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  • | [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] | align="center" | [[Transmutation]]
    11 KB (1,405 words) - 19:32, 20 May 2023
  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | align="center" | [[Transmutation]]
    12 KB (1,621 words) - 19:07, 20 May 2023
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | align=center | [[Conjuration]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ...ty are only basic melee attacks. You cannot use a combat maneuver, cast a spell, or make a ranged attack as your attack of opportunity, unless you have an ...hat could be considered some form of defending yourself (such as drawing a weapon, donning a shield, escaping a net or grapple, taking the full defense actio
    10 KB (1,581 words) - 14:20, 4 January 2021
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (403 words) - 14:59, 18 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (404 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (404 words) - 09:27, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (404 words) - 12:32, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (404 words) - 09:04, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (393 words) - 07:39, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (394 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (394 words) - 09:17, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ::{| class="ep-default" style="text-align:center"
    3 KB (394 words) - 09:24, 2 June 2019
  • : {| cellpadding="5" border="0" style="text-align:center" | [[Bleed (Cleric Spell)|Bleed]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (879 words) - 17:36, 3 December 2019
  • {| style="float: right; text-align: center; border-collapse:collapse;" class="ep-default" ! Character Level || Base Weapon Damage
    3 KB (400 words) - 18:35, 7 November 2019
  • :::{| class="ep-default" style="text-align:center; float:right;" ! align="left" | [[Constructs]]
    3 KB (371 words) - 15:38, 29 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    8 KB (1,085 words) - 17:34, 27 September 2019
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • {{:Base Weapon Damage}} ::* Magic weapon or implement
    28 KB (3,297 words) - 14:10, 11 September 2022
  • ...Casting Kit has everything your arcane caster could ever need to get their spell's on. ...nd [[Rogue]]s might want to consider picking up a set of [[Thieves' Tools (Weapon)]].
    64 KB (7,366 words) - 00:09, 24 May 2023
  • If you just want to dive right in and start looking for a weapon, here are the pages with the detailed descriptions of all the goodies: * [[Weapon Qualities]]
    24 KB (3,932 words) - 01:09, 18 October 2023
  • | Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artis ...ion from an item exactly as if you were using a [[Mending (Sorcerer/Wizard Spell)|Mending]] cantrip. If the item has a Durability score, each successive use
    3 KB (490 words) - 17:02, 17 August 2020
  • {| class="ep-default" style="text-align:center" | align="left" | [[Acrobatics]] || Dex || Yes
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ===== Base Weapon Damage: ===== :A sorcerer's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. ...rant a saving throw to the target after a successful hit with the poisoned weapon, inflicting damage and a status condition.
    21 KB (2,914 words) - 15:20, 26 May 2021
  • Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magica === A Note on Weapon Effects ===
    70 KB (9,711 words) - 19:57, 11 September 2022
  • ...r classes have the ability to wear a Tower Shield as part of the armor and weapon proficiencies offered by the class. These classes obviously do not need to ...r shield, which is strapped to the arm, and the same hand can be holding a weapon or other item. However, even though two items are ready for use for that h
    20 KB (3,453 words) - 20:26, 23 April 2024
  • Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable... Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
    6 KB (892 words) - 13:02, 24 September 2019
  • :{| class="ep-default2" text-align:left; margin-left:20px;" :{| class="ep-default" style="text-align:center"
    21 KB (3,475 words) - 19:43, 26 March 2020
  • '''Base Weapon Damage:''' <br> {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
    38 KB (5,121 words) - 11:14, 3 June 2020
  • :{| class="ep-default2" text-align:left; margin-left:20px;" * You may draw a weapon during the movement portion of the charge maneuver.
    46 KB (7,646 words) - 20:05, 20 September 2022
  • ...nough to be used in this way, meaning that if the players see such a Siege Weapon being deployed on the battlefield, it is in their best interests to take an ...weapons (with the notable exception of the Hand Onager, which is a genuine weapon and can be used in Real Time.) Once per hour, the Siege Gunner uses their [
    40 KB (6,913 words) - 20:24, 22 January 2022
  • {| border="1" cellpadding="5" style="text-align:center" ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
    24 KB (3,728 words) - 18:34, 22 June 2019
  • ...less they gain some feat or ability that allows them to wield a two-handed weapon with one hand), and they can never use a buckler or shield. ====== Base Weapon Damage: ======
    68 KB (10,131 words) - 02:18, 5 March 2024
  • =====Base Weapon Damage:===== :A bard's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    131 KB (19,947 words) - 16:31, 26 December 2020
  • =====Base Weapon Damage:===== :* '''Melee Damage:''' Base Weapon Damage + Strength Modifier
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...lusion of protection offered by heavy armor, and the distance created by a weapon between the brawler and their enemies. Brawlers can be found anywhere, and =====Base Weapon Damage:=====
    85 KB (13,042 words) - 01:27, 5 March 2024
  • ...measuring the waveforms of the perturbations in their auras as they cast a spell can be just as valuable an experience. ...prenticeship to a more senior wizard before they can even cast their first spell, learning the theory behind why magic works, and why it can manifest tangib
    133 KB (20,630 words) - 19:24, 6 April 2024
  • =====Base Weapon Damage:===== :Barbarians calculate their weapon damage numbers using their Constitution modifier in any place that Strength
    91 KB (13,963 words) - 20:25, 20 April 2024
  • {| class="ep-default" style="display:inline-block; text-align:center; font-size:85%; border-collapse:collapse;" | 1 || align="right" | {{#number_format: {{MonsterXP|transcludesection=1}}}}
    43 KB (6,351 words) - 08:38, 23 January 2021
  • =====Base Weapon Damage:===== :A druid's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    122 KB (18,719 words) - 18:12, 22 January 2022
  • =====Base Weapon Damage:===== :A warlord's base weapon damage numbers are calculated normally. However, warlords do receive addit
    115 KB (17,881 words) - 00:16, 9 August 2023
  • :{| class="ep-default2" text-align:left; margin-left:20px;" ...Rush may only be attempted against an adjacent target. If you have a reach weapon or any other method of extending your combat reach, this does not extend th
    40 KB (6,548 words) - 21:53, 14 January 2023
  • ...caused by physical things damaging the body. The most common examples are weapon damage, falling damage, claws, or bites. However, less common types of phy Common sources of energy damage most frequently align with basic elemental forces. As a result, common energy damage is sometime
    14 KB (2,265 words) - 20:41, 17 September 2022
  • ...ld for their allies. A fighter can be a strong-armed thug, wielding their weapon with great precision and deadly force. A fighter can be a master of thrown =====Base Weapon Damage:=====
    101 KB (14,943 words) - 17:25, 12 February 2023
  • =====Base Weapon Damage:===== :* '''Melee Damage:''' Base Weapon Damage + Dexterity Modifier
    115 KB (17,252 words) - 17:58, 27 August 2022
  • ===== Base Weapon Damage: ===== :* '''Melee Damage:''' Base Weapon Damage + Strength Modifier
    144 KB (22,632 words) - 01:11, 5 March 2024
  • ===== Base Weapon Damage: ===== ...ifier for any projectile weapons that have the [[Mighty (Quality)|Mighty]] weapon quality.
    104 KB (16,515 words) - 01:09, 5 March 2024
  • =====Base Weapon Damage:===== :A ranger's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    165 KB (26,713 words) - 19:21, 18 June 2022
  • ...Sack (empty), Scroll case (4 @ 0 lbs), Sewing needle (3), Smoked goggles, Spell component pouch, String or twine (4), 18 GP, 4 SP, 4 CP '''Bomb 2d6+3 (7/day) (DC 15) (Su)''' Thrown Splash Weapon deals 2d6+3 fire damage.<br/>
    6 KB (794 words) - 19:47, 20 April 2019
  • :{| class="ep-default2" text-align:left; margin-left:20px;" ...eats, spell effects, precision damage, bonus damage, etc). Note that base weapon damage increases at 6th, 11th, 16th, 21st, 26th, and 31st levels, which als
    12 KB (1,987 words) - 19:50, 26 March 2020
  • ...izes this foe is too hard to affect with spells. Well, that's why she took Weapon Training, after all....]] :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    15 KB (2,612 words) - 19:22, 6 April 2024
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    14 KB (2,414 words) - 05:36, 3 March 2024
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • {| class="ep-default2 sortable" style="text-align:left" width="100%" ...udesection=Strong}}]] || You have taken a grievous wound, as from a vorpal weapon.
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  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...e a range increment listed. You can attack enemies far away with a ranged weapon, but the further you are, the harder it is to hit. Melee weapons never take
    43 KB (7,341 words) - 09:18, 27 October 2022
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    18 KB (3,007 words) - 05:45, 3 March 2024
  • :{| class="ep-default2" text-align:left; margin-left:20px;" ...f restraint, the DC to escape it is usually described in the effect of the spell, snare, or device. If no escape DC is listed, use the binder's maneuver de
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  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    21 KB (3,495 words) - 19:27, 6 April 2024
  • =====Base Weapon Damage:===== :An alchemist's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    152 KB (23,479 words) - 20:43, 13 August 2023
  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t :{| class="ep-default" style="text-align:center; font-size:85%; border-collapse:collapse;" width="75%"
    94 KB (15,577 words) - 17:19, 16 March 2024
  • ...ily or permanently, by character level, class abilities, feats, spells and spell effects, magic items, etc. ...ability scores may be caused by any effect which has a duration, such as a spell effect, or an effect which isn't always active, such as a bonus from a magi
    22 KB (2,852 words) - 14:09, 11 September 2022
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    16 KB (2,592 words) - 16:02, 7 August 2020
  • ...o do so. In such a case, the attack is still subject to the ship's listed weapon ranges, with the same penalties to Maneuver Offenses. ...f Close 1-2, Medium 3-4, and Long 5-6. Some ship upgrades can alter these weapon ranges, though the penalties at each range are the same.
    68 KB (11,293 words) - 16:32, 6 August 2019
  • ...d them convincing them that they are a person, not an animal with a clever spell. Once a kitsune accepts that they must live a full-time, full-life con-man :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • ...our bailiwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unle ...e spells that were selected at level up with a different spell of the same spell level.
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  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    21 KB (3,530 words) - 16:16, 4 August 2021
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
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  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...ng upon circumstances. If a volcano makes the world so nasty it ends your spell effects every hour or two, well, that's just part and parcel of the terribl
    53 KB (8,978 words) - 15:10, 16 August 2023
  • :{| class="ep-default2" text-align:left; margin-left:20px;" ...use ''conceal object'' to hide a [[Light_Melee_Weapons|light weapon]] or a weapon with [[Concealable (Quality)]] on your body.
    53 KB (9,017 words) - 18:51, 26 August 2023
  • :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%" :{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="98%"
    24 KB (4,083 words) - 19:44, 21 December 2020
  • :{| class="ep-default2" text-align:left; margin-left:20px;" ...means of flying that does not require the use of a command word or verbal spell component), you may or may not need to make a new ''stealth'' check at a pe
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  • ...termine. Note further that there is a Holy Symbol (or symbols), associated weapon, one or more Domains, and campaign notes about the religion associated with ...symbol. No Symbol, no proficiency. If the God has more than one preferred weapon, the Cleric must choose which one they become proficient with.
    143 KB (23,569 words) - 23:09, 22 March 2024
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023