Difference between revisions of "Feats-S"

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{{FeatTableAid|Sap Adept}}
 
{{FeatTableAid|Sap Adept}}
 
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{{FeatTableAid|Saving Shield}}
 
{{FeatTableAid|Saving Shield}}

Revision as of 16:14, 16 January 2020

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Feat Name Level Increase Prerequisites Benefit
Sacred Enhancement  1 Sacred Enhancement (Feat) Sacred Enhancement (Feat) Sacred Enhancement (Feat)
Sacred Summons  1 Sacred Summons (Feat) Sacred Summons (Feat) Sacred Summons (Feat)
Sap Adept Level 1, Sneak attack +1d6 Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents.
Saving Shield  1 Saving Shield (Feat) Saving Shield (Feat) Saving Shield (Feat)
Scholar  1 Scholar (Feat) Scholar (Feat) Scholar (Feat)
School Strike  1 School Strike (Feat) School Strike (Feat) School Strike (Feat)
Scirocco Level 31 Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack now includes movement.
Scorpion Style  1 Level 6, Unarmed Strike, Improved (Feat) Cause your next unarmed strike to slow your target
Sea Legs  1 Sea Legs (Feat) Sea Legs (Feat) Sea Legs (Feat)
Second Chance  1 BAB +6, Combat Expertise (Feat) Reroll a miss during a full attack action
Second Chance, Improved BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Secret Language  1 Secret Language (Feat) Secret Language (Feat) Secret Language (Feat)
Secret Signs  1 Secret Signs (Feat) Secret Signs (Feat) Secret Signs (Feat)
Seize the Moment Level 11 When your partner confirms a critical, you gain an attack of opportunity
Selective Bomb  1 Selective Bomb (Feat) Selective Bomb (Feat) Selective Bomb (Feat)
Selective Channeling  1 Selective Channeling (Feat) Selective Channeling (Feat) Selective Channeling (Feat)
Selective Spell  1 Selective Spell (Feat) Selective Spell (Feat) Selective Spell (Feat)
Selective Symphony  1 Selective Symphony (Feat) Selective Symphony (Feat) Selective Symphony (Feat)
Self-Concealment  1 Self-Concealment (Feat) Self-Concealment (Feat) Self-Concealment (Feat)
Self-Sufficient  1 Self-Sufficient (Feat) Self-Sufficient (Feat) Self-Sufficient (Feat)
Serpent Lash  1 Serpent Lash (Feat) Serpent Lash (Feat) Serpent Lash (Feat)
Shadow Dodge  1 Shadow Dodge (Feat) Shadow Dodge (Feat) Shadow Dodge (Feat)
Shadow Gambit  1 Shadow Gambit (Feat) Shadow Gambit (Feat) Shadow Gambit (Feat)
Shadow Strike BAB +1 Deal precision damage against targets with concealment
Shake It Off Level 1 Gain +1 to all saving throws per adjacent ally
Shapeshifter Foil  1 Shapeshifter Foil (Feat) Shapeshifter Foil (Feat) Shapeshifter Foil (Feat)
Share Spells  1 Share Spells (Feat) Share Spells (Feat) Share Spells (Feat)
Shared Stash  1 Shared Stash (Feat) Shared Stash (Feat) Shared Stash (Feat)
Shatter Defenses  1 Shatter Defenses (Feat) Shatter Defenses (Feat) Shatter Defenses (Feat)
Shatter Resolve Level 6, Channel Divinity class feature Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken
Shattering Strike  1 Shattering Strike (Feat) Shattering Strike (Feat) Shattering Strike (Feat)
Shatterspell  1 Shatterspell (Feat) Shatterspell (Feat) Shatterspell (Feat)
Shield Bash, Improved  1 Shield Bash, Improved (Feat) Shield Bash, Improved (Feat) Shield Bash, Improved (Feat)
Shield Focus  1 BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Focus, Greater <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shield Master  1 Shield Master (Feat) Shield Master (Feat) Shield Master (Feat)
Shield of Swings  1 <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 shield bonus to AC that scales with each +4 BAB
Shield Proficiency  1 Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Slam  1 Shield Slam (Feat) Shield Slam (Feat) Shield Slam (Feat)
Shield Specialization  1 Shield Specialization (Feat) Shield Specialization (Feat) Shield Specialization (Feat)
Shield Specialization, Greater  1 Shield Specialization, Greater (Feat) Shield Specialization, Greater (Feat) Shield Specialization, Greater (Feat)
Shield Use: Tower Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Shielded Approach  1 Shielded Approach (Feat) Shielded Approach (Feat) Shielded Approach (Feat)
Shielded Approach, Greater  1 Shielded Approach, Greater (Feat) Shielded Approach, Greater (Feat) Shielded Approach, Greater (Feat)
Shinbreaker  1 Shinbreaker (Feat) Shinbreaker (Feat) Shinbreaker (Feat)
Shot on the Run  1 Level 6, Dodge (Feat), Mobility (Feat), Point-Blank Shot (Feat) Make ranged attack at any point during movement
Shrewd Tactician  1 Shrewd Tactician (Feat) Shrewd Tactician (Feat) Shrewd Tactician (Feat)
Shrugging Shoulder  1 Shrugging Shoulder (Feat) Shrugging Shoulder (Feat) Shrugging Shoulder (Feat)
Sidestep  1 Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Sidestep, Improved Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Siege Commander Profession (Siege Engineer) 7 ranks -or- Knowledge (Engineering) 7 ranks, Siege Engineer (Feat) Grant yourself and all allied weapon crews you can see increased range, and no Siege Weapon you can see suffers Mishaps.
Siege Engineer  1 Knowledge (Engineering) 5 ranks -or- Profession (Siege Engineer) 5 ranks You are considered proficient with all siege weapons and with Rapid Reload (Feat) may reload a Hand Onager as a free action.
Siege Gunner Siege Engineer (Feat), Profession (Siege Engineer) 5 ranks Gain a +1 scaling bonus to Sunder checks with Siege Weapons
Silent Spell  1 +1 Caster Level 6 Cast spell with verbal components without making any sound
Silent Spell, Automatic Caster Level 21, Silent Spell (Feat) Apply Silent Spell metamagic feat for free to certain spells.
Simple Weapon Proficiency  1 Level 1 No penalty on attacks made with simple weapons.
Sin Seer  1 Sin Seer (Feat) Sin Seer (Feat) Sin Seer (Feat)
Sinewy Grip  1 Sinewy Grip (Feat) Sinewy Grip (Feat) Sinewy Grip (Feat)
Skeleton Summoner Level 6 Summon skeletons instead of living creatures with summon spells.
Skill Expert  1 Level 1 +2 feat bonus and improved crit range for one skill.
Skill Prodigy  1 Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill.
Skill Specialist  1 Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill.
Skilled Driver  1 Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Sleeper Hold  1 Sleeper Hold (Feat) Sleeper Hold (Feat) Sleeper Hold (Feat)
Sliding Axe Throw  1 Sliding Axe Throw (Feat) Sliding Axe Throw (Feat) Sliding Axe Throw (Feat)
Sling Flail  1 Sling Flail (Feat) Sling Flail (Feat) Sling Flail (Feat)
Sly Draw  1 Sly Draw (Feat) Sly Draw (Feat) Sly Draw (Feat)
Small But Deadly Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Smash  1 BAB +1, Power Attack (Feat), Heavy Armor Add armor and shield bonuses to the distance your bull rushes push a foe.
Snap Shot  1 Level 11, Point-Blank Shot (Feat), Combat Reflexes (Feat), Weapon Focus (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Snap Shot, Greater Level 31, Snap Shot, Improved (Feat), Point-Blank Shot (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons
Snap Shot, Improved  1 Level 21, Point-Blank Shot (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Snatch Arrows  1 Snatch Arrows (Feat) Snatch Arrows (Feat) Snatch Arrows (Feat)
Sneak Attack of Opportunity Rogue 26, Sneak Attack +13d6, Opportunist (Talent) Attacks of opportunity are automatically sneak attacks.
Sneak Attack, Improved Rogue 21, Sneak Attack +11d6 Add +2d6 to your sneak attack damage.
Sneaking Precision  1 Sneaking Precision (Feat) Sneaking Precision (Feat) Sneaking Precision (Feat)
Sneaky Vagabond  1 Sneaky Vagabond (Feat) Sneaky Vagabond (Feat) Sneaky Vagabond (Feat)
Sorcerous Bloodstrike  1 Sorcerous Bloodstrike (Feat) Sorcerous Bloodstrike (Feat) Sorcerous Bloodstrike (Feat)
Sorcerous Strike  1 Sorcerous Strike (Feat) Sorcerous Strike (Feat) Sorcerous Strike (Feat)
Sorcerous Strike, Improved  1 Sorcerous Strike, Improved (Feat) Sorcerous Strike, Improved (Feat) Sorcerous Strike, Improved (Feat)
Spear Dancer Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Spear of Wind  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), in the chosen weapon Once per round, make a weapon attack against all foes in a five-square line.
Special Delivery  1 Special Delivery (Feat) Special Delivery (Feat) Special Delivery (Feat)
Spectral Strike  1 Spectral Strike (Feat) Spectral Strike (Feat) Spectral Strike (Feat)
Speed, Epic  1 Level 21, Runner (Feat) Your speed increases by 30 feet.
Spell Capacity, Improved  1 Spell Capacity, Improved (Feat) Spell Capacity, Improved (Feat) Spell Capacity, Improved (Feat)
Spell Chain  1 Spell Chain (Feat) Spell Chain (Feat) Spell Chain (Feat)
Spell Expertise, Major  1 Spell Expertise, Major (Feat) Spell Expertise, Major (Feat) Spell Expertise, Major (Feat)
Spell Expertise, Minor  1 Spell Expertise, Minor (Feat) Spell Expertise, Minor (Feat) Spell Expertise, Minor (Feat)
Spell Focus  1 Level 1 +1 bonus to save DCs for spells you cast from one school of magic
Spell Focus, Epic  1 Caster Level 21, Spell Focus, Greater (Feat), Spell Focus (Feat) Once per round, force a creature who saved against a spell from your chosen school to fail the save instead.
Spell Focus, Greater  1 Caster Level 11, Spell Focus (Feat) +1 bonus on save DCs for one school of magic
Spell Knowledge Spontaneous Caster Level 21 Learn three new spells of any level.
Spell Mastery  1 Spell Mastery (Feat) Spell Mastery (Feat) Spell Mastery (Feat)
Spell Opportunity Caster Level 21, Combat Casting (Feat), Combat Reflexes (Feat), Quicken Spell (Feat) Cast any touch spell as an attack of opportunity.
Spell Penetration Caster Level 6 +1 circumstance bonus on caster checks
Spell Penetration, Epic Caster Level 21, Spell Penetration, Greater (Feat) +1 circumstance bonus to caster checks.
Spell Penetration, Greater Caster Level 16, Spell Penetration (Feat) +1 circumstance bonus on caster checks
Spell Perfection  1 Spell Perfection (Feat) Spell Perfection (Feat) Spell Perfection (Feat)
Spell Resistance, Greater Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) Your Spell Resistance improves by +3.
Spell Resistance, Improved  1 Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Spell Shot Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Spell Specialization  1 Spell Specialization (Feat) Spell Specialization (Feat) Spell Specialization (Feat)
Spell Specialization, Greater  1 Spell Specialization, Greater (Feat) Spell Specialization, Greater (Feat) Spell Specialization, Greater (Feat)
Spell Stowaway  1 Spell Stowaway (Feat) Spell Stowaway (Feat) Spell Stowaway (Feat)
Spellbreaker  1 Spellbreaker (Feat) Spellbreaker (Feat) Spellbreaker (Feat)
Spellcasting Harrier  1 Spellcasting Harrier (Feat) Spellcasting Harrier (Feat) Spellcasting Harrier (Feat)
Spellsong Bard 1 Combine the initiation of a bardic performance with the casting of a spell into one action
Spider Step  1 Monk 6, Acrobatics 6 ranks, Movement 6 ranks Walk on walls or ceilings for half your slow fall distance
Spiky Shield Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Spiky Smash  1 Spiky Smash (Feat) Spiky Smash (Feat) Spiky Smash (Feat)
Spinning Throw  1 Spinning Throw (Feat) Spinning Throw (Feat) Spinning Throw (Feat)
Spirited Charge  1 Spirited Charge (Feat) Spirited Charge (Feat) Spirited Charge (Feat)
Splash Weapon Mastery  1 Level 1, Point-Blank Shot (Feat) Gain a number of benefits when throwing a splash weapon.
Splintering Weapon BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Spontaneous Domain Access  1 Spontaneous Domain Access (Feat) Spontaneous Domain Access (Feat) Spontaneous Domain Access (Feat)
Spontaneous Metafocus  1 Spontaneous Metafocus (Feat) Spontaneous Metafocus (Feat) Spontaneous Metafocus (Feat)
Spontaneous Metamagic  1 Spontaneous Metamagic (Feat) Spontaneous Metamagic (Feat) Spontaneous Metamagic (Feat)
Spontaneous Spell  1 Spontaneous Spell (Feat) Spontaneous Spell (Feat) Spontaneous Spell (Feat)
Spring Attack  1 BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Squash Flat  1 Squash Flat (Feat) Squash Flat (Feat) Squash Flat (Feat)
Stabbing Shot  1 Stabbing Shot (Feat) Stabbing Shot (Feat) Stabbing Shot (Feat)
Stable Gallop  1 Stable Gallop (Feat) Stable Gallop (Feat) Stable Gallop (Feat)
Stage Combatant  1 Stage Combatant (Feat) Stage Combatant (Feat) Stage Combatant (Feat)
Stalwart  1 BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
Stalwart, Improved BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stance of the Xorn  1 Stance of the Xorn (Feat) Stance of the Xorn (Feat) Stance of the Xorn (Feat)
Stand Still  1 Level 11, Combat Reflexes (Feat) Stop enemies from moving past you
Starlight Summons Level 16 Summoned creatures ignore miss change, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Steady Engagement  1 Level 21, Combat Reflexes (Feat), Stand Still (Feat) If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action.
Steal, Greater  1 Steal, Greater (Feat) Steal, Greater (Feat) Steal, Greater (Feat)
Steal, Improved  1 Steal, Improved (Feat) Steal, Improved (Feat) Steal, Improved (Feat)
Steal, Quick  1 Steal, Quick (Feat) Steal, Quick (Feat) Steal, Quick (Feat)
Stealth Spell  1 +5 Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) Magical effects of the spell are invisible.
Stealth Synergy  1 Stealth Synergy (Feat) Stealth Synergy (Feat) Stealth Synergy (Feat)
Stealthy  1 Stealthy (Feat) Stealthy (Feat) Stealthy (Feat)
Step Up  1 Level 6 Take a 5-foot step toward a retreating foe as an immediate action
Step Up and Strike Level 16, Following Step (Feat), Step Up (Feat) Follow adjacent creature and attack as an immediate action
Stick Together Level 16 Move as an immediate action when your partner moves.
Still Spell  1 +1 Caster Level 6 Cast spell with somatic components without having to move or provoking.
Still Spell, Automatic Caster Level 21, Still Spell (Feat) Apply Still Spell metamagic feat for free to certain spells.
Stoic  1 Stoic (Feat) Stoic (Feat) Stoic (Feat)
Stone Read  1 Stone Read (Feat) Stone Read (Feat) Stone Read (Feat)
Storm of Throws  1 Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Storm-Lashed  1 Storm-Lashed (Feat) Storm-Lashed (Feat) Storm-Lashed (Feat)
Strangler  1 Strangler (Feat) Strangler (Feat) Strangler (Feat)
Strike Back  1 BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Strong Comeback  1 Strong Comeback (Feat) Strong Comeback (Feat) Strong Comeback (Feat)
Stunning Assault  1 Stunning Assault (Feat) Stunning Assault (Feat) Stunning Assault (Feat)
Summon Companion Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) Once per day, summoned creature(s) have a full set of actions, and are friendly and loyal.
Summon Good Monster Level 11, Good alignment You can summon creatures that have the Empyreal Creature pattern.
Summoning I, Incredible  1 Level 11, Summoning Perfection (Feat) Summon up to two monsters per casting.
Summoning II, Incredible  1 Level 21, Summoning Perfection (Feat), Summoning I, Incredible (Feat) Summon up to three monsters per casting.
Summoning III, Incredible Level 31, Summoning Perfection (Feat), Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.
Summoning Perfection  1 Level 1 Summoned creatures gain the Advanced Creature template.
Summoning, Chivalric Level 16 Summoned creatures gain the Coursing Creature pattern.
Summoning, Colossal Level 16 Summoned creatures gain the Giant Creature pattern.
Summoning, Superb Level 26, Summoning Perfection (Feat) Summoned creatures gain the Mighty Creature pattern.
Summoning, Superior Level 21 When summoning a creature, it may have an adjusted CR (challenge rating) higher than your own.
Sunder, Greater  1 Sunder, Greater (Feat) Sunder, Greater (Feat) Sunder, Greater (Feat)
Sunder, Improved  1 Sunder, Improved (Feat) Sunder, Improved (Feat) Sunder, Improved (Feat)
Sundering Strike  1 Sundering Strike (Feat) Sundering Strike (Feat) Sundering Strike (Feat)
Sunlight Summons Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sure Footed  1 Sure Footed (Feat) Sure Footed (Feat) Sure Footed (Feat)
Sure Grasp Level 1, Movement 1 rank When climbing, roll twice and take the highest result
Surprise Follow-Through  1 Surprise Follow-Through (Feat) Surprise Follow-Through (Feat) Surprise Follow-Through (Feat)
Surprise Follow-Through, Improved  1 Surprise Follow-Through, Improved (Feat) Surprise Follow-Through, Improved (Feat) Surprise Follow-Through, Improved (Feat)
Surprise Lunge  1 Surprise Lunge (Feat) Surprise Lunge (Feat) Surprise Lunge (Feat)
Survivor  1 Level 31, Diehard (Feat), Endurance (Feat) You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows.
Swap Places Level 1 Swap places with a willing adjacent ally who has this feat
Swarm of Arrows  1 Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Swift Cleanse  1 Paladin 1 Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt.
Swing About Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Sword Oath  1 Sword Oath (Feat) Sword Oath (Feat) Sword Oath (Feat)
Sylvan Summoning Level 16 When summoning a creature, they gain the Fey Creature pattern.