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  • [[Category:Epic Path]] An elemental is a being composed entirely from one of the fundaments, though the most commo
    407 bytes (59 words) - 18:47, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (176 words) - 17:03, 10 March 2016
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (237 words) - 03:05, 13 May 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (202 words) - 23:26, 9 June 2014
  • [[Category:Epic Path]] :* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not
    827 bytes (114 words) - 18:57, 28 May 2021
  • Well, here it is. ...often than not, the players, being independant and smart, take a different path.
    1 KB (231 words) - 15:20, 30 October 2013
  • [[Category:Epic Path]] An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities
    825 bytes (114 words) - 19:54, 31 July 2018
  • : <small>'''''Disambiguation:''' Deflection Bonus does not exist in Epic Path. Shield Bonus and Shield Enhancement Bonus take its place.''</small> A shield bonus is added to a character's Armor Class (AC), and stacks with other kinds of bon
    924 bytes (155 words) - 13:18, 6 August 2019
  • [[Category:Epic Path]] ...of touch which would detect them. In all such oddball cases, the referee is encouraged to rule in the interest of fun.
    900 bytes (139 words) - 06:32, 6 February 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (527 words) - 14:59, 22 April 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (431 words) - 02:49, 3 June 2014
  • [[Category:Epic Path]] A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
    1 KB (148 words) - 19:54, 31 July 2018
  • ...uares, each square is considered to be 5 feet of movement, so your speed/5 is the maximum number of squares you can move with a normal move action. You can move in any direction, as long as the square you wish to move into is not blocked, though difficult or impeded terrain may alter the cost to move
    4 KB (636 words) - 15:26, 30 December 2021
  • [[Category:Epic Path]] ...atterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abiliti
    1 KB (157 words) - 19:54, 31 July 2018
  • [[Category:Epic Path]] ...dinary ability to see with no light source at all. The weakest darkvision is only capable of seeing out to 10 feet, while the strongest darkvision can s
    1 KB (166 words) - 16:30, 19 August 2019
  • [[Category:Epic Path]] A fey is a creature with supernatural abilities and connections to nature or to some
    1 KB (164 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t additional knowledge skills specific to their campaign world. While this is fine and can add some interesting color to a campaign, GM's are advised to
    3 KB (452 words) - 22:17, 18 January 2020
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    2 KB (404 words) - 22:26, 11 August 2014
  • [[Category:Epic Path]] ...y character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not ind
    1 KB (174 words) - 18:48, 28 May 2021
  • [[Category:Epic Path]] ...even though it would seem like those would be 'monster types'. But in Epic Path we have defined the 'nuts and bolts' of monsterhood in great detail in the
    6 KB (987 words) - 19:16, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (472 words) - 03:38, 1 July 2014
  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
    2 KB (339 words) - 17:39, 16 June 2020
  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
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  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
    6 KB (996 words) - 19:55, 31 July 2018
  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (188 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
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  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
    1 KB (199 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
    1 KB (196 words) - 15:47, 9 July 2017
  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
    1 KB (192 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
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  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
    1 KB (197 words) - 15:02, 23 December 2020
  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
    1 KB (175 words) - 14:12, 28 December 2017
  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
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  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
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  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
    5 KB (885 words) - 02:29, 29 March 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (539 words) - 16:28, 6 August 2019
  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
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  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
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  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
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  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
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  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
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  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
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  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
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  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (437 words) - 16:02, 4 August 2021
  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
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  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
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  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
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  • ...est, southeast, southwest; from one corner of a square to another). There is no penalty for moving in diagonal lines, or for counting distances across d ...pic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this rule af
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  • [[Category:Epic Path]] The Factoriums are the places where Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
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  • [[Category:Epic Path]] ...s. While Tabriss was no slouch in a fight, her defenses were nowhere near what Lars' were.
    15 KB (2,644 words) - 23:40, 24 November 2023
  • [[Category:Epic Path]] ...s at a greater penalty to the standard DC (depending on how solid the door is).
    2 KB (279 words) - 14:46, 1 February 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...plate mail, dual wielding a short sword and a long sword. Everything else is up to the player to bring to life!]]
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  • [[Category:Epic Path]] An ooze is an amorphous or mutable creature, usually mindless.
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  • [[Category:Epic Path]] ...t or line of effect. Any non-stealthed, non-mindless creature within range is detected.
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  • [[Category:Epic Path]] '''Description:''' Cloudsense is a rare and unusual sense that allows its possessor to ignore partial or tot
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  • [[Category:Epic Path]] ...the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected a
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  • [[Category:Epic Path]] ...cts, scenery, or creatures within the 10' radius of these aura-light pools is also visible, as if they were also in bright light.
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  • [[Category:Epic Path]] Epic Path is a tabletop role-playing game (RPG) of high heroics set in a fantastic land
    12 KB (2,070 words) - 15:00, 26 May 2021
  • [[Category:Epic Path]] ...pting to be quiet is a -1 penalty for each additional target (though there is no penalty if you don't care which target you find).
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  • [[Category:Epic Path]] ===Auramancy WIP! This system is under development!===
    2 KB (300 words) - 20:41, 7 March 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (735 words) - 13:06, 13 May 2014
  • [[Category:Epic Path]] ...ir destination space are solid, the teleport fails and the [[move action]] is wasted.
    2 KB (366 words) - 15:25, 29 March 2019
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    6 KB (1,020 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...ing a potion causes a magical effect to happen, and after that, the potion is gone forever, consumed.
    3 KB (344 words) - 13:05, 28 September 2019
  • [[Category:Epic Path]] The Action Point system in Epic Path is carefully designed to allow players to 'fight back' against a run of bad lu
    13 KB (2,269 words) - 03:51, 22 March 2022
  • [[Category:Epic Path]] | Modifiers = * '''How Deep is Deep?''' For cultures older than 10,000 years, Deep History checks take a +
    6 KB (1,053 words) - 21:59, 18 January 2020
  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
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  • [[Category:Epic Path]] For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empi
    7 KB (1,049 words) - 14:55, 22 December 2020
  • [[Category:Epic Path]] ...sent challenges to players. This might not be what you are after, and Epic Path can be easily adjusted to be as hard or as easy as you want it to be.
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  • [[Category:Epic Path]] ...g listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the following pricing model, based on the caster level of the
    14 KB (2,280 words) - 20:58, 30 November 2019
  • [[Category:Epic Path]] This is a list of all the adventuring gear available in the game, either for sale,
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  • [[Category:Epic Path]] ...line of sight or line of effect. Any non-stealthed creature within range is detected.
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  • [[Category:Epic Path]] For Epic Path, Undead are one of the major 'bad guys'. You can run into undead from the
    5 KB (868 words) - 18:52, 28 May 2021
  • [[Category:Epic Path]] ...o damage. If the creature is still above the ground, the loss in altitude is subtracted, and then the creature falls the remaining distance to the groun
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  • [[Category:Epic Path]] ...vibrations through the ground. For the purposes of this sense, any liquid is considered "water", although many [[exotic liquids]] have hazards associate
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  • [[Category:Epic Path]] ...line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''earth glide'' to make attack
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  • [[Category:Epic Path]] ...e at least a roof for the drover and often have side-walls as well. There is room for a driver and an ssistant/guard at the tiller station and up to six
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  • [[Category:Epic Path]] ...of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use ''burrowing'' to make attacks
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    7 KB (1,096 words) - 21:31, 19 February 2022
  • * [[What is a Role-Playing Game?]] [[What is a Character Class?]]
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  • [[Category:Epic Path]] ...very deliberately) left 'open ended'. The exact concept of your character is, as always, up to you, the player.
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  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[total concealment]] (automatically miss on a
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  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[Combat#Total_Concealment | Total Concealment]
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  • [[Category:Epic Path]] ...a legal destination space has been selected, no [[acrobatics]] skill check is required; the creature simply leaves their current space and lands in the d
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  • [[Category:Epic Path]] ...ets, bad air, cave-ins, underground lakes and rivers, etc. This knowledge is relevant to both natural and manufactured underground areas. Your knowledg
    8 KB (1,174 words) - 14:55, 22 December 2020
  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...re ascended beings, gods, who had been exiled from some far away land. It is the shattered remains of one of their flying cities which now invites these
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
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  • [[Category:Epic Path]] A construct is an animated object or artificially created creature.
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  • [[Category:Epic Path]] ...hemisms. This skill works even if everyone is speaking Common, because it is very hard to hide one's origins, unless they spend a great deal of time eli
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  • [[Category:Epic Path]][[Category:Catalog Page]] ...hich generate ammunition, and if you use a projectile weapon, such an item is highly recommended, if you can afford such a thing.
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    8 KB (1,299 words) - 15:21, 26 May 2021
  • [[Category:Epic Path]] ...religion. Instead, you have a broad understanding of all religions which is, perhaps, biased a bit towards your own spiritual predilections.
    8 KB (1,305 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...rsonage of note to the Windward Marches, a realm of the Empire where there is money and opportunity to be found in abundance.
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  • [[Category:Epic Path]] In Epic Path, there are actually TWO ways to fight.
    7 KB (1,256 words) - 02:26, 31 January 2024
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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