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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (840 words) - 02:18, 5 January 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (840 words) - 02:19, 5 January 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (843 words) - 02:23, 5 January 2021
  • {{Magic Property ...stored spell only ever affects a single target, regardless of whether the spell that is stored is capable of hitting more than one target.
    1 KB (233 words) - 14:35, 7 June 2019

Page text matches

  • {{Magic Property ...equal to the weapon's critical multiplier. Multiple hits from a nullifying weapon stack.
    1 KB (150 words) - 11:35, 2 June 2019
  • {{Magic Property ...its benefit a second time by applying the property to a second (off-hand) weapon.
    2 KB (225 words) - 15:34, 12 December 2020
  • {{Magic Property ...its benefit a second time by applying the property to a second (off-hand) weapon.
    1 KB (202 words) - 15:34, 12 December 2020
  • ...licked and swished around in order to perform the somatic component of any spell the wielder is casting, in lieu of having a hand free to do so.
    788 bytes (138 words) - 20:28, 12 February 2022
  • {{Magic Property ...its benefit a second time by applying the property to a second (off-hand) weapon.
    1 KB (198 words) - 15:34, 12 December 2020
  • {{Magic Property ...lded. This effect can be triggered as a standard action by brandishing the weapon toward the creature or item you wish to affect, or it can be declared as pa
    1 KB (168 words) - 10:42, 2 June 2019
  • {{Magic Property ...stored spell only ever affects a single target, regardless of whether the spell that is stored is capable of hitting more than one target.
    1 KB (233 words) - 14:35, 7 June 2019
  • {{Magic Property ...lded. This effect can be triggered as a standard action by brandishing the weapon toward the creature, item, or area you wish to affect, or, it can be declar
    1 KB (179 words) - 11:20, 2 June 2019
  • {{Magic Property ...rd Spell)|Haste]] spell, or [[Divine Power (Cleric Spell) | Divine Power]] spell.
    1 KB (173 words) - 17:59, 21 November 2020
  • {{Magic Property ...t, though using it does not end the wielder's turn. Thus, the ''warping'' weapon may move once per encounter in the middle of a full attack action, and ther
    2 KB (240 words) - 11:42, 2 June 2019
  • {{Magic Property ...ty can only be placed on a melee weapon that can be thrown, (i.e., a melee weapon which has an entry in the 'range' column of the weapons table).
    1 KB (161 words) - 11:02, 2 June 2019
  • {{Magic Property ...ty can only be placed on a melee weapon that can be thrown, (i.e., a melee weapon which has an entry in the 'range' column of the weapons table).
    1 KB (161 words) - 11:04, 2 June 2019
  • ...c have made you particularly eager to inflict harm on those who use arcane magic. ...+5 at 21st level, +6 at 26th level, and +7 at 31st level and above). Base weapon damage is always multiplied on a critical hit.
    1 KB (166 words) - 21:06, 14 August 2020
  • {{Magic Property ...h its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there mu
    1 KB (208 words) - 11:34, 2 June 2019
  • {{Magic Property ...h its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there mu
    1 KB (211 words) - 09:16, 2 June 2019
  • ...weapon which grants a bonus attack (such as a weapon with the Speed magic weapon property), the prowler gains an additional 5-foot step which can be taken a
    968 bytes (128 words) - 18:20, 10 April 2020
  • {{Magic Property ...er/Wizard Spell)|Haste]] or [[Divine Power (Cleric Spell) | Divine Power]] spell.
    717 bytes (88 words) - 12:53, 13 October 2020
  • | Flavor=You can move, fire a ranged weapon, and move again before your foes can react. | Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]]
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  • {{Template:Weapon ...s exactly like a light mace, and as such, it also belongs to the "Hammers" weapon group.
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  • | Name = Magic Bane ...tack damage, and is multiplied on critical hits. (It is not, however, base weapon damage, so it does not get multiplied at levels 6, 11, 16, 21, 26, and 31.)
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  • ...e]] + CHA modifier, plus any enhancement bonuses or feat bonuses your main weapon normally adds to damage. However, you do not add your STR or CON modifiers ...eats, magic weapon properties, or other abilities that alter your equipped weapon's critical range or multiplier, they also apply to Elbow Strike's critical
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  • ! Character Level || Base Weapon Damage === Base Weapon Damage ===
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • | Prerequisites|Level 26, [[Weapon Focus (Feat)]] with ranged weapon, [[Extraordinary Shot (Feat)]] | Benefit=This feat allows you to perform a Spell Shot as a standard action once per encounter. This is a separate feat from
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  • ...character would do with a normal attack, but is still based on the primary weapon the character is wielding. A character's exact Maneuver Damage is determine ..." | (Primary Weapon's Base Damage (Dice Only) x Level Damage Multiplier) + Weapon Quality + Feat Bonus + Class Feature + Racial Trait + Other
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  • ...ourself with spellbooks and tedious memorization to twist the knowledge of magic into your aura, no. Your aura carries the imprint of power indelibly from | Bonus-Spell-1 = Magic Aura
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  • ...es it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) '''Note:''' This is an Extraordinary ability (Ex) and will operate in an anti-magic field.
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  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
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  • ...nt bonus to all to-hit rolls you make when casting a spell or activating a spell-like ability. This bonus applies to [[melee touch attack]]s, [[ranged touc ...accessible'' place that could normally be pulled from as part of casting a spell. If the component is tucked away in a (non-magical) backpack, stored in a
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  • [[Category:Magic Items]] ...ds may also appear as either an [[Athame (Weapon)| Athame]] or a [[Sickle (Weapon)|Sickle]]. For simplicity, all descriptions assume rods are made as Mage R
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  • ...tion allows you to do something, most commonly to make an attack or cast a spell. Using a standard action to attack is sometimes also called an attack actio :* Activating a magic item
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...s gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier o ...is also a weapon (it ONLY applies to weapon-based to-hits and damage, NOT spell-based to-hits and damage). Put another way, if you are applying an impleme
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  • ...ifier to all attack and damage rolls required by any melee, ranged, spell, spell-like, or class feature-based attacks they perform, as long as those attacks ...t inflict damage (regardless of what the source is, whether melee, ranged, spell, or class feature) is increased by +1d6 per bard class level they possess,
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...o all to-hit rolls they make (regardless of source, whether melee, ranged, spell, or class feature). ...Critical]] feat, or the [[Keen (Melee Weapon Magic Property)|Keen]] magic weapon property.
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  • | 20 (16 + 2 + 2 magic) | 24 (18 + 2 + 4 magic)
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • ...Image:Staff_02.png|300px|right|There is a reason they're so iconic &mdash; Magic staves are powerful!]] Magic staves are an unusual item, because they are really a combination of multip
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  • ! Weapon Spell Focus Evocation
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • ...ke only half damage from all attacks, whether physical or energy, spell or weapon, unless the creature making those attacks is also incorporeal. You take fu ...weapons have the [[Ghost Touch (Melee Weapon Magic Property)|Ghost Touch]] magic property. Furthermore, you can activate Ghost Step as a [[free action]], r
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  • {{Magic Property ...in combat that is unmistakable to anyone. When attacking a foe, the deadly magic gnaws at both their body, and at their ineffable essence, destroying them u
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
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  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
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  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
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  • ...mpetency bonus, and cost 5,000gp, I posit that a proficiency feat with one weapon class costs approximately 20,000gp. Note that this feat is non-epic, and ha ...also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisi
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  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
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  • :* A weapon suffers a -2 penalty to attack and damage rolls. ...not be destroyed except by some extraordinary means, such as a Disjunction spell.
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  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
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  • ...rites as hornet's nests and bottles of alchemical fire, which is basically magic napalm and the best friend of people fighting trolls. ...se in a pinch. If the attack equals or exceeds the target's AC, the splash weapon deals direct hit damage to the target as described in the item. It also bu
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  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
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  • ...er/Wizard Spell)]], or more likely a [[Mage's Disjunction (Sorcerer/Wizard Spell)]], although this fact is merely the least shadow of the true implications ...in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting dama
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  • | Bonus-Spell-1 = Break | Bonus-Spell-2 = Expeditious Excavation
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  • ...of the world. The implications of this control over the very ''stuff'' of magic has incredibly deep ramifications that have kept eminent mages, sages, scho ...in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting dama
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  • | Bonus-Spell-1 = Summon Monster I | Bonus-Spell-2 = Stone Call
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  • | Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artis ...ion from an item exactly as if you were using a [[Mending (Sorcerer/Wizard Spell)|Mending]] cantrip. If the item has a Durability score, each successive use
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  • ...ty are only basic melee attacks. You cannot use a combat maneuver, cast a spell, or make a ranged attack as your attack of opportunity, unless you have an ...hat could be considered some form of defending yourself (such as drawing a weapon, donning a shield, escaping a net or grapple, taking the full defense actio
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  • ...ow the rules below. If the placement rules in the description text of the spell or effect differ from the rules listed below, refer to that description rat ...t a number of spells, such as [[Burning Hand of the Magus (Sorcerer/Wizard Spell)|Burning Hand of the Magus]], also use this area of effect.
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  • | Choose one magic item you own. That item no longer occupies a magic item slot (it becomes slotless). Once selected, you cannot change which ite ...rod, staff, or wand, if you aren't wielding a weapon. You can change what weapon this effect is applied to as part of a full night's rest, but it can only b
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  • ...ngle round's worth of actions. Of course, the spellcaster ''could'' cast a spell with the first attack of their full attack action, and then use their remai ...nce a natural 20 always hits, and a high-threat-range weapon with feat and magic item support can hit pretty well, no matter how bad the base attack number
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  • If you just want to dive right in and start looking for a weapon, here are the pages with the detailed descriptions of all the goodies: * [[Weapon Qualities]]
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  • ...caused by physical things damaging the body. The most common examples are weapon damage, falling damage, claws, or bites. However, less common types of phy Energy damage is most often caused by magic, but can also be caused by damage from the elements, rudiments, or fundamen
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  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
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  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
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  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
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  • All armors are defined as [[Armor Slot Magic Items | Non-Armors]], [[Light Armor]], [[Medium Armor]] and [[Heavy Armor]] ...r classes have the ability to wear a Tower Shield as part of the armor and weapon proficiencies offered by the class. These classes obviously do not need to
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  • ...ures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all non-magical Even when hit by spells or magic weapons, it takes only half damage from a corporeal source.
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  • | Choose either a weapon, armor, shield, or implement you possess. That item adds +1 to the [[Enhanc ...u are wearing. This costs nothing, and does not reduce the total number of magic properties your armor may otherwise have. This ability can also be applied
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  • ...e action during his round. In addition, if he takes damage from an attack, spell, trap, or any other source, he automatically enters a frenzy state at the s ...patience or concentration, nor can he cast spells, drink potions, activate magic items, or read scrolls. He can use any feat he has except Combat Expertise,
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