking Grasp (Spell)|Shocking Grasp]] || Evocation || Sorcerer/Wizard 1 || || Touch delivers 1d6/level electricity damage (max 5d6).
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| [[Silent Image (Spell)|Silent Image]] || Illusion || Sorcerer/Wizard 1 || || Creates minor illusion of your design.
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| [[Sleep (Spell)|Sleep]] || Enchantment || Sorcerer/Wizard 1 || || Puts 4 HD of creatures into magical slumber.
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| [[Snapdragon Fireworks (Spell)|Snapdragon Fireworks]] || Transmutation || Sorcerer/Wizard 1 || || Create 1 dragon firework/level.
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| [[Snowball (Spell)|Snowball]] || Conjuration || Sorcerer/Wizard 1 || || Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
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| [[Stone Fist (Spell)|Stone Fist]] || Transmutation || Sorcerer/Wizard 1 || || Your unarmed strikes are lethal.
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| [[Stumble Gap (Spell)|Stumble Gap]] || Conjuration || Sorcerer/Wizard 1 || || Small hole trips creatures.
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| [[Stunning Barrier (Spell)|Stunning Barrier]] || Abjuration || Sorcerer/Wizard 1 || || Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
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| [[Summon Minor Monster (Spell)|Summon Minor Monster]] || Conjuration || Sorcerer/Wizard 1 || || Summon 1d3 Tiny animals.
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| [[Summon Monster I (Spell)|Summon Monster I]] || Conjuration || Sorcerer/Wizard 1 || || Summons extraplanar creature to fight for you.
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| [[Sunder Breaker (Spell)|Sunder Breaker]] || Abjuration || Sorcerer/Wizard 1 || || The next weapon that sunders an item belonging to the target takes damage.
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| [[Sundering Shards (Spell)|Sundering Shards]] || Transmutation || Sorcerer/Wizard 1 || || Sundered item explodes, dealing 1d6 damage to adjacent creatures.
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| [[Swift Girding (Spell)|Swift Girding]] || Transmutation || Sorcerer/Wizard 1 || || Your allies are instantly suited up
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| [[Technomancy (Spell)|Technomancy]] || Divination || Sorcerer/Wizard 1 || || As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
|-
| [[Thunderstomp (Spell)|Thunderstomp]] || Evocation || Sorcerer/Wizard 1 || || Trip one creature within range.
|-
| [[Touch of Combustion (Spell)|Touch of Combustion]] || Evocation || Sorcerer/Wizard 1 || || Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire
|-
| [[Touch of Gracelessness (Spell)|Touch of Gracelessness]] || Transmutation || Sorcerer/Wizard 1 || || Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
|-
| [[Touch of the Sea (Spell)|Touch of the Sea]] || Transmutation || Sorcerer/Wizard 1 || || Swim speed becomes 30 ft.
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| [[Transfer Tattoo (Spell)|Transfer Tattoo]] || Transmutation || Sorcerer/Wizard 1 || || Move a magic tattoo from one creature to another.
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| [[True Strike (Spell)|True Strike]] || Divination || Sorcerer/Wizard 1 || || +20 on your next attack roll.
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| [[Unerring Weapon (Spell)|Unerring Weapon]] || Transmutation || Sorcerer/Wizard 1 || || Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
|-
| [[Unprepared Combatant (Spell)|Unprepared Combatant]] || Enchantment || Sorcerer/Wizard 1 || || Target takes -4 on initiative and Reflex saves.
|-
| [[Unseen Servant (Spell)|Unseen Servant]] || Conjuration || Sorcerer/Wizard 1 || || Invisible force obeys your commands.
|-
| [[Vanish (Spell)|Vanish]] || Illusion || Sorcerer/Wizard 1 || || As invisibility for 1 round/level (5 max).
|-
| [[Ventriloquism (Spell)|Ventriloquism]] || Illusion || Sorcerer/Wizard 1 || || Throws voice for 1 min./level.
|-
| [[Vocal Alteration (Spell)|Vocal Alteration]] || Transmutation || Sorcerer/Wizard 1 || || Disguise target's voice.
|-
| [[Wave Shield (Spell)|Wave Shield]] || Abjuration || Sorcerer/Wizard 1 || || Water blunts one incoming attack or fire effect.
|-
| [[Weaken Powder (Spell)|Weaken Powder]] || Transmutation || Sorcerer/Wizard 1 || || Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
|-
| [[Windy Escape (Spell)|Windy Escape]] || Transmutation || Sorcerer/Wizard 1 || || You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.
|-
| [[Winter Feathers (Spell)|Winter Feathers]] || Abjuration || Sorcerer/Wizard 1 || || The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves.
|-
| [[Youthful Appearance (Spell)|Youthful Appearance]] || Transmutation || Sorcerer/Wizard 1 || || Target appears younger.
|}
 
* [[#Top|Back to Top]]
 
 
==2nd Level Sorcerer/Wizard Spells==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Aboleth's Lung (Spell)|Aboleth's Lung]] || Transmutation || Sorcerer/Wizard 2 || || Targets gain the ability to breathe water but can no longer breathe air.
|-
| [[Accelerate Poison (Spell)|Accelerate Poison]] || Transmutation || Sorcerer/Wizard 2 || || Hastens targeted poison’s onset.
|-
| [[Acid Arrow (Spell)|Acid Arrow]] || Conjuration || Sorcerer/Wizard 2 || || Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
|-
| [[Adhesive Blood (Spell)|Adhesive Blood]] || Transmutation || Sorcerer/Wizard 2 || || Attackers' weapons stick to your gluey blood.
|-
| [[Admonishing Ray (Spell)|Admonishing Ray]] || Evocation || Sorcerer/Wizard 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
|-
| [[Adoration (Spell)|Adoration]] || Transmutation || Sorcerer/Wizard 2 || || You gain a bonus on Diplomacy checks and performance combat checks.
|-
| [[Aggressive Thundercloud (Spell)|Aggressive Thundercloud]] || Evocation || Sorcerer/Wizard 2 || || Flying storm cloud deals 3d6 electricity damage.
|-
| [[Air Step (Spell)|Air Step]] || Transmutation || Sorcerer/Wizard 2 || || Tread unsteadily on air, with limitations.
|-
| [[Alter Self (Spell)|Alter Self]] || Transmutation || Sorcerer/Wizard 2 || || Assume form of a Small or Medium humanoid.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || Conjuration || Sorcerer/Wizard 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Amplify Stench (Spell)|Amplify Stench]] || Transmutation || Sorcerer/Wizard 2 || || You amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
|-
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || Transmutation || Sorcerer/Wizard 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
|-
| [[Animal Aspect (Spell)|Animal Aspect]] || Transmutation || Sorcerer/Wizard 2 || || You gain some of the beneficial qualities of an animal.
|-
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As ant haul, but you may divide the duration among creatures touched.
|-
| [[Arcane Disruption (Spell)|Arcane Disruption]] || Enchantment || Sorcerer/Wizard 2 || || This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
|-
| [[Arcane Lock (Spell)|Arcane Lock]] || Abjuration || Sorcerer/Wizard 2 || || Magically locks a portal or chest.
|-
| [[Arrow Eruption (Spell)|Arrow Eruption]] || Conjuration || Sorcerer/Wizard 2 || || Creates duplicates of killing arrow.
|-
| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || Transmutation || Sorcerer/Wizard 2 || || Weapons are keen while you concentrate.
|-
| [[Bear's Endurance (Spell)|Bear's Endurance]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Con for 1 min./level.
|-
| [[Bestow Insight (Spell)|Bestow Insight]] || Enchantment || Sorcerer/Wizard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill.
|-
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || Enchantment || Sorcerer/Wizard 2 || || Grants a creature proficiency in a single weapon for short period of time.
|-
| [[Blade Tutor's Spirit (Spell)|Blade Tutor's Spirit]] || Conjuration || Sorcerer/Wizard 2 || || Attack penalties you choose to suffer are reduced.
|-
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || Necromancy || Sorcerer/Wizard 2 || || Makes subject blinded or deafened.
|-
| [[Blood Armor (Spell)|Blood Armor]] || Transmutation || Sorcerer/Wizard 2 || || Your blood hardens when you are wounded, increasing your AC.
|-
| [[Blood Blaze (Spell)|Blood Blaze]] || Transmutation || Sorcerer/Wizard 2 || || Aura that makes injured creatures spray burning blood.
|-
| [[Blood in the Water (Spell)|Blood in the Water]] || Necromancy || Sorcerer/Wizard 2 || || While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength andConstitution and take a –2 penalty to AC.
|-
| [[Blood Transcription (Spell)|Blood Transcription]] || Divination || Sorcerer/Wizard 2 || || Wizard Only. Learn a spell from the target's blood.
|-
| [[Blur (Spell)|Blur]] || Illusion || Sorcerer/Wizard 2 || || Attacks miss subject 20% of the time.
|-
| [[Boiling Blood (Spell)|Boiling Blood]] || Transmutation || Sorcerer/Wizard 2 || || Targets take fire damage; orcs get +2 Strength.
|-
| [[Book Ward (Spell)|Book Ward]] || Abjuration || Sorcerer/Wizard 2 || || As protection from energy, except lasts much longer and only protects against acid and fire damage.
|-
| [[Brow Gasher (Spell)|Brow Gasher]] || Necromancy || Sorcerer/Wizard 2 || || Slashing weapon deals bleed damage to an opponent’s head.
|-
| [[Bull's Strength (Spell)|Bull's Strength]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Str for 1 min./level.
|-
| [[Bullet Shield (Spell)|Bullet Shield]] || Abjuration || Sorcerer/Wizard 2 || || You gain a +4 deflection bonus to AC against firearm attacks.
|-
| [[Bullet Ward (Spell)|Bullet Ward]] || Abjuration || Sorcerer/Wizard 2 || || Adamantine bullets intercept firearm attacks.
|-
| [[Buoyancy (Spell)|Buoyancy]] || Transmutation || Sorcerer/Wizard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
|-
| [[Burning Arc (Spell)|Burning Arc]] || Evocation || Sorcerer/Wizard 2 || || Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 fire dmg/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to.
|-
| [[Burning Gaze (Spell)|Burning Gaze]] || Evocation || Sorcerer/Wizard 2 || || Inflict 1d6 fire damage to creature by looking at it.
|-
| [[Burst of Radiance (Spell)|Burst of Radiance]] || Evocation || Sorcerer/Wizard 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
|-
| [[Callback (Spell)|Callback]] || Conjuration || Sorcerer/Wizard 2 || || If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
|-
| [[Carrion Compass (Spell)|Carrion Compass]] || Divination || Sorcerer/Wizard 2 || || You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
|-
| [[Carry Companion (Spell)|Carry Companion]] || Transmutation || Sorcerer/Wizard 2 || || Your companion creature is transformed into a miniature statue which you can carry.
|-
| [[Cat's Grace (Spell)|Cat's Grace]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Dex for 1 min./level.
|-
| [[Certain Grip (Spell)|Certain Grip]] || Transmutation || Sorcerer/Wizard 2 || || You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
|-
| [[Cloud of Seasickness (Spell)|Cloud of Seasickness]] || Conjuration || Sorcerer/Wizard 2 || || As stinking cloud, except as noted and creatures are sickened instead of nauseated.
|-
| [[Codespeak (Spell)|Codespeak]] || Transmutation || Sorcerer/Wizard 2 || || Grant all recipients ability to speak, read and write a new secret language.
|-
| [[Command Undead (Spell)|Command Undead]] || Necromancy || Sorcerer/Wizard 2 || || Undead creature obeys your commands.
|-
| [[Commune with Birds (Spell)|Commune with Birds]] || Divination || Sorcerer/Wizard 2 || || You can ask birds a question.
|-
| [[Companion Life Link (Spell)|Companion Life Link]] || Necromancy || Sorcerer/Wizard 2 || || Sense whenever your companion is wounded and call out to it in a time of need.
|-
| [[Compassionate Ally (Spell)|Compassionate Ally]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to help injured ally.
|-
| [[Continual Flame (Spell)|Continual Flame]] || Evocation || Sorcerer/Wizard 2 || || Makes a permanent, heatless light.
|-
| [[Create Pit (Spell)|Create Pit]] || Conjuration || Sorcerer/Wizard 2 || || Creates an extradimensional pit.
|-
| [[Create Treasure Map (Spell)|Create Treasure Map]] || Divination || Sorcerer/Wizard 2 || || Creates treasure map out of a creature’s corpse.
|-
| [[Crimson Confession (Spell)|Crimson Confession]] || Abjuration || Sorcerer/Wizard 2 || || Touching the marked object or area turns one's skin red.
|-
| [[Cushioning Bands (Spell)|Cushioning Bands]] || Conjuration || Sorcerer/Wizard 2 || || Force bands protect against crushing.
|-
| [[Darkness (Spell)|Darkness]] || Evocation || Sorcerer/Wizard 2 || || 20-ft. radius of supernatural shadow.
|-
| [[Darkvision (Spell)|Darkvision]] || Transmutation || Sorcerer/Wizard 2 || || See 60 ft. in total darkness.
|-
| [[Daze Monster (Spell)|Daze Monster]] || Enchantment || Sorcerer/Wizard 2 || || Living creature of 6 HD or less loses its next action.
|-
| [[Death from Below (Spell)|Death from Below]] || Abjuration || Sorcerer/Wizard 2 || || Grant bonus to AC against larger creatures.
|-
| [[Defending Bone (Spell)|Defending Bone]] || Necromancy || Sorcerer/Wizard 2 || || You animate a bone which gives you damage reduction 5/bludgeoning.
|-
| [[Defensive Shock (Spell)|Defensive Shock]] || Evocation || Sorcerer/Wizard 2 || || Electricity damages your attackers.
|-
| [[Defoliate (Spell)|Defoliate]] || Necromancy || Sorcerer/Wizard 2 || || You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
|-
| [[Delay Pain (Spell)|Delay Pain]] || Enchantment || Sorcerer/Wizard 2 || || Ignore pain for 1 hour/level.
|-
| [[Destabilize Powder (Spell)|Destabilize Powder]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm is prone to misfire.
|-
| [[Detect Thoughts (Spell)|Detect Thoughts]] || Divination || Sorcerer/Wizard 2 || || Allows “listening” to surface thoughts.
|-
| [[Determine Depth (Spell)|Determine Depth]] || Divination || Sorcerer/Wizard 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
|-
| [[Disfiguring Touch (Spell)|Disfiguring Touch]] || Transmutation || Sorcerer/Wizard 2 || || Target becomes disfigured.
|-
| [[Disguise Other (Spell)|Disguise Other]] || Illusion || Sorcerer/Wizard 2 || || As disguise self, but affects you or another.
|-
| [[Disrupt Link (Spell)|Disrupt Link]] || Abjuration || Sorcerer/Wizard 2 || || The target has her link with her bonded creature temporarily severed.
|-
| [[Dust of Twilight (Spell)|Dust of Twilight]] || Conjuration || Sorcerer/Wizard 2 || || Black particles extinguish light sources within area.
|-
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Cha for 1 min./level.
|-
| [[Eldritch Conduit (Spell)|Eldritch Conduit]] || Transmutation || Sorcerer/Wizard 2 || || Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
|-
| [[Elemental Speech (Spell)|Elemental Speech]] || Divination || Sorcerer/Wizard 2 || || Enables you to speak to elementals and some creatures.
|-
| [[Elemental Touch (Spell)|Elemental Touch]] || Evocation || Sorcerer/Wizard 2 || || Gain energy damage touch attack.
|-
| [[Embrace Destiny (Spell)|Embrace Destiny]] || Divination || Sorcerer/Wizard 2 || || Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled.
|-
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As endure elements, but you may divide the duration among creatures touched.
|-
| [[Escaping Ward (Spell)|Escaping Ward]] || Abjuration || Sorcerer/Wizard 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
|-
| [[Euphoric Cloud (Spell)|Euphoric Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision and fascinates living creatures.
|-
| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || Transmutation || Sorcerer/Wizard 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
|-
| [[False Life (Spell)|False Life]] || Necromancy || Sorcerer/Wizard 2 || || Gain 1d10 temporary hp + 1/level (max +10).
|-
| [[Fiery Runes (Spell)|Fiery Runes]] || Evocation || Sorcerer/Wizard 2 || || You charge a weapon with a magic rune of fire.
|-
| [[Fiery Shuriken (Spell)|Fiery Shuriken]] || Conjuration || Sorcerer/Wizard 2 || || Calls forth several fiery projectiles ready to be flung at opponents.
|-
| [[Fire Breath (Spell)|Fire Breath]] || Evocation || Sorcerer/Wizard 2 || || Exhale a cone of flame at will.
|-
| [[Fire Sneeze (Spell)|Fire Sneeze]] || Evocation || Sorcerer/Wizard 2 || || Launch flaming, forceful phlegm at your enemies.
|-
| [[Flaming Sphere (Spell)|Flaming Sphere]] || Evocation || Sorcerer/Wizard 2 || || Rolling ball of fire deals 3d6 fire damage.
|-
| [[Fleshcurdle (Spell)|Fleshcurdle]] || Transmutation || Sorcerer/Wizard 2 || || Cause target’s limbs to mutate to hamper attacks, defense, or movement.
|-
| [[Fog Cloud (Spell)|Fog Cloud]] || Conjuration || Sorcerer/Wizard 2 || || Fog obscures vision.
|-
| [[Fox's Cunning (Spell)|Fox's Cunning]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Int for 1 min./level.
|-
| [[Frigid Touch (Spell)|Frigid Touch]] || Evocation || Sorcerer/Wizard 2 || || Target takes cold damage and is staggered.
|-
| [[Frost Fall (Spell)|Frost Fall]] || Evocation || Sorcerer/Wizard 2 || || The area is covered in a chilling frost.
|-
| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || Illusion || Sorcerer/Wizard 2 || || You look like a ghost of yourself.
|-
| [[Ghoul Touch (Spell)|Ghoul Touch]] || Necromancy || Sorcerer/Wizard 2 || || Paralyzes one subject, which exudes stench that makes those nearby sickened.
|-
| [[Gird Ally (Spell)|Gird Ally]] || Abjuration || Sorcerer/Wizard 2 || || You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
|-
| [[Glide (Spell)|Glide]] || Transmutation || Sorcerer/Wizard 2 || || You take no falling damage, move 60 ft./round while falling.
|-
| [[Glitterdust (Spell)|Glitterdust]] || Conjuration || Sorcerer/Wizard 2 || || Blinds creatures, outlines invisible creatures.
|-
| [[Greensight (Spell)|Greensight]] || Transmutation || Sorcerer/Wizard 2 || || You can see through thick plant matter as though it were transparent.
|-
| [[Gust of Wind (Spell)|Gust of Wind]] || Evocation || Sorcerer/Wizard 2 || || Blows away or knocks down smaller creatures.
|-
| [[Gusting Sphere (Spell)|Gusting Sphere]] || Evocation || Sorcerer/Wizard 2 || || Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
|-
| [[Haunting Mists (Spell)|Haunting Mists]] || Illusion || Sorcerer/Wizard 2 || || Creatures are shaken and take Wis damage.
|-
| [[Hidden Knowledge (Spell)|Hidden Knowledge]] || Transmutation || Sorcerer/Wizard 2 || || You purposely forget some information which is transcribed upon you in the form of a tattoo.
|-
| [[Hideous Laughter (Spell)|Hideous Laughter]] || Enchantment || Sorcerer/Wizard 2 || || Subject loses actions for 1 round/level.
|-
| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || Illusion || Sorcerer/Wizard 2 || || Fascinates 2d4 + level HD of creatures.
|-
| [[Ice Slick (Spell)|Ice Slick]] || Evocation || Sorcerer/Wizard 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
|-
| [[Imbue with Elemental Might (Spell)|Imbue with Elemental Might]] || Evocation || Sorcerer/Wizard 2 || || As imbue with spell ability except it transfers the use of elemental assault ability.
|-
| [[Instant Weapon (Spell)|Instant Weapon]] || Conjuration || Sorcerer/Wizard 2 || || You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
|-
| [[Investigative Mind (Spell)|Investigative Mind]] || Enchantment || Sorcerer/Wizard 2 || || Roll twice and take the higher roll when using certain mental skills.
|-
| [[Invisibility (Spell)|Invisibility]] || Illusion || Sorcerer/Wizard 2 || || Subject is invisible for 1 min./level or until it attacks.
|-
| [[Jitterbugs (Spell)|Jitterbugs]] || Illusion || Sorcerer/Wizard 2 || || Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
|-
| [[Kinetic Reverberation (Spell)|Kinetic Reverberation]] || Transmutation || Sorcerer/Wizard 2 || || Channels the force of an enemy’s attack back into its weapon.
|-
| [[Knock (Spell)|Knock]] || Transmutation || Sorcerer/Wizard 2 || || Opens locked or magically sealed door.
|-
| [[Levitate (Spell)|Levitate]] || Transmutation || Sorcerer/Wizard 2 || || Subject moves up and down at your direction.
|-
| [[Life Pact (Spell)|Life Pact]] || Necromancy || Sorcerer/Wizard 2 || || Affected creatures automatically donate hp to stabilize fallen ally.
|-
| [[Limp Lash (Spell)|Limp Lash]] || Necromancy || Sorcerer/Wizard 2 || || Create a magical noose around target's head, possibly paralyzing them.
|-
| [[Locate Object (Spell)|Locate Object]] || Divination || Sorcerer/Wizard 2 || || Senses direction toward object (specific or type).
|-
| [[Mad Hallucination (Spell)|Mad Hallucination]] || Illusion || Sorcerer/Wizard 2 || || Target takes penalties to mental actions.
|-
| [[Magic Mouth (Spell)|Magic Mouth]] || Illusion || Sorcerer/Wizard 2 || || Object speaks once when triggered.
|-
| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || Transmutation || Sorcerer/Wizard 2 || || Siege gains +1 on targeting and damage rolls.
|-
| [[Make Whole (Spell)|Make Whole]] || Transmutation || Sorcerer/Wizard 2 || || Repairs an object.
|-
| [[Masterwork Transformation (Spell)|Masterwork Transformation]] || Transmutation || Sorcerer/Wizard 2 || || Make a normal item into a masterwork one.
|-
| [[Merge with Familiar (Spell)|Merge with Familiar]] || Transmutation || Sorcerer/Wizard 2 || || Your familiar merges harmlessly into your body.
|-
| [[Minor Image (Spell)|Minor Image]] || Illusion || Sorcerer/Wizard 2 || || As silent image, plus some sound.
|-
| [[Mirror Hideaway (Spell)|Mirror Hideaway]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in an extradimensional space.
|-
| [[Mirror Image (Spell)|Mirror Image]] || Illusion || Sorcerer/Wizard 2 || || Creates decoy duplicates of you.
|-
| [[Misdirection (Spell)|Misdirection]] || Illusion || Sorcerer/Wizard 2 || || Misleads divinations for 1 creature or object.
|-
| [[Miserable Pity (Spell)|Miserable Pity]] || Abjuration || Sorcerer/Wizard 2 || || Opponents cannot attack a pathetic creature.
|-
| [[Molten Orb (Spell)|Molten Orb]] || Transmutation || Sorcerer/Wizard 2 || || Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
|-
| [[Mount, Communal (Spell)|Mount, Communal]] || Conjuration || Sorcerer/Wizard 2 || || As mount, but you may divide the duration among creatures touched.
|-
| [[Mud Buddy (Spell)|Mud Buddy]] || Conjuration || Sorcerer/Wizard 2 || || You create a Small minion out of mud, and it obeys your commands.
|-
| [[Obscure Object (Spell)|Obscure Object]] || Abjuration || Sorcerer/Wizard 2 || || Masks object against scrying.
|-
| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || Enchantment || Sorcerer/Wizard 2 || || Target loses its next action.
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || Transmutation || Sorcerer/Wizard 2 || || Subject gains +4 to Wis for 1 min./level.
|-
| [[Pernicious Poison (Spell)|Pernicious Poison]] || Necromancy || Sorcerer/Wizard 2 || || Target takes a -4 penalty against poison.
|-
| [[Phantom Trap (Spell)|Phantom Trap]] || Illusion || Sorcerer/Wizard 2 || || Makes item seem trapped.
|-
| [[Pilfering Hand (Spell)|Pilfering Hand]] || Evocation || Sorcerer/Wizard 2 || || You may seize an object or manipulate it from afar.
|-
| [[Protection from Arrows (Spell)|Protection from Arrows]] || Abjuration || Sorcerer/Wizard 2 || || Subject gains DR 10/magic against ranged attacks.
|-
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from chaos, but you may divide the duration among creatures touched.
|-
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from evil, but you may divide the duration among creatures touched.
|-
| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from good, but you may divide the duration among creatures touched.
|-
| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || Abjuration || Sorcerer/Wizard 2 || || As protection from law, but you may divide the duration among creatures touched.
|-
| [[Protective Penumbra (Spell)|Protective Penumbra]] || Evocation || Sorcerer/Wizard 2 || || Shadow protects the target from light.
|-
| [[Pyrotechnics (Spell)|Pyrotechnics]] || Transmutation || Sorcerer/Wizard 2 || || Turns fire into blinding light or thick smoke.
|-
| [[Qualm (Spell)|Qualm]] || Enchantment || Sorcerer/Wizard 2 || || Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
|-
| [[Raven's Flight (Spell)|Raven's Flight]] || Transmutation || Sorcerer/Wizard 2 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
|-
| [[Recoil Fire (Spell)|Recoil Fire]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm generates excessive recoil.
|-
| [[Reinforce Armaments, Communal (Spell)|Reinforce Armaments, Communal]] || Transmutation || Sorcerer/Wizard 2 || || As reinforce armaments, but you may divide the duration among objects touched.
|-
| [[Reloading Hands (Spell)|Reloading Hands]] || Conjuration || Sorcerer/Wizard 2 || || Loads a single shot into your weapon every round.
|-
| [[Resist Energy (Spell)|Resist Energy]] || Abjuration || Sorcerer/Wizard 2 || || Ignores first 10 (or more) points of damage per attack from specified energy type.
|-
| [[Retrieve Item (Spell)|Retrieve Item]] || Conjuration || Sorcerer/Wizard 2 || || Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
|-
| [[Returning Weapon (Spell)|Returning Weapon]] || Conjuration || Sorcerer/Wizard 2 || || Grants a weapon the returning special weapon quality.
|-
| [[Ricochet Shot (Spell)|Ricochet Shot]] || Evocation || Sorcerer/Wizard 2 || || Imbues a projectile weapon to give its ammunition the ability to ricochet.
|-
| [[River Whip (Spell)|River Whip]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip of water that you wield as a weapon.
|-
| [[Rope Trick (Spell)|Rope Trick]] || Transmutation || Sorcerer/Wizard 2 || || As many as eight creatures hide in extradimensional space.
|-
| [[Scale Spikes (Spell)|Scale Spikes]] || Transmutation || Sorcerer/Wizard 2 || || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
|-
| [[Scare (Spell)|Scare]] || Necromancy || Sorcerer/Wizard 2 || || Frightens creatures of less than 6 HD.
|-
| [[Scorching Ray (Spell)|Scorching Ray]] || Evocation || Sorcerer/Wizard 2 || || Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
|-
| [[Sculpt Simulacrum (Spell)|Sculpt Simulacrum]] || Transmutation || Sorcerer/Wizard 2 || || Alter a simulacrum's appearance.
|-
| [[Seducer's Eyes (Spell)|Seducer's Eyes]] || Enchantment || Sorcerer/Wizard 2 || || You become more attractive to those around you.
|-
| [[See Invisibility (Spell)|See Invisibility]] || Divination || Sorcerer/Wizard 2 || || Reveals invisible creatures or objects.
|-
| [[Sentry Skull (Spell)|Sentry Skull]] || Necromancy || Sorcerer/Wizard 2 || || Turn a severed head into a magical sentry.
|-
| [[Shadow Anchor (Spell)|Shadow Anchor]] || Illusion || Sorcerer/Wizard 2 || || Target needs to make a bull rush to move more than 5 feet away from his current square.
|-
| [[Share Language (Spell)|Share Language]] || Divination || Sorcerer/Wizard 2 || || Subject understands chosen language.
|-
| [[Share Memory (Spell)|Share Memory]] || Divination || Sorcerer/Wizard 2 || || Share one memory with the target.
|-
| [[Shatter (Spell)|Shatter]] || Evocation || Sorcerer/Wizard 2 || || Sonic energy damages objects or crystalline creatures.
|-
| [[Silent Table (Spell)|Silent Table]] || Illusion || Sorcerer/Wizard 2 || || Give yourself privacy by muffling sound leaving the area.
|-
| [[Silk To Steel (Spell)|Silk To Steel]] || Transmutation || Sorcerer/Wizard 2 || || Use a scarf as a shield or whip.
|-
| [[Skinsend (Spell)|Skinsend]] || Necromancy || Sorcerer/Wizard 2 || || Animate and possess your own skin as if it were a separate creature.
|-
| [[Slipstream (Spell)|Slipstream]] || Conjuration || Sorcerer/Wizard 2 || || Wave boosts creature’s speed.
|-
| [[Snow Shape (Spell)|Snow Shape]] || Transmutation || Sorcerer/Wizard 2 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
|-
| [[Sonic Scream (Spell)|Sonic Scream]] || Evocation || Sorcerer/Wizard 2 || || Create a cone of damaging sound at will.
|-
| [[Spectral Hand (Spell)|Spectral Hand]] || Necromancy || Sorcerer/Wizard 2 || || Creates disembodied glowing hand to deliver touch attacks.
|-
| [[Spell Gauge (Spell)|Spell Gauge]] || Divination || Sorcerer/Wizard 2 || || You learn the spells known or prepared by the target.
|-
| [[Spider Climb (Spell)|Spider Climb]] || Transmutation || Sorcerer/Wizard 2 || || Grants ability to walk on walls and ceilings.
|-
| [[Spontaneous Immolation (Spell)|Spontaneous Immolation]] || Evocation || Sorcerer/Wizard 2 || || Target takes 3d6 points of fire damage and catches on fire.
|-
| [[Stabilize Powder (Spell)|Stabilize Powder]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm is less likely to misfire.
|-
| [[Staggering Fall (Spell)|Staggering Fall]] || Transmutation || Sorcerer/Wizard 2 || || Cause additional damage to a falling creature.
|-
| [[Steal Breath (Spell)|Steal Breath]] || Transmutation || Sorcerer/Wizard 2 || || You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
|-
| [[Steal Size (Spell)|Steal Size]] || Transmutation || Sorcerer/Wizard 2 || || Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category.
|-
| [[Steal Voice (Spell)|Steal Voice]] || Necromancy || Sorcerer/Wizard 2 || || Target gains the croaking spellblight.
|-
| [[Stone Call (Spell)|Stone Call]] || Conjuration || Sorcerer/Wizard 2 || || 2d6 damage to all creatures in area.
|-
| [[Stone Discus (Spell)|Stone Discus]] || Conjuration || Sorcerer/Wizard 2 || || Flying discus deals bludgeoning or slashing damage.
|-
| [[Stone Shield (Spell)|Stone Shield]] || Conjuration || Sorcerer/Wizard 2 || || A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|-
| [[Stone Throwing (Spell)|Stone Throwing]] || Transmutation || Sorcerer/Wizard 2 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
|-
| [[Stricken Heart (Spell)|Stricken Heart]] || Necromancy || Sorcerer/Wizard 2 || || Touch attack deals 2d6 damage and staggers target.
|-
| [[Strong Wings (Spell)|Strong Wings]] || Transmutation || Sorcerer/Wizard 2 || || Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good).
|-
| [[Summon Monster II (Spell)|Summon Monster II]] || Conjuration || Sorcerer/Wizard 2 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Swarm (Spell)|Summon Swarm]] || Conjuration || Sorcerer/Wizard 2 || || Summons swarm of bats, rats, or spiders.
|-
| [[Symbol of Mirroring (Spell)|Symbol of Mirroring]] || Illusion || Sorcerer/Wizard 2 || || Triggered rune creates mirror images.
|-
| [[Tactical Acumen (Spell)|Tactical Acumen]] || Enchantment || Sorcerer/Wizard 2 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
|-
| [[Tattoo Potion (Spell)|Tattoo Potion]] || Transmutation || Sorcerer/Wizard 2 || || Cause a potion to turn into a spell tattoo when it is drunk.
|-
| [[Telekinetic Assembly (Spell)|Telekinetic Assembly]] || Transmutation || Sorcerer/Wizard 2 || || Assembles a siege engine using 1 fewer worker for every two caster levels.
|-
| [[Telekinetic Volley (Spell)|Telekinetic Volley]] || Transmutation || Sorcerer/Wizard 2 || || Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them.
|-
| [[Thunder Fire (Spell)|Thunder Fire]] || Transmutation || Sorcerer/Wizard 2 || || Ammunition in the targeted firearm deafens opponents.
|-
| [[Time Shudder (Spell)|Time Shudder]] || Transmutation || Sorcerer/Wizard 2 || || Nearby creatures are affected by haste or slow each round.
|-
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || Necromancy || Sorcerer/Wizard 2 || || This spell causes existing wounds on a target to bleed profusely.
|-
| [[Touch of Idiocy (Spell)|Touch of Idiocy]] || Enchantment || Sorcerer/Wizard 2 || || Subject takes 1d6 penalty to Int, Wis, and Cha.
|-
| [[Touch of Mercy (Spell)|Touch of Mercy]] || Enchantment || Sorcerer/Wizard 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
|-
| [[Track Ship (Spell)|Track Ship]] || Divination || Sorcerer/Wizard 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
|-
| [[Tremor Blast (Spell)|Tremor Blast]] || Transmutation || Sorcerer/Wizard 2 || || You create a minor earthquake that can trip creatures.
|-
| [[Twilight Haze (Spell)|Twilight Haze]] || Illusion || Sorcerer/Wizard 2 || || Illusory fog obscures vision.
|-
| [[Twisted Futures (Spell)|Twisted Futures]] || Divination || Sorcerer/Wizard 2 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
|-
| [[Twisted Space (Spell)|Twisted Space]] || Transmutation || Sorcerer/Wizard 2 || || Targeted creature’s attacks target a random square instead of the intended target.
|-
| [[Umbral Weapon (Spell)|Umbral Weapon]] || Illusion || Sorcerer/Wizard 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
|-
| [[Unnatural Lust (Spell)|Unnatural Lust]] || Enchantment || Sorcerer/Wizard 2 || || Target is compelled to kiss or caress another creature.
|-
| [[Unshakable Chill (Spell)|Unshakable Chill]] || Necromancy || Sorcerer/Wizard 2 || || Target is afflicted with severe cold.
|-
| [[Vine Strike (Spell)|Vine Strike]] || Conjuration || Sorcerer/Wizard 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|-
| [[Warding Weapon (Spell)|Warding Weapon]] || Abjuration || Sorcerer/Wizard 2 || || The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
|-
| [[Web (Spell)|Web]] || Conjuration || Sorcerer/Wizard 2 || || Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
|-
| [[Web Shelter (Spell)|Web Shelter]] || Conjuration || Sorcerer/Wizard 2 || || Create a comfortable shelter made of webbing.
|-
| [[Whip of Spiders (Spell)|Whip of Spiders]] || Conjuration || Sorcerer/Wizard 2 || || Create a whip made of poisonous spiders.
|-
| [[Whispering Wind (Spell)|Whispering Wind]] || Transmutation || Sorcerer/Wizard 2 || || Sends a short message 1 mile/level.
|}
 
* [[#Top|Back to Top]]
 
 
==3rd Level Sorcerer/Wizard Spells==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Ablative Barrier (Spell)|Ablative Barrier]] || Conjuration || Sorcerer/Wizard 3 || || Surrounds the target with layers of force.
|-
| [[Ablative Sphere (Spell)|Ablative Sphere]] || Abjuration || Sorcerer/Wizard 3 || || An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect.
|-
| [[Accursed Glare (Spell)|Accursed Glare]] || Necromancy || Sorcerer/Wizard 3 || || Cause one creature to reroll attacks and saving throws, taking the worse result
|-
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || Illusion || Sorcerer/Wizard 3 || || As disguise self, but you can change the disguise as a swift action.
|-
| [[Air Breathing (Spell)|Air Breathing]] || Transmutation || Sorcerer/Wizard 3 || || The transmuted creatures can breathe air freely.
|-
| [[Air Geyser (Spell)|Air Geyser]] || Evocation || Sorcerer/Wizard 3 || || Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
|-
| [[Ancestral Regression (Spell)|Ancestral Regression]] || Transmutation || Sorcerer/Wizard 3 || || Transform a drow into a surface elf.
|-
| [[Anchored Step (Spell)|Anchored Step]] || Transmutation || Sorcerer/Wizard 3 || || Vines beneath your feet stabilize you but slow you down.
|-
| [[Animate Dead, Lesser (Spell)|Animate Dead, Lesser]] || Necromancy || Sorcerer/Wizard 3 || || Create one skeleton or zombie.
|-
| [[Anthropomorphic Animal (Spell)|Anthropomorphic Animal]] || Transmutation || Sorcerer/Wizard 3 || || Animal becomes bipedal.
|-
| [[Ape Walk (Spell)|Ape Walk]] || Transmutation || Sorcerer/Wizard 3 || || Target gains climb 30 and +8 racial bonus on Climb skill checks.
|-
| [[Aqueous Orb (Spell)|Aqueous Orb]] || Conjuration || Sorcerer/Wizard 3 || || Creates rolling sphere of water.
|-
| [[Arcane Sight (Spell)|Arcane Sight]] || Divination || Sorcerer/Wizard 3 || || Magical auras become visible to you.
|-
| [[Armor Lock (Spell)|Armor Lock]] || Transmutation || Sorcerer/Wizard 3 || || You lock up an opponent in their own armor, entangling or staggering them.
|-
| [[Ash Storm (Spell)|Ash Storm]] || Conjuration || Sorcerer/Wizard 3 || || Hamper vision and movement.
|-
| [[Aura of Cannibalism (Spell)|Aura of Cannibalism]] || Necromancy || Sorcerer/Wizard 3 || || You emanate an aura that saps the strength of others of your kind and channels their energy into you.
|-
| [[Aura Sight (Spell)|Aura Sight]] || Divination || Sorcerer/Wizard 3 || || Alignment auras become visible to you.
|-
| [[Barrow Haze (Spell)|Barrow Haze]] || Necromancy || Sorcerer/Wizard 3 || || Fog obscures the vision of others and extends the range of your hexes.
|-
| [[Battering Blast (Spell)|Battering Blast]] || Evocation || Sorcerer/Wizard 3 || || You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object.
|-
| [[Beast Shape I (Spell)|Beast Shape I]] || Transmutation || Sorcerer/Wizard 3 || || You take the form and some of the powers of a Small or Medium animal.
|-
| [[BlackLight (Spell)|BlackLight]] || Evocation || Sorcerer/Wizard 3 || || You create an area of darkness impenetrable even to darkvision, but you can see normally within it.
|-
| [[Blade Snare (Spell)|Blade Snare]] || Abjuration || Sorcerer/Wizard 3 || || This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
|-
| [[Blast Barrier (Spell)|Blast Barrier]] || Transmutation || Sorcerer/Wizard 3 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
|-
| [[Blink (Spell)|Blink]] || Transmutation || Sorcerer/Wizard 3 || || You randomly vanish and reappear for 1 round per level.
|-
| [[Blood Biography (Spell)|Blood Biography]] || Divination || Sorcerer/Wizard 3 || || Learn about a creature with its blood.
|-
| [[Blood Scent (Spell)|Blood Scent]] || Transmutation || Sorcerer/Wizard 3 || || Gain scent ability against injured creatures.
|-
| [[Blood Sentinel (Spell)|Blood Sentinel]] || Transmutation || Sorcerer/Wizard 3 || || Animate an animal sculpture to be your temporary familiar.
|-
| [[Blot (Spell)|Blot]] || Transmutation || Sorcerer/Wizard 3 || || Ruins writing.
|-
| [[Burdened Thoughts (Spell)|Burdened Thoughts]] || Enchantment || Sorcerer/Wizard 3 || || Target creature gains heavy encumbrance and is cannot fly.
|-
| [[Burrow (Spell)|Burrow]] || Transmutation || Sorcerer/Wizard 3 || || Target gains a burrow speed of 15.
|-
| [[Call the Void (Spell)|Call the Void]] || Evocation || Sorcerer/Wizard 3 || || An aura of nothingness damages and suffocates creatures adjacent to you.
|-
| [[Campfire Wall (Spell)|Campfire Wall]] || Evocation || Sorcerer/Wizard 3 || || Creates a shelter around a campfire.
|-
| [[Chain of Perdition (Spell)|Chain of Perdition]] || Evocation || Sorcerer/Wizard 3 || || Creates a floating chain of force.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || Evocation || Sorcerer/Wizard 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Charitable Impulse (Spell)|Charitable Impulse]] || Enchantment || Sorcerer/Wizard 3 || || Affected creature practices nonviolent combat behaviors according to a list of priorities.
|-
| [[Clairaudience/Clairvoyance (Spell)|Clairaudience/Clairvoyance]] || Divination || Sorcerer/Wizard 3 || || Hear or see at a distance for 1 min./level.
|-
| [[Cloak of Winds (Spell)|Cloak of Winds]] || Abjuration || Sorcerer/Wizard 3 || || Creates a screen of wind around you.
|-
| [[Contingent Action (Spell)|Contingent Action]] || Evocation || Sorcerer/Wizard 3 || || Set the condition for triggering a target's readied standard, move, or swift action.
|-
| [[Control Vermin (Spell)|Control Vermin]] || Transmutation || Sorcerer/Wizard 3 || || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
|-
| [[Countless Eyes (Spell)|Countless Eyes]] || Transmutation || Sorcerer/Wizard 3 || || Extra eyes give all-around vision.
|-
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || Transmutation || Sorcerer/Wizard 3 || || As darkvision, but you may divide the duration among creatures touched.
|-
| [[Daylight (Spell)|Daylight]] || Evocation || Sorcerer/Wizard 3 || || 60-ft. radius of bright light.
|-
| [[Dazzling Blade, Mass (Spell)|Dazzling Blade, Mass]] || Illusion || Sorcerer/Wizard 3 || || Multiple weapons become shiny, granting bonuses to combat maneuvers.
|-
| [[Deathwine (Spell)|Deathwine]] || Necromancy || Sorcerer/Wizard 3 || || Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute.
|-
| [[Deep Slumber (Spell)|Deep Slumber]] || Enchantment || Sorcerer/Wizard 3 || || Puts 10 HD of creatures to sleep.
|-
| [[Devolution (Spell)|Devolution]] || Transmutation || Sorcerer/Wizard 3 || || Target eidolon temporarily loses 1 evolution +1/five levels.
|-
| [[Diamond Spray (Spell)|Diamond Spray]] || Evocation || Sorcerer/Wizard 3 || || A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed.
|-
| [[Disable Construct (Spell)|Disable Construct]] || Transmutation || Sorcerer/Wizard 3 || || Touch attack makes a construct helpless for 1 round/level.
|-
| [[Discern Value (Spell)|Discern Value]] || Divination || Sorcerer/Wizard 3 || || You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
|-
| [[Dispel Magic (Spell)|Dispel Magic]] || Abjuration || Sorcerer/Wizard 3 || || Cancels one magical spell or effect.
|-
| [[Displacement (Spell)|Displacement]] || Illusion || Sorcerer/Wizard 3 || || Attacks miss subject 50% of the time.
|-
| [[Distracting Cacophony (Spell)|Distracting Cacophony]] || Evocation || Sorcerer/Wizard 3 || || Noise makes it difficult to cast.
|-
| [[Draconic Reservoir (Spell)|Draconic Reservoir]] || Evocation || Sorcerer/Wizard 3 || || Subject can absorb energy damage and enhance melee attacks with it.
|-
| [[Eldritch Fever (Spell)|Eldritch Fever]] || Necromancy || Sorcerer/Wizard 3 || || Target gains the eldritch ague spellblight.
|-
| [[Elemental Aura (Spell)|Elemental Aura]] || Evocation || Sorcerer/Wizard 3 || || Creates an aura of energy around you.
|-
| [[Enter Image (Spell)|Enter Image]] || Transmutation || Sorcerer/Wizard 3 || || Transfers your consciousness to an object bearing your likeness.
|-
| [[Eruptive Pustules (Spell)|Eruptive Pustules]] || Transmutation || Sorcerer/Wizard 3 || || Acid boils burst when you are attacked.
|-
| [[Excruciating Deformation (Spell)|Excruciating Deformation]] || Transmutation || Sorcerer/Wizard 3 || || Target takes Dex and Con damage.
|-
| [[Explosive Runes (Spell)|Explosive Runes]] || Abjuration || Sorcerer/Wizard 3 || || Deals 6d6 damage when read.
|-
| [[Fearsome Duplicate (Spell)|Fearsome Duplicate]] || Illusion || Sorcerer/Wizard 3 || || Make a monstrously distorted duplicate of you and control it.
|-
| [[Final Sacrifice (Spell)|Final Sacrifice]] || Evocation || Sorcerer/Wizard 3 || || You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
|-
| [[Fins to Feet (Spell)|Fins to Feet]] || Transmutation || Sorcerer/Wizard 3 || || Transform the target's fins, flippers, or tail into legs and feet.
|-
| [[Fire Trail (Spell)|Fire Trail]] || Transmutation || Sorcerer/Wizard 3 || || Trail of flame that follows your movements and deal 1d6+1 per CL (max +10).
|-
| [[Fireball (Spell)|Fireball]] || Evocation || Sorcerer/Wizard 3 || || 1d6 damage per level, 20-ft. radius.
|-
| [[Firestream (Spell)|Firestream]] || Evocation || Sorcerer/Wizard 3 || || 2d6 points of fire damage in a 20-ft. line, that can change each round.
|-
| [[Flame Arrow (Spell)|Flame Arrow]] || Transmutation || Sorcerer/Wizard 3 || || Arrows deal +1d6 fire damage.
|-
| [[Flash Fire (Spell)|Flash Fire]] || Transmutation || Sorcerer/Wizard 3 || || Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.
|-
| [[Fly (Spell)|Fly]] || Transmutation || Sorcerer/Wizard 3 || || Subject flies at speed of 60 ft.
|-
| [[Force Anchor (Spell)|Force Anchor]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement.
|-
| [[Force Punch (Spell)|Force Punch]] || Evocation || Sorcerer/Wizard 3 || || Target takes force damage and is pushed away.
|-
| [[Fractions of Heal and Harm (Spell)|Fractions of Heal and Harm]] || Transmutation || Sorcerer/Wizard 3 || || Heal yourself when you cast your next damaging spell.
|-
| [[Gaseous Form (Spell)|Gaseous Form]] || Transmutation || Sorcerer/Wizard 3 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Gentle Repose (Spell)|Gentle Repose]] || Necromancy || Sorcerer/Wizard 3 || || Preserves one corpse.
|-
| [[Gloomblind Bolts (Spell)|Gloomblind Bolts]] || Conjuration || Sorcerer/Wizard 3 || || Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).
|-
| [[Halt Undead (Spell)|Halt Undead]] || Necromancy || Sorcerer/Wizard 3 || || Immobilizes undead for 1 round/level.
|-
| [[Harrowing (Spell)|Harrowing]] || Divination || Sorcerer/Wizard 3 || || You use a Harrow deck to tell a fortune for yourself or someone else.
|-
| [[Haste (Spell)|Haste]] || Transmutation || Sorcerer/Wizard 3 || || One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
|-
| [[Healing Thief (Spell)|Healing Thief]] || Necromancy || Sorcerer/Wizard 3 || || You siphon half of all magical healing that the targeted creature receives.
|-
| [[Heart of the Metal (Spell)|Heart of the Metal]] || Transmutation || Sorcerer/Wizard 3 || || Enable weapons to overcome DR like adamantine, cold iron, or silver.
|-
| [[Heatstroke (Spell)|Heatstroke]] || Evocation || Sorcerer/Wizard 3 || || As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.
|-
| [[Heroism (Spell)|Heroism]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
|-
| [[Hold Person (Spell)|Hold Person]] || Enchantment || Sorcerer/Wizard 3 || || Paralyzes one humanoid for 1 round/level.
|-
| [[Hollow Blades (Spell)|Hollow Blades]] || Transmutation || Sorcerer/Wizard 3 || || Target creature's melee and natural attacks deal damage as if it were one size category smaller.
|-
| [[Hostile Levitation (Spell)|Hostile Levitation]] || Transmutation || Sorcerer/Wizard 3 || || Levitates the targeted creature up off the ground.
|-
| [[Howling Agony (Spell)|Howling Agony]] || Necromancy || Sorcerer/Wizard 3 || || Screaming pain limits the target's actions.
|-
| [[Hydraulic Torrent (Spell)|Hydraulic Torrent]] || Evocation || Sorcerer/Wizard 3 || || Creates torrent of water that bull rushes any creature in its path.
|-
| [[Hydrophobia (Spell)|Hydrophobia]] || Necromancy || Sorcerer/Wizard 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|-
| [[Ice Spears (Spell)|Ice Spears]] || Conjuration || Sorcerer/Wizard 3 || || Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
|-
| [[Illusory Poison (Spell)|Illusory Poison]] || Illusion || Sorcerer/Wizard 3 || || Coat a weapon with phantasmal poison.
|-
| [[Illusory Script (Spell)|Illusory Script]] || Illusion || Sorcerer/Wizard 3 || || Only select creatures can read text.
|-
| [[Imbue With Addiction (Spell)|Imbue With Addiction]] || Transmutation || Sorcerer/Wizard 3 || || Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw.
|-
| [[Improve trap (Spell)|Improve trap]] || Transmutation || Sorcerer/Wizard 3 || || Improve one specific element of a trap.
|-
| [[Invisibility Sphere (Spell)|Invisibility Sphere]] || Illusion || Sorcerer/Wizard 3 || || Makes everyone within 10 ft. invisible.
|-
| [[Isolate (Spell)|Isolate]] || Illusion || Sorcerer/Wizard 3 || || You cause the target to become invisible and silent, but only to his allies.
|-
| [[Keen Edge (Spell)|Keen Edge]] || Transmutation || Sorcerer/Wizard 3 || || Doubles normal weapon's threat range.
|-
| [[Ki Leech (Spell)|Ki Leech]] || Necromancy || Sorcerer/Wizard 3 || || Add to your ki pool when you critically hit.
|-
| [[Lightning Bolt (Spell)|Lightning Bolt]] || Evocation || Sorcerer/Wizard 3 || || Electricity deals 1d6/level damage.
|-
| [[Loathsome Veil (Spell)|Loathsome Veil]] || Illusion || Sorcerer/Wizard 3 || || Nauseate and/or sicken weak creatures.
|-
| [[Locate Weakness (Spell)|Locate Weakness]] || Divination || Sorcerer/Wizard 3 || || You roll damage twice when you roll damage for a critical hit and take the best damage.
|-
| [[Lover's Vengeance (Spell)|Lover's Vengeance]] || Enchantment || Sorcerer/Wizard 3 || || You inspire yourself or a lover to a vengeful rage against a chosen enemy.
|-
| [[Mad Monkeys (Spell)|Mad Monkeys]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of mischievous monkeys.
|-
| [[Magic Circle against Chaos/Evil/Good/Law (Spell)|Magic Circle against Chaos/Evil/Good/Law]] || Abjuration || Sorcerer/Wizard 3 || || As protection spells, but 10-ft. radius and 10 min./level.
|-
| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || Transmutation || Sorcerer/Wizard 3 || || Weapon gains +1 bonus/four levels (max +5).
|-
| [[Major Image (Spell)|Major Image]] || Illusion || Sorcerer/Wizard 3 || || As silent image, plus sound, smell and thermal effects.
|-
| [[Malediction (Spell)|Malediction]] || Necromancy || Sorcerer/Wizard 3 || || Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was.
|-
| [[Marionette Possession (Spell)|Marionette Possession]] || Necromancy || Sorcerer/Wizard 3 || || As magic jar, but limited to line of sight.
|-
| [[Mindlocked Messenger (Spell)|Mindlocked Messenger]] || Enchantment || Sorcerer/Wizard 3 || || Target gains a message that can be given only to its intended recipient.
|-
| [[Minor Dream (Spell)|Minor Dream]] || Illusion || Sorcerer/Wizard 3 || || As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
|-
| [[Monstrous Extremities (Spell)|Monstrous Extremities]] || Transmutation || Sorcerer/Wizard 3 || || You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing.
|-
| [[Monstrous Physique I (Spell)|Monstrous Physique I]] || Transmutation || Sorcerer/Wizard 3 || || Take the form and some of the powers of a Small or Medium monstrous humanoid.
|-
| [[Nauseating Trail (Spell)|Nauseating Trail]] || Conjuration || Sorcerer/Wizard 3 || || Creature leaves a trail of stinking cloud squares.
|-
| [[Nixie's lure (Spell)|Nixie's lure]] || Enchantment || Sorcerer/Wizard 3 || || Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
|-
| [[Nondetection (Spell)|Nondetection]] || Abjuration || Sorcerer/Wizard 3 || || Hides subject from divination, scrying.
|-
| [[Pain Strike (Spell)|Pain Strike]] || Evocation || Sorcerer/Wizard 3 || || Inflicts 1d6 nonlethal damage 1 round/level.
|-
| [[Paragon Surge (Spell)|Paragon Surge]] || Transmutation || Sorcerer/Wizard 3 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
|-
| [[Pellet Blast (Spell)|Pellet Blast]] || Conjuration || Sorcerer/Wizard 3 || || Creates an explosion of conjured metal pellets.
|-
| [[Phantom Driver (Spell)|Phantom Driver]] || Conjuration || Sorcerer/Wizard 3 || || Conjures a phantom to drive vehicles.
|-
| [[Phantom Steed (Spell)|Phantom Steed]] || Conjuration || Sorcerer/Wizard 3 || || Magic horse appears for 1 hour/level.
|-
| [[Pierce Disguise (Spell)|Pierce Disguise]] || Divination || Sorcerer/Wizard 3 || || See through low-level magical disguises.
|-
| [[Polymorph Familiar (Spell)|Polymorph Familiar]] || Transmutation || Sorcerer/Wizard 3 || || Give your familiar the shape of another animal.
|-
| [[Prehensile Pilfer (Spell)|Prehensile Pilfer]] || Transmutation || Sorcerer/Wizard 3 || || Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
|-
| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || Abjuration || Sorcerer/Wizard 3 || || As protection from arrows, but you may divide the duration among creatures touched.
|-
| [[Protection from Energy (Spell)|Protection from Energy]] || Abjuration || Sorcerer/Wizard 3 || || Absorbs 12 points/level of damage from one kind of energy.
|-
| [[Pugwampi’s Grace (Spell)|Pugwampi’s Grace]] || Enchantment || Sorcerer/Wizard 3 || || One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
|-
| [[Pup Shape (Spell)|Pup Shape]] || Transmutation || Sorcerer/Wizard 3 || || Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
|-
| [[Rage (Spell)|Rage]] || Enchantment || Sorcerer/Wizard 3 || || Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
|-
| [[Raging Rubble (Spell)|Raging Rubble]] || Transmutation || Sorcerer/Wizard 3 || || Swarm of stones damaging (1d6) and distracting anything within it.
|-
| [[Rain of Frogs (Spell)|Rain of Frogs]] || Conjuration || Sorcerer/Wizard 3 || || Summon a swarm of poisonous frogs.
|-
| [[Ray of Exhaustion (Spell)|Ray of Exhaustion]] || Necromancy || Sorcerer/Wizard 3 || || Ray makes subject exhausted.
|-
| [[Reckless Infatuation (Spell)|Reckless Infatuation]] || Enchantment || Sorcerer/Wizard 3 || || Target is compelled to stay near another.
|-
| [[Resinous Skin (Spell)|Resinous Skin]] || Transmutation || Sorcerer/Wizard 3 || || You gain DR 5/piercing and +4 to CMD against disarm attempts.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || Abjuration || Sorcerer/Wizard 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Returning Weapon, Communal (Spell)|Returning Weapon, Communal]] || Conjuration || Sorcerer/Wizard 3 || || As returning weapon, but you may divide the duration among weapons touched.
|-
| [[Sands of Time (Spell)|Sands of Time]] || Necromancy || Sorcerer/Wizard 3 || || Target temporarily ages.
|-
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || Transmutation || Sorcerer/Wizard 3 || || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|-
| [[Secret Page (Spell)|Secret Page]] || Transmutation || Sorcerer/Wizard 3 || || Changes one page to hide its real content.
|-
| [[Seek Thoughts (Spell)|Seek Thoughts]] || Divination || Sorcerer/Wizard 3 || || Detects thinking creatures’ thoughts.
|-
| [[Sepia Snake Sigil (Spell)|Sepia Snake Sigil]] || Conjuration || Sorcerer/Wizard 3 || || Creates text symbol that immobilizes reader.
|-
| [[Share Language, Communal (Spell)|Share Language, Communal]] || Divination || Sorcerer/Wizard 3 || || As share language, but you may divide the duration among creatures touched.
|-
| [[Sheet Lightning (Spell)|Sheet Lightning]] || Evocation || Sorcerer/Wizard 3 || || Deal electricity damage and daze creatures in a 20-foot spread.
|-
| [[Shield Companion (Spell)|Shield Companion]] || Abjuration || Sorcerer/Wizard 3 || || As shield other, but affecting your companion creature.
|-
| [[Shifting Sand (Spell)|Shifting Sand]] || Transmutation || Sorcerer/Wizard 3 || || Creates difficult terrain and erases tracks, can carry along some creatures and objects.
|-
| [[Shrink Item (Spell)|Shrink Item]] || Transmutation || Sorcerer/Wizard 3 || || Object shrinks to one-sixteenth size.
|-
| [[Silver Darts (Spell)|Silver Darts]] || Conjuration || Sorcerer/Wizard 3 || || Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
|-
| [[Sleet Storm (Spell)|Sleet Storm]] || Conjuration || Sorcerer/Wizard 3 || || Hampers vision and movement.
|-
| [[Slow (Spell)|Slow]] || Transmutation || Sorcerer/Wizard 3 || || One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
|-
| [[Spherescry (Spell)|Spherescry]] || Divination || Sorcerer/Wizard 3 || || Remotely view through spheres that have consumed some portion of the caster's body.
|-
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || Transmutation || Sorcerer/Wizard 3 || || As spider climb, but you may divide the duration among creatures touched.
|-
| [[Spiked Pit (Spell)|Spiked Pit]] || Conjuration || Sorcerer/Wizard 3 || || As create pit, but filled with spikes.
|-
| [[Stinking Cloud (Spell)|Stinking Cloud]] || Conjuration || Sorcerer/Wizard 3 || || Nauseating vapors, 1 round/level.
|-
| [[Storm Step (Spell)|Storm Step]] || Conjuration || Sorcerer/Wizard 3 || || You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity.
|-
| [[Strangling Hair (Spell)|Strangling Hair]] || Transmutation || Sorcerer/Wizard 3 || || Your hair animates and grapples.
|-
| [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || Abjuration || Sorcerer/Wizard 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
|-
| [[Suggestion (Spell)|Suggestion]] || Enchantment || Sorcerer/Wizard 3 || || Compels a subject to follow stated course of action.
|-
| [[Summon Monster III (Spell)|Summon Monster III]] || Conjuration || Sorcerer/Wizard 3 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || Conjuration || Sorcerer/Wizard 3 || || As summon nature's ally III except for different creatures as options.
|-
| [[Sundered Serpent Coil (Spell)|Sundered Serpent Coil]] || Conjuration || Sorcerer/Wizard 3 || || As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature.
|-
| [[Swarm of Fangs (Spell)|Swarm of Fangs]] || Conjuration || Sorcerer/Wizard 3 || || You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
|-
| [[Thunderstomp, Greater (Spell)|Thunderstomp, Greater]] || Evocation || Sorcerer/Wizard 3 || || Trip multiple creatures within range.
|-
| [[Tiny Hut (Spell)|Tiny Hut]] || Evocation || Sorcerer/Wizard 3 || || Creates shelter for 10 creatures.
|-
| [[Tongues (Spell)|Tongues]] || Divination || Sorcerer/Wizard 3 || || Speak and understand any language.
|-
| [[Touch Injection (Spell)|Touch Injection]] || Transmutation || Sorcerer/Wizard 3 || || You can deliver an infusion, elixir, poison, or potion as a touch attack.
|-
| [[Toxic Gift (Spell)|Toxic Gift]] || Necromancy || Sorcerer/Wizard 3 || || Target suffers the effect of the poison in you.
|-
| [[Trial of Fire and Acid (Spell)|Trial of Fire and Acid]] || Evocation || Sorcerer/Wizard 3 || || The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
|-
| [[Twilight Knife (Spell)|Twilight Knife]] || Evocation || Sorcerer/Wizard 3 || || Floating knife attacks with you.
|-
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || Enchantment || Sorcerer/Wizard 3 || || Target is compelled to avoid another creature.
|-
| [[Undead Anatomy I (Spell)|Undead Anatomy I]] || Transmutation || Sorcerer/Wizard 3 || || Take the form and some of the powers of a Small or Medium undead.
|-
| [[Unliving Rage (Spell)|Unliving Rage]] || Necromancy || Sorcerer/Wizard 3 || || As rage, except affecting only undead.
|-
| [[Unravel Destiny (Spell)|Unravel Destiny]] || Divination || Sorcerer/Wizard 3 || || A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
|-
| [[Vampiric Touch (Spell)|Vampiric Touch]] || Necromancy || Sorcerer/Wizard 3 || || Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
|-
| [[Vengeful Comets (Spell)|Vengeful Comets]] || Evocation || Sorcerer/Wizard 3 || || Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
|-
| [[Versatile Weapon (Spell)|Versatile Weapon]] || Transmutation || Sorcerer/Wizard 3 || || Weapon bypasses some DR.
|-
| [[Vision of Hell (Spell)|Vision of Hell]] || Illusion || Sorcerer/Wizard 3 || || Illusory hellscape makes creatures shaken.
|-
| [[Wall of Nausea (Spell)|Wall of Nausea]] || Illusion || Sorcerer/Wizard 3 || || Creatures that pass through the wall are nauseated and might fall prone.
|-
| [[Water Breathing (Spell)|Water Breathing]] || Transmutation || Sorcerer/Wizard 3 || || Subjects can breathe underwater.
|-
| [[Web Bolt (Spell)|Web Bolt]] || Conjuration || Sorcerer/Wizard 3 || || You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
|-
| [[Wind Wall (Spell)|Wind Wall]] || Evocation || Sorcerer/Wizard 3 || || Deflects arrows, smaller creatures, and gases.
|}
 
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==4th Level Sorcerer/Wizard Spells==
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==5th Level Sorcerer/Wizard Spells==
{{:Sorcerer/Wizard Spells Level 1}}
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==6th Level Sorcerer/Wizard Spells==
{{:Sorcerer/Wizard Spells Level 4}}
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==7th Level Sorcerer/Wizard Spells==
{{:Sorcerer/Wizard Spells Level 7}}
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==8th Level Sorcerer/Wizard Spells==
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==9th Level Sorcerer/Wizard Spells==
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Latest revision as of 15:07, 11 September 2022


Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name School Cast Time Description
Acid Splash Conjuration Std Conjure an orb of acid that deals ranged acid damage.
Bleed Necromancy Std Cause bludgeoning damage and a Bruised condition.
Dancing Lights Illusion Std Creates illusory torches or other lights.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Flare Evocation Std Dazzles one creature.
Ghost Sound Illusion Std Create figment sounds in a location.
Hand of the Magus Transmutation Std You can telekinetically move and attack with a modest object.
Jolt Transmutation Std Deal electricity damage with a ranged touch attack.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Message Enchantment Std Whisper conversation at distance.
Penumbra Evocation Std Protects creature or object touched from bright light.
Prestidigitation Universal Std Performs minor tricks.
Ray of Frost Evocation Std Ray attack deals cold damage.
Read Magic Universal Std Read scrolls and spellbooks.
Read Magic Universal Std Read scrolls and spellbooks.
Root Transmutation Std Reinforces a subjects defense against being moved or tripped.
Scoop Evocation Std Create a scoop of force to pick up or carry liquids.
Spark Abjuration Std Dangerous spark injures your attacker.

Level 1 Sorcerer/Wizard Spells

Name School Cast Time Description
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Adjuring Step Abjuration Std You can move slowly and safely and still cast spells, until you move quickly.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alarm Abjuration Std Wards an area for the night.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Animate Rope Transmutation Std Makes a rope move at your command, to trip or entangle an enemy.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion Std As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Std Gain protection against lightning attacks and release the energy as a Touch Attack.
Bouncy Body Abjuration Immediate The target's flesh becomes flexible and rubbery.
Break Transmutation Std Break an object or creature in range.
Bungle Enchantment Immediate Inflict a penalty on a target's d20 roll as an immediate action.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Burning Hand of the Magus Evocation Std Cone-shaped burst doing fire damage.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Charm Person Enchantment Std Makes one Humanoid creature or person your friend.
Chill Touch Necromancy Std You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled.
Color Spray Illusion Std dazzles, blinds, or fogs affected creatures.
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu Enchantment Immediate Make a creature realize that things aren't so bad after all.
Disguise Self Illusion Std Changes your appearance.
Ear-Piercing Scream Illusion Std Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Std Humanoid creature gains one size category.
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Expeditious Retreat Enchantment Std Your Walk speed increases.
Feather Fall Transmutation Immediate Instantly changes the rate at which the targets falls.
Floating Disk Evocation Immediate Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
Gravity Bow Evocation Std Projectiles do damage as though one size category bigger.
Grease Conjuration Std Covers a 10-ft. square or one object with a layer of slippery grease.
Hideous Laughter Enchantment Std Subject becomes wobbly due to gales of forced mirth.
Hold Portal Abjuration Std Holds door shut.
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Hypnotism Enchantment Std Distracts and inflicts psychic damage.
Illusion of Calm Illusion Std You appear to be standing calmly, even when you take some actions.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Lock Gaze Enchantment Std Compel the target to look at you and only you, no matter how painful.
Mage Armor Conjuration Std Gives subject +3 Armor Bonus to AC.
Magic Aura Abjuration Immediate Alter your aura to grant AC.
Magic Missile Evocation Std Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Memory Lapse Enchantment Std Subject forgets events back to last turn.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Phantom Blood Necromancy Std When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Ray of Enfeeblement Necromancy Std Ray causes Withered, and threatens a Synergy.
Shadow Weapon Illusion Std Create a quasi-real weapon for yourself or for allies.
Shield Enchantment Std Invisible disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Std Touch delivers Electricity (energy, common) damage.
Silent Image Illusion Std Creates a visual-based illusion of your design.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Std Small hole trips creatures.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Sunder Breaker Abjuration Std Attacks against you are costly, or you may break your own protection to inflict damage.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Unseen Servant Conjuration Std Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish Illusion Immediate Immediately become Invisible for 1 round.
Ventriloquism Illusion Std Make your voice seem to issue from someplace else.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Web Bolt Conjuration Std As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space.

Level 2 Sorcerer/Wizard Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation Std You fire one or more Securing force rays.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Arcane Lock Abjuration Std Magically locks a portal or chest.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blur Illusion Std Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Burning Arc Evocation Std Create an arc of flame that burns one or more targets within a 20-foot cone.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Codespeak Enchantment Std Recipients gain the ability to speak, read, and write a new, coded language.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Continual Flame Evocation Std Makes a permanent, heatless light.
Disguise Other Illusion Std As Disguise Self, but affects you or another.
Dust of Twilight Conjuration Std Black particles extinguish light sources and damages creatures.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements, Communal Abjuration Std As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
False Life Necromancy Std Gain 1d10 temporary hp + 1/lvl (max +10).
Fiery Shuriken Conjuration Std Calls forth rays, expressing as fiery projectiles that fly at opponents.
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Std Fog obscures vision.
Frost Fall Evocation Std Inflict cold damage and hindered.
Ghoul Touch Necromancy Std Damages one living target you touch.
Glitterdust Enchantment Std Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Haunting Mists Illusion Std Creatures are shaken and take gnashing damage... or DO they?
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Std Swaps places with the caster and an enemy creature.
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Knock Transmutation Std Opens locked or magically sealed door... eventually.
Least Polymorph Transmutation Std Assume form of a Small or Medium Humanoid.
Levitate Transmutation Std Subject gains a Hover speed.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Magic Mouth Illusion Std Objects speaks once when triggered.
Make Whole Transmutation Std Repairs a damaged or broken magic item or construct.
Minor Image Illusion Std Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image Illusion Std Creates a decoy duplicate of you.
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Pyrotechnics Transmutation Std Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
Qualm Enchantment Std Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Ricochet Shot Evocation Std Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Scorching Ray Enchantment Std Ray Attack deals Fire Damage.
Seducer's Eyes Enchantment Std You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
See Invisibility Universal Std Reveals invisible creatures or objects.
Share Memory Universal Std Share or inflict one memory upon the target.
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Stricken Heart Necromancy Std Clenching agonies inflict Necrotic damage and Jostled.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.
Tremor Blast Transmutation Std You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Twilight Haze Illusion Std Illusory fog obscures vision.
Web Conjuration Std Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.

Level 3 Sorcerer/Wizard Spells

Name School Cast Time Description
Accursed Glare Necromancy Std Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion Std As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Arcane Sight Enchantment Std Magical auras become visible, a ray attack becomes available.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Barrow Haze Necromancy Std Fog obscures vision and inflicts negative energy.
Battering Blast Abjuration Std You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
Bells Enchantment Std A silvery tinkle distracts your foes... or destroys them.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Std Creates a floating chain of force that damages your foes most terribly.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Std Cancels one magical spell or effect.
Displacement Illusion Immediate Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
Elemental Aura Abjuration Std Creates an aura of energy around you that damages others and protects you.
Eruptive Pustules Transmutation Std Acid boils burst as ray attacks.
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Fireball Evocation Std Hurl a fiery bead that bursts into a huge fiery explosion.
Fly Universal Std Subject gains Lesser Flight equal to its normal Walk speed.
Force Anchor Conjuration Std Ray Attack deals a target force damage and limits their movement.
Force Punch Evocation Immediate Target takes force damage and is pushed away.
Gentle Repose Necromancy Std Preserves one corpse.
Halt Undead Necromancy Std Immobilizes several undead that are near each other.
Haste Transmutation Std Two or more allies move faster, and gain a bonus attack action during a full attack.
Heroism Enchantment Std Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Invisibility Sphere Illusion Std Makes creatures within 10 ft. of the touched recipient invisible.
Isolate Illusion Std Your ray attack causes a target to become Exiled.
Lesser Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Lightning Bolt Evocation Std Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
Major Image Illusion Std As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Malediction Necromancy Std Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Pellet Blast Abjuration Std Creates an explosion of deadly metal pellets.
Phantom Steed Conjuration Std Magic mount appears for the day.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Ray of Exhaustion Necromancy Std Ray makes subject fatigued and places it at risk of a synergy.
Red Right Hand of the Magus Evocation Std You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.
Silver Darts Conjuration Std Cone of silver darts deals damage to targets near you.
Slow Transmutation Std Inflicts Hindered upon multiple foes.
Spider Climb, Communal Transmutation Std As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.
Stinking Cloud Enchantment Std Vile vapors inflict damage and the Gagging condition.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Storm Step Conjuration Std You call lightning for damage, and transport.
Suggestion Enchantment Std Compels subject to follow stated course of action.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Tiny Hut Evocation Std Creates shelter for 10 creatures on a Material Plane.
Trial of Fire and Acid Transmutation Std The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal Std A target suffers if it has Action Points.
Water Breathing Transmutation Std Subjects can breathe underwater.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Sorcerer/Wizard Spells

Name School Cast Time Description
Adjustable Polymorph Transmutation Std As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals lightning (energy, common) damage.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Black Tentacles Conjuration Std Tentacles damage, immobilize, and move around creatures.
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Charm Monster Enchantment Std Makes monster believe it is your ally.
Confusion Enchantment Std Subjects struck by ray behave oddly and are at risk of a synergy.
Conjure Deadfall Conjuration Std You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
Crushing Despair Enchantment Std Subjects struggle to keep living against the assault of quiescent damage.
Defensive Shock Abjuration Std Electricity damages your enemies and punishes your attackers.
Dimension Door Conjuration Std Teleports you and possibly others a short distance.
Dimensional Anchor Abjuration Std Bars extradimensional movement.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Enervation Necromancy Std Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.
Enlarge Person, Mass Transmutation Std Humanoids you choose gain one size category.
False Life, Greater Necromancy Std Gain 2d10 temporary hp + 1/lvl.
Fear Necromancy Std Subjects within cone suffer Psychic damage and gain the Cringing condition.
Fire Shield Evocation Std Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Firefall Transmutation Std Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Globe of Invulnerability, Lesser Abjuration Std Stops spell-like effects.
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Illusory Wall Illusion Std Wall, floor, or ceiling looks real, but anything can pass through.
Insulting Hand of the Magus Evocation Std A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
Invisibility, Greater Illusion Std As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
Make Whole, Greater Transmutation Std This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Overwhelming Grief Enchantment Std Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantasmal Killer Illusion Std Fearsome phantom image damages a foe.
Phantom Steed, Communal Conjuration Std Summon up to 6 Phantom Steeds, dividing the duration among them.
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Ice Necromancy Std Creates confounding pillars of ice.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.
Rainbow Pattern Illusion Std Lights fascinate and inflict Light damage on chosen creatures.
Remove Curse Abjuration Std Frees object or person from curse.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
Secure Shelter Conjuration Std Creates sturdy cottage.
Shadow Barbs Illusion Std When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shocking Image Illusion Std As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
Shout Evocation Std Damages creatures and objects within cone with Sonic damage.
Solid Fog Conjuration Std Blocks vision, slows movement, stops some ranged attacks.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Std Your enchantment blasts an area with destroying light (energy, uncommon).
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wandering Star Motes Illusion Std Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.
Warded March Abjuration Std You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.

Level 5 Sorcerer/Wizard Spells

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Astral Projection, Lesser Necromancy Std Limited astral travel.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Blood Boil Evocation Std Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Calm Air Abjuration Std You calm the air and disperse fog, dust, and other particles.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cloudkill Conjuration Std Obscures vision and inflicts poison damage.
Cone of Cold Evocation Std Inflicts intense cold damage in a large cone.
Corrosive Consumption Transmutation Std Ray causes targets form to transform into acid...with dire results.
Damnation Stride Enchantment Std Teleports you a short distance and leaves behind a burst of fire.
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Dismissal Enchantment Std Your scorn hurts. Make a ray attack with dire consequences.
Dominate Person Enchantment Std Controls Humanoid telepathically.
Echolocation Transmutation Std Grants you Echolocation.
Elemental Body II Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Feeblemind Enchantment Std Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain.
Fulgere Abjuration Std The power of a volcano inflicts Scouring damage on your foes and punishes your attackers.
Hold Monster Enchantment Std Briefly paralyzes one creature of any type.
Hostile Juxtaposition Conjuration Std You create a dimensional link with a targeted creature, and switch spots with it.
Hungry Earth Transmutation Std All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Interposing Hand of the Magus Evocation Std Hand provides cover against 1 opponent, or damage against several.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Mind Fog Illusion Std Illusory fog obscures vision and causes fictive damage.
Nightmare Illusion Std Sends vision dealing heavy psychic damage and fatigue.
Overland Flight Transmutation Std You fly with tremendous stability and power, and are able to cruise long distances with ease.
Persistent Image Illusion Std As Minor Image (Sorcerer/Wizard Spell), but much stronger.
Phantasmal Web Illusion Std Catches subjects in an illusory web.
Pillar of Stone Conjuration Std Creates durable stone pillars.
Planar Adaptation Transmutation Std Resist harmful effects of environmental damage of another plane.
Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Rolling Stone Abjuration Std Rolling ball of stone deals Abrasion and Crushing Damage.
Sending Evocation Std Delivers short message anywhere, instantly.
Sonic Thrust Abjuration Std Ray of sound damages and moves targets.
Stoneskin, Communal Enchantment Std As Stoneskin, but you may protect multiple creatures.
Suffocation Necromancy Std Target suffers heavy winded damage.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Teleport Conjuration Ritual Instantly transports you as far as 50 miles per hour you spend casting.
Uncommon Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
Wall of Sound Enchantment Std Sonic wall damages creatures.

Level 6 Sorcerer/Wizard Spells

Name School Cast Time Description
Acid Fog Conjuration Std Dense Fog deals acid damage and slows movement.
Antimagic Field Abjuration Std Completely but temporarily suppresses magical effects within 10 ft.
Apparition Illusion Std The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
Armored March Abjuration Std You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through.
Banshee Blast Necromancy Std Cone deals severe damage and induces fear.
Chain Lightning Evocation Std Unleash a spectacular crackling corona of lightning bolts.
Circle of Death Necromancy Std Dark forces attempt to slay all living creatures.
Cloak of Dreams Enchantment Std Ray causes living creatures to fall asleep and risk a Synergy.
Cold Ice Strike Abjuration Std Blast of ice slivers deals cold damage and slows.
Contagious Flame Evocation Std Blast of deadly fire eats away harder and harder at enemies.
Deadly Necrosis Necromancy Std Strikes a creature you choose with necrotic damage and are Impaired...at a minimum.
Disintegrate Transmutation Std Reduces one creature or object to dust.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Envious Urge Enchantment Std Targets suffer damage and want what you have. A lot.
Eyebite Necromancy Std Targets suffer rugosic damage and are dazzled.
Fluid Form Transmutation Std Become a living liquid, gaining many bonus effects.
Forceful Hand of the Magus Evocation Std Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Freezing Sphere Enchantment Std Freezes water or deals cold damage.
Globe of Invulnerability Abjuration Std Stops supernatural and spell-like effects.
Hallucinatory Terrain Illusion Std Appears like any sort of natural terrain, but does not conceal structures or creatures.
Hellfire Ray Evocation Std A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroism, Greater Enchantment Std Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Impulsive Burst Conjuration Std An emanation of the Essence of Force damages and moves creatures.
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Moving Mountain Abjuration Std Rolling ball of stone deals Abrasion and Piercing Damage.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Pillar of Iron Conjuration Std Creates extremely durable pillars of solid Iron.
Programmed Image Illusion Std As Minor Image, but dormant until triggered by event.
Resilient Sphere Conjuration Std Flying sphere of forceful air deals Scouring or Thundercrash Damage.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Shadow Walk Illusion Std Step into shadow to travel rapidly.
Suggestion, Mass Enchantment Std As Suggestion, affects multiple targets.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
True Seeing Universal Std Lets you see things as they really are.
Undeath to Death Necromancy Std Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Utter Contempt Enchantment Std Targets suffer heavy Soul (energy, rare) damage as you deride them.

Level 7 Sorcerer/Wizard Spells

Name School Cast Time Description
Apparition Insidiae Illusion Std The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
Arcane Sight, Greater Enchantment Std As Arcane Sight, but faster, and the ray attack is stronger.
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Banishment Abjuration Std Your scorn hurts. Make several ray attacks with dire consequences.
Caustic Eruption Evocation Std Burst deals heavy acid damage.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser Conjuration Ritual Create your own Demiplane, nice and cozy.
Elemental Body IV Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Ethereal Jaunt Transmutation Std You become ethereal until your next combat ends.
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Firebrand Evocation Std Affected creatures gain flaming weapons and a one-use ray of fire attack.
Fly, Mass Universal Std One or more creatures gains ability to fly.
Form of the Dragon II Transmutation Std Turns you into a huge draconic creature.
Grasping Hand of the Magus Evocation Std Hand carries items and allies without effort.
Hammerblow Abjuration Std Without a sound, break objects and batter foes within a short distance.
Hold Person, Mass Enchantment Std This spell briefly paralyzes several humanoid targets.
Insanity Enchantment Std Subject suffers continuous confusion.
Invisibility, Mass Illusion Std As Greater Invisibility, but affects multiple creatures.
Mage's Magnificent Mansion Conjuration Std Door leads to extradimensional mansion.
Mage's Sword Evocation Std Floating magic blades strike opponents.
Mirage Arcana Illusion Std As Hallucinatory Terrain, plus structures.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation Std This spell functions like Planar Adaptation, except affecting multiple targets.
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Plane Shift Conjuration Ritual You and your allies can travel to another plane.
Polymorph, Greater Transmutation Std Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Prismatic Spray Evocation Std Rays hit subjects with variety of effects.
Project Image Illusion Std Illusory double can talk and cast spells.
Rare Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
Resonating Word Transmutation Std Target is damaged, and suffers ongoing sonic damage.
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Scouring Winds Evocation Std Winds deal scouring damage.
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Statue Transmutation Ritual Subject can become a statue at will, being subject only to Sunders.
Sudden Necrosis Necromancy Std Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Teleport, Greater Conjuration Ritual This spell functions like teleport, except that there is no range limit.
Walk through Space Conjuration Std You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Force Transmutation Std Creates an invisible, immobile wall of pure force.
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wish, Limited Universal Std Alters reality (within limits).

Level 8 Sorcerer/Wizard Spells

Name School Cast Time Description
Apparition Dirus Illusion Std The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks.
Bestow Curse, Greater Enchantment Std Inflicts Cursed or Hexed upon multiple creatures you choose.
Burst of Revelation Enchantment Std Enemies you choose at long range suffer terrible damage of a type you choose.
Charm Monster, Mass Enchantment Std As Charm Monster, but multiple targets within 30 feet of each other.
Clenched Fist of the Magus Evocation Std Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling.
Corrosive Touch Conjuration Std Touch Attack deals Acid Damage.
Create Demiplane Conjuration Ritual As Lesser Create Demiplane, but larger and with better decorating.
Deadly Image Illusion Std As Minor Image, much bigger, more damaging, and may affect multiple senses.
Deathneedle Necromancy Std A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target.
Demand Enchantment Ritual As Sending, plus you can send a Suggestion.
Destruction of Self Illusion Std You create a ray attack of lies, that knocks your target loose from reality.
Dimensional Lock Abjuration Std Teleportation and interplanar travel blocked until the next Moon.
Disassemble Transmutation Std Tear your foes to pieces.
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Flying Fingernails Transmutation Std Blast forth your own fingernails as deadly ray attacks.
Form of the Dragon III Transmutation Std Turns you into a huge draconic creature.
Frost Fingers Transmutation Std Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled.
Ghosthowl Illusion Std Damages insubstantial creatures without a saving throw, and all others with a saving throw.
Greater Oculus Electricum Evocation Std Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack.
Hammerblow, Mass Abjuration Std Without a sound, break objects and batter foes within a short distance.
Heart of Glass Transmutation Std Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
Horrid Wilting Necromancy Std Deals terrible Desiccation damage to creatures chosen.
Impulsive Burst, Mass Conjuration Std An emanation of the Essence of Force damages and moves creatures.
Incendiary Cloud Enchantment Std Cloud obscures vision and inflicts Darkfire damage.
Instant Necrosis Necromancy Std Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum.
Juggernaut's March Abjuration Std You are nearly immune to damage for one move action, and deal heavy damage to foes you move through.
Molten Orb Conjuration Std Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage.
Orb of the Void Necromancy Std Flying sphere of darkness deals Necrotic damage and Essence Destruction.
Pillar of Lava Evocation Std Pillars of lava impede movement and deal damage.
Plumbumgaol Conjuration Std Leaden bonds impair your chosen victims, and lays a deadly Synergy.
Polar Ray Evocation Std Ray attack deals cold (energy, common) damage and Ability Dilution.
Power Word Stun Enchantment Std Ray attack stuns creature and places them at risk of a Synergy.
Prismatic Wall Abjuration Std Wall's colors have array of effects.
Rain of Arrows Conjuration Std You conjure a cloud of magical arrows that rain down on any creatures and objects in an area.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Screen Illusion Ritual Illusion hides area from both vision and scrying.
Seamantle Conjuration Std Sheathes you in protective water.
Shout, Greater Evocation Std Devastating yell deals Sonic damage.
Skyshard Abjuration Std Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck.
Static Burst Evocation Immediate Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Sunburst Evocation Std Deals heavy light damage to a large area within range.
Telekinetic Sphere Conjuration Std Conjure a flying sphere that deals damage, and can knock creatures Prone.
Thundermane Illusion Std You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose.
Vitriolic Mist Abjuration Std As Fire Shield, except Acid Damage, and potentially much stronger.

Level 9 Sorcerer/Wizard Spells

Name School Cast Time Description
Apparition Atrox Illusion Std The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks.
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Battering Ram Abjuration Std An eldritch Ram smashes a foe for damage and a free Bull Rush.
Bilocation Conjuration Std Exist in two places at once, gaining tremendous mobility and durability.
Bristlecone Abjuration Std Massive cones of energy inflict damage and push enemies in a 25-foot cone.
Bruxism Enchantment Std Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape.
Canopic Conversion Necromancy Std Turns your allies into pseudo-undead, with potent benefits.
Censorium Illusion Std Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage.
Chaos Engine Transmutation Std Transmute an area into Real Reality, causing all creatures caught within to suffer damage.
Clashing Rocks Conjuration Std Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Consumptum Feurium Magnifica Evocation Std Point-blank blast of terrible darkfire energy, powered by the caster's life-force.
Create Demiplane, Greater Conjuration Ritual As Create Demiplane, but much larger.
Crushing Hand of the Magus Evocation Std A really large hand crushes your foes.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Dominate Monster Enchantment Std As Dominate Person, but any creature.
Elitist Enchantment Std Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist.
Emblazon Crest Transmutation Std Your distinct symbol is magically displayed on any suitable item you carry.
Energy Drain Necromancy Std Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
Essence of Motion Conjuration Std Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist.
Etherealness Transmutation Std Travel to an Ethereal Plane with companions.
Fleshblight Necromancy Std Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe.
Forced Quiet Enchantment Std Muffle sound around the target.
Foresight Universal Std "Sixth sense" warns of impending danger and grants many benefits.
Foehammer Abjuration Std Without a sound, the caster smashes his foes with force damage.
Freedom Abjuration Std Releases creature from all conditions save only death.
Furnace Bones Evocation Std Infuses allies you touch with fiery abilities.
Gate Conjuration Std Connects two planes for travel by any creatures, in either direction.
Ghost Dance Illusion Std Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment.
Gift of the Rider Illusion Std Allied recipients may use their actions and movements far more efficiently.
Gloria Mundi Transmutation Std Allies you choose are transmuted into their perfect forms, gaining many benefits.
Hearts of Glass Transmutation Std Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
Heroic Invocation Enchantment Std Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed.
Hold Monster, Mass Enchantment Std Paralyzes multiple creatures for a short time.
Icy Prison, Mass Evocation Std Thick ice hampers and damages several targets.
Imprisonment Abjuration Std Chains and possibly entombs subject you touch.
Invincible March Abjuration Std You are immune to damage for one move action, and deal heavy damage to foes you move through.
Mage's Disjunction Abjuration Std Cancels multiple magical spells or effects and Disintegrates its targets.
Mad Hallucination Illusion Std Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Mass Instant Necrosis Necromancy Std Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum.
Meteor Swarm Evocation Std Four exploding spheres each deal Fire and Bludgeoning Damage.
Overwhelming Presence Enchantment Std Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Parliament of Selves Illusion Std Creates a decoy duplicate of your allies.
Perfect Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from all Physical damage types.
Power Word Kill Enchantment Std Ray which deals massive eldritch damage with no saving throw allowed.
Prismatic Sphere Abjuration Std As Prismatic Wall, but surrounds on all sides.
Refuge Conjuration Std Alters item to transport its possessor to a safe place.
Ride the Lightning Evocation Std Transform into electricity and race forth, blasting all in your path.
Shades Illusion Std As Shadow Walk, but with no miss chance and a Teleport combat move.
Shapechange Transmutation Std Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities.
Soul Bind Necromancy Std Bind your enemies and allies together, granting bonus AC and damage.
Soulburn Necromancy Std Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight.
Spellbane Abjuration Std Create a ranged Antimagic Field usable against your enemies.
Stone Fist Transmutation Std Your unarmed strikes are lethal.
Storm of Revelation Enchantment Std A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing.
Suffocation, Mass Necromancy Std Multiple creatures suffer heavy winded damage.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
Sundering Shards Illusion Std All creatures and objects in a 30-foot (6x6) cone suffer damage.
Teleportation Circle Conjuration Std Teleports creatures inside circle.
Thunderblast Evocation Std Inflicts massive thundercrash damage upon many foes you choose.
Time Stop Transmutation Std You act freely for 1d4+1 rounds.
Transmute Blood to Acid Transmutation Std Target takes Acid Damage, and suffers the Immolated condition each round.
Tsunami Conjuration Std Huge wave damages and sweeps up all in its path.
Unmake Abjuration Std Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage.
Volcano Evocation Std Create a Huge, incredibly destructive volcano that burns everything around it.
Wail of the Banshee Necromancy Std Deals heavy threnodic damage to a forty-foot area with you in the center.
Weird Illusion Std Changes allies into enemies and enemies into allies in a most confusing fashion.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.
Wish Universal Std Reshape reality at your whim, within limits, and at a cost.
Wrack Transmutation Std Hurl a ray of utter horrifying agony at your enemies.