Druid Spells: Difference between revisions
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{{SpellTableAid|Absorb Toxicity|Dru}} | {{SpellTableAid|Absorb Toxicity|Dru}} | ||
{{SpellTableAid|Aggressive Thundercloud, Greater|Dru}} | {{SpellTableAid|Aggressive Thundercloud, Greater|Dru}} | ||
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{{SpellTableAid|Ball Lightning|Dru}} | {{SpellTableAid|Ball Lightning|Dru}} | ||
{{SpellTableAid|Blight|Dru}} | {{SpellTableAid|Blight|Dru}} | ||
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{{SpellTableAid|Caustic Blood|Dru}} | {{SpellTableAid|Caustic Blood|Dru}} | ||
{{SpellTableAid|Command Plants|Dru}} | {{SpellTableAid|Command Plants|Dru}} | ||
{{SpellTableAid|Creeping Ice|Dru}} | {{SpellTableAid|Creeping Ice|Dru}} | ||
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{{SpellTableAid|Giant Vermin|Dru}} | {{SpellTableAid|Giant Vermin|Dru}} | ||
{{SpellTableAid|Grove of Respite|Dru}} | {{SpellTableAid|Grove of Respite|Dru}} | ||
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{{SpellTableAid|Master's Escape|Dru}} | {{SpellTableAid|Master's Escape|Dru}} | ||
{{SpellTableAid|Obsidian Flow|Dru}} | {{SpellTableAid|Obsidian Flow|Dru}} | ||
{{SpellTableAid|Protection from Energy, Communal|Dru}} | {{SpellTableAid|Protection from Energy, Communal|Dru}} | ||
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{{SpellTableAid|Rusting Grasp|Dru}} | {{SpellTableAid|Rusting Grasp|Dru}} | ||
{{SpellTableAid|Slowing Mud|Dru}} | {{SpellTableAid|Slowing Mud|Dru}} | ||
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{{SpellTableAid|Summon Monster IV|Dru}} | {{SpellTableAid|Summon Monster IV|Dru}} | ||
{{SpellTableAid|Thorn Body|Dru}} | {{SpellTableAid|Thorn Body|Dru}} | ||
{{SpellTableAid|Touch of Slime|Dru}} | {{SpellTableAid|Touch of Slime|Dru}} | ||
{{SpellTableAid|Volcanic Storm|Dru}} | {{SpellTableAid|Volcanic Storm|Dru}} | ||
{{SpellTableAid|Zone of Foul Flames|Dru}} | {{SpellTableAid|Zone of Foul Flames|Dru}} |
Revision as of 15:44, 13 November 2018
Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Flare | Evocation | Std | Dazzles one creature. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Know Direction | Universal | Std | You discern north. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |