Druid Spells: Difference between revisions
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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? | ! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? | ||
{{SpellTableAid|Antipathy|Dru}} | |||
{{SpellTableAid|Clashing Rocks|Dru}} | |||
{{SpellTableAid|Cure Critical Wounds, Mass|Dru}} | |||
{{SpellTableAid|Elemental Swarm|Dru}} | |||
{{SpellTableAid|Foresight|Dru}} | |||
{{SpellTableAid|Polar Midnight|Dru}} | |||
{{SpellTableAid|Regenerate|Dru}} | |||
{{SpellTableAid|Shambler|Dru}} | |||
{{SpellTableAid|Shapechange|Dru}} | |||
{{SpellTableAid|Siege of Trees, Greater|Dru}} | |||
{{SpellTableAid|Storm of Vengeance|Dru}} | |||
{{SpellTableAid|Summon Elder Worm|Dru}} | |||
{{SpellTableAid|Summon Froghemoth|Dru}} | |||
{{SpellTableAid|Summon Nature's Ally IX|Dru}} | |||
{{SpellTableAid|Sympathy|Dru}} | |||
{{SpellTableAid|Tsunami|Dru}} | |||
{{SpellTableAid|Winds of Vengeance|Dru}} | |||
{{SpellTableAid|World Wave|Dru}} | |||
|} | |} |
Revision as of 17:51, 27 March 2018
Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. | |||
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. | |||
Detect Poison | Universal | Std | Detects poison in a creature or object. | |||
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. | |||
Flare | Evocation | Std | Dazzles one creature. | |||
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. | |||
Know Direction | Universal | Std | You discern north. | |||
Light | Evocation | Std | Object shines like a torch. | |||
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. | |||
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. | |||
Read Magic | Universal | Std | Read scrolls and spellbooks. | |||
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. | |||
Spark | Abjuration | Std | Dangerous spark injures your attacker. | |||
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. | |||
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |