Cleric Spells: Difference between revisions
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{{SpellTableAid|Ancestral Memory|Cle}} | {{SpellTableAid|Ancestral Memory|Cle}} | ||
{{SpellTableAid|Astral Projection, Lesser|Cle}} | {{SpellTableAid|Astral Projection, Lesser|Cle}} | ||
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{{SpellTableAid|Cure Light Wounds, Mass|Cle}} | {{SpellTableAid|Cure Light Wounds, Mass|Cle}} | ||
{{SpellTableAid|Curse, Major|Cle}} | {{SpellTableAid|Curse, Major|Cle}} | ||
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{{SpellTableAid|Disrupting Weapon|Cle}} | {{SpellTableAid|Disrupting Weapon|Cle}} | ||
{{SpellTableAid|Flame Strike|Cle}} | {{SpellTableAid|Flame Strike|Cle}} | ||
{{SpellTableAid|Forbid Action, Greater|Cle}} | {{SpellTableAid|Forbid Action, Greater|Cle}} | ||
{{SpellTableAid|Ghostbane Dirge, Mass|Cle}} | {{SpellTableAid|Ghostbane Dirge, Mass|Cle}} | ||
{{SpellTableAid|Hallow|Cle}} | {{SpellTableAid|Hallow|Cle}} | ||
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{{SpellTableAid|Life Bubble|Cle}} | {{SpellTableAid|Life Bubble|Cle}} | ||
{{SpellTableAid|Mark of Justice|Cle}} | {{SpellTableAid|Mark of Justice|Cle}} | ||
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{{SpellTableAid|Raise Dead|Cle}} | {{SpellTableAid|Raise Dead|Cle}} | ||
{{SpellTableAid|Reprobation|Cle}} | {{SpellTableAid|Reprobation|Cle}} | ||
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{{SpellTableAid|Sanctify Weapons|Cle}} | {{SpellTableAid|Sanctify Weapons|Cle}} | ||
{{SpellTableAid|Serenity|Cle}} | {{SpellTableAid|Serenity|Cle}} | ||
{{SpellTableAid|Slay Living|Cle}} | {{SpellTableAid|Slay Living|Cle}} | ||
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{{SpellTableAid|Spell Resistance|Cle}} | {{SpellTableAid|Spell Resistance|Cle}} | ||
{{SpellTableAid|Summon Monster V|Cle}} | {{SpellTableAid|Summon Monster V|Cle}} | ||
{{SpellTableAid|Symbol of Pain|Cle}} | {{SpellTableAid|Symbol of Pain|Cle}} | ||
{{SpellTableAid|Symbol of Sleep|Cle}} | {{SpellTableAid|Symbol of Sleep|Cle}} | ||
{{SpellTableAid|Symbol of Striking|Cle}} | {{SpellTableAid|Symbol of Striking|Cle}} | ||
{{SpellTableAid|Treasure Stitching|Cle}} | {{SpellTableAid|Treasure Stitching|Cle}} |
Revision as of 15:21, 13 November 2018
Level 0 Cleric Spells
Level 0 cleric spells are also referred to as "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. |
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |