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  • ...roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which hav If a weapon gains the broken condition by rolling a natural 1, it remains broken until repaired. The Broken condition can be removed wi
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  • | Flavor = You don't really need to see your WHOLE opponent to attack them, do you? ...ound down). Note that this talent does not eliminate the miss chance; the attack must still hit. Similarly, this talent does not automatically make conceal
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  • ====Melee Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ====Ranged Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
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  • ...condary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage a
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  • ...nflicts the [[Crippled]] condition in addition to the normal damage of the attack. Note that you cannot inflict Crippled more than once on the same creature | ShortDesc|Inflict [[Crippled]] on your opponents on a roll of a natural 20.
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  • Upon a roll of natural 20 the weapon automatically confirms the critical and delivers a special cr ...inflicts the [[Maimed]] condition in addition to the normal damage of the attack. Note that you cannot inflict Maimed more than once on the same creature.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
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  • ...d to melee touch attacks (namely +4 to hit, and automatically hitting on a natural 17 or better on the die (but still only threatening a critical hit as per t
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  • ...(Feat)]] and [[Deflection, Exceptional (Feat)]]. You must be aware of the attack and not be [[flat-footed]]. This is a free action. | ShortDesc|Deflect one ranged attack per round with shield
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the greater precognitive weapon.
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  • ...list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown
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  • ...bat maneuvers is less than the damage the character would do with a normal attack, but is still based on the primary weapon the character is wielding. A char ...ce you would normally roll for an attack you are allowed to make during an attack of opportunity at your current class level for that class, not including an
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  • ...s conditions upon the target, good or ill, above and beyond stopping their attack and ending their turn. This shot can even knock other ranged attacks by th
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  • ...le="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. ...like abilities, or supernatural abilities. It is immune to all non-magical attack forms.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
    1,014 bytes (133 words) - 11:36, 2 June 2019
  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
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  • The most common way of getting a fight done is by making attack rolls, using a D20, and this is explained in complete detail on the [[Comba ...'s permission, you are allowed to make skill rolls instead of boring old [[Attack Roll]]s, right in the middle of the fight. These skill rolls are called Ma
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  • ...lity), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. ...om precision-based attacks, and take only half damage from a rogue's sneak attack.
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  • ...o the attack roll, and the target is treated as [[flat-footed]] versus the attack. ...he creature still benefits from total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square you
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  • ...icates any unusual cases. Examples of blocked terrain include solid walls, natural stone or dirt, doors, shutters, gates, and portcullises, roofs and roads, p ...[[2-Hand_Melee_Weapons#Whip.2C_Great|Great Whip]], suffer a -4 penalty to attack rolls made while adjacent to blocked terrain.
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  • ...n="center" width="240" colspan="4" style="{{class-gradient|sharp}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|sharp} === Natural Talent (Ex) ===
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  • ...y through swirling, deadly melee like a lance thrust, as if battle is your natural environment. ...ur weapon damage as bonus damage, and choose to inflict all of your weapon attack damage as either {{dmg|Interstice}}, {{dmg|Obliteration}} or {{dmg|Spindlin
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  • ...nt. Note that only rolls on the main D20 can result in Critical Threats or Natural 20's, all this spell will do is allow success, not critical success.
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  • ...'' requires only as much [[concentration]] as walking, so the creature can attack or cast spells normally. Loose material collapses behind the creature 1 rou ...ng'' must be able to trace [[line of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use
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  • ...ling'' requires only as much concentration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through th ...neling'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''tu
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  • ...e creature which mesmerized you, meaning you take 50% more damage than the attack would normally deal. ...e creature [[Combat#Total_Concealment | Total Concealment]] (you miss on a Natural 12 or less). Your attacks against other creatures do not suffer this miss c
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  • ==Full Attack Action== ...tion, and then use their remaining attack action to make a melee or ranged attack, if they don't have any spells that can be cast with less than a standard a
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  • ...and other non-magical ground materials. This movement works only through natural, undisturbed materials, and cannot be used to move through manufactured or ...glide'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''ea
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  • ...eature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has t
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  • Attack: Slam +38 melee (1d8+27)* Full Attack: 2 Slams +38 melee (1d8+27)*
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...of your attacks automatically miss on a Natural roll of 12 or less on the attack die.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • .... Touch attacks grant a +4 circumstance bonus to-hit, and always hit on a natural die roll of 17-20.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...]] of between +1 to +9 on attack and damage rolls with unarmed attacks and natural weapons. This is added to the damage done with your unarmed strike. For cer ...combined with a weapon other than the wearer's own unarmed attacks and/or natural weapons.
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...iption = When you cast this spell, you change yourself into a sized-medium natural animal. You choose what this animal is, for the most part, but sometimes t | Natural-Only = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ==Attack of Opportunity== ...tage of their lapse in defense to attack them for free. These free [[Bonus Attack]]s are called attacks of opportunity.
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  • : For the duration of the spell, all of the target's weapons (both natural and manufactured) inflict +1d6 points of [[Fire Damage]] on a hit (this bon ...n 30 feet as a [[standard action]]. This [[ray]] requires a ranged [[Touch Attack]] to hit and deals {{circle|5}} of {{dmg|fire}} damage. Once a creature use
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls, ...ng moment consumed with prosecuting the War or building up to make another attack.
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...check once when they attack, and if they are immune to the spell, they may attack without punishment, but the spell is not discharged. Once the spell dischar
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  • ...but harmless yellow smoke. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet. Any dispersing effect, including natural winds or gusts greater than 10 mph, can immediately end the effect in which
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...surface within range, but it may manifest on a solid or liquid surface, a natural or manufactured surface, and it does not have to be level. A volcano may sp ...ast this spell, and if cast more quickly due to a feat, then the bonus ray attack is still allowed.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...the end of combat. If the grease is applied to a creature's or characters natural weapons or unarmed strikes, the creature or character ALSO takes 1 point of
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • Nearly all weapons, as well as natural attacks, such as a creature's claws, inflict common physical damage. The m Quite a few natural attacks include some combination of common physical damage types. When com
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  • ...hich is the sum of their ranks, their ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonu ===Base Attack Bonus===
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  • ...eath, laying waste to all that lies before his deadly mount, and lethal to attack in combat. This wildly uninhibited combat style in widely used by savage pl Base Attack Bonus: 6
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • Base Attack Bonus: 4 Level Base Attack Bonus Fort Save Ref Save Will Save Special
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • ...lves into gigantic problems. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space. <!-- GENERAL ATTACK INFORMATION -->
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  • ...ing thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyon <!-- GENERAL ATTACK INFORMATION -->
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  • ...winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
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  • ...winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...AC. They also gain a +5 natural armor bonus(if the creature already has a natural armor bonus, use whichever is better.) Attacks: A paragon creature makes all its attacks with a +25 bonus on the attack roll.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...an catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from all Physical damage types.
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  • ...fighters who will happily fight to the death if it means they get one last attack on their enemies. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ovides [[Combat#Total_Concealment | Total Concealment]] (attacks miss on a Natural 12 or less). By contrast, had our invisible creature initiated a stealth st ...attempt be considered a complete failure. Of course, on a die result of a natural 1, this is exactly the case.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • | Magical auras become visible, a ray attack becomes available. | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
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  • ...greatly, their supernatural strength serving them well against more modest natural predators. <!-- GENERAL ATTACK INFORMATION -->
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  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,845 words) - 19:25, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    61 KB (6,741 words) - 20:30, 14 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    61 KB (6,730 words) - 20:55, 13 August 2023
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
    4 KB (542 words) - 20:31, 7 June 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,658 words) - 23:26, 11 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,671 words) - 21:33, 4 February 2023
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
    4 KB (543 words) - 13:11, 27 March 2019
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
    4 KB (543 words) - 13:02, 27 March 2019
  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
    4 KB (542 words) - 20:30, 7 June 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,636 words) - 20:22, 14 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,749 words) - 01:51, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,754 words) - 03:49, 9 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,700 words) - 03:14, 12 January 2023
  • During battle, any time the parent is close to the pup, the pup will attack with frenzied strength as it seeks to impress its parent. Pups will delibe <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,875 words) - 09:06, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,811 words) - 21:43, 4 February 2023
  • Phase Spiders have mysterious wants and needs, and may attack for apparently no reason. Similarly, they may simply allow prey to pass wi <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,885 words) - 21:27, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,822 words) - 20:01, 11 September 2022
  • ...h of animal intelligence, gricks are inherently and utterly evil, and will attack with cruel intent even when not hungry. <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,770 words) - 22:30, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (6,975 words) - 19:21, 10 September 2022
  • ...y winds of [[Environmental Effects | Tornado]] or lesser strength (whether natural or magically created), and they receive a special form of damage resistance ...nse check against the recipients Maneuver Defense to successfully touch or attack the subject in melee. Failure [[push]]es it 5 feet away from the subject.
    4 KB (538 words) - 15:11, 3 November 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,855 words) - 21:18, 4 February 2023
  • Most lizardfolk weapons and armor are made from natural materials, such as bone and leather, and metals are highly prized. Skilled <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,712 words) - 01:34, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,903 words) - 21:27, 11 February 2023
  • ...gin, Shadows are terrible foes. They are incorporeal, can move through and attack from inside solid objects, are resistant to or immune to almost everything, <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,883 words) - 21:56, 4 February 2023
  • ...ly hardy creatures and can survive conditions that seem impossible for any natural creature. Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and
    65 KB (7,099 words) - 22:21, 7 January 2023
  • ...d, much as domestic pigs do. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space. <!-- GENERAL ATTACK INFORMATION -->
    57 KB (6,074 words) - 22:49, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,029 words) - 21:44, 4 February 2023
  • ...energy damage. Granted, melee combatants don't like them either, as they attack with deadly power and skill. When they take the time to deliver full power ...d it has been speculated that there are more Dire Bears living as pets and attack beasts of the various Giant clans than live in all the wild. In the wild,
    63 KB (6,978 words) - 21:30, 4 February 2023
  • ...e a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats. Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey
    63 KB (6,927 words) - 21:20, 4 February 2023
  • ...tter, intractable viciousness. A cockatrice that has seen you is going to attack you, and they don't need such excuses as 'defending their lair' to do it. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,044 words) - 02:01, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,054 words) - 21:42, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,283 words) - 20:35, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,118 words) - 05:09, 5 February 2023
  • ...e a great deal of death has occurred, often corrupting or killing the more natural scavengers that might be present, such as vultures, ravens and rats. Rot flies will jealously attack any trespassers who come near their scavenged prey, often creating new prey
    62 KB (6,851 words) - 21:55, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,013 words) - 19:09, 18 March 2023
  • ...ion never changing. In civilized settings, Dire Tigers are often found as attack pets and showpieces of more civilized creatures. | Ambush-Chance-Notes = Specialized ambushers, they prefer this attack method.
    62 KB (6,936 words) - 21:36, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,866 words) - 23:26, 29 January 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,952 words) - 21:47, 4 February 2023
  • An attack by a pack of Rage Drakes is a serious threat, even to a town garrison, and ...browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.
    63 KB (7,004 words) - 19:16, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,129 words) - 21:58, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,826 words) - 21:54, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,441 words) - 07:25, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,124 words) - 22:40, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,930 words) - 21:43, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,933 words) - 22:00, 4 February 2023
  • ...erous vermin, who will use their huge pincers and deadly curled stinger to attack what they see as food without hesitation. Like their smaller cousins, Enorm <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,231 words) - 22:23, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,275 words) - 09:26, 18 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,159 words) - 22:24, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,055 words) - 21:44, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    57 KB (6,157 words) - 19:46, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,870 words) - 21:34, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,916 words) - 21:54, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,915 words) - 21:38, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,878 words) - 21:52, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,003 words) - 07:54, 13 January 2023
  • ...are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are we <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,819 words) - 21:36, 4 February 2023
  • Granted, melee combatants don't like Polar Bears either, as they attack with deadly power and skill. When they take the time to deliver full power ...and can even give smaller Bulettes a reason to.... No. Bulettes will even attack Polar Bears.
    64 KB (7,109 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,893 words) - 00:58, 17 May 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (6,981 words) - 01:35, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,983 words) - 21:46, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,844 words) - 22:22, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,937 words) - 07:26, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,901 words) - 21:39, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,384 words) - 20:43, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,069 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    56 KB (6,002 words) - 21:48, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    63 KB (7,081 words) - 21:32, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,147 words) - 20:06, 11 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,868 words) - 21:48, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    66 KB (7,169 words) - 05:12, 5 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,956 words) - 01:33, 28 June 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,921 words) - 05:25, 5 February 2023
  • ...s one of the many aberrant things which infest the world, thrown up by the natural background magic of the universe. ...for flesh and magic, and a mad hatred of both Life and Unlife. They will attack all living creatures, as well as undead, or perhaps worse, they will mark a
    61 KB (6,661 words) - 21:21, 11 February 2023
  • '''Barbed vest''' Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.<br>
    3 KB (428 words) - 16:06, 20 February 2020
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,281 words) - 23:09, 13 April 2024
  • ...they will snatch bait and seek to draw the living into traps. Wights can attack in daylight, or from underwater, and are known to do both, although they se <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,139 words) - 21:35, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,272 words) - 21:10, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,988 words) - 01:43, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...f the Exhaltation Gala. However, the Chairman Regent has signaled them to attack, and they have thrown off their cloaks, revealing the fact that they are we <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,234 words) - 21:30, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,171 words) - 07:31, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,254 words) - 22:26, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,936 words) - 22:29, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,942 words) - 01:53, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,880 words) - 03:53, 12 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,027 words) - 01:10, 24 May 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (6,982 words) - 21:42, 4 February 2023
  • ...onal reach, but rarely as any sort of pre-planned improvement to their own natural attacks. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,193 words) - 21:24, 7 January 2023
  • : The target(s) gains a +2 Divine bonus on [[attack roll]]s and [[AC]], as well as DR/- and ER/- of five points. This resistan ...manoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell increases the target's speed with all move typ
    5 KB (577 words) - 20:52, 2 April 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    57 KB (6,118 words) - 21:18, 10 May 2021
  • ...ts and varieties, but the majority of them are scavenging vermin that will attack if they sense a chance for food, or if their nest is threatened, but will o <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,398 words) - 22:16, 7 January 2023
  • | Flavor-Text| Your ancestors were Big Players in the fate of the Natural World. Beasts and Monsters learned ages ago to obey your lineage, because d ...creature, as a second ray attack. This may only be used once per round per attack of opportunity you are allowed to make, and only once per round per creatur
    6 KB (943 words) - 21:11, 21 November 2020
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,312 words) - 21:20, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,633 words) - 21:50, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,225 words) - 21:45, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,109 words) - 21:50, 4 February 2023
  • ...sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,255 words) - 21:29, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...re timid but despicable, and will usually work themselves up into a savage attack. <!-- GENERAL ATTACK INFORMATION -->
    66 KB (7,273 words) - 21:27, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,325 words) - 21:36, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    57 KB (6,196 words) - 19:48, 18 June 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,288 words) - 23:36, 24 October 2023
  • ...indly, old mentor who teaches them their secret arts. Not every hero is a natural-born leader, or has an innate kinship with the shadows. Some heroes must m ...="center" width="240" colspan="4" style="{{class-gradient|pariah}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|pariah
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ...f the Exhaltation Gala. However, the Chairman Regent has signaled them to attack, and they have thrown off their cloaks, revealing the fact that they are we <!-- GENERAL ATTACK INFORMATION -->
    68 KB (7,380 words) - 21:29, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,282 words) - 20:56, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,246 words) - 21:49, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,394 words) - 21:29, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,425 words) - 22:17, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    58 KB (6,360 words) - 22:02, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,215 words) - 21:26, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...destroy these Falx Beasts is through courage and effort. When they appear, attack them and destroy them. <!-- GENERAL ATTACK INFORMATION -->
    69 KB (7,475 words) - 19:58, 18 October 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    59 KB (6,431 words) - 21:35, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,461 words) - 21:39, 11 February 2023
  • Deep inland, they will move into natural lakes and beaver ponds, or they will do their own damming-up, or weir build <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,466 words) - 22:12, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,164 words) - 02:00, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,205 words) - 22:27, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,310 words) - 21:38, 4 February 2023
  • ...natural result of 19 or 20 to crit with the skill check, instead of only a natural 20). ...At 21st level, this training bonus to-hit improves to +2. Note that this attack roll bonus cannot ever be used more than once per round.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,158 words) - 21:32, 4 February 2023
  • ...etc that require an attack roll. Examples include applying poisons, sneak attack, a paladin's Smite, precision damage dice, laying a fighter's Challenge, an ...finitely be familiar with the basics of good old Combat, using plain old [[Attack Roll]]s, before you look at that stuff.
    43 KB (7,341 words) - 09:18, 27 October 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,251 words) - 21:50, 10 May 2021
  • ...their terrible howling roar. Thunder Drakes are among the most dangerous natural predators you will find in most lands, assuming you discount the far more t <!-- GENERAL ATTACK INFORMATION -->
    66 KB (7,366 words) - 19:42, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,392 words) - 03:31, 9 August 2023
  • : The target(s) gains a +3 Divine bonus on [[attack roll]]s, damage rolls, and [[AC]], as well as DR/- and ER/- of ten points. ...manoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell increases the target's speed with all move typ
    5 KB (595 words) - 21:44, 19 March 2019
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,329 words) - 20:57, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,115 words) - 05:27, 9 October 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,212 words) - 22:26, 7 January 2023
  • ...iling lakes and rivers when they come across such things. A Phaethon's un-natural flame is composed of both fire and positive energy, which is what gives it <!-- GENERAL ATTACK INFORMATION -->
    69 KB (7,880 words) - 21:57, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,344 words) - 21:49, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,262 words) - 11:17, 10 October 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,190 words) - 21:34, 11 February 2023
  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls ...ng moment consumed with prosecuting the War or building up to make another attack.
    66 KB (7,527 words) - 21:17, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    66 KB (7,361 words) - 12:50, 4 October 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,427 words) - 22:30, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,244 words) - 22:19, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,600 words) - 22:27, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,616 words) - 22:19, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,165 words) - 23:43, 11 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,484 words) - 22:26, 7 January 2023
  • ...beasts. Of course, due to the hazards of observing chaos beasts in their natural environment, it is possible that, rather than gathering with other chaos be ...''' gaze attacks, fogs, visual effects, illusions, sonic damage, and other attack forms that rely on sight, sound or smell
    69 KB (7,685 words) - 19:15, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,628 words) - 22:18, 7 January 2023
  • <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate ...f they already had a touch attack for a melee or ranged attack, that touch attack instead gains a +2 circumstance bonus to-hit. Their damage type is unchange
    25 KB (2,304 words) - 21:12, 21 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,589 words) - 15:52, 6 May 2024
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,439 words) - 21:21, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,335 words) - 01:58, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    69 KB (7,946 words) - 21:42, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,561 words) - 22:31, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,629 words) - 22:21, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,346 words) - 09:43, 3 May 2022
  • ...olidly within their current set of commands. For example, golems will not attack someone who is accompanying their master, even if those people are not expl <!-- GENERAL ATTACK INFORMATION -->
    65 KB (7,322 words) - 21:35, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,384 words) - 21:40, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,480 words) - 19:26, 10 September 2022
  • ...lkative, being hostile to all beings with the Spark, meaning, they usually attack adventurers on sight. They are also enemies of all civilized beings, and a <!-- GENERAL ATTACK INFORMATION -->
    69 KB (7,462 words) - 19:46, 26 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,320 words) - 21:48, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,405 words) - 21:52, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,605 words) - 15:14, 18 October 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,345 words) - 22:10, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    69 KB (7,679 words) - 20:12, 18 March 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,288 words) - 01:43, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,375 words) - 21:34, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,403 words) - 22:54, 11 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,396 words) - 21:54, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,539 words) - 22:06, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,481 words) - 07:27, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,387 words) - 23:24, 11 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,391 words) - 20:24, 14 January 2023
  • ...nds of harassing a lone Clockwork Agent before the swarm will converge and attack the aggressor. <!-- GENERAL ATTACK INFORMATION -->
    65 KB (7,341 words) - 22:28, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,322 words) - 21:33, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,236 words) - 21:48, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,607 words) - 01:56, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,401 words) - 21:22, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    66 KB (7,607 words) - 22:23, 18 October 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,274 words) - 19:19, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,436 words) - 21:37, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    70 KB (7,879 words) - 21:45, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    70 KB (8,017 words) - 21:53, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,497 words) - 21:14, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    66 KB (7,596 words) - 22:23, 18 October 2023
  • ...to them, disheveled hair or roaming eyes or clothing and gear decorated in natural scenes. Oni are beloved by deities and are masters of the Art Of Balance, <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,721 words) - 21:39, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,630 words) - 21:33, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,646 words) - 06:52, 11 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,586 words) - 07:36, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    69 KB (7,784 words) - 20:08, 11 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,476 words) - 21:29, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    58 KB (6,353 words) - 20:30, 10 May 2021
  • ...outerraines are weird creatures that can be found deep underground in both natural caves and created passages. They can also be found getting close to the su ...d rock about eight to ten feet across. They are very difficult to spot in natural and rough terrain, and even in finished stone structures are easily mistake
    61 KB (6,801 words) - 19:16, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,769 words) - 21:22, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,769 words) - 21:51, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,592 words) - 21:25, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,774 words) - 21:50, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    70 KB (7,738 words) - 16:59, 2 March 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,769 words) - 21:42, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,778 words) - 21:52, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,804 words) - 21:57, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,780 words) - 19:06, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,547 words) - 20:58, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,809 words) - 21:58, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    70 KB (7,947 words) - 20:07, 11 September 2022
  • ...y damage any time they end their turn in a square subject to [[daylight]] (natural or magical). This applies once per round in combat, or ten times per minut <!-- GENERAL ATTACK INFORMATION -->
    66 KB (7,553 words) - 19:08, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,356 words) - 01:21, 9 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,631 words) - 21:14, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,545 words) - 20:33, 10 May 2021
  • One of the most striking features of an attack by a pack of Gibbering Mouthers is the way the world itself warps and resha <!-- GENERAL ATTACK INFORMATION -->
    59 KB (6,425 words) - 19:18, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,805 words) - 19:02, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,842 words) - 21:56, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    70 KB (7,791 words) - 21:15, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    59 KB (6,507 words) - 21:22, 10 May 2021
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,670 words) - 21:49, 4 February 2023
  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls ...ng moment consumed with prosecuting the War or building up to make another attack.
    69 KB (8,054 words) - 21:30, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...son, murder, and ruin, they steal and burn, everything. Madness Thugs will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    70 KB (7,808 words) - 01:58, 22 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,807 words) - 21:17, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    67 KB (7,831 words) - 21:53, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,516 words) - 22:27, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,621 words) - 21:20, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,690 words) - 21:45, 11 February 2023
  • ...een to subsist on fruits, nuts, and even vegetation. Darkmantles prefer to attack from a height, and are reliably reported to be able to 'swim' through the a ...m able to project a blot of inky darkness around themselves, meaning their attack is accompanied by the loss of vision, causing much terror. Darkmantles have
    70 KB (7,816 words) - 21:23, 7 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    70 KB (7,875 words) - 21:41, 4 February 2023
  • ...es to walk into a trap, they try to sneak up as close as they can and then attack in a sudden rush. <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,472 words) - 12:33, 15 January 2024
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    71 KB (7,983 words) - 21:37, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    73 KB (8,106 words) - 18:23, 29 July 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,573 words) - 00:15, 10 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,740 words) - 21:48, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,672 words) - 05:21, 5 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    72 KB (7,999 words) - 18:14, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    71 KB (8,055 words) - 20:07, 11 September 2022
  • | Ambush-Chance-Notes = If encountered in a non-natural setting, ambush chance is 12+. <!-- GENERAL ATTACK INFORMATION -->
    70 KB (8,083 words) - 21:43, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,778 words) - 23:51, 23 May 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,676 words) - 09:34, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,726 words) - 19:17, 10 September 2022
  • ...murder, and ruin, they steal and burn, everything. Madness Assassins will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    71 KB (7,934 words) - 21:38, 4 February 2023
  • ...Shadows are terrible foes. They are incorporeal, and can move through and attack from inside solid objects, are resistant to or immune to almost everything, <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,152 words) - 21:43, 11 February 2023
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. ...e, and then walk their stolen bodies, numbly, to a town and continue their attack.
    70 KB (7,918 words) - 22:25, 7 January 2023
  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls ...ng moment consumed with prosecuting the War or building up to make another attack.
    68 KB (7,856 words) - 21:46, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,856 words) - 09:31, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,668 words) - 21:59, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    72 KB (8,130 words) - 21:41, 11 February 2023
  • ...emphasize their appearance against a swirling backdrop of madness. Hunters attack with absolute savagery, their eldritch powers dreadful, and even survivors <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,190 words) - 20:08, 11 September 2022
  • ..., murder, and ruin, they steal and burn, everything. Madness Dabblers will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    71 KB (7,999 words) - 20:23, 14 January 2023
  • ...n, murder, and ruin, they steal and burn, everything. Madness Reavers will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    71 KB (8,041 words) - 21:44, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    62 KB (6,872 words) - 21:31, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    71 KB (7,981 words) - 21:40, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    68 KB (7,774 words) - 19:02, 6 April 2024
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. ...eatures go, but not often, and often alone. The size of a man, Confounders attack in a massive wave of eldritch rays, and if they are victorious, they wear t
    70 KB (7,970 words) - 19:23, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,693 words) - 09:34, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    73 KB (8,319 words) - 20:02, 11 September 2022
  • ...esolved, and in no case does the bonus provided by the 1d6+1 constitute a 'natural' result, meaning that the bonus cannot result in a critical threat. ...t result in a critical threat. This is the only common way to 'negate' a [[Natural 1]].
    13 KB (2,269 words) - 03:51, 22 March 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,872 words) - 09:34, 3 May 2022
  • ...in the process. They will frequently organize into loosely knit gangs to attack their prey in numbers. They use ambushes, diversions and hit-and-run tacti <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,644 words) - 01:11, 8 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,545 words) - 12:47, 4 October 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    60 KB (6,577 words) - 01:42, 22 January 2023
  • ...murder, and ruin, they steal and burn, everything. Madness Reverends will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,122 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    68 KB (7,770 words) - 23:22, 9 January 2023
  • ...they seem to have no habits or places to dwell, they seem to exist only to attack prey and disappear. <!-- GENERAL ATTACK INFORMATION -->
    71 KB (7,944 words) - 19:25, 18 October 2023
  • ...r presence is far stronger, despite being nigh-impossible to see. Butchers attack with absolute savagery, their eldritch powers dreadful, and even survivors <!-- GENERAL ATTACK INFORMATION -->
    73 KB (8,334 words) - 20:08, 11 September 2022
  • ...imply, they are not. Even worse, since dragons need far less food than is natural, they tend to be horrifically picky eaters, and have been known to kill an <!-- GENERAL ATTACK INFORMATION -->
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ..., murder, and ruin, they steal and burn, everything. Madness Speakers will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,129 words) - 21:33, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    72 KB (8,070 words) - 21:35, 11 February 2023
  • ...ed Fanatics are terrible juggernauts of bleak, writhing woe, and they will attack anything, civilized or monster, if they think it will lead them to the Fina <!-- GENERAL ATTACK INFORMATION -->
    71 KB (8,093 words) - 18:55, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    71 KB (8,064 words) - 21:53, 11 February 2023
  • ...ite aggressive when they are allowed into battle. They will plunge to the attack fearlessly, looking to land a Stop-Thrust, get an opponent disarmed and alo <!-- GENERAL ATTACK INFORMATION -->
    61 KB (6,758 words) - 21:43, 11 February 2023
  • ...ers, but they especially delight in falling upon their former brethren and attack outposts of civilization, such as farms, trading posts, and the like. <!-- GENERAL ATTACK INFORMATION -->
    72 KB (7,971 words) - 22:22, 7 January 2023
  • ...a gamble. They might casually ignore you for years, then one fine morning, attack without preamble. <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,203 words) - 21:47, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    74 KB (8,475 words) - 21:40, 11 February 2023
  • ...withdraw to prepare an ambush, or wait until the living have to sleep, and attack from advantageous positions whenever possible. <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,625 words) - 21:42, 4 February 2023
  • ...sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons. <!-- GENERAL ATTACK INFORMATION -->
    73 KB (8,352 words) - 21:47, 11 February 2023
  • When they attack, which is almost always when they sense anything warm or moving nearby, the | Ambush-Chance-Notes = Takes a -4 penalty to ambush in non-natural surroundings.
    73 KB (8,397 words) - 19:13, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    74 KB (8,243 words) - 03:41, 15 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    71 KB (8,375 words) - 21:51, 4 February 2023
  • | Core-Skill = Sleight of Hand or replacing an attack This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples includ
    53 KB (9,017 words) - 18:51, 26 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    61 KB (6,809 words) - 09:35, 3 May 2022
  • Creatures with a natural burrow speed frequently gain a racial bonus to Might checks. ...tion]] (i.e. as a standard action, or in place of any attack during a full attack action)
    40 KB (6,548 words) - 21:53, 14 January 2023
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. ...res go, but not often, and often alone. The size of a man, Controllers can attack in a massive wave of eldritch rays, or they can sneakily cause all manner o
    72 KB (8,176 words) - 19:18, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,233 words) - 21:21, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    73 KB (8,158 words) - 20:17, 14 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,346 words) - 21:59, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    64 KB (7,388 words) - 09:38, 3 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,365 words) - 00:46, 19 April 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    72 KB (8,179 words) - 21:47, 11 February 2023
  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls ...ng moment consumed with prosecuting the War or building up to make another attack.
    66 KB (7,526 words) - 21:24, 11 February 2023
  • ...ers, but they especially delight in falling upon their former brethren and attack outposts of civilization, such as farms, trading posts, and the like. <!-- GENERAL ATTACK INFORMATION -->
    71 KB (8,175 words) - 21:55, 4 February 2023
  • Nullifiers attack with absolute savagery, their eldritch powers dreadful, and even survivors <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,582 words) - 20:07, 11 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,581 words) - 03:27, 9 June 2022
  • ...Stone giants seem to be fairly benign most of the time, but they sometimes attack without warning, for reasons likely related to their internal politics, whi ...o take a professors joy in battle. They will wade right in, daring you to attack them at range, and set to battle with a will. There is simply no good way
    72 KB (8,253 words) - 21:44, 11 February 2023
  • :* On a roll of a natural 1, a skill check is always a failure. :* On a roll of a natural 20, the monster may add 1/2 their CR to the skill check's result as a criti
    30 KB (4,729 words) - 10:50, 1 January 2021
  • <!-- DEFAULT ATTACK --> | Default-Attack-Name =
    37 KB (3,947 words) - 19:49, 20 April 2024
  • ...d Aberrants are terrible juggernauts of bleak, writhing woe, and they will attack anything, civilized or monster, if they think it will lead them to the Fina <!-- GENERAL ATTACK INFORMATION -->
    73 KB (8,302 words) - 19:12, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    73 KB (8,316 words) - 21:56, 11 February 2023
  • ...penalty. Creatures in dim light gain concealment (automatically miss on a natural result of a 6 or less on the d20) against nagdyr trying to target them. ...to all attack rolls when the Nagdyr is flanked by enemies. This bonus to attack rolls improves to +2 at 11th level, +3 at 21st level, and +4 at 31st level.
    19 KB (3,312 words) - 16:17, 7 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (8,026 words) - 21:50, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    72 KB (8,152 words) - 20:06, 11 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,099 words) - 09:32, 3 May 2022
  • ...tion]] (i.e. as a standard action, or in place of any attack during a full attack action). ...ce you would normally roll for an attack you are allowed to make during an attack of opportunity, not including any adders (such as enhancement bonuses, STR
    12 KB (1,987 words) - 19:50, 26 March 2020
  • ...t one size category larger than your enemies, you gain a +1 bonus to melee attack rolls for having higher ground. ...ted combat'' check each round, regardless of whether you are making a full attack while mounted, moving and then attacking, or some other combination of movi
    23 KB (3,896 words) - 15:01, 26 May 2021
  • ...Golem is constructed, unless you're the owner, maker, or a survivor of its attack. <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,507 words) - 21:44, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (8,101 words) - 19:02, 6 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    74 KB (8,375 words) - 23:38, 8 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    73 KB (8,316 words) - 11:23, 10 October 2022
  • ...Stone giants seem to be fairly benign most of the time, but they sometimes attack without warning, for reasons likely related to their internal politics, whi <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,255 words) - 21:52, 11 February 2023
  • ...means that a Fire Giant army is a terrible thing indeed, as they march and attack with discipline and unshakeable morale. An individual Fire Giant is a hard <!-- GENERAL ATTACK INFORMATION -->
    73 KB (8,407 words) - 21:53, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    62 KB (6,996 words) - 21:25, 11 February 2023
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Wisdom Modifier :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
    75 KB (11,366 words) - 20:39, 13 August 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    66 KB (7,645 words) - 19:07, 6 April 2024
  • ...hough such creatures still have total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square you ...treated as having a running start for jump checks. When a skill becomes a natural talent, it is remapped to the ability modifier of the Gata's choice, instea
    16 KB (2,776 words) - 17:07, 4 August 2021
  • ...imply, they are not. Even worse, since dragons need far less food than is natural, they tend to be horrifically picky eaters, and have been known to kill an <!-- GENERAL ATTACK INFORMATION -->
    72 KB (8,641 words) - 21:46, 4 February 2023
  • ...sts are subtle but relentless agents of bleak, writhing woe, and they will attack anything, civilized or monster, if they think it will lead them to the Fina <!-- GENERAL ATTACK INFORMATION -->
    73 KB (8,327 words) - 19:09, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    73 KB (8,283 words) - 01:41, 13 January 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    73 KB (8,411 words) - 21:48, 11 February 2023
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier
    85 KB (13,042 words) - 01:27, 5 March 2024
  • ...rpret what you hear. Examples include guessing the opposite meaning (e.g., attack versus defend), the wrong timescale (hours instead of days), the wrong gend ...el are always treated as though they were by 4 or less, even if you roll a natural 1.
    22 KB (3,631 words) - 22:44, 20 June 2020
  • ...s, while others say they are more akin to long-legged Secretary Birds that attack on the ground with titanic talons like a forest of spears. Some accounts l <!-- GENERAL ATTACK INFORMATION -->
    75 KB (8,574 words) - 22:40, 22 March 2024
  • ...son, murder, and ruin, they steal and burn, everything. Madness Mages will attack babes in arms just as readily as they will battle undead, and for the same <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,613 words) - 21:20, 11 February 2023
  • ::* Duergars are also [[Dazzled]] if they are in an area with natural daylight. <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,282 words) - 09:34, 3 May 2022
  • Beware the attack of Starburned Zombies. Just because they are jolly, does not mean they will <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,340 words) - 15:02, 13 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    65 KB (7,320 words) - 21:26, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    76 KB (8,635 words) - 20:59, 15 May 2023
  • ...o 'finish off', as they will shed segments as they are damaged and seek to attack anew just when you think they are finally dead. <!-- GENERAL ATTACK INFORMATION -->
    67 KB (7,601 words) - 20:08, 18 March 2023
  • ...means that a Fire Giant army is a terrible thing indeed, as they march and attack with discipline and unshakeable morale. An individual Fire Giant is a hard <!-- GENERAL ATTACK INFORMATION -->
    75 KB (8,642 words) - 21:24, 11 February 2023
  • ...Travesties are terrible juggernauts of bleak, writhing woe, and they will attack anything, civilized or monster, instinctively working to bring the Dark. <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,546 words) - 19:08, 10 September 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    63 KB (7,142 words) - 03:27, 9 June 2022
  • * Shooters may use a Focus Action (swift) to cause their next attack made during their current turn to have a maximum range of 10 squares, with ...t turn to have [[Combat#Total_Concealment | Total Concealment]] (miss on a Natural 12 or less) and deal only half damage if they hit.
    12 KB (1,976 words) - 17:52, 22 January 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    64 KB (7,318 words) - 21:39, 11 February 2023
  • ...ers, but they especially delight in falling upon their former brethren and attack outposts of civilization, such as farms, trading posts, and the like. <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,640 words) - 21:50, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural
    77 KB (9,193 words) - 15:44, 6 May 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    65 KB (7,519 words) - 09:51, 3 May 2022
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. ...tures go, but not often, and often alone. The size of a man, Enslavers can attack in a massive wave of eldritch rays, or they can sneakily cause all manner o
    76 KB (8,936 words) - 19:10, 10 September 2022
  • ...with astonishing speed. For example, no matter the severity of the war or natural disaster, you never see Changeling refugees. The reason is, they've adopte ...that creature. Out of combat, this ability lasts for 1 minute or until an attack is made.
    20 KB (3,358 words) - 15:09, 2 March 2024
  • ...ers, but they especially delight in falling upon their former brethren and attack outposts of civilization, such as farms, trading posts, and the like. <!-- GENERAL ATTACK INFORMATION -->
    75 KB (8,781 words) - 17:20, 7 April 2024
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    75 KB (8,763 words) - 03:37, 12 January 2023
  • ...waking a Mu Spore will prompt it to a terrible rage, and the monster will attack with power unrelenting. Their tentacles crush and throw, they emit awful ha <!-- GENERAL ATTACK INFORMATION -->
    78 KB (9,100 words) - 19:06, 29 July 2023
  • ...means that a Fire Giant army is a terrible thing indeed, as they march and attack with discipline and unshakeable morale. An individual Fire Giant is a hard <!-- GENERAL ATTACK INFORMATION -->
    77 KB (9,069 words) - 21:38, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    75 KB (8,797 words) - 20:03, 11 September 2022
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. The size of a man, Insinuators can attack in a massive wave of eldritch rays, or they can sneakily cause all manner o
    78 KB (9,170 words) - 19:07, 10 September 2022
  • ...means that a Fire Giant army is a terrible thing indeed, as they march and attack with discipline and unshakeable morale. An individual Fire Giant is a hard <!-- GENERAL ATTACK INFORMATION -->
    77 KB (9,084 words) - 21:45, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    77 KB (9,060 words) - 20:05, 11 September 2022
  • ...ovement skill. Normally, a critical success happens only on a result of a natural 20 on the die, and adds +5 to the final result (some feats may alter your c | Failure = You cannot fail an ''initiative'' check. A low roll, even a natural 1 on the die, merely means your total roll is lower than average for someon
    46 KB (7,646 words) - 20:05, 20 September 2022
  • :'''Mutagen''' +2 natural = 25 ! Attack Bonus
    5 KB (541 words) - 19:49, 18 June 2022
  • ...s but are also powerful debuffers, making their enemies more vulnerable to attack. Some prowlers also excel at combat maneuvers, using them to shatter the l :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Dexterity Modifier
    68 KB (10,131 words) - 02:18, 5 March 2024
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. The size of a man, Dominators can attack in a massive wave of eldritch rays, or they can sneakily cause all manner o
    78 KB (9,295 words) - 04:38, 2 October 2022
  • | +1 Divine Bonus on one attack roll, saving throw, or skill check. ...a small pocket of air around your head or an object, which may burst as an attack.
    16 KB (2,024 words) - 13:13, 6 November 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    77 KB (9,019 words) - 20:04, 11 September 2022
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call ...born are tough, powerful and often hard to put down in battle, making them natural champions for the Glaciers, or the powerful core of a raiding force.
    79 KB (9,393 words) - 21:51, 11 February 2023
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call ...esuslt, some Frost Giants raise Polar Bear cubs and train them into savage attack pets, and such Frost Giants are part of a loose federation of like-minded G
    78 KB (9,397 words) - 21:38, 11 February 2023
  • | You may perform the [[Tumble]] combat maneuver as an [[Attack Action]] instead of a [[Standard Action]]. You are still limited to one com ...[immediate action]], you can convince a foe to either use or not use their attack of opportunity (your choice) against a creature they consider an enemy, des
    21 KB (3,161 words) - 14:53, 28 October 2021
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call ...combat immediately. Many people think that Berserkers do not have a ranged attack, since they don't carry snowballs or throw icicles, but survivors of Berser
    79 KB (9,513 words) - 21:48, 11 February 2023
  • ...and inhabit anything intelligent. In a pinch, they have even been known to attack and wear animals, but such things are apparently rare. The size of a man, Dictators can attack in a massive wave of eldritch rays, or they can sneakily cause all manner o
    79 KB (9,488 words) - 19:00, 10 September 2022
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call <!-- GENERAL ATTACK INFORMATION -->
    68 KB (7,960 words) - 21:23, 9 May 2022
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call <!-- GENERAL ATTACK INFORMATION -->
    68 KB (8,025 words) - 21:37, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    69 KB (7,714 words) - 19:59, 29 July 2023
  • The Cold Lands are the natural home of one of the coldest, cruelest races of Giants imaginable. They call <!-- GENERAL ATTACK INFORMATION -->
    70 KB (8,300 words) - 09:56, 3 May 2022
  • <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate ...er results in a critical threat, although it IS always a hit if used on an attack roll.
    24 KB (2,132 words) - 20:41, 21 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
    67 KB (7,842 words) - 19:00, 6 April 2024
  • A poison is a substance that interferes with the natural functions of a living creature's body, causing injury or death, even in sma ...tact poisons are exceedingly rare, but are typically applied via a [[touch attack]] or as part of a trap. In all other ways, they behave exactly like an inj
    21 KB (2,914 words) - 15:20, 26 May 2021
  • ...be changed, except through the [[Between Adventures|Reselection]] rules. Natural talent skills never suffer an armor check penalty, even if you associate th ...ailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score
    24 KB (3,985 words) - 12:03, 30 May 2020
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...resolved as a touch attack, disregarding the subject's armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class. Other AC ...ss, although it does not otherwise improve the subject's ability to see in natural dark or shadowy conditions. The subject ignores the [[miss chance]] due to
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...be changed, except through the [[Between Adventures|Reselection]] rules. Natural talent skills never suffer an armor check penalty, even if you associate th ...ailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score
    25 KB (4,156 words) - 15:12, 26 May 2021
  • : To determine which creatures are struck by a line attack, count out a number of squares equal to the line's distance, beginning with ...h typically you make a [[ranged touch attack]] rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible cre
    13 KB (2,313 words) - 14:38, 11 September 2022
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Constitution Modifier :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier
    91 KB (13,963 words) - 20:25, 20 April 2024
  • ...be changed, except through the [[Between Adventures|Reselection]] rules. Natural talent skills never suffer an armor check penalty, even if you associate th ...ailiwick skill (usually through a racial trait), it is not automatically a natural talent (even though you typically get to choose which of your ability score
    22 KB (3,680 words) - 22:04, 18 January 2020
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + (Ability Modifier Based on Chosen Rogue :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + (Ability Modifier Based on Chosen Rogue
    104 KB (16,515 words) - 01:09, 5 March 2024
  • | Success = If successful, the target will (probably) choose someone else to attack. Note that particularly sadistic or opportunistic creatures may see a help ...at causes your opponent to be treated as [[flat-footed]] against your next attack.
    21 KB (3,475 words) - 19:43, 26 March 2020
  • ...n type listed, it requires a [[swift action]] for a lesser condition, an [[attack action]] for a moderate condition, and a [[standard action]] for a strong c ...s either a [[swift action]] or as an [[attack action]] (instead of just an attack action). Target can now be up to two creatures you can perceive within 120
    22 KB (3,359 words) - 16:00, 27 September 2021
  • :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier :* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
    115 KB (17,252 words) - 17:58, 27 August 2022
  • ...natural result of 19 or 20 to crit with the skill check, instead of only a natural 20). ...his trait has no effect against total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square you
    22 KB (3,666 words) - 22:22, 18 October 2023
  • ...ll a 1 while using threats to coerce it to perform tricks or work, it will attack you and never obey you again. ...s, Plants, Vermin and Undead with an Int score of 0. Yes, you can have an attack zombie, if you are very, very careful. Adds +10 to the DC.
    35 KB (5,980 words) - 00:46, 11 September 2022
  • Armor Class: 20 (-1 size, +8 natural,+3 Dex), touch 12, flat-footed 17 Base Attack/Grapple: +7/+13
    27 KB (4,536 words) - 11:23, 3 June 2020
  • ...est Fighters fine-tune their gear to fit with their training, tactics, and natural inclinations, carefully stacking up their magical and extraordinary powers :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Combat Edge Bonus
    101 KB (14,943 words) - 17:25, 12 February 2023
  • ...attle-cast Dreamscape may choose to end the Dreamscape effect by making an attack of any sort upon one of the enemy creatures affected by Dreamscape, or upon ...ir venues magically appearing, intgrated into the existing settlement in a natural and easy-to-overlook fashion. If odd circumstances occur, the GM is encoura
    8 KB (1,215 words) - 14:46, 16 October 2021

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