Search results

Jump to navigation Jump to search
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (472 words) - 03:38, 1 July 2014
  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
    2 KB (339 words) - 17:39, 16 June 2020
  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (187 words) - 15:04, 23 December 2020
  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
    6 KB (996 words) - 19:55, 31 July 2018
  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (188 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
    2 KB (347 words) - 14:41, 1 February 2022
  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
    1 KB (199 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
    1 KB (196 words) - 15:47, 9 July 2017
  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
    1 KB (192 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
    7 KB (1,070 words) - 15:54, 30 August 2020
  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
    1 KB (197 words) - 15:02, 23 December 2020
  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
    1 KB (175 words) - 14:12, 28 December 2017
  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
    2 KB (172 words) - 13:00, 28 September 2019
  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
    3 KB (431 words) - 15:25, 29 March 2019
  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
    5 KB (885 words) - 02:29, 29 March 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (539 words) - 16:28, 6 August 2019
  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
    3 KB (436 words) - 19:20, 15 February 2019
  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
    2 KB (390 words) - 20:37, 29 July 2023
  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
    1 KB (224 words) - 15:25, 9 July 2017
  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
    1 KB (225 words) - 15:48, 9 July 2017
  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
    1 KB (220 words) - 20:51, 19 March 2017
  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
    2 KB (287 words) - 12:00, 30 May 2020
  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
    5 KB (769 words) - 22:00, 18 January 2020
  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (437 words) - 16:02, 4 August 2021
  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
    2 KB (284 words) - 16:07, 4 August 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (620 words) - 18:39, 2 May 2019
  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
    2 KB (312 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
    2 KB (278 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
    3 KB (298 words) - 15:49, 31 August 2020
  • ...est, southeast, southwest; from one corner of a square to another). There is no penalty for moving in diagonal lines, or for counting distances across d ...pic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this rule af
    13 KB (2,313 words) - 14:38, 11 September 2022
  • [[Category:Epic Path]] The Factoriums are the places where Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
    2 KB (290 words) - 03:06, 17 December 2016
  • [[Category:Epic Path]] ...s. While Tabriss was no slouch in a fight, her defenses were nowhere near what Lars' were.
    15 KB (2,644 words) - 23:40, 24 November 2023
  • [[Category:Epic Path]] ...s at a greater penalty to the standard DC (depending on how solid the door is).
    2 KB (279 words) - 14:46, 1 February 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (736 words) - 17:33, 10 March 2016
  • [[Category:Epic Path]] ...plate mail, dual wielding a short sword and a long sword. Everything else is up to the player to bring to life!]]
    8 KB (1,167 words) - 02:02, 10 March 2024
  • [[Category:Epic Path]] An ooze is an amorphous or mutable creature, usually mindless.
    2 KB (259 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t or line of effect. Any non-stealthed, non-mindless creature within range is detected.
    2 KB (286 words) - 17:08, 4 August 2021
  • [[Category:Epic Path]] '''Description:''' Cloudsense is a rare and unusual sense that allows its possessor to ignore partial or tot
    2 KB (297 words) - 10:38, 20 April 2019
  • [[Category:Epic Path]] ...the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (539 words) - 14:52, 1 February 2022
  • [[Category:Epic Path]] ...cts, scenery, or creatures within the 10' radius of these aura-light pools is also visible, as if they were also in bright light.
    2 KB (332 words) - 21:48, 31 January 2022
  • [[Category:Epic Path]] Epic Path is a tabletop role-playing game (RPG) of high heroics set in a fantastic land
    12 KB (2,070 words) - 15:00, 26 May 2021
  • [[Category:Epic Path]] ...pting to be quiet is a -1 penalty for each additional target (though there is no penalty if you don't care which target you find).
    2 KB (302 words) - 14:48, 1 February 2022
  • [[Category:Epic Path]] ===Auramancy WIP! This system is under development!===
    2 KB (300 words) - 20:41, 7 March 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (735 words) - 13:06, 13 May 2014
  • [[Category:Epic Path]] ...ir destination space are solid, the teleport fails and the [[move action]] is wasted.
    2 KB (366 words) - 15:25, 29 March 2019
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (642 words) - 16:25, 10 March 2016
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    6 KB (1,020 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...ing a potion causes a magical effect to happen, and after that, the potion is gone forever, consumed.
    3 KB (344 words) - 13:05, 28 September 2019
  • [[Category:Epic Path]] The Action Point system in Epic Path is carefully designed to allow players to 'fight back' against a run of bad lu
    13 KB (2,269 words) - 03:51, 22 March 2022
  • [[Category:Epic Path]] | Modifiers = * '''How Deep is Deep?''' For cultures older than 10,000 years, Deep History checks take a +
    6 KB (1,053 words) - 21:59, 18 January 2020
  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
    2 KB (354 words) - 14:43, 6 May 2020
  • [[Category:Epic Path]] For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empi
    7 KB (1,049 words) - 14:55, 22 December 2020
  • [[Category:Epic Path]] ...sent challenges to players. This might not be what you are after, and Epic Path can be easily adjusted to be as hard or as easy as you want it to be.
    20 KB (3,345 words) - 15:25, 16 November 2020
  • [[Category:Epic Path]] ...g listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the following pricing model, based on the caster level of the
    14 KB (2,280 words) - 20:58, 30 November 2019
  • [[Category:Epic Path]] This is a list of all the adventuring gear available in the game, either for sale,
    4 KB (362 words) - 00:09, 24 May 2023
  • [[Category:Epic Path]] ...line of sight or line of effect. Any non-stealthed creature within range is detected.
    2 KB (337 words) - 15:53, 4 August 2021
  • [[Category:Epic Path]] For Epic Path, Undead are one of the major 'bad guys'. You can run into undead from the
    5 KB (868 words) - 18:52, 28 May 2021
  • [[Category:Epic Path]] ...o damage. If the creature is still above the ground, the loss in altitude is subtracted, and then the creature falls the remaining distance to the groun
    2 KB (379 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...vibrations through the ground. For the purposes of this sense, any liquid is considered "water", although many [[exotic liquids]] have hazards associate
    2 KB (360 words) - 14:54, 6 May 2020
  • [[Category:Epic Path]] ...line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''earth glide'' to make attack
    2 KB (392 words) - 19:21, 15 February 2019
  • [[Category:Epic Path]] ...e at least a roof for the drover and often have side-walls as well. There is room for a driver and an ssistant/guard at the tiller station and up to six
    2 KB (293 words) - 19:51, 28 March 2017
  • [[Category:Epic Path]] ...of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use ''burrowing'' to make attacks
    3 KB (420 words) - 19:20, 15 February 2019
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    7 KB (1,096 words) - 21:31, 19 February 2022
  • * [[What is a Role-Playing Game?]] [[What is a Character Class?]]
    8 KB (908 words) - 18:41, 1 December 2023
  • [[Category:Epic Path]] ...very deliberately) left 'open ended'. The exact concept of your character is, as always, up to you, the player.
    2 KB (377 words) - 01:36, 18 August 2022
  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[total concealment]] (automatically miss on a
    2 KB (418 words) - 14:43, 1 February 2022
  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[Combat#Total_Concealment | Total Concealment]
    2 KB (424 words) - 14:45, 1 February 2022
  • [[Category:Epic Path]] ...a legal destination space has been selected, no [[acrobatics]] skill check is required; the creature simply leaves their current space and lands in the d
    3 KB (427 words) - 00:07, 16 August 2023
  • [[Category:Epic Path]] ...ets, bad air, cave-ins, underground lakes and rivers, etc. This knowledge is relevant to both natural and manufactured underground areas. Your knowledg
    8 KB (1,174 words) - 14:55, 22 December 2020
  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...re ascended beings, gods, who had been exiled from some far away land. It is the shattered remains of one of their flying cities which now invites these
    3 KB (429 words) - 22:41, 8 January 2018
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    8 KB (1,288 words) - 15:11, 26 May 2021
  • [[Category:Epic Path]] A construct is an animated object or artificially created creature.
    3 KB (371 words) - 15:38, 29 March 2019
  • [[Category:Epic Path]] ...hemisms. This skill works even if everyone is speaking Common, because it is very hard to hide one's origins, unless they spend a great deal of time eli
    10 KB (1,662 words) - 15:15, 26 May 2021
  • [[Category:Epic Path]][[Category:Catalog Page]] ...hich generate ammunition, and if you use a projectile weapon, such an item is highly recommended, if you can afford such a thing.
    3 KB (496 words) - 11:33, 15 June 2020
  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
    8 KB (1,299 words) - 15:21, 26 May 2021
  • [[Category:Epic Path]] ...religion. Instead, you have a broad understanding of all religions which is, perhaps, biased a bit towards your own spiritual predilections.
    8 KB (1,305 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...rsonage of note to the Windward Marches, a realm of the Empire where there is money and opportunity to be found in abundance.
    3 KB (406 words) - 14:12, 29 December 2020
  • [[Category:Epic Path]] In Epic Path, there are actually TWO ways to fight.
    7 KB (1,256 words) - 02:26, 31 January 2024
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    7 KB (1,272 words) - 06:13, 10 March 2016
  • [[Category:Epic Path]] ...very Realm, each acting as the Voice of the Emperor, but the rank of Vocat is not a measure of nobility or titles.
    3 KB (513 words) - 03:07, 17 December 2016
  • [[Category:Epic Path]] ...reat detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be.
    3 KB (530 words) - 14:06, 17 September 2022
  • [[Category:Epic Path]] <small>[[Epic Path]] \ [[Paladin]] \</small>
    7 KB (1,269 words) - 04:54, 22 March 2024
  • [[Category:Epic Path]] ...ave the [[Creator (Feat)|Creator]] feat (or know someone who does, and who is willing to commit to the time investment to help them).
    12 KB (1,865 words) - 20:32, 11 July 2020
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    6 KB (946 words) - 15:45, 20 February 2020
  • [[Category:Epic Path]] Sense Motive is the skill of being skeptical, approaching social and life situations with a
    13 KB (2,139 words) - 21:19, 12 May 2024
  • [[Category:Epic Path]] ...eather, and terrains interact the way that they do. ''Knowledge (Nature)'' is also closely related to ''Profession (Alchemist)'', and ''Profession (Herba
    9 KB (1,488 words) - 14:57, 22 December 2020
  • [[Category:Epic Path]] ...allowed to wear off on their own. Being evil and carrying a Holy Avenger is going to get painful, fast. But it can be done.
    6 KB (1,022 words) - 22:11, 18 January 2020
  • [[Category:Epic Path]] There are two broad categories of damage in Epic Path: physical damage and energy damage. Within these categories, there are num
    14 KB (2,265 words) - 20:41, 17 September 2022
  • [[Category:Epic Path]][[Category:Catalog Page]] A feat is a minor power or ability that can be used to exactly customize the way each
    3 KB (511 words) - 00:43, 17 August 2021
  • [[Category:Epic Path]] ...imilar to ours in many respects, with a few important differences. The day is divided into twenty-four hours, each of sixty minutes, each having a furthe
    3 KB (605 words) - 03:06, 17 December 2016
  • [[Category:Epic Path]] ...e light of various spectrums to allow the creature using it to see. Light is divided into bright light, dim light, darkness, and true darkness.
    5 KB (578 words) - 20:57, 22 January 2022
  • [[Category:Epic Path]] ...to even be possible. Dislocating your joints and twisting your body parts is normal for you, but stomach-churning to anyone watching you do this to your
    11 KB (1,728 words) - 20:53, 19 February 2022
  • [[Category:Epic Path]] ...unnecessarily complex. Instead, destroying objects and structures in Epic Path utilizes the [[Sunder]] combat maneuver, with some caveats. First, objects
    19 KB (2,700 words) - 15:05, 26 May 2021
  • ...est. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn Typically, once an initiative order is set, it remains static throughout the duration of the encounter. In some r
    4 KB (658 words) - 19:55, 17 September 2022
  • [[Category:Epic Path]][[Category:Catalog Page]] ...6 penalty to-hit. The absolute maximum range a thrown weapon may attack at is the upper end of their fifth range band, at a painful -8 to-hit.
    4 KB (720 words) - 21:56, 8 September 2021
  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...imple. Most are fishers or crafters of some kind, and nearly all commerce is performed as barter, either for goods or the promise of future favors. Whi
    4 KB (601 words) - 22:17, 8 January 2018
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    9 KB (1,589 words) - 03:14, 19 August 2014
  • [[Category:Epic Path]] ...r flying ship a hundred feet below? What if the ship you are jumping from is on fire and spinning in a death dive to the ground at the time? In an Ethe
    34 KB (5,704 words) - 00:23, 11 September 2022
  • [[Category:Epic Path]] | +6 (epic) || align="right" | {{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|
    10 KB (1,653 words) - 18:06, 30 July 2020

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)