Ranger Poultices: Difference between revisions
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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? | ! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? | ||
{{SpellTableAid|Accelerate Poison|Ran}} | |||
{{SpellTableAid|Acute Senses|Ran}} | |||
{{SpellTableAid|Air Step|Ran}} | |||
| | {{SpellTableAid|Allfood|Ran}} | ||
{{SpellTableAid|Alter Summoned Monster|Ran}} | |||
| | {{SpellTableAid|Animal Aspect|Ran}} | ||
{{SpellTableAid|Ant Haul, Communal|Ran}} | |||
| | {{SpellTableAid|Ape Walk|Ran}} | ||
| | {{SpellTableAid|Arrow Eruption|Ran}} | ||
{{SpellTableAid|Aspect of the Bear|Ran}} | |||
{{SpellTableAid|Badger's Ferocity|Ran}} | |||
{{SpellTableAid|Barkskin|Ran}} | |||
{{SpellTableAid|Bear's Endurance|Ran}} | |||
{{SpellTableAid|Blade Tutor's Spirit|Ran}} | {{SpellTableAid|Blade Tutor's Spirit|Ran}} | ||
{{SpellTableAid|Blood Armor|Ran}} | {{SpellTableAid|Blood Armor|Ran}} | ||
| | {{SpellTableAid|Blood Scent|Ran}} | ||
| | {{SpellTableAid|Bloodhound|Ran}} | ||
{{SpellTableAid|Brow Gasher|Ran}} | |||
| | {{SpellTableAid|Campfire Wall|Ran}} | ||
| | {{SpellTableAid|Carry Companion|Ran}} | ||
{{SpellTableAid|Cat's Grace|Ran}} | |||
{{SpellTableAid|Chameleon Stride|Ran}} | |||
{{SpellTableAid|Clear Grove|Ran}} | |||
{{SpellTableAid|Create Treasure Map|Ran}} | |||
{{SpellTableAid|Cure Light Wounds|Ran}} | |||
{{SpellTableAid|Delay Disease|Ran}} | |||
| | {{SpellTableAid|Eagle Eye|Ran}} | ||
| | {{SpellTableAid|Effortless Armor|Ran}} | ||
{{SpellTableAid|Endure Elements, Communal|Ran}} | |||
{{SpellTableAid|Escaping Ward|Ran}} | |||
{{SpellTableAid|Forest Friend|Ran}} | |||
| | {{SpellTableAid|Greensight|Ran}} | ||
| | {{SpellTableAid|Groundswell|Ran}} | ||
{{SpellTableAid|Guiding Star|Ran}} | |||
| | {{SpellTableAid|Harmless Form|Ran}} | ||
{{SpellTableAid|Hide Campsite|Ran}} | |||
{{SpellTableAid|Hold Animal|Ran}} | |||
{{SpellTableAid|Hunter's Eye|Ran}} | |||
{{SpellTableAid|Hunter's Lore|Ran}} | |||
{{SpellTableAid|Ice Slick|Ran}} | |||
| | {{SpellTableAid|Improve Trap|Ran}} | ||
| | {{SpellTableAid|Ironskin|Ran}} | ||
{{SpellTableAid|Locate Weakness|Ran}} | |||
{{SpellTableAid|Lockjaw|Ran}} | |||
{{SpellTableAid|Owl's Wisdom|Ran}} | |||
{{SpellTableAid|Perceive Cues|Ran}} | |||
{{SpellTableAid|Protection from Energy|Ran}} | |||
| | {{SpellTableAid|Protective Spirit|Ran}} | ||
{{SpellTableAid|Raven's Flight|Ran}} | |||
{{SpellTableAid|Reloading Hands|Ran}} | |||
{{SpellTableAid|Returning Weapon, Communal|Ran}} | |||
{{SpellTableAid|Ricochet Shot|Ran}} | |||
{{SpellTableAid|Riversight|Ran}} | |||
{{SpellTableAid|Scale Spikes|Ran}} | |||
| | {{SpellTableAid|Sickening Entanglement|Ran}} | ||
{{SpellTableAid|Slipstream|Ran}} | |||
{{SpellTableAid|Snare|Ran}} | |||
| | {{SpellTableAid|Speak with Plants|Ran}} | ||
{{SpellTableAid|Spike Growth|Ran}} | |||
{{SpellTableAid|Stone Call|Ran}} | |||
{{SpellTableAid|Summon Nature's Ally II|Ran}} | |||
| | {{SpellTableAid|Versatile Weapon|Ran}} | ||
{{SpellTableAid|Vine Strike|Ran}} | |||
| | {{SpellTableAid|Water Walk|Ran}} | ||
| | {{SpellTableAid|Web Shelter|Ran}} | ||
{{SpellTableAid|Wild Instinct|Ran}} | |||
| | {{SpellTableAid|Wilderness Soldiers|Ran}} | ||
| | {{SpellTableAid|Wind Wall|Ran}} | ||
|} | |} | ||
Revision as of 18:12, 27 March 2018
Level 1 Ranger Poultices
Level 2 Ranger Poultices
Level 3 Ranger Poultices
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Animal Aspect, Greater | Ranger 3 | As animal aspect, but you gain two animal qualities. | ||||
Apport Animal | Ranger 3 | Send or receive a Tiny or smaller animal via teleportation. | ||||
Aspect of the Stag | Ranger 3 | +2 AC against attacks of opportunity and increases speed. | ||||
Battle Trance | Ranger 3 | Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. | ||||
Blade Snare | Ranger 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. | ||||
Blast Barrier | Ranger 3 | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | ||||
Blessing of the Mole | Ranger 3 | 1 ally/lvl gains darkvision and a +2 Stealth bonus. | ||||
Bloody Arrows | Ranger 3 | When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. | ||||
Bloody Claws | Ranger 3 | Gives creature the ability to deal bleed damage with natural attacks. | ||||
Burrow | Ranger 3 | Target gains a burrow speed of 15. | ||||
Burst of Speed | Ranger 3 | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | ||||
Chameleon Stride, Greater | Ranger 3 | As chameleon stride, but affecting all nearby creatures. | ||||
Channel the Gift | Ranger 3 | Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. | ||||
Cloak of Winds | Ranger 3 | Creates a whirling screen of strong wind around you. | ||||
Command Plants | Ranger 3 | Sway the actions of plant creatures. | ||||
Create Holds | Ranger 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls. | ||||
Cure Moderate Wounds | Ranger 3 | Cures 2d8 damage +1/lvl (max. +10). | ||||
Darkvision | Ranger 3 | See 60 ft. in total darkness. | ||||
Delay Poison, Communal | Ranger 3 | As delay poison, but you may divide the duration among creatures touched. | ||||
Diminish Plants | Ranger 3 | Reduces size or blights growth of normal plants. | ||||
Enshroud Thoughts | Ranger 3 | You are warded against the mental prying of others. | ||||
Feather Step, Mass | Ranger 3 | As feather step, but affects many targets rather than one. | ||||
Fickle Winds | Ranger 3 | Wind walls selectively block attacks. | ||||
Insect Spies | Ranger 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. | ||||
Life Bubble | Ranger 3 | Protects creatures from sustained environmental effects. | ||||
Longstrider, Greater | Ranger 3 | As longstrider, plus the speeds of other movement modes increase. | ||||
Magic Fang, Greater | Ranger 3 | One natural weapon gets + 1/four levels (max. +5). | ||||
Named Bullet | Ranger 3 | Imbues ammunition with accuracy against a specific creature type. | ||||
Neutralize Poison | Ranger 3 | Immunizes subject against poison, detoxifies venom in or on subject. | ||||
Plant Growth | Ranger 3 | Grows vegetation, improves crops. | ||||
Protection from Energy, Communal | Ranger 3 | As protection from energy, but you may divide the duration among creatures touched. | ||||
Reduce Animal | Ranger 3 | Shrinks one willing animal. | ||||
Remove Disease | Ranger 3 | Cures all diseases affecting subject. | ||||
Repel Vermin | Ranger 3 | Insects, spiders, and other vermin stay 10 ft. away. | ||||
Resist Energy, Communal | Ranger 3 | As resist energy, but you may divide the duration among creatures touched. | ||||
Scale Spikes, Greater | Ranger 3 | DF/M | As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. | |||
Soothing Word | Ranger 3 | Reduces effects of multiple conditions on target. | ||||
Spore Burst | Ranger 3 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. | ||||
Stench of Prey | Ranger 3 | Predatory animals must successfully save or attack the target. | ||||
Strong Jaw | Ranger 3 | Natural attacks damage as two sizes larger. | ||||
Summon Nature's Ally III | Ranger 3 | Summons creature to fight for you. | ||||
Summon Totem Creature | Ranger 3 | As summon nature's ally III except for different creatures as options. | ||||
Thorny Entanglement | Ranger 3 | As entangle, plus plants make ranged attacks. | ||||
Thunderstomp, Greater | Ranger 3 | Trip multiple creatures within range. | ||||
Tireless Pursuers | Ranger 3 | As tireless pursuit, but affects many targets rather than one. | ||||
Tree Shape | Ranger 3 | You look exactly like a tree for 1 hour/lvl. | ||||
Venomous Bolt | Ranger 3 | Arrow or bolt poisons target. | ||||
Vex Giant | Ranger 3 | Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes | ||||
Ward of the Season | Ranger 3 | Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only. | ||||
Water Walk, Communal | Ranger 3 | This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched. |
Level 4 Ranger Poultices
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Animal Growth | Ranger 4 | One animal doubles in size. | ||||
Aspect of the Wolf | Ranger 4 | Subject gains +4 Str and Dex, and +2 bonus on trip attacks. | ||||
Blessing of the Salamander | Ranger 4 | Subject gets fast healing 2, fire resistance 10, and +2 Maneuver Defense. | ||||
Bloodsworn Retribution | Ranger 4 | Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. | ||||
Bow Spirit | Ranger 4 | Summons an invisible spirit that fires your arrows for you as a swift action. | ||||
Cloud Shape | Ranger 4 | Subject becomes insubstantial and can fly slowly. | ||||
Commune with Nature | Ranger 4 | Learn about terrain for 1 mile/lvl. | ||||
Control Vermin | Ranger 4 | DF/M | You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence. | |||
Cure Serious Wounds | Ranger 4 | Cures 3d8 damage + 1/lvl (max +15). | ||||
Darkvision, Communal | Ranger 4 | As darkvision, but you may divide the duration among creatures touched. | ||||
Darkvision, Greater | Ranger 4 | See 120 ft. in total darkness. | ||||
Find Quarry | Ranger 4 | You can sense whether a particular creature is within 20 miles of your location. | ||||
Freedom of Movement | Ranger 4 | Subject moves normally despite impediments to movement. | ||||
Grove of Respite | Ranger 4 | Creates trees and a small spring. | ||||
Heavy Water | Ranger 4 | You cause a volume of water to become heavier than normal, making it much harder to swim in. | ||||
Named Bullet, Greater | Ranger 4 | As named bullet, but deals 2 points of damage per caster level. | ||||
Nondetection | Ranger 4 | M | Hides subject from divination, scrying. | |||
Shield of Dawn | Ranger 4 | Creatures that strike you take 1d6 +1/lvl fire damage. | ||||
Summon Nature's Ally IV | Ranger 4 | Summons creature to fight for you. | ||||
Tree Stride | Ranger 4 | Step from one tree to another far away. |