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  • #REDIRECT [[Arcane Blast (Feat)]]
    33 bytes (4 words) - 18:20, 12 March 2016
  • #REDIRECT [[Arcane Insight (Feat)]]
    35 bytes (4 words) - 18:20, 12 March 2016
  • 26 bytes (3 words) - 19:02, 24 February 2019
  • #REDIRECT [[Arcane Savant (Feat)]]
    34 bytes (4 words) - 18:20, 12 March 2016
  • #REDIRECT [[Arcane Bonus]]
    26 bytes (3 words) - 16:23, 28 February 2019
  • #REDIRECT [[Arcane Shield (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Arcane Strike (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Wizard#Arcane School]]
    34 bytes (4 words) - 13:36, 4 June 2020
  • #REDIRECT [[Arcane Talent (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Arcane Vendetta (Feat)]]
    36 bytes (4 words) - 18:21, 12 March 2016
  • ...ose to either keep their existing Arcane Bonus, or replace it with the new Arcane Bonus. ...the arcane bonus. This means you can benefit from a buff spell cast by an arcane caster and a different buff spell cast by a divine caster at the same time,
    1 KB (214 words) - 14:53, 26 January 2020
  • #REDIRECT [[Arcane Bonus]]
    26 bytes (3 words) - 18:25, 3 April 2019
  • ...always shown an affinity for the most esoteric expressions of magic. Pure arcane power runs in your veins as your birthright. Your inborn skill means that y | Bloodline-Arcana = Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell t
    4 KB (668 words) - 21:09, 21 November 2020
  • 59 bytes (8 words) - 19:04, 29 June 2017
  • | Prerequisites|Arcane [[Caster Level]] 11 | Unlocks| [[Arcane Insight (Feat)]]
    1 KB (212 words) - 17:12, 12 December 2020
  • 1 KB (132 words) - 15:18, 15 August 2020
  • ...nt magic have made you particularly eager to inflict harm on those who use arcane magic.
    1 KB (166 words) - 21:06, 14 August 2020
  • | Prerequisites|Arcane [[Caster Level]] 21 |Benefit=Select one arcane spellcasting class in which you have reached a caster level of at least 21s
    1,019 bytes (125 words) - 01:41, 11 April 2020
  • |Flavor=You draw upon your arcane power to enhance your weapons with magical energy. | Prerequisites|Arcane [[Caster Level]] 1
    2 KB (260 words) - 15:48, 12 December 2020
  • | Prerequisites|Arcane Caster Level 16 ...ll or spell slot sacrificed (1st to 17th), which is then multiplied by the Arcane Caster Level of the caster sacrificing the spell (16 to 35+). 0-level spell
    2 KB (359 words) - 20:42, 18 August 2020
  • #REDIRECT [[Arcane Armor Mastery (Feat)]]
    41 bytes (5 words) - 18:19, 12 March 2016
  • | Prerequisites|Arcane Caster Level 16, [[Arcane Shield (Feat)]] ...'' This bonus may be used with the same immediate action as the bonus from Arcane Shield, and stacks with that bonus, to reach a maximum bonus to AC of +14 w
    1 KB (216 words) - 01:46, 11 April 2020
  • #REDIRECT [[Arcane Armor Training (Feat)]]
    42 bytes (5 words) - 18:20, 12 March 2016
  • ...ar to that of [[Detect Magic (Sorcerer/Wizard Spell)|Detect Magic]], but ''Arcane Sight'' does not require [[concentration]] and discerns aura location and p ...mental_Traits|elementals]] are not magical in themselves, but if you use ''Arcane Sight'' while they are being summoned, the aura of the [[conjuration]] spel
    5 KB (696 words) - 14:29, 3 October 2019
  • | Prerequisites|[[Caster Level]] 11, [[Arcane Armor Training (Feat)]], [[Armor Proficiency, Medium (Feat)]] ...turn. This bonus replaces, and does not stack with, the bonus granted by [[Arcane Armor Training (Feat)]].
    1 KB (132 words) - 15:44, 20 July 2020
  • 2 KB (202 words) - 14:11, 16 October 2021
  • | Unlocks| [[Arcane Armor Mastery (Feat)]] |Benefit=As a [[swift action]], reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells
    902 bytes (112 words) - 17:17, 14 April 2020
  • 2 KB (202 words) - 14:41, 16 October 2021
  • ...ed by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10 minutes, or, enough time to co
    4 KB (526 words) - 19:14, 25 August 2020
  • ...fect is similar to that of [[Detect Magic (Sorcerer/Wizard Spell)]], but ''Arcane Sight'' does not require [[concentration]] and discerns aura location and p ...mental_Traits|elementals]] are not magical in themselves, but if you use ''Arcane Sight'' while they are being summoned, the aura of the [[conjuration]] spel
    5 KB (685 words) - 17:38, 1 April 2019
  • ...ription = This spell functions like [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]], except that you automatically know the direction, power, and numbe : '''Special''': If you wish, you may violently expend the magic of your ''Arcane Sight'' as a standard action. This may be included in the action of casting
    5 KB (556 words) - 13:08, 27 March 2019

Page text matches

  • {{FeatTableAid|Arcane Armor Mastery}} {{FeatTableAid|Arcane Armor Training}}
    1 KB (132 words) - 20:56, 27 May 2023
  • ...ose to either keep their existing Arcane Bonus, or replace it with the new Arcane Bonus. ...the arcane bonus. This means you can benefit from a buff spell cast by an arcane caster and a different buff spell cast by a divine caster at the same time,
    1 KB (214 words) - 14:53, 26 January 2020
  • ...resent on themselves simultaneously, but they can never have more than one Arcane Bonus, or more than one Divine Bonus present at the same time.
    835 bytes (149 words) - 18:53, 6 December 2018
  • #REDIRECT [[Arcane Bonus]]
    26 bytes (3 words) - 18:25, 3 April 2019
  • #REDIRECT [[Arcane Bonus]]
    26 bytes (3 words) - 16:23, 28 February 2019
  • #REDIRECT [[Arcane Savant (Feat)]]
    34 bytes (4 words) - 18:20, 12 March 2016
  • #REDIRECT [[Arcane Shield (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Wizard#Arcane School]]
    34 bytes (4 words) - 13:36, 4 June 2020
  • #REDIRECT [[Arcane Strike (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Arcane Talent (Feat)]]
    34 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Arcane Vendetta (Feat)]]
    36 bytes (4 words) - 18:21, 12 March 2016
  • #REDIRECT [[Arcane Blast (Feat)]]
    33 bytes (4 words) - 18:20, 12 March 2016
  • #REDIRECT [[Arcane Insight (Feat)]]
    35 bytes (4 words) - 18:20, 12 March 2016
  • #REDIRECT [[Arcane Armor Mastery (Feat)]]
    41 bytes (5 words) - 18:19, 12 March 2016
  • #REDIRECT [[Arcane Armor Training (Feat)]]
    42 bytes (5 words) - 18:20, 12 March 2016
  • | Prerequisites|[[Caster Level]] 11, [[Arcane Armor Training (Feat)]], [[Armor Proficiency, Medium (Feat)]] ...turn. This bonus replaces, and does not stack with, the bonus granted by [[Arcane Armor Training (Feat)]].
    1 KB (132 words) - 15:44, 20 July 2020
  • ...pell list by Wizard Arcane School (and their complementary Schools). See [[Arcane School]] for details. * [[Universal School]] <small>(not selectable as a primary Wizard arcane school, and therefore has no complementary schools)</small>
    1 KB (116 words) - 18:43, 6 April 2024
  • |Flavor=You draw upon your arcane power to enhance your weapons with magical energy. | Prerequisites|Arcane [[Caster Level]] 1
    2 KB (260 words) - 15:48, 12 December 2020
  • | Unlocks| [[Arcane Armor Mastery (Feat)]] |Benefit=As a [[swift action]], reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells
    902 bytes (112 words) - 17:17, 14 April 2020
  • ...fects can either come from the alchemist's own extracts, or from an allied arcane caster.
    1 KB (189 words) - 16:56, 12 November 2019
  • ...the Arcane Bonus. This means you can benefit from a buff spell cast by an arcane caster and a different buff spell cast by a divine caster at the same time,
    1 KB (214 words) - 18:27, 3 April 2019
  • ...ty. When something lays a charge, it either affects the subject with an [[Arcane Bonus]], a [[Divine Bonus]], or a [[Dual Charge]] bonus. The term ''lays a ...s a divine bonus) and [[Stoneskin (Sorcerer/Wizard Spell)]] (which lays an arcane bonus); these cannot be stacked, even though they lay different bonus types
    2 KB (419 words) - 18:27, 3 April 2019
  • | Prerequisites|Arcane [[Caster Level]] 21 |Benefit=Select one arcane spellcasting class in which you have reached a caster level of at least 21s
    1,019 bytes (125 words) - 01:41, 11 April 2020
  • In addition, the rogue decreases their chance of arcane spell failure when activating a rod while wearing armor by 20%. ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    1 KB (205 words) - 13:33, 29 August 2020
  • In addition, the rogue decreases their chance of arcane spell failure when activating a scroll while wearing armor by 20%. ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (213 words) - 13:34, 29 August 2020
  • ...nus type that can generally only be applied by bards. Like [[Arcane Bonus|arcane]] or [[Divine Bonus|divine]] bonuses, Performance Bonuses do not stack with :A Performance Bonus can be stacked with an [[Arcane Bonus]] and a [[Divine Bonus]] (as well as any other bonus type, other than
    1 KB (250 words) - 23:00, 3 March 2020
  • | Prerequisites|Arcane Caster Level 16, [[Arcane Shield (Feat)]] ...'' This bonus may be used with the same immediate action as the bonus from Arcane Shield, and stacks with that bonus, to reach a maximum bonus to AC of +14 w
    1 KB (216 words) - 01:46, 11 April 2020
  • | Flavor = You delve deeper into the mysteries of the arcane, gleaning even more secrets. ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (260 words) - 13:30, 29 August 2020
  • ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    1 KB (181 words) - 13:32, 29 August 2020
  • ...al multiplier for their ranged projectile weapons (of any sort) gains a +1 Arcane Bonus, thus doing more damage on a critical hit. This effect stacks with an | ShortDesc|Gives Arcane Bonuses on Perception checks and ranged attacks.
    4 KB (460 words) - 20:36, 14 October 2019
  • [[Image:Sorcerous-Power-1.png|400px|right|INFINITE ARCANE MIGHT!]] ===[[Arcane Bloodline]]===
    2 KB (377 words) - 01:36, 18 August 2022
  • ...wearer of a Ring of Wizardry has the ability to cast Arcane Spells and has Arcane Spell Slots, then the number of those spell slots, assuming the Ring can af Being able to cast twice as many Arcane spells per day, even for a limited number of spell slot levels, is such a m
    6 KB (757 words) - 19:43, 13 August 2023
  • ...lity and overall proficiency when casting spells. The shield has 15% lower arcane spell failure chance.
    523 bytes (53 words) - 08:22, 2 June 2019
  • ...ility and overall proficiency when casting spells. The armor has 15% lower arcane spell failure chance.
    523 bytes (53 words) - 10:51, 2 June 2019
  • | Flavor = You begin to explore the mysteries of the arcane world, tugging upon the magic of the world around you, and forcing it to do ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (356 words) - 00:51, 9 March 2021
  • ...rer has. The wearer can cast twice as many first through seventeenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st through 17th level Arcane spell slots.
    3 KB (339 words) - 15:10, 6 August 2020
  • ...ure fails an [[attack roll]] or [[skill check]]. The creature gains a +2d4 Arcane Bonus to the [[attack roll]] or [[skill check]], retroactively. | ShortDesc|Immediate spell allows +2d4 Arcane Bonus on failed attack roll or skill check.
    3 KB (380 words) - 19:52, 27 February 2019
  • ...ts the wearer has. The wearer can cast twice as many 2nd through 6th level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 2nd through 6th level Arcane spell slots.
    3 KB (339 words) - 15:07, 6 August 2020
  • ...ts the wearer has. The wearer can cast twice as many 1st through 5th level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st through 5th level Arcane spell slots.
    3 KB (339 words) - 15:07, 6 August 2020
  • ...n a creature fails an attack roll or skill check. The target gains a 1d4+1 Arcane Bonus on the [[attack roll]] or [[skill check]] retroactively. If the bonus | ShortDesc|Immediate spell gives an Arcane Bonus on failed skill check or attack roll.
    3 KB (381 words) - 15:51, 27 February 2019
  • ...he wearer has. The wearer can cast twice as many first through ninth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st through 9th level Arcane spell slots.
    3 KB (342 words) - 15:08, 6 August 2020
  • ...as. The wearer can cast twice as many thirteenth through seventeenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 13th through 17th level Arcane spell slots.
    3 KB (342 words) - 15:09, 6 August 2020
  • ...ts the wearer has. The wearer can cast twice as many 1st through 7th level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st through 7th level Arcane spell slots.
    3 KB (342 words) - 15:07, 6 August 2020
  • ...rer has. The wearer can cast twice as many tenth through seventeenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 10th through 17th level Arcane spell slots.
    3 KB (342 words) - 15:09, 6 August 2020
  • ...earer has. The wearer can cast twice as many seventh through twelfth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 7th through 12th level Arcane spell slots.
    3 KB (342 words) - 15:08, 6 August 2020
  • ...slots the wearer has. The wearer can cast twice as many 1st and 2nd level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st and 2nd level Arcane spell slots.
    3 KB (339 words) - 15:05, 6 August 2020
  • ...the wearer has. The wearer can cast twice as many 3rd, 4th, and 5th level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 3rd, 4th, and 5th level Arcane spell slots.
    3 KB (342 words) - 15:06, 6 August 2020
  • ...the wearer has. The wearer can cast twice as many 1st, 2nd, and 3rd level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 1st, 2nd, and 3rd level Arcane spell slots.
    3 KB (342 words) - 15:05, 6 August 2020
  • ...the wearer has. The wearer can cast twice as many 6th, 7th, and 8th level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 6th, 7th, and 8th level Arcane spell slots.
    3 KB (342 words) - 15:06, 6 August 2020
  • ...he wearer can cast twice as many twelfth, thirteenth, and fourteenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 12th, 13th, and 14th level Arcane spell slots.
    3 KB (345 words) - 15:08, 6 August 2020
  • | Prerequisites|Arcane [[Caster Level]] 11 | Unlocks| [[Arcane Insight (Feat)]]
    1 KB (212 words) - 17:12, 12 December 2020
  • ...er has. The wearer can cast twice as many ninth, tenth, and eleventh level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 9th, 10th, and 11th level Arcane spell slots.
    3 KB (345 words) - 15:08, 6 August 2020
  • ...wearer can cast twice as many fifteenth, sixteenth, and seventeenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 15th, 16th, and 17th level Arcane spell slots.
    3 KB (345 words) - 15:09, 6 August 2020
  • ...ile this spell is in effect. The ''Shield'' has no armor check penalty or arcane spell failure chance. | ShortDesc|Invisible disc gives +4 Arcane Bonus to AC.
    3 KB (380 words) - 15:25, 2 August 2020
  • ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (261 words) - 13:32, 29 August 2020
  • | Prerequisites|Arcane Caster Level 16 ...ll or spell slot sacrificed (1st to 17th), which is then multiplied by the Arcane Caster Level of the caster sacrificing the spell (16 to 35+). 0-level spell
    2 KB (359 words) - 20:42, 18 August 2020
  • ...ription = This spell functions like [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]], except that you automatically know the direction, power, and numbe : '''Special''': If you wish, you may violently expend the magic of your ''Arcane Sight'' as a standard action. This may be included in the action of casting
    5 KB (556 words) - 13:08, 27 March 2019
  • ...al beings of uncertain form and malign intent. Eldritch damage is no mere arcane effect, but a twisted form of primordial madness being injected into the ta
    640 bytes (74 words) - 15:17, 12 July 2018
  • ...r's | Adventurer's Kit]], but it does get you everything ELSE a bastion of arcane might such as yourself could ever need. Every item in the kit is purchasabl | ShortDesc| A collection of useful things for arcane spellcasters to bend the world to their will.
    3 KB (365 words) - 16:27, 20 June 2020
  • ...as a [[standard action]] to cast an [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] spell, using up one charge from the rod. ...ed by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10 minutes, or, enough time to co
    5 KB (604 words) - 15:19, 19 September 2019
  • ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (266 words) - 13:31, 29 August 2020
  • ...ile this spell is in effect. The ''Shield'' has no armor check penalty or arcane spell failure chance. | ShortDesc|Translucent disc gives +4 Arcane Bonus to AC.
    4 KB (421 words) - 15:27, 2 August 2020
  • ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    2 KB (297 words) - 13:31, 29 August 2020
  • ...Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
    2 KB (290 words) - 03:06, 17 December 2016
  • ..., as well as those subject to [[Hold Portal (Sorcerer/Wizard Spell)]] or [[Arcane Lock (Sorcerer/Wizard Spell)]]. ...ane Locked (Sorcerer/Wizard Spell)]] door, the spell does not remove the [[Arcane Lock (Sorcerer/Wizard Spell)]] but simply suspends its functioning for 10 m
    4 KB (560 words) - 16:49, 28 March 2019
  • ...cal energy that protects them from harm, granting them a +1 [[Arcane Bonus|Arcane]] on all saving throws for the duration of the spell.
    3 KB (328 words) - 13:25, 16 April 2019
  • ...instills powerful hope in the subjects. Each affected creature gains a +2 Arcane Bonus on [[saving throw]]s, [[attack roll]]s, [[skill check]]s, and weapon | ShortDesc|Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and skill checks
    3 KB (359 words) - 21:28, 30 November 2019
  • ...ed by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10 minutes, or, enough time to co
    4 KB (526 words) - 19:14, 25 August 2020
  • ...[[Trip]]s, [[Bull Rush]]es, [[Overrun]]s, and [[Reposition]]s, and a +1 [[Arcane Bonus]] on all [[Acrobatics]] checks made to balance or remain standing on
    3 KB (364 words) - 19:42, 1 April 2019
  • ...d of force surrounds the subject of a ''Mage Armor'' spell, providing a +3 Arcane Bonus to [[AC]]. :Unlike mundane armor, ''Mage Armor'' entails no [[armor check penalty]], [[arcane spell failure]] chance, or speed reduction. Since ''Mage Armor'' is made of
    3 KB (366 words) - 23:01, 26 March 2019
  • | Description = You alter your aura so that it grants a +3 Arcane bonus to [[AC]]. If cast while adjacent to an enemy creature, the bonus to ...ura, it gains strength as their aura grows more powerful. At level 21, the Arcane bonus to AC increases to +4, or +5 if the spell is cast while adjacent to a
    3 KB (378 words) - 16:16, 12 September 2020
  • | Description = You alter your aura so that it grants a +3 Arcane bonus to [[AC]]. If cast while adjacent to an enemy creature, the bonus to ...ura, it gains strength as their aura grows more powerful. At level 21, the Arcane bonus to AC increases to +4, or +5 if the spell is cast while adjacent to a
    3 KB (378 words) - 16:15, 12 September 2020
  • ...maneuvers, or [[Bailiwick skill]] checks for defensive casting, gain a +3 Arcane bonus. : All attack rolls, melee or ranged, of any sort, gain a +2 arcane bonus to hit.
    4 KB (535 words) - 13:20, 27 March 2019
  • ...necessarily tied to the divine powers, often deriving their power from the arcane, or even strange, unidentified sources.
    881 bytes (133 words) - 15:04, 20 August 2023
  • ...fect is similar to that of [[Detect Magic (Sorcerer/Wizard Spell)]], but ''Arcane Sight'' does not require [[concentration]] and discerns aura location and p ...mental_Traits|elementals]] are not magical in themselves, but if you use ''Arcane Sight'' while they are being summoned, the aura of the [[conjuration]] spel
    5 KB (685 words) - 17:38, 1 April 2019
  • ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo
    3 KB (392 words) - 13:31, 29 August 2020
  • ...ar to that of [[Detect Magic (Sorcerer/Wizard Spell)|Detect Magic]], but ''Arcane Sight'' does not require [[concentration]] and discerns aura location and p ...mental_Traits|elementals]] are not magical in themselves, but if you use ''Arcane Sight'' while they are being summoned, the aura of the [[conjuration]] spel
    5 KB (696 words) - 14:29, 3 October 2019
  • ...rs, such as Stealth, Bluff, and Diplomacy rolls, but it also grants a +2 [[Arcane Bonus]] to the creature's existing [[AC]]. | ShortDesc|Grants +2 Arcane Bonus to AC, at the cost of social skills.
    4 KB (400 words) - 14:56, 2 October 2019
  • ...always shown an affinity for the most esoteric expressions of magic. Pure arcane power runs in your veins as your birthright. Your inborn skill means that y | Bloodline-Arcana = Sorcerers with the Arcane bloodline gain a +1 bloodline bonus to the saving throw DC's of any spell t
    4 KB (668 words) - 21:09, 21 November 2020
  • ...rs, such as Stealth, Bluff, and Diplomacy rolls, but it also grants a +2 [[Arcane Bonus]] to the creature's existing [[AC]]. | ShortDesc|Grants +2 Arcane Bonus to AC, at the cost of social skills.
    4 KB (401 words) - 14:58, 19 October 2019
  • ...eet for all weapons and 30 feet for bombs. In addition, you receive a +1 [[Arcane Bonus]] on [[attack roll]]s made with thrown weapons. | ShortDesc|Increases thrown weapon range; +1 [[Arcane Bonus]] to attack.
    4 KB (407 words) - 15:42, 7 March 2019
  • ...cription =Calling upon the fickle ebb and flow of fortune, you gain a +1 [[Arcane Bonus]] on attack rolls, increasing to +2 at character level 20. In additio | ShortDesc|You gain an increasing [[Arcane Bonus]] on attack and damage rolls.
    4 KB (416 words) - 20:00, 27 February 2019
  • {{SpellTableAid|Arcane Sight, Greater|Wiz}}
    2 KB (182 words) - 15:03, 11 September 2022
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    5 KB (683 words) - 20:06, 16 January 2020
  • ...make checks to reveal information on ancient mysteries, magic traditions, arcane symbols, constructs, dragons and magical beast lore. ...tructed, and aetheric), arcane symbols, and other mysteries related to the arcane.
    7 KB (1,049 words) - 14:55, 22 December 2020
  • Special: Must be able to cast 5th level Arcane spells 1st +0 +2 +2 +2 +1 Level Existing Arcane Class, Perfect Missile+1, 1 Bonus Magic Missile Spell per day
    8 KB (1,447 words) - 17:24, 14 December 2018
  • ...ions during this time (assuming they do not lay a charge of the same type, arcane or divine, as the eternal potion they are already using), either using the
    1 KB (158 words) - 11:52, 22 November 2019
  • ...g of your next turn, granting you a +4 [[Arcane Bonus]] to [[AC]] and a +2 arcane bonus on Reflex saving throws against that opponents attacks. The shield ca
    4 KB (465 words) - 13:35, 30 September 2019
  • In addition, while this spell is in effect, affected creatures gain a +1 [[Arcane Bonus]] to any saving throws made to resist inhalation-based poisons or eff ...dismissing the existing one) or not (keeping their existing one). Only one arcane charge can ever be present on a target at a time.
    6 KB (748 words) - 14:06, 25 September 2019
  • ...e fickle ebb and flow of fortune, the holder of this poultice gains a +1 [[Arcane Bonus]] on attack rolls, increasing to +2 at character level 20 of the herb | ShortDesc|You gain an increasing [[Arcane Bonus]] on attack and damage rolls.
    4 KB (481 words) - 13:47, 24 October 2019
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    5 KB (631 words) - 16:14, 31 August 2019
  • ...+1 [[Arcane Bonus]] on all [[attack roll]]s, [[saving throw]]s, and a +4 [[Arcane Bonus]] on Initiative Rolls.
    4 KB (473 words) - 13:20, 16 April 2019
  • | Flavor=You can use your arcane skill to make your magics nearly impossible to resist
    1 KB (173 words) - 08:10, 3 December 2023
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    5 KB (660 words) - 18:10, 21 September 2019
  • ...nt magic have made you particularly eager to inflict harm on those who use arcane magic.
    1 KB (166 words) - 21:06, 14 August 2020
  • ...n to the normal effects of the spell, targets of an armoring spell gain an arcane bonus to their AC or +1 , plus +1 per ten spell levels, drop fractions. (+1
    1 KB (178 words) - 20:05, 13 February 2020
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    5 KB (701 words) - 19:44, 3 January 2021
  • ...of their next turn, granting them a +4 [[Arcane Bonus]] to [[AC]] and a +2 Arcane bonus on Reflex saving throws against that opponents attacks. The shield ca
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  • : To all others, the caster makes a series of arcane motions as shimmering power builds around their hands. At the culmination : The target gains a +4 Arcane Bonus on [[Stealth]] checks.
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  • : To all others, the caster makes a series of arcane motions as shimmering power builds around their hands. At the culmination : The target gains a +4 Arcane Bonus on [[Stealth]] checks.
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  • ...dismissing the existing one) or not (keeping their existing one). Only one arcane charge can ever be present on a target at a time.
    5 KB (738 words) - 16:45, 23 September 2019
  • ...f what action you might take to best protect yourself and gives you a +2 [[Arcane Bonus]] to [[AC]] and on all saving throws. : When making a melee or ranged attack, you receive a +2 arcane bonus to all to-hit rolls, and the DC's of any effects you produce (spells,
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  • ...spell. (When the spell causes the bonus directly, it's nearly always an [[Arcane Bonus]] or a [[Divine Bonus]]).
    1 KB (236 words) - 15:34, 29 March 2019
  • ...all attack rolls, save DC's, and saving throws receive a +2 [[Arcane Bonus|Arcane]] AND [[Divine Bonus]].
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  • ...This green residue may be used to [[Arcane Lock (Sorcerer/Wizard Spell) | Arcane Lock]] up to three doors, chests, or other closures in the area of effect,
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  • ...el, the weapon gains a +2 Arcane Bonus. At 9th-level, you may increase the Arcane Bonus to +3. At 13th the bonus becomes +4, at 17th, +5, at 21st +6, at 25th
    6 KB (843 words) - 02:23, 5 January 2021
  • ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive
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  • ...rge present, they must choose which effect they wish to maintain. Only one arcane charge can ever be present on a target at a time.
    6 KB (858 words) - 15:49, 23 September 2019
  • ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive
    2 KB (228 words) - 18:11, 22 December 2020
  • ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive
    2 KB (228 words) - 18:17, 22 December 2020
  • ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive
    2 KB (228 words) - 18:09, 22 December 2020
  • ...applied to, completely removes the dexterity penalty to AC, and lowers the Arcane Spell Failure chance by 10%. If applied to Medium or Heavy armor, Reactive
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  • ...[[Trip]]s, [[Bull Rush]]es, [[Overrun]]s, and [[Reposition]]s, and a +1 [[Arcane Bonus]] on all [[Acrobatics]] checks made to balance or remain standing on
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  • ...biber one immediate bonus [[saving throw]] against the disease with a +4 [[Arcane Bonus]] to the roll. This bonus saving throw is made against the disease's ...arget one immediate bonus [[saving throw]] against the disease with a +2 [[Arcane Bonus]] to the roll. This bonus saving throw is made against the disease's
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  • ...ere born among one of the noble families. The common folk, who experience arcane magic only as bystanders and witnesses, usually view it with awe and terror
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  • may not have been aboleth, but it was something arcane and powerful. that it must have some arcane properties, and we should try using it
    9 KB (1,614 words) - 21:32, 11 May 2015
  • ...subject with magical energy that protects it from harm, granting it a +1 [[Arcane Bonus]] on all saving throws for the duration of the spell.
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  • [Wizard#Arcane_School|Arcane School]] - [Evocation (Arcane School)|Evocation]]
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  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    7 KB (1,089 words) - 13:09, 7 September 2019
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    8 KB (1,102 words) - 13:09, 7 September 2019
  • ...creature with great bravery and morale in battle. The target gains a +2 [[Arcane Bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.
    3 KB (348 words) - 13:24, 16 April 2019
  • ...creature with great bravery and morale in battle. The target gains a +2 [[Arcane Bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.
    3 KB (349 words) - 11:59, 20 April 2019
  • ...levels 20+, and 50 feet at levels 30+). This adjustment is treated as an Arcane Bonus. There is no effect on other modes of movement, such as [[burrow]], [
    3 KB (364 words) - 13:53, 16 April 2019
  • ...levels 20+, and 50 feet at levels 30+). This adjustment is treated as an Arcane Bonus. There is no effect on other modes of movement, such as [[burrow]], [
    3 KB (364 words) - 12:01, 20 April 2019
  • ...imbiber with great bravery and morale in battle. The imbiber gains a +3 [[Arcane Bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.
    3 KB (360 words) - 16:42, 6 October 2019
  • ...target(s), as defined above. You instill courage in them, granting a +4 [[Arcane Bonus]] against Fear effects (such as the [[Trembling]] condition).
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  • : You additionally gain a +1 [[Arcane Bonus]] on [[Maneuver Offense]] checks made to [[Bull Rush]], [[Charge]], [
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  • ...equal to your normal [[Walk]] speed plus ten feet of movement, with a +3 [[Arcane Bonus]] on [[Movement (Fly)]] skill checks.
    3 KB (377 words) - 17:04, 9 October 2019
  • ...anting [[Greater Flight]] equal to your normal [[Walk]] speed, with a +2 [[Arcane Bonus]] on [[Movement (Fly)]] skill checks.
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  • ...from your eyes and your speech. While the spell is active, you gain a +1 [[Arcane Bonus]], plus an additional +1 per 10 full character levels (dropping fract
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  • ===Arcane Spell Failure Chance=== ...rmers, and can thus wear light armor and use shields without incurring any arcane spell failure chance for their bard spells.
    20 KB (3,453 words) - 20:26, 23 April 2024
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    8 KB (1,190 words) - 13:00, 7 September 2019
  • ...t choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
    8 KB (1,190 words) - 13:12, 7 September 2019
  • : Subjects gain a +1 [[Arcane Bonus]] on [[Perception]] checks and gains [[Low-Light Vision]]. This bonus
    3 KB (365 words) - 18:49, 1 October 2019
  • ...y, as normal. At 5th character level of the Ranger, the weapon gains a +2 Arcane Bonus. At 9th-level, it increases to +3. At 13th the bonus becomes +4, at 1
    6 KB (890 words) - 02:19, 5 January 2021
  • ...rge present, they must choose which effect they wish to maintain. Only one arcane charge can ever be present on a target at a time.
    8 KB (1,193 words) - 15:39, 23 September 2019
  • ...ll functions like [[Heroism (Bard Spell)]], except the creature gains a +3 Arcane/Divine bonus to [[attack roll]]s, [[saving throw|saves]], and [[skill check
    3 KB (375 words) - 18:37, 27 April 2021
  • ...s like [[Heroism (Sorcerer/Wizard Spell)]], except the creature gains a +3 Arcane/Divine bonus to [[attack roll]]s, [[saving throw|saves]], and [[skill check
    3 KB (377 words) - 18:36, 27 April 2021
  • ...levels 20+, and 50 feet at levels 30+). This adjustment is treated as an Arcane Bonus. There is no effect on other modes of movement, such as [[burrow]], [
    4 KB (387 words) - 17:46, 1 October 2019
  • ...as [[flanking]], higher ground, or [[cover]], you gain an additional +1 [[Arcane Bonus]]. This bonus increases to +2 at level 20.
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  • ...tack roll]] (if it is made before the end of the next round) gains a 1d4+1 Arcane bonus to-hit. Additionally, you are not affected by the miss chance that a
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  • ...rge present, they must choose which effect they wish to maintain. Only one arcane charge can ever be present on a target at a time.
    8 KB (1,215 words) - 15:50, 23 September 2019
  • ...as [[flanking]], higher ground, or [[cover]], you gain an additional +1 [[Arcane Bonus]]. This bonus increases to +2 at level 20.
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  • ...does not require the creature to cast, concentrate or otherwise engage in arcane jiggery-pokery. Teleportation is the act of moving instantly between two s
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  • ...sical damage equal to or greater than your Bloodied Value, you gain a +2 [[Arcane Bonus]] to your Natural AC. An outfit of regular clothing counts as armor t
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  • ...or reducing the higher member(s). Some prestige classes are not counted as arcane for purposes of this metric, which is noted in the description of each pres
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  • | align="left" | [Arcane Sight (Spell)|Arcane Sight]] || 11th || 7,500 gp
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  • ...may then anoint the eyes of creatures as noted above. Subjects gain a +1 [[Arcane Bonus]] on [[Perception]] checks and gain [[Low-Light Vision]]. This bonus
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  • : The holder additionally gains a +1 [[Arcane Bonus]] on [[Maneuver Offense]] checks made to [[Bull Rush]], [[Charge]], [
    4 KB (405 words) - 14:47, 26 March 2020
  • ...ck roll]] (if it is made before the end of the next round) gains a 1d4+1 [[Arcane Bonus]] to-hit. Additionally, you are not affected by the miss chance that
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  • ...llow.... Lastly, the glowing embers and emitted smoke gives the enemy a -4 arcane penalty (that does not stack) to [[Stealth]] rolls.
    7 KB (906 words) - 18:55, 22 January 2022
  • ...ck roll]] (if it is made before the end of the next round) gains a 1d4+1 [[Arcane Bonus]] to-hit. Additionally, they are not affected by the miss chance that
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  • ...he Immolated or Burned condition inflicted by this spell, they suffer a -3 Arcane penalty to their Saving Throw.
    4 KB (418 words) - 13:11, 27 March 2019
  • ...he Immolated or Burned condition inflicted by this spell, they suffer a -3 Arcane penalty to their Saving Throw.
    4 KB (418 words) - 20:18, 29 June 2019
  • ...evels 20+, and 50 feet at levels 30+). This adjustment is treated as an [[Arcane Bonus]]. There is no effect on other modes of movement, such as [[burrow]],
    4 KB (412 words) - 15:49, 7 March 2019
  • | Increases thrown weapon range; +1 Arcane Bonus to attack. | Translucent disc gives +4 Arcane Bonus to AC.
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  • ...e. All creatures you choose gain [[Fast Healing]] 5, [[ER]] 10/-, and a +3 Arcane AND Divine bonus on all [[saving throw]]s.
    4 KB (415 words) - 20:39, 17 September 2022
  • ...e. All creatures you choose gain [[Fast Healing]] 5, [[ER]] 10/-, and a +3 Arcane AND Divine bonus on all [[saving throw]]s.
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  • ...mbined armor stack together, adding the AC bonus, DR, Armor Check Penalty, Arcane Spell Failure Chance, and Costs. ...Cuts weight by 50 percent. The Armor Class of the Armor increases by one. Arcane spell failure chance is reduced by 5 percent. The Maximum Dexterity Adjustm
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  • ...cal damage equal to or greater than their Bloodied Value, they gain a +2 [[Arcane Bonus]] to their Natural AC. An outfit of regular clothing counts as armor
    4 KB (433 words) - 14:46, 20 October 2019
  • ...estow heroic powers on all creatures subject to this spell. They gain a +2 Arcane Bonus on attack rolls and may add the effective spell level as a bonus to t
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  • ...Artist]] check to escape as an [[immediate action]]. The target gains a +1 Arcane Bonus on this check, with an additional +1 Bonus per 10 character levels of
    4 KB (431 words) - 13:21, 16 April 2019
  • ...tist]] check to escape as an [[immediate action]]. The target gains a +1 [[Arcane Bonus]] on this check, with an additional +1 Bonus per 10 character levels
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  • : This save grants an [[Arcane Bonus]] of +1, plus an additional +1 per 5 full character levels of the alc
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  • : This save is made with an [[Arcane Bonus]] of +1, plus an additional +1 per 10 full character levels of the he
    4 KB (424 words) - 18:31, 16 October 2019
  • ...et creature's {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon gains a +1 [[Arcane Bonus]] on attack and damage rolls, plus an additional +1 per 10 full chara
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  • ...an immediate [[Knowledge]] check regarding that creature type with a +2 [[Arcane Bonus]], +1 per 10 full character levels of the herbalist Ranger who made t
    4 KB (437 words) - 14:10, 16 October 2019
  • ...arget has to make an [[Initiative]] check, each touched creature adds a +3 Arcane Bonus on that initiative check, with an additional +1 per ten character lev
    4 KB (434 words) - 22:57, 26 March 2019
  • ...arget has to make an [[Initiative]] check, each touched creature adds a +3 Arcane Bonus on that initiative check, with an additional +1 per ten character lev
    4 KB (434 words) - 19:29, 27 March 2019
  • ...evels 20+, and 50 feet at levels 30+). This adjustment is treated as an [[Arcane Bonus]]. There is no effect on other modes of movement, such as [[burrow]],
    4 KB (438 words) - 14:58, 3 November 2019
  • ...y matching your background no matter how you are viewed, grants you a +1 [[Arcane Bonus]] to all [[Stealth]] checks made during the duration of this spell.
    4 KB (487 words) - 11:19, 30 September 2019
  • ...y matching your background no matter how you are viewed, grants you a +1 [[Arcane Bonus]] to all [[Stealth]] checks made during the duration of this spell.
    4 KB (484 words) - 11:19, 30 September 2019
  • ...d by this spell when they are struck by this spell again, they suffer a -3 Arcane penalty to their saving throw.
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  • : The {{Dmg|bludgeoning}} or {{Dmg|buffeting}} weapon gains a +1 [[Arcane Bonus]] on attack and damage rolls, plus an additional +1 per 10 full chara
    4 KB (465 words) - 18:20, 17 October 2019
  • ...d by this spell when they are struck by this spell again, they suffer a -3 Arcane penalty to their saving throw.
    4 KB (485 words) - 12:58, 27 March 2019
  • : In addition, while this spell is in effect, affected creatures gain a +2 [[Arcane Bonus]] to any saving throws made to resist inhalation-based poisons or eff
    4 KB (477 words) - 14:06, 25 September 2019
  • ...he ''Feeblemind''. A creature that can use spell-like abilities takes a -2 Arcane penalty on its [[saving throw]] against this spell.
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  • ...agons, Magical Beasts || The study of ancient mysteries, magic traditions, arcane symbols, constructs, dragons and magical beasts
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  • ...tist]] check to escape as an [[immediate action]]. The target gains a +1 [[Arcane Bonus]] on this check, with an additional +1 bonus per 10 character levels
    4 KB (482 words) - 14:42, 16 October 2019
  • ...rget has to make an [[Initiative]] check, each affected creature adds a +3 Arcane Bonus on that initiative check, with an additional +1 per ten character lev
    4 KB (478 words) - 10:59, 30 September 2019
  • ...throw as described above for half damage. The secondary targets gain a +2 Arcane bonus to their saving throw. You choose secondary targets as you like, but
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  • ...d by this spell when they are struck by this spell again, they suffer a -3 Arcane penalty to their saving throw.
    4 KB (485 words) - 16:27, 5 November 2019
  • ...y matching your background no matter how you are viewed, grants you a +1 [[Arcane Bonus]] to all [[Stealth]] checks made during the duration of this plaster.
    4 KB (507 words) - 20:53, 14 October 2019
  • ...rget has to make an [[Initiative]] check, each anointed creature adds a +3 Arcane Bonus on that initiative check, with an additional +1 per ten character lev
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  • : If the attack against you is a [[critical hit]], the ray attack gains a +4 Arcane bonus to-hit.
    4 KB (507 words) - 23:17, 26 March 2019
  • : This poultice gives the holder a +10 foot [[Arcane Bonus]] to their [[Walk]] speed. It adds half this bonus (five feet) to all
    4 KB (505 words) - 15:24, 16 October 2019
  • ...target's flesh becomes flexible and rubbery. As a result, they gain a +2 Arcane Bonus on [[Grapple]] maneuver checks and [[Escape Artist]] checks, as well
    4 KB (517 words) - 15:12, 11 September 2022
  • | [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]]
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  • ...d, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the
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  • ...chimney are secure against intrusion, the former two being secured with [[Arcane Lock (Sorcerer/Wizard Spell)]] and the latter by an iron grate at the top a
    4 KB (518 words) - 11:52, 27 September 2019
  • ...imbiber's flesh becomes flexible and rubbery. As a result, they gain a +2 Arcane Bonus on [[Grapple]] maneuver checks and [[Escape Artist]] checks, as well
    4 KB (522 words) - 18:49, 1 January 2020
  • ...chimney are secure against intrusion, the former two being secured with [[Arcane Lock (Sorcerer/Wizard Spell)]] and the latter by an iron grate at the top a
    4 KB (520 words) - 13:38, 30 September 2019
  • ...addition, while this poultice is in effect, affected creatures gain a +2 [[Arcane Bonus]] to any saving throws made to resist inhalation-based poisons or eff
    4 KB (526 words) - 19:34, 14 October 2019
  • ...he next larger one (typically from Medium to Large). The target gains a +1 Arcane bonus on [[attack roll]]s and [[AC]].
    4 KB (516 words) - 02:14, 29 January 2020
  • ...d, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the
    4 KB (542 words) - 20:31, 7 June 2019
  • ...d, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the
    4 KB (543 words) - 13:02, 27 March 2019
  • ...d, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the
    4 KB (543 words) - 13:11, 27 March 2019
  • ...gth, about how restoring their auras is burdensome, and is too arduous and arcane a process to withstand the rigors of interrupted sleep. Some will even sug
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  • ...and can serve handily as a distraction. Any allies of the caster gain a +2 Arcane bonus to their [[Stealth]] skill if it is rolled in the same round as the s
    4 KB (562 words) - 17:51, 30 August 2019
  • ...se is 25 + spell level (DC 27 for a druid's ''Fire Trap'' or DC 29 for the arcane version).
    4 KB (546 words) - 15:30, 6 June 2019
  • ...e under the effects of this spell, each of your allies gains +4 AC as an [[arcane bonus]], but only against non-bound enemy creatures. Namely, you gain a +4
    5 KB (584 words) - 17:28, 16 April 2019
  • ...he next larger one (typically from Medium to Large). The target gains a +1 Arcane bonus on [[attack roll]]s and [[AC]].
    4 KB (541 words) - 02:15, 29 January 2020
  • Wands of stillness are popular among arcane-minded rogues, bards, and others who enjoy sleight of hand as a means of di
    5 KB (580 words) - 12:50, 5 August 2020
  • ...h they sometimes find their way into the hands of rogues who dabble in the arcane, as well.
    5 KB (594 words) - 16:15, 5 August 2020
  • | [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]]
    12 KB (1,621 words) - 19:07, 20 May 2023
  • ...on (often called a Magnum Wand) is a thick rod of hearthwood, blackened in arcane flames until it achieves a tempered state of hardness. It is thicker than
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  • A Hauberk, despite its arcane (or divine!) sturdiness, is in the mundane world lightweight, breathable, a
    5 KB (617 words) - 19:46, 13 August 2023
  • ...of the roll are determined. This bonus '''''does not''''' lay a divine or arcane charge. This ability can be used in the same day as the ability granted by ...pell can even come from a rod you possess). That spell no longer lays an [[arcane charge]] when you cast it. The maximum spell level of this spell must be eq
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  • ...cial class abilities, but that choice must be made when the first level of Arcane Archer is chosen and cannot be changed later. ...e Empire, Arcane tricksters are enormously in demand and quite successful. Arcane Tricksters are one of the few illicit classes that can get by without aid f
    20 KB (3,362 words) - 10:45, 20 April 2019
  • ...arget one immediate bonus [[saving throw]] against the disease with a +4 [[Arcane Bonus]] to the roll. This bonus saving throw is made against the disease's
    5 KB (675 words) - 18:54, 4 November 2019
  • ...a small portion of common folk have discovered that they, too, can employ arcane magic. Whether this is due to some mingling of the noble Blood with a comm ...agically gifted. Perhaps as a result of this, those who ''are'' born with arcane gifts are powerful indeed.
    9 KB (1,425 words) - 22:36, 8 January 2018
  • ...pe'' of spell doesn't matter. Whether the source of the power is Divine or Arcane, the Pearl always functions. Scholars and ciphers and sages theorize that a
    5 KB (708 words) - 16:11, 16 July 2019
  • ...lass features, abilities, feats, etc, that call out applicability to only 'arcane' or 'divine' spells, True Dweomers always qualify. Because True Dweomers ar ====True Dweomers have no Arcane Spell Failure Chance====
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  • : At 1st level, the weapon gains a +1 Arcane Bonus to to-hit and damage, and if a Thrown Weapon, has the Returning Prope
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  • This rod lays an [[arcane charge]] on recipients, but that charge specifically overlaps (and stacks w
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  • Component pouches can be used to create inexpensive material components for arcane spells, divine spells, extracts, or poultices. Non-spellcasters attempting
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  • ...real subjects, rather than theoretical), they also recognize that studying arcane lore and measuring the waveforms of the perturbations in their auras as the ...to achieve the miracles they perform with magic. They are experts in the arcane, with a near-religious fervor for learning everything they can about how ma
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  • ...d can serve handily as a distraction. Any allies of the caster gain a +2 [[arcane bonus]] to their [[Stealth]] skill if it is rolled in the same round that t
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  • Aside from certain arcane bloodlines and certain expensive magic items, the '''''only''''' way to inc
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  • Although this spell does not lay an Arcane Charge, the wielder is limited to only one unseen servant at a time, plus o
    6 KB (776 words) - 09:25, 2 November 2022
  • ...e of Alden and Fontaigne, in the sense that they hold exclusive power over arcane magicks in their society, but they are unusual in the sense that few of the
    5 KB (912 words) - 22:29, 8 January 2018
  • ...nd many of the greatest wonders in the Empire are due to the hard work and arcane knowledge of the Wizards of the Empire.
    6 KB (975 words) - 03:13, 30 June 2017
  • All Theogonians are Clerics, Fighters, Paladins, or Warlords. No Arcane magic at all, but their Majesties fill this lack handily. The Theogonians
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  • ...ho drinks (or uses) them, even if they have spell resistance! Furthermore, arcane spell failure chance, either from armor or a shield, has no effect on potio | [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] || align="center" | 2 || Pour potion on a door handle or hinge
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  • ...akanza have the focus or education to become wizards. Instead, those with arcane potential nearly always become sorcerers or bards (called skalds).
    7 KB (1,237 words) - 11:36, 2 March 2020
  • ...X, CON || Complex || Complex || align="left" | Wizards are scholars of the arcane, studiously perfecting their magic through rigor and practice. They are po
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  • :* Arcane Spells are powered by the casters learning, experience, and grit. (cast by ...fects are defined the same way as spells. Both poultices and extracts are arcane in nature.
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  • ...' is a pattern that can be added to any creature that is a capable user of Arcane Magic. During a combat, a Defender Mage creature only has access to the mon ...ty, it is assumed that a Defender Mage monster is a full-fledged caster of Arcane Magics, and if given a little time to prepare, can be assumed to have all s
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  • | Charge-Notes|This spell only places an [[Arcane Charge]] upon your original body, any duplicates are uncharged due to the s
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  • ...' is a pattern that can be added to any creature that is a capable user of Arcane Magic. During a combat, a Bewitcher Mage creature only has access to the mo ...y, it is assumed that a Bewitcher Mage monster is a full-fledged caster of Arcane Magics, and if given a little time to prepare, can be assumed to have all s
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  • Arcane spell failure chance, either from armor or a shield, has no effect on spell
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  • | Charge-Notes|This extract only places an Arcane Charge upon your original body, any duplicates are uncharged due to the sil
    9 KB (1,266 words) - 11:11, 3 June 2020
  • ...' is a pattern that can be added to any creature that is a capable user of Arcane Magic. During a combat, an Attacker Mage creature only has access to the mo ...y, it is assumed that an Attacker Mage monster is a full-fledged caster of Arcane Magics, and if given a little time to prepare, can be assumed to have all s
    27 KB (2,803 words) - 19:41, 7 May 2022
  • ...ly a standard action that grants two attacks.) Pure spellcasters (whether arcane or divine) gain little benefit from full attack actions since most spells c
    12 KB (2,147 words) - 18:45, 25 June 2022
  • ...n-states of the region, only the most established noble bloodlines possess arcane magics. The common folk are completely cut off from this power, except thro
    8 KB (1,239 words) - 22:17, 8 January 2018
  • ...oes with a high degree of magical aptitude, and/or with some connection to arcane or even divine power as part of their background. Or, maybe, a group of ba
    9 KB (1,190 words) - 00:19, 27 April 2022
  • | Invisible disc gives +4 Arcane Bonus to AC.
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ; Used In: Used by several classes for arcane spells and other class features. Used in a lot of skills. Determines how ma ; Used In: Used by several classes for arcane spells and other class features. Used in a lot of good skills. Makes you
    22 KB (2,852 words) - 14:09, 11 September 2022
  • ...th a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor). ...ing any armor at the time. While pact affinities are not spells, they are arcane in nature, and armor interferes with the precise movements required to acti
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ...leashed deadly love of conflict that shows as unmistakably as any wizard's arcane might. Every move, every action, every thought, is tinged by their constan ...leashed deadly love of conflict that shows as unmistakably as any wizard's arcane might. Every move, every action, every thought, is tinged by their constan
    101 KB (14,943 words) - 17:25, 12 February 2023
  • Arcane spell failure chance, either from armor or a shield, has no effect on spell
    37 KB (3,535 words) - 15:21, 26 May 2021
  • * Gift of the Rider - bestows an arcane movement bonus on target. Arcane Material Component: An elaborate magic circle drawn over the period of a we
    131 KB (22,630 words) - 14:49, 16 October 2021
  • ...s who attacked their village, to a scholarly elf who will gleefully launch arcane devastation upon anyone who would dare interrupt their studies, to a myster
    12 KB (2,070 words) - 15:00, 26 May 2021
  • * Sorcerers are '''''Charisma-Based Arcane''''' casters, that can '''''spontaneously cast''''' any spell they know, if Beginning at 1st level, a sorcerer is able to cast arcane [[spells]] drawn from the [[Sorcerer/Wizard Spells]] list. Unlike a wizard
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...acks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can't use this ...has been enhanced to have AC 26, Max Dex 7, Armor Penalty Check Penalty 0, Arcane Spell Failure 35%, DR 7/slash, ER 25/-. The armor has also been enhanced wi
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...ippery on their Path to ULTIMATE MIGHT. A Casting Kit has everything your arcane caster could ever need to get their spell's on.
    64 KB (7,366 words) - 00:09, 24 May 2023
  • ...ast mane of silverblue hair and a matching beard. He is a sport, with many arcane powers and fell abilities. ...iveing Ereman a huge dowry before she finished killing them all. She is an Arcane Trickster and an Assassin, and she provides Nimbuskand with the credible th
    23 KB (3,925 words) - 13:52, 31 October 2018
  • | PriAtkName = Arcane Rod | PriAtkNotes = If their Elemental is some other type, their Arcane Rod damage is usually the same as that inflicted by their summons.
    69 KB (7,600 words) - 22:27, 7 January 2023
  • ...of the roll are determined. This bonus '''''does not''''' lay a divine or arcane charge.
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...ur skill bonus. In general, multiple bonuses of the same bonus type (e.g. Arcane Bonus) to the same skill do not stack; only the higher of the available bon
    20 KB (3,195 words) - 13:10, 4 January 2021

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