Cleric Spells: Difference between revisions

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{{SpellTableAid|Ant Haul|Cle}}
{{SpellTableAid|Ant Haul|Cle}}
{{SpellTableAid|Abstemiousness|Cle}}


{{SpellTableAid|Bane|Cle}}
{{SpellTableAid|Bane|Cle}}


{{SpellTableAid|Bless|Cle}}
{{SpellTableAid|Bless|Cle}}
{{SpellTableAid|Bless Water|Cle}}
{{SpellTableAid|Blessing of the Watch|Cle}}


{{SpellTableAid|Burning Disarm|Cle}}
{{SpellTableAid|Burning Disarm|Cle}}
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{{SpellTableAid|Cure Light Wounds|Cle}}
{{SpellTableAid|Cure Light Wounds|Cle}}
{{SpellTableAid|Curse Water|Cle}}


{{SpellTableAid|Dancing Lantern|Cle}}
{{SpellTableAid|Dancing Lantern|Cle}}
{{SpellTableAid|Deadeye's Lore|Cle}}
{{SpellTableAid|Deathwatch|Cle}}
{{SpellTableAid|Detect Chaos|Cle}}
{{SpellTableAid|Detect Evil|Cle}}
{{SpellTableAid|Detect Good|Cle}}
{{SpellTableAid|Detect Law|Cle}}
{{SpellTableAid|Detect the Faithful|Cle}}


{{SpellTableAid|Divine Favor|Cle}}
{{SpellTableAid|Divine Favor|Cle}}
{{SpellTableAid|Diagnose Disease|Cle}}


{{SpellTableAid|Doom|Cle}}
{{SpellTableAid|Doom|Cle}}
{{SpellTableAid|Dream Feast|Cle}}


{{SpellTableAid|Embrace Destiny|Cle}}
{{SpellTableAid|Embrace Destiny|Cle}}


{{SpellTableAid|Endure Elements|Cle}}
{{SpellTableAid|Endure Elements|Cle}}
{{SpellTableAid|Enhance Water|Cle}}
{{SpellTableAid|Entropic Shield|Cle}}
{{SpellTableAid|Face of the Devourer|Cle}}


{{SpellTableAid|Firebelly|Cle}}
{{SpellTableAid|Firebelly|Cle}}


{{SpellTableAid|Forbid Action|Cle}}
{{SpellTableAid|Forbid Action|Cle}}
{{SpellTableAid|Hairline Fractures|Cle}}
{{SpellTableAid|Haze of Dreams|Cle}}
{{SpellTableAid|Hide from Undead|Cle}}


{{SpellTableAid|Inflict Light Wounds|Cle}}
{{SpellTableAid|Inflict Light Wounds|Cle}}
{{SpellTableAid|Ironbeard|Cle}}


{{SpellTableAid|Karmic Blessing|Cle}}
{{SpellTableAid|Karmic Blessing|Cle}}
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{{SpellTableAid|Mighty Fist of the Earth|Cle}}
{{SpellTableAid|Mighty Fist of the Earth|Cle}}
{{SpellTableAid|Murderous Command|Cle}}


{{SpellTableAid|Poisoned Egg|Cle}}
{{SpellTableAid|Poisoned Egg|Cle}}
{{SpellTableAid|Protection from Chaos|Cle}}
{{SpellTableAid|Protection from Evil|Cle}}
{{SpellTableAid|Protection from Good|Cle}}
{{SpellTableAid|Protection from Law|Cle}}


{{SpellTableAid|Ray of Sickening|Cle}}
{{SpellTableAid|Ray of Sickening|Cle}}
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{{SpellTableAid|Sanctuary|Cle}}
{{SpellTableAid|Sanctuary|Cle}}
{{SpellTableAid|Shield of Faith|Cle}}
{{SpellTableAid|Spiked Armor|Cle}}


{{SpellTableAid|Stone Shield|Cle}}
{{SpellTableAid|Stone Shield|Cle}}


{{SpellTableAid|Summon Monster I|Cle}}
{{SpellTableAid|Summon Monster I|Cle}}
{{SpellTableAid|Sun Metal|Cle}}
{{SpellTableAid|Swallow Your Fear|Cle}}


{{SpellTableAid|Tap Inner Beauty|Cle}}
{{SpellTableAid|Tap Inner Beauty|Cle}}


{{SpellTableAid|Touch of Bloodletting|Cle}}
{{SpellTableAid|Touch of Bloodletting|Cle}}
{{SpellTableAid|Touch of Truthtelling|Cle}}
{{SpellTableAid|Tracking Mark|Cle}}
{{SpellTableAid|Unbreakable Heart|Cle}}


{{SpellTableAid|Weapons Against Evil|Cle}}
{{SpellTableAid|Weapons Against Evil|Cle}}


{{SpellTableAid|Weaponwand|Cle}}


|}
|}
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== Level 2 Cleric Spells ==
== Level 2 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
{| {{SpellTableHeader|Cle}}
{{SpellTableAid|Abeyance|Cle}}


{{SpellTableAid|Aboleth's Lung|Cle}}
{{SpellTableAid|Aboleth's Lung|Cle}}


{{SpellTableAid|Admonishing Ray|Cle}}
{{SpellTableAid|Admonishing Ray|Cle}}
{{SpellTableAid|Aid|Cle}}


{{SpellTableAid|Air Step|Cle}}
{{SpellTableAid|Air Step|Cle}}
{{SpellTableAid|Align Weapon|Cle}}
{{SpellTableAid|Ancestral Communion|Cle}}
{{SpellTableAid|Arrow of Law|Cle}}
{{SpellTableAid|Augury|Cle}}
{{SpellTableAid|Blessing of Courage and Life|Cle}}
{{SpellTableAid|Blessings of Luck and Resolve|Cle}}
{{SpellTableAid|Blinding Ray|Cle}}
{{SpellTableAid|Blood Blaze|Cle}}
{{SpellTableAid|Blood of the Martyr|Cle}}
{{SpellTableAid|Boiling Blood|Cle}}


{{SpellTableAid|Burst of Radiance|Cle}}
{{SpellTableAid|Burst of Radiance|Cle}}
{{SpellTableAid|Calm Emotions|Cle}}
{{SpellTableAid|Calm Spirit|Cle}}


{{SpellTableAid|Compassionate Ally|Cle}}
{{SpellTableAid|Compassionate Ally|Cle}}
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{{SpellTableAid|Darkness|Cle}}
{{SpellTableAid|Darkness|Cle}}
{{SpellTableAid|Death Candle|Cle}}
{{SpellTableAid|Death Knell|Cle}}


{{SpellTableAid|Deathwine|Cle}}
{{SpellTableAid|Deathwine|Cle}}
{{SpellTableAid|Defending Bone|Cle}}
{{SpellTableAid|Delay Disease|Cle}}
{{SpellTableAid|Delay Poison|Cle}}


{{SpellTableAid|Desecrate|Cle}}
{{SpellTableAid|Desecrate|Cle}}


{{SpellTableAid|Divine Trident|Cle}}
{{SpellTableAid|Divine Trident|Cle}}
{{SpellTableAid|Dread Bolt|Cle}}
{{SpellTableAid|Early Judgement|Cle}}


{{SpellTableAid|Effortless Armor|Cle}}
{{SpellTableAid|Effortless Armor|Cle}}


{{SpellTableAid|Endure Elements, Communal|Cle}}
{{SpellTableAid|Endure Elements, Communal|Cle}}
{{SpellTableAid|Enemy's Heart|Cle}}
{{SpellTableAid|Enthrall|Cle}}
{{SpellTableAid|Find Traps|Cle}}


{{SpellTableAid|Flame Blade|Cle}}
{{SpellTableAid|Flame Blade|Cle}}
{{SpellTableAid|Flotsam Vessel|Cle}}


{{SpellTableAid|Gentle Repose|Cle}}
{{SpellTableAid|Gentle Repose|Cle}}
{{SpellTableAid|Ghostbane Dirge|Cle}}


{{SpellTableAid|Grace|Cle}}
{{SpellTableAid|Grace|Cle}}
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{{SpellTableAid|Hold Person|Cle}}
{{SpellTableAid|Hold Person|Cle}}
{{SpellTableAid|Holy Ice Weapon|Cle}}
{{SpellTableAid|Imbue with Aura|Cle}}


{{SpellTableAid|Inflict Moderate Wounds|Cle}}
{{SpellTableAid|Inflict Moderate Wounds|Cle}}


{{SpellTableAid|Instant Armor|Cle}}
{{SpellTableAid|Instant Armor|Cle}}
{{SpellTableAid|Instrument of Agony|Cle}}
{{SpellTableAid|Ironskin|Cle}}


{{SpellTableAid|Life Pact|Cle}}
{{SpellTableAid|Life Pact|Cle}}
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{{SpellTableAid|Martyr's Bargain|Cle}}
{{SpellTableAid|Martyr's Bargain|Cle}}
{{SpellTableAid|Muffle Sound|Cle}}


{{SpellTableAid|Path of Glory|Cle}}
{{SpellTableAid|Path of Glory|Cle}}


{{SpellTableAid|Pilfering Hand of the Magus|Cle}}
{{SpellTableAid|Pilfering Hand of the Magus|Cle}}
{{SpellTableAid|Protection from Chaos, Communal|Cle}}
{{SpellTableAid|Protection from Evil, Communal|Cle}}
{{SpellTableAid|Protection from Good, Communal|Cle}}
{{SpellTableAid|Protection from Law, Communal|Cle}}


{{SpellTableAid|Reinforce Armaments, Communal|Cle}}
{{SpellTableAid|Reinforce Armaments, Communal|Cle}}
{{SpellTableAid|Remove Paralysis|Cle}}


{{SpellTableAid|Resist Energy|Cle}}
{{SpellTableAid|Resist Energy|Cle}}
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{{SpellTableAid|Sacred Space|Cle}}
{{SpellTableAid|Sacred Space|Cle}}
{{SpellTableAid|Shard of Chaos|Cle}}


{{SpellTableAid|Shatter|Cle}}
{{SpellTableAid|Shatter|Cle}}
{{SpellTableAid|Shield of Fortification|Cle}}


{{SpellTableAid|Shield Other|Cle}}
{{SpellTableAid|Shield Other|Cle}}


{{SpellTableAid|Silence|Cle}}
{{SpellTableAid|Silence|Cle}}
{{SpellTableAid|Soothing Word|Cle}}


{{SpellTableAid|Sound Burst|Cle}}
{{SpellTableAid|Sound Burst|Cle}}
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{{SpellTableAid|Spiritual Weapon|Cle}}
{{SpellTableAid|Spiritual Weapon|Cle}}
{{SpellTableAid|Staggering Fall|Cle}}
{{SpellTableAid|Status|Cle}}


{{SpellTableAid|Summon Monster II|Cle}}
{{SpellTableAid|Summon Monster II|Cle}}
{{SpellTableAid|Surmount Affliction|Cle}}


{{SpellTableAid|Touch of Mercy|Cle}}
{{SpellTableAid|Touch of Mercy|Cle}}
{{SpellTableAid|Trail of the Rose|Cle}}


{{SpellTableAid|Tremor Blast|Cle}}
{{SpellTableAid|Tremor Blast|Cle}}
{{SpellTableAid|Twisted Futures|Cle}}


{{SpellTableAid|Umbral Weapon|Cle}}
{{SpellTableAid|Umbral Weapon|Cle}}
{{SpellTableAid|Undetectable Alignment|Cle}}
{{SpellTableAid|Unholy Ice Weapon|Cle}}
{{SpellTableAid|Wartrain Mount|Cle}}


{{SpellTableAid|Water Walk|Cle}}
{{SpellTableAid|Water Walk|Cle}}
{{SpellTableAid|Weapon of Awe|Cle}}
{{SpellTableAid|Whispering Lore|Cle}}
{{SpellTableAid|Zone of Truth|Cle}}


|}
|}
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{{SpellTableAid|Agonizing Rebuke|Cle}}
{{SpellTableAid|Agonizing Rebuke|Cle}}
{{SpellTableAid|Aggravate Affliction|Cle}}
{{SpellTableAid|Align Weapon, Communal|Cle}}
{{SpellTableAid|Archon's Aura|Cle}}
{{SpellTableAid|Aura of Cannibalism|Cle}}


{{SpellTableAid|Aura of Inviolate Ownership|Cle}}
{{SpellTableAid|Aura of Inviolate Ownership|Cle}}
{{SpellTableAid|Aura Sight|Cle}}


{{SpellTableAid|Barrow Haze|Cle}}
{{SpellTableAid|Barrow Haze|Cle}}


{{SpellTableAid|Bestow Curse|Cle}}
{{SpellTableAid|Bestow Curse|Cle}}
{{SpellTableAid|Blessing of the Mole|Cle}}


{{SpellTableAid|Blindness/Deafness|Cle}}
{{SpellTableAid|Blindness/Deafness|Cle}}
{{SpellTableAid|Blood Biography|Cle}}


{{SpellTableAid|Blood Scent|Cle}}
{{SpellTableAid|Blood Scent|Cle}}


{{SpellTableAid|Blot|Cle}}
{{SpellTableAid|Blot|Cle}}
{{SpellTableAid|Catatonia|Cle}}


{{SpellTableAid|Chain of Perdition|Cle}}
{{SpellTableAid|Chain of Perdition|Cle}}
{{SpellTableAid|Channel Vigor|Cle}}
{{SpellTableAid|Contagion|Cle}}
{{SpellTableAid|Contagious Zeal|Cle}}


{{SpellTableAid|Continual Flame|Cle}}
{{SpellTableAid|Continual Flame|Cle}}
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{{SpellTableAid|Daylight|Cle}}
{{SpellTableAid|Daylight|Cle}}
{{SpellTableAid|Deadly Juggernaut|Cle}}


{{SpellTableAid|Deeper Darkness|Cle}}
{{SpellTableAid|Deeper Darkness|Cle}}
{{SpellTableAid|Delay Poison, Communal|Cle}}
{{SpellTableAid|Discovery Torch|Cle}}


{{SpellTableAid|Dispel Magic|Cle}}
{{SpellTableAid|Dispel Magic|Cle}}
{{SpellTableAid|Divine Illumination|Cle}}
{{SpellTableAid|Elemental Speech|Cle}}
{{SpellTableAid|False Alibi|Cle}}


{{SpellTableAid|Final Sacrifice|Cle}}
{{SpellTableAid|Final Sacrifice|Cle}}
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{{SpellTableAid|Helping Hand|Cle}}
{{SpellTableAid|Helping Hand|Cle}}
{{SpellTableAid|Hydrophobia|Cle}}


{{SpellTableAid|Inflict Serious Wounds|Cle}}
{{SpellTableAid|Inflict Serious Wounds|Cle}}


{{SpellTableAid|Invisibility Purge|Cle}}
{{SpellTableAid|Invisibility Purge|Cle}}
{{SpellTableAid|Life Shield|Cle}}
{{SpellTableAid|Magic Circle|Cle}}


{{SpellTableAid|Magic Vestment|Cle}}
{{SpellTableAid|Magic Vestment|Cle}}
{{SpellTableAid|Mark of Obvious Ethics|Cle}}


{{SpellTableAid|Nap Stack|Cle}}
{{SpellTableAid|Nap Stack|Cle}}
{{SpellTableAid|Plant Voice|Cle}}


{{SpellTableAid|Prayer|Cle}}
{{SpellTableAid|Prayer|Cle}}
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{{SpellTableAid|Reaper's Coterie|Cle}}
{{SpellTableAid|Reaper's Coterie|Cle}}
{{SpellTableAid|Remove Blindness|Cle}}


{{SpellTableAid|Remove Curse|Cle}}
{{SpellTableAid|Remove Curse|Cle}}
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{{SpellTableAid|Resist Uncommon Energy|Cle}}
{{SpellTableAid|Resist Uncommon Energy|Cle}}
{{SpellTableAid|Sacred Bond|Cle}}
{{SpellTableAid|Sadomasochism|Cle}}


{{SpellTableAid|Searing Light|Cle}}
{{SpellTableAid|Searing Light|Cle}}


{{SpellTableAid|Severed Fate|Cle}}
{{SpellTableAid|Severed Fate|Cle}}
{{SpellTableAid|Skeleton Crew|Cle}}


{{SpellTableAid|Sky Swim|Cle}}
{{SpellTableAid|Sky Swim|Cle}}
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{{SpellTableAid|Summon Monster III|Cle}}
{{SpellTableAid|Summon Monster III|Cle}}
{{SpellTableAid|Transfer Regeneration|Cle}}


{{SpellTableAid|Trial of Fire and Acid|Cle}}
{{SpellTableAid|Trial of Fire and Acid|Cle}}


{{SpellTableAid|Unravel Destiny|Cle}}
{{SpellTableAid|Unravel Destiny|Cle}}
{{SpellTableAid|Vision of Hell|Cle}}


{{SpellTableAid|Water Breathing|Cle}}
{{SpellTableAid|Water Breathing|Cle}}


{{SpellTableAid|Water Walk, Communal|Cle}}
{{SpellTableAid|Water Walk, Communal|Cle}}
{{SpellTableAid|Waters of Maddening|Cle}}


{{SpellTableAid|Wind Wall|Cle}}
{{SpellTableAid|Wind Wall|Cle}}
{{SpellTableAid|Wrathful Mantle|Cle}}


|}
|}

Revision as of 14:12, 8 February 2019


0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Name School Cast Time Description
Bleed Necromancy Std Cause bludgeoning damage and a Bruised condition.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.

Level 1 Cleric Spells

Name School Cast Time Description
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Command Enchantment Std One subject obeys selected command for 1 round.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Firebelly Firebelly (Cleric Spell) Std Firebelly (Cleric Spell)
Forbid Action Enchantment Std Target obeys a command to not do something.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Karmic Blessing Universal Std The target treats one skill as a natural talent.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Ray of Sickening Ray of Sickening (Cleric Spell) Std Ray of Sickening (Cleric Spell)
Read Weather Read Weather (Cleric Spell) Std Read Weather (Cleric Spell)
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Fear Abjuration Std Suppresses fear or gives +4 bonus on saves against fear
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Sanctuary Abjuration Std Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
Stone Shield Conjuration Immediate A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.


Level 2 Cleric Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation Std You fire one or more Securing force rays.
Air Step Transmutation Std Tread on air, with limitations.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Consecrate Consecrate (Cleric Spell) Std Consecrate (Cleric Spell)
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Darkness Darkness (Cleric Spell) Std Darkness (Cleric Spell)
Deathwine Deathwine (Cleric Spell) Std Deathwine (Cleric Spell)
Desecrate Desecrate (Cleric Spell) Std Desecrate (Cleric Spell)
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Cleric Spell), but you may protect several creatures you touch.
Flame Blade Flame Blade (Cleric Spell) Std Flame Blade (Cleric Spell)
Gentle Repose Necromancy Std Preserves one corpse.
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Groundswell Groundswell (Cleric Spell) Std Groundswell (Cleric Spell)
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Inflict Moderate Wounds Necromancy Std Melee touch attack, 4d8 damage +1/lvl (max +20).
Instant Armor Instant Armor (Cleric Spell) Std Instant Armor (Cleric Spell)
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Make Whole Transmutation Std Repairs a damaged or broken magic item or construct.
Marching Chant Transmutation Std Allies can hustle without penalty.
Martyr's Bargain Martyr's Bargain (Cleric Spell) Std Martyr's Bargain (Cleric Spell)
Path of Glory Path of Glory (Cleric Spell) Std Path of Glory (Cleric Spell)
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Cleric Spell), but you may affect multiple targets.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Sacred Space Sacred Space (Cleric Spell) Std Sacred Space (Cleric Spell)
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Shield Other Shield Other (Cleric Spell) Std Shield Other (Cleric Spell)
Silence Silence (Cleric Spell) Std Silence (Cleric Spell)
Sound Burst Sound Burst (Cleric Spell) Std Sound Burst (Cleric Spell)
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spiritual Weapon Evocation Std Magic weapon attacks on its own.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.
Tremor Blast Transmutation Std You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Umbral Weapon Umbral Weapon (Cleric Spell) Std Umbral Weapon (Cleric Spell)
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Cleric Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Aura of Inviolate Ownership Aura of Inviolate Ownership (Cleric Spell) Std Aura of Inviolate Ownership (Cleric Spell)
Barrow Haze Necromancy Std Fog obscures vision and inflicts negative energy.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blood Scent Blood Scent (Cleric Spell) Std Blood Scent (Cleric Spell)
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Std Creates a floating chain of force that damages your foes most terribly.
Continual Flame Evocation Std Makes a permanent, heatless light.
Create Food and Water Conjuration Ritual Feeds the hungry
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daybreak Arrow Daybreak Arrow (Cleric Spell) Std Daybreak Arrow (Cleric Spell)
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Deeper Darkness Deeper Darkness (Cleric Spell) Std Deeper Darkness (Cleric Spell)
Dispel Magic Abjuration Std Cancels one magical spell or effect
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Glyph of Warding Abjuration Ritual Inscription harms those who trigger it.
Guiding Star Universal Ritual Know where you cast this spell.
Helping Hand Helping Hand (Cleric Spell) Std Helping Hand (Cleric Spell)
Inflict Serious Wounds Necromancy Std Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility Purge Evocation Std Dispels invisibility within 5 ft./lvl.
Magic Vestment Magic Vestment (Cleric Spell) Std Magic Vestment (Cleric Spell)
Nap Stack Necromancy Ritual Subjects only need 2 hours for a night's sleep.
Prayer Enchantment Std Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Reaper's Coterie Reaper's Coterie (Cleric Spell) Std Reaper's Coterie (Cleric Spell)
Remove Curse Abjuration Std Frees object or person from curse.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Searing Light Evocation Std Inflict punishing damage and status conditions with Light.
Severed Fate Enchantment Std Remove an action point from a monster with a role.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Speak with Dead Necromancy Ritual Corpse answers one questions.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Trial of Fire and Acid Transmutation Std The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal Std A target suffers if it has Action Points.
Water Breathing Transmutation Std Subjects can breathe underwater.
Water Walk, Communal Transmutation Std As Water Walk (Cleric Spell), but you may affect multiple creatures.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Cleric Spells

Name School Cast Time Description
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Ancestral Gift Ancestral Gift (Cleric Spell) Std Ancestral Gift (Cleric Spell)
Anti-Incorporeal Shell Anti-Incorporeal Shell (Cleric Spell) Std Anti-Incorporeal Shell (Cleric Spell)
Ardor's Onslaught Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Aura of Doom Aura of Doom (Cleric Spell) Std Aura of Doom (Cleric Spell)
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Blessing of Fervor Blessing of Fervor (Cleric Spell) Std Blessing of Fervor (Cleric Spell)
Blood Crow Strike Blood Crow Strike (Cleric Spell) Std Blood Crow Strike (Cleric Spell)
Chaos Hammer Evocation Std Divine weapon attacks on its own.
Crusader's Edge Crusader's Edge (Cleric Spell) Std Crusader's Edge (Cleric Spell)
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Death Ward Death Ward (Cleric Spell) Std Death Ward (Cleric Spell)
Debilitating Portent Debilitating Portent (Cleric Spell) Std Debilitating Portent (Cleric Spell)
Dimensional Anchor Abjuration Std Bars extradimensional movement.
Discern Lies Discern Lies (Cleric Spell) Std Discern Lies (Cleric Spell)
Dismissal Enchantment Std Your scorn hurts. Make a ray attack with dire consequences.
Divination Divination (Cleric Spell) Std Divination (Cleric Spell)
Divine Power Evocation Std Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack.
Forceful Strike Forceful Strike (Cleric Spell) Std Forceful Strike (Cleric Spell)
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Giant Vermin Giant Vermin (Cleric Spell) Std Giant Vermin (Cleric Spell)
Gift of the Deep Gift of the Deep (Cleric Spell) Std Gift of the Deep (Cleric Spell)
Guardian of Faith Guardian of Faith (Cleric Spell) Std Guardian of Faith (Cleric Spell)
Healing Warmth Healing Warmth (Cleric Spell) Std Healing Warmth (Cleric Spell)
Heavy Water Heavy Water (Cleric Spell) Std Heavy Water (Cleric Spell)
Holy Smite Holy Smite (Cleric Spell) Std Holy Smite (Cleric Spell)
Imbue with Spell Ability Imbue with Spell Ability (Cleric Spell) Std Imbue with Spell Ability (Cleric Spell)
Inflict Critical Wounds Necromancy Std Touch deals 8d8 damage +2/lvl (max +40).
Instant Restoration Instant Restoration (Cleric Spell) Std Instant Restoration (Cleric Spell)
Make Whole, Greater Transmutation Std This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Nature's Ravages Nature's Ravages (Cleric Spell) Std Nature's Ravages (Cleric Spell)
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Order's Wrath Order's Wrath (Cleric Spell) Std Order's Wrath (Cleric Spell)
Path of Glory, Greater Path of Glory, Greater (Cleric Spell) Std Path of Glory, Greater (Cleric Spell)
Persistent Vigor Transmutation Std Gain fast healing, and become much harder to affect with diseases or poisons.
Planar Adaptation Transmutation Std Resist harmful effects of environmental damage of another plane.
Planar Ally, Lesser Planar Ally, Lesser (Cleric Spell) Std Planar Ally, Lesser (Cleric Spell)
Poison Poison (Cleric Spell) Std Poison (Cleric Spell)
Protection from Energy, Communal Abjuration Std As Protection from Energy (Cleric Spell), but you may affect several creatures.
Recentering Drone Recentering Drone (Cleric Spell) Std Recentering Drone (Cleric Spell)
Repel Vermin Repel Vermin (Cleric Spell) Std Repel Vermin (Cleric Spell)
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Restoration Conjuration Std Removes a weak or moderate status condition.
Ride the Waves Transmutation Std Target can breathe water and swim.
Sending Evocation Std Delivers short message anywhere, instantly.
Shadow Barbs Illusion Std When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shield of Dawn Shield of Dawn (Cleric Spell) Std Shield of Dawn (Cleric Spell)
Shield of Fortification, Greater Shield of Fortification, Greater (Cleric Spell) Std Shield of Fortification, Greater (Cleric Spell)
Speak with Haunt Speak with Haunt (Cleric Spell) Std Speak with Haunt (Cleric Spell)
Spell Immunity Spell Immunity (Cleric Spell) Std Spell Immunity (Cleric Spell)
Spiritual Ally Spiritual Ally (Cleric Spell) Std Spiritual Ally (Cleric Spell)
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Summoner Conduit Summoner Conduit (Cleric Spell) Std Summoner Conduit (Cleric Spell)
Unholy Blight Unholy Blight (Cleric Spell) Std Unholy Blight (Cleric Spell)
Virulence Virulence (Cleric Spell) Std Virulence (Cleric Spell)
Ward of the Season Ward of the Season (Cleric Spell) Std Ward of the Season (Cleric Spell)
Ward Shield Ward Shield (Cleric Spell) Std Ward Shield (Cleric Spell)

Level 5 Cleric Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Cleric Spell), but you may affect multiple creatures.
Ancestral Memory Ancestral Memory (Cleric Spell) Std Ancestral Memory (Cleric Spell)
Astral Projection, Lesser Necromancy Std Limited astral travel.
Atonement Atonement (Cleric Spell) Std Atonement (Cleric Spell)
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Break Enchantment Break Enchantment (Cleric Spell) Std Break Enchantment (Cleric Spell)
Breath of Life Conjuration Std Cures damage and may restore life to recently slain creatures.
Call Spirit Call Spirit (Cleric Spell) Std Call Spirit (Cleric Spell)
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cleanse Cleanse (Cleric Spell) Std Cleanse (Cleric Spell)
Command, Greater Enchantment Std As Command (Cleric Spell), but affects several creatures.
Commune Commune (Cleric Spell) Std Commune (Cleric Spell)
Contagion, Greater Contagion, Greater (Cleric Spell) Std Contagion, Greater (Cleric Spell)
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Curse, Major Curse, Major (Cleric Spell) Std Curse, Major (Cleric Spell)
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Dispel Balance Dispel Balance (Cleric Spell) Std Dispel Balance (Cleric Spell)
Dispel Chaos Dispel Chaos (Cleric Spell) Std Dispel Chaos (Cleric Spell)
Dispel Evil Dispel Evil (Cleric Spell) Std Dispel Evil (Cleric Spell)
Dispel Good Dispel Good (Cleric Spell) Std Dispel Good (Cleric Spell)
Dispel Law Dispel Law (Cleric Spell) Std Dispel Law (Cleric Spell)
Disrupting Weapon Disrupting Weapon (Cleric Spell) Std Disrupting Weapon (Cleric Spell)
Flame Strike Evocation Std Smites foes with divine fire.
Forbid Action, Greater Enchantment Std This spell functions as Forbid Action (Cleric Spell), except several creatures may be affected.
Ghostbane Dirge, Mass Ghostbane Dirge, Mass (Cleric Spell) Std Ghostbane Dirge, Mass (Cleric Spell)
Hallow Hallow (Cleric Spell) Std Hallow (Cleric Spell)
Heroic Fortune, Mass Evocation Std Multiple targets receive an Action Point.
Holy Ice Transmutation Std Create pillars...of Holy Water!
Hymn of Mercy Enchantment Std The target creatures gain the Secured condition.
Inflict Light Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +15) to nearby living enemies.
Insect Plague Insect Plague (Cleric Spell) Std Insect Plague (Cleric Spell)
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Mark of Justice Mark of Justice (Cleric Spell) Std Mark of Justice (Cleric Spell)
Pillar of Life Pillar of Life (Cleric Spell) Std Pillar of Life (Cleric Spell)
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plane Shift Conjuration Ritual You and your allies can travel to another plane.
Planeslayer's Call Planeslayer's Call (Cleric Spell) Std Planeslayer's Call (Cleric Spell)
Raise Dead Conjuration Ritual Restores life to subject who died as long as one day/lvl ago.
Reprobation Transmutation Std Marked target is shunned.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Righteous Might Transmutation Std Your or allies size increases.
Sanctify Weapons Sanctify Weapons (Cleric Spell) Std Sanctify Weapons (Cleric Spell)
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Slay Living Slay Living (Cleric Spell) Std Slay Living (Cleric Spell)
Smite Abomination Smite Abomination (Cleric Spell) Std Smite Abomination (Cleric Spell)
Snake Staff Snake Staff (Cleric Spell) Std Snake Staff (Cleric Spell)
Spell Immunity, Communal Spell Immunity, Communal (Cleric Spell) Std Spell Immunity, Communal (Cleric Spell)
Spell Resistance Spell Resistance (Cleric Spell) Std Spell Resistance (Cleric Spell)
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Treasure Stitching Treasure Stitching (Cleric Spell) Std Treasure Stitching (Cleric Spell)
True Seeing Universal Std Lets you see things as they really are.
Undeath Ward Undeath Ward (Cleric Spell) Std Undeath Ward (Cleric Spell)
Unhallow Unhallow (Cleric Spell) Std Unhallow (Cleric Spell)
Unholy Ice Transmutation Std Create pillars...of Holy Water!
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.

Level 6 Cleric Spells

Name School Cast Time Description
Animate Objects Animate Objects (Cleric Spell) Std Animate Objects (Cleric Spell)
Antilife Shell Antilife Shell (Cleric Spell) Std Antilife Shell (Cleric Spell)
Banishment Abjuration Std Your scorn hurts. Make several ray attacks with dire consequences.
Bear's Endurance, Mass Bear's Endurance, Mass (Cleric Spell) Std Bear's Endurance, Mass (Cleric Spell)
Blade Barrier Evocation Std Wall of blades deals Force damage.
Blessings of Luck and Resolve, Mass Blessings of Luck and Resolve, Mass (Cleric Spell) Std Blessings of Luck and Resolve, Mass (Cleric Spell)
Bloodsworn Retribution Bloodsworn Retribution (Cleric Spell) Std Bloodsworn Retribution (Cleric Spell)
Bull's Strength, Mass Bull's Strength, Mass (Cleric Spell) Std Bull's Strength, Mass (Cleric Spell)
Chains of Light Conjuration Std Target is held immobile by glowing golden chains composed of pure light.
Cold Ice Strike Abjuration Std Blast of ice slivers deals cold damage and slows.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Eagle's Splendor, Mass Eagle's Splendor, Mass (Cleric Spell) Std Eagle's Splendor, Mass (Cleric Spell)
Eaglesoul Eaglesoul (Cleric Spell) Std Eaglesoul (Cleric Spell)
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Find the Path Find the Path (Cleric Spell) Std Find the Path (Cleric Spell)
Forbiddance Forbiddance (Cleric Spell) Std Forbiddance (Cleric Spell)
Glyph of Warding, Greater Abjuration Ritual Enhanced Glyph of Warding (Cleric Spell).
Harm Necromancy Std Inflict massive negative energy damage on a target.
Heal Conjuration Std Cures 10 points/lvl damage, all diseases and mental conditions.
Hellfire Ray Evocation Std A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroes' Feast Conjuration Ritual Food for several creatures, cures, and grants combat bonuses.
Inflict Moderate Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 3d8 damage +1/lvl (max +20) to creatures you choose.
Music of the Spheres Conjuration Std Grant Fast Healing, ER, and a bonus to saves to targets.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Owl's Wisdom, Mass Owl's Wisdom, Mass (Cleric Spell) Std Owl's Wisdom, Mass (Cleric Spell)
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation Std This spell functions like Planar Adaptation (Cleric Spell), except affecting multiple targets.
Planar Ally Planar Ally (Cleric Spell) Std Planar Ally (Cleric Spell)
Summon Laborers Summon Laborers (Cleric Spell) Std Summon Laborers (Cleric Spell)
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Undeath to Death Necromancy Std Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Wind Walk Wind Walk (Cleric Spell) Std Wind Walk (Cleric Spell)
Word of Recall Conjuration Ritual Teleports you back to designated place.

Level 7 Cleric Spells

Name School Cast Time Description
Arbitrament Arbitrament (Cleric Spell) Std Arbitrament (Cleric Spell)
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Bestow Curse, Greater Enchantment Std Inflicts Cursed or Hexed upon multiple creatures you choose.
Bestow Grace of the Champion Bestow Grace of the Champion (Cleric Spell) Std Bestow Grace of the Champion (Cleric Spell)
Blasphemy Evocation Std Slanders or Disgraces your target.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Control Weather Control Weather (Cleric Spell) Std Control Weather (Cleric Spell)
Create Demiplane, Lesser Conjuration Ritual Create your own Demiplane, nice and cozy.
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Destruction Destruction (Cleric Spell) Std Destruction (Cleric Spell)
Dictum Evocation Std Slanders or disgraces multiple targets
Ethereal Jaunt Transmutation Std You become ethereal until your next combat ends.
Holy Word Enchantment Std Ray which deals massive holy damage with no saving throw allowed.
Hymn of Peace Hymn of Peace (Cleric Spell) Std Hymn of Peace (Cleric Spell)
Inflict Serious Wounds, Mass Necromancy Std Deal negative energy to targets you choose, 3d8 damage +1/lvl (max +35).
Jolting Portent Jolting Portent (Cleric Spell) Std Jolting Portent (Cleric Spell)
Lunar Veil Lunar Veil (Cleric Spell) Std Lunar Veil (Cleric Spell)
Magnetic Field Magnetic Field (Cleric Spell) Std Magnetic Field (Cleric Spell)
Memory of Function Memory of Function (Cleric Spell) Std Memory of Function (Cleric Spell)
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Refuge Conjuration Std Alters item to transport its possessor to a safe place.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Repulsion Repulsion (Cleric Spell) Std Repulsion (Cleric Spell)
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Restoration, Greater Conjuration Std Ends all status conditions on the target.
Resurrection Conjuration Ritual Fully restore dead subject.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Vision of Doom Illusion Std Sends vision dealing heavy psychic damage and fatigue.
Word of Chaos Word of Chaos (Cleric Spell) Std Word of Chaos (Cleric Spell)

Level 8 Cleric Spells

Name School Cast Time Description
Antimagic Field Abjuration Std Completely but temporarily suppresses magical effects within 10 ft.
Cloak of Chaos Cloak of Chaos (Cleric Spell) Std Cloak of Chaos (Cleric Spell)
Counterbalancing Aura Counterbalancing Aura (Cleric Spell) Std Counterbalancing Aura (Cleric Spell)
Create Demiplane Conjuration Ritual As Create Demiplane, Lesser (Cleric Spell), but larger and with better decorating.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Dimensional Lock Abjuration Std Teleportation and interplanar travel blocked until the next Moon.
Divine Vessel Transmutation Std Change allies or yourself into huge otherworldly creatures.
Earthquake Earthquake (Cleric Spell) Std Earthquake (Cleric Spell)
Fire Storm Evocation Std Deals Fire Damage.
Holy Aura Abjuration Std Grant Holy power to creatures, for good or ill.
Inflict Critical Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 7d8 points of damage + 1 point per caster level (maximum +35) to nearby living enemies.
Nature's Ravages, Greater Nature's Ravages, Greater (Cleric Spell) Std Nature's Ravages, Greater (Cleric Spell)
Nine Lives Abjuration Std Cures damage and may restore life to recently slain creatures.
Orb of the Void Necromancy Std Flying sphere of darkness deals Necrotic damage and Essence Destruction.
Planar Ally, Greater Planar Ally, Greater (Cleric Spell) Std Planar Ally, Greater (Cleric Spell)
Shield of Law Shield of Law (Cleric Spell) Std Shield of Law (Cleric Spell)
Spell Immunity, Greater Spell Immunity, Greater (Cleric Spell) Std Spell Immunity, Greater (Cleric Spell)
Spellscar Spellscar (Cleric Spell) Std Spellscar (Cleric Spell)
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Unholy Aura Unholy Aura (Cleric Spell) Std Unholy Aura (Cleric Spell)

Level 9 Cleric Spells

Name School Cast Time Description
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Canopic Conversion Necromancy Std Turns your allies into pseudo-undead, with potent benefits.
Create Demiplane, Greater Conjuration Ritual As Create Demiplane (Cleric Spell), but much larger.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Energy Drain Necromancy Std Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
Etherealness Transmutation Std Travel to an Ethereal Plane with companions.
Gate Conjuration Std Connects two planes for travel by any creatures, in either direction.
Heal, Mass Conjuration Std As Heal (Cleric Spell), but affects multiple creatures you choose.
Implosion Necromancy Std Inflict massive negative energy damage on multiple targets.
Miracle Evocation Std Requests a deity's intercession.
Overwhelming Presence Enchantment Std Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Soul Bind Necromancy Std Bind your enemies and allies together, granting bonus AC and damage.
Spear of Purity Evocation Std Spears of holy energy blast your foes.
Spell Immunity, Greater Communal Spell Immunity, Greater Communal (Cleric Spell) Std Spell Immunity, Greater Communal (Cleric Spell)
Storm of Vengeance Storm of Vengeance (Cleric Spell) Std Storm of Vengeance (Cleric Spell)
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
True Resurrection Conjuration Ritual As Resurrection (Cleric Spell), plus remains aren't needed.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.