Druid Spells: Difference between revisions

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[[Category: Epic Path]][[Category: Spells]][[Category:Druid]]
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{| border="0" cellpadding="1" style="text-align:left" width="35%"
: {| cellpadding="5" border="0" style="text-align:center" width="95%"
| [[#0th Level Druid Spells (Orisons)|0]] || [[#1st Level Druid Spells|1]] || [[#2nd Level Druid Spells|2]] || [[#3rd Level Druid Spells|3]] || [[#4th Level Druid Spells|4]] || [[#5th Level Druid Spells|5]] || [[#6th Level Druid Spells|6]] || [[#7th Level Druid Spells|7]] || [[#8th Level Druid Spells|8]] || [[#9th Level Druid Spells|9]]
|-
! width="10%" | [[#Level 0 Druid Spells|Orisons]] || width="10%" | [[#Level 1 Druid Spells|1st]] || width="10%" | [[#Level 2 Druid Spells|2nd]] || width="10%" | [[#Level 3 Druid Spells|3rd]] || width="10%" | [[#Level 4 Druid Spells|4th]] || width="10%" | [[#Level 5 Druid Spells|5th]] || width="10%" | [[#Level 6 Druid Spells|6th]] || width="10%" | [[#Level 7 Druid Spells|7th]] || width="10%" | [[#Level 8 Druid Spells|8th]] || width="10%" | [[#Level 9 Druid Spells|9th]]
|}
|}


== Level 0 Druid Spells ==
Level 0 druid spells are also called "Orisons".
{| {{SpellTableHeader|Dru}}
{{SpellTableAid|Create Water|Dru}}
{{SpellTableAid|Detect Magic|Dru}}
{{SpellTableAid|Detect Poison|Dru}}
{{SpellTableAid|Drench|Dru}}
{{SpellTableAid|Enhanced Diplomacy|Dru}}
{{SpellTableAid|Flare|Dru}}
{{SpellTableAid|Guidance|Dru}}
{{SpellTableAid|Jolt|Dru}}
{{SpellTableAid|Know Direction|Dru}}
{{SpellTableAid|Light|Dru}}
{{SpellTableAid|Mending|Dru}}
{{SpellTableAid|Purify Food and Drink|Dru}}
{{SpellTableAid|Read Magic|Dru}}
{{SpellTableAid|Resistance|Dru}}
{{SpellTableAid|Spark|Dru}}
{{SpellTableAid|Stabilize|Dru}}
{{SpellTableAid|Virtue|Dru}}
{{SpellTableAid|Wild Shape I|Dru}}


== 0th Level Druid Spells (Orisons) ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Create Water (Spell)|Create Water]] || || Druid 0 || || Creates 2 gallons/level of pure water.
|-
| [[Detect Magic (Spell)|Detect Magic]] || || Druid 0 || || Detects spells and magic items within 60 ft.
|-
| [[Detect Poison (Spell)|Detect Poison]] || || Druid 0 || || Detects poison in one creature or object.
|-
| [[Enhanced Diplomacy (Spell)|Enhanced Diplomacy]] || || Druid 0 || || Touched creature gains +2 on one Diplomacy or Intimidate check.
|-
| [[Flare (Spell)|Flare]] || || Druid 0 || || Dazzles one creature (–1 penalty on attack rolls).
|-
| [[Guidance (Spell)|Guidance]] || || Druid 0 || || +1 on one attack roll, saving throw, or skill check.
|-
| [[Know Direction (Spell)|Know Direction]] || || Druid 0 || || You discern north.
|-
| [[Light (Spell)|Light]] || || Druid 0 || || Object shines like a torch.
|-
| [[Mending (Spell)|Mending]] || || Druid 0 || || Makes minor repairs on an object.
|-
| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || || Druid 0 || || Purifies 1 cu. ft./level of food or water.
|-
| [[Read Magic (Spell)|Read Magic]] || || Druid 0 || || Read scrolls and spellbooks.
|-
| [[Resistance (Spell)|Resistance]] || || Druid 0 || || Subject gains +1 bonus on saving throws.
|-
| [[Spark (Spell)|Spark]] || || Druid 0 || || Ignites flammable objects.
|-
| [[Stabilize (Spell)|Stabilize]] || || Druid 0 || || Cause a dying creature to stabilize.
|-
| [[Virtue (Spell)|Virtue]] || || Druid 0 || || Subject gains 1 temporary hp.
|}
|}


* [[#Top|Back to Top]]
== Level 1 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Acid Maw|Dru}}


{{SpellTableAid|Air Bubble|Dru}}
{{SpellTableAid|Alter Winds|Dru}}
{{SpellTableAid|Ant Haul|Dru}}
{{SpellTableAid|Aspect of the Falcon|Dru}}
{{SpellTableAid|Blend|Dru}}
{{SpellTableAid|Burning Disarm|Dru}}
{{SpellTableAid|Cure Light Wounds|Dru}}
{{SpellTableAid|Endure Elements|Dru}}
{{SpellTableAid|Expeditious Excavation|Dru}}
{{SpellTableAid|Feather Step|Dru}}
{{SpellTableAid|Goodberry|Dru}}
{{SpellTableAid|Hydraulic Push|Dru}}
{{SpellTableAid|Jump|Dru}}
{{SpellTableAid|Keen Senses|Dru}}
{{SpellTableAid|Liberating Command|Dru}}
{{SpellTableAid|Lightning Arc|Dru}}
{{SpellTableAid|Longstrider|Dru}}
{{SpellTableAid|Mighty Fist of the Earth|Dru}}
{{SpellTableAid|Monkey Fish|Dru}}
{{SpellTableAid|Mudball|Dru}}
{{SpellTableAid|Nauseating Trail|Dru}}
{{SpellTableAid|Produce Flame|Dru}}
{{SpellTableAid|Remove Sickness|Dru}}
{{SpellTableAid|Shillelagh|Dru}}
{{SpellTableAid|Snowball|Dru}}
{{SpellTableAid|Stone Shield|Dru}}
{{SpellTableAid|Summon Monster I|Dru}}
{{SpellTableAid|Thorn Javelin|Dru}}
{{SpellTableAid|Touch of Bloodletting|Dru}}
{{SpellTableAid|Touch of the Sea|Dru}}
{{SpellTableAid|Wave Shield|Dru}}


== 1st Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abstemiousness (Spell)|Abstemiousness]] || || Druid 1 || || Enhances a small handful of food to feed a creature for a day.
|-
| [[Acid Maw (Spell)|Acid Maw]] || || Druid 1 || || Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.
|-
| [[Advanced Scurvy (Spell)|Advanced Scurvy]] || || Druid 1 || || A living touched target contracts an advanced form of scurvy.
|-
| [[Air Bubble (Spell)|Air Bubble]] || || Druid 1 || || Creates a small pocket of air around your head or an object.
|-
| [[Alter Winds (Spell)|Alter Winds]] || || Druid 1 || || Increase/decrease strength of natural winds.
|-
| [[Ant Haul (Spell)|Ant Haul]] || || Druid 1 || || Triples carrying capacity of a creature.
|-
| [[Aspect of the Falcon (Spell)|Aspect of the Falcon]] || || Druid 1 || || Gives bonuses on Perception checks and ranged attacks.
|-
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Druid 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
|-
| [[Blend (Spell)|Blend]] || || Druid 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
|-
| [[Bristle (Spell)|Bristle]] || || Druid 1 || || Trade natural armor bonus for a bonus on attacks with natural weapons.
|-
| [[Burning Disarm (Spell)|Burning Disarm]] || || Druid 1 || || A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
|-
| [[Call Animal (Spell)|Call Animal]] || || Druid 1 || || Calls the nearest wild animal of the designated type with CR equal to or less than your caster level.
|-
| [[Calm Animals (Spell)|Calm Animals]] || || Druid 1 || || Calms 2d4 + level HD of animals.
|-
| [[Charm Animal (Spell)|Charm Animal]] || || Druid 1 || || Makes one animal your friend.
|-
| [[Cheetah's Sprint (Spell)|Cheetah's Sprint]] || || Druid 1 || || A wild surge of energy courses through your body and propels you into a sprint.
|-
| [[Cloak of Shade (Spell)|Cloak of Shade]] || || Druid 1 || || Reduces effects of sun exposure and heat.
|-
| [[Commune with Birds (Spell)|Commune with Birds]] || || Druid 1 || || You can ask birds a question.
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Druid 1 || || Cures 1d8 damage + 1/level (max +5).
|-
| [[Damp Powder (Spell)|Damp Powder]] || || Druid 1 || || Ruins ammunition loaded in the targeted firearm.
|-
| [[Deadeye’s Lore (Spell)|Deadeye’s Lore]] || || Druid 1 || || Move at normal speed while tracking and gain a +4 sacred bonus to Survival
|-
| [[Decompose Corpse (Spell)|Decompose Corpse]] || || Druid 1 || || Turn a corpse into a clean skeleton.
|-
| [[Detect Aberration (Spell)|Detect Aberration]] || || Druid 1 || || Reveals presence of aberrations.
|-
| [[Detect Animals or Plants (Spell)|Detect Animals or Plants]] || || Druid 1 || || Detects kinds of animals or plants.
|-
| [[Detect Snares and Pits (Spell)|Detect Snares and Pits]] || || Druid 1 || || Reveals natural or primitive traps.
|-
| [[Detect the Faithful (Spell)|Detect the Faithful]] || || Druid 1 || || You can detect other worshipers of your deity.
|-
| [[Diagnose Disease (Spell)|Diagnose Disease]] || || Druid 1 || || Detect and identify diseases.
|-
| [[Dream Feast (Spell)|Dream Feast]] || || Druid 1 || || Target awakens from normal rest as if ate and drank a nutritious meal.
|-
| [[Endothermic Touch (Spell)|Endothermic Touch]] || || Druid 1 || DF/M || Slow the metabolism and other bodily functions of a creature for a short amount of time.
|-
| [[Endure Elements (Spell)|Endure Elements]] || || Druid 1 || || Exist comfortably in hot or cold regions.
|-
| [[Entangle (Spell)|Entangle]] || || Druid 1 || || Plants entangle everyone in 40-ft. radius.
|-
| [[Expeditious Excavation (Spell)|Expeditious Excavation]] || || Druid 1 || || Moves 5-ft. cubes of earth.
|-
| [[Faerie Fire (Spell)|Faerie Fire]] || || Druid 1 || || Outlines subjects with light, canceling blur, concealment, and the like.
|-
| [[Feather Step (Spell)|Feather Step]] || || Druid 1 || || Ignore movement penalty in difficult terrain.
|-
| [[Firebelly (Spell)|Firebelly]] || || Druid 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
|-
| [[Flare Burst (Spell)|Flare Burst]] || || Druid 1 || || As flare, but all creatures within 10 ft.
|-
| [[Frostbite (Spell)|Frostbite]] || || Druid 1 || || Target takes cold damage and is fatigued.
|-
| [[Gentle Breeze (Spell)|Gentle Breeze]] || || Druid 1 || || Light wind protects one target from clouds, gases, heat, and vapors.
|-
| [[Goodberry (Spell)|Goodberry]] || || Druid 1 || || 2d4 berries each cure 1 hp (max 8 hp/24 hours).
|-
| [[Hairline Fractures (Spell)|Hairline Fractures]] || || Druid 1 || || Reduce the hardness of a stone object or lower the AC of an earth-type creature.
|-
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Druid 1 || || Your recall and ability to process information improve.
|-
| [[Hide from Animals (Spell)|Hide from Animals]] || || Druid 1 || || Animals can't perceive one subject/level.
|-
| [[Hydraulic Push (Spell)|Hydraulic Push]] || || Druid 1 || || Wave of water bull rushes an enemy.
|-
| [[Ice Armor (Spell)|Ice Armor]] || || Druid 1 || || You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
|-
| [[Jump (Spell)|Jump]] || || Druid 1 || || Subject gets bonus on Acrobatics checks.
|-
| [[Keen Senses (Spell)|Keen Senses]] || || Druid 1 || || Gain +2 Perception and low-light vision.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Druid 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Longstrider (Spell)|Longstrider]] || || Druid 1 || || Your speed increases by 10 ft.
|-
| [[Magic Fang (Spell)|Magic Fang]] || || Druid 1 || || One natural weapon of subject creature gets +1 on attack and damage rolls.
|-
| [[Magic Stone (Spell)|Magic Stone]] || || Druid 1 || || Three stones gain +1 on attack rolls, deal 1d6+1 damage.
|-
| [[Marid's Mastery (Spell)|Marid's Mastery]] || || Druid 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
|-
| [[Mighty Fist of the Earth (Spell)|Mighty Fist of the Earth]] || || Druid 1 || DF || Make an unarmed strike attack roll against a target at distance.
|-
| [[Monkey Fish (Spell)|Monkey Fish]] || || Druid 1 || || Gain a climb speed and a swim speed of 10 ft. for a time.
|-
| [[Mudball (Spell)|Mudball]] || || Druid 1 || || Range touch attack that cause the target to be blinded.
|-
| [[Nature's Paths (Spell)|Nature's Paths]] || || Druid 1 || || The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
|-
| [[Nauseating Dart (Spell)|Nauseating Dart]] || || Druid 1 || || Poisonous stinger deals 1d2 damage and sickens target.
|-
| [[Negate Aroma (Spell)|Negate Aroma]] || || Druid 1 || || Subject cannot be tracked by scent.
|-
| [[Nereid's Grace (Spell)|Nereid's Grace]] || || Druid 1 || || Gain a deflection bonus to AC and CMD equal to your Cha bonus.
|-
| [[Obscuring Mist (Spell)|Obscuring Mist]] || || Druid 1 || || Fog surrounds you.
|-
| [[Pass without Trace (Spell)|Pass without Trace]] || || Druid 1 || || One subject/level leaves no tracks.
|-
| [[Produce Flame (Spell)|Produce Flame]] || || Druid 1 || || 1d6 damage + 1/level, touch or thrown.
|-
| [[Ray of Sickening (Spell)|Ray of Sickening]] || || Druid 1 || || Ray makes the subject sickened.
|-
| [[Read Weather (Spell)|Read Weather]] || || Druid 1 || || You can forecast the weather at your location for the next 48 hours.
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || || Druid 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
|-
| [[Remove Sickness (Spell)|Remove Sickness]] || || Druid 1 || || Suppress disease, nausea, and the sickened condition.
|-
| [[Restore Corpse (Spell)|Restore Corpse]] || || Druid 1 || || Skeletal corpse grows flesh.
|-
| [[Shillelagh (Spell)|Shillelagh]] || || Druid 1 || || Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
|-
| [[Snow Shape (Spell)|Snow Shape]] || || Druid 1 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
|-
| [[Snowball (Spell)|Snowball]] || || Druid 1 || || Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.
|-
| [[Speak with Animals (Spell)|Speak with Animals]] || || Druid 1 || || You can communicate with animals.
|-
| [[Spirit Call (Spell)|Spirit Call]] || || Druid 1 || || For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.
|-
| [[Stone Fist (Spell)|Stone Fist]] || || Druid 1 || || Your unarmed strikes are lethal.
|-
| [[Summon Minor Ally (Spell)|Summon Minor Ally]] || || Druid 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Nature's Ally I (Spell)|Summon Nature's Ally I]] || || Druid 1 || || Summons creature to fight.
|-
| [[Thorn Javelin (Spell)|Thorn Javelin]] || || Druid 1 || || Wield a javelin that sickens opponents when it strikes.
|-
| [[Thunderstomp (Spell)|Thunderstomp]] || || Druid 1 || || Trip one creature within range.
|-
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Druid 1 || || This spell causes existing wounds on a target to bleed profusely.
|-
| [[Touch of the Sea (Spell)|Touch of the Sea]] || || Druid 1 || || Swim speed becomes 30 ft.
|-
| [[Tracking Mark (Spell)|Tracking Mark]] || || Druid 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
|-
| [[Twisted Futures (Spell)|Twisted Futures]] || || Druid 1 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
|-
| [[Wave Shield (Spell)|Wave Shield]] || || Druid 1 || || Water blunts one incoming attack or fire effect.
|-
| [[Weaken Powder (Spell)|Weaken Powder]] || || Druid 1 || || Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
|-
| [[Whispering Lore (Spell)|Whispering Lore]] || || Druid 1 || || Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
|}
|}


* [[#Top|Back to Top]]
== Level 2 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Aboleth's Lung|Dru}}
 
{{SpellTableAid|Aggressive Thundercloud|Dru}}
 
{{SpellTableAid|Air Step|Dru}}
 
{{SpellTableAid|Barkskin|Dru}}


{{SpellTableAid|Burning Gaze|Dru}}


{{SpellTableAid|Burst of Radiance|Dru}}
{{SpellTableAid|Climbing Beanstalk|Dru}}
{{SpellTableAid|Companion Polymorph|Dru}}
{{SpellTableAid|Divine Trident|Dru}}
{{SpellTableAid|Eagle Eye|Dru}}
{{SpellTableAid|Endure Elements, Communal|Dru}}
{{SpellTableAid|Euphoric Cloud|Dru}}
{{SpellTableAid|Flaming Sphere|Dru}}
{{SpellTableAid|Fog Cloud|Dru}}
{{SpellTableAid|Frost Fall|Dru}}
{{SpellTableAid|Gust of Wind|Dru}}
{{SpellTableAid|Hold Animal|Dru}}
{{SpellTableAid|Mud Buddy|Dru}}
{{SpellTableAid|Resist Energy|Dru}}
{{SpellTableAid|Restoration, Lesser|Dru}}
{{SpellTableAid|River Whip|Dru}}
{{SpellTableAid|Slipstream|Dru}}
{{SpellTableAid|Spider Climb|Dru}}
{{SpellTableAid|Stone Call|Dru}}
{{SpellTableAid|Summon Monster II|Dru}}
{{SpellTableAid|Vine Strike|Dru}}
{{SpellTableAid|Wild Shape II|Dru}}


== 2nd Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|
|}
|}


* [[#Top|Back to Top]]
== Level 3 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Accept Affliction|Dru}}


{{SpellTableAid|Air Geyser|Dru}}


{{SpellTableAid|Aqueous Orb|Dru}}
{{SpellTableAid|Ash Storm|Dru}}
{{SpellTableAid|Blade Snare|Dru}}
{{SpellTableAid|Burrow|Dru}}
{{SpellTableAid|Call Lightning|Dru}}
{{SpellTableAid|Cloak of Winds|Dru}}
{{SpellTableAid|Cure Moderate Wounds|Dru}}
{{SpellTableAid|Daylight|Dru}}
{{SpellTableAid|Feather Step, Mass|Dru}}
{{SpellTableAid|Gentle Repose|Dru}}
{{SpellTableAid|Hurricane Blast|Dru}}
{{SpellTableAid|Longstrider, Greater|Dru}}
{{SpellTableAid|Neutralize Poison|Dru}}
{{SpellTableAid|Protection from Energy|Dru}}
{{SpellTableAid|Quench|Dru}}
{{SpellTableAid|Remove Disease|Dru}}
{{SpellTableAid|Resist Energy, Communal|Dru}}
{{SpellTableAid|Sky Swim|Dru}}
{{SpellTableAid|Spider Climb, Communal|Dru}}
{{SpellTableAid|Summon Monster III|Dru}}
{{SpellTableAid|Water Breathing|Dru}}
{{SpellTableAid|Wild Shape III|Dru}}
{{SpellTableAid|Wind Wall|Dru}}


== 3rd Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|
|}
|}


* [[#Top|Back to Top]]
== Level 4 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Absorb Toxicity|Dru}}
 
{{SpellTableAid|Aggressive Thundercloud, Greater|Dru}}
 
{{SpellTableAid|Air Walk|Dru}}
 
{{SpellTableAid|Atavism|Dru}}
 
{{SpellTableAid|Ball Lightning|Dru}}
 
{{SpellTableAid|Blight|Dru}}
 
{{SpellTableAid|Calm Air|Dru}}
 
{{SpellTableAid|Cape of Wasps|Dru}}
 
{{SpellTableAid|Caustic Blood|Dru}}
 
{{SpellTableAid|Cure Serious Wounds|Dru}}
 
{{SpellTableAid|Dispel Magic|Dru}}
 
{{SpellTableAid|Echolocation|Dru}}
 
{{SpellTableAid|Elemental Body I|Dru}}


{{SpellTableAid|Flaming Sphere, Greater|Dru}}


{{SpellTableAid|Freedom of Movement|Dru}}
{{SpellTableAid|Grove of Respite|Dru}}
{{SpellTableAid|Ice Storm|Dru}}
{{SpellTableAid|Life Bubble|Dru}}
{{SpellTableAid|Master's Escape|Dru}}
{{SpellTableAid|Protection from Energy, Communal|Dru}}
{{SpellTableAid|Resist Uncommon Energy|Dru}}
{{SpellTableAid|Ride the Waves|Dru}}
{{SpellTableAid|Strong Jaw|Dru}}
{{SpellTableAid|Summon Monster IV|Dru}}
{{SpellTableAid|Touch of Slime|Dru}}
{{SpellTableAid|Wild Shape IV|Dru}}


== 4th Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|
|}
|}


* [[#Top|Back to Top]]
== Level 5 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Air Walk, Communal|Dru}}
 
{{SpellTableAid|Cure Critical Wounds|Dru}}
 
{{SpellTableAid|Elemental Body II|Dru}}
 
{{SpellTableAid|Hungry Earth|Dru}}
 
{{SpellTableAid|Icy Prison|Dru}}
 
{{SpellTableAid|Oasis|Dru}}


{{SpellTableAid|Pillar of Fire|Dru}}


{{SpellTableAid|Pillar of Thorns|Dru}}
{{SpellTableAid|Reprobation|Dru}}
{{SpellTableAid|Rest Eternal|Dru}}
{{SpellTableAid|Sheet Lightning|Dru}}
{{SpellTableAid|Stoneskin|Dru}}
{{SpellTableAid|Summon Monster V|Dru}}
{{SpellTableAid|Tree Stride|Dru}}
{{SpellTableAid|Wild Shape V|Dru}}


== 5th Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|
|}
|}


* [[#Top|Back to Top]]
== Level 6 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Cure Light Wounds, Mass|Dru}}
 
{{SpellTableAid|Dispel Magic, Greater|Dru}}
 
{{SpellTableAid|Dust Form|Dru}}
 
{{SpellTableAid|Elemental Body III|Dru}}
 
{{SpellTableAid|Form of the Dragon I|Dru}}
 
{{SpellTableAid|Move Earth|Dru}}
 
{{SpellTableAid|Pillar of Stone|Dru}}
 
{{SpellTableAid|Plague Storm|Dru}}
 
{{SpellTableAid|Stoneskin, Communal|Dru}}
 
{{SpellTableAid|Storm Step|Dru}}


{{SpellTableAid|Summon Monster VI|Dru}}


{{SpellTableAid|Tar Ball|Dru}}
{{SpellTableAid|Transport via Plants|Dru}}
{{SpellTableAid|Wild Shape VI|Dru}}


== 6th Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|
|}
|}


* [[#Top|Back to Top]]
== Level 7 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Call Lightning Storm|Dru}}
 
{{SpellTableAid|Constricting Coils|Dru}}
 
{{SpellTableAid|Cure Moderate Wounds, Mass|Dru}}
 
{{SpellTableAid|Elemental Body IV|Dru}}
 
{{SpellTableAid|Fairy Ring Retreat|Dru}}
 
{{SpellTableAid|Fire Storm|Dru}}
 
{{SpellTableAid|Form of the Dragon II|Dru}}
 
{{SpellTableAid|Planar Refuge|Dru}}
 
{{SpellTableAid|Resist Rare Energy|Dru}}
 
{{SpellTableAid|Scouring Winds|Dru}}
 
{{SpellTableAid|Standing Wave|Dru}}
 
{{SpellTableAid|Summon Monster VII|Dru}}
 
{{SpellTableAid|Sunbeam|Dru}}
 
{{SpellTableAid|True Seeing|Dru}}


{{SpellTableAid|Wall of Light|Dru}}


{{SpellTableAid|Wild Shape VII|Dru}}


== 7th Level Druid Spells ==
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== Level 8 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Atavism, Mass|Dru}}
 
{{SpellTableAid|Blood Mist|Dru}}
 
{{SpellTableAid|Cure Serious Wounds, Mass|Dru}}
 
{{SpellTableAid|Finger of Death|Dru}}
 
{{SpellTableAid|Form of the Dragon III|Dru}}
 
{{SpellTableAid|Reverse Gravity|Dru}}
 
{{SpellTableAid|Seamantle|Dru}}
 
{{SpellTableAid|Stormbolts|Dru}}
 
{{SpellTableAid|Summon Monster VIII|Dru}}


{{SpellTableAid|Sunburst|Dru}}


{{SpellTableAid|Pillar of Lava|Dru}}
{{SpellTableAid|Word of Recall|Dru}}
{{SpellTableAid|Wild Shape VIII|Dru}}


== 8th Level Druid Spells ==
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
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== Level 9 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Clashing Rocks|Dru}}
 
{{SpellTableAid|Cure Critical Wounds, Mass|Dru}}
 
{{SpellTableAid|Foresight|Dru}}
 
{{SpellTableAid|Gloria Mundi|Dru}}
 
{{SpellTableAid|Polar Midnight|Dru}}
 
{{SpellTableAid|Regenerate|Dru}}


{{SpellTableAid|Resist All Energy|Dru}}


{{SpellTableAid|Shapechange|Dru}}
{{SpellTableAid|Stone Fist|Dru}}
{{SpellTableAid|Storm of Vengeance|Dru}}
{{SpellTableAid|Summon Monster IX|Dru}}
{{SpellTableAid|Tsunami|Dru}}
{{SpellTableAid|Wild Shape IX|Dru}}
{{SpellTableAid|Winds of Vengeance|Dru}}


== 9th Level Druid Spells ==
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* [[#Top|Back to Top]]

Latest revision as of 17:51, 6 December 2020


Orisons 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Name School Cast Time Description
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Drench Conjuration Std A sudden downpour soaks a target creature or object.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Flare Evocation Std Dazzles one creature.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Jolt Transmutation Std Deal lightning damage with a ranged touch attack.
Know Direction Universal Std You discern north.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wild Shape I Transmutation Std Turns you into a random, sized-medium natural animal

Level 1 Druid Spells

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Aspect of the Falcon Transmutation Std Gives Divine Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Lightning Arc Evocation Std Targets in a line take lightning damage.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Produce Flame Evocation Std Call forth a flame, and let it explore.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shillelagh Transmutation Std Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.

Level 2 Druid Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Divine Bonus to AC, at the cost of social skills.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Climbing Beanstalk Conjuration Std Create a beanstalk that is very easy to climb.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Endure Elements, Communal Abjuration Std As Endure Elements (Druid Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Std Fog obscures vision.
Frost Fall Evocation Std Inflict cold damage and hindered.
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wild Shape II Transmutation Std Turns you into a random, sized-medium natural animal

Level 3 Druid Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Burrow Transmutation Std Target gains a burrow speed of 15.
Call Lightning Evocation Std Calls down lightning bolts.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Feather Step, Mass Transmutation Std As Feather Step (Druid Spell), but multiple creatures.
Gentle Repose Necromancy Std Preserves one corpse.
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Longstrider, Greater Transmutation Std As Longstrider (Druid Spell), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Quench Transmutation Std Extinguishes fires.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Druid Spell), except you can protect several creatures.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Spider Climb, Communal Transmutation Std As Spider Climb (Druid Spell), but affects multiple targets.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Water Breathing Transmutation Std Subjects can breathe underwater.
Wild Shape III Transmutation Std Turns you into a random, sized-medium natural animal
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Druid Spells

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals electricity damage.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Atavism Transmutation Std Targets gain many buffs, at the cost of their Spark.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Calm Air Abjuration Std You calm the air and disperse fog, dust, and other particles.
Cape of Wasps Conjuration Std Wasps defend or carry you.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Dispel Magic Abjuration Std Cancels one magical spell or effect
Echolocation Transmutation Std Grants you Echolocation.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Druid Spell), but you may affect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Wild Shape IV Transmutation Std Turns you into a random, sized-medium natural animal

Level 5 Druid Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Druid Spell), but you may affect multiple creatures.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Elemental Body II Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Hungry Earth Transmutation Std All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Thorns Conjuration (creation) Std Pillars of Thorns damage anyone who tries to pass.
Reprobation Transmutation Std Marked target is shunned.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Sheet Lightning Evocation Std You create a dazzling flash of electricity that fills the target area.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Tree Stride Conjuration Std Gain brachiating while passing through a forest.
Wild Shape V Transmutation Std Turns you into a random, sized-medium natural animal

Level 6 Druid Spells

Name School Cast Time Description
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Stoneskin, Communal Enchantment Std As Stoneskin (Druid Spell), but you may protect multiple creatures.
Storm Step Conjuration Std You call lightning for damage, and transport.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of burning tar injures and slows the target
Transport via Plants Conjuration Ritual Move instantly from one plant to another.
Wild Shape VI Transmutation Std Turns you into a random, sized-medium natural animal

Level 7 Druid Spells

Name School Cast Time Description
Call Lightning Storm Evocation Std As Call Lightning (Druid Spell), but multiple bolts.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Elemental Body IV Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Fairy Ring Retreat Conjuration Std Toadstool circle leads to an extradimensional meadow.
Fire Storm Evocation Std Deals Fire Damage.
Form of the Dragon II Transmutation Std Turns you into a huge draconic creature.
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Scouring Winds Evocation Std Winds deal scouring damage.
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Sunbeam Evocation Std Bring forth a dazzling ray of light (energy, uncommon).
True Seeing Universal Std Lets you see things as they really are.
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wild Shape VII Transmutation Std Turns you into a sized-medium natural animal

Level 8 Druid Spells

Name School Cast Time Description
Atavism, Mass Transmutation Std Multiple creatures gain the Gifts of the Green.
Blood Mist Conjuration (creation) Std Inflict mutilation (physical, rare) on a large area at range.
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Form of the Dragon III Transmutation Std Turns you into a huge draconic creature.
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Seamantle Conjuration Std Sheathes you in protective water.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Sunburst Evocation Std Deals heavy light damage to a large area within range.
Pillar of Lava Evocation Std Pillars of lava impede movement and deal damage.
Word of Recall Conjuration Ritual Teleports you back to designated place.
Wild Shape VIII Transmutation Std Turns you into a random, sized-medium natural animal

Level 9 Druid Spells

Name School Cast Time Description
Clashing Rocks Conjuration Std Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Foresight Universal Std "Sixth sense" warns of impending danger and grants many benefits.
Gloria Mundi Transmutation Std Allies you choose are transmuted into their perfect forms, gaining many benefits.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Shapechange Transmutation Std Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities.
Stone Fist Transmutation Std Your unarmed strikes are lethal.
Storm of Vengeance Conjuration Std Storm rains down lightning bolts.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
Tsunami Conjuration Std Huge wave damages and sweeps up all in its path.
Wild Shape IX Transmutation Std Turns you into a random, sized-medium natural animal
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.