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[[Category: Epic Path]][[Category: Spells]][[Category:Druid]]
[[Category: Epic Path]][[Category: Spells]][[Category:Druid]]
__NOTOC__
__NOTOC__
==Spell Level==
: {| cellpadding="5" border="0" style="text-align:center" width="95%"
<tabs>
|-
{{#tab: Orisons, 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th |
! width="10%" | [[#Level 0 Druid Spells|Orisons]] || width="10%" | [[#Level 1 Druid Spells|1st]] || width="10%" | [[#Level 2 Druid Spells|2nd]] || width="10%" | [[#Level 3 Druid Spells|3rd]] || width="10%" | [[#Level 4 Druid Spells|4th]] || width="10%" | [[#Level 5 Druid Spells|5th]] || width="10%" | [[#Level 6 Druid Spells|6th]] || width="10%" | [[#Level 7 Druid Spells|7th]] || width="10%" | [[#Level 8 Druid Spells|8th]] || width="10%" | [[#Level 9 Druid Spells|9th]]
|}


== Level 0 Druid Spells ==
== Level 0 Druid Spells ==
Level 0 druid spells are also called "Orisons".
Level 0 druid spells are also called "Orisons".


{{#!:
{| {{SpellTableHeader|Dru}}
{| class="ep-default sortable" style="text-align:left" width="95%"
 
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
{{SpellTableAid|Create Water|Dru}}
|-
 
| [[Create Water (Spell)|Create Water]] || || Druid 0 || || Creates 2 gallons/lvl of pure water.
{{SpellTableAid|Detect Magic|Dru}}
|-
 
| [[Detect Magic (Spell)|Detect Magic]] || || Druid 0 || || Detects spells and magic items within 60 ft.
{{SpellTableAid|Detect Poison|Dru}}
|-
 
| [[Detect Poison (Spell)|Detect Poison]] || || Druid 0 || || Detects poison in one creature or object.
{{SpellTableAid|Drench|Dru}}
|-
 
| [[Enhanced Diplomacy (Spell)|Enhanced Diplomacy]] || || Druid 0 || || Touched creature gains +2 on one Diplomacy or Intimidate check.
{{SpellTableAid|Enhanced Diplomacy|Dru}}
|-
 
| [[Flare (Spell)|Flare]] || || Druid 0 || || Dazzles one creature (-1 penalty on attack rolls).
{{SpellTableAid|Flare|Dru}}
|-
 
| [[Guidance (Spell)|Guidance]] || || Druid 0 || || +1 on one attack roll, saving throw, or skill check.
{{SpellTableAid|Guidance|Dru}}
|-
 
| [[Know Direction (Spell)|Know Direction]] || || Druid 0 || || You discern north.
{{SpellTableAid|Jolt|Dru}}
|-
 
| [[Light (Spell)|Light]] || || Druid 0 || || Object shines like a torch.
{{SpellTableAid|Know Direction|Dru}}
|-
 
| [[Mending (Spell)|Mending]] || || Druid 0 || || Makes minor repairs on an object.
{{SpellTableAid|Light|Dru}}
|-
 
| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || || Druid 0 || || Purifies 1 cu. ft./lvl of food or water.
{{SpellTableAid|Mending|Dru}}
|-
 
| [[Read Magic (Spell)|Read Magic]] || || Druid 0 || || Read scrolls and spellbooks.
{{SpellTableAid|Purify Food and Drink|Dru}}
|-
 
| [[Resistance (Spell)|Resistance]] || || Druid 0 || || Subject gains +1 bonus on saving throws.
{{SpellTableAid|Read Magic|Dru}}
|-
 
| [[Spark (Spell)|Spark]] || || Druid 0 || || Ignites flammable objects.
{{SpellTableAid|Resistance|Dru}}
|-
 
| [[Stabilize (Spell)|Stabilize]] || || Druid 0 || || Cause a dying creature to stabilize.
{{SpellTableAid|Spark|Dru}}
|-
 
| [[Virtue (Spell)|Virtue]] || || Druid 0 || || Subject gains 1 temporary hp.
{{SpellTableAid|Stabilize|Dru}}
 
{{SpellTableAid|Virtue|Dru}}
 
{{SpellTableAid|Wild Shape I|Dru}}
 
|}
|}
}}


|
== Level 1 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Acid Maw|Dru}}
 
{{SpellTableAid|Air Bubble|Dru}}
 
{{SpellTableAid|Alter Winds|Dru}}
 
{{SpellTableAid|Ant Haul|Dru}}
 
{{SpellTableAid|Aspect of the Falcon|Dru}}
 
{{SpellTableAid|Blend|Dru}}
 
{{SpellTableAid|Burning Disarm|Dru}}
 
{{SpellTableAid|Cure Light Wounds|Dru}}
 
{{SpellTableAid|Endure Elements|Dru}}
 
{{SpellTableAid|Expeditious Excavation|Dru}}
 
{{SpellTableAid|Feather Step|Dru}}
 
{{SpellTableAid|Goodberry|Dru}}
 
{{SpellTableAid|Hydraulic Push|Dru}}
 
{{SpellTableAid|Jump|Dru}}
 
{{SpellTableAid|Keen Senses|Dru}}
 
{{SpellTableAid|Liberating Command|Dru}}
 
{{SpellTableAid|Lightning Arc|Dru}}
 
{{SpellTableAid|Longstrider|Dru}}
 
{{SpellTableAid|Mighty Fist of the Earth|Dru}}
 
{{SpellTableAid|Monkey Fish|Dru}}
 
{{SpellTableAid|Mudball|Dru}}
 
{{SpellTableAid|Nauseating Trail|Dru}}
 
{{SpellTableAid|Produce Flame|Dru}}
 
{{SpellTableAid|Remove Sickness|Dru}}
 
{{SpellTableAid|Shillelagh|Dru}}
 
{{SpellTableAid|Snowball|Dru}}
 
{{SpellTableAid|Stone Shield|Dru}}
 
{{SpellTableAid|Summon Monster I|Dru}}
 
{{SpellTableAid|Thorn Javelin|Dru}}
 
{{SpellTableAid|Touch of Bloodletting|Dru}}
 
{{SpellTableAid|Touch of the Sea|Dru}}
 
{{SpellTableAid|Wave Shield|Dru}}


== Level 1 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Abstemiousness (Spell)|Abstemiousness]] || || Druid 1 || || Enhances a small handful of food to feed a creature for a day.
|-
| [[Acid Maw (Spell)|Acid Maw]] || || Druid 1 || || Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.
|-
| [[Advanced Scurvy (Spell)|Advanced Scurvy]] || || Druid 1 || || A living touched target contracts an advanced form of scurvy.
|-
| [[Air Bubble (Spell)|Air Bubble]] || || Druid 1 || || Creates a small pocket of air around your head or an object.
|-
| [[Alter Winds (Spell)|Alter Winds]] || || Druid 1 || || Increase/decrease strength of natural winds.
|-
| [[Ant Haul (Spell)|Ant Haul]] || || Druid 1 || || Triples carrying capacity of a creature.
|-
| [[Aspect of the Falcon (Spell)|Aspect of the Falcon]] || || Druid 1 || || Gives bonuses on Perception checks and ranged attacks.
|-
| [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Druid 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
|-
| [[Blend (Spell)|Blend]] || || Druid 1 || || Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
|-
| [[Bristle (Spell)|Bristle]] || || Druid 1 || || Trade natural armor bonus for a bonus on attacks with natural weapons.
|-
| [[Burning Disarm (Spell)|Burning Disarm]] || || Druid 1 || || A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.
|-
| [[Call Animal (Spell)|Call Animal]] || || Druid 1 || || Calls the nearest wild animal of the designated type with CR equal to or less than your caster level.
|-
| [[Calm Animals (Spell)|Calm Animals]] || || Druid 1 || || Calms 2d4 + level HD of animals.
|-
| [[Charm Animal (Spell)|Charm Animal]] || || Druid 1 || || Makes one animal your friend.
|-
| [[Cheetah's Sprint (Spell)|Cheetah's Sprint]] || || Druid 1 || || A wild surge of energy courses through your body and propels you into a sprint.
|-
| [[Cloak of Shade (Spell)|Cloak of Shade]] || || Druid 1 || || Reduces effects of sun exposure and heat.
|-
| [[Commune with Birds (Spell)|Commune with Birds]] || || Druid 1 || || You can ask birds a question.
|-
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Druid 1 || || Cures 1d8 damage + 1/lvl (max +5).
|-
| [[Deadeye's Lore (Spell)|Deadeye's Lore]] || || Druid 1 || || Move at normal speed while tracking and gain a +4 sacred bonus to Survival
|-
| [[Decompose Corpse (Spell)|Decompose Corpse]] || || Druid 1 || || Turn a corpse into a clean skeleton.
|-
| [[Detect Aberration (Spell)|Detect Aberration]] || || Druid 1 || || Reveals presence of aberrations.
|-
| [[Detect Animals or Plants (Spell)|Detect Animals or Plants]] || || Druid 1 || || Detects kinds of animals or plants.
|-
| [[Detect Snares and Pits (Spell)|Detect Snares and Pits]] || || Druid 1 || || Reveals natural or primitive traps.
|-
| [[Detect the Faithful (Spell)|Detect the Faithful]] || || Druid 1 || || You can detect other worshipers of your deity.
|-
| [[Diagnose Disease (Spell)|Diagnose Disease]] || || Druid 1 || || Detect and identify diseases.
|-
| [[Dream Feast (Spell)|Dream Feast]] || || Druid 1 || || Target awakens from normal rest as if ate and drank a nutritious meal.
|-
| [[Endothermic Touch (Spell)|Endothermic Touch]] || || Druid 1 || DF/M || Slow the metabolism and other bodily functions of a creature for a short amount of time.
|-
| [[Endure Elements (Spell)|Endure Elements]] || || Druid 1 || || Exist comfortably in hot or cold regions.
|-
| [[Entangle (Spell)|Entangle]] || || Druid 1 || || Plants entangle everyone in 40-ft. radius.
|-
| [[Expeditious Excavation (Spell)|Expeditious Excavation]] || || Druid 1 || || Moves 5-ft. cubes of earth.
|-
| [[Faerie Fire (Spell)|Faerie Fire]] || || Druid 1 || || Outlines subjects with light, canceling blur, concealment, and the like.
|-
| [[Feather Step (Spell)|Feather Step]] || || Druid 1 || || Ignore movement penalty in difficult terrain.
|-
| [[Firebelly (Spell)|Firebelly]] || || Druid 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
|-
| [[Flare Burst (Spell)|Flare Burst]] || || Druid 1 || || As flare, but all creatures within 10 ft.
|-
| [[Frostbite (Spell)|Frostbite]] || || Druid 1 || || Target takes cold damage and is fatigued.
|-
| [[Gentle Breeze (Spell)|Gentle Breeze]] || || Druid 1 || || Light wind protects one target from clouds, gases, heat, and vapors.
|-
| [[Goodberry (Spell)|Goodberry]] || || Druid 1 || || 2d4 berries each cure 1 hp (max 8 hp/24 hours).
|-
| [[Hairline Fractures (Spell)|Hairline Fractures]] || || Druid 1 || || Reduce the hardness of a stone object or lower the AC of an earth-type creature.
|-
| [[Heightened Awareness (Spell)|Heightened Awareness]] || || Druid 1 || || Your recall and ability to process information improve.
|-
| [[Hide from Animals (Spell)|Hide from Animals]] || || Druid 1 || || Animals can't perceive one subject/lvl.
|-
| [[Hydraulic Push (Spell)|Hydraulic Push]] || || Druid 1 || || Wave of water bull rushes an enemy.
|-
| [[Ice Armor (Spell)|Ice Armor]] || || Druid 1 || || You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
|-
| [[Jump (Spell)|Jump]] || || Druid 1 || || Subject gets bonus on Acrobatics checks.
|-
| [[Keen Senses (Spell)|Keen Senses]] || || Druid 1 || || Gain +2 Perception and low-light vision.
|-
| [[Liberating Command (Spell)|Liberating Command]] || || Druid 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|-
| [[Longstrider (Spell)|Longstrider]] || || Druid 1 || || Your speed increases by 10 ft.
|-
| [[Magic Fang (Spell)|Magic Fang]] || || Druid 1 || || One natural weapon of subject creature gets +1 on attack and damage rolls.
|-
| [[Magic Stone (Spell)|Magic Stone]] || || Druid 1 || || Three stones gain +1 on attack rolls, deal 1d6+1 damage.
|-
| [[Marid's Mastery (Spell)|Marid's Mastery]] || || Druid 1 || || If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
|-
| [[Mighty Fist of the Earth (Spell)|Mighty Fist of the Earth]] || || Druid 1 || DF || Make an unarmed strike attack roll against a target at distance.
|-
| [[Monkey Fish (Spell)|Monkey Fish]] || || Druid 1 || || Gain a climb speed and a swim speed of 10 ft. for a time.
|-
| [[Mudball (Spell)|Mudball]] || || Druid 1 || || Range touch attack that cause the target to be blinded.
|-
| [[Nature's Paths (Spell)|Nature's Paths]] || || Druid 1 || || The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
|-
| [[Nauseating Dart (Spell)|Nauseating Dart]] || || Druid 1 || || Poisonous stinger deals 1d2 damage and sickens target.
|-
| [[Negate Aroma (Spell)|Negate Aroma]] || || Druid 1 || || Subject cannot be tracked by scent.
|-
| [[Nereid's Grace (Spell)|Nereid's Grace]] || || Druid 1 || || Gain a deflection bonus to AC and Maneuver Defense.
|-
| [[Obscuring Mist (Spell)|Obscuring Mist]] || || Druid 1 || || Fog surrounds you.
|-
| [[Pass without Trace (Spell)|Pass without Trace]] || || Druid 1 || || One subject/lvl leaves no tracks.
|-
| [[Produce Flame (Spell)|Produce Flame]] || || Druid 1 || || 1d6 damage + 1/lvl, touch or thrown.
|-
| [[Ray of Sickening (Spell)|Ray of Sickening]] || || Druid 1 || || Ray makes the subject sickened.
|-
| [[Read Weather (Spell)|Read Weather]] || || Druid 1 || || You can forecast the weather at your location for the next 48 hours.
|-
| [[Recharge Innate Magic (Spell)|Recharge Innate Magic]] || || Druid 1 || || Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
|-
| [[Remove Sickness (Spell)|Remove Sickness]] || || Druid 1 || || Suppress disease, nausea, and the sickened condition.
|-
| [[Restore Corpse (Spell)|Restore Corpse]] || || Druid 1 || || Skeletal corpse grows flesh.
|-
| [[Shield Companion (Spell)|Shield Companion]] || || Druid 1 || || As shield other, but affecting your companion creature.
|-
| [[Shillelagh (Spell)|Shillelagh]] || || Druid 1 || || Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min/lvl.
|-
| [[Snow Shape (Spell)|Snow Shape]] || || Druid 1 || || As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.
|-
| [[Snowball (Spell)|Snowball]] || || Druid 1 || || Ranged touch delivers 1d6/lvl cold damage (max 5d6) and might stagger a foe.
|-
| [[Speak with Animals (Spell)|Speak with Animals]] || || Druid 1 || || You can communicate with animals.
|-
| [[Spirit Call (Spell)|Spirit Call]] || || Druid 1 || || For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.
|-
| [[Stone Fist (Spell)|Stone Fist]] || || Druid 1 || || Your unarmed strikes are lethal.
|-
| [[Stone Shield (Spell)|Stone Shield]] || Conjuration || Druid 1 || || A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|-
| [[Strong Wings (Spell)|Strong Wings]] || Transmutation || Druid 1 || || Touched target's wings grow more powerful, increasing its fly speed by +10 ft. and maneuverability by one category (to a maximum of good).
|-
| [[Summon Minor Ally (Spell)|Summon Minor Ally]] || || Druid 1 || || Summon 1d3 Tiny animals.
|-
| [[Summon Nature's Ally I (Spell)|Summon Nature's Ally I]] || || Druid 1 || || Summons creature to fight.
|-
| [[Thorn Javelin (Spell)|Thorn Javelin]] || || Druid 1 || || Wield a javelin that sickens opponents when it strikes.
|-
| [[Thunderstomp (Spell)|Thunderstomp]] || || Druid 1 || || Trip one creature within range.
|-
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Druid 1 || || This spell causes existing wounds on a target to bleed profusely.
|-
| [[Touch of the Sea (Spell)|Touch of the Sea]] || || Druid 1 || || Swim speed becomes 30 ft.
|-
| [[Tracking Mark (Spell)|Tracking Mark]] || || Druid 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
|-
| [[Twisted Futures (Spell)|Twisted Futures]] || || Druid 1 || || A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
|-
| [[Wave Shield (Spell)|Wave Shield]] || || Druid 1 || || Water blunts one incoming attack or fire effect.
|-
| [[Whispering Lore (Spell)|Whispering Lore]] || || Druid 1 || || Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.
|-
| [[Winter Feathers (Spell)|Winter Feathers]] || || Druid 1 || || The targets feathers thicken and fluff up to ward against a [[Environmental_Effects#Cold|cold environment]] and grants it a +4 ''circumstance'' bonus on [[Stealth]] checks to hide in ice and snow.
|}
|}
}}


|
== Level 2 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Aboleth's Lung|Dru}}
 
{{SpellTableAid|Aggressive Thundercloud|Dru}}
 
{{SpellTableAid|Air Step|Dru}}
 
{{SpellTableAid|Barkskin|Dru}}
 
{{SpellTableAid|Burning Gaze|Dru}}
 
{{SpellTableAid|Burst of Radiance|Dru}}
 
{{SpellTableAid|Climbing Beanstalk|Dru}}
 
{{SpellTableAid|Companion Polymorph|Dru}}
 
{{SpellTableAid|Divine Trident|Dru}}
 
{{SpellTableAid|Eagle Eye|Dru}}
 
{{SpellTableAid|Endure Elements, Communal|Dru}}
 
{{SpellTableAid|Euphoric Cloud|Dru}}
 
{{SpellTableAid|Flaming Sphere|Dru}}
 
{{SpellTableAid|Fog Cloud|Dru}}
 
{{SpellTableAid|Frost Fall|Dru}}
 
{{SpellTableAid|Gust of Wind|Dru}}
 
{{SpellTableAid|Hold Animal|Dru}}
 
{{SpellTableAid|Mud Buddy|Dru}}
 
{{SpellTableAid|Resist Energy|Dru}}
 
{{SpellTableAid|Restoration, Lesser|Dru}}
 
{{SpellTableAid|River Whip|Dru}}
 
{{SpellTableAid|Slipstream|Dru}}
 
{{SpellTableAid|Spider Climb|Dru}}
 
{{SpellTableAid|Stone Call|Dru}}
 
{{SpellTableAid|Summon Monster II|Dru}}
 
{{SpellTableAid|Vine Strike|Dru}}
 
{{SpellTableAid|Wild Shape II|Dru}}


== Level 2 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Aboleth's Lung (Spell)|Aboleth's Lung]] || || Druid 2 || || Targets gain the ability to breathe water but can no longer breathe air.
|-
| [[Accelerate Poison (Spell)|Accelerate Poison]] || || Druid 2 || || Hastens targeted poison's onset.
|-
| [[Aggressive Thundercloud (Spell)|Aggressive Thundercloud]] || || Druid 2 || || Flying storm cloud deals 3d6 electricity damage.
|-
| [[Air Step (Spell)|Air Step]] || || Druid 2 || || Tread unsteadily on air, with limitations.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Druid 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Amplify Stench (Spell)|Amplify Stench]] || || Druid 2 || || Amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws against your stench becomenauseated rather than sickened.
|-
| [[Animal Aspect (Spell)|Animal Aspect]] || || Druid 2 || || You gain some of the beneficial qualities of an animal.
|-
| [[Animal Messenger (Spell)|Animal Messenger]] || || Druid 2 || || Sends a Tiny animal to a specific place.
|-
| [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Druid 2 || || Animal gains a new general purpose.
|-
| [[Animal Trance (Spell)|Animal Trance]] || || Druid 2 || || Fascinates 2d6 HD of animals.
|-
| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || || Druid 2 || || As ant haul, but you may divide the duration among creatures touched.
|-
| [[Aspect of the Bear (Spell)|Aspect of the Bear]] || || Druid 2 || || +2 AC and combat maneuver rolls.
|-
| [[Barkskin (Spell)|Barkskin]] || || Druid 2 || || Grants +2 (or higher) enhancement to natural armor.
|-
| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Druid 2 || || Subject gains +4 to Con for 1 min/lvl.
|-
| [[Beastspeak (Spell)|Beastspeak]] || || Druid 2 || || Speak normally while in animal form.
|-
| [[Binding Earth (Spell)|Binding Earth]] || || Druid 2 || DF || Target creature treats areas of earth and stone as difficult terrain.
|-
| [[Bull's Strength (Spell)|Bull's Strength]] || || Druid 2 || || Subject gains +4 to Str for 1 min/lvl.
|-
| [[Burdened Thoughts (Spell)|Burdened Thoughts]] || || Druid 2 || || Target creature gains heavy encumbrance and is cannot fly.
|-
| [[Burning Gaze (Spell)|Burning Gaze]] || || Druid 2 || || Inflict 1d6 fire damage to creature.
|-
| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Druid 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging [[evil subtype|evil]] creatures.
|-
| [[Callback (Spell)|Callback]] || || Druid 2 || || If your familiar takes hit point damage while within range of this spell, it immediately teleports to your space after the damage is applied.
|-
| [[Campfire Wall (Spell)|Campfire Wall]] || || Druid 2 || || Creates a shelter around a campfire.
|-
| [[Carry Companion (Spell)|Carry Companion]] || || Druid 2 || || You transform a helpful animal or magical beast into a miniature stone figurine.
|-
| [[Cat's Grace (Spell)|Cat's Grace]] || || Druid 2 || || Subject gains +4 to Dex for 1 min/lvl.
|-
| [[Certain Grip (Spell)|Certain Grip]] || || Druid 2 || || You gain a +4 competence bonus on Acrobatics and Climb checks and to Maneuver Defense.
|-
| [[Chill Metal (Spell)|Chill Metal]] || || Druid 2 || || Cold metal damages those who touch it.
|-
| [[Climbing Beanstalk (Spell)|Climbing Beanstalk]] || || Druid 2 || || Create a beanstalk that is easy to climb.
|-
| [[Cloud of Seasickness (Spell)|Cloud of Seasickness]] || || Druid 2 || || As stinking cloud, except as noted and creatures are sickened instead of nauseated.
|-
| [[Companion Life Link (Spell)|Companion Life Link]] || || Druid 2 || || Sense whenever your companion is wounded and call out to it in a time of need.
|-
| [[Control Vermin (Spell)|Control Vermin]] || || Druid 2 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
|-
| [[Defoliate (Spell)|Defoliate]] || || Druid 2 || || You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
|-
| [[Delay Disease (Spell)|Delay Disease]] || || Druid 2 || DF || Gain immunity to disease for 24 hours.
|-
| [[Delay Poison (Spell)|Delay Poison]] || || Druid 2 || || Stops poison from harming subject for 1 hour/lvl.
|-
| [[Determine Depth (Spell)|Determine Depth]] || || Druid 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
|-
| [[Divine Trident (Spell)|Divine Trident]] || || Druid 2 || || You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials.
|-
| [[Eagle Eye (Spell)|Eagle Eye]] || || Druid 2 || || Creates a magical sensor high above you.
|-
| [[Elemental Speech (Spell)|Elemental Speech]] || || Druid 2 || || Enables you to speak to elementals and some creatures.
|-
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Druid 2 || || As endure elements, but you may divide the duration among creatures touched.
|-
| [[Euphoric Cloud (Spell)|Euphoric Cloud]] || || Druid 2 || M || Fog obscures vision and fascinates living creatures.
|-
| [[Feast of Ashes (Spell)|Feast of Ashes]] || || Druid 2 || || A target starves with an insatiable hunger.
|-
| [[Fiery Runes (Spell)|Fiery Runes]] || || Druid 2 || || You charge a weapon with a magic rune of fire.
|-
| [[Fire Sneeze (Spell)|Fire Sneeze]] || || Druid 2 || || Launch flaming, forceful loogies at your enemies.
|-
| [[Fire Trap (Spell)|Fire Trap]] || || Druid 2 || M || Opened object deals 1d4 + 1/lvl damage.
|-
| [[Flame Blade (Spell)|Flame Blade]] || || Druid 2 || || Touch attack deals 1d8 + 1/two levels damage.
|-
| [[Flaming Sphere (Spell)|Flaming Sphere]] || || Druid 2 || || Rolling ball of fire deals 3d6 fire damage.
|-
| [[Flotsam Vessel (Spell)|Flotsam Vessel]] || || Druid 2 || || Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.
|-
| [[Fog Cloud (Spell)|Fog Cloud]] || || Druid 2 || || Fog obscures vision.
|-
| [[Forest Friend (Spell)|Forest Friend]] || || Druid 2 || || Plants in a forested area become helpful instead of hindering you and your allies.
|-
| [[Frigid Touch (Spell)|Frigid Touch]] || || Druid 2 || || Target takes cold damage and is staggered.
|-
| [[Frost Fall (Spell)|Frost Fall]] || || Druid 2 || || The area is covered in a chilling frost.
|-
| [[Fury of the Sun (Spell)|Fury of the Sun]] || || Druid 2 || || Target takes 1d4 nonlethal and suffers from heatstroke (fatigue).
|-
| [[Gird Ally (Spell)|Gird Ally]] || || Druid 2 || || You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonusto their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)
|-
| [[Glide (Spell)|Glide]] || || Druid 2 || || You take no falling damage, move 60 ft./round while falling.
|-
| [[Greensight (Spell)|Greensight]] || || Druid 2 || || See through plant matter as though it were transparent. Blocked by solid wood.
|-
| [[Groundswell (Spell)|Groundswell]] || || Druid 2 || || Enable target to raise the ground he's standing on five feet, which negates flanking bonuses.
|-
| [[Gust of Wind (Spell)|Gust of Wind]] || || Druid 2 || || Blows away or knocks down smaller creatures.
|-
| [[Gusting Sphere (Spell)|Gusting Sphere]] || || Druid 2 || || Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.
|-
| [[Harmless Form (Spell)|Harmless Form]] || || Druid 2 || || You transform the target into a harmless animal of the same approximate body type.
|-
| [[Heat Metal (Spell)|Heat Metal]] || || Druid 2 || || Makes metal so hot it damages those who touch it.
|-
| [[Hold Animal (Spell)|Hold Animal]] || || Druid 2 || || Paralyzes one animal for 1 rnd/lvl.
|-
| [[Ice Slick (Spell)|Ice Slick]] || || Druid 2 || || You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
|-
| [[Ironskin (Spell)|Ironskin]] || || Druid 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
|-
| [[Lockjaw (Spell)|Lockjaw]] || || Druid 2 || || Creature gains grab ability with natural attack.
|-
| [[Magic Boulder (Spell)|Magic Boulder]] || || Druid 2 || || As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself).
|-
| [[Mud Buddy (Spell)|Mud Buddy]] || || Druid 2 || || You create a Small minion out of mud, and it obeys your commands.
|-
| [[Natural Rhythm (Spell)|Natural Rhythm]] || || Druid 2 || || +1 on damage rolls with each hit (max +5).
|-
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Druid 2 || || Subject gains +4 to Wis for 1 min/lvl.
|-
| [[Pernicious Poison (Spell)|Pernicious Poison]] || || Druid 2 || || Target takes a -4 penalty against poison.
|-
| [[Plant Voice (Spell)|Plant Voice]] || || Druid 2 || || You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
|-
| [[Pox Pustules (Spell)|Pox Pustules]] || || Druid 2 || || Subject is sickened and has -4 Dex.
|-
| [[Recentering Drone (Spell)|Recentering Drone]] || || Druid 2 || || You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions.
|-
| [[Reduce Animal (Spell)|Reduce Animal]] || || Druid 2 || || Shrinks one willing animal.
|-
| [[Resist Energy (Spell)|Resist Energy]] || || Druid 2 || || Ignores 10 or more points of damage per attack from specified energy type.
|-
| [[Restoration, Lesser (Spell)|Restoration, Lesser]] || || Druid 2 || || Dispels magical ability penalty or repairs 1d4 ability damage.
|-
| [[Riversight (Spell)|Riversight]] || || Druid 2 || || You can view events transpiring along a natural watercourse you touch.
|-
| [[Scale Spikes (Spell)|Scale Spikes]] || || Druid 2 || DF/M || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
|-
| [[Scent Trail (Spell)|Scent Trail]] || || Druid 2 || || Leave trail for allies to follow.
|-
| [[Share Language (Spell)|Share Language]] || || Druid 2 || || Subject understands chosen language.
|-
| [[Sickening Entanglement (Spell)|Sickening Entanglement]] || || Druid 2 || || As entangle, but plants have sickening sap.
|-
| [[Slipstream (Spell)|Slipstream]] || || Druid 2 || || Wave boosts creature's speed.
|-
| [[Soften Earth and Stone (Spell)|Soften Earth and Stone]] || || Druid 2 || || Turns stone to clay, or dirt to sand or mud.
|-
| [[Soothing Word (Spell)|Soothing Word]] || || Druid 2 || || Reduces effects of multiple conditions on target.
|-
| [[Spider Climb (Spell)|Spider Climb]] || || Druid 2 || || Grants ability to walk on walls and ceilings.
|-
| [[Spore Burst (Spell)|Spore Burst]] || || Druid 2 || || You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
|-
| [[Steal Breath (Spell)|Steal Breath]] || Transmutation || Druid 2 || || You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
|-
| [[Stone Call (Spell)|Stone Call]] || || Druid 2 || || 2d6 damage to all creatures in area.
|-
| [[Stone Discus (Spell)|Stone Discus]] || || Druid 2 || || Flying discus deals bludgeoning or slashing damage.
|-
| [[Stone Throwing (Spell)|Stone Throwing]] || || Druid 2 || || The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.
|-
| [[Summon Nature's Ally II (Spell)|Summon Nature's Ally II]] || || Druid 2 || || Summons creature to fight.
|-
| [[Summon Swarm (Spell)|Summon Swarm]] || || Druid 2 || || Summons swarm of bats, rats, or spiders.
|-
| [[Tar Ball (Spell)|Tar Ball]] || || Druid 2 || || Burning tar harms target and penalizes its Dex.
|-
| [[Tree Shape (Spell)|Tree Shape]] || || Druid 2 || || You look exactly like a tree for 1 hour/lvl.
|-
| [[Unshakable Chill (Spell)|Unshakable Chill]] || || Druid 2 || || Target is afflicted with severe cold.
|-
| [[Vine Strike (Spell)|Vine Strike]] || || Druid 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|-
| [[Warp Wood (Spell)|Warp Wood]] || || Druid 2 || || Bends wood.
|-
| [[Wartrain Mount (Spell)|Wartrain Mount]] || || Druid 2 || || Animal gains the combat training general purpose.
|-
| [[Web Shelter (Spell)|Web Shelter]] || || Druid 2 || || Create a comfortable shelter made of webbing.
|-
| [[Whip of Spiders (Spell)|Whip of Spiders]] || || Druid 2 || || Create a whip made of poisonous spiders.
|-
| [[Wild Instinct (Spell)|Wild Instinct]] || || Druid 2 || || This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
|-
| [[Wilderness Soldiers (Spell)|Wilderness Soldiers]] || || Druid 2 || || Nearby plants aid you in combat.
|-
| [[Wood Shape (Spell)|Wood Shape]] || || Druid 2 || || Reshapes wooden objects to suit you.
|}
|}
}}


|
== Level 3 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Accept Affliction|Dru}}
 
{{SpellTableAid|Air Geyser|Dru}}
 
{{SpellTableAid|Aqueous Orb|Dru}}
 
{{SpellTableAid|Ash Storm|Dru}}
 
{{SpellTableAid|Blade Snare|Dru}}
 
{{SpellTableAid|Burrow|Dru}}
 
{{SpellTableAid|Call Lightning|Dru}}
 
{{SpellTableAid|Cloak of Winds|Dru}}
 
{{SpellTableAid|Cure Moderate Wounds|Dru}}
 
{{SpellTableAid|Daylight|Dru}}
 
{{SpellTableAid|Feather Step, Mass|Dru}}
 
{{SpellTableAid|Gentle Repose|Dru}}
 
{{SpellTableAid|Hurricane Blast|Dru}}
 
{{SpellTableAid|Longstrider, Greater|Dru}}
 
{{SpellTableAid|Neutralize Poison|Dru}}
 
{{SpellTableAid|Protection from Energy|Dru}}
 
{{SpellTableAid|Quench|Dru}}
 
{{SpellTableAid|Remove Disease|Dru}}
 
{{SpellTableAid|Resist Energy, Communal|Dru}}
 
{{SpellTableAid|Sky Swim|Dru}}
 
{{SpellTableAid|Spider Climb, Communal|Dru}}
 
{{SpellTableAid|Summon Monster III|Dru}}
 
{{SpellTableAid|Water Breathing|Dru}}
 
{{SpellTableAid|Wild Shape III|Dru}}
 
{{SpellTableAid|Wind Wall|Dru}}


== Level 3 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Accept Affliction (Spell)|Accept Affliction]] || || Druid 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|-
| [[Aggravate Affliction (Spell)|Aggravate Affliction]] || || Druid 3 || || All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects.
|-
| [[Air Breathing (Spell)|Air Breathing]] || || Druid 3 || || The transmuted creatures can breathe air freely.
|-
| [[Air Geyser (Spell)|Air Geyser]] || || Druid 3 || || Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
|-
| [[Anchored Step (Spell)|Anchored Step]] || || Druid 3 || || Vines beneath your feet stabilize you but slow you down.
|-
| [[Animal Aspect, Greater (Spell)|Animal Aspect, Greater]] || || Druid 3 || || As animal aspect, but you gain two animal qualities.
|-
| [[Anthropomorphic Animal (Spell)|Anthropomorphic Animal]] || || Druid 3 || || Animal becomes bipedal.
|-
| [[Ape Walk (Spell)|Ape Walk]] || || Druid 3 || || Target gains climb 30 and +8 racial bonus on Climb skill checks.
|-
| [[Apport Animal (Spell)|Apport Animal]] || || Druid 3 || || Send or receive a Tiny or smaller animal via teleportation.
|-
| [[Aqueous Orb (Spell)|Aqueous Orb]] || || Druid 3 || || Creates rolling sphere of water.
|-
| [[Ash Storm (Spell)|Ash Storm]] || || Druid 3 || || Hamper vision and movement.
|-
| [[Aversion (Spell)|Aversion]] || || Druid 3 || || Cause the target to avoid an object or location.
|-
| [[Badger's Ferocity (Spell)|Badger's Ferocity]] || || Druid 3 || || Weapons are keen while you concentrate.
|-
| [[Bite the Hand (Spell)|Bite the Hand]] || || Druid 3 || || With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
|-
| [[Blade Snare (Spell)|Blade Snare]] || || Druid 3 || || This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
|-
| [[Bleed for Your Master (Spell)|Bleed for Your Master]] || || Druid 3 || || When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
|-
| [[Blood Scent (Spell)|Blood Scent]] || || Druid 3 || || Gain scent ability against injured creatures.
|-
| [[Burrow (Spell)|Burrow]] || || Druid 3 || || Target gains a burrow speed of 15.
|-
| [[Burst of Nettles (Spell)|Burst of Nettles]] || || Druid 3 || || Burst deals 3d6 damage and 1d6 acid.
|-
| [[Call Lightning (Spell)|Call Lightning]] || || Druid 3 || || Calls down lightning bolts (3d6 per bolt) from sky.
|-
| [[Channel the Gift (Spell)|Channel the Gift]] || || Druid 3 || || Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|-
| [[Clear Grove (Spell)|Clear Grove]] || || Druid 3 || || Trees, shrubs, and other thick vegetation move out of the spell's area.
|-
| [[Cloak of Winds (Spell)|Cloak of Winds]] || || Druid 3 || || Creates screen of strong wind around you.
|-
| [[Companion Mind Link (Spell)|Companion Mind Link]] || || Druid 3 || || You can talk with your animal companion, and can handle it with supernatural ease.
|-
| [[Contagion (Spell)|Contagion]] || || Druid 3 || || Infects subject with chosen disease.
|-
| [[Create Treasure Map (Spell)|Create Treasure Map]] || || Druid 3 || M || Creates treasure map out of a creature's corpse.
|-
| [[Cup of Dust (Spell)|Cup of Dust]] || || Druid 3 || || Causes a creature to become dehydrated.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Druid 3 || || Cures 2d8 damage + 1/lvl (max +10).
|-
| [[Daylight (Spell)|Daylight]] || || Druid 3 || || 60-ft. radius of bright light.
|-
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Druid 3 || || As delay poison, but you may divide the duration among creatures touched.
|-
| [[Diminish Plants (Spell)|Diminish Plants]] || || Druid 3 || || Reduces size or blights the growth of normal plants.
|-
| [[Dominate Animal (Spell)|Dominate Animal]] || || Druid 3 || || One animal obeys your silent mental commands and orders.
|-
| [[Feather Step, Mass (Spell)|Feather Step, Mass]] || || Druid 3 || || As feather step, but multiple creatures.
|-
| [[Fungal Infestation (Spell)|Fungal Infestation]] || || Druid 3 || || Target takes bleed damage from attacks.
|-
| [[Heatstroke (Spell)|Heatstroke]] || || Druid 3 || || As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves.
|-
| [[Hide Campsite (Spell)|Hide Campsite]] || || Druid 3 || || Hides all traces of your campsite.
|-
| [[Hurricane Blast (Spell)|Hurricane Blast]] || || Druid 3 || || Creates a severe blast of wind.
|-
| [[Hydraulic Torrent (Spell)|Hydraulic Torrent]] || || Druid 3 || || Creates torrent of water that bull rushes any creature in its path.
|-
| [[Hydrophobia (Spell)|Hydrophobia]] || || Druid 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|-
| [[Ice Spears (Spell)|Ice Spears]] || || Druid 3 || || Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
|-
| [[Insect Spies (Spell)|Insect Spies]] || || Druid 3 || || You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
|-
| [[Improve Trap (Spell)|Improve Trap]] || || Druid 3 || || Improve one specific element of a trap.
|-
| [[Life Shield (Spell)|Life Shield]] || || Druid 3 || || You surround yourself with positive energy that damages undead opponents.
|-
| [[Lily Pad Stride (Spell)|Lily Pad Stride]] || || Druid 3 || || Walk across water on moving lily pads.
|-
| [[Longstrider, Greater (Spell)|Longstrider, Greater]] || || Druid 3 || || As longstrider, plus the speeds of other movement modes increase.
|-
| [[Mad Monkeys (Spell)|Mad Monkeys]] || || Druid 3 || || Summon a swarm of mischievous monkeys.
|-
| [[Magic Fang, Greater (Spell)|Magic Fang, Greater]] || || Druid 3 || || One natural weapon gets + 1/four levels (max +5).
|-
| [[Meld into Stone (Spell)|Meld into Stone]] || || Druid 3 || || You and your gear merge with stone.
|-
| [[Nature's Exile (Spell)|Nature's Exile]] || || Druid 3 || || Gives subject -10 on Survival checks.
|-
| [[Nauseating Trail (Spell)|Nauseating Trail]] || || Druid 3 || || Creature leaves a trail of stinking cloud squares.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Druid 3 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Plant Growth (Spell)|Plant Growth]] || || Druid 3 || || Grows vegetation, improves crops.
|-
| [[Poison (Spell)|Poison]] || || Druid 3 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
|-
| [[Protection from Energy (Spell)|Protection from Energy]] || || Druid 3 || || Absorbs 12 points/lvl of damage from one kind of energy.
|-
| [[Pup Shape (Spell)|Pup Shape]] || || Druid 3 || || Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.
|-
| [[Quench (Spell)|Quench]] || || Druid 3 || || Extinguishes fires.
|-
| [[Rain of Frogs (Spell)|Rain of Frogs]] || || Druid 3 || || Summon a swarm of poisonous frogs.
|-
| [[Raven's Flight (Spell)|Raven's Flight]] || || Druid 3 || || You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
|-
| [[Remove Disease (Spell)|Remove Disease]] || || Druid 3 || || Cures all diseases affecting subject.
|-
| [[Resinous Skin (Spell)|Resinous Skin]] || || Druid 3 || || You gain DR 5/piercing and +4 to Maneuver Defense against disarm attempts.
|-
| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Druid 3 || || As resist energy, but you may divide the duration among creatures touched.
|-
| [[Scale Spikes, Greater (Spell)|Scale Spikes, Greater]] || || Druid 3 || DF/M || As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|-
| [[Share Language, Communal (Spell)|Share Language, Communal]] || || Druid 3 || || As share language, but you may divide the duration among creatures touched.
|-
| [[Sheet Lightning (Spell)|Sheet Lightning]] || || Druid 3 || || You create a dazzling flash of electricity that fills the target area.
|-
| [[Shifting Sand (Spell)|Shifting Sand]] || || Druid 3 || || Creates difficult terrain and erases tracks; can carry creatures or objects along.
|-
| [[Siphon Might (Spell)|Siphon Might]] || || Druid 3 || || You drain the might of the target and transfer that power to another creature.
|-
| [[Sky Swim (Spell)|Sky Swim]] || || Druid 3 || || You grant a touched target the ability to swim through the air.
|-
| [[Sleet Storm (Spell)|Sleet Storm]] || || Druid 3 || || Hampers vision and movement.
|-
| [[Snare (Spell)|Snare]] || || Druid 3 || || Creates a magic booby trap.
|-
| [[Speak with Plants (Spell)|Speak with Plants]] || || Druid 3 || || You can talk to plants and plant creatures.
|-
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || || Druid 3 || || As spider climb, but you may divide the duration among creatures touched.
|-
| [[Spike Growth (Spell)|Spike Growth]] || || Druid 3 || || Creatures in area take 1d4 damage, may be slowed.
|-
| [[Spit Venom (Spell)|Spit Venom]] || || Druid 3 || || Spit blinding black adder venom.
|-
| [[Steal Size (Spell)|Steal Size]] || || Druid 3 || || Reduce one humanoid's size by one size category (if it is larger than you) and you grow one size category.
|-
| [[Stench of Prey (Spell)|Stench of Prey]] || || Druid 3 || || Predatory animals must successfully save or attack the target.
|-
| [[Stone Shape (Spell)|Stone Shape]] || || Druid 3 || || Sculpts stone into any shape.
|-
| [[Summon Nature's Ally III (Spell)|Summon Nature's Ally III]] || || Druid 3 || || Summons creature to fight.
|-
| [[Summon Totem Creature (Spell)|Summon Totem Creature]] || || Druid 3 || || As summon nature's ally III except for different creatures as options.
|-
| [[Swarm of Fangs (Spell)|Swarm of Fangs]] || || Druid 3 || || You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
|-
| [[Thorny Entanglement (Spell)|Thorny Entanglement]] || || Druid 3 || || As entangle, plus plants make ranged attacks.
|-
| [[Thunderstomp, Greater (Spell)|Thunderstomp, Greater]] || || Druid 3 || || Trip multiple creatures within range.
|-
| [[Transfer Regeneration (Spell)|Transfer Regeneration]] || || Druid 3 || || You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration.
|-
| [[Vengeful Comets (Spell)|Vengeful Comets]] || || Druid 3 || || Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
|-
| [[Vermin Shape I (Spell)|Vermin Shape I]] || || Druid 3 || || Take the form and some of the powers of a Small or Medium vermin.
|-
| [[Ward of the Season (Spell)|Ward of the Season]] || || Druid 3 || || Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
|-
| [[Water Breathing (Spell)|Water Breathing]] || || Druid 3 || || Subjects can breathe underwater.
|-
| [[Waters of Maddening (Spell)|Waters of Maddening]] || || Druid 3 || M || Create a more potent unholy water.
|-
| [[Wind Wall (Spell)|Wind Wall]] || || Druid 3 || || Deflects arrows, smaller creatures, and gases.
|}
|}
}}


|
== Level 4 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Absorb Toxicity|Dru}}
 
{{SpellTableAid|Aggressive Thundercloud, Greater|Dru}}
 
{{SpellTableAid|Air Walk|Dru}}
 
{{SpellTableAid|Atavism|Dru}}
 
{{SpellTableAid|Ball Lightning|Dru}}
 
{{SpellTableAid|Blight|Dru}}
 
{{SpellTableAid|Calm Air|Dru}}
 
{{SpellTableAid|Cape of Wasps|Dru}}
 
{{SpellTableAid|Caustic Blood|Dru}}
 
{{SpellTableAid|Cure Serious Wounds|Dru}}
 
{{SpellTableAid|Dispel Magic|Dru}}
 
{{SpellTableAid|Echolocation|Dru}}
 
{{SpellTableAid|Elemental Body I|Dru}}
 
{{SpellTableAid|Flaming Sphere, Greater|Dru}}
 
{{SpellTableAid|Freedom of Movement|Dru}}
 
{{SpellTableAid|Grove of Respite|Dru}}
 
{{SpellTableAid|Ice Storm|Dru}}
 
{{SpellTableAid|Life Bubble|Dru}}
 
{{SpellTableAid|Master's Escape|Dru}}
 
{{SpellTableAid|Protection from Energy, Communal|Dru}}
 
{{SpellTableAid|Resist Uncommon Energy|Dru}}
 
{{SpellTableAid|Ride the Waves|Dru}}
 
{{SpellTableAid|Strong Jaw|Dru}}
 
{{SpellTableAid|Summon Monster IV|Dru}}
 
{{SpellTableAid|Touch of Slime|Dru}}
 
{{SpellTableAid|Wild Shape IV|Dru}}


== Level 4 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Absorb Toxicity (Spell)|Absorb Toxicity]] || || Druid 4 || || You become immune to diseases and toxins, absorb one, and then spread it to others.
|-
| [[Absorbing Inhalation (Spell)|Absorbing Inhalation]] || || Druid 4 || || Inhale a gas removing it from the area without harm and use it as a breath weapon.
|-
| [[Age Resistance, Lesser (Spell)|Age Resistance, Lesser]] || || Druid 4 || || Ignore penalties from middle age.
|-
| [[Aggressive Thundercloud, Greater (Spell)|Aggressive Thundercloud, Greater]] || || Druid 4 || || Flying storm cloud deals 6d6 electricity damage.
|-
| [[Air Walk (Spell)|Air Walk]] || || Druid 4 || || Subject treads on air as if solid (climb or descend at 45-degree angle).
|-
| [[Ancestral Memory (Spell)|Ancestral Memory]] || || Druid 4 || || Gain insight into current situation.
|-
| [[Antiplant Shell (Spell)|Antiplant Shell]] || || Druid 4 || || Keeps animated plants at bay.
|-
| [[Arboreal Hammer (Spell)|Arboreal Hammer]] || || Druid 4 || || Tree branches attack opponents.
|-
| [[Aspect of the Stag (Spell)|Aspect of the Stag]] || || Druid 4 || || +2 AC against attacks of opportunity and increases speed.
|-
| [[Atavism (Spell)|Atavism]] || || Druid 4 || || Animal gains advanced creature simple template.
|-
| [[Ball Lightning (Spell)|Ball Lightning]] || || Druid 4 || || Flying lightning spheres deal 3d6 electricity damage each.
|-
| [[Blast Barrier (Spell)|Blast Barrier]] || || Druid 4 || || Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
|-
| [[Blight (Spell)|Blight]] || || Druid 4 || || Withers one plant or deals 1d6/lvl damage to plant creature.
|-
| [[Bloody Claws (Spell)|Bloody Claws]] || || Druid 4 || || Causes bleed damage with natural attacks.
|-
| [[Calm Air (Spell)|Calm Air]] || || Druid 4 || || You calm the air and disperse fog, dust, and other particles.
|-
| [[Cape of Wasps (Spell)|Cape of Wasps]] || || Druid 4 || || Wasp swarm defends or carries you.
|-
| [[Caustic Blood (Spell)|Caustic Blood]] || || Druid 4 || || Acidic blood spurts from your body when you take piercing or slashing damage.
|-
| [[Cloud Shape (Spell)|Cloud Shape]] || || Druid 4 || || Subject becomes insubstantial and can fly slowly.
|-
| [[Command Plants (Spell)|Command Plants]] || || Druid 4 || || Sways the actions of plant creatures.
|-
| [[Control Water (Spell)|Control Water]] || || Druid 4 || || Raises or lowers bodies of water.
|-
| [[Create Holds (Spell)|Create Holds]] || || Druid 4 || || You create a path of handholds on earthen, plaster, stone, or wooden walls.
|-
| [[Creeping Ice (Spell)|Creeping Ice]] || || Druid 4 || || Sheet of ice slowly spreads outward on a horizontal surface.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Druid 4 || || Cures 3d8 damage + 1/lvl (max +15).
|-
| [[Dispel Magic (Spell)|Dispel Magic]] || || Druid 4 || || Cancels one magical spell or effect.
|-
| [[Earth Glide (Spell)|Earth Glide]] || || Druid 4 || || Gain the ability to pass through stone, dirt and earth.
|-
| [[Echolocation (Spell)|Echolocation]] || || Druid 4 || || Sonic sense gives you blindsight 40 ft.
|-
| [[Explosion of Rot (Spell)|Explosion of Rot]] || || Druid 4 || || Rotting energy deals 1d6/lvl dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst.
|-
| [[Flame Strike (Spell)|Flame Strike]] || || Druid 4 || || Smites foes with divine fire (1d6/lvl damage).
|-
| [[Flaming Sphere, Greater (Spell)|Flaming Sphere, Greater]] || || Druid 4 || || Rolling ball of fire deals 6d6 fire damage and ignites targets.
|-
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Druid 4 || || Subject moves normally despite impediments to movement.
|-
| [[Geyser (Spell)|Geyser]] || || Druid 4 || || Creates a geyser of boiling water.
|-
| [[Giant Vermin (Spell)|Giant Vermin]] || || Druid 4 || || Turns centipedes, scorpions, or spiders into giant vermin.
|-
| [[Globe of Tranquil Water (Spell)|Globe of Tranquil Water]] || || Druid 4 || || Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
|-
| [[Grove of Respite (Spell)|Grove of Respite]] || || Druid 4 || || Creates trees and a small spring.
|-
| [[Healing Warmth (Spell)|Healing Warmth]] || || Druid 4 || || As protection from energy, but can spend 12 points of energy absorption to heal 1d8.
|-
| [[Heavy Water (Spell)|Heavy Water]] || || Druid 4 || || You cause a volume of water to become heavier than normal.
|-
| [[Ice Storm (Spell)|Ice Storm]] || || Druid 4 || || Hail deals 5d6 damage in cylinder 40 ft. across.
|-
| [[Instant Restoration (Spell)|Instant Restoration]] || || Druid 4 || || You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
|-
| [[Kiss of the First World (Spell)|Kiss of the First World]] || || Druid 4 || M || Grant living creatures enhanced life or undead creatures debilitating conditions.
|-
| [[Life Bubble (Spell)|Life Bubble]] || || Druid 4 || || Protects from environmental effects.
|-
| [[Master's Escape (Spell)|Master's Escape]] || || Druid 4 || || You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space
|-
| [[Moonstruck (Spell)|Moonstruck]] || || Druid 4 || || Subject is enraged and confused.
|-
| [[Nixie's Lure (Spell)|Nixie's Lure]] || || Druid 4 || || Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
|-
| [[Obsidian Flow (Spell)|Obsidian Flow]] || || Druid 4 || || Converts the surface of the ground into molten glass.
|-
| [[Plague Carrier (Spell)|Plague Carrier]] || || Druid 4 || || target's attacks carry filth fever.
|-
| [[Protection from Energy, Communal (Spell)|Protection from Energy, Communal]] || || Druid 4 || || As protection from energy, but you may divide the duration among creatures touched.
|-
| [[Reincarnate (Spell)|Reincarnate]] || || Druid 4 || || Brings dead subject back in a random body.
|-
| [[Repel Vermin (Spell)|Repel Vermin]] || || Druid 4 || || Insects, spiders, and other vermin stay 10 ft. away.
|-
| [[Ride the Waves (Spell)|Ride the Waves]] || || Druid 4 || || Target can breathe water and swim.
|-
| [[River of Wind (Spell)|River of Wind]] || || Druid 4 || || Creates wind that causes nonlethal damage and can knock down or push creatures.
|-
| [[Rusting Grasp (Spell)|Rusting Grasp]] || || Druid 4 || || Your touch corrodes iron and alloys.
|-
| [[Scrying (Spell)|Scrying]] || || Druid 4 || F || Spies on subject from a distance.
|-
| [[Slowing Mud (Spell)|Slowing Mud]] || || Druid 4 || || Targets are covered in mud that blinds them and acts like slow.
|-
| [[Spike Stones (Spell)|Spike Stones]] || || Druid 4 || || Creatures in area take 1d8 damage, may also be slowed.
|-
| [[Strong Jaw (Spell)|Strong Jaw]] || || Druid 4 || || Natural attacks deal damage as if dealt by creature two sizes larger.
|-
| [[Summon Nature's Ally IV (Spell)|Summon Nature's Ally IV]] || || Druid 4 || || Summons creature to fight.
|-
| [[Thorn Body (Spell)|Thorn Body]] || || Druid 4 || || Your attackers take 1d6 +1 damage/lvl.
|-
| [[Touch of Slime (Spell)|Touch of Slime]] || || Druid 4 || || Touch infests a target with green slime.
|-
| [[True Form (Spell)|True Form]] || || Druid 4 || || Removes polymorph effects.
|-
| [[Vermin Shape II (Spell)|Vermin Shape II]] || || Druid 4 || || As vermin shape, but Tiny or Large.
|-
| [[Volcanic Storm (Spell)|Volcanic Storm]] || || Druid 4 || || Hot rocks deal 5d6 damage.
|-
| [[Watchful Animal (Spell)|Watchful Animal]] || || Druid 4 || || You place a scrying sensor on your Animal Companion or Familiar.
|-
| [[Zone of Foul Flames (Spell)|Zone of Foul Flames]] || || Druid 4 || || Creatures in zone take damage from their own fire spells; makes casting fire spells difficult.
|}
|}
}}


|
== Level 5 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Air Walk, Communal|Dru}}
 
{{SpellTableAid|Cure Critical Wounds|Dru}}
 
{{SpellTableAid|Elemental Body II|Dru}}
 
{{SpellTableAid|Hungry Earth|Dru}}
 
{{SpellTableAid|Icy Prison|Dru}}
 
{{SpellTableAid|Oasis|Dru}}
 
{{SpellTableAid|Pillar of Fire|Dru}}
 
{{SpellTableAid|Pillar of Thorns|Dru}}
 
{{SpellTableAid|Reprobation|Dru}}
 
{{SpellTableAid|Rest Eternal|Dru}}
 
{{SpellTableAid|Sheet Lightning|Dru}}
 
{{SpellTableAid|Stoneskin|Dru}}
 
{{SpellTableAid|Summon Monster V|Dru}}
 
{{SpellTableAid|Tree Stride|Dru}}
 
{{SpellTableAid|Wild Shape V|Dru}}


== Level 5 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Air Walk, Communal (Spell)|Air Walk, Communal]] || || Druid 5 || || As air walk, but you may divide the duration among creatures touched.
|-
| [[Animal Growth (Spell)|Animal Growth]] || || Druid 5 || || One animal doubles in size.
|-
| [[Aspect of the Wolf (Spell)|Aspect of the Wolf]] || || Druid 5 || || +4 Str and Dex, +2 bonus on trip attacks.
|-
| [[Atonement (Spell)|Atonement]] || || Druid 5 || DF/M || Removes burden of misdeeds from subject.
|-
| [[Awaken (Spell)|Awaken]] || || Druid 5 || M || Animal or tree gains human intellect.
|-
| [[Baleful Polymorph (Spell)|Baleful Polymorph]] || || Druid 5 || || Transforms subject into harmless animal.
|-
| [[Blessing of the Salamander (Spell)|Blessing of the Salamander]] || || Druid 5 || || Subject gets fast healing 2, fire resistance 10, and +2 to its Maneuver Defense.
|-
| [[Call Lightning Storm (Spell)|Call Lightning Storm]] || || Druid 5 || || As call lightning, but 5d6 damage per bolt.
|-
| [[Callback, Greater (Spell)|Callback, Greater]] || || Druid 5 || || This spell functions as callback, with greater range and duration.
|-
| [[Commune with Nature (Spell)|Commune with Nature]] || || Druid 5 || || Learn about terrain for 1 mile/lvl.
|-
| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Druid 5 || || Infect a subject with a magical disease.
|-
| [[Control Winds (Spell)|Control Winds]] || || Druid 5 || || Changes wind direction and speed.
|-
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Druid 5 || || Cures 4d8 damage + 1/lvl (max +20).
|-
| [[Death Ward (Spell)|Death Ward]] || || Druid 5 || || Grants bonuses against death spells and negative energy.
|-
| [[Die for Your Master (Spell)|Die for Your Master]] || || Druid 5 || || This spell allows your companion or familiar to intercept any attack that targets you, including those that do not require attack rolls.
|-
| [[Dispel Balance (Spell)|Dispel Balance]] || || Druid 5 || || You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature.
|-
| [[Fickle Winds (Spell)|Fickle Winds]] || || Druid 5 || || Wind walls selectively block attacks.
|-
| [[Fire Snake (Spell)|Fire Snake]] || || Druid 5 || || Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl.
|-
| [[Geniekind (Spell)|Geniekind]] || || Druid 5 || || Gain your choice of genie-themed powers.
|-
| [[Half-blood Extraction (Spell)|Half-blood Extraction]] || || Druid 5 || M/DF || Transform an half-orc into a full-blooded orc.
|-
| [[Hallow (Spell)|Hallow]] || || Druid 5 || M || Designates location as holy.
|-
| [[Hungry Earth (Spell)|Hungry Earth]] || || Druid 5 || || The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
|-
| [[Insect Plague (Spell)|Insect Plague]] || || Druid 5 || || Wasp swarms attack creatures.
|-
| [[Master's Mutation (Spell)|Master's Mutation]] || || Druid 5 || || You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs
|-
| [[Oasis (Spell)|Oasis]] || || Druid 5 || || This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
|-
| [[Old Salt's Curse (Spell)|Old Salt's Curse]] || || Druid 5 || M || Target becomes permanently sickened and is staggered at sea.
|-
| [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Druid 5 || M || As raise dead, but on an animal.
|-
| [[Reprobation (Spell)|Reprobation]] || || Druid 5 || || Marked target is shunned by your religion.
|-
| [[Rest Eternal (Spell)|Rest Eternal]] || || Druid 5 || M || Dead creature cannot be revived.
|-
| [[Snake Staff (Spell)|Snake Staff]] || || Druid 5 || || Transforms wood into snakes to fight for you.
|-
| [[Stoneskin (Spell)|Stoneskin]] || || Druid 5 || M || Grants DR 10/adamantine.
|-
| [[Summon Nature's Ally V (Spell)|Summon Nature's Ally V]] || || Druid 5 || || Summons creature to fight.
|-
| [[Threefold Aspect (Spell)|Threefold Aspect]] || || Druid 5 || F || Appear older or younger.
|-
| [[Transmute Mud to Rock (Spell)|Transmute Mud to Rock]] || || Druid 5 || || Transforms two 10-ft. cubes per level.
|-
| [[Transmute Rock to Mud (Spell)|Transmute Rock to Mud]] || || Druid 5 || || Transforms two 10-ft. cubes per level.
|-
| [[Tree Stride (Spell)|Tree Stride]] || || Druid 5 || || Step from one tree to another far away.
|-
| [[Unhallow (Spell)|Unhallow]] || || Druid 5 || M || Designates location as unholy.
|-
| [[Vinetrap (Spell)|Vinetrap]] || || Druid 5 || || Vines burst to life in a radius around a target with a variety of effects.
|-
| [[Wall of Fire (Spell)|Wall of Fire]] || || Druid 5 || || Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/lvl.
|-
| [[Wall of Light (Spell)|Wall of Light]] || || Druid 5 || || An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall.
|-
| [[Wall of Thorns (Spell)|Wall of Thorns]] || || Druid 5 || || Thorns damage anyone who tries to pass.
|-
| [[Whip of Centipedes (Spell)|Whip of Centipedes]] || || Druid 5 || || Create a whip made of poisonous centipedes.
|}
|}
}}


|
== Level 6 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Cure Light Wounds, Mass|Dru}}
 
{{SpellTableAid|Dispel Magic, Greater|Dru}}
 
{{SpellTableAid|Dust Form|Dru}}
 
{{SpellTableAid|Elemental Body III|Dru}}
 
{{SpellTableAid|Form of the Dragon I|Dru}}
 
{{SpellTableAid|Move Earth|Dru}}
 
{{SpellTableAid|Pillar of Stone|Dru}}
 
{{SpellTableAid|Plague Storm|Dru}}
 
{{SpellTableAid|Stoneskin, Communal|Dru}}
 
{{SpellTableAid|Storm Step|Dru}}
 
{{SpellTableAid|Summon Monster VI|Dru}}
 
{{SpellTableAid|Tar Ball|Dru}}
 
{{SpellTableAid|Transport via Plants|Dru}}
 
{{SpellTableAid|Wild Shape VI|Dru}}


== Level 6 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Age Resistance (Spell)|Age Resistance]] || || Druid 6 || || Ignore penalties from old age.
|-
| [[Antilife Shell (Spell)|Antilife Shell]] || || Druid 6 || || 10-ft.-radius field hedges out living creatures.
|-
| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Druid 6 || || As bear's endurance, affects 1 subject/lvl.
|-
| [[Binding Earth, Mass (Spell)|Binding Earth, Mass]] || || Druid 6 || DF || Target creatures treats areas of earth and stone as difficult terrain.
|-
| [[Bite the Hand, Mass (Spell)|Bite the Hand, Mass]] || || Druid 6 || || With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
|-
| [[Blazing Rainbow (Spell)|Blazing Rainbow]] || || Druid 6 || || Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
|-
| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Druid 6 || || As bull's strength, affects 1 subject/lvl.
|-
| [[Cat's Grace, Mass (Spell)|Cat's Grace, Mass]] || || Druid 6 || || As cat's grace, affects one subject/lvl.
|-
| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Druid 6 || || Cures 1d8 damage + 1/lvl, affects 1 subject/lvl.
|-
| [[Dispel Magic, Greater (Spell)|Dispel Magic, Greater]] || || Druid 6 || || As dispel magic, but with multiple targets.
|-
| [[Dust Form (Spell)|Dust Form]] || || Druid 6 || || You become an incorporeal creature of dust for a short period of time.
|-
| [[Eagle Aerie (Spell)|Eagle Aerie]] || || Druid 6 || || Summon 1 giant eagle/3 levels.
|-
| [[Epidemic (Spell)|Epidemic]] || || Druid 6 || || Infect a subject with a highly contagious disease.
|-
| [[Find the Path (Spell)|Find the Path]] || || Druid 6 || || Shows most direct way to a location.
|-
| [[Fire Seeds (Spell)|Fire Seeds]] || || Druid 6 || || Acorns and berries become grenades and bombs.
|-
| [[Insect Spies, Greater (Spell)|Insect Spies, Greater]] || || Druid 6 || || As [[Insect Spies (Spell)]], but you can also borrow the senses of the summoned insects.
|-
| [[Ironwood (Spell)|Ironwood]] || || Druid 6 || || Magic wood is as strong as steel.
|-
| [[Liveoak (Spell)|Liveoak]] || || Druid 6 || || Oak becomes treant guardian.
|-
| [[Move Earth (Spell)|Move Earth]] || || Druid 6 || || Digs trenches and builds hills.
|-
| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Druid 6 || || As owl's wisdom, affects 1 subject/lvl.
|-
| [[Path of the Winds (Spell)|Path of the Winds]] || || Druid 6 || || Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.
|-
| [[Plague Storm (Spell)|Plague Storm]] || || Druid 6 || || Cloud infects creatures like contagion.
|-
| [[Repel Wood (Spell)|Repel Wood]] || || Druid 6 || || Pushes away wooden objects.
|-
| [[Share Skin (Spell)|Share Skin]] || || Druid 6 || || Possess an animal
|-
| [[Sirocco (Spell)|Sirocco]] || || Druid 6 || || Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
|-
| [[Spellstaff (Spell)|Spellstaff]] || || Druid 6 || || Stores one spell in wooden quarterstaff.
|-
| [[Stone Tell (Spell)|Stone Tell]] || || Druid 6 || || Talk to natural or worked stone.
|-
| [[Stoneskin, Communal (Spell)|Stoneskin, Communal]] || || Druid 6 || M || As stoneskin, but you may divide the duration among creatures touched.
|-
| [[Summon Nature's Ally VI (Spell)|Summon Nature's Ally VI]] || || Druid 6 || || Summons creature to fight.
|-
| [[Summon Stampede (Spell)|Summon Stampede]] || || Druid 6 || || Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction.
|-
| [[Swarm Skin (Spell)|Swarm Skin]] || || Druid 6 || || Turns your body into a swarm that can attack.
|-
| [[Tar Pool (Spell)|Tar Pool]] || || Druid 6 || || Converts the top layer of the ground into hot tar.
|-
| [[Transport via Plants (Spell)|Transport via Plants]] || || Druid 6 || || Move instantly from one plant to another of the same kind.
|-
| [[Wall of Stone (Spell)|Wall of Stone]] || || Druid 6 || || Creates a stone wall that can be shaped.
|-
| [[Whip of Ants (Spell)|Whip of Ants]] || || Druid 6 || || Create a whip made of army ants.
|}
|}
}}


|
== Level 7 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Call Lightning Storm|Dru}}
 
{{SpellTableAid|Constricting Coils|Dru}}
 
{{SpellTableAid|Cure Moderate Wounds, Mass|Dru}}
 
{{SpellTableAid|Elemental Body IV|Dru}}
 
{{SpellTableAid|Fairy Ring Retreat|Dru}}
 
{{SpellTableAid|Fire Storm|Dru}}
 
{{SpellTableAid|Form of the Dragon II|Dru}}
 
{{SpellTableAid|Planar Refuge|Dru}}
 
{{SpellTableAid|Resist Rare Energy|Dru}}
 
{{SpellTableAid|Scouring Winds|Dru}}
 
{{SpellTableAid|Standing Wave|Dru}}
 
{{SpellTableAid|Summon Monster VII|Dru}}
 
{{SpellTableAid|Sunbeam|Dru}}
 
{{SpellTableAid|True Seeing|Dru}}
 
{{SpellTableAid|Wall of Light|Dru}}
 
{{SpellTableAid|Wild Shape VII|Dru}}


== Level 7 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Age Resistance, Greater (Spell)|Age Resistance, Greater]] || || Druid 7 || || Ignore penalties from venerable age.
|-
| [[Animate Plants (Spell)|Animate Plants]] || || Druid 7 || || One or more plants animate and fight for you.
|-
| [[Black Mark (Spell)|Black Mark]] || || Druid 7 || M || Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile.
|-
| [[Changestaff (Spell)|Changestaff]] || || Druid 7 || || Your staff becomes a treant on command.
|-
| [[Control Weather (Spell)|Control Weather]] || || Druid 7 || || Changes weather in local area.
|-
| [[Creeping Doom (Spell)|Creeping Doom]] || || Druid 7 || || Swarms of centipedes attack at your command.
|-
| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Druid 7 || || Cures 2d8 damage + 1/lvl, affects 1 subject/lvl.
|-
| [[Fairy Ring Retreat (Spell)|Fairy Ring Retreat]] || || Druid 7 || || Toadstool circle leads to an extradimensional meadow.
|-
| [[Fire Storm (Spell)|Fire Storm]] || || Druid 7 || || Deals 1d6/lvl fire damage.
|-
| [[Heal (Spell)|Heal]] || || Druid 7 || || Cures 10 points/lvl damage, all diseases and mental conditions.
|-
| [[Planar Refuge (Spell)|Planar Refuge]] || || Druid 7 || M || This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
|-
| [[Rampart (Spell)|Rampart]] || || Druid 7 || || Creates 5-ft.-thick earthen barrier.
|-
| [[Scouring Winds (Spell)|Scouring Winds]] || || Druid 7 || || Winds block vision and deal 3d6 damage.
|-
| [[Scrying, Greater (Spell)|Scrying, Greater]] || || Druid 7 || || As scrying, but faster and longer.
|-
| [[Siege of Trees (Spell)|Siege of Trees]] || || Druid 7 || || Transforms Large trees into arboreal catapults of the same size.
|-
| [[Summon Nature's Ally VII (Spell)|Summon Nature's Ally VII]] || || Druid 7 || || Summons creature to fight.
|-
| [[Sunbeam (Spell)|Sunbeam]] || || Druid 7 || || Beam blinds and deals 4d6 damage.
|-
| [[Transmute Metal to Wood (Spell)|Transmute Metal to Wood]] || || Druid 7 || || Metal within 40 ft. becomes wood.
|-
| [[True Seeing (Spell)|True Seeing]] || || Druid 7 || M || Lets you see all things as they really are.
|-
| [[Vortex (Spell)|Vortex]] || || Druid 7 || || Creates a whirlpool in water.
|-
| [[Wind Walk (Spell)|Wind Walk]] || || Druid 7 || || You and your allies turn vaporous and travel fast.
|}
|}
}}


|
== Level 8 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Atavism, Mass|Dru}}
 
{{SpellTableAid|Blood Mist|Dru}}
 
{{SpellTableAid|Cure Serious Wounds, Mass|Dru}}
 
{{SpellTableAid|Finger of Death|Dru}}
 
{{SpellTableAid|Form of the Dragon III|Dru}}
 
{{SpellTableAid|Reverse Gravity|Dru}}
 
{{SpellTableAid|Seamantle|Dru}}
 
{{SpellTableAid|Stormbolts|Dru}}
 
{{SpellTableAid|Summon Monster VIII|Dru}}
 
{{SpellTableAid|Sunburst|Dru}}
 
{{SpellTableAid|Pillar of Lava|Dru}}
 
{{SpellTableAid|Word of Recall|Dru}}
 
{{SpellTableAid|Wild Shape VIII|Dru}}


== Level 8 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Animal Shapes (Spell)|Animal Shapes]] || || Druid 8 || || One ally/lvl polymorphs into chosen animal.
|-
| [[Atavism, Mass (Spell)|Atavism, Mass]] || || Druid 8 || || One animal/lvl gains advanced template.
|-
| [[Blood Mist (Spell)|Blood Mist]] || || Druid 8 || || Mist causes Wisdom damage and rage.
|-
| [[Control Plants (Spell)|Control Plants]] || || Druid 8 || || Controls actions of one or more plant creatures.
|-
| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Druid 8 || || Cures 3d8 damage + 1/lvl, affects 1 subject/lvl.
|-
| [[Earthquake (Spell)|Earthquake]] || || Druid 8 || || Intense tremor shakes 80-ft.-radius.
|-
| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Druid 8 || || Makes a creature friendly.
|-
| [[Finger of Death (Spell)|Finger of Death]] || || Druid 8 || || Deals 10 damage/lvl to one subject.
|-
| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Druid 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
|-
| [[Repel Metal or Stone (Spell)|Repel Metal or Stone]] || || Druid 8 || || Pushes away metal and stone.
|-
| [[Reverse Gravity (Spell)|Reverse Gravity]] || || Druid 8 || || Objects and creatures fall upward.
|-
| [[Seamantle (Spell)|Seamantle]] || || Druid 8 || || Sheathes you in protective water.
|-
| [[Stormbolts (Spell)|Stormbolts]] || || Druid 8 || || 1d8 damage/lvl (max 20d8) to targets.
|-
| [[Summon Nature's Ally VIII (Spell)|Summon Nature's Ally VIII]] || || Druid 8 || || Summons creature to fight.
|-
| [[Sunburst (Spell)|Sunburst]] || || Druid 8 || || Blinds all within 10 ft., deals 6d6 damage.
|-
| [[Wall of Lava (Spell)|Wall of Lava]] || || Druid 8 || || Wall damages foes that try to enter, periodically launches lava at nearby targets.
|-
| [[Whirlwind (Spell)|Whirlwind]] || || Druid 8 || || Cyclone deals damage and can pick up creatures.
|-
| [[Word of Recall (Spell)|Word of Recall]] || || Druid 8 || || Teleports you back to designated place.
|}
|}
}}


|
== Level 9 Druid Spells ==
{| {{SpellTableHeader|Dru}}
 
{{SpellTableAid|Clashing Rocks|Dru}}
 
{{SpellTableAid|Cure Critical Wounds, Mass|Dru}}
 
{{SpellTableAid|Foresight|Dru}}
 
{{SpellTableAid|Gloria Mundi|Dru}}
 
{{SpellTableAid|Polar Midnight|Dru}}
 
{{SpellTableAid|Regenerate|Dru}}
 
{{SpellTableAid|Resist All Energy|Dru}}
 
{{SpellTableAid|Shapechange|Dru}}
 
{{SpellTableAid|Stone Fist|Dru}}
 
{{SpellTableAid|Storm of Vengeance|Dru}}
 
{{SpellTableAid|Summon Monster IX|Dru}}
 
{{SpellTableAid|Tsunami|Dru}}
 
{{SpellTableAid|Wild Shape IX|Dru}}
 
{{SpellTableAid|Winds of Vengeance|Dru}}


== Level 9 Druid Spells ==
{{#!:
{| class="ep-default sortable" style="text-align:left" width="95%"
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
| [[Antipathy (Spell)|Antipathy]] || || Druid 9 || || Object or location affected by spell repels certain creatures.
|-
| [[Clashing Rocks (Spell)|Clashing Rocks]] || || Druid 9 || || 20d6 damage to target creature.
|-
| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Druid 9 || || Cures 4d8 damage + 1/lvl for many creatures.
|-
| [[Elemental Swarm (Spell)|Elemental Swarm]] || || Druid 9 || || Summons multiple elementals.
|-
| [[Foresight (Spell)|Foresight]] || || Druid 9 || || "Sixth sense" warns of impending danger.
|-
| [[Polar Midnight (Spell)|Polar Midnight]] || || Druid 9 || || Cold darkness paralyzes and deals damage.
|-
| [[Regenerate (Spell)|Regenerate]] || || Druid 9 || || Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35).
|-
| [[Shambler (Spell)|Shambler]] || || Druid 9 || || Creates 1d4+2 shambling mounds to fight for you.
|-
| [[Shapechange (Spell)|Shapechange]] || || Druid 9 || F || Transforms you into certain creatures, and you can change forms once per round.
|-
| [[Siege of Trees, Greater (Spell)|Siege of Trees, Greater]] || || Druid 9 || || As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
|-
| [[Storm of Vengeance (Spell)|Storm of Vengeance]] || || Druid 9 || || Storm rains acid, lightning, and hail.
|-
| [[Summon Elder Worm (Spell)|Summon Elder Worm]] || || Druid 9 || || Summon a giant purple worm.
|-
| [[Summon Froghemoth (Spell)|Summon Froghemoth]] || || Druid 9 || || Summon a froghemoth.
|-
| [[Summon Nature's Ally IX (Spell)|Summon Nature's Ally IX]] || || Druid 9 || || Summons creature to fight.
|-
| [[Sympathy (Spell)|Sympathy]] || || Druid 9 || M || Object or location attracts certain creatures.
|-
| [[Tsunami (Spell)|Tsunami]] || || Druid 9 || || Huge wave damages and sweeps up all in its path.
|-
| [[Winds of Vengeance (Spell)|Winds of Vengeance]] || || Druid 9 || || You can fly and attack with wind.
|-
| [[World Wave (Spell)|World Wave]] || || Druid 9 || || Earth or water moves you across distances and damages things not of the natural world.
|}
|}
}}
}}
</tabs>

Latest revision as of 17:51, 6 December 2020


Orisons 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Name School Cast Time Description
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Drench Conjuration Std A sudden downpour soaks a target creature or object.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Flare Evocation Std Dazzles one creature.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Jolt Transmutation Std Deal lightning damage with a ranged touch attack.
Know Direction Universal Std You discern north.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wild Shape I Transmutation Std Turns you into a random, sized-medium natural animal

Level 1 Druid Spells

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Aspect of the Falcon Transmutation Std Gives Divine Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Lightning Arc Evocation Std Targets in a line take lightning damage.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Produce Flame Evocation Std Call forth a flame, and let it explore.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shillelagh Transmutation Std Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.

Level 2 Druid Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Divine Bonus to AC, at the cost of social skills.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Climbing Beanstalk Conjuration Std Create a beanstalk that is very easy to climb.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Endure Elements, Communal Abjuration Std As Endure Elements (Druid Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Std Fog obscures vision.
Frost Fall Evocation Std Inflict cold damage and hindered.
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wild Shape II Transmutation Std Turns you into a random, sized-medium natural animal

Level 3 Druid Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Burrow Transmutation Std Target gains a burrow speed of 15.
Call Lightning Evocation Std Calls down lightning bolts.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Feather Step, Mass Transmutation Std As Feather Step (Druid Spell), but multiple creatures.
Gentle Repose Necromancy Std Preserves one corpse.
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Longstrider, Greater Transmutation Std As Longstrider (Druid Spell), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Quench Transmutation Std Extinguishes fires.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Druid Spell), except you can protect several creatures.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Spider Climb, Communal Transmutation Std As Spider Climb (Druid Spell), but affects multiple targets.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Water Breathing Transmutation Std Subjects can breathe underwater.
Wild Shape III Transmutation Std Turns you into a random, sized-medium natural animal
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Druid Spells

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals electricity damage.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Atavism Transmutation Std Targets gain many buffs, at the cost of their Spark.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Calm Air Abjuration Std You calm the air and disperse fog, dust, and other particles.
Cape of Wasps Conjuration Std Wasps defend or carry you.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Dispel Magic Abjuration Std Cancels one magical spell or effect
Echolocation Transmutation Std Grants you Echolocation.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Druid Spell), but you may affect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Wild Shape IV Transmutation Std Turns you into a random, sized-medium natural animal

Level 5 Druid Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Druid Spell), but you may affect multiple creatures.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Elemental Body II Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Hungry Earth Transmutation Std All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Thorns Conjuration (creation) Std Pillars of Thorns damage anyone who tries to pass.
Reprobation Transmutation Std Marked target is shunned.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Sheet Lightning Evocation Std You create a dazzling flash of electricity that fills the target area.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Tree Stride Conjuration Std Gain brachiating while passing through a forest.
Wild Shape V Transmutation Std Turns you into a random, sized-medium natural animal

Level 6 Druid Spells

Name School Cast Time Description
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Stoneskin, Communal Enchantment Std As Stoneskin (Druid Spell), but you may protect multiple creatures.
Storm Step Conjuration Std You call lightning for damage, and transport.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of burning tar injures and slows the target
Transport via Plants Conjuration Ritual Move instantly from one plant to another.
Wild Shape VI Transmutation Std Turns you into a random, sized-medium natural animal

Level 7 Druid Spells

Name School Cast Time Description
Call Lightning Storm Evocation Std As Call Lightning (Druid Spell), but multiple bolts.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Elemental Body IV Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Fairy Ring Retreat Conjuration Std Toadstool circle leads to an extradimensional meadow.
Fire Storm Evocation Std Deals Fire Damage.
Form of the Dragon II Transmutation Std Turns you into a huge draconic creature.
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Scouring Winds Evocation Std Winds deal scouring damage.
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Sunbeam Evocation Std Bring forth a dazzling ray of light (energy, uncommon).
True Seeing Universal Std Lets you see things as they really are.
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wild Shape VII Transmutation Std Turns you into a sized-medium natural animal

Level 8 Druid Spells

Name School Cast Time Description
Atavism, Mass Transmutation Std Multiple creatures gain the Gifts of the Green.
Blood Mist Conjuration (creation) Std Inflict mutilation (physical, rare) on a large area at range.
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Form of the Dragon III Transmutation Std Turns you into a huge draconic creature.
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Seamantle Conjuration Std Sheathes you in protective water.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Sunburst Evocation Std Deals heavy light damage to a large area within range.
Pillar of Lava Evocation Std Pillars of lava impede movement and deal damage.
Word of Recall Conjuration Ritual Teleports you back to designated place.
Wild Shape VIII Transmutation Std Turns you into a random, sized-medium natural animal

Level 9 Druid Spells

Name School Cast Time Description
Clashing Rocks Conjuration Std Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Foresight Universal Std "Sixth sense" warns of impending danger and grants many benefits.
Gloria Mundi Transmutation Std Allies you choose are transmuted into their perfect forms, gaining many benefits.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Shapechange Transmutation Std Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities.
Stone Fist Transmutation Std Your unarmed strikes are lethal.
Storm of Vengeance Conjuration Std Storm rains down lightning bolts.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
Tsunami Conjuration Std Huge wave damages and sweeps up all in its path.
Wild Shape IX Transmutation Std Turns you into a random, sized-medium natural animal
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.