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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (459 words) - 22:57, 26 March 2019

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  • ...se of the creature who applied the spell effect. If attempting to break a spell on an unattended object, the target DC is 15 + double the effect's caster l : If multiple spell effects are present, the effect which is suppressed or dispelled is determi
    2 KB (282 words) - 15:58, 1 January 2020
  • | Flavor=Your spells break through spell resistance more easily than most. | Unlocks| [[Spell Penetration, Greater (Feat)]] , [[Spell Penetration, Epic (Feat)]]
    1,016 bytes (111 words) - 00:52, 9 August 2023
  • | Flavor=Your spells break through spell resistance much more easily than most. | Prerequisites|Caster Level 16, [[Spell Penetration (Feat)]]
    1 KB (119 words) - 00:52, 9 August 2023
  • | Unlocks| [[Linked Spell (Feat)]] ...amaging spells. Any damaging synergies laid by the original spell serve to break the condition if they are triggered. The GM adjudicates all unusual circums
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (480 words) - 14:44, 20 June 2020
  • | Prerequisites|Caster Level 16, [[Burning Spell (Feat)]] ...ing a [[Caster Check]] against each target (after all other effects of the spell are resolved), versus each target's [[Maneuver Defense]]. If successful, e
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  • ...d duration, as long as the rogue does nothing to cause the invisibility to break. If the rogue attempts to resume invisibility on the same round they becam ...nd/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermet
    2 KB (261 words) - 13:32, 29 August 2020
  • ...similarly to the [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]] spell as regards line of effect/line of sight, though using it does not end the w ..., stealth attempts made on the round the [[Dimension Door (Sorcerer/Wizard Spell)]] is active are made at a -10 penalty.
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  • ...penalty, which makes alchemical splash weapons a great choice for starting spell-casters to use in a pinch. If the attack equals or exceeds the target's AC, ...constitute difficult terrain that is not on the ground, so does the flask break, or not?
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  • ...d duration, as long as the rogue does nothing to cause the invisibility to break. If the rogue attempts to resume invisibility on the same round they becam ...nd/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermet
    2 KB (297 words) - 13:31, 29 August 2020
  • ...spell you cast yourself, regardless of the listed base CR of the summoning spell you are using, it has a CR equal to your Character Level + 1. ...on (Feat)|Summoning Perfection]] feat. This feat explicitly allows you to break the rule against ever summoning a monster with a CR greater than your level
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  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (552 words) - 18:21, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (414 words) - 23:17, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • |Flavor=You break through all rational limits on your power, and are richly rewarded for doin ...ll caster, learn one new spell and gain one new spell slot per day, of any spell level from 0 to 17. Obviously, you must then be able to use that slot, so c
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (526 words) - 19:14, 25 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (476 words) - 13:15, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • ...=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned ...eature's space. Once the summoned creature performs any action that would break its stealth stance, its invisibility is similarly dismissed.
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (459 words) - 22:57, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (409 words) - 16:27, 2 October 2019
  • ...rd action]] to cast an [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] spell, using up one charge from the rod. ...k open a door or portal affected by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • Template:Spell <!-- Spell Level -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...e contains two alchemical substances separated by a thin barrier. When you break the sphere, the substances mingle and fill a 10-foot cube with a cloud of f ...heck]] with a DC of 15 + double the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and l
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...[[standard action]] to cast a [[Shatter (Sorcerer/Wizard Spell)|Shatter]] spell, using up one charge from the rod. ...rod is activated, it creates a loud, ringing noise that [[Breaking Objects|break]]s brittle, non-magical objects; [[Sunder]]s a single solid, non-magical ob
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (721 words) - 21:29, 19 February 2022
  • | Benefit = You can attempt an ''Escape Artist'' check to break free of bindings that have been used to restrain you. This can include any ...f restraint, the DC to escape it is usually described in the effect of the spell, snare, or device. If no escape DC is listed, use the binder's maneuver de
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • | Bonus-Spell-1 = Break | Bonus-Spell-2 = Expeditious Excavation
    7 KB (1,204 words) - 13:41, 21 October 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...es, and spumes furiously in your veins. Storm fills you like ice, ready to break forth like thunder, if only you dare call upon your birthright. | Bonus-Spell-1 = Body Capacitance
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisi ...ith an epic-feat pre-requisite, and a stat pre-req of 20 (for a 10th level spell slot).
    7 KB (1,195 words) - 12:41, 10 March 2016
  • ..., it is surely a very durable form of it, since it is nearly impossible to break or even chip. ...action]] to cast a [[Pillar of Ice (Sorcerer/Wizard Spell)|Pillar of Ice]] spell, using up one charge from the rod.
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  • ...means of flying that does not require the use of a command word or verbal spell component), you may or may not need to make a new ''stealth'' check at a pe ...or item that requires a verbal component or command word will immediately break your stealth stance.
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  • ...hand, in order to cast a [[Wind Wall (Sorcerer/Wizard Spell) | Wind Wall]] spell. Your actions direct the wind thus created to form a small, intense, sustai ...ak [[line of effect]] for objects small enough to be tossed upwards by the spell (as detailed above), but larger objects, and creatures sized-small or large
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  • ...ngle round's worth of actions. Of course, the spellcaster ''could'' cast a spell with the first attack of their full attack action, and then use their remai ...o if you first perform a Full Attack Action (e.g. [[Haste (Sorcerer/Wizard Spell)|Haste]]). Some bonus attacks are granted by a specific class feature (suc
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  • ...a family shortens your life and everything you gain just makes you want to break it. ...destruction. Other Barani seek to fulfill their destiny, and as a result, break and burn and kill with a sense of grim duty.
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  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
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  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...rm the maneuver again, or you have some ability that specifically lets you break this rule. (Fighters. Sheesh, those guys...)
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  • ...iconography to a single weapon you possess. As a [[free action]] you can break this totem to grant yourself a bonus [[attack action]] that you must use be ...class feature (if you have it) to improve the circle damage of a different spell.
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  • ...%" | Dex Penalty to AC || width="7%" | Armor Check Penalty || width="7%" | Spell Failure || Innate Features || width="7%" | Cost ...%" | Dex Penalty to AC || width="7%" | Armor Check Penalty || width="7%" | Spell Failure || Innate Features || width="7%" | Cost
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  • ...iders itself your friend, but won't take on suicidal tasks to help you, or break laws (if the creature normally cares about laws, anyway), or otherwise caus ...on them. The target creature will realize it has been manipulated once the spell's duration ends. This is a non-magical effect.
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  • ...d Action]]. By doing so, you initiate the Bardic Performance and cast the spell at the same time. ...cast''''' any spell they know, if they have spell slots remaining of that spell level.
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  • ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
    40 KB (6,548 words) - 21:53, 14 January 2023
  • ...repairs take 1 hour per the listed number of Sunder successes required to break it in the first place. This number can be reduced by 1 hour per 5 by which ...king Objects]] for a list of DC's and the number of successes necessary to break/destroy the target structure.
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  • ...tack that targeted more than one enemy creature, such as an area of effect spell or a multi-target melee attack of some kind, the bonus damage from formatio :* a +1 [[martial bonus]] to-hit with all attacks (melee, ranged, or spell-based)
    115 KB (17,881 words) - 00:16, 9 August 2023
  • ...More magic controls any insects that become too rambunctious, and a simple spell harvests the entire crop neatly and instantly, leaving the plants alive to ...e to the magics of the Empire, which keeps them clean. If any disease does break out, the priests of several different gods converge on the outbreak to ease
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  • ...k said, "I care not what you agree to. The fiends here, now. You fight? Or break oath?" ...nes subsided, his gleaming bald head red with anger. He ground out, "I not break oath, damn you. But this the end between us, Berthonk. I not like this."
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  • This edict is pretty self explanatory. If you break the rules the Empire will kill you for it. In actuality this edict is norma ...ing an unregistered spellbook is another reason for execution on the spot. Spell research is especially tightly watched, with all research materials being o
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  • ...s the player wants to try something that should just never work, but won't break the adventure if he manages to squeak through it. * Wondrous magic items, even those with spell effects such as wands, use the wearer's level, but the difficulty of the sa
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  • ...d them convincing them that they are a person, not an animal with a clever spell. Once a kitsune accepts that they must live a full-time, full-life con-man Mated kitsune pairs usually break off after about twenty years and all the kits are grown. There is no bitte
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  • ...modifier times your Sorcerer experience tier in damage, in addition to the spell's normal damage, to both targets. Hitting the same creature with all the m ...damage caused by creatures or objects you summon or create with a spell or spell-like ability.
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  • ...threaten the mighty, but a nymph or dryad with an entire village under her spell presents both a dire threat and a dire quandary, as you must defeat the Hor ...acent to one another at the end of three consecutive combat rounds, it may break into two smaller Hordes, or it may lose the wanderers and shrink in size.
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  • Another major break from traditional melee combat is that vehicle combat requires the use of fa ...fully grappled ship may choose one of three courses of action: "Attempt to Break the Grapple," "Prepare for Boarders," or "Quickly Board the Enemy Ship".
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  • === Monsters With Spell Resistance === ...o sit this fight out because he's worthless against this opponent, there's spell resistance.
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  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
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  • ...e attacker declares a full attack, they will use Sweeping Parry to try and break the attack cycle by repositioning them out of reach, forcing the attacker t If there is a high damage spell caster or a healer, at least one and possibly more of them will step back f
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  • ...es. That said, some dwarves love knowing all the rules simply so they can break them more efficiently, but the core love of rules is the same. ...are particularly resistant to magic. A dwarf with this racial trait gains Spell Resistance (SR) equal to their [[Maneuver Defense]] value. This resistance
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  • ...gly good senses and like to build homes that are tough to reach, much less break into. ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
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  • ...into houses with treats for the house spirits while cloaking himself in a spell of invisibility. As she wends her way home a band of holy Revelers bustle p ...More magic controls any insects that become too rambunctious, and a simple spell harvests the entire crop neatly and instantly, leaving the plants alive to
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  • ...omplicated by the fact that the couples in a pride are not static: Couples break up and reform fairly frequently, as all the Gata jockey about for social po ...roomed (Su):''' A Gata with this racial trait increases the save DC of any spell from the Enchantment school that they cast by +1 as a [[training bonus]].
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  • ...measuring the waveforms of the perturbations in their auras as they cast a spell can be just as valuable an experience. ...prenticeship to a more senior wizard before they can even cast their first spell, learning the theory behind why magic works, and why it can manifest tangib
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  • ...nge and lead off with a full attack with Icicle Javelins. They will target spell casters and ranged attackers with these attacks. If they hit, then during ...of their Icy Bursts. If they take casualties at range, they will promptly break off the fight and flee, their long legs making this more than viable agains
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  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...her spellcasting classes, druids know '''''every''''' spell from the druid spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
    53 KB (9,017 words) - 18:51, 26 August 2023
  • ...may stand tall and proclaim the magesties of their Dark Beliefs. This is a spell-like ability and is subject to disruption if attempted while threatened, bu ...mpede their enemies is potent, indeed. Once battle begins, they will never break away, fighting to the last maddened breath, utterly convinced they are winn
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  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...ature which is within the reach, or within range, of your weapon, ability, spell, or other attack. Most melee weapons (like a sword) can only attack figure
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  • ...o. Not to mention, it can be quite hazardous to your health, since if you break the other Gnome's device, then they are going to be realllly mad at you. ...applied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that do
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  • ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. ...Golem has used their Shatter ability, they lose their Damage Reduction and Spell Resistance as the magics that bind them together start to disintegrate. Ho
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  • ...zzle nearby creatures until repaired (with a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]], since it is technically a magic item). ...absorb any kind of magical messages or writing, and any type of protective spell will be triggered by attempting to copy them. Beyond that restriction, a cr
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  • ...nctions as the [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]] spell, and can only be exposed via True Seeing, though a detect magic would revea ...d Devil may bestow the benefits of a [[Wish (Sorcerer/Wizard Spell)|Wish]] spell on a creature with whom they have successfully sealed a deal. The deal mus
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  • ...t because of the terrible defensive magics steeped into them, which act to break the bones of any creature unlucky enough to damage them. Appearance-wise, ...gger this effect. This is a spell-like ability and thus can be resisted by spell resistance, but it is automatic, and therefore no concentration checks are
    64 KB (7,164 words) - 02:00, 22 January 2023
  • * Circle - Permamently links spell casters together to enhance magical effects * Lesser Sumptum Calorum - This spell allows the caster to channel varying amounts of the element of fire, either
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  • ...it does not stack with bonus attacks gained from [[Haste (Sorcerer/Wizard Spell)|Haste]] spells, a weapon enchanted with the [[Speed (Melee Weapon Magic Pr ...e II]] class features, but it does not stack with [[Haste (Sorcerer/Wizard Spell)|Haste]] spells, a weapon enchanted with the [[Speed (Melee Weapon Magic Pr
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  • GMs are encouraged to completely break the rules, remove limitations and restrictions, and generally experiment wi ...ffinities that directly or indirectly target creatures, are not subject to Spell Resistance.
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  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...bonus damage can only be applied once per creature per spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus da
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  • ...ot be applied to ranged attacks, or non-weapon attacks (such as spells and spell-like abilities). ...d Angle I'' stacks with bonus attacks gained from [[Haste (Sorcerer/Wizard Spell)|Haste]] spells, a weapon enchanted with the [[Speed (Melee Weapon Magic Pr
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  • ...y-2-Description = Once per round as a standard action, a Vampire may use a spell to tear open a portal to Infinite Bats. These bats flood through into our ...ock line of sight and line of effect, meaning they can be thrown on top of spell casters to shut them right down, and even the more pugnacious types will do
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  • ...nctions as the [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]] spell, and can only be exposed via True Seeing, though a detect magic would revea ...w the benefits of a [[Wish, Limited (Sorcerer/Wizard Spell)|Limited Wish]] spell on a creature with whom they have successfully sealed a deal. The deal mus
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  • ...pellcasting classes), paladins know '''''every''''' spell from the paladin spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...y-3-Description = Once per round as a standard action, a Vampire may use a spell to tear open a portal to Infinite Bats. These bats flood through into our ...ock line of sight and line of effect, meaning they can be thrown on top of spell casters to shut them right down, and even the more pugnacious types will do
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  • :* Immune to damage caused by any spell or ability with the Light descriptor ...m is destroyed at range, or the fight is otherwise going poorly, they will break out the Searing Flash in the second or third round of combat, in an attempt
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  • ...y-3-Description = Once per round as a standard action, a Vampire may use a spell to tear open a portal to Infinite Bats. These bats flood through into our ...ock line of sight and line of effect, meaning they can be thrown on top of spell casters to shut them right down, and even the more pugnacious types will do
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  • ...ombat stats. Enslaved can be cured only by casting [[Remove Curse (Cleric Spell)]], or using an ability with a comparable effect. ...warn the rest of their tribe that a strong foe has arrived. If unable to break free, they will concentrate attacks and fight to the death. Unlike many Hob
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  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
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  • ...ing or not. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies ...with any other sources of bonus attacks, such as [[Haste (Sorcerer/Wizard Spell)|Haste]] (though most such sources require a full attack to grant the bonus
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  • ...ombat stats. Enslaved can be cured only by casting [[Remove Curse (Cleric Spell)]], or using an ability with a comparable effect. ...ce a withdrawal. Hobgoblins are disciplined sorts: If they cannot force a break in the fighting to withdraw in an orderly fashion, they will fight to the d
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  • ...ombat stats. Enslaved can be cured only by casting [[Remove Curse (Cleric Spell)]], or using an ability with a comparable effect. ...warn the rest of their tribe that a strong foe has arrived. If unable to break free, they will concentrate attacks and fight to the death.
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  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with
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  • ...slow of action, and awkward when they manage to do something, as likely to break a weapon as use it to smash a foe. Even worse, they are crude and stupid cr ...s simple and crude, but also enragingly good. Tagging spellcasters with a spell failure chance is always fun, but forcing meleers to close to fight is a de
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  • ...used]] until the end of the encounter. Note that Overseers have Selective Spell as a feat, and may exclude up to two creatures they choose from this area o ...g Confusion in all directions. Once the fight begins they will not lightly break off, but if all is lost and they have a method of escape, they will try it.
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  • ...'''''Hardened (½ damage):''''' All damage from Spells, True Dweomers, and Spell-Like Abilities, as well as Rods, Staffs, and other effects as determined by ...ore than once. Note that Iron Golems are extremely resistant to Spells and Spell-like abilities, Rods, Staffs, and other ranged magical effects, taking only
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  • ...ty. They are the order givers and the shot callers, the ones who make and break treaties and send dark armies on the march. Woebringers are also not rare, ...magic to inflict terrible pain upon its enemies. This is a mind-affecting spell-like ability that targets a 9x9 square area anywhere within 300 feet of the
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  • ...be cold and dull. Given the gigantic power of the Phaethon, they usually break free of their summoners quickly and begin to amuse themselves by burning ev Furthermore, the Phaethon is permanently under the effects of a Feather Fall spell, though it can dismiss it and reactivate it as a free action any time it wi
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  • ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po ...extracts every day. This is exactly analogous to a wizard consulting their spell book each morning.
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  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...ng upon circumstances. If a volcano makes the world so nasty it ends your spell effects every hour or two, well, that's just part and parcel of the terribl
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  • ...a monk a 'bonus attack' (such as a [[Haste (Sorcerer/Wizard Spell)|Haste]] spell) does '''''not''''' grant the monk a bonus attack action, and therefore onl ...the effects of a [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]] spell, except that using this ability does not end the monk's turn. It does coun
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  • ...was required. The Great Cocoons that the Drow have used for untold eons to break their elven restrictions on births were dramatically re-purposed, not to me ...three or more Driders, the third and any additional will Throw Web at any spell casters, or at any obviously heavily armored foes. If they are out of rang
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  • ...slow of action, and awkward when they manage to do something, as likely to break a weapon as use it to smash a foe. Even worse, they are crude and stupid cr [[Gust of Wind (Sorcerer/Wizard Spell)]] or any other 'dispersing' effect will immediately dispel a Thunderguts c
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  • ...th pure, superhuman stamina. If the Brawler takes damage from any attack, spell, or effect that deals damage ''and'' offers a Fortitude-based saving throw, ...s not stack''''' with [[Haste (Sorcerer/Wizard Spell)|Haste]] or any other spell, feat, ability, or magic property that grants bonus attacks during a full a
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  • ...may stand tall and proclaim the magesties of their Dark Beliefs. This is a spell-like ability and is subject to disruption if attempted while threatened, bu ...peakers are simple, murderous enemies. Once battle begins, they will never break away, fighting to the last maddened breath, utterly convinced they are winn
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  • | Ambush-Chance-Notes = Fungal Zombies often have weird growths that break up their shapes, making it easier for them to blend into their surroundings ...ibed in the condition, and requires the application of a Neutralize Poison spell.
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  • ...aximize Spell (Feat)|Maximize Spell]], or [[Heighten Spell (Feat)|Heighten Spell]]) may not be applied to poultices. ...Wisdom score (see [[Ability_Scores#Bonus_Spell_Slots_per_Day|Table: Bonus Spell Slots Per Day]]). When the ranger brews new poultices for the day, it rese
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  • ...ave the area of Light or Darkness after making any non-weakened attack, or break line of sight or even travel to other planes of existence. The terrible Glo ...ibed in the condition, and requires the application of a Neutralize Poison spell.
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  • ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t ...crifice to absorb strikes, or a crusty shell of dried mud the players must break through, or they have a weird, flickering teleport that zaps them out of ha
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  • ...ir BAB). Bonus attacks, such as those granted by [[Haste (Sorcerer/Wizard Spell)|Haste]] spells, do not increase this number. Only foes that the fighter s GMs are encouraged to completely break the rules, remove limitations and restrictions, and generally experiment wi
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  • ...ng of the spell, and any forced movement granted is only granted to direct spell targets, not creatures healed by a curative splash. ...and The Replacer. Lyreth is Miss Mayhem, the Queen of Accidents, the Lucky Break, and She Who Laughs. Lyreth is also the Dancing Dottir, the Lady of Broken
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