Magic Items

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What is a Magic Item?

A Magic Item is a piece of adventuring equipment that has been enchanted to be better than a mundane version of that item. It is quite common for an adventurer to start their career without any magic items at all, because they are VERY expensive. Indeed, one powerful reason to go and slay the monsters is to get their money, so that you can buy better stuff.

Like all equipment and tools, magic items give your character more powers and abilities, making them more dangerous, tougher, and faster. While you don't precisely NEED magic items, the game is balanced with the assumption that you will get the proper amount of treasure, and then spend it to maintain your gear at the 'cutting edge'. If you neglect to buy better magic items, you will find that the game gets very, very difficult, quickly!

Pre-made Versus Make Your Own

Note that characters with the Creator (Feat) are able to use the rules of that feat and the notations at the bottom of all items to make their own Magic Items, usually saving quite a bit of money in the process.

There are more notes and rules about magic items at the Magic Item Crafting Rules page as well.

The principle advantage of a pre-made magic item over those created custom is availability for immediate purchase. Making these items yourself can take a LONG time, and many players would rather go hit things than fiddle around making stuff. Pre-made magic items have a chance to be available for immediate purchase (at a markup) in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items that are NOT available for purchase in a shop must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.


Magic Item Slots

As listed below, there are no less than twenty different 'kinds' of magic items. The first thirteen of these are 'worn' items, meaning that they are like pieces of clothing. You can only wear so many different pieces of clothing, and so it is that you can only have one magic item in each of these thirteen slots. (Except for rings, of which you can wear two. There's always an exception....) As your character advances, you should strive to have at least some sort of a useful magic item in as many slots as you can. But don't worry if you don't manage this for a while! It is perfectly valid to concentrate on a few 'good' or 'essential' items for a while, or even for your entire adventuring career. Spending a LOT of money on a few powerful items can be just as effective as keeping every single magic item slot filled with a 'decent' item.

In addition to the base slots, there are seven other types of magic items. These include weapons and armor, rods, stave, and wands, and slotless and consumable items. Don't be fooled into thinking that these items are any less important, though! Magic weapons and slotless magical bags are among two of the very most important items the well-equipped adventurer should get first!

There are many, many versions of all these items, because most items come in 'families'. This means that there is a low-level, relatively inexpensive item that does 'something'. As you level up and grow mighty, there are several better versions of that item that become available, usually for a LOT more money, which serves as a built-in 'upgrade path' for you to follow, if you want to.

Yes, the high epic items are very, very expensive. But don't worry! If you keep playing and having fun with your friends, you can eventually reach the point where even those incredible items become available to you.


List of the Thirteen Base Slots for Magic Items

Here is a list of the thirteen basic slots where every character can wear magic items. Except for Rings, you can only wear one item in each slot, barring the effects of feats, magic items, racial abilities, and the like. You can always wear two Rings. As a result, a 'fully equipped' character has space for fourteen Base Magic Items, and the various effects can add up to a tremendous level of power...which is as awesome as it is expensive.


Armor Belt Body Chest Eyes Feet Hands
Head Headband Neck Rings Shoulders Wrists

List of the Seven Slotless and Hand-held Slots for Magic Items

Listed below are all of the various magic items which you hold in or manipulate with your hands. You will immediately notice that while you only have two hands, you have access to seven types of items you have to use your hands to use. This makes the Combat rules for switching things around in your hands quite important.


Weapons Rods Staves Wands Shields Slotless Consumable


Legacy Magic Item Pricing

If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM approval for the item. We strongly recommend against this, as the scaling in Epic Path is different than in many D20 games. If it is approved, the cost in Epic Path is probably going to be quite a bit more expensive. Use the pricing model, based on the caster level of the source item.


Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


List of Magic Item Families

Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).

Magic Item Name Slot Description
Amulet of Natural Armor Neck Adds Enhancement Bonus to Natural Armor.
Amulet of Mighty Fists Neck Adds Melee Magic Weapon Enhancement bonuses and Magic Properties to your unarmed attacks.
Armatura Protectica Hands Grants the wearer a Shield Bonus to AC.
Arsenal Gloves Hands Store and sort an arsenal of handheld items quickly and easily.
Auric Enhancer Armor Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one.
Bag of Holding Slotless Humble bags that hold much more than they appear to.
Bandeau of Grace Belt Grants the wearer a bonus to their Dexterity score.
Belt of Physical Perfection Belt Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Belt of the Powerful Form Belt Grants an enhancement bonus to two of the wearer's physical stats (STR, DEX, or CON)
Boots of Bounding Feet Sleek footwear that grants a Hover move.
Boots of Speed Feet Aggressively styled boots that add to your movement speed.
Boots of the Daredevil Feet Adds bonuses to reckless movement.
Bracelets of Resistance Wrists A Bracelet of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer.
Bracers of Armor Wrists Grant an Armor Enhancement Bonus to the attuned wearer's Armor Class.
Chronicler's Coronet Headband Grants wearer an enhancement bonus to their Charisma score.
Cloak of Displacement Shoulders Causes the wearer to fade and blur, granting them defenses and movement powers.
Cloak of Resistance Shoulders A Cloak of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer.
Component Pouch Slotless A small leather pouch that can magically produce any spell component worth 1 gp or less in value.
Crown of Swords Head Strike at foes who attack you.
Deathwatch Monocle Eyes Grants the wearer an intuitive knowledge of the health of nearby creatures.
Diadem of Deep Design Headband Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores.
Facade of Winsomeness Head Grants wearer an enhancement bonus to their Charisma score.
Facade of Facility Head Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores.
Facade of Perspicacity Head Grants an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma).
Facade of Wisdom Head Grants an enhancement bonus to the Wisdom score.
Facade of Wits Head Grants an enhancement bonus to the Intelligence score.
Farstrike Bracers Wrists Adds reach and new damage types to melee attacks.
Finemail Smallclothes Armor Grants wearer the effects of a dweomermetal, without the hassle of wearing armor.
Fugue Potion Consumable Grants imbiber a full-night's rest in 1 minute
Gloves of the Designer Hands Grants an enhancement bonus to five different skills.
Gloves of the Maker Hands Grants an enhancement bonus to eight different skills.
Gloves of the Tradesman Hands Grants an enhancement bonus to three different skills.
Gloves of the Worker Hands Grants an enhancement bonus to a single skill.
Glowing Gloves Hands Handgear with many marking, debuffing, and movement abilities.
Goggles of Night Eyes Grants Darkvision.
Hat of Disguise Head Allows the user to Disguise themselves very quickly and skillfully.
Headband of Gracious Wit Headband Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma).
Headband of the Logician Headband Grants an enhancement bonus to five different skills.
Headband of the Philosopher Headband Grants an enhancement bonus to three different skills.
Headband of the Savant Headband Grants an enhancement bonus to eight different skills.
Headband of the Theorist Headband Grants an enhancement bonus to a single skill.
Helm of Protection Head Grants the wearer a Shield Bonus to AC.
Jaunt Boots Feet Allows the wearer to move more freely in battle.
Limitless Quiver Slotless Creates an unending supply of non-magical ammunition.
Magic Haversack Slotless A backpack which holds more than its size suggests, without increasing in weight.
Mantle of Armoring Body Adds an Enhancement Bonus to Natural Armor.
Manual of Bodily Health Consumable One-use magical books to increase Constitution.
Manual of Gainful Exercise Consumable One-use magical books to increase Strength.
Manual of Quickness of Action Consumable One-use magical books to increase Dexterity.
Monkey Belt Belt Grants the wearer amazing powers to move and bounce.
Mortal Coil Belt Grants wearer an enhancement bonus to Constitution.
Necklace of Adaptation Neck Grants many benefits against environmental and gaseous effects.
Necklace of Fire Neck Grants scaling fire powers to the attuned wearer.
Pearl of Power Neck Adds one spell slot per spell level its level and below.
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Portable Hole Slotless Pieces of cloth or small boxes, oddly weighty for their size, that open into large storage spaces.
Quickrunner Surcoat Chest This elegant surcoat lends the wearer speed and the ability to escape obstacles.
Reinforced Waistcoat Chest Adds an Enhancement Bonus to Natural Armor.
Ring of Alacrity Rings Grants the attuned wearer bonus Action Points after a time interval has passed.
Ring of Caring Rings Adds bonuses to all healing bestowed in any way by the attuned owner.
Ring of Devotion Rings Doubles the number of Divine Spell Slots of a given level or levels.
Ring of Expertise Rings Grants an enhancement bonus to eight skills.
Ring of Ferocious Action Rings Grants many martial and teamwork bonuses to the wearer and their allies.
Ring of Invisibility Rings Boring bands of metal that have nothing to distinguish them.
Ring of Practice Rings Grants an enhancement bonus to a single skill.
Ring of Protection Rings Grants the wearer a Shield Bonus to AC.
Ring of Savvy Rings Grants an enhancement bonus to five skills.
Ring of Talent Rings Grants an enhancement bonus to three skills.
Ring of Wizardry Rings Doubles the number of Arcane spell slots the wearer gains of certain spell levels.
Sage's Circlet Headband Grants the wearer an enhancement bonus to their Wisdom.
Scholar's Laurel Headband Grants wearer an enhancement bonus to their Intelligence score.
Shroud of the Unterwelt Body Grants many earthen powers of protection, concealment, and even movement.
Sipping Jacket Chest Can store and apply the effects of magical potions.
Spectacles of Winsomeness Eyes Grants wearer an enhancement bonus to their Charisma score.
Spectacles of Facility Eyes Grants wearer an enhancement bonus to their Charisma, Intelligence, and Wisdom score.
Spectacles of Perspicacity Eyes Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma).
Spectacles of Wisdom Eyes Grants wearer an enhancement bonus to their Wisdom score.
Spectacles of Wits Eyes Grants wearer an enhancement bonus to their Intelligence score.
Stampede Stompers Feet Heavy footwear that provides many martial benefits.
Stockings of Agility Feet Grants wearer an enhancement bonus to their Dexterity score.
Stockings of Physicality Feet Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Stockings of Robustness Feet Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution).
Stockings of Vigor Feet Grants wearer an enhancement bonus to their Constitution score.
Stockings of Might Feet Grants wearer an enhancement bonus to their Strength score.
Tome of Clear Thought Consumable One-use magical books to increase Intelligence.
Tome of Leadership and Influence Consumable One-use magical books to increase Charisma.
Tome of Understanding Consumable One-use magical books to increase Wisdom.
Torques of Agility Wrists Grants wearer an enhancement bonus to their Dexterity score.
Torques of Physicality Wrists Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Torques of Robustness Wrists Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution).
Torques of Power Wrists Grants wearer an enhancement bonus to their Strength score.
Torques of Vigor Wrists Grants wearer an enhancement bonus to their Constitution score.
Truss of Might Belt Grants wearer an enhancement bonus to Strength.
Tunic of Deadly Might Chest Add the results of a Might check to one or more attacks.
Vest of Escape Chest Allows the wearer to teleport, both defensively and offensively.
Victory Laurel Headband After defeating an enemy in open combat, grows blood-red berries which sustain and heal.
Wand of Accessioning Wand Grants +1 additional target for spells or spell-like abilities with a limited number of targets.
Wand of Maximization Wand Apply your Maximize Spell (Feat) to a spell without increasing its level.
Wand of Reaching Wand Apply your Reach Spell (Feat) to a spell without increasing its level.
Wand of Silence Wand Apply your Silent Spell (Feat) to a spell without increasing its level.
Wand of Stillness Wand Apply your Still Spell (Feat) to a spell without increasing its level.
Wand of Quickening Wand Apply your Quicken Spell (Feat) to a spell without increasing its level.
Warrior Harness Body Reduces armor check penalty and dex penalty to AC of worn armor, and grants temporary hit points.