Name |
Lvl |
School |
Comp |
Save |
Description |
Rev?
|
Animal Aspect, Greater |
|
Ranger 3 |
|
As animal aspect, but you gain two animal qualities.
|
Apport Animal |
|
Ranger 3 |
|
Send or receive a Tiny or smaller animal via teleportation.
|
Aspect of the Stag |
|
Ranger 3 |
|
+2 AC against attacks of opportunity and increases speed.
|
Battle Trance |
|
Ranger 3 |
|
Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
|
Blade Snare |
|
Ranger 3 |
|
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
|
Blast Barrier |
|
Ranger 3 |
|
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
|
Blessing of the Mole |
|
Ranger 3 |
|
1 ally/lvl gains darkvision and a +2 Stealth bonus.
|
Bloody Arrows |
|
Ranger 3 |
|
When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
|
Bloody Claws |
|
Ranger 3 |
|
Gives creature the ability to deal bleed damage with natural attacks.
|
Burrow |
|
Ranger 3 |
|
Target gains a burrow speed of 15.
|
Burst of Speed |
|
Ranger 3 |
|
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
|
Chameleon Stride, Greater |
|
Ranger 3 |
|
As chameleon stride, but affecting all nearby creatures.
|
Channel the Gift |
|
Ranger 3 |
|
Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
|
Cloak of Winds |
|
Ranger 3 |
|
Creates a whirling screen of strong wind around you.
|
Command Plants |
|
Ranger 3 |
|
Sway the actions of plant creatures.
|
Create Holds |
|
Ranger 3 |
|
You create a path of handholds on earthen, plaster, stone, or wooden walls.
|
Cure Moderate Wounds |
|
Ranger 3 |
|
Cures 2d8 damage +1/lvl (max. +10).
|
Darkvision |
|
Ranger 3 |
|
See 60 ft. in total darkness.
|
Delay Poison, Communal |
|
Ranger 3 |
|
As delay poison, but you may divide the duration among creatures touched.
|
Diminish Plants |
|
Ranger 3 |
|
Reduces size or blights growth of normal plants.
|
Enshroud Thoughts |
|
Ranger 3 |
|
You are warded against the mental prying of others.
|
Feather Step, Mass |
|
Ranger 3 |
|
As feather step, but affects many targets rather than one.
|
Fickle Winds |
|
Ranger 3 |
|
Wind walls selectively block attacks.
|
Insect Spies |
|
Ranger 3 |
|
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
|
Life Bubble |
|
Ranger 3 |
|
Protects creatures from sustained environmental effects.
|
Longstrider, Greater |
|
Ranger 3 |
|
As longstrider, plus the speeds of other movement modes increase.
|
Magic Fang, Greater |
|
Ranger 3 |
|
One natural weapon gets + 1/four levels (max. +5).
|
Named Bullet |
|
Ranger 3 |
|
Imbues ammunition with accuracy against a specific creature type.
|
Neutralize Poison |
|
Ranger 3 |
|
Immunizes subject against poison, detoxifies venom in or on subject.
|
Plant Growth |
|
Ranger 3 |
|
Grows vegetation, improves crops.
|
Protection from Energy, Communal |
|
Ranger 3 |
|
As protection from energy, but you may divide the duration among creatures touched.
|
Reduce Animal |
|
Ranger 3 |
|
Shrinks one willing animal.
|
Remove Disease |
|
Ranger 3 |
|
Cures all diseases affecting subject.
|
Repel Vermin |
|
Ranger 3 |
|
Insects, spiders, and other vermin stay 10 ft. away.
|
Resist Energy, Communal |
|
Ranger 3 |
|
As resist energy, but you may divide the duration among creatures touched.
|
Scale Spikes, Greater |
|
Ranger 3 |
DF/M |
As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
|
Soothing Word |
|
Ranger 3 |
|
Reduces effects of multiple conditions on target.
|
Spore Burst |
|
Ranger 3 |
|
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
|
Stench of Prey |
|
Ranger 3 |
|
Predatory animals must successfully save or attack the target.
|
Strong Jaw |
|
Ranger 3 |
|
Natural attacks damage as two sizes larger.
|
Summon Nature's Ally III |
|
Ranger 3 |
|
Summons creature to fight for you.
|
Summon Totem Creature |
|
Ranger 3 |
|
As summon nature's ally III except for different creatures as options.
|
Thorny Entanglement |
|
Ranger 3 |
|
As entangle, plus plants make ranged attacks.
|
Thunderstomp, Greater |
|
Ranger 3 |
|
Trip multiple creatures within range.
|
Tireless Pursuers |
|
Ranger 3 |
|
As tireless pursuit, but affects many targets rather than one.
|
Tree Shape |
|
Ranger 3 |
|
You look exactly like a tree for 1 hour/lvl.
|
Venomous Bolt |
|
Ranger 3 |
|
Arrow or bolt poisons target.
|
Vex Giant |
|
Ranger 3 |
|
Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes
|
Ward of the Season |
|
Ranger 3 |
|
Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
|
Water Walk, Communal |
|
Ranger 3 |
|
This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
|