Druid Spells: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 45: Line 45:
== Level 1 Druid Spells ==
== Level 1 Druid Spells ==
{| {{SpellTableHeader|Dru}}
{| {{SpellTableHeader|Dru}}
{{SpellTableAid|Abstemiousness|Dru}}


{{SpellTableAid|Acid Maw|Dru}}
{{SpellTableAid|Acid Maw|Dru}}
Line 63: Line 61:


{{SpellTableAid|Burning Disarm|Dru}}
{{SpellTableAid|Burning Disarm|Dru}}
{{SpellTableAid|Call Animal|Dru}}
{{SpellTableAid|Calm Animals|Dru}}
{{SpellTableAid|Charm Animal|Dru}}


{{SpellTableAid|Cheetah's Sprint|Dru}}
{{SpellTableAid|Cheetah's Sprint|Dru}}
{{SpellTableAid|Cloak of Shade|Dru}}


{{SpellTableAid|Cure Light Wounds|Dru}}
{{SpellTableAid|Cure Light Wounds|Dru}}
{{SpellTableAid|Deadeye's Lore|Dru}}
{{SpellTableAid|Detect Aberration|Dru}}
{{SpellTableAid|Detect Animals or Plants|Dru}}
{{SpellTableAid|Detect Snares and Pits|Dru}}
{{SpellTableAid|Detect the Faithful|Dru}}
{{SpellTableAid|Diagnose Disease|Dru}}
{{SpellTableAid|Dream Feast|Dru}}


{{SpellTableAid|Endure Elements|Dru}}
{{SpellTableAid|Endure Elements|Dru}}
{{SpellTableAid|Entangle|Dru}}


{{SpellTableAid|Expeditious Excavation|Dru}}
{{SpellTableAid|Expeditious Excavation|Dru}}
{{SpellTableAid|Faerie Fire|Dru}}


{{SpellTableAid|Feather Step|Dru}}
{{SpellTableAid|Feather Step|Dru}}
{{SpellTableAid|Flare Burst|Dru}}


{{SpellTableAid|Frostbite|Dru}}
{{SpellTableAid|Frostbite|Dru}}


{{SpellTableAid|Goodberry|Dru}}
{{SpellTableAid|Goodberry|Dru}}
{{SpellTableAid|Hairline Fractures|Dru}}


{{SpellTableAid|Heightened Awareness|Dru}}
{{SpellTableAid|Heightened Awareness|Dru}}
{{SpellTableAid|Hide from Animals|Dru}}


{{SpellTableAid|Hydraulic Push|Dru}}
{{SpellTableAid|Hydraulic Push|Dru}}
Line 121: Line 87:


{{SpellTableAid|Longstrider|Dru}}
{{SpellTableAid|Longstrider|Dru}}
{{SpellTableAid|Magic Fang|Dru}}


{{SpellTableAid|Mighty Fist of the Earth|Dru}}
{{SpellTableAid|Mighty Fist of the Earth|Dru}}
Line 129: Line 93:


{{SpellTableAid|Mudball|Dru}}
{{SpellTableAid|Mudball|Dru}}
{{SpellTableAid|Nature's Paths|Dru}}


{{SpellTableAid|Nauseating Trail|Dru}}
{{SpellTableAid|Nauseating Trail|Dru}}


{{SpellTableAid|Negate Aroma|Dru}}
{{SpellTableAid|Negate Aroma|Dru}}
{{SpellTableAid|Nereid's Grace|Dru}}
{{SpellTableAid|Pass without Trace|Dru}}


{{SpellTableAid|Produce Flame|Dru}}
{{SpellTableAid|Produce Flame|Dru}}
Line 147: Line 105:


{{SpellTableAid|Remove Sickness|Dru}}
{{SpellTableAid|Remove Sickness|Dru}}
{{SpellTableAid|Shield Companion|Dru}}


{{SpellTableAid|Shillelagh|Dru}}
{{SpellTableAid|Shillelagh|Dru}}


{{SpellTableAid|Snowball|Dru}}
{{SpellTableAid|Snowball|Dru}}
{{SpellTableAid|Speak with Animals|Dru}}
{{SpellTableAid|Spirit Call|Dru}}


{{SpellTableAid|Stone Shield|Dru}}
{{SpellTableAid|Stone Shield|Dru}}
{{SpellTableAid|Summon Minor Ally|Dru}}


{{SpellTableAid|Summon Monster I|Dru}}
{{SpellTableAid|Summon Monster I|Dru}}
Line 171: Line 121:


{{SpellTableAid|Touch of the Sea|Dru}}
{{SpellTableAid|Touch of the Sea|Dru}}
{{SpellTableAid|Tracking Mark|Dru}}
{{SpellTableAid|Twisted Futures|Dru}}


{{SpellTableAid|Wave Shield|Dru}}
{{SpellTableAid|Wave Shield|Dru}}
{{SpellTableAid|Whispering Lore|Dru}}


|}
|}
Line 190: Line 134:


{{SpellTableAid|Air Step|Dru}}
{{SpellTableAid|Air Step|Dru}}
{{SpellTableAid|Animal Messenger|Dru}}
{{SpellTableAid|Animal Purpose Training|Dru}}
{{SpellTableAid|Animal Trance|Dru}}
{{SpellTableAid|Aspect of the Bear|Dru}}


{{SpellTableAid|Barkskin|Dru}}
{{SpellTableAid|Barkskin|Dru}}
{{SpellTableAid|Bear's Endurance|Dru}}
{{SpellTableAid|Beastspeak|Dru}}
{{SpellTableAid|Binding Earth|Dru}}
{{SpellTableAid|Bull's Strength|Dru}}


{{SpellTableAid|Burning Gaze|Dru}}
{{SpellTableAid|Burning Gaze|Dru}}


{{SpellTableAid|Burst of Radiance|Dru}}
{{SpellTableAid|Burst of Radiance|Dru}}
{{SpellTableAid|Cat's Grace|Dru}}


{{SpellTableAid|Chill Metal|Dru}}
{{SpellTableAid|Chill Metal|Dru}}
Line 220: Line 146:


{{SpellTableAid|Companion Polymorph|Dru}}
{{SpellTableAid|Companion Polymorph|Dru}}
{{SpellTableAid|Defoliate|Dru}}
{{SpellTableAid|Delay Disease|Dru}}
{{SpellTableAid|Delay Poison|Dru}}


{{SpellTableAid|Divine Trident|Dru}}
{{SpellTableAid|Divine Trident|Dru}}


{{SpellTableAid|Eagle Eye|Dru}}
{{SpellTableAid|Eagle Eye|Dru}}
{{SpellTableAid|Elemental Speech|Dru}}


{{SpellTableAid|Endure Elements, Communal|Dru}}
{{SpellTableAid|Endure Elements, Communal|Dru}}
Line 242: Line 160:


{{SpellTableAid|Flaming Sphere|Dru}}
{{SpellTableAid|Flaming Sphere|Dru}}
{{SpellTableAid|Flotsam Vessel|Dru}}


{{SpellTableAid|Fog Cloud|Dru}}
{{SpellTableAid|Fog Cloud|Dru}}
Line 262: Line 178:


{{SpellTableAid|Hold Animal|Dru}}
{{SpellTableAid|Hold Animal|Dru}}
{{SpellTableAid|Ice Slick|Dru}}
{{SpellTableAid|Ironskin|Dru}}
{{SpellTableAid|Jitterbugs|Dru}}


{{SpellTableAid|Lockjaw|Dru}}
{{SpellTableAid|Lockjaw|Dru}}
Line 274: Line 184:


{{SpellTableAid|Natural Rhythm|Dru}}
{{SpellTableAid|Natural Rhythm|Dru}}
{{SpellTableAid|Owl's Wisdom|Dru}}
{{SpellTableAid|Plant Voice|Dru}}


{{SpellTableAid|Pox Pustules|Dru}}
{{SpellTableAid|Pox Pustules|Dru}}
{{SpellTableAid|Reduce Animal|Dru}}


{{SpellTableAid|Resist Energy|Dru}}
{{SpellTableAid|Resist Energy|Dru}}
Line 290: Line 194:


{{SpellTableAid|Scent Trail|Dru}}
{{SpellTableAid|Scent Trail|Dru}}
{{SpellTableAid|Sickening Entanglement|Dru}}


{{SpellTableAid|Slipstream|Dru}}
{{SpellTableAid|Slipstream|Dru}}


{{SpellTableAid|Soften Earth and Stone|Dru}}
{{SpellTableAid|Soften Earth and Stone|Dru}}
{{SpellTableAid|Soothing Word|Dru}}


{{SpellTableAid|Spider Climb|Dru}}
{{SpellTableAid|Spider Climb|Dru}}
Line 304: Line 204:


{{SpellTableAid|Stone Call|Dru}}
{{SpellTableAid|Stone Call|Dru}}
{{SpellTableAid|Stone Discus|Dru}}


{{SpellTableAid|Summon Monster II|Dru}}
{{SpellTableAid|Summon Monster II|Dru}}
{{SpellTableAid|Tree Shape|Dru}}


{{SpellTableAid|Vine Strike|Dru}}
{{SpellTableAid|Vine Strike|Dru}}


{{SpellTableAid|Warp Wood|Dru}}
{{SpellTableAid|Warp Wood|Dru}}
{{SpellTableAid|Wartrain Mount|Dru}}
{{SpellTableAid|Whip of Spiders|Dru}}


{{SpellTableAid|Wild Instinct|Dru}}
{{SpellTableAid|Wild Instinct|Dru}}
{{SpellTableAid|Wilderness Soldiers|Dru}}
{{SpellTableAid|Wood Shape|Dru}}


|}
|}
Line 331: Line 219:


{{SpellTableAid|Accept Affliction|Dru}}
{{SpellTableAid|Accept Affliction|Dru}}
{{SpellTableAid|Aggravate Affliction|Dru}}


{{SpellTableAid|Air Geyser|Dru}}
{{SpellTableAid|Air Geyser|Dru}}
Line 339: Line 225:


{{SpellTableAid|Ash Storm|Dru}}
{{SpellTableAid|Ash Storm|Dru}}
{{SpellTableAid|Aversion|Dru}}


{{SpellTableAid|Blade Snare|Dru}}
{{SpellTableAid|Blade Snare|Dru}}
Line 351: Line 235:


{{SpellTableAid|Call Lightning|Dru}}
{{SpellTableAid|Call Lightning|Dru}}
{{SpellTableAid|Clear Grove|Dru}}


{{SpellTableAid|Cloak of Winds|Dru}}
{{SpellTableAid|Cloak of Winds|Dru}}
{{SpellTableAid|Companion Mind Link|Dru}}
{{SpellTableAid|Contagion|Dru}}


{{SpellTableAid|Cup of Dust|Dru}}
{{SpellTableAid|Cup of Dust|Dru}}
Line 365: Line 243:


{{SpellTableAid|Daylight|Dru}}
{{SpellTableAid|Daylight|Dru}}
{{SpellTableAid|Delay Poison, Communal|Dru}}
{{SpellTableAid|Diminish Plants|Dru}}
{{SpellTableAid|Dominate Animal|Dru}}


{{SpellTableAid|Feather Step, Mass|Dru}}
{{SpellTableAid|Feather Step, Mass|Dru}}
Line 379: Line 251:


{{SpellTableAid|Heatstroke|Dru}}
{{SpellTableAid|Heatstroke|Dru}}
{{SpellTableAid|Hide Campsite|Dru}}


{{SpellTableAid|Hurricane Blast|Dru}}
{{SpellTableAid|Hurricane Blast|Dru}}
{{SpellTableAid|Hydraulic Torrent|Dru}}
{{SpellTableAid|Hydrophobia|Dru}}


{{SpellTableAid|Ice Spears|Dru}}
{{SpellTableAid|Ice Spears|Dru}}
Line 393: Line 259:


{{SpellTableAid|Longstrider, Greater|Dru}}
{{SpellTableAid|Longstrider, Greater|Dru}}
{{SpellTableAid|Mad Monkeys|Dru}}
{{SpellTableAid|Magic Fang, Greater|Dru}}
{{SpellTableAid|Nature's Exile|Dru}}


{{SpellTableAid|Neutralize Poison|Dru}}
{{SpellTableAid|Neutralize Poison|Dru}}
{{SpellTableAid|Plant Growth|Dru}}
{{SpellTableAid|Poison|Dru}}


{{SpellTableAid|Protection from Energy|Dru}}
{{SpellTableAid|Protection from Energy|Dru}}
Line 417: Line 273:


{{SpellTableAid|Sheet Lightning|Dru}}
{{SpellTableAid|Sheet Lightning|Dru}}
{{SpellTableAid|Siphon Might|Dru}}


{{SpellTableAid|Sky Swim|Dru}}
{{SpellTableAid|Sky Swim|Dru}}
Line 425: Line 279:


{{SpellTableAid|Snare|Dru}}
{{SpellTableAid|Snare|Dru}}
{{SpellTableAid|Speak with Plants|Dru}}


{{SpellTableAid|Spider Climb, Communal|Dru}}
{{SpellTableAid|Spider Climb, Communal|Dru}}
Line 443: Line 295:


{{SpellTableAid|Thunderstomp, Greater|Dru}}
{{SpellTableAid|Thunderstomp, Greater|Dru}}
{{SpellTableAid|Transfer Regeneration|Dru}}
{{SpellTableAid|Ward of the Season|Dru}}


{{SpellTableAid|Water Breathing|Dru}}
{{SpellTableAid|Water Breathing|Dru}}
{{SpellTableAid|Waters of Maddening|Dru}}


{{SpellTableAid|Wind Wall|Dru}}
{{SpellTableAid|Wind Wall|Dru}}

Revision as of 15:06, 8 February 2019


0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Name School Cast Time Description
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Flare Evocation Std Dazzles one creature.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Know Direction Universal Std You discern north.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.

Level 1 Druid Spells

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Aspect of the Falcon Transmutation Std Gives Divine Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Bristle Bristle (Druid Spell) Std Bristle (Druid Spell)
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cheetah's Sprint Cheetah's Sprint (Druid Spell) Std Cheetah's Sprint (Druid Spell)
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Frostbite Frostbite (Druid Spell) Std Frostbite (Druid Spell)
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Heightened Awareness Heightened Awareness (Druid Spell) Std Heightened Awareness (Druid Spell)
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Negate Aroma Negate Aroma (Druid Spell) Std Negate Aroma (Druid Spell)
Produce Flame Evocation Std Call forth a flame, and let it explore.
Ray of Sickening Ray of Sickening (Druid Spell) Std Ray of Sickening (Druid Spell)
Read Weather Read Weather (Druid Spell) Std Read Weather (Druid Spell)
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shillelagh Transmutation Std Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Thunderstomp Thunderstomp (Druid Spell) Std Thunderstomp (Druid Spell)
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.

Level 2 Druid Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Divine Bonus to AC, at the cost of social skills.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Chill Metal Chill Metal (Druid Spell) Std Chill Metal (Druid Spell)
Climbing Beanstalk Conjuration Std Create a beanstalk that is very easy to climb.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Endure Elements, Communal Abjuration Std As Endure Elements (Druid Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
Feast of Ashes Feast of Ashes (Druid Spell) Std Feast of Ashes (Druid Spell)
Flame Blade Flame Blade (Druid Spell) Std Flame Blade (Druid Spell)
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Std Fog obscures vision.
Forest Friend Forest Friend (Druid Spell) Std Forest Friend (Druid Spell)
Frigid Touch Frigid Touch (Druid Spell) Std Frigid Touch (Druid Spell)
Frost Fall Evocation Std Inflict cold damage and hindered.
Fury of the Sun Fury of the Sun (Druid Spell) Std Fury of the Sun (Druid Spell)
Groundswell Groundswell (Druid Spell) Std Groundswell (Druid Spell)
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Heat Metal Heat Metal (Druid Spell) Std Heat Metal (Druid Spell)
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Lockjaw Lockjaw (Druid Spell) Std Lockjaw (Druid Spell)
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Natural Rhythm Natural Rhythm (Druid Spell) Std Natural Rhythm (Druid Spell)
Pox Pustules Pox Pustules (Druid Spell) Std Pox Pustules (Druid Spell)
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Scent Trail Scent Trail (Druid Spell) Std Scent Trail (Druid Spell)
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Soften Earth and Stone Soften Earth and Stone (Druid Spell) Std Soften Earth and Stone (Druid Spell)
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Spore Burst Spore Burst (Druid Spell) Std Spore Burst (Druid Spell)
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Warp Wood Warp Wood (Druid Spell) Std Warp Wood (Druid Spell)
Wild Instinct Wild Instinct (Druid Spell) Std Wild Instinct (Druid Spell)

Level 3 Druid Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Blood Scent Blood Scent (Druid Spell) Std Blood Scent (Druid Spell)
Burrow Transmutation Std Target gains a burrow speed of 15.
Burst of Nettles Burst of Nettles (Druid Spell) Std Burst of Nettles (Druid Spell)
Call Lightning Evocation Std Calls down lightning bolts.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cup of Dust Cup of Dust (Druid Spell) Std Cup of Dust (Druid Spell)
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Feather Step, Mass Transmutation Std As Feather Step (Druid Spell), but multiple creatures.
Fungal Infestation Fungal Infestation (Druid Spell) Std Fungal Infestation (Druid Spell)
Gentle Repose Necromancy Std Preserves one corpse.
Heatstroke Heatstroke (Druid Spell) Std Heatstroke (Druid Spell)
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Ice Spears Ice Spears (Druid Spell) Std Ice Spears (Druid Spell)
Lily Pad Stride Lily Pad Stride (Druid Spell) Std Lily Pad Stride (Druid Spell)
Longstrider, Greater Transmutation Std As Longstrider (Druid Spell), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Quench Transmutation Std Extinguishes fires.
Raven's Flight Raven's Flight (Druid Spell) Std Raven's Flight (Druid Spell)
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Druid Spell), except you can protect several creatures.
Sheet Lightning Evocation Std You create a dazzling flash of electricity that fills the target area.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Sleet Storm Sleet Storm (Druid Spell) Std Sleet Storm (Druid Spell)
Snare Snare (Druid Spell) Std Snare (Druid Spell)
Spider Climb, Communal Transmutation Std As Spider Climb (Druid Spell), but affects multiple targets.
Spike Growth Spike Growth (Druid Spell) Std Spike Growth (Druid Spell)
Spit Venom Spit Venom (Druid Spell) Std Spit Venom (Druid Spell)
Stench of Prey Stench of Prey (Druid Spell) Std Stench of Prey (Druid Spell)
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Swarm of Fangs Swarm of Fangs (Druid Spell) Std Swarm of Fangs (Druid Spell)
Thorny Entanglement Thorny Entanglement (Druid Spell) Std Thorny Entanglement (Druid Spell)
Thunderstomp, Greater Thunderstomp, Greater (Druid Spell) Std Thunderstomp, Greater (Druid Spell)
Water Breathing Transmutation Std Subjects can breathe underwater.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Druid Spells

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals electricity damage.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Ancestral Memory Ancestral Memory (Druid Spell) Std Ancestral Memory (Druid Spell)
Antiplant Shell Antiplant Shell (Druid Spell) Std Antiplant Shell (Druid Spell)
Arboreal Hammer Arboreal Hammer (Druid Spell) Std Arboreal Hammer (Druid Spell)
Aspect of the Stag Aspect of the Stag (Druid Spell) Std Aspect of the Stag (Druid Spell)
Atavism Transmutation Std Targets gain many buffs, at the cost of their Spark.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Bite the Hand Bite the Hand (Druid Spell) Std Bite the Hand (Druid Spell)
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Bloody Claws Bloody Claws (Druid Spell) Std Bloody Claws (Druid Spell)
Calm Air Abjuration Std You calm the air and disperse fog, dust, and other particles.
Cape of Wasps Conjuration Std Wasps defend or carry you.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Command Plants Command Plants (Druid Spell) Std Command Plants (Druid Spell)
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Dispel Magic Abjuration Std Cancels one magical spell or effect
Earth Glide Earth Glide (Druid Spell) Std Earth Glide (Druid Spell)
Echolocation Transmutation Std Grants you Echolocation.
Explosion of Rot Explosion of Rot (Druid Spell) Std Explosion of Rot (Druid Spell)
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Geyser Geyser (Druid Spell) Std Geyser (Druid Spell)
Giant Vermin Giant Vermin (Druid Spell) Std Giant Vermin (Druid Spell)
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Healing Warmth Healing Warmth (Druid Spell) Std Healing Warmth (Druid Spell)
Heavy Water Heavy Water (Druid Spell) Std Heavy Water (Druid Spell)
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Instant Restoration Instant Restoration (Druid Spell) Std Instant Restoration (Druid Spell)
Kiss of the First World Kiss of the First World (Druid Spell) Std Kiss of the First World (Druid Spell)
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Obsidian Flow Obsidian Flow (Druid Spell) Std Obsidian Flow (Druid Spell)
Protection from Energy, Communal Abjuration Std As Protection from Energy (Druid Spell), but you may affect several creatures.
Recentering Drone Recentering Drone (Druid Spell) Std Recentering Drone (Druid Spell)
Reincarnate Reincarnate (Druid Spell) Std Reincarnate (Druid Spell)
Repel Vermin Repel Vermin (Druid Spell) Std Repel Vermin (Druid Spell)
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
River of Wind River of Wind (Druid Spell) Std River of Wind (Druid Spell)
Rusting Grasp Rusting Grasp (Druid Spell) Std Rusting Grasp (Druid Spell)
Slowing Mud Slowing Mud (Druid Spell) Std Slowing Mud (Druid Spell)
Spike Stones Spike Stones (Druid Spell) Std Spike Stones (Druid Spell)
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Thorn Body Thorn Body (Druid Spell) Std Thorn Body (Druid Spell)
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Volcanic Storm Volcanic Storm (Druid Spell) Std Volcanic Storm (Druid Spell)
Zone of Foul Flames Zone of Foul Flames (Druid Spell) Std Zone of Foul Flames (Druid Spell)

Level 5 Druid Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Druid Spell), but you may affect multiple creatures.
Animal Growth Animal Growth (Druid Spell) Std Animal Growth (Druid Spell)
Aspect of the Wolf Aspect of the Wolf (Druid Spell) Std Aspect of the Wolf (Druid Spell)
Atonement Atonement (Druid Spell) Std Atonement (Druid Spell)
Awaken Awaken (Druid Spell) Std Awaken (Druid Spell)
Blessing of the Salamander Blessing of the Salamander (Druid Spell) Std Blessing of the Salamander (Druid Spell)
Call Lightning Storm Evocation Std As Call Lightning (Druid Spell), but multiple bolts.
Commune with Nature Commune with Nature (Druid Spell) Std Commune with Nature (Druid Spell)
Contagion, Greater Contagion, Greater (Druid Spell) Std Contagion, Greater (Druid Spell)
Control Winds Control Winds (Druid Spell) Std Control Winds (Druid Spell)
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Death Ward Death Ward (Druid Spell) Std Death Ward (Druid Spell)
Dispel Balance Dispel Balance (Druid Spell) Std Dispel Balance (Druid Spell)
Fire Snake Fire Snake (Druid Spell) Std Fire Snake (Druid Spell)
Hallow Hallow (Druid Spell) Std Hallow (Druid Spell)
Hungry Earth Transmutation Std All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Insect Plague Insect Plague (Druid Spell) Std Insect Plague (Druid Spell)
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Old Salt's Curse Old Salt's Curse (Druid Spell) Std Old Salt's Curse (Druid Spell)
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Thorns Conjuration (creation) Std Pillars of Thorns damage anyone who tries to pass.
Raise Animal Companion Raise Animal Companion (Druid Spell) Std Raise Animal Companion (Druid Spell)
Reprobation Transmutation Std Marked target is shunned.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Snake Staff Snake Staff (Druid Spell) Std Snake Staff (Druid Spell)
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Transmute Mud to Rock Transmute Mud to Rock (Druid Spell) Std Transmute Mud to Rock (Druid Spell)
Transmute Rock to Mud Transmute Rock to Mud (Druid Spell) Std Transmute Rock to Mud (Druid Spell)
Tree Stride Conjuration Std Gain brachiating while passing through a forest.
Unhallow Unhallow (Druid Spell) Std Unhallow (Druid Spell)
Vinetrap Vinetrap (Druid Spell) Std Vinetrap (Druid Spell)
Whip of Centipedes Whip of Centipedes (Druid Spell) Std Whip of Centipedes (Druid Spell)

Level 6 Druid Spells

Name School Cast Time Description
Antilife Shell Antilife Shell (Druid Spell) Std Antilife Shell (Druid Spell)
Binding Earth, Mass Binding Earth, Mass (Druid Spell) Std Binding Earth, Mass (Druid Spell)
Bite the Hand, Mass Bite the Hand, Mass (Druid Spell) Std Bite the Hand, Mass (Druid Spell)
Blazing Rainbow Blazing Rainbow (Druid Spell) Std Blazing Rainbow (Druid Spell)
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Eagle Aerie Eagle Aerie (Druid Spell) Std Eagle Aerie (Druid Spell)
Find the Path Find the Path (Druid Spell) Std Find the Path (Druid Spell)
Fire Seeds Fire Seeds (Druid Spell) Std Fire Seeds (Druid Spell)
Ironwood Ironwood (Druid Spell) Std Ironwood (Druid Spell)
Liveoak Liveoak (Druid Spell) Std Liveoak (Druid Spell)
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Path of the Winds Path of the Winds (Druid Spell) Std Path of the Winds (Druid Spell)
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Repel Wood Repel Wood (Druid Spell) Std Repel Wood (Druid Spell)
Share Skin Share Skin (Druid Spell) Std Share Skin (Druid Spell)
Sirocco Sirocco (Druid Spell) Std Sirocco (Druid Spell)
Spellstaff Spellstaff (Druid Spell) Std Spellstaff (Druid Spell)
Stone Tell Stone Tell (Druid Spell) Std Stone Tell (Druid Spell)
Stoneskin, Communal Enchantment Std As Stoneskin (Druid Spell), but you may protect multiple creatures.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Summon Stampede Summon Stampede (Druid Spell) Std Summon Stampede (Druid Spell)
Swarm Skin Swarm Skin (Druid Spell) Std Swarm Skin (Druid Spell)
Tar Ball Transmutation Std Ray of burning tar injures and slows the target
Tar Pool Tar Pool (Druid Spell) Std Tar Pool (Druid Spell)
Transport via Plants Conjuration Ritual Move instantly from one plant to another.
Whip of Ants Whip of Ants (Druid Spell) Std Whip of Ants (Druid Spell)

Level 7 Druid Spells

Name School Cast Time Description
Animate Plants Animate Plants (Druid Spell) Std Animate Plants (Druid Spell)
Black Mark Black Mark (Druid Spell) Std Black Mark (Druid Spell)
Changestaff Changestaff (Druid Spell) Std Changestaff (Druid Spell)
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Control Weather Control Weather (Druid Spell) Std Control Weather (Druid Spell)
Creeping Doom Creeping Doom (Druid Spell) Std Creeping Doom (Druid Spell)
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Fairy Ring Retreat Conjuration Std Toadstool circle leads to an extradimensional meadow.
Fire Storm Evocation Std Deals Fire Damage.
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Scouring Winds Evocation Std Winds deal scouring damage.
Siege of Trees Siege of Trees (Druid Spell) Std Siege of Trees (Druid Spell)
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Sunbeam Evocation Std Bring forth a dazzling ray of light (energy, uncommon).
Transmute Metal to Wood Transmute Metal to Wood (Druid Spell) Std Transmute Metal to Wood (Druid Spell)
True Seeing Universal Std Lets you see things as they really are.
Vortex Vortex (Druid Spell) Std Vortex (Druid Spell)
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wind Walk Wind Walk (Druid Spell) Std Wind Walk (Druid Spell)

Level 8 Druid Spells

Name School Cast Time Description
Animal Shapes Animal Shapes (Druid Spell) Std Animal Shapes (Druid Spell)
Atavism, Mass Transmutation Std Multiple creatures gain the Gifts of the Green.
Blood Mist Conjuration (creation) Std Inflict mutilation (physical, rare) on a large area at range.
Control Plants Control Plants (Druid Spell) Std Control Plants (Druid Spell)
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Earthquake Earthquake (Druid Spell) Std Earthquake (Druid Spell)
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Repel Metal or Stone Repel Metal or Stone (Druid Spell) Std Repel Metal or Stone (Druid Spell)
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Seamantle Conjuration Std Sheathes you in protective water.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Sunburst Evocation Std Deals heavy light damage to a large area within range.
Pillar of Lava Evocation Std Pillars of lava impede movement and deal damage.
Whirlwind Whirlwind (Druid Spell) Std Whirlwind (Druid Spell)
Word of Recall Conjuration Ritual Teleports you back to designated place.

Level 9 Druid Spells

Name School Cast Time Description
Antipathy Antipathy (Druid Spell) Std Antipathy (Druid Spell)
Clashing Rocks Conjuration Std Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Elemental Swarm Elemental Swarm (Druid Spell) Std Elemental Swarm (Druid Spell)
Foresight Universal Std "Sixth sense" warns of impending danger and grants many benefits.
Gloria Mundi Transmutation Std Allies you choose are transmuted into their perfect forms, gaining many benefits.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Shambler Shambler (Druid Spell) Std Shambler (Druid Spell)
Siege of Trees, Greater Siege of Trees, Greater (Druid Spell) Std Siege of Trees, Greater (Druid Spell)
Stone Fist Transmutation Std Your unarmed strikes are lethal.
Storm of Vengeance Conjuration Std Storm rains down lightning bolts.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
Sympathy Sympathy (Druid Spell) Std Sympathy (Druid Spell)
Tsunami Conjuration Std Huge wave damages and sweeps up all in its path.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.