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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (378 words) - 16:16, 12 September 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (378 words) - 16:15, 12 September 2020

Page text matches

  • Convert to a magic item (head slot?) ...rget your enemy's aura directly, tearing away at their very ability to use magic. How fearsome.
    1 KB (124 words) - 19:04, 13 February 2020
  • ...ures with a summon spell you cast yourself (which may include the use of a magic item), the summoned creature(s) it gains the following ability: ...ropping fractions, to a maximum of 17d8 at CR 34 and above). The ''acidic aura'' does not harm allies of the summoned creature.
    1 KB (181 words) - 21:35, 20 February 2021
  • ...ere made to go into great detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be. ...lections of the effects of item creation feats. In general, a dweomercraft spell can create any minor permanent item which has little to no adventuring util
    3 KB (530 words) - 14:06, 17 September 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    4 KB (524 words) - 13:48, 5 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (685 words) - 17:38, 1 April 2019
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (543 words) - 14:18, 5 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (660 words) - 14:03, 25 November 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (660 words) - 13:55, 25 November 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (660 words) - 14:02, 25 November 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (660 words) - 14:03, 25 November 2019
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (547 words) - 17:21, 7 August 2020
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
    5 KB (585 words) - 02:52, 2 February 2021
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (708 words) - 16:11, 16 July 2019
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (633 words) - 12:21, 5 August 2020
  • ...ous memorization to twist the knowledge of magic into your aura, no. Your aura carries the imprint of power indelibly from the day of your birth, just wai | Bonus-Spell-1 = Magic Aura
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (646 words) - 15:58, 28 September 2019
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    5 KB (588 words) - 16:01, 5 August 2020
  • convert to a shoulder magic item | Flavor=You can cast a spell into your own aura, where it is trapped until the condition you set it is met.
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
    4 KB (505 words) - 16:24, 18 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • Template:Spell <!-- Spell Level -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • ...Wis), Move Silently (Dex), Search (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha). See Chapter 4: Skills in the Player's Handbook for skill desc ...pells simply register him as a blank. The void incarnate cannot lower this aura.
    8 KB (1,333 words) - 15:10, 26 May 2021
  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • | [[Accursed Glare (Sorcerer/Wizard Spell)|Accursed Glare]] | [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]]
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  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • {{Magic-Item-Solo | Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
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  • ...ect any differences. In the new linking spells, three was found to be the "magic number." Further investigation found that nine auras could also be linked s ...important aspect is the aura, not the type of caster. The strength of the aura is important, however, and all members of a Circle must remain within three
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  • ...er/Wizard Spell)]], or more likely a [[Mage's Disjunction (Sorcerer/Wizard Spell)]], although this fact is merely the least shadow of the true implications ...in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting dama
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • ...of the world. The implications of this control over the very ''stuff'' of magic has incredibly deep ramifications that have kept eminent mages, sages, scho ...in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting dama
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • {{SpellTableAid|Detect Magic|Bar}} {{SpellTableAid|Read Magic|Bar}}
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...ed to any creature to give them a nasty defensive capability. Their Deadly Aura might be a cloud of psychic flames emitted by their mutated brains, or perh ...l-Use-Magic-Device=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Use-Magic-Device}}}
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  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
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  • ...stors have gifted you a deep connection to the physical world through your aura. The energetic flows of the world are made of putty in your eyes, malleable | Bonus-Spell-1 = Break
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  • ...tify the presence of magic on objects, and even identify the properties of magic items. ...as magic properties, although this success does not grant knowledge of the magic item's abilities, it's a simple binary "that is magical" or "that is not ma
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  • | Bonus-Spell-1 = Summon Monster I | Bonus-Spell-2 = Stone Call
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  • ===What is Magic?=== ...any character with an Intelligence score of eight or higher is able to use magic. In game terms, this translates to the ability to use cantrips and orisons
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  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
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  • | Bonus-Spell-1 = | Bonus-Spell-2 =
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  • ...n this bailiwick skill. A character with the [[Minor Magic (Talent)|Minor Magic]] rogue talent may also learn this skill. No other class may place ranks in ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC.
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  • All armors are defined as [[Armor Slot Magic Items | Non-Armors]], [[Light Armor]], [[Medium Armor]] and [[Heavy Armor]] === Magic Armor and Shields ===
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  • [[Image:True_Dweomer_1.jpg|500px|right|A master of true dweomer magic can devastate a battlefield of soldiers singlehandedly.]] ...of his innate spells, akin to complex geodes inset into that flowing stone aura.''
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  • ...areful notes, and practice arduously to perform their spells, a sorcerer's magic just comes naturally. A sorcerer can simply express their will upon the wo ...r personage in their ancestral heritage. When someone says a sorcerer has magic coursing through their veins, they are not just making a metaphor. It's rea
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  • ...&emsp; +1 || &emsp; +4 || &emsp; 10 || [[#Aura_of_Gallantry_I_.28Su.29|Aura of Gallantry I]] ...pellcasting classes), paladins know '''''every''''' spell from the paladin spell list, provided that they are high enough level to cast spells of that level
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  • ...measuring the waveforms of the perturbations in their auras as they cast a spell can be just as valuable an experience. ...entific method of discovery, while sorcerers are simply able to manipulate magic through some convenient happenstance within their ancestry.
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  • | Caption | An Atropal, in flight, surrounded by its Azoic Aura, a tiny bubble of its dead reality. ...g fiends, dead and yet still aware, with the dreadful sound of their azoic aura as it gnaws away at the fabric of our reality everywhere they go.
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  • ...d Action]]. By doing so, you initiate the Bardic Performance and cast the spell at the same time. ...cast''''' any spell they know, if they have spell slots remaining of that spell level.
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  • ...ive energy to glow and instead uses the positive energy to create a deadly aura of positive energy. | Ability-1-Type = Su, Aura
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  • .... After 36 to 48 months of gaining sustenance directly from their parent's aura, the child Sylph will one day manifest a flesh and blood body, usually in t ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
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  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
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  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...get spell casters and feed on their very minds, damaging their intellects, aura, and bodies in equal measure. Once they have fed upon a hapless caster enou | RangedAtkNotes = '''plus Absorb Aura'''
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  • ...get spell casters and feed on their very minds, damaging their intellects, aura, and bodies in equal measure. Once they have fed upon a hapless caster enou | RangedAtkNotes = '''plus Absorb Aura'''
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  • ...her spellcasting classes, druids know '''''every''''' spell from the druid spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...of the ancient necropolis, and he felt the blood drain from his face. Its aura washed over his, and he knew in his heart that he and his companions could ...nds and chanted warmly, calling upon the blessings of her goddess. As the spell completed, silver light washed toward Lars, settling over him like a mantle
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  • ...get spell casters and feed on their very minds, damaging their intellects, aura, and bodies in equal measure. Once they have fed upon a hapless caster enou | RangedAtkNotes = '''plus Absorb Aura'''
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  • A lich can employ magic to pass for a living humanoid, when it desires to do so, and frequently, li ...y choose to take a hand in things directly. Liches are uniformly powerful spell casters, and are often gifted melee fighters as well, having spent centurie
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  • ...cks by enchanting a class weapon that they are wielding, or by equipping a magic item specifically for this purpose, such as an [[Amulet of Mighty Fists]]. ...ymaker]]). A brawler may purchase additional class weapons with different magic bonuses or properties to gain different effects, if they wish. However, if
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  • ...eletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil c Flaming Orb is a spell-like ability, but burning skeletons are mindless, so they will never use th
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  • ...a player is having a difficult time visualizing poultice effects, ''"it's magic"'' is a perfectly valid descriptive option. ...ultice is convincingly non-magical, such poultices would be immune to anti-magic or dispel effects. Players are encouraged to be creative, and should re-us
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  • ...they can't even explain it to us Mere Mortals. They claim that cyphers and magic are two aspects of a deeper understanding of the flows of energy in the wor ...ists are weird, but certainly powerful, dangerous, and effective. They use magic, possibly more than any other class, but they don't cast spells in any conv
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  • ...ch level for the Players to upgrade some or all of their equipment (mostly Magic Items once they get a few levels under their belts). Better equipment will ...cult for them to haul all of this loot around, without some tool, like a [[Magic Haversack]], to increase their ability to carry it.
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  • === Activate Magic Item === ...ns, scrolls, wands, rods, and staves. Unless otherwise noted, activating a magic item is a [[standard action]].
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  • ...less direct means of expressing their will upon the world, people who use aura-based powers and abilities, through song, raw martial talent, or magical ap ...scrappers, fightin' fools, and many more besides), as every one of these 'aura warriors' expresses their path in their own unique way.
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  • ==Custom DnD Magic Items== These garments also offer magic protection in the form of a +1 to +9 resistance bonus on all saving throws
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  • ...time, a destrier is tractable enough to be trained readily without use of magic or extraordinary talents, is social enough to live in the wild as socially ...threaten the mighty, but a nymph or dryad with an entire village under her spell presents both a dire threat and a dire quandary, as you must defeat the Hor
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  • ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t ...edibly quick with their hands. This may be due to alchemical enhancements, magic from the Plane of Air, a terrible drug, religious madness, long, intense, a
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  • ...ffects. Squares of this monstrous effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjud Dispersing Spells include {{Spell-Type|Dispersing}}, and any other effects the GM rules as dispersing gases,
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  • | Ability-1-Name = Burning Aura | Ability-1-Type = Su, Aura (10' radius)
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  • ...ss to our plane in exchange for power for themselves. Others still siphon magic directly from the Well of Power, constantly riding the razor's edge of utte ...greater power. The pariah gains the ability to wield exotic and dangerous magic, while the greater power gains... something they want.
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  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...r spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus damage is only applied once.
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  • ...True Seeing, though a detect magic would reveal that the devil has a faint aura of transmutation on it. Devils tend to prefer an appearance which isn't to ...d Devil may bestow the benefits of a [[Wish (Sorcerer/Wizard Spell)|Wish]] spell on a creature with whom they have successfully sealed a deal. The deal mus
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  • * Circle - Permamently links spell casters together to enhance magical effects * Lesser Sumptum Calorum - This spell allows the caster to channel varying amounts of the element of fire, either
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  • ::* [[Use Magic Device]] ...a ''battle standard'' is treated as a slotless item that does not use up a magic item slot. When wielded in one or more hands, it counts as a non-weapon it
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  • ...True Seeing, though a detect magic would reveal that the devil has a faint aura of transmutation on it. Devils tend to prefer an appearance which isn't to ...w the benefits of a [[Wish, Limited (Sorcerer/Wizard Spell)|Limited Wish]] spell on a creature with whom they have successfully sealed a deal. The deal mus
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  • ...True Seeing, though a detect magic would reveal that the devil has a faint aura of transmutation on it. Devils tend to prefer an appearance which isn't to
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  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...caused by some natural condition or effect of the world, and not caused by magic, or the intent and planning of an individual or group. If you possess some
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  • ...e condition is broken with a [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]]. The Caster Level of the Breath Weapon is the Challenge Rating (CR {{CR} ...They will then use melee attacks, triggering their Terrible Majesty fear aura to debuff their foes early and hopefully ice them up, placing them in more
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  • ...t dark era. It still has not recovered even to this day, and so a palpable aura of despair hangs heavy over the farms and cities of this fair land. This pa ...d volumes of it are shipped to Celegia and Faust, where it is used to make spell books. As elsewhere in the Empire, the Wardens choose the trees taken and s
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