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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
    4 KB (399 words) - 20:07, 16 January 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
    4 KB (399 words) - 20:07, 16 January 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    5 KB (660 words) - 14:02, 25 November 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    5 KB (660 words) - 13:55, 25 November 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    5 KB (660 words) - 14:03, 25 November 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
    4 KB (411 words) - 20:07, 16 January 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    5 KB (660 words) - 14:03, 25 November 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...area who fail their Reflex saving throw. If the saving throw is made, the damage is halved and the Quelled condition is negated.
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  • ...on Qualities]] such as Adaptive Reach or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is created, i ...se this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type and the wielder's level. Proficiency is required o
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ies]] such as Adaptive Reach, Mighty, or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is modified i
    6 KB (840 words) - 02:19, 5 January 2021
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ies]] such as Adaptive Reach, Mighty, or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is modified i
    6 KB (840 words) - 02:18, 5 January 2021
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ies]] such as Adaptive Reach, Mighty, or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is modified i
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...are cured of the same kind of Affliction. For example, you could heal the damage you and your companions have taken, or remove all [[poisons|poison]] effect
    7 KB (1,003 words) - 19:26, 11 September 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...area who fail their Reflex saving throw. If the saving throw is made, the damage is halved and the Quelled condition is negated.
    4 KB (416 words) - 15:21, 11 September 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
    4 KB (424 words) - 20:08, 16 January 2020
  • ...even if you have [[Quick Draw (Feat)]]. When a net is thrown it deals no damage. Attacking with a net requires both hands. When it is hurled by a skilled
    2 KB (315 words) - 15:20, 28 August 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...sion's maximum affected area suffer {{Circle|1}} points of {{dmg|fictive}} damage, as the magic inflicts Unreality upon them. Once discharged, the illusion i
    7 KB (1,043 words) - 06:23, 3 June 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...sion's maximum affected area suffer {{Circle|1}} points of {{dmg|fictive}} damage, as the magic inflicts Unreality upon them. Once discharged, the illusion i
    7 KB (1,043 words) - 06:24, 3 June 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ies]] such as Adaptive Reach, Mighty, or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is modified i
    6 KB (890 words) - 02:19, 5 January 2021
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...stilling}} damage, and is [[Quelled]]. A save as defined above lowers the damage by half and negates the condition.
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  • ...s to the spell or spell-like ability's damage, the way it does with weapon damage, except with [[ray]] spells, since rays are treated like weapons. For the
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, : ''Regenerate'' also cures 5d8 points of damage + 3 points per [[caster level]] (maximum +105), and rids the subject of any
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, : ''Regenerate'' also cures 5d8 points of damage + 3 points per [[caster level]] (maximum +105), and rids the subject of any
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ged weapon attacks they make. This also applies to ray spells. This bonus damage is the same type as the underlying attack, and only applies against your So
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...re cured of up to two kinds of Affliction. For example, you could heal the damage you and your companions have taken, and remove all [[poisons|poison]] effec
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ged weapon attacks they make. This also applies to ray spells. This bonus damage is the same type as the underlying attack, and only applies against your So
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  • ...nd ammunition. Dural increases the cost of ammo by five times, raises the damage and critical chance considerably, lowers the range, and triples the weight ...ess shards when they strike a target and inflicting only a single point of damage, although magic and strength can increase that considerably. Despite their
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  • ...than fifty feet. Attacking with a lasso requires both hands, inflicts no damage, and is a ranged touch attack. If the touch attack is successful, the lass
    2 KB (345 words) - 15:19, 28 August 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    3 KB (377 words) - 21:12, 19 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    3 KB (377 words) - 13:33, 23 February 2019
  • ...o deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry d
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, : ''Regenerate'' also cures 5d8 points of damage + 3 points per character level of the Alchemist who sparked the extract (ma
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  • ...mage|WIS damage]] and {{Special-Standard-Dmg|10}} points of {{dmg|poison}} damage per interval ...poison is shrugged off, and causes no further effects (though the existing damage and effects linger, as described below).
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  • ...n|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Esse
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...id will do {{dmg|acid}} damage, an alchemical fire flask does {{dmg|fire}} damage, etc.). Once you make such an attack successfully, the Mage Hand is dispell
    4 KB (580 words) - 17:33, 27 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...id will do {{dmg|acid}} damage, an alchemical fire flask does {{dmg|fire}} damage, etc.). Once you make such an attack successfully, the Mage Hand is dispell
    4 KB (580 words) - 22:54, 26 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ing throw as defined above can reduce the merciless rain of arrows to half damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, :Targeted creatures take {{Circle|7}} as {{dmg|slashing}} damage. In addition, they are [[Push]]ed two squares directly away from the spell
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (421 words) - 20:32, 2 April 2019
  • ...n|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Esse
    4 KB (529 words) - 00:08, 21 December 2020
  • ...they are so easily created from scratch. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fir ...nd ammunition. Dural increases the cost of ammo by five times, raises the damage and critical chance considerably, lowers the range, and triples the weight
    12 KB (1,688 words) - 18:40, 29 December 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ore]] modifier you used to determine its attack bonus. It gains a bonus on damage rolls equal to the same ability score modifier you used to determine its at
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  • ...nmental heat from a character, including healing 1d6 of environmental heat damage but provides no additional protection, and effects can begin to build up ag ...d touch attack and doing damage as detailed below, inflicting {{dmg|cold}} damage.
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  • Shield enhancement bonuses to Shield AC do not act as attack or damage bonuses when the shield is used in a [[shield bash]].
    12 KB (1,865 words) - 20:32, 11 July 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (428 words) - 18:50, 2 April 2019
  • A magic weapon is enhanced to strike more accurately and deliver more damage. Magic weapons have three types of improvements that may be applied to them ...on. This bonus damage is multiplied on a hit, but it is not [[base weapon damage]] that increases with level.
    15 KB (2,252 words) - 15:22, 2 August 2023
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ay choose to change their damage type with their attacks to {{dmg|winded}} damage, as they pour portions of their weapons into the breathing passages of enem
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  • ...which also improves the damage done by maneuvers. If you want to do more damage with a combat maneuver, you can take feats to improve your combat maneuvers ...ur weapon deals more than one type of damage, you can choose which type of damage (from among those types) is inflicted by the maneuver.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (457 words) - 17:35, 28 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (437 words) - 14:10, 16 October 2019
  • ...illusion's maximum affected area suffer an amount of {{dmg|fictive}} {{Hi|damage based on the creator level of the rod}}, as the magic inflicts Unreality up
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...e|TD1}} of {{dmg|corrosion}} damage. A save as described above halves this damage.
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  • ...spell does not have a Circle, it generally does no damage, or has a custom damage profile. Spells that do not have a Circle listed cannot be mana burned. ..., you increase the spell's Circle by one step, increasing the spell's base damage dealt. You cannot mana burn cantrips (or orisons, or powerful cantrips), b
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  • :* A weapon suffers a -2 penalty to attack and damage rolls.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ay choose to change their damage type with their attacks to {{dmg|winded}} damage, as they pour portions of their weapons into the breathing passages of enem
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...eirdly...diluted. A saving throw as above may be attempted to reduce this damage by half. Creatures killed by this spell leave behind only vaguely organic m
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...irdly... diluted. A saving throw as above may be attempted to reduce this damage by half. Creatures killed by this spell leave behind only vaguely organic m
    5 KB (666 words) - 20:02, 19 February 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...eirdly...diluted. A saving throw as above may be attempted to reduce this damage by half. Creatures killed by this spell leave behind only vaguely organic m
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ight and line of effect. This ray inflicts {{circle|7}} of {{dmg|stellar}} damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (461 words) - 14:44, 6 June 2019
  • | Item-ShortDesc| Transfers up to 5 feats, +3 to-hit and damage, and +3 in magic properties from a source weapon to one or two non-enchante
    4 KB (438 words) - 21:13, 29 December 2020
  • | Item-ShortDesc| Transfers up to 8 feats, +4 to-hit and damage, and +4 in magic properties from a source weapon to one, two, or three non-
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  • :* While ''invisible'', you are not subject to precision damage (e.g. sneak attacks) unless the attacker has a targeting sense which pierce ...ts the target's Armor Class. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (479 words) - 18:04, 27 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (479 words) - 12:58, 27 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (485 words) - 11:01, 30 October 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (500 words) - 11:05, 20 April 2019
  • | Item-ShortDesc| Transfers up to 13 feats, +5 to-hit and damage, +5 in magic properties, and a Dweomermetal, from a source weapon to up to
    4 KB (489 words) - 21:14, 29 December 2020
  • | Item-ShortDesc| Transfers up to 13 feats, +6 to-hit and damage, +6 in magic properties, and a Dweomermetal, from a source weapon to up to
    4 KB (489 words) - 21:14, 29 December 2020
  • | Item-ShortDesc| Transfers up to 21 feats, +7 to-hit and damage, +7 in magic properties, and a Dweomermetal, from a source weapon to up to
    4 KB (489 words) - 14:56, 13 September 2019
  • | Item-ShortDesc| Transfers up to 21 feats, +8 to-hit and damage, +8 in magic properties, and a Dweomermetal, from a source weapon to up to
    4 KB (489 words) - 14:57, 13 September 2019
  • | Item-ShortDesc| Transfers up to 34 feats, +9 to-hit and damage, +9 in magic properties, and a Dweomermetal, from a source weapon to up to
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  • | Item-ShortDesc| Transfers up to 8 feats, +4 to-hit and damage, +4 in magic properties, and a Dweomermetal, from a source weapon to one, t
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  • ...lchemical bombs or creations as ammunition, each of which offers different damage information. ...nd ammunition. Dural increases the cost of ammo by five times, raises the damage and critical chance considerably, lowers the range, and triples the weight
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (531 words) - 17:20, 11 September 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (531 words) - 20:37, 17 September 2022
  • ...hield, almost always has to be Sundered (or otherwise take points of Siege Damage) more than once before it actually inflicts the [[Broken]] condition on its
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  • ...your [[mana burn]]ing class feature (if you have it) to improve the circle damage of a different spell. ...eutralize Trap]] maneuver, you inflict 1d6 points of additional durability damage to the target trap, as long as you equal or exceed the trap's Disarm DC.
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  • * Any non-enhancement bonus to-hit or damage on a mundane weapon subject to the effects of a Ring of the Weaponeer are c ...e weapon now benefits from some magical [[enhancement bonus]]es to-hit and damage, some magical weapon properties, and some or all of the wearer's own unique
    10 KB (1,468 words) - 19:37, 13 August 2023
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...rm push, or walked into, or an object is thrown with enough force to cause damage, such physical objects can pass through it without difficulty.
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  • ...eventany status conditions or other negative effects, other than hit point damage. ...vent any status conditions or other negative effects, other than hit point damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (551 words) - 15:49, 7 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
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  • ...dismount (see [[#Mitigate Forced Dismount Damage|Mitigate Forced Dismount Damage]] below). If you are [[#Mitigate Forced Dismount Damage|forcibly dismounted]] from the mount, it rolls an initiative roll and begin
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  • ...of a gnarled wooden branch, knobby and uneven, with many signs of weather damage, rough handling, and even a bit of good old muck. When activated it emits t ...degrees Fahrenheit without having to make saving throws, and never suffer damage from hot or cold environmental effects that fall within this range of tempe
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ight and line of effect. This ray inflicts {{circle|3}} of {{dmg|stellar}} damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ight and line of effect. This ray inflicts {{circle|4}} of {{dmg|stellar}} damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...d objects intercepted by these Pillars take this same amount of Durability damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...g). Each creature affected can attempt a save (defined above) to take half damage. [[Spell Resistance (SR)]] applies against this effect.
    7 KB (1,064 words) - 22:26, 24 March 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...or walked into or upon, or an object is thrown with enough force to cause damage, such physical objects can pass through it without difficulty.
    5 KB (704 words) - 11:19, 30 September 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...or walked into or upon, or an object is thrown with enough force to cause damage, such physical objects can pass through it without difficulty.
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  • * '''Injured:''' If the animal is wounded, has taken any damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]]), t * '''Injured:''' If the animal is wounded, has taken any damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]]), t
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
    65 KB (7,436 words) - 21:37, 4 February 2023
  • ...this racial trait receive damage resistance 1 versus all types of physical damage (DR 1/-). This bonus increases to DR 2/- at level 11, DR 3/- at level 21, a ...to-hit, and +6 to damage. At 31st level, it becomes +4 to-hit, and +6 to damage.
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  • ...against poison are usually completely unaffected by it, ignoring both the damage and any secondary effects. Poison effects, as mentioned above, are usually some form of damage and a status effect. Poison fruitions can vary wildly, from a severe statu
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ble proof that the Image is illusory does not stop them from believing the damage is real, although such proof will doubtless send them on a vigorous search
    6 KB (904 words) - 11:09, 20 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...ble proof that the Image is illusory does not stop them from believing the damage is real, although such proof will doubtless send them on a vigorous search
    6 KB (906 words) - 19:01, 2 April 2019
  • ...ith any type of bow, he gains a +2 bonus on attack rolls and a +1 bonus on damage rolls whenever using that type of bow. While wearing this cap, and the wear ...oesn't provide any protection (beyond the +9 Resistance) from fire or cold damage. This necklace continually provides its wearer with life-sustaining nourish
    32 KB (5,287 words) - 17:58, 22 January 2022

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