Cleric Spells: Difference between revisions

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[[Category: Epic Path]]
[[Category: Epic Path]][[Category: Spells]][[Category:Cleric]]
[[Category: Spells]]
__NOTOC__
__NOTOC__
==Spell Level==
: {| cellpadding="5" border="0" style="text-align:center"
{| border="0" cellpadding="1" style="text-align:center" width="35%"
|-
! [[#Level 0 Cleric Spells|0]] || [[#Level 1 Cleric Spells|1]] || [[#Level 2 Cleric Spells|2]] || [[#Level 3 Cleric Spells|3]] || [[#Level 4 Cleric Spells|4]] || [[#Level 5 Cleric Spells|5]] || [[#Level 6 Cleric Spells|6]] || [[#Level 7 Cleric Spells|7]] || [[#Level 8 Cleric Spells|8]] || [[#Level 9 Cleric Spells|9]]
! width="50" | [[#Level 0 Cleric Spells|0th]] || width="50" | [[#Level 1 Cleric Spells|1st]] || width="50" | [[#Level 2 Cleric Spells|2nd]] || width="50" | [[#Level 3 Cleric Spells|3rd]] || width="50" | [[#Level 4 Cleric Spells|4th]] || width="50" | [[#Level 5 Cleric Spells|5th]] || width="50" | [[#Level 6 Cleric Spells|6th]] || width="50" | [[#Level 7 Cleric Spells|7th]] || width="50" | [[#Level 8 Cleric Spells|8th]] || width="50" | [[#Level 9 Cleric Spells|9th]]
|}
|}


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Level 0 cleric spells are also referred to as "Orisons".
Level 0 cleric spells are also referred to as "Orisons".


{| class="ep-default2 sortable" style="text-align:left" width="95%"
{| {{SpellTableHeader|Cle}}
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
 
|-
|-
| [[Bleed (Spell)|Bleed]] || Necromancy || Cleric 0 || V, S || Cause a stabilized creature to resume dying.
| [[Bleed (Cleric Spell)|Bleed]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Cause bludgeoning damage and a Bruised condition.
 
|-
|-
| [[Create Water (Spell)|Create Water]] || Conjuration || Cleric 0 || V, S || Creates 2 gallons/level of pure water.
| [[Create Water (Cleric Spell)|Create Water]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Creates 2 gallons/lvl of pure water.
 
|-
|-
| [[Detect Magic (Spell)|Detect Magic]] || Divination || Cleric 0 || V, S || Detects spells and magic items within 60 ft.
| [[Detect Magic (Cleric Spell)|Detect Magic]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects all spells and magic items within a 60 ft cone.
 
|-
|-
| [[Detect Poison (Spell)|Detect Poison]] || Divination || Cleric 0 || V, S || Detects poison in one creature or object.
| [[Detect Poison (Cleric Spell)|Detect Poison]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects poison in a creature or object.
 
|-
|-
| [[Enhanced Diplomacy (Spell)|Enhanced Diplomacy]] || Divination || Cleric 0 || V, S || Touched creature gains +2 on one Diplomacy or Intimidate check.
| [[Disrupt Undead (Cleric Spell)|Disrupt Undead]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Ray deals Positive Energy Damage to one Undead in range.
 
|-
|-
| [[Guidance (Spell)|Guidance]] || Divination || Cleric 0 || V, S || Touched creature gains +1 on one attack roll, saving throw, or skill check.
| [[Enhanced Diplomacy (Cleric Spell)|Enhanced Diplomacy]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
 
|-
| [[Guidance (Cleric Spell)|Guidance]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| +1 Divine Bonus on one attack roll, saving throw, or skill check.
 
|-
|-
| [[Light (Spell)|Light]] || Evocation || Cleric 0 || V, M || Object shines like a torch.
| [[Light (Cleric Spell)|Light]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Object shines like a torch.
 
|-
|-
| [[Mending (Spell)|Mending]] || Transmutation || Cleric 0 || V, S || Makes minor repairs on an object.
| [[Mending (Cleric Spell)|Mending]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Makes minor repairs on a non-magical object that is damaged or Broken.
 
|-
|-
| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || Transmutation || Cleric 0 || V, S || Purifies 1 cu. ft./level of food or water.
| [[Purify Food and Drink (Cleric Spell)|Purify Food and Drink]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Purifies 1 cu. ft./lvl of food or water.
 
|-
|-
| [[Read Magic (Spell)|Read Magic]] || Divination || Cleric 0 || V, S, F || Read scrolls and spellbooks.
| [[Read Magic (Cleric Spell)|Read Magic]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Read scrolls and spellbooks.
 
|-
|-
| [[Resistance (Spell)|Resistance]] || Abjuration || Cleric 0 || V, S, M || Touched creature gains +1 on saving throws.
| [[Resistance (Cleric Spell)|Resistance]]
| align=center | [[Abjuration]]
| align=center | Immediate
| Subject gains +1 bonus on saving throws.
 
|-
|-
| [[Spark (Spell)|Spark]] || Evocation || Cleric 0 || V or S || Ignites flammable objects.
| [[Spark (Cleric Spell)|Spark]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Dangerous spark injures your attacker.
 
|-
|-
| [[Stabilize (Spell)|Stabilize]] || Conjuration || Cleric 0 || V, S || Cause a dying creature to stabilize.
| [[Stabilize (Cleric Spell)|Stabilize]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cause a dying creature to stabilize, or a Bleed to stop.
 
|-
|-
| [[Virtue (Spell)|Virtue]] || Transmutation || Cleric 0 || V, S || Touched creature gains 1 temporary hp.
| [[Virtue (Cleric Spell)|Virtue]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject instantly gains 1 temporary hp.
 
|}
|}


* [[#Top|Back to Top]]
== Level 1 Cleric Spells ==
{| {{SpellTableHeader|Cle}}


== Level 1 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|-
| [[Abundant Ammunition (Spell)|Abundant Ammunition]] || || Cleric 1 || || Replaces non-magical ammunition every round.
| [[Air Bubble (Cleric Spell)|Air Bubble]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Creates a small pocket of air around your head or an object, which may burst as an attack.
 
|-
|-
| [[Advanced Scurvy (Spell)|Advanced Scurvy]] || || Cleric 1 || || A living touched target contracts an advanced form of scurvy.
| [[Ant Haul (Cleric Spell)|Ant Haul]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases the carrying capacity of a creature by 10 pounds per caster level.
 
|-
|-
| [[Air Bubble (Spell)|Air Bubble]] || || Cleric 1 || || Creates a small pocket of air around your head or an object.
| [[Bane (Cleric Spell)|Bane]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
 
|-
|-
| [[Ant Haul (Spell)|Ant Haul]] || || Cleric 1 || || Triples carrying capacity of a creature.
| [[Bless (Cleric Spell)|Bless]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Allies gain a scaling Divine Bonus on attack rolls and saves.
 
|-
|-
| [[Abstemiousness (Spell)|Abstemiousness]] || || Cleric 1 || || Enhances a small handful of food to feed a creature for a day.
| [[Burning Disarm (Cleric Spell)|Burning Disarm]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
 
|-
|-
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Cleric 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
| [[Cause Fear (Cleric Spell)|Cause Fear]]
| align=center | [[Necromancy]]
| align=center | Immediate
| One creature gains the Cringing condition.
 
|-
|-
| [[Bane (Spell)|Bane]] || || Cleric 1 || || Enemies take -1 on attack rolls and saves against fear.
| [[Command (Cleric Spell)|Command]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| One subject obeys selected command for 1 round.
 
|-
|-
| [[Bless (Spell)|Bless]] || || Cleric 1 || || Allies gain +1 on attack rolls and saves against fear.
| [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cures 2d8 damage + 1/lvl (max +10).
 
|-
|-
| [[Blessed Fist (Spell)|Blessed Fist]] || || Cleric 1 || || Target doesn't provoke attacks of opportunity with unarmed strikes.
| [[Dancing Lantern (Cleric Spell)|Dancing Lantern]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Animates a lantern-flame that follows you and can be used as a ray attack.
 
|-
|-
| [[Bless Water (Spell)|Bless Water]] || || Cleric 1 || || Makes holy water.
| [[Divine Favor (Cleric Spell)|Divine Favor]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| You gain an increasing Divine Bonus on attack and damage rolls.
 
|-
|-
| [[Blessing of the Watch (Spell)|Blessing of the Watch]] || || Cleric 1 || || Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jurisdiction of the city watch.
| [[Doom (Cleric Spell)|Doom]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| One subject is Shaken and risks a Synergy.
 
|-
|-
| [[Burning Disarm (Spell)|Burning Disarm]] || || Cleric 1 || || A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
| [[Embrace Destiny (Cleric Spell)|Embrace Destiny]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Dice with Fate, for good or ill.
 
|-
|-
| [[Carrion Compass (Spell)|Carrion Compass]] || || Cleric 1 || || You are lead to an undead creature's most recent controller or the cause of the creature's undeath.
| [[Endure Elements (Cleric Spell)|Endure Elements]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Exist comfortably in hot or cold regions.
 
|-
|-
| [[Cause Fear (Spell)|Cause Fear]] || || Cleric 1 || || One creature of 5 HD or less flees for 1d4 rounds.
| [[Forbid Action (Cleric Spell)|Forbid Action]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Target obeys a command to not do something.
 
|-
|-
| [[Clarion Call (Spell)|Clarion Call]] || || Cleric 1 || || Subject can create sound of loud horn by miming action of sounding one and can speak in loud voice heard over great distances.
| [[Inflict Light Wounds (Cleric Spell)|Inflict Light Wounds]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
 
|-
|-
| [[Command (Spell)|Command]] || || Cleric 1 || || One subject obeys selected command for 1 round.
| [[Karmic Blessing (Cleric Spell)|Karmic Blessing]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| The target treats one skill as a natural talent.
 
|-
|-
| [[Compel Hostility (Spell)|Compel Hostility]] || || Cleric 1 || || Compels opponents to attack you instead of your allies.
| [[Know the Enemy (Cleric Spell)|Know the Enemy]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Gain a scaling Divine Bonus on a monster Knowledge check.
 
|-
|-
| [[Comprehend Languages (Spell)|Comprehend Languages]] || || Cleric 1 || || You understand all spoken and written languages.
| [[Liberating Command (Cleric Spell)|Liberating Command]]
| align=center | [[Transmutation]]
| align=center | Immediate
| Restrained target may make an Escape Artist check to escape as an immediate action.
 
|-
|-
| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Cleric 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
| [[Magic Weapon (Cleric Spell)|Magic Weapon]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
 
|-
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Cleric 1 || || Cures 1d8 damage + 1/level (max +5).
| [[Mighty Fist of the Earth (Cleric Spell)|Mighty Fist of the Earth]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Make an earthy ray attack at a distance.
 
|-
|-
| [[Curse Water (Spell)|Curse Water]] || || Cleric 1 || || Makes unholy water.
| [[Poisoned Egg (Cleric Spell)|Poisoned Egg]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform the contents of a normal egg into a single dose of Simple Venom.
 
|-
|-
| [[Dancing Lantern (Spell)|Dancing Lantern]] || || Cleric 1 || || Animates a lantern that follows you.
| [[Reinforce Armaments (Cleric Spell)|Reinforce Armaments]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
 
|-
|-
| [[Deadeye's Lore (Spell)|Deadeye's Lore]] || || Cleric 1 || || Gain a +4 sacred bonus on all Survival checks and move faster while tracking.
| [[Remove Fear (Cleric Spell)|Remove Fear]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Suppresses fear or gives +4 bonus on saves against fear
 
|-
|-
| [[Deathwatch (Spell)|Deathwatch]] || || Cleric 1 || || Reveals how near death subjects within 30 ft. are.
| [[Remove Sickness (Cleric Spell)|Remove Sickness]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
 
|-
|-
| [[Decompose Corpse (Spell)|Decompose Corpse]] || || Cleric 1 || || Turn corpse into clean skeleton.
| [[Sanctify Corpse (Cleric Spell)|Sanctify Corpse]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Prevent a corpse from becoming an undead.
 
|-
|-
| [[Detect Chaos/Evil/Good/Law (Spell)|Detect Chaos/Evil/Good/Law]] || || Cleric 1 || || Reveals creatures, spells, or objects of selected alignment.
| [[Sanctuary (Cleric Spell)|Sanctuary]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
 
|-
|-
| [[Detect Charm (Spell)|Detect Charm]] || || Cleric 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
| [[Stone Shield (Cleric Spell)|Stone Shield]]
| align=center | [[Conjuration]]
| align=center | Immediate
| A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
 
|-
|-
| [[Detect the Faithful (Spell)|Detect the Faithful]] || || Cleric 1 || || You can detect other worshipers of your deity.
| [[Summon Monster I (Cleric Spell)|Summon Monster I]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Summons one Summoned Monster to fight for you.
 
|-
|-
| [[Detect Undead (Spell)|Detect Undead]] || || Cleric 1 || || Reveals undead within 60 ft.
| [[Tap Inner Beauty (Cleric Spell)|Tap Inner Beauty]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Gain a bonus on all Charisma-based skill checks.
 
|-
|-
| [[Divine Favor (Spell)|Divine Favor]] || || Cleric 1 || || You gain +1 per three levels on attack and damage rolls.
| [[Touch of Bloodletting (Cleric Spell)|Touch of Bloodletting]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| This spell causes any existing wounds that the target possesses to bleed profusely.
 
|-
|-
| [[Diagnose Disease (Spell)|Diagnose Disease]] || || Cleric 1 || || Detect and identify diseases.
| [[Weapons Against Evil (Cleric Spell)|Weapons Against Evil]]
|-
| align=center | [[Transmutation]]
| [[Doom (Spell)|Doom]] || || Cleric 1 || || One subject takes -2 on attack rolls, damage rolls, saves, and checks.
| align=center | <small>''Std''</small>
|-
| Enchant weapons to bypass the DR of evil-aligned creatures.
| [[Dream Feast (Spell)|Dream Feast]] || || Cleric 1 || || Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal.
 
|-
| [[Embrace Destiny (Spell)|Embrace Destiny]] || || Cleric 1 || || [Oracle Only] Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled.
|-
| [[Endure Elements (Spell)|Endure Elements]] || || Cleric 1 || || Exist comfortably in hot or cold regions.
|-
| [[Enhance Water (Spell)|Enhance Water]] || || Cleric 1 || || Turn water into alcohol.
|-
| [[Entropic Shield (Spell)|Entropic Shield]] || || Cleric 1 || || Ranged attacks against you have 20% miss chance.
|-
| [[Face of the Devourer (Spell)|Face of the Devourer]] || || Cleric 1 || || You transform the target's face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of eyes, and suckered tongues dangling from its misshapen mouth.
|-
| [[Fairness (Spell)|Fairness]] || || Cleric 1 || || Prevent creatures from cheating while trading.
|-
| [[Firebelly (Spell)|Firebelly]] || || Cleric 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
|-
| [[Forbid Action (Spell)|Forbid Action]] || || Cleric 1 || || Target obeys your command to not do something.
|-
| [[Hairline Fractures (Spell)|Hairline Fractures]] || || Cleric 1 || || Reduce the hardness of a stone object or lower the AC of an earth-type creature.
|-
| [[Haze of Dreams (Spell)|Haze of Dreams]] || || Cleric 1 || || Distract a target creature with dreams and visions, slowing their speed by half.
|-
| [[Hide from Undead (Spell)|Hide from Undead]] || || Cleric 1 || || Undead can't perceive one subject/level.
|-
| [[Ice Armor (Spell)|Ice Armor]] || || Cleric 1 || || You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
|-
| [[Infernal Healing (Spell)|Infernal Healing]] || || Cleric 1 || || Touch a creature with devils blood, giving it fast healing 1.
|-
| [[Inflict Light Wounds (Spell)|Inflict Light Wounds]] || || Cleric 1 || || Touch deals 1d8 damage +1/level (max +5).
|-
| [[Ironbeard (Spell)|Ironbeard]] || || Cleric 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
|-
| [[Karmic Blessing (Spell)|Karmic Blessing]] || || Cleric 1 || || The target gains bonuses as you direct.
|-
| [[Know the Enemy (Spell)|Know the Enemy]] || || Cleric 1 || || Gain +10 on a monster Knowledge check.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Cleric 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Lighten Object (Spell)|Lighten Object]] || || Cleric 1 || || Halve the weight of one object for 1 min/level. Size of the object is limited to 1 cubic foot per level.
|-
| [[Magic Stone (Spell)|Magic Stone]] || || Cleric 1 || || Three stones gain +1 on attack, deal 1d6 +1 damage.
|-
| [[Magic Weapon (Spell)|Magic Weapon]] || || Cleric 1 || || Weapon gains +1 bonus.
|-
| [[Marid's Mastery (Spell)|Marid's Mastery]] || || Cleric 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
|-
| [[Mighty Fist of the Earth (Spell)|Mighty Fist of the Earth]] || || Cleric 1 || || Make an unarmed strike attack roll against a target at distance.
|-
| [[Moment of Greatness (Spell)|Moment of Greatness]] || || Cleric 1 || || Doubles a morale bonus.
|-
| [[Murderous Command (Spell)|Murderous Command]] || || Cleric 1 || || Target is compelled to kill its ally.
|-
| [[Obscuring Mist (Spell)|Obscuring Mist]] || || Cleric 1 || || Fog surrounds you.
|-
| [[Poisoned Egg (Spell)|Poisoned Egg]] || || Cleric 1 || || You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).
|-
| [[Protection from Chaos/Evil/Good/Law (Spell)|Protection from Chaos/Evil/Good/Law]] || || Cleric 1 || || +2 to AC and saves, plus additional protection against selected alignment.
|-
| [[Ray of Sickening (Spell)|Ray of Sickening]] || || Cleric 1 || || Ray makes the subject sickened.
|-
| [[Read Weather (Spell)|Read Weather]] || || Cleric 1 || || Precisely forecast natural weather phenomenon that will occur in your area over the next 48 hours.
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || || Cleric 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
|-
| [[Refine Improvised Weapon (Spell)|Refine Improvised Weapon]] || || Cleric 1 || || Transform improvised weapon into a masterwork simple or martial weapon.
|-
| [[Reinforce Armaments (Spell)|Reinforce Armaments]] || || Cleric 1 || || Temporarily mitigates the fragile quality in targeted weapon or armor.
|-
| [[Remove Fear (Spell)|Remove Fear]] || || Cleric 1 || || Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
|-
| [[Remove Sickness (Spell)|Remove Sickness]] || || Cleric 1 || || Suppress disease, nausea, and the sickened condition.
|-
| [[Restore Corpse (Spell)|Restore Corpse]] || || Cleric 1 || || Skeletal corpse grows flesh.
|-
| [[Sanctify Corpse (Spell)|Sanctify Corpse]] || || Cleric 1 || || Prevent a corpse from becoming an undead creature.
|-
| [[Sanctuary (Spell)|Sanctuary]] || || Cleric 1 || || Opponents can't attack you, and you can't attack.
|-
| [[Shield of Faith (Spell)|Shield of Faith]] || || Cleric 1 || || Aura grants +2 or higher deflection bonus.
|-
| [[Spiked Armor (Spell)|Spiked Armor]] || || Cleric 1 || || Suit of armor becomes covered in iron spikes.
|-
| [[Stunning Barrier (Spell)|Stunning Barrier]] || || Cleric 1 || || Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
|-
| [[Summon Minor Monster (Spell)|Summon Minor Monster]] || || Cleric 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Monster I (Spell)|Summon Monster I]] || || Cleric 1 || || Summons extraplanar creature to fight for you.
|-
| [[Sun Metal (Spell)|Sun Metal]] || || Cleric 1 || || Cause a melee weapon to erupt in flames, dealing extra damage.
|-
| [[Swallow Your Fear (Spell)|Swallow Your Fear]] || || Cleric 1 || || Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
|-
| [[Tap Inner Beauty (Spell)|Tap Inner Beauty]] || || Cleric 1 || || You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
|-
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Cleric 1 || || This spell causes existing wounds on a target to bleed profusely.
|-
| [[Touch of Truthtelling (Spell)|Touch of Truthtelling]] || || Cleric 1 || || As zone of truth, but others know the target is affected by the spell.
|-
| [[Tracking Mark (Spell)|Tracking Mark]] || || Cleric 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
|-
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Cleric 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
|-
| [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Cleric 1 || || Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR.
|-
| [[Weaponwand (Spell)|Weaponwand]] || || Cleric 1 || || Merge a magic wand with a weapon to wield both simultaneously.
|}
|}


* [[#Top|Back to Top]]
== Level 2 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Aboleth's Lung|Cle}}
 
{{SpellTableAid|Admonishing Ray|Cle}}
 
{{SpellTableAid|Air Step|Cle}}
 
{{SpellTableAid|Burst of Radiance|Cle}}
 
{{SpellTableAid|Compassionate Ally|Cle}}
 
{{SpellTableAid|Cure Moderate Wounds|Cle}}
 
{{SpellTableAid|Divine Trident|Cle}}
 
{{SpellTableAid|Effortless Armor|Cle}}
 
{{SpellTableAid|Endure Elements, Communal|Cle}}
 
{{SpellTableAid|Gentle Repose|Cle}}
 
{{SpellTableAid|Grace|Cle}}
 
{{SpellTableAid|Heroic Fortune|Cle}}
 
{{SpellTableAid|Hold Person|Cle}}
 
{{SpellTableAid|Inflict Moderate Wounds|Cle}}
 
{{SpellTableAid|Life Pact|Cle}}
 
{{SpellTableAid|Make Whole|Cle}}
 
{{SpellTableAid|Marching Chant|Cle}}
 
{{SpellTableAid|Pilfering Hand of the Magus|Cle}}
 
{{SpellTableAid|Reinforce Armaments, Communal|Cle}}
 
{{SpellTableAid|Resist Energy|Cle}}
 
{{SpellTableAid|Restoration, Lesser|Cle}}
 
{{SpellTableAid|Shatter|Cle}}
 
{{SpellTableAid|Spell Gauge|Cle}}
 
{{SpellTableAid|Spiritual Weapon|Cle}}
 
{{SpellTableAid|Summon Monster II|Cle}}
 
{{SpellTableAid|Touch of Mercy|Cle}}
 
{{SpellTableAid|Tremor Blast|Cle}}
 
{{SpellTableAid|Water Walk|Cle}}


== Level 2 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abeyance (Spell)|Abeyance]] || || Cleric 2 || M/DF || You suppress the effects of a curse on a creature.
|-
| [[Aboleth's Lung (Spell)|Aboleth's Lung]] || || Cleric 2 || || Targets gain the ability to breathe water but can no longer breathe air.
|-
| [[Admonishing Ray (Spell)|Admonishing Ray]] || || Cleric 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
|-
| [[Aid (Spell)|Aid]] || || Cleric 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
|-
| [[Air Step (Spell)|Air Step]] || || Cleric 2 || || Tread unsteadily on air, with limitations.
|-
| [[Alchemical Tinkering (Spell)|Alchemical Tinkering]] || || Cleric 2 || || Transform one firearm or alchemical item into another one.
|-
| [[Align Weapon (Spell)|Align Weapon]] || || Cleric 2 || || Weapon becomes good, evil, lawful, or chaotic.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Cleric 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Amplify Stench (Spell)|Amplify Stench]] || || Cleric 2 || || You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
|-
| [[Ancestral Communion (Spell)|Ancestral Communion]] || || Cleric 2 || || You contact your ancestors to bolster your own knowledge.
|-
| [[Ancestral Regression (Spell)|Ancestral Regression]] || || Cleric 2 || || Transform a drow into a surface elf.
|-
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Cleric 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
|-
| [[Animate Dead, Lesser (Spell)|Animate Dead, Lesser]] || || Cleric 2 || || Create one skeleton or zombie.
|-
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || || Cleric 2 || || As ant haul, but you may divide the duration among creatures touched.
|-
| [[Arrow of Law (Spell)|Arrow of Law]] || || Cleric 2 || || Harm and possibly daze chaotic creatures.
|-
| [[Augury (Spell)|Augury]] || || Cleric 2 || MF || Learns whether an action will be good or bad.
|-
| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Cleric 2 || || Subject gains +4 to Con for 1 min./level.
|-
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Cleric 2 || || Grant a creature proficiency in a single weapon for short period of time.
|-
| [[Blessing of Courage and Life (Spell)|Blessing of Courage and Life]] || || Cleric 2 || || +2 on saves vs. fear and death.
|-
| [[Blessings of Luck and Resolve (Spell)|Blessings of Luck and Resolve]] || || Cleric 2 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
|-
| [[Blinding Ray (Spell)|Blinding Ray]] || || Cleric 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
|-
| [[Blood Blaze (Spell)|Blood Blaze]] || || Cleric 2 || || Aura that makes injured creatures spray burning blood.
|-
| [[Blood in the Water (Spell)|Blood in the Water]] || || Cleric 2 || DF || While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a -2 penalty to AC.
|-
| [[Blood of the Martyr (Spell)|Blood of the Martyr]] || || Cleric 2 || || Target bleeds from orifices, enabling other creatures to sup the blood to regain hit points.
|-
| [[Boiling Blood (Spell)|Boiling Blood]] || || Cleric 2 || || Targets take fire damage; orcs get +2 Strength.
|-
| [[Book Ward (Spell)|Book Ward]] || || Cleric 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
|-
| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min./level.
|-
| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
|-
| [[Calm Emotions (Spell)|Calm Emotions]] || || Cleric 2 || || Calms creatures, negating emotion effects.
|-
| [[Cloud of Seasickness (Spell)|Cloud of Seasickness]] || || Cleric 2 || || As stinking cloud, except as noted and creatures are sickened instead of nauseated.
|-
| [[Compassionate Ally (Spell)|Compassionate Ally]] || || Cleric 2 || || Target is compelled to help injured ally.
|-
| [[Consecrate (Spell)|Consecrate]] || || Cleric 2 || M || Fills area with positive energy, weakening undead.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Cleric 2 || || Cures 2d8 damage + 1/level (max +10).
|-
| [[Darkness (Spell)|Darkness]] || || Cleric 2 || || 20-ft. radius of supernatural shadow.
|-
| [[Death Candle (Spell)|Death Candle]] || || Cleric 2 || || Kills dying creature; you summon a fire elemental.
|-
| [[Death Knell (Spell)|Death Knell]] || || Cleric 2 || || Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
|-
| [[Deathwine (Spell)|Deathwine]] || || Cleric 2 || || Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast.
|-
| [[Defending Bone (Spell)|Defending Bone]] || || Cleric 2 || || You animate a bone which gives you damage reduction 5/bludgeoning.
|-
| [[Delay Disease (Spell)|Delay Disease]] || || Cleric 2 || DF || Gain immunity to disease for 24h.
|-
| [[Delay Pain (Spell)|Delay Pain]] || || Cleric 2 || || Ignore pain for 1 hour/level.
|-
| [[Delay Poison (Spell)|Delay Poison]] || || Cleric 2 || || Stops poison from harming target for 1 hour/level.
|-
| [[Desecrate (Spell)|Desecrate]] || || Cleric 2 || M || Fills area with negative energy, making undead stronger.
|-
| [[Disfiguring Touch (Spell)|Disfiguring Touch]] || || Cleric 2 || || Target becomes disfigured.
|-
| [[Divine Trident (Spell)|Divine Trident]] || || Cleric 2 || || You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials.
|-
| [[Dread Bolt (Spell)|Dread Bolt]] || || Cleric 2 || || Harm and possibly sicken good creatures.
|-
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min./level.
|-
| [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures.
|-
| [[Effortless Armor (Spell)|Effortless Armor]] || || Cleric 2 || || Armor you wear no longer slows your speed.
|-
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Cleric 2 || || As endure elements, but you may divide the duration among creatures touched.
|-
| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Cleric 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
|-
| [[Enthrall (Spell)|Enthrall]] || || Cleric 2 || || Captivates all within 100 ft. + 10 ft./level.
|-
| [[Find Traps (Spell)|Find Traps]] || || Cleric 2 || || Notice traps as a rogue does.
|-
| [[Flotsam Vessel (Spell)|Flotsam Vessel]] || || Cleric 2 || || Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.
|-
| [[Gentle Repose (Spell)|Gentle Repose]] || || Cleric 2 || || Preserves one corpse.
|-
| [[Ghostbane Dirge (Spell)|Ghostbane Dirge]] || || Cleric 2 || || Incorporeal creature takes half damage from nonmagical weapons.
|-
| [[Gird Ally (Spell)|Gird Ally]] || || Cleric 2 || || You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonusto their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
|-
| [[Grace (Spell)|Grace]] || || Cleric 2 || || Movement doesn't provoke attacks of opportunity.
|-
| [[Groundswell (Spell)|Groundswell]] || || Cleric 2 || || As a swift action, make ground rise 5 feet and prevent flanking.
|-
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Cleric 2 || M || The target gains 1 temporary hero point.
|-
| [[Hold Person (Spell)|Hold Person]] || || Cleric 2 || || Paralyzes one humanoid for 1 round/level.
|-
| [[Holy Ice Weapon (Spell)|Holy Ice Weapon]] || || Cleric 2 || M || Create a masterwork weapon made of frozen holy water.
|-
| [[Imbue with Aura (Spell)|Imbue with Aura]] || || Cleric 2 || || Target emulates your cleric aura.
|-
| [[Imbue with Elemental Might (Spell)|Imbue with Elemental Might]] || || Cleric 2 || || As imbue with spell ability except it transfers the use of elemental assault ability.
|-
| [[Inflict Moderate Wounds (Spell)|Inflict Moderate Wounds]] || || Cleric 2 || || Touch attack, 2d8 damage + 1/level (max +10).
|-
| [[Instant Armor (Spell)|Instant Armor]] || || Cleric 2 || || Summon armor temporarily replacing your current attire.
|-
| [[Instant Weapon (Spell)|Instant Weapon]] || || Cleric 2 || || You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
|-
| [[Instrument of Agony (Spell)|Instrument of Agony]] || || Cleric 2 || || Weapon exudes divine fury, granting a bonus on Intimidate checks.
|-
| [[Ironskin (Spell)|Ironskin]] || || Cleric 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
|-
| [[Life Channel (Spell)|Life Channel]] || || Cleric 2 || || Convert channeled positive energy into temporary hit points for creatures with negative energy ability.
|-
| [[Life Pact (Spell)|Life Pact]] || || Cleric 2 || || Affected creatures automatically donate hp to stabilize fallen ally.
|-
| [[Magic Boulder (Spell)|Magic Boulder]] || || Cleric 2 || || As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself).
|-
| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || || Cleric 2 || || Siege engine gains +1 on targeting and damage rolls.
|-
| [[Make Whole (Spell)|Make Whole]] || || Cleric 2 || || Repairs an object.
|-
| [[Marching Chant (Spell)|Marching Chant]] || || Cleric 2 || || Allies can hustle without penalty while you sing or chant.
|-
| [[Martyr's Bargain (Spell)|Martyr's Bargain]] || || Cleric 2 || || Delay immediate damage to yourself from a spell to take maximum damage later.
|-
| [[Masterwork Transformation (Spell)|Masterwork Transformation]] || || Cleric 2 || M || Make a normal item into a masterwork one.
|-
| [[Muffle Sound (Spell)|Muffle Sound]] || || Cleric 2 || || Allies gain a bonus on Stealth checks but risk verbal spell failure.
|-
| [[Oracle's Burden (Spell)|Oracle's Burden]] || || Cleric 2 || || [Oracle Only] Creature is affected by negative oracle's curse effects.
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Cleric 2 || || Subject gains +4 to Wis for 1 min./level.
|-
| [[Path of Glory (Spell)|Path of Glory]] || || Cleric 2 || || Create an expanding glow that heals allies within it of 1 hp of damage.
|-
| [[Pilfering Hand (Spell)|Pilfering Hand]] || || Cleric 2 || || You may seize an object or manipulate it from afar.
|-
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Cleric 2 || || As protection from chaos, but you may divide the duration among creatures touched.
|-
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Cleric 2 || || As protection from evil, but you may divide the duration among creatures touched.
|-
| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || || Cleric 2 || || As protection from good, but you may divide the duration among creatures touched.
|-
| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || || Cleric 2 || || As protection from law, but you may divide the duration among creatures touched.
|-
| [[Protective Penumbra (Spell)|Protective Penumbra]] || || Cleric 2 || || Shadow protects the target from light.
|-
| [[Recentering Drone (Spell)|Recentering Drone]] || || Cleric 2 || || You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions.
|-
| [[Reinforce Armaments, Communal (Spell)|Reinforce Armaments, Communal]] || || Cleric 2 || || As reinforce armaments, but you may divide the duration among objects touched.
|-
| [[Remove Paralysis (Spell)|Remove Paralysis]] || || Cleric 2 || || Frees creatures from paralysis or slow effect.
|-
| [[Resist Energy (Spell)|Resist Energy]] || || Cleric 2 || || Ignores 10 (or more) points of damage/attack from specified energy type.
|-
| [[Restoration, Lesser (Spell)|Restoration, Lesser]] || Conjuration (Healing) || Cleric 2 || V, S || Dispels magical ability penalty or repairs 1d4 ability damage.
|-
| [[Returning Weapon (Spell)|Returning Weapon]] || || Cleric 2 || || Grants a weapon the returning special weapon quality.
|-
| [[Sacred Space (Spell)|Sacred Space]] || || Cleric 2 || M || Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
|-
| [[Savage Maw (Spell)|Savage Maw]] || || Cleric 2 || || Gain a bite attack.
|-
| [[Sentry Skull (Spell)|Sentry Skull]] || || Cleric 2 || M || Turn a severed head into a magical sentry.
|-
| [[Shard of Chaos (Spell)|Shard of Chaos]] || || Cleric 2 || || Harm and possibly slow lawful creatures.
|-
| [[Share Language (Spell)|Share Language]] || || Cleric 2 || || Subject understands chosen language.
|-
| [[Shatter (Spell)|Shatter]] || || Cleric 2 || || Sonic vibration damages objects or crystalline creatures.
|-
| [[Shield of Fortification (Spell)|Shield of Fortification]] || || Cleric 2 || || Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
|-
| [[Shield Other (Spell)|Shield Other]] || || Cleric 2 || F || You take half of subject's damage.
|-
| [[Shock Arrow (Spell)|Shock Arrow]] || || Cleric 2 || || You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
|-
| [[Silence (Spell)|Silence]] || || Cleric 2 || || Negates sound in 20-ft. radius.
|-
| [[Silent Table (Spell)|Silent Table]] || || Cleric 2 || || Give yourself privacy by muffling sound.
|-
| [[Snow Shape (Spell)|Snow Shape]] || || Cleric 2 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
|-
| [[Soothing Word (Spell)|Soothing Word]] || || Cleric 2 || || Reduces effects of multiple conditions on target.
|-
| [[Sound Burst (Spell)|Sound Burst]] || || Cleric 2 || || Deals 1d8 sonic damage to subjects; may stun them.
|-
| [[Spear of Purity (Spell)|Spear of Purity]] || || Cleric 2 || || Harm and possibly blind evil creatures.
|-
| [[Spell Gauge (Spell)|Spell Gauge]] || || Cleric 2 || || Reveal a number of spells - lowest first - that the target creature knows, up to your caster level.
|-
| [[Spiritual Weapon (Spell)|Spiritual Weapon]] || || Cleric 2 || || Magic weapon attacks on its own.
|-
| [[Staggering Fall (Spell)|Staggering Fall]] || || Cleric 2 || || Cause additional damage to a falling creature.
|-
| [[Status (Spell)|Status]] || || Cleric 2 || || Monitors condition, position of allies.
|-
| [[Stone Throwing (Spell)|Stone Throwing]] || || Cleric 2 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
|-
| [[Summon Monster II (Spell)|Summon Monster II]] || || Cleric 2 || || Summons extraplanar creature to fight for you.
|-
| [[Surmount Affliction (Spell)|Surmount Affliction]] || || Cleric 2 || || Temporarily suppress one condition.
|-
| [[Touch of Mercy (Spell)|Touch of Mercy]] || || Cleric 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
|-
| [[Track Ship (Spell)|Track Ship]] || || Cleric 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
|-
| [[Trail of the Rose (Spell)|Trail of the Rose]] || || Cleric 2 || || You and target allies leave a misty trail as you walk. Only your group can see and backtrack these trails.
|-
| [[Tremor Blast (Spell)|Tremor Blast]] || || Cleric 2 || || You create a minor earthquake that can trip creatures.
|-
| [[Twisted Futures (Spell)|Twisted Futures]] || || Cleric 2 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
|-
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Cleric 2 || || Conceals alignment for 24 hours.
|-
| [[Unholy Ice Weapon (Spell)|Unholy Ice Weapon]] || || Cleric 2 || M || Create a masterwork weapon made of frozen unholy water.
|-
| [[Unliving Rage (Spell)|Unliving Rage]] || || Cleric 2 || || As rage, except affecting only undead.
|-
| [[Water Walk, Communal (Spell)|Water Walk, Communal]] || || Cleric 2 || || As water walk, but you may divide the duration among creatures touched.
|-
| [[Weapon of Awe (Spell)|Weapon of Awe]] || || Cleric 2 || || Weapon gets +2 on damage rolls.
|-
| [[Web Shelter (Spell)|Web Shelter]] || || Cleric 2 || || Create a comfortable shelter made of webbing.
|-
| [[Whispering Lore (Spell)|Whispering Lore]] || || Cleric 2 || || Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
|-
| [[Zone of Truth (Spell)|Zone of Truth]] || || Cleric 2 || || Subjects within range cannot lie.
|}
|}


* [[#Top|Back to Top]]
== Level 3 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Accept Affliction|Cle}}
 
{{SpellTableAid|Agonizing Rebuke|Cle}}
 
{{SpellTableAid|Barrow Haze|Cle}}
 
{{SpellTableAid|Bestow Curse|Cle}}
 
{{SpellTableAid|Blindness/Deafness|Cle}}
 
{{SpellTableAid|Blot|Cle}}
 
{{SpellTableAid|Chain of Perdition|Cle}}
 
{{SpellTableAid|Continual Flame|Cle}}
 
{{SpellTableAid|Create Food and Water|Cle}}
 
{{SpellTableAid|Cure Serious Wounds|Cle}}
 
{{SpellTableAid|Daylight|Cle}}
 
{{SpellTableAid|Dispel Magic|Cle}}
 
{{SpellTableAid|Final Sacrifice|Cle}}
 
{{SpellTableAid|Glyph of Warding|Cle}}
 
{{SpellTableAid|Guiding Star|Cle}}
 
{{SpellTableAid|Inflict Serious Wounds|Cle}}
 
{{SpellTableAid|Invisibility Purge|Cle}}
 
{{SpellTableAid|Nap Stack|Cle}}
 
{{SpellTableAid|Prayer|Cle}}
 
{{SpellTableAid|Protection from Energy|Cle}}
 
{{SpellTableAid|Remove Curse|Cle}}
 
{{SpellTableAid|Remove Disease|Cle}}
 
{{SpellTableAid|Resist Energy, Communal|Cle}}
 
{{SpellTableAid|Resist Uncommon Energy|Cle}}
 
{{SpellTableAid|Severed Fate|Cle}}
 
{{SpellTableAid|Sky Swim|Cle}}
 
{{SpellTableAid|Speak with Dead|Cle}}
 
{{SpellTableAid|Summon Monster III|Cle}}
 
{{SpellTableAid|Trial of Fire and Acid|Cle}}
 
{{SpellTableAid|Unravel Destiny|Cle}}
 
{{SpellTableAid|Water Breathing|Cle}}
 
{{SpellTableAid|Water Walk, Communal|Cle}}
 
{{SpellTableAid|Wind Wall|Cle}}


== Level 3 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Accept Affliction (Spell)|Accept Affliction]] || || Cleric 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|-
| [[Agonize (Spell)|Agonize]] || || Cleric 3 || || Pain encourages an outsider to obey you.
|-
| [[Agonizing Rebuke (Spell)|Agonizing Rebuke]] || || Cleric 3 || || Cause mental distress and pain to a target if it attacks you.
|-
| [[Aggravate Affliction (Spell)|Aggravate Affliction]] || || Cleric 3 || || All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects.
|-
| [[Air Breathing (Spell)|Air Breathing]] || || Cleric 3 || || The transmuted creatures can breathe air freely.
|-
| [[Align Weapon, Communal (Spell)|Align Weapon, Communal]] || || Cleric 3 || || As align weapon, but you can divide the duration among weapons touched.
|-
| [[Animate Dead (Spell)|Animate Dead]] || || Cleric 3 || M || Creates undead skeletons and zombies.
|-
| [[Archon's Aura (Spell)|Archon's Aura]] || || Cleric 3 || || Aura penalizes enemy attacks and AC.
|-
| [[Aura of Cannibalism (Spell)|Aura of Cannibalism]] || || Cleric 3 || || You emanate an aura that saps the strength of others of your kind and channels their energy into you.
|-
| [[Aura of Inviolate Ownership (Spell)|Aura of Inviolate Ownership]] || || Cleric 3 || DF || Attended items of target creatures are harder to take.
|-
| [[Aura Sight (Spell)|Aura Sight]] || || Cleric 3 || || Alignment auras become visible to you.
|-
| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || || Cleric 3 || || Weapons are keen while you concentrate.
|-
| [[Bestow Curse (Spell)|Bestow Curse]] || || Cleric 3 || || -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
|-
| [[Bestow Insight (Spell)|Bestow Insight]] || || Cleric 3 || || Target gain insight bonus on skill checks and is considered trained in that skill.
|-
| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Cleric 3 || || 1 ally/level gains darkvision and a +2 Stealth bonus.
|-
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Cleric 3 || || Makes subject blinded or deafened.
|-
| [[Blood Biography (Spell)|Blood Biography]] || || Cleric 3 || || Learn about a creature with its blood.
|-
| [[Blood Scent (Spell)|Blood Scent]] || || Cleric 3 || || Gain scent ability against injured creatures.
|-
| [[Blot (Spell)|Blot]] || || Cleric 3 || || Ruins writings.
|-
| [[Borrow Fortune (Spell)|Borrow Fortune]] || || Cleric 3 || || [Oracle Only] Retry attack or check, but do worse on next two.
|-
| [[Catatonia (Spell)|Catatonia]] || || Cleric 3 || || Make a willing target appear to be dead.
|-
| [[Chain of Perdition (Spell)|Chain of Perdition]] || || Cleric 3 || || Creates a floating chain of force.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || || Cleric 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Channel Vigor (Spell)|Channel Vigor]] || || Cleric 3 || || You gain either a +4 competence bonus on Knowledge, Perception checks and ranged attack rolls, or, you gain the benefits of the haste spell, or, you gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks, or, you gain a +6 competence bonus on Fortitude saving throws and Concentration checks.
|-
| [[Charitable Impulse (Spell)|Charitable Impulse]] || || Cleric 3 || || Affected creature practices nonviolent combat behaviors according to a list of priorities.
|-
| [[Contagion (Spell)|Contagion]] || || Cleric 3 || || Infects subject with chosen disease.
|-
| [[Continual Flame (Spell)|Continual Flame]] || || Cleric 3 || M || Makes a permanent, heatless light.
|-
| [[Control Vermin (Spell)|Control Vermin]] || || Cleric 3 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
|-
| [[Create Food and Water (Spell)|Create Food and Water]] || || Cleric 3 || || Feeds three humans (or one horse)/level.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Cleric 3 || || Cures 3d8 damage + 1/level (max +15).
|-
| [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Cleric 3 || || Targeted ammunition exudes radiant energy.
|-
| [[Daylight (Spell)|Daylight]] || || Cleric 3 || || 60-ft. radius of bright light.
|-
| [[Deadly Juggernaut (Spell)|Deadly Juggernaut]] || || Cleric 3 || || Your might increases with every kill you make.
|-
| [[Deeper Darkness (Spell)|Deeper Darkness]] || || Cleric 3 || || Object sheds supernatural shadow in 60-ft. radius.
|-
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Cleric 3 || || As delay poison, but you may divide the duration among creatures touched.
|-
| [[Discovery Torch (Spell)|Discovery Torch]] || || Cleric 3 || || Touched object emanates bright light, granting Perception and Sense Motive bonuses.
|-
| [[Dispel Magic (Spell)|Dispel Magic]] || || Cleric 3 || || Cancels one magical spell or effect.
|-
| [[Divine Illumination (Spell)|Divine Illumination]] || || Cleric 3 || || Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
|-
| [[Elemental Speech (Spell)|Elemental Speech]] || || Cleric 3 || || You can speak with elementals and some creatures.
|-
| [[Enter Image (Spell)|Enter Image]] || || Cleric 3 || || Transfers your consciousness to an object bearing your likeness.
|-
| [[False Alibi (Spell)|False Alibi]] || || Cleric 3 || M || As modify memory, except you can modify the target's memory only in a specific way.
|-
| [[Final Sacrifice (Spell)|Final Sacrifice]] || || Cleric 3 || || You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
|-
| [[Fractions of Heal and Harm (Spell)|Fractions of Heal and Harm]] || || Cleric 3 || || Heal yourself when you cast your next damaging spell.
|-
| [[Glyph of Warding (Spell)|Glyph of Warding]] || || Cleric 3 || M || Inscription harms those who pass it.
|-
| [[Guiding Star (Spell)|Guiding Star]] || || Cleric 3 || || Know approximate distance from where you cast this spell.
|-
| [[Helping Hand (Spell)|Helping Hand]] || || Cleric 3 || || Ghostly hand leads subject to you.
|-
| [[Hydrophobia (Spell)|Hydrophobia]] || || Cleric 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|-
| [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Cleric 3 || || Touch attack, 3d8 damage + 1/level (max +15).
|-
| [[Invisibility Purge (Spell)|Invisibility Purge]] || || Cleric 3 || || Dispels invisibility within 5 ft./level.
|-
| [[Ki Leech (Spell)|Ki Leech]] || || Cleric 3 || || Add to your ki pool when you critically hit.
|-
| [[Life Shield (Spell)|Life Shield]] || || Cleric 3 || || You surround yourself with positive energy that damages undead opponents.
|-
| [[Locate Object (Spell)|Locate Object]] || || Cleric 3 || || Senses direction toward object (specific or type).
|-
| [[Lover's Vengeance (Spell)|Lover's Vengeance]] || || Cleric 3 || M || You inspire yourself or a lover to a vengeful rage against a chosen enemy.
|-
| [[Magic Circle against Chaos/Evil/Good/Law (Spell)|Magic Circle against Chaos/Evil/Good/Law]] || || Cleric 3 || || As protection spells, but 10-ft. radius and 10 min./level.
|-
| [[Magic Vestment (Spell)|Magic Vestment]] || || Cleric 3 || || Armor or shield gains +1 enhancement bonus per four levels.
|-
| [[Mantle of Calm (Spell)|Mantle of Calm]] || || Cleric 3 || || Neutralize the rage effects of those who have attacked you.
|-
| [[Mark of Obvious Ethics (Spell)|Mark of Obvious Ethics]] || || Cleric 3 || || Other creatures can determine the target's alignment.
|-
| [[Meld into Stone (Spell)|Meld into Stone]] || || Cleric 3 || || You and your gear merge with stone.
|-
| [[Monstrous Extremities (Spell)|Monstrous Extremities]] || || Cleric 3 || || You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing.
|-
| [[Nap Stack (Spell)|Nap Stack]] || || Cleric 3 || M || Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
|-
| [[Obscure Object (Spell)|Obscure Object]] || || Cleric 3 || || Masks object against scrying.
|-
| [[Paragon Surge (Spell)|Paragon Surge]] || || Cleric 3 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
|-
| [[Plant Voice (Spell)|Plant Voice]] || || Cleric 3 || || You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
|-
| [[Prayer (Spell)|Prayer]] || || Cleric 3 || || Allies get +1 bonus on most rolls, enemies -1 penalty.
|-
| [[Protection from Energy (Spell)|Protection from Energy]] || || Cleric 3 || || Absorb 12 points/level of damage from one kind of energy.
|-
| [[Raging Rubble (Spell)|Raging Rubble]] || || Cleric 3 || DF || Swarm of stones damaging (1d6) and distracting anything within it.
|-
| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Cleric 3 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
|-
| [[Remove Blindness/Deafness (Spell)|Remove Blindness/Deafness]] || || Cleric 3 || || Cures normal or magical blindness or deafness.
|-
| [[Remove Curse (Spell)|Remove Curse]] || || Cleric 3 || || Frees object or person from curse.
|-
| [[Remove Disease (Spell)|Remove Disease]] || || Cleric 3 || || Cures all diseases affecting subject.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Cleric 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Returning weapon. Communal (Spell)|Returning weapon. Communal]] || || Cleric 3 || || As returning weapon, but you may divide the duration among weapons touched.
|-
| [[Riversight (Spell)|Riversight]] || || Cleric 3 || || You can view events transpiring along a natural watercourse you touch.
|-
| [[Sacred Bond (Spell)|Sacred Bond]] || || Cleric 3 || F || Cast touch healing spells from a distance.
|-
| [[Sadomasochism (Spell)|Sadomasochism]] || || Cleric 3 || || When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
|-
| [[Sands of Time (Spell)|Sands of Time]] || || Cleric 3 || || Target temporarily ages.
|-
| [[Searing Light (Spell)|Searing Light]] || || Cleric 3 || || Ray deals 1d8/two levels damage (more against undead).
|-
| [[Severed Fate (Spell)|Severed Fate]] || || Cleric 3 || || A target becomes shaken and can not use hero points for 10 minutes per level.
|-
| [[Share Language, Communal (Spell)|Share Language, Communal]] || || Cleric 3 || || As share language, but you may divide the duration among creatures touched.
|-
| [[Skeleton Crew (Spell)|Skeleton Crew]] || || Cleric 3 || || Turn corpses into skeletons that act as a ships crew and obey your commands.
|-
| [[Sky Swim (Spell)|Sky Swim]] || || Cleric 3 || || Target gains ability to 'swim' through air; if already has a swim speed, can move through air at that speed otherwise must make Swim checks to move.
|-
| [[Speak with Dead (Spell)|Speak with Dead]] || || Cleric 3 || || Corpse answers one question/two levels.
|-
| [[Stone Shape (Spell)|Stone Shape]] || || Cleric 3 || || Sculpts stone into any shape.
|-
| [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || || Cleric 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
|-
| [[Summon Monster III (Spell)|Summon Monster III]] || || Cleric 3 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || || Cleric 3 || || As summon nature's ally III except for different creatures as options.
|-
| [[Symbol of Healing (Spell)|Symbol of Healing]] || || Cleric 3 || M || Triggered rune heals living creatures.
|-
| [[Transfer Regeneration (Spell)|Transfer Regeneration]] || || Cleric 3 || || You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains yourregeneration.
|-
| [[Trial of Fire and Acid (Spell)|Trial of Fire and Acid]] || || Cleric 3 || || The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
|-
| [[Unravel Destiny (Spell)|Unravel Destiny]] || || Cleric 3 || || A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
|-
| [[Vision of Hell (Spell)|Vision of Hell]] || || Cleric 3 || || Illusory hellscape makes creatures shaken.
|-
| [[Water Breathing (Spell)|Water Breathing]] || || Cleric 3 || || Subjects can breathe underwater.
|-
| [[Water Walk (Spell)|Water Walk]] || || Cleric 3 || || Subject treads on water as if solid.
|-
| [[Waters of Maddening (Spell)|Waters of Maddening]] || || Cleric 3 || M || Create a more potent unholy water.
|-
| [[Wind Wall (Spell)|Wind Wall]] || || Cleric 3 || || Deflects arrows, smaller creatures, and gases.
|-
| [[Wrathful Mantle (Spell)|Wrathful Mantle]] || || Cleric 3 || || Subject gets +1/four levels on all saves.
|}
|}


* [[#Top|Back to Top]]
== Level 4 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Air Walk|Cle}}
 
{{SpellTableAid|Battle Trance|Cle}}
 
{{SpellTableAid|Chaos Hammer|Cle}}
 
{{SpellTableAid|Cure Critical Wounds|Cle}}
 
{{SpellTableAid|Dimensional Anchor|Cle}}
 
{{SpellTableAid|Dismissal|Cle}}
 
{{SpellTableAid|Divine Power|Cle}}
 
{{SpellTableAid|Freedom of Movement|Cle}}
 
{{SpellTableAid|Inflict Critical Wounds|Cle}}
 
{{SpellTableAid|Make Whole, Greater|Cle}}
 
{{SpellTableAid|Master's Escape|Cle}}
 
{{SpellTableAid|Neutralize Poison|Cle}}
 
{{SpellTableAid|Persistent Vigor|Cle}}
 
{{SpellTableAid|Planar Adaptation|Cle}}
 
{{SpellTableAid|Protection from Energy, Communal|Cle}}
 
{{SpellTableAid|Rest Eternal|Cle}}
 
{{SpellTableAid|Restoration|Cle}}
 
{{SpellTableAid|Ride the Waves|Cle}}
 
{{SpellTableAid|Sending|Cle}}
 
{{SpellTableAid|Shadow Barbs|Cle}}
 
{{SpellTableAid|Summon Monster IV|Cle}}


== Level 4 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abyssal Vermin (Spell)|Abyssal Vermin]] || || Cleric 4 || || Grant one vermin or vermin swarm the fiendish creature simple template.
|-
| [[Air Walk (Spell)|Air Walk]] || || Cleric 4 || || Subject treads on air as if solid (climb or descend at 45-degree angle).
|-
| [[Ancestral Gift (Spell)|Ancestral Gift]] || || Cleric 4 || || A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
|-
| [[Anti-Incorporeal Shell (Spell)|Anti-Incorporeal Shell]] || || Cleric 4 || || Incorporeal creatures stay 10 ft. away from you.
|-
| [[Ardor's Onslaught (Spell)|Ardor's Onslaught]] || || Cleric 4 || || You harm creatures with a neutral alignment component.
|-
| [[Aura of Doom (Spell)|Aura of Doom]] || || Cleric 4 || || Creatures in your aura become shaken.
|-
| [[Battle Trance (Spell)|Battle Trance]] || || Cleric 4 || || Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
|-
| [[Black Spot (Spell)|Black Spot]] || || Cleric 4 || || Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
|-
| [[Blessing of Fervor (Spell)|Blessing of Fervor]] || || Cleric 4 || || Gives allies a choice of benefits.
|-
| [[Bloatbomb (Spell)|Bloatbomb]] || || Cleric 4 || || Kill a weak creature and turn its corpse into an explosive trap.
|-
| [[Blood Crow Strike (Spell)|Blood Crow Strike]] || || Cleric 4 || || Unarmed strikes create crows that deal fire and negative energy damage.
|-
| [[Chaos Hammer (Spell)|Chaos Hammer]] || || Cleric 4 || || Harms and slows lawful creatures (1d8 damage/2 levels).
|-
| [[Control Summoned Creature (Spell)|Control Summoned Creature]] || || Cleric 4 || || Direct a summoned monster as if you had summoned it.
|-
| [[Control Water (Spell)|Control Water]] || || Cleric 4 || || Raises or lowers bodies of water.
|-
| [[Crusader's Edge (Spell)|Crusader's Edge]] || || Cleric 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
|-
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Cleric 4 || || Cures 4d8 damage + 1/level (max +20).
|-
| [[Death Ward (Spell)|Death Ward]] || || Cleric 4 || || Grants bonuses against death spells and negative energy.
|-
| [[Debilitating Portent (Spell)|Debilitating Portent]] || || Cleric 4 || || Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
|-
| [[Dimensional Anchor (Spell)|Dimensional Anchor]] || || Cleric 4 || || Bars extradimensional movement.
|-
| [[Discern Lies (Spell)|Discern Lies]] || || Cleric 4 || || Reveals deliberate falsehoods.
|-
| [[Dismissal (Spell)|Dismissal]] || || Cleric 4 || || Forces a creature to return to native plane.
|-
| [[Divination (Spell)|Divination]] || || Cleric 4 || M || Provides useful advice for specific proposed actions.
|-
| [[Divine Power (Spell)|Divine Power]] || || Cleric 4 || || You gain attack bonuses and 1 hp/level.
|-
| [[Enchantment Foil (Spell)|Enchantment Foil]] || || Cleric 4 || || Trick opponents who try to cast enchantments on you.
|-
| [[Fleshworm Infestation (Spell)|Fleshworm Infestation]] || || Cleric 4 || || Worms deal hp and Dex damage.
|-
| [[Forceful Strike (Spell)|Forceful Strike]] || || Cleric 4 || || Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
|-
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Cleric 4 || || Subject moves normally despite impediments to movement.
|-
| [[Giant Vermin (Spell)|Giant Vermin]] || || Cleric 4 || || Turns centipedes, scorpions, or spiders into giant vermin.
|-
| [[Gift of the Deep (Spell)|Gift of the Deep]] || || Cleric 4 || DF || You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants.
|-
| [[Globe of Tranquil Water (Spell)|Globe of Tranquil Water]] || || Cleric 4 || || Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
|-
| [[Guardian of Faith (Spell)|Guardian of Faith]] || || Cleric 4 || || Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
|-
| [[Healing warmth (Spell)|Healing warmth]] || || Cleric 4 || || As protection from energy, but can spend 12 points of energy absorption to heal 1d8.
|-
| [[Heavy Water (Spell)|Heavy Water]] || || Cleric 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in.
|-
| [[Holy Smite (Spell)|Holy Smite]] || || Cleric 4 || || Harms and possibly blinds evil creatures (1d8 damage/2 levels).
|-
| [[Imbue with Spell Ability (Spell)|Imbue with Spell Ability]] || || Cleric 4 || || Transfer spells to subject.
|-
| [[Infernal Healing, Greater (Spell)|Infernal Healing, Greater]] || || Cleric 4 || || Touch a creature with devils blood, giving it fast healing 4.
|-
| [[Inflict Critical Wounds (Spell)|Inflict Critical Wounds]] || || Cleric 4 || || Touch attack, 4d8 damage + 1/level (max +20).
|-
| [[Instant Restoration (Spell)|Instant Restoration]] || || Cleric 4 || || You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
|-
| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || || Cleric 4 || || Weapon gains +1 bonus/four levels (max +5).
|-
| [[Make Whole, Greater (Spell)|Make Whole, Greater]] || || Cleric 4 || || Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.
|-
| [[Mark of the Reptile God (Spell)|Mark of the Reptile God]] || || Cleric 4 || DF || If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like abilityyou use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
|-
| [[Master's Escape (Spell)|Master's Escape]] || || Cleric 4 || || You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space
|-
| [[Nature's Ravages (Spell)|Nature's Ravages]] || || Cleric 4 || || You greatly speed up the decomposition process of a nearby corpse.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Cleric 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Oracle's Vessel (Spell)|Oracle's Vessel]] || || Cleric 4 || || [Oracle Only] Target gains the benefits of your oracle's curse.
|-
| [[Order's Wrath (Spell)|Order's Wrath]] || || Cleric 4 || || Harms and dazes chaotic creatures (1d8 damage/2 levels).
|-
| [[Path of Glory, Greater (Spell)|Path of Glory, Greater]] || || Cleric 4 || || Create an expanding glow that heals allies within it of 5 hp of damage.
|-
| [[Persistent Vigor (Spell)|Persistent Vigor]] || || Cleric 4 || || Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
|-
| [[Plague Carrier (Spell)|Plague Carrier]] || || Cleric 4 || || Target's attacks carry filth fever.
|-
| [[Planar Adaptation (Spell)|Planar Adaptation]] || || Cleric 4 || || Resist harmful effects of other plane.
|-
| [[Planar Ally, Lesser (Spell)|Planar Ally, Lesser]] || || Cleric 4 || M || Exchange services with a 6 HD extraplanar creature.
|-
| [[Poison (Spell)|Poison]] || || Cleric 4 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
|-
| [[Protection from Energy, Communal (Spell)|Protection from Energy, Communal]] || || Cleric 4 || || As protection from energy, but you may divide the duration among creatures touched.
|-
| [[Repel Vermin (Spell)|Repel Vermin]] || || Cleric 4 || || Insects, spiders, and other vermin stay 10 ft. away.
|-
| [[Rest Eternal (Spell)|Rest Eternal]] || || Cleric 4 || M || Dead creature cannot be revived.
|-
| [[Restoration (Spell)|Restoration]] || Conjuration (Healing) || Cleric 4 || V, S, M || Restores level and ability score drains.
|-
| [[Ride the Waves (Spell)|Ride the Waves]] || || Cleric 4 || || Target can breathe water and swim.
|-
| [[Sending (Spell)|Sending]] || || Cleric 4 || || Delivers short message anywhere, instantly.
|-
| [[Shadow Barbs (Spell)|Shadow Barbs]] || || Cleric 4 || || Creates a shadowy vicious spiked chain that radiates darkness around you.
|-
| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Cleric 4 || || Creatures that strike you take 1d6 +1/level fire damage.
|-
| [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Cleric 4 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
|-
| [[Soothe Construct (Spell)|Soothe Construct]] || || Cleric 4 || || Reduce the berserk chance of a construct.
|-
| [[Speak with Haunt (Spell)|Speak with Haunt]] || || Cleric 4 || || Haunt answers one question/2 levels.
|-
| [[Spell Immunity (Spell)|Spell Immunity]] || || Cleric 4 || || Subject is immune to one spell per 4 levels.
|-
| [[Spellcrash, Lesser (Spell)|Spellcrash, Lesser]] || || Cleric 4 || || Target loses a 3rd-level prepared spell or spell slot.
|-
| [[Spiritual Ally (Spell)|Spiritual Ally]] || || Cleric 4 || || Creates a divine ally to aid you.
|-
| [[Spit Venom (Spell)|Spit Venom]] || || Cleric 4 || || Spit blinding black adder venom.
|-
| [[Summon Accuser (Spell)|Summon Accuser]] || || Cleric 4 || || Summons a single accuser devil from Hell to do your bidding.
|-
| [[Summon Monster IV (Spell)|Summon Monster IV]] || || Cleric 4 || || Summons extraplanar creature to fight for you.
|-
| [[Summoner Conduit (Spell)|Summoner Conduit]] || || Cleric 4 || || The target takes damage whenever its summoned creature does.
|-
| [[Suppress Primal Magic (Spell)|Suppress Primal Magic]] || || Cleric 4 || || Prevent primal magic events from occurring in a 10-ft. radius around you.
|-
| [[Symbol of Revelation (Spell)|Symbol of Revelation]] || || Cleric 4 || M || Triggered symbol reveals illusions.
|-
| [[Symbol of Slowing (Spell)|Symbol of Slowing]] || || Cleric 4 || M || Triggered rune slows creatures.
|-
| [[Terrible Remorse (Spell)|Terrible Remorse]] || || Cleric 4 || || Creature is compelled to harm itself.
|-
| [[Tongues (Spell)|Tongues]] || || Cleric 4 || || Speak and understand any language.
|-
| [[Transplant Visage (Spell)|Transplant Visage]] || || Cleric 4 || || You add or remove a creature's face to or from your own.
|-
| [[Unholy Blight (Spell)|Unholy Blight]] || || Cleric 4 || || Harms and sickens good creatures (1d8 damage/2 levels).
|-
| [[Virulence (Spell)|Virulence]] || || Cleric 4 || || All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction.
|-
| [[Ward of the Season (Spell)|Ward of the Season]] || || Cleric 4 || || Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
|-
| [[Ward Shield (Spell)|Ward Shield]] || || Cleric 4 || || Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 Ref bonus to saves vs. area of effect spells.
|}
|}


* [[#Top|Back to Top]]
== Level 5 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Air Walk, Communal|Cle}}
 
{{SpellTableAid|Astral Projection, Lesser|Cle}}
 
{{SpellTableAid|Boneshatter|Cle}}
 
{{SpellTableAid|Breath of Life|Cle}}
 
{{SpellTableAid|Caustic Blood|Cle}}
 
{{SpellTableAid|Command, Greater|Cle}}
 
{{SpellTableAid|Cure Light Wounds, Mass|Cle}}
 
{{SpellTableAid|Daywalker|Cle}}
 
{{SpellTableAid|Flame Strike|Cle}}
 
{{SpellTableAid|Forbid Action, Greater|Cle}}
 
{{SpellTableAid|Heroic Fortune, Mass|Cle}}
 
{{SpellTableAid|Holy Ice|Cle}}
 
{{SpellTableAid|Hymn of Mercy|Cle}}
 
{{SpellTableAid|Inflict Light Wounds, Mass|Cle}}
 
{{SpellTableAid|Life Bubble|Cle}}
 
{{SpellTableAid|Pillar of Stone|Cle}}
 
{{SpellTableAid|Plane Shift|Cle}}
 
{{SpellTableAid|Raise Dead|Cle}}
 
{{SpellTableAid|Reprobation|Cle}}
 
{{SpellTableAid|Resist Rare Energy|Cle}}
 
{{SpellTableAid|Righteous Might|Cle}}
 
{{SpellTableAid|Serenity|Cle}}
 
{{SpellTableAid|Summon Monster V|Cle}}
 
{{SpellTableAid|True Seeing|Cle}}
 
{{SpellTableAid|Unholy Ice|Cle}}
 
{{SpellTableAid|Wall of Blindness|Cle}}


== Level 5 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Air Walk, Communal (Spell)|Air Walk, Communal]] || || Cleric 5 || || As air walk, but you may divide the duration among creatures touched.
|-
| [[Ancestral Memory (Spell)|Ancestral Memory]] || || Cleric 5 || || Gain insight into current situation.
|-
| [[Angelic Aspect (Spell)|Angelic Aspect]] || || Cleric 5 || || As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
|-
| [[Astral Projection, Lesser (Spell)|Astral Projection, Lesser]] || || Cleric 5 || || Limited astral travel.
|-
| [[Atonement (Spell)|Atonement]] || || Cleric 5 || MF || Removes burden of misdeeds from subject and reverses magical alignment change.
|-
| [[Boneshatter (Spell)|Boneshatter]] || || Cleric 5 || || The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhaustedfor 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and isfatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.
|-
| [[Break Enchantment (Spell)|Break Enchantment]] || || Cleric 5 || || Frees subjects from enchantments, transmutations, and curses.
|-
| [[Breath of Life (Spell)|Breath of Life]] || || Cleric 5 || || Cures 5d8 damage + 1/level and restores life to recently slain creatures.
|-
| [[Burst of Glory (Spell)|Burst of Glory]] || || Cleric 5 || || Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
|-
| [[Caustic Blood (Spell)|Caustic Blood]] || || Cleric 5 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
|-
| [[Cleanse (Spell)|Cleanse]] || || Cleric 5 || || Cures 4d8 damage +1/level (max +25) and also removes several afflictions.
|-
| [[Command, Greater (Spell)|Command, Greater]] || || Cleric 5 || || As command, but affects one subject/level.
|-
| [[Commune (Spell)|Commune]] || || Cleric 5 || M || Deity answers one yes-or-no question/level.
|-
| [[Constricting Coils (Spell)|Constricting Coils]] || || Cleric 5 || || As hold monster, but does 1d6+6 bludgeoning damage/round.
|-
| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Cleric 5 || || Infect a subject with a magical disease.
|-
| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Cleric 5 || || Cures 1d8 damage + 1/level, affects 1 subject/level.
|-
| [[Curse of Magic Negation (Spell)|Curse of Magic Negation]] || || Cleric 5 || M || Target gains the negated spellblight.
|-
| [[Curse, Major (Spell)|Curse, Major]] || || Cleric 5 || || As bestow curse, but harder to remove.
|-
| [[Daywalker (Spell)|Daywalker]] || || Cleric 5 || || You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
|-
| [[Dispel Balance (Spell)|Dispel Balance]] || || Cleric 5 || || You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature.
|-
| [[Dispel Chaos/Evil/Good/Law (Spell)|Dispel Chaos/Evil/Good/Law]] || || Cleric 5 || || +4 bonus against attacks.
|-
| [[Disrupting Weapon (Spell)|Disrupting Weapon]] || || Cleric 5 || || Melee weapon destroys undead.
|-
| [[Fickle Winds (Spell)|Fickle Winds]] || || Cleric 5 || || Wind walls selectively block attacks.
|-
| [[Flame Strike (Spell)|Flame Strike]] || || Cleric 5 || || Smites foes with divine fire (1d6/level damage).
|-
| [[Forbid Action, Greater (Spell)|Forbid Action, Greater]] || || Cleric 5 || || As forbid action, but 1 creature/level.
|-
| [[Geniekind (Spell)|Geniekind]] || || Cleric 5 || || Gain your choice of genie-themed powers.
|-
| [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Cleric 5 || || As ghostbane dirge, but affects multiple creatures.
|-
| [[Ghoul Army (Spell)|Ghoul Army]] || || Cleric 5 || || 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
|-
| [[Half-blood Extraction (Spell)|Half-blood Extraction]] || || Cleric 5 || M/DF || Transform an half-orc into a full-blooded orc.
|-
| [[Hallow (Spell)|Hallow]] || || Cleric 5 || M || Designates location as holy.
|-
| [[Heroic Fortune, Mass (Spell)|Heroic Fortune, Mass]] || || Cleric 5 || M || As heroic fortune, except it affects more targets.
|-
| [[Holy Ice (Spell)|Holy Ice]] || || Cleric 5 || M || Create wall or javelins of frozen holy water.
|-
| [[Hymn of Mercy (Spell)|Hymn of Mercy]] || || Cleric 5 || || As touch of mercy, except 30-ft.-radius burst centered on you.
|-
| [[Inflict Light Wounds, Mass (Spell)|Inflict Light Wounds, Mass]] || || Cleric 5 || || Deals 1d8 damage + 1/level, affects 1 subject/level.
|-
| [[Insect Plague (Spell)|Insect Plague]] || || Cleric 5 || || Wasp swarms attack creatures.
|-
| [[Life Bubble (Spell)|Life Bubble]] || || Cleric 5 || || Protects creatures from environment.
|-
| [[Lighten Object, Mass (Spell)|Lighten Object, Mass]] || || Cleric 5 || || As lighten object, but affects number of objects equal to half caster level.
|-
| [[Magic Siege Engine, Greater (Spell)|Magic Siege Engine, Greater]] || || Cleric 5 || || Siege engine gains +1 on targeting and damage rolls for every four caster levels.
|-
| [[Mark of Justice (Spell)|Mark of Justice]] || || Cleric 5 || || Designates action that triggers curse on subject.
|-
| [[Pillar of Life (Spell)|Pillar of Life]] || || Cleric 5 || || Created pillar heals 2d8 +1/level (max +20)
|-
| [[Plane Shift (Spell)|Plane Shift]] || || Cleric 5 || F || As many as 8 subjects travel to another plane.
|-
| [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Cleric 5 || || Allies gain benefits against outsiders of an alignment you choose.
|-
| [[Raise Dead (Spell)|Raise Dead]] || || Cleric 5 || M || Restores life to subject who died as long as one day/level ago.
|-
| [[Rapid Repair (Spell)|Rapid Repair]] || || Cleric 5 || || Construct gains fast healing 5.
|-
| [[Reprobation (Spell)|Reprobation]] || || Cleric 5 || || Marked target is shunned by your religion.
|-
| [[Righteous Might (Spell)|Righteous Might]] || || Cleric 5 || || Your size increases, and you gain bonuses in combat.
|-
| [[Sanctify Weapons (Spell)|Sanctify Weapons]] || || Cleric 5 || || All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
|-
| [[Scrying (Spell)|Scrying]] || || Cleric 5 || F || Spies on subject from a distance.
|-
| [[Serenity (Spell)|Serenity]] || || Cleric 5 || || Peaceful feelings harm those attempting violence.
|-
| [[Siphon Magic (Spell)|Siphon Magic]] || || Cleric 5 || || Transfers a magical effect from touched creature to yourself.
|-
| [[Slay Living (Spell)|Slay Living]] || || Cleric 5 || || Touch attack deals 12d6 + 1 per level.
|-
| [[Smite Abomination (Spell)|Smite Abomination]] || || Cleric 5 || F || You emulate some of the powers of a paladin smiting undead.
|-
| [[Snake Staff (Spell)|Snake Staff]] || || Cleric 5 || || Transforms staff or other wood into snakes to fight for you.
|-
| [[Soulswitch (Spell)|Soulswitch]] || || Cleric 5 || || You place your soul into the body of your familiar, and your familiar's soul is placed in your body.
|-
| [[Spell Immunity, Communal (Spell)|Spell Immunity, Communal]] || || Cleric 5 || || As spell immunity, but you may divide the duration among creatures touched.
|-
| [[Spell Resistance (Spell)|Spell Resistance]] || || Cleric 5 || || Subject gains SR 12 + level.
|-
| [[Spellsteal (Spell)|Spellsteal]] || || Cleric 5 || || You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
|-
| [[Summon Infernal Host (Spell)|Summon Infernal Host]] || || Cleric 5 || || Summon host devils.
|-
| [[Summon Lesser Psychopomp (Spell)|Summon Lesser Psychopomp]] || || Cleric 5 || || As summon monster, except summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
|-
| [[Summon Monster V (Spell)|Summon Monster V]] || || Cleric 5 || || Summons extraplanar creature to fight for you.
|-
| [[Symbol of Pain (Spell)|Symbol of Pain]] || || Cleric 5 || M || Triggered rune wracks nearby creatures with pain.
|-
| [[Symbol of Scrying (Spell)|Symbol of Scrying]] || || Cleric 5 || M || Triggered rune activates scrying sensor.
|-
| [[Symbol of Sleep (Spell)|Symbol of Sleep]] || || Cleric 5 || M || Triggered rune puts nearby creatures into catatonic slumber.
|-
| [[Symbol of Striking (Spell)|Symbol of Striking]] || || Cleric 5 || M || As symbol of death, but fills a 5-foot square.
|-
| [[Tongues, Communal (Spell)|Tongues, Communal]] || || Cleric 5 || || As tongues, but you may divide the duration among creatures touched.
|-
| [[Treasure Stitching (Spell)|Treasure Stitching]] || || Cleric 5 || M || Objects on cloth become embroidered.
|-
| [[True Seeing (Spell)|True Seeing]] || || Cleric 5 || M || Lets you see all things as they really are.
|-
| [[Undeath Ward (Spell)|Undeath Ward]] || || Cleric 5 || || You create a pale silver barrier that repels undead.
|-
| [[Unhallow (Spell)|Unhallow]] || || Cleric 5 || M || Designates location as unholy.
|-
| [[Unholy Ice (Spell)|Unholy Ice]] || || Cleric 5 || M || Create wall or javelins of frozen unholy water.
|-
| [[Wall of Blindness/Deafness (Spell)|Wall of Blindness/Deafness]] || || Cleric 5 || || Translucent wall blinds or deafens creatures that pass through it.
|-
| [[Wall of Stone (Spell)|Wall of Stone]] || || Cleric 5 || || Creates a stone wall that can be shaped.
|}
|}


* [[#Top|Back to Top]]
== Level 6 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Banishment|Cle}}
 
{{SpellTableAid|Blade Barrier|Cle}}
 
{{SpellTableAid|Chains of Light|Cle}}
 
{{SpellTableAid|Cold Ice Strike|Cle}}
 
{{SpellTableAid|Cure Moderate Wounds, Mass|Cle}}
 
{{SpellTableAid|Dispel Magic, Greater|Cle}}
 
{{SpellTableAid|Dust Form|Cle}}
 
{{SpellTableAid|Elemental Assessor|Cle}}
 
{{SpellTableAid|Glyph of Warding, Greater|Cle}}
 
{{SpellTableAid|Harm|Cle}}
 
{{SpellTableAid|Heal|Cle}}
 
{{SpellTableAid|Hellfire Ray|Cle}}
 
{{SpellTableAid|Heroes' Feast|Cle}}
 
{{SpellTableAid|Inflict Moderate Wounds, Mass|Cle}}
 
{{SpellTableAid|Music of the Spheres|Cle}}
 
{{SpellTableAid|Oasis|Cle}}
 
{{SpellTableAid|Plague Storm|Cle}}
 
{{SpellTableAid|Planar Adaptation, Mass|Cle}}
 
{{SpellTableAid|Summon Monster VI|Cle}}
 
{{SpellTableAid|Undeath to Death|Cle}}
 
{{SpellTableAid|Word of Recall|Cle}}


== Level 6 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Animate Objects (Spell)|Animate Objects]] || || Cleric 6 || || Objects attack your foes.
|-
| [[Antilife Shell (Spell)|Antilife Shell]] || || Cleric 6 || || 10-ft.-radius field hedges out living creatures.
|-
| [[Banishment (Spell)|Banishment]] || || Cleric 6 || || Banishes 2 HD/level of extraplanar creatures.
|-
| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Cleric 6 || || As bear's endurance, affects 1 subject/level.
|-
| [[Blade Barrier (Spell)|Blade Barrier]] || || Cleric 6 || || Wall of blades deals 1d6/level damage.
|-
| [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Cleric 6 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
|-
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Cleric 6 || || Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
|-
| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Cleric 6 || || As bull's strength, affects 1 subject/level.
|-
| [[Chains of Light (Spell)|Chains of Light]] || || Cleric 6 || || Target is held immobile by glowing golden chains composed of pure light.
|-
| [[Cold Ice Strike (Spell)|Cold Ice Strike]] || || Cleric 6 || || Cone of ice slivers deals 1d6 cold/level.
|-
| [[Create Undead (Spell)|Create Undead]] || || Cleric 6 || M || Create ghasts, ghouls, mohrgs, or mummies.
|-
| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Cleric 6 || || Cures 2d8 damage + 1/level, affects 1 subject/level.
|-
| [[Dimensional Blade (Spell)|Dimensional Blade]] || || Cleric 6 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
|-
| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || || Cleric 6 || || As dispel magic, but with multiple targets.
|-
| [[Dust Form (Spell)|Dust Form]] || || Cleric 6 || || You become an incorporeal creature of dust for a short period of time.
|-
| [[Dust Ward (Spell)|Dust Ward]] || || Cleric 6 || || You ward a magic item against other creatures who try to learn to use or copy it.
|-
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/level.
|-
| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against evil creatures, particularly against evil outsiders.
|-
| [[Elemental Assessor (Spell)|Elemental Assessor]] || || Cleric 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
|-
| [[Epidemic (Spell)|Epidemic]] || || Cleric 6 || || Infect a subject with a highly contagious disease.
|-
| [[Find the Path (Spell)|Find the Path]] || || Cleric 6 || || Shows most direct way to a location.
|-
| [[Forbiddance (Spell)|Forbiddance]] || || Cleric 6 || M || Blocks planar travel, damages creatures of different alignment.
|-
| [[Geas/Quest (Spell)|Geas/Quest]] || || Cleric 6 || || As lesser geas, but affects any creature.
|-
| [[Glyph of Warding, Greater (Spell)|Glyph of Warding, Greater]] || || Cleric 6 || M || As glyph of warding, but up to 10d8 damage or 6th-level spell.
|-
| [[Harm (Spell)|Harm]] || || Cleric 6 || || Deals 10 points/level damage to target.
|-
| [[Heal (Spell)|Heal]] || || Cleric 6 || || Cures 10 points/level damage, all diseases and mental conditions.
|-
| [[Hellfire Ray (Spell)|Hellfire Ray]] || || Cleric 6 || || A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
|-
| [[Heroes' Feast (Spell)|Heroes' Feast]] || || Cleric 6 || || Food for one creature/level cures and grants combat bonuses.
|-
| [[Impart Mind (Spell)|Impart Mind]] || || Cleric 6 || M || Grant temporary intelligence and powers to a magic item.
|-
| [[Inflict Moderate Wounds, Mass (Spell)|Inflict Moderate Wounds, Mass]] || || Cleric 6 || || Deals 2d8 damage + 1/level, affects 1 subject/level.
|-
| [[Joyful Rapture (Spell)|Joyful Rapture]] || || Cleric 6 || || Negate harmful emotions.
|-
| [[Music of the Spheres (Spell)|Music of the Spheres]] || || Cleric 6 || || Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
|-
| [[Oasis (Spell)|Oasis]] || || Cleric 6 || || This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
|-
| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Cleric 6 || || As owl's wisdom, affects 1 subject/level.
|-
| [[Plague Storm (Spell)|Plague Storm]] || || Cleric 6 || || Cloud infects creatures like contagion.
|-
| [[Planar Adaptation, Mass (Spell)|Planar Adaptation, Mass]] || || Cleric 6 || || As planar adaptation, but affects multiple creatures.
|-
| [[Planar Ally (Spell)|Planar Ally]] || || Cleric 6 || M || As lesser planar ally, but up to 12 HD.
|-
| [[Spellcrash (Spell)|Spellcrash]] || || Cleric 6 || || Target loses a 5th-level prepared spell or spell slot.
|-
| [[Summon Laborers (Spell)|Summon Laborers]] || || Cleric 6 || || This spell summons one humanoid petitioner per caster level
|-
| [[Summon Monster VI (Spell)|Summon Monster VI]] || || Cleric 6 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Stampede (Spell)|Summon Stampede]] || || Cleric 6 || || Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction.
|-
| [[Summon Vanth (Spell)|Summon Vanth]] || || Cleric 6 || || As summon monster, except summons a single vanth psychopomp.
|-
| [[Symbol of Fear (Spell)|Symbol of Fear]] || || Cleric 6 || M || Triggered rune panics nearby creatures.
|-
| [[Symbol of Persuasion (Spell)|Symbol of Persuasion]] || || Cleric 6 || M || Triggered rune charms nearby creatures.
|-
| [[Symbol of Sealing (Spell)|Symbol of Sealing]] || || Cleric 6 || M || Creates triggered wall of force.
|-
| [[Undeath to Death (Spell)|Undeath to Death]] || || Cleric 6 || M || Destroys 1d4 HD/level undead (max. 20d4).
|-
| [[Wind Walk (Spell)|Wind Walk]] || || Cleric 6 || || You and your allies turn vaporous and travel fast.
|-
| [[Word of Recall (Spell)|Word of Recall]] || || Cleric 6 || || Teleports you back to designated place.
|}
|}


* [[#Top|Back to Top]]
== Level 7 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Archon's Trumpet|Cle}}
 
{{SpellTableAid|Bestow Curse, Greater|Cle}}
 
{{SpellTableAid|Blasphemy|Cle}}
 
{{SpellTableAid|Constricting Coils|Cle}}
 
{{SpellTableAid|Create Demiplane, Lesser|Cle}}
 
{{SpellTableAid|Cure Serious Wounds, Mass|Cle}}
 
{{SpellTableAid|Ethereal Jaunt|Cle}}
 
{{SpellTableAid|Holy Word|Cle}}
 
{{SpellTableAid|Inflict Serious Wounds, Mass|Cle}}
 
{{SpellTableAid|Planar Refuge|Cle}}
 
{{SpellTableAid|Refuge|Cle}}
 
{{SpellTableAid|Regenerate|Cle}}
 
{{SpellTableAid|Resist All Energy|Cle}}
 
{{SpellTableAid|Restoration, Greater|Cle}}
 
{{SpellTableAid|Resurrection|Cle}}
 
{{SpellTableAid|Summon Monster VII|Cle}}
 
{{SpellTableAid|Vision of Doom|Cle}}


== Level 7 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Arbitrament (Spell)|Arbitrament]] || || Cleric 7 || || You harm creatures with a neutral alignment component.
|-
| [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Cleric 7 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
|-
| [[Awaken Construct (Spell)|Awaken Construct]] || Transmutation || Sorcerer/Wizard 7 || || Grant a construct human-like sentience.
|-
| [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Cleric 7 || || Target gains paladin abilities for 1 round/level.
|-
| [[Blasphemy (Spell)|Blasphemy]] || || Cleric 7 || || Kills, paralyzes, weakens, or dazes nonevil subjects.
|-
| [[Circle of Clarity (Spell)|Circle of Clarity]] || || Cleric 7 || F || Emanation hampers illusions and stealth.
|-
| [[Control Weather (Spell)|Control Weather]] || || Cleric 7 || || Changes weather in local area.
|-
| [[Create Demiplane, Lesser (Spell)|Create Demiplane, Lesser]] || || Cleric 7 || F || Create your own demiplane.
|-
| [[Create Variant Mummy (Spell)|Create Variant Mummy]] || || Cleric 7 || || As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian.
|-
| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Cleric 7 || || Cures 3d8 damage + 1/level, affects 1 subject/level.
|-
| [[Destruction (Spell)|Destruction]] || || Cleric 7 || F || Kills subject and destroys remains.
|-
| [[Dictum (Spell)|Dictum]] || || Cleric 7 || || Kills, paralyzes, staggers, or deafens nonlawful targets.
|-
| [[Ethereal Jaunt (Spell)|Ethereal Jaunt]] || || Cleric 7 || || You become ethereal for 1 round/level.
|-
| [[Holy Word (Spell)|Holy Word]] || || Cleric 7 || || Kills, paralyzes, blinds, or deafens nongood subjects.
|-
| [[Hymn of Peace (Spell)|Hymn of Peace]] || || Cleric 7 || || Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
|-
| [[Inflict Serious Wounds, Mass (Spell)|Inflict Serious Wounds, Mass]] || || Cleric 7 || || Deals 3d8 damage + 1/level, affects 1 subject/level.
|-
| [[Jolting Portent (Spell)|Jolting Portent]] || || Cleric 7 || || You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
|-
| [[Lunar Veil (Spell)|Lunar Veil]] || || Cleric 7 || || Dispel light and revert lycanthropes.
|-
| [[Magnetic Field (Spell)|Magnetic Field]] || || Cleric 7 || || You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
|-
| [[Memory of Function (Spell)|Memory of Function]] || || Cleric 7 || M || You restore a broken object or damaged construct to a functional state, as if it were new and intact.
|-
| [[Planar Refuge (Spell)|Planar Refuge]] || || Cleric 7 || M || This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
|-
| [[Refuge (Spell)|Refuge]] || || Cleric 7 || M || Alters item to transport its possessor to you.
|-
| [[Regenerate (Spell)|Regenerate]] || || Cleric 7 || || Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
|-
| [[Repulsion (Spell)|Repulsion]] || || Cleric 7 || || Creatures can't approach you.
|-
| [[Restoration, Greater (Spell)|Restoration, Greater]] || Conjuration (Healing) || Cleric 7 || V, S, M || As restoration, plus restores all levels and ability scores.
|-
| [[Resurrection (Spell)|Resurrection]] || || Cleric 7 || M || Fully restore dead subject.
|-
| [[Scrying, Greater (Spell)|Scrying, Greater]] || || Cleric 7 || || As scrying, but faster and longer.
|-
| [[Submerge Ship (Spell)|Submerge Ship]] || || Cleric 7 || DF || Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures.
|-
| [[Summon Monster VII (Spell)|Summon Monster VII]] || || Cleric 7 || || Summons extraplanar creature to fight for you.
|-
| [[Symbol of Stunning (Spell)|Symbol of Stunning]] || || Cleric 7 || M || Triggered rune stuns nearby creatures.
|-
| [[Symbol of Weakness (Spell)|Symbol of Weakness]] || || Cleric 7 || M || Triggered rune weakens nearby creatures.
|-
| [[Vision of Doom (Spell)|Vision of Doom]] || || Cleric 7 || || As nightmare plus affect target with additional targeted spell of 6th level or lower that does not deal hp damage to be delivered when the target wakes at the nightmare's conclusion.
|-
| [[Waves of Ecstasy (Spell)|Waves of Ecstasy]] || || Cleric 7 || || Pleasure stuns and staggers creatures.
|-
| [[Word of Chaos (Spell)|Word of Chaos]] || || Cleric 7 || || Kills, confuses, stuns, or deafens nonchaotic subjects.
|}
|}


* [[#Top|Back to Top]]
== Level 8 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Antimagic Field|Cle}}
 
{{SpellTableAid|Ardor's Onslaught|Cle}}
 
{{SpellTableAid|Create Demiplane|Cle}}
 
{{SpellTableAid|Cure Critical Wounds, Mass|Cle}}
 
{{SpellTableAid|Dictum|Cle}}
 
{{SpellTableAid|Dimensional Lock|Cle}}
 
{{SpellTableAid|Divine Vessel|Cle}}
 
{{SpellTableAid|Fire Storm|Cle}}
 
{{SpellTableAid|Holy Aura|Cle}}
 
{{SpellTableAid|Inflict Critical Wounds, Mass|Cle}}
 
{{SpellTableAid|Nine Lives|Cle}}
 
{{SpellTableAid|Orb of the Void|Cle}}
 
{{SpellTableAid|Searing Light|Cle}}
 
{{SpellTableAid|Stormbolts|Cle}}
 
{{SpellTableAid|Summon Monster VIII|Cle}}


== Level 8 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Angelic Aspect, Greater (Spell)|Angelic Aspect, Greater]] || || Cleric 8 || || As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
|-
| [[Antimagic Field (Spell)|Antimagic Field]] || || Cleric 8 || || Negates magic within 10 ft.
|-
| [[Call Construct (Spell)|Call Construct]] || || Cleric 8 || M || Summon your golem to you.
|-
| [[Cloak of Chaos (Spell)|Cloak of Chaos]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells.
|-
| [[Counterbalancing Aura (Spell)|Counterbalancing Aura]] || || Cleric 8 || F || One creature/level in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets.
|-
| [[Create Demiplane (Spell)|Create Demiplane]] || || Cleric 8 || F || As lesser create demiplane, but larger and with planar traits.
|-
| [[Create Greater Undead (Spell)|Create Greater Undead]] || || Cleric 8 || M || Create shadows, wraiths, spectres, or devourers.
|-
| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Cleric 8 || || Cures 4d8 damage + 1/level for many creatures.
|-
| [[Dimensional Lock (Spell)|Dimensional Lock]] || || Cleric 8 || || Teleportation and interplanar travel blocked for 1 day/level.
|-
| [[Discern Location (Spell)|Discern Location]] || || Cleric 8 || || Reveals exact location of creature or object.
|-
| [[Divine Vessel (Spell)|Divine Vessel]] || || Cleric 8 || || [Oracle Only] Change into a huge otherworldly creature.
|-
| [[Earthquake (Spell)|Earthquake]] || || Cleric 8 || || Intense tremor shakes 80-ft. radius.
|-
| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Cleric 8 || || Makes a single creature peaceful and friendly.
|-
| [[Fire Storm (Spell)|Fire Storm]] || || Cleric 8 || || Deals 1d6/level fire damage.
|-
| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Cleric 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
|-
| [[Holy Aura (Spell)|Holy Aura]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells.
|-
| [[Inflict Critical Wounds, Mass (Spell)|Inflict Critical Wounds, Mass]] || || Cleric 8 || || Deals 4d8 damage + 1/level, affects 1 subject/level.
|-
| [[Nature's Ravages, Greater (Spell)|Nature's Ravages, Greater]] || || Cleric 8 || || You greatly speed up the decomposition process of a nearby corpse on the scale of years.
|-
| [[Nine lives (Spell)|Nine lives]] || || Cleric 8 || || Gives target the ability to get out of trouble and relieves harmful effects and conditions.
|-
| [[Orb of the Void (Spell)|Orb of the Void]] || || Cleric 8 || M || Sphere inflicts negative levels.
|-
| [[Planar Ally, Greater (Spell)|Planar Ally, Greater]] || || Cleric 8 || M || As lesser planar ally, but up to 18 HD.
|-
| [[Rift of Ruin (Spell)|Rift of Ruin]] || || Cleric 8 || || Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet.
|-
| [[Shield of Law (Spell)|Shield of Law]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells.
|-
| [[Spell Immunity, Greater (Spell)|Spell Immunity, Greater]] || || Cleric 8 || || As spell immunity, but up to 8th-level spells.
|-
| [[Spellcrash, Greater (Spell)|Spellcrash, Greater]] || || Cleric 8 || || Target loses a 7th-level prepared spell or spell slot.
|-
| [[Spellscar (Spell)|Spellscar]] || || Cleric 8 || || Infuse area with primal magic.
|-
| [[Stormbolts (Spell)|Stormbolts]] || || Cleric 8 || || 1d8 damage/level (max 20d8) to targets.
|-
| [[Summon Monster VIII (Spell)|Summon Monster VIII]] || || Cleric 8 || || Summons extraplanar creature to fight for you.
|-
| [[Symbol of Death (Spell)|Symbol of Death]] || || Cleric 8 || M || Triggered rune kills nearby creatures.
|-
| [[Symbol of Dispelling (Spell)|Symbol of Dispelling]] || || Cleric 8 || || As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic.
|-
| [[Symbol of Insanity (Spell)|Symbol of Insanity]] || || Cleric 8 || M || Triggered rune renders nearby creatures insane.
|-
| [[Unholy Aura (Spell)|Unholy Aura]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells.
|-
| [[Vinetrap (Spell)|Vinetrap]] || || Cleric 8 || || Vines burst to life in a radius around a target with a variety of effects.
|}
|}


* [[#Top|Back to Top]]
== Level 9 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
 
{{SpellTableAid|Astral Projection|Cle}}
 
{{SpellTableAid|Canopic Conversion|Cle}}
 
{{SpellTableAid|Create Demiplane, Greater|Cle}}
 
{{SpellTableAid|Deadly Juxtaposition|Cle}}
 
{{SpellTableAid|Energy Drain|Cle}}
 
{{SpellTableAid|Etherealness|Cle}}
 
{{SpellTableAid|Gate|Cle}}
 
{{SpellTableAid|Heal, Mass|Cle}}
 
{{SpellTableAid|Implosion|Cle}}
 
{{SpellTableAid|Miracle|Cle}}
 
{{SpellTableAid|Overwhelming Presence|Cle}}
 
{{SpellTableAid|Polar Midnight|Cle}}
 
{{SpellTableAid|Soul Bind|Cle}}
 
{{SpellTableAid|Spear of Purity|Cle}}
 
{{SpellTableAid|Summon Monster IX|Cle}}
 
{{SpellTableAid|True Resurrection|Cle}}
 
{{SpellTableAid|Winds of Vengeance|Cle}}


== Level 9 Cleric Spells ==
{| class="ep-default2 sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Astral Projection (Spell)|Astral Projection]] || || Cleric 9 || M || Projects you and others onto Astral Plane.
|-
| [[Canopic Conversion (Spell)|Canopic Conversion]] || || Cleric 9 || || Eviscerates the target, drawing forth his life essence as well as his internal organs, inflicting 1d6 hit points of damage per caster level (maximum 20d6). If this kills the target, the spell pulls his organs into a set of 4 canopic jars and seals them; creating a dune mummy 1d4 rounds later.
|-
| [[Create Demiplane, Greater (Spell)|Create Demiplane, Greater]] || || Cleric 9 || F || As create demiplane, but larger and with more planar traits.
|-
| [[Cursed Earth (Spell)|Cursed Earth]] || || Cleric 9 || M || Plants die, living creatures catch diseases, or dead creatures rise as zombies.
|-
| [[Energy Drain (Spell)|Energy Drain]] || || Cleric 9 || || Subject gains 2d4 negative levels.
|-
| [[Etherealness (Spell)|Etherealness]] || || Cleric 9 || || Travel to Ethereal Plane with companions.
|-
| [[Gate (Spell)|Gate]] || || Cleric 9 || M || Connects two planes for travel or summoning.
|-
| [[Heal, Mass (Spell)|Heal, Mass]] || || Cleric 9 || || As heal, but affects 1 subject/level.
|-
| [[Implosion (Spell)|Implosion]] || || Cleric 9 || || Inflict 10 damage/level to one creature/round.
|-
| [[Interplanetary Teleport (Spell)|Interplanetary Teleport]] || || Cleric 9 || || Teleport to another planet.
|-
| [[Miracle (Spell)|Miracle]] || || Cleric 9 || M || Requests a deity's intercession.
|-
| [[Overwhelming Presence (Spell)|Overwhelming Presence]] || || Cleric 9 || || Creatures bow before you as if you were divine.
|-
| [[Polar Midnight (Spell)|Polar Midnight]] || || Cleric 9 || || Cold darkness paralyzes and deals damage.
|-
| [[Salvage (Spell)|Salvage]] || || Cleric 9 || || Raise and repair a sunken ship.
|-
| [[Soul Bind (Spell)|Soul Bind]] || || Cleric 9 || F || Traps newly dead soul to prevent resurrection.
|-
| [[Spell Immunity, Greater Communal (Spell)|Spell Immunity, Greater Communal]] || || Cleric 9 || || As greater spell immunity, but you may divide the duration among creatures touched.
|-
| [[Storm of Vengeance (Spell)|Storm of Vengeance]] || || Cleric 9 || || Storm rains acid, lightning, and hail.
|-
| [[Summon Monster IX (Spell)|Summon Monster IX]] || || Cleric 9 || || Summons extraplanar creature to fight for you.
|-
| [[Symbol of Strife (Spell)|Symbol of Strife]] || || Cleric 9 || M || Triggered rune makes creatures attack.
|-
| [[Symbol of Vulnerability (Spell)|Symbol of Vulnerability]] || || Cleric 9 || M || Triggered rune gives penalties.
|-
| [[True Resurrection (Spell)|True Resurrection]] || || Cleric 9 || M || As resurrection, plus remains aren't needed.
|-
| [[Winds of Vengeance (Spell)|Winds of Vengeance]] || || Cleric 9 || || Grants flight; attack with wind.
|-
| [[Wooden Phalanx (Spell)|Wooden Phalanx]] || || Cleric 9 || || Creates 1d4+2 temporary wood golems to fight for you.
|}
|}
* [[#Top|Back to Top]]

Latest revision as of 13:13, 6 November 2022


0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Name School Cast Time Description
Bleed Necromancy Std Cause bludgeoning damage and a Bruised condition.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.

Level 1 Cleric Spells

Name School Cast Time Description
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Command Enchantment Std One subject obeys selected command for 1 round.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Forbid Action Enchantment Std Target obeys a command to not do something.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Karmic Blessing Universal Std The target treats one skill as a natural talent.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Fear Abjuration Std Suppresses fear or gives +4 bonus on saves against fear
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Sanctuary Abjuration Std Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
Stone Shield Conjuration Immediate A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.

Level 2 Cleric Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation Std You fire one or more Securing force rays.
Air Step Transmutation Std Tread on air, with limitations.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Cleric Spell), but you may protect several creatures you touch.
Gentle Repose Necromancy Std Preserves one corpse.
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Inflict Moderate Wounds Necromancy Std Melee touch attack, 4d8 damage +1/lvl (max +20).
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Make Whole Transmutation Std Repairs a damaged or broken magic item or construct.
Marching Chant Transmutation Std Allies can hustle without penalty.
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Cleric Spell), but you may affect multiple targets.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spiritual Weapon Evocation Std Magic weapon attacks on its own.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.
Tremor Blast Transmutation Std You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Cleric Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Barrow Haze Necromancy Std Fog obscures vision and inflicts negative energy.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Std Creates a floating chain of force that damages your foes most terribly.
Continual Flame Evocation Std Makes a permanent, heatless light.
Create Food and Water Conjuration Ritual Feeds the hungry
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Dispel Magic Abjuration Std Cancels one magical spell or effect
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Glyph of Warding Abjuration Ritual Inscription harms those who trigger it.
Guiding Star Universal Ritual Know where you cast this spell.
Inflict Serious Wounds Necromancy Std Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility Purge Evocation Std Dispels invisibility within 5 ft./lvl.
Nap Stack Necromancy Ritual Subjects only need 2 hours for a night's sleep.
Prayer Enchantment Std Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Remove Curse Abjuration Std Frees object or person from curse.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Severed Fate Enchantment Std Remove an action point from a monster with a role.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Speak with Dead Necromancy Ritual Corpse answers one questions.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Trial of Fire and Acid Transmutation Std The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal Std A target suffers if it has Action Points.
Water Breathing Transmutation Std Subjects can breathe underwater.
Water Walk, Communal Transmutation Std As Water Walk (Cleric Spell), but you may affect multiple creatures.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Cleric Spells

Name School Cast Time Description
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Chaos Hammer Evocation Std Divine weapon attacks on its own.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Dimensional Anchor Abjuration Std Bars extradimensional movement.
Dismissal Enchantment Std Your scorn hurts. Make a ray attack with dire consequences.
Divine Power Evocation Std Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Inflict Critical Wounds Necromancy Std Touch deals 8d8 damage +2/lvl (max +40).
Make Whole, Greater Transmutation Std This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Persistent Vigor Transmutation Std Gain fast healing, and become much harder to affect with diseases or poisons.
Planar Adaptation Transmutation Std Resist harmful effects of environmental damage of another plane.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Cleric Spell), but you may affect several creatures.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Restoration Conjuration Std Removes a weak or moderate status condition.
Ride the Waves Transmutation Std Target can breathe water and swim.
Sending Evocation Std Delivers short message anywhere, instantly.
Shadow Barbs Illusion Std When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.

Level 5 Cleric Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Cleric Spell), but you may affect multiple creatures.
Astral Projection, Lesser Necromancy Std Limited astral travel.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Breath of Life Conjuration Std Cures damage and may restore life to recently slain creatures.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Command, Greater Enchantment Std As Command (Cleric Spell), but affects several creatures.
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Flame Strike Evocation Std Smites foes with divine fire.
Forbid Action, Greater Enchantment Std This spell functions as Forbid Action (Cleric Spell), except several creatures may be affected.
Heroic Fortune, Mass Evocation Std Multiple targets receive an Action Point.
Holy Ice Transmutation Std Create pillars...of Holy Water!
Hymn of Mercy Enchantment Std The target creatures gain the Secured condition.
Inflict Light Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +15) to nearby living enemies.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plane Shift Conjuration Ritual You and your allies can travel to another plane.
Raise Dead Conjuration Ritual Restores life to subject who died as long as one day/lvl ago.
Reprobation Transmutation Std Marked target is shunned.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Righteous Might Transmutation Std Your or allies size increases.
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
True Seeing Universal Std Lets you see things as they really are.
Unholy Ice Transmutation Std Create pillars...of Holy Water!
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.

Level 6 Cleric Spells

Name School Cast Time Description
Banishment Abjuration Std Your scorn hurts. Make several ray attacks with dire consequences.
Blade Barrier Evocation Std Wall of blades deals Force damage.
Chains of Light Conjuration Std Target is held immobile by glowing golden chains composed of pure light.
Cold Ice Strike Abjuration Std Blast of ice slivers deals cold damage and slows.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Glyph of Warding, Greater Abjuration Ritual Enhanced Glyph of Warding (Cleric Spell).
Harm Necromancy Std Inflict massive negative energy damage on a target.
Heal Conjuration Std Cures 10 points/lvl damage, all diseases and mental conditions.
Hellfire Ray Evocation Std A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroes' Feast Conjuration Ritual Food for several creatures, cures, and grants combat bonuses.
Inflict Moderate Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 3d8 damage +1/lvl (max +20) to creatures you choose.
Music of the Spheres Conjuration Std Grant Fast Healing, ER, and a bonus to saves to targets.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation Std This spell functions like Planar Adaptation (Cleric Spell), except affecting multiple targets.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Undeath to Death Necromancy Std Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Word of Recall Conjuration Ritual Teleports you back to designated place.

Level 7 Cleric Spells

Name School Cast Time Description
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Bestow Curse, Greater Enchantment Std Inflicts Cursed or Hexed upon multiple creatures you choose.
Blasphemy Evocation Std Slanders or Disgraces your target.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser Conjuration Ritual Create your own Demiplane, nice and cozy.
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Ethereal Jaunt Transmutation Std You become ethereal until your next combat ends.
Holy Word Enchantment Std Ray which deals massive holy damage with no saving throw allowed.
Inflict Serious Wounds, Mass Necromancy Std Deal negative energy to targets you choose, 3d8 damage +1/lvl (max +35).
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Refuge Conjuration Std Alters item to transport its possessor to a safe place.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Restoration, Greater Conjuration Std Ends all status conditions on the target.
Resurrection Conjuration Ritual Fully restore dead subject.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Vision of Doom Illusion Std Sends vision dealing heavy psychic damage and fatigue.

Level 8 Cleric Spells

Name School Cast Time Description
Antimagic Field Abjuration Std Completely but temporarily suppresses magical effects within 10 ft.
Ardor's Onslaught Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Create Demiplane Conjuration Ritual As Create Demiplane, Lesser (Cleric Spell), but larger and with better decorating.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Dictum Evocation Std Slanders or disgraces multiple targets
Dimensional Lock Abjuration Std Teleportation and interplanar travel blocked until the next Moon.
Divine Vessel Transmutation Std Change allies or yourself into huge otherworldly creatures.
Fire Storm Evocation Std Deals Fire Damage.
Holy Aura Abjuration Std Grant Holy power to creatures, for good or ill.
Inflict Critical Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 7d8 points of damage + 1 point per caster level (maximum +35) to nearby living enemies.
Nine Lives Abjuration Std Cures damage and may restore life to recently slain creatures.
Orb of the Void Necromancy Std Flying sphere of darkness deals Necrotic damage and Essence Destruction.
Searing Light Evocation Std Inflict punishing damage and status conditions with Light.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.

Level 9 Cleric Spells

Name School Cast Time Description
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Canopic Conversion Necromancy Std Turns your allies into pseudo-undead, with potent benefits.
Create Demiplane, Greater Conjuration Ritual As Create Demiplane (Cleric Spell), but much larger.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Energy Drain Necromancy Std Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
Etherealness Transmutation Std Travel to an Ethereal Plane with companions.
Gate Conjuration Std Connects two planes for travel by any creatures, in either direction.
Heal, Mass Conjuration Std As Heal (Cleric Spell), but affects multiple creatures you choose.
Implosion Necromancy Std Inflict massive negative energy damage on multiple targets.
Miracle Evocation Std Requests a deity's intercession.
Overwhelming Presence Enchantment Std Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Soul Bind Necromancy Std Bind your enemies and allies together, granting bonus AC and damage.
Spear of Purity Evocation Std Spears of holy energy blast your foes.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
True Resurrection Conjuration Ritual As Resurrection (Cleric Spell), plus remains aren't needed.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.