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  • [[Category:Epic Path]] An elemental is a being composed entirely from one of the fundaments, though the most commo
    407 bytes (59 words) - 18:47, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (237 words) - 03:05, 13 May 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (202 words) - 23:26, 9 June 2014
  • [[Category:Epic Path]] :* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not
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  • Well, here it is. ...often than not, the players, being independant and smart, take a different path.
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  • [[Category:Epic Path]] An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities
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  • : <small>'''''Disambiguation:''' Deflection Bonus does not exist in Epic Path. Shield Bonus and Shield Enhancement Bonus take its place.''</small> A shield bonus is added to a character's Armor Class (AC), and stacks with other kinds of bon
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  • [[Category:Epic Path]] ...of touch which would detect them. In all such oddball cases, the referee is encouraged to rule in the interest of fun.
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
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  • ...uares, each square is considered to be 5 feet of movement, so your speed/5 is the maximum number of squares you can move with a normal move action. You can move in any direction, as long as the square you wish to move into is not blocked, though difficult or impeded terrain may alter the cost to move
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  • [[Category:Epic Path]] ...atterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abiliti
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  • [[Category:Epic Path]] ...dinary ability to see with no light source at all. The weakest darkvision is only capable of seeing out to 10 feet, while the strongest darkvision can s
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  • [[Category:Epic Path]] A fey is a creature with supernatural abilities and connections to nature or to some
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  • [[Category:Epic Path]] ...t additional knowledge skills specific to their campaign world. While this is fine and can add some interesting color to a campaign, GM's are advised to
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...y character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not ind
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  • [[Category:Epic Path]] ...even though it would seem like those would be 'monster types'. But in Epic Path we have defined the 'nuts and bolts' of monsterhood in great detail in the
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
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  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
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  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
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  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
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  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
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  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
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  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
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  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
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  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
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  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
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  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
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  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
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  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
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  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
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  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
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  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
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  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
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  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
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  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
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  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
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  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
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  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
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  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
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  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
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  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
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  • ...est, southeast, southwest; from one corner of a square to another). There is no penalty for moving in diagonal lines, or for counting distances across d ...pic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this rule af
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  • [[Category:Epic Path]] The Factoriums are the places where Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
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  • [[Category:Epic Path]] ...s. While Tabriss was no slouch in a fight, her defenses were nowhere near what Lars' were.
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  • [[Category:Epic Path]] ...s at a greater penalty to the standard DC (depending on how solid the door is).
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...plate mail, dual wielding a short sword and a long sword. Everything else is up to the player to bring to life!]]
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  • [[Category:Epic Path]] An ooze is an amorphous or mutable creature, usually mindless.
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  • [[Category:Epic Path]] ...t or line of effect. Any non-stealthed, non-mindless creature within range is detected.
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  • [[Category:Epic Path]] '''Description:''' Cloudsense is a rare and unusual sense that allows its possessor to ignore partial or tot
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  • [[Category:Epic Path]] ...the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected a
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  • [[Category:Epic Path]] ...cts, scenery, or creatures within the 10' radius of these aura-light pools is also visible, as if they were also in bright light.
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  • [[Category:Epic Path]] Epic Path is a tabletop role-playing game (RPG) of high heroics set in a fantastic land
    12 KB (2,070 words) - 15:00, 26 May 2021
  • [[Category:Epic Path]] ...pting to be quiet is a -1 penalty for each additional target (though there is no penalty if you don't care which target you find).
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  • [[Category:Epic Path]] ===Auramancy WIP! This system is under development!===
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...ir destination space are solid, the teleport fails and the [[move action]] is wasted.
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
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  • [[Category:Epic Path]] ...ing a potion causes a magical effect to happen, and after that, the potion is gone forever, consumed.
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  • [[Category:Epic Path]] The Action Point system in Epic Path is carefully designed to allow players to 'fight back' against a run of bad lu
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  • [[Category:Epic Path]] | Modifiers = * '''How Deep is Deep?''' For cultures older than 10,000 years, Deep History checks take a +
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  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
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  • [[Category:Epic Path]] For example, knowing that the Peacock Throne is magically enchanted might be an Easy check against the CR of the Petal Empi
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  • [[Category:Epic Path]] ...sent challenges to players. This might not be what you are after, and Epic Path can be easily adjusted to be as hard or as easy as you want it to be.
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  • [[Category:Epic Path]] ...g listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the following pricing model, based on the caster level of the
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  • [[Category:Epic Path]] This is a list of all the adventuring gear available in the game, either for sale,
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  • [[Category:Epic Path]] ...line of sight or line of effect. Any non-stealthed creature within range is detected.
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  • [[Category:Epic Path]] For Epic Path, Undead are one of the major 'bad guys'. You can run into undead from the
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  • [[Category:Epic Path]] ...o damage. If the creature is still above the ground, the loss in altitude is subtracted, and then the creature falls the remaining distance to the groun
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  • [[Category:Epic Path]] ...vibrations through the ground. For the purposes of this sense, any liquid is considered "water", although many [[exotic liquids]] have hazards associate
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  • [[Category:Epic Path]] ...line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''earth glide'' to make attack
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  • [[Category:Epic Path]] ...e at least a roof for the drover and often have side-walls as well. There is room for a driver and an ssistant/guard at the tiller station and up to six
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  • [[Category:Epic Path]] ...of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use ''burrowing'' to make attacks
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
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  • * [[What is a Role-Playing Game?]] [[What is a Character Class?]]
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  • [[Category:Epic Path]] ...very deliberately) left 'open ended'. The exact concept of your character is, as always, up to you, the player.
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  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[total concealment]] (automatically miss on a
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  • [[Category:Epic Path]] ...ombat Targeting?''' Perception check at -5 to detect the square a creature is in. Detected creatures have [[Combat#Total_Concealment | Total Concealment]
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  • [[Category:Epic Path]] ...a legal destination space has been selected, no [[acrobatics]] skill check is required; the creature simply leaves their current space and lands in the d
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  • [[Category:Epic Path]] ...ets, bad air, cave-ins, underground lakes and rivers, etc. This knowledge is relevant to both natural and manufactured underground areas. Your knowledg
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...re ascended beings, gods, who had been exiled from some far away land. It is the shattered remains of one of their flying cities which now invites these
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
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  • [[Category:Epic Path]] A construct is an animated object or artificially created creature.
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  • [[Category:Epic Path]] ...hemisms. This skill works even if everyone is speaking Common, because it is very hard to hide one's origins, unless they spend a great deal of time eli
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  • [[Category:Epic Path]][[Category:Catalog Page]] ...hich generate ammunition, and if you use a projectile weapon, such an item is highly recommended, if you can afford such a thing.
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  • [[Category:Epic Path]] ...e topic, and have useful information relating to it. The GM will tell you what you know.
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  • [[Category:Epic Path]] ...religion. Instead, you have a broad understanding of all religions which is, perhaps, biased a bit towards your own spiritual predilections.
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  • [[Category:Epic Path]] ...rsonage of note to the Windward Marches, a realm of the Empire where there is money and opportunity to be found in abundance.
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  • [[Category:Epic Path]] In Epic Path, there are actually TWO ways to fight.
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...very Realm, each acting as the Voice of the Emperor, but the rank of Vocat is not a measure of nobility or titles.
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  • [[Category:Epic Path]] ...reat detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be.
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  • [[Category:Epic Path]] <small>[[Epic Path]] \ [[Paladin]] \</small>
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  • [[Category:Epic Path]] ...ave the [[Creator (Feat)|Creator]] feat (or know someone who does, and who is willing to commit to the time investment to help them).
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] Sense Motive is the skill of being skeptical, approaching social and life situations with a
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  • [[Category:Epic Path]] ...eather, and terrains interact the way that they do. ''Knowledge (Nature)'' is also closely related to ''Profession (Alchemist)'', and ''Profession (Herba
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  • [[Category:Epic Path]] ...allowed to wear off on their own. Being evil and carrying a Holy Avenger is going to get painful, fast. But it can be done.
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  • [[Category:Epic Path]] There are two broad categories of damage in Epic Path: physical damage and energy damage. Within these categories, there are num
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  • [[Category:Epic Path]][[Category:Catalog Page]] A feat is a minor power or ability that can be used to exactly customize the way each
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  • [[Category:Epic Path]] ...imilar to ours in many respects, with a few important differences. The day is divided into twenty-four hours, each of sixty minutes, each having a furthe
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  • [[Category:Epic Path]] ...e light of various spectrums to allow the creature using it to see. Light is divided into bright light, dim light, darkness, and true darkness.
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  • [[Category:Epic Path]] ...to even be possible. Dislocating your joints and twisting your body parts is normal for you, but stomach-churning to anyone watching you do this to your
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  • [[Category:Epic Path]] ...unnecessarily complex. Instead, destroying objects and structures in Epic Path utilizes the [[Sunder]] combat maneuver, with some caveats. First, objects
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  • ...est. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn Typically, once an initiative order is set, it remains static throughout the duration of the encounter. In some r
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  • [[Category:Epic Path]][[Category:Catalog Page]] ...6 penalty to-hit. The absolute maximum range a thrown weapon may attack at is the upper end of their fifth range band, at a painful -8 to-hit.
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...imple. Most are fishers or crafters of some kind, and nearly all commerce is performed as barter, either for goods or the promise of future favors. Whi
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...r flying ship a hundred feet below? What if the ship you are jumping from is on fire and spinning in a death dive to the ground at the time? In an Ethe
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  • [[Category:Epic Path]] | +6 (epic) || align="right" | {{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|
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  • [[Category:Epic Path]] ...heck Penalty Applies? || No (even if the [[Vehicle Classes|vehicle class]] is STR- or DEX-based)
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  • [[Category:Epic Path]] ...s as these 'magic paintbrush' devices, but like all things 'magical', that is not the end of the story.
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  • [[Category:Epic Path]] As can be seen, the variety of weapons that can be built is very, very large, and players are encouraged to explore the vast range of p
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  • [[Category:Epic Path]] ...ut administering the Imperial Edicts and slowly but steadily, civilization is gaining a foothold in the Windward Marches.
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  • [[Category:Epic Path]][[Category:Red Sails]] ...mon' language still exists, but is not known to characters by default. It is available to all races as a bonus language for high intelligence. As alway
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  • [[Category:Epic Path]] ...run, using Intimidation on anyone you are not planning to fight, and soon, is likely to lead to a fight...and often soon.
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  • [[Category:Epic Path]] What the heck is a Milieu?
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  • [[Category:Epic Path]] Here is a quick outline for leveling up your character, or beginning a character at
    28 KB (3,297 words) - 14:10, 11 September 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
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  • [[Category:Epic Path]] ...nces, and to gather valuable information or rumors from people. This skill is also used to negotiate conflicts by using the proper etiquette and manners
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  • [[Category:Epic Path]] ...of our letters. Celegians have no letter for Z, C, J, or Q. This alphabet is combined with a much larger and more complex set of characters known as run
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  • [[Category:Epic Path]] ...gaming session because you rolled a "1" at the wrong time sucks. Bad luck is part of gaming, but bad luck that ruins your fun should not ever have a pla
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  • [[Category:Epic Path]] This skill is often affected by [[Environmental Effects]].
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  • [[Category:Epic Path]] ...ng ally, so that you look like a different, but unspecified, person. This is accomplished via the application of makeup, wigs, costumes. Disguise also
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  • [[Category:Epic Path]][[Category:Magic Items]][[Image:Items_2.png|500px|right|The finer things i ...y are VERY expensive. Indeed, one powerful reason to go and slay monsters is to get their loot, turn it into money, and then buy better stuff (so you ca
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  • [[Category:Epic Path]] ...thrilling tales of derring-do (that's [[Perform (Oratory)]]). However, it is still an extremely useful skill in its own right.
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  • [[Category:Epic Path]] ...he last four fundaments are Light and Dark, and Life and Death. This group is known as the Intangibles, since they cannot be touched or felt, and in the
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  • [[Category:Epic Path]] ...oll even if they have no ranks in it at all, in which case the skill bonus is just their ability modifier + skill basis.
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  • [[Category:Epic Path]] ...lways have a central forum open to the sky and flat roofs upon which there is a lush roof garden, almost always tended by one or more Wardens.
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  • [[Category:Epic Path]] The Bestiary is intended as a GM resource! For the 'purest' gaming experience, players sho
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  • [[Category:Epic Path]] Please note: Weapons in Epic Path can be very simple, or very subtle. There are many, many feats and qualiti
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  • [[Category:Epic Path]] ...d play is role playing, general time at the table, and fun time. Since it is unstructured, by definition, we're not writing rules for unstructured play,
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  • [[Category:Epic Path]] ...unless the specific magical effect states otherwise, the fact that a lock is magic or mundane does not affect its DC to pick.
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  • [[Category:Epic Path]] ...enses allow you to notice fine details and alert you to danger. Perception is the skill of using those senses to their maximum effect, keenly finding the
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  • [[Category:Epic Path]][[Image:Treasure_1.jpg|500px|right|And this is why we go into these terrible places, over and over again, risking our live ...ds. Even a first level Epic Path character has many skills, abilities, and is more than able to handle themselves in a hostile world and Get Things Done.
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...g to work and contribute to the success of the Empire. The Ottovar Empire is based in the Brun'holfen Mountains, which bisect a thousand-mile stretch of
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  • [[Category:Epic Path]] Combat is the process of getting into a fight with bad guys, and resolving how that f
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  • [[Category:Epic Path]] ...ul ''Heal'' check, you can learn precisely how close a particular creature is to death.
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  • [[Category:Epic Path]] [[Image:Movement.jpg|500px|right|Running is a great idea right about now.]]
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  • [[Category:Epic Path]] ...decided, why mess with a solid system that works great? Each ability score is given an initial value during Character Creation, but can be raised, either
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...m, just to allege grievances against the neighboring nations when the land is taken back. Court spies are everywhere, many working for more than one mas
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]] ...an item, and either buy or sell it to a merchant. Unlike diplomacy, this is the art of haggling, rather than charming or establishing long-term relatio
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]] ...calling attention to yourself. A person versed in this skill can do this is nearly any city, intuitively knowing how to seek out the right people or pl
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]] .../watch?v=pFrMLRQIT_k rapid-fire smash-cuts set to 80's rock-metal]. There is always stuff to do, ways to make yourself better, and that's just fun.
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  • [[Category:Epic Path]] .... Of course, because Celegia is ancient and steeped in magical power, this is more true in the Empire than in most places.
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...of the Spear is still a horror-show of savagery. The Empire of the Spear is still fond of gaunts, and other violent traditions of the arrakanza. While
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  • [[Category:Epic Path]] ...er the meaning of the statement. If someone wants you to fully understand what they're saying, they must speak slowly, and use gestures and pantomime to s
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  • [[Category:Epic Path]] [[Category:Magic Items]][[Image:Staff_02.png|300px|right|There is a reason they're so iconic &mdash; Magic staves are powerful!]]
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  • [[Category:Epic Path]] This is a list of all the alchemical creations available in the game, either for sa
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  • [[Category:Epic Path]] A magic rod is a sturdy magical device, with all the qualities of a [[Mage's_Rod_(Weapon)|
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  • [[Category:Epic Path]] ...n body and how you are positioned. Note that this is NOT Acrobatics, which is large, powerful movements to move yourself through space. Note that the two
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  • [[Category:Epic Path]] ...s. It is easy to forget that the ley lines don't go everywhere, but there is lots of adventure that can only be reached on foot, or by destrier, or by u
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  • [[Category:Epic Path]] ...hty industry of the Empire. The true key to the might of the turning house is the fact that it offers economic self-sufficiency to every province, every
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...ying sewage systems, and lightstone-powered streetlights. Their government is open to all, their laws published and clearly written in plain language, an
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  • [[Category:Epic Path]] ...age:Woodcut-1.png|400px|right|A nice wood cut. Sometimes, a pretty picture is all you need.]]
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  • [[Category:Epic Path]] ...ing or operation of vehicles (even those propelled by draft animals) which is the domain of [[Piloting]].
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  • * '''Wizard:''' Powerful cantrip can no longer be mana-burned. This is to address the fact that the wizard seems to be more powerful than the sorc ...it the same creature multiple times (like Magic Missile), the bonus damage is only applied once.
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  • [[Category:Epic Path]] ...c "bend bars and lift gates" from 1st edition AD&amp;D. In addition, Might is the skill used for climbing up ropes and vertical surfaces, such as city wa
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  • ...et of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page provides <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
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  • [[Category:Epic Path]][[Category:Red Sails]][[Category:Red Sails Nation]] ...nor, and a deep love of rebuke and revenge. While getting angry in public is often viewed as uncouth, few Fontaigne can resist the call of a duel of hon
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  • [[Category:Epic Path]] This is a listing of languages, meant primarily as a reference for people adding ra
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  • [[Category:Epic Path]] ...he character, but training animals blow themselves up with alchemical fire is likely to get people so mad they want to throw red paint on your baby-snow-
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  • [[Category:Epic Path]] ...s your [[Favored Class]], you gain the following benefits at level 1. This is in addition to those benefits and class features listed for the [[#Courageo
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  • [[Category:Epic Path]] So an alchemist scholam is much like any other scholam. Most of the
    9 KB (1,614 words) - 21:32, 11 May 2015
  • [[Category:Epic Path]] Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Rolepla
    36 KB (4,971 words) - 19:54, 11 September 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Rogue]] ...their worldview and fighting style. Stabbing the unaware and unsuspecting is certainly effective, but not even a tiny bit admirable.
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  • [[Category:Epic Path]] ...tandard bolts. Pointing a crossbow loaded with a barbed bolt at a someone is a very clear statement that you mean business.
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  • ...still as a stone, eyes closed, his senses shuttered, smiled as he realized what this new thing must be.'' ===What are True Dweomers?===
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  • [[Category:Epic Path]] ...things that go bump in the Night will be perfect surprises, and if that is what you like, then stop reading here.''</small>
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  • [[Category:Epic Path]] ...me decent improvements over the stock host-class vehicle. The verity-class is more agile and offensive but less durable than the stout-class, and both th
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  • [[Category:Epic Path]] ...anding of all of the vehicle classes, and the least expensive. However, it is also the least versatile, and quite frankly, the worst of the lot. That do
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  • [[Category:Epic Path]] ...me decent improvements over the stock host-class vehicle. The stout-class is more durable but less offensively-oriented than the verity-class, and both
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  • [[Category:Epic Path]][[Image:TPK-1.png|800px|right|Whoops....]] ...to decide how many of the 206 bones in your body (assuming your character is human) are broken at any given time.
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  • [[Category:Epic Path]][[Category:Red Sails]] It is also very important to remember that the gods of the Silath Tyr region are
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  • [[Category:Epic Path]] The spree-class vehicle is an odd duck. It offers a wide array of unusual powers and tricks which can
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  • [[Category:Epic Path]] ...o a bailiwick skill not normally offered by their class. A bailiwick skill is a skill that represents the core competency of a style of adventure, and ha
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  • [[Category:Epic Path]] ...g by a clever pilot can improve its performance dramatically. However, it is highly fragile, and pilots must weigh evasion against aggression at all tim
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  • [[Category:Epic Path]] ...e vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the
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  • [[Category:Epic Path]] ...which it truly excels over the other single-attribute vehicle classes. It is more offensively-oriented than the vanguard-class, though not as punishingl
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  • [[Category:Epic Path]] ...r allies willing to stay close. That is not to say that the witness-class is harmless, however, as many of its support abilities include attacks as well
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  • [[Category:Epic Path]] ...inside their respective Rank for command precedence. A Trooper Station 9 is under the command of even the greenest Talna One, and will obey whatever th
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  • [[Category:Epic Path]] ...juggernaut when it comes to outlasting its opponents. The vanguard-class is frequently the vehicle class for motherships, making that juicy home-base t
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  • [[Category: Epic Path]][[Category: Spells]][[Category:Cleric]] | Makes minor repairs on a non-magical object that is damaged or Broken.
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  • [[Category:Epic Path]] Sleight of Hand is the ability to use your fingers and toes with uncanny precision, flexibilit
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  • Epic Path includes a bestiary with quite a few monsters that are ready to run, but th ...key is that those numbers are derived from a LOT of numerical analysis of what PC armor classes and hit points will be for level 5.
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  • [[Category:Epic Path]] ...s a listing of all of the equipment, goods, and services available in Epic Path. Most goods can also be crafted by someone with the appropriate Profession
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  • [[Category:Epic Path]] ...general. This is meant as a quick reference guide for players new to Epic Path.
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  • [[Category:Epic Path]] ...ions, or other bonuses. The number of upgrades a given vehicle can accept is determined by the size of the vehicle (see [[Vehicle Combat#Vehicle Size|Ve
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  • ...s]][[Image:Fighter_Tactics_1.jpg|500px|right|"In the midst of chaos, there is also opportunity." &mdash; Sun Tzu]] ...ich a fighter's focus on battle, warfare, and brutal life-and-death combat is expressed as nigh-superhuman abilities. Despite the truly amazing things t
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  • [[Category:Epic Path]] ===What is Magic?===
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  • [[Category:Epic Path]] A mount is any creature that has been trained to the purpose of "Riding" or that has r
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  • [[Category:Epic Path]] ...ur players are, the point of playing a role-playing game with your friends is always to have fun. After that, however, it can get a bit harder to descri
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  • [[Category:Epic Path]] ...?]] page. It is a basic explanation of what this fun and challenging hobby is all about.
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  • [[Category:Epic Path]] ...would not understand what the word "gravity" means, since in Celegia there is no such thing as gravity.
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  • | Description | The Lowly Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
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  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
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  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
    70 KB (7,769 words) - 21:51, 4 February 2023
  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
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  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
    70 KB (7,778 words) - 21:52, 11 February 2023
  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
    70 KB (7,780 words) - 19:06, 10 September 2022
  • | Description | The Constituent is the monster format used by the GM to generate all the [[NPC]]'s. ...he Bestiary, you will doubtless notice that there are Monsters galore, but what about all the Elvish Assassins, Dwarf Pressgangs, Gnome Shopkeeps, Ifrit So
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  • [[Category:Epic Path]] This is a list of all the miscellaneous equipment available in the game, either for
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  • [[Category:Epic Path]][[Category:Catalog Page]][[Image:Armor_and_Shield_3.png|500px|right|Doleme ...drawn and wielded. The only way to use the [[Shield Bash]] Combat Maneuver is to have an equipped light, heavy or war shield.
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  • [[Category:Epic Path]] ...tion has devalued silver to the point where the most commonly used coinage is the gold coin, since prices are high.
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  • [[Category:Epic Path]] ...y the penalties levied against those who would look for you. Thus, Stealth is not affected, for good or ill, by the environment.
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  • [[Category:Epic Path]] A poison is a substance that interferes with the natural functions of a living creature
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Prowler]] :A prowler's base armor class is 10.
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  • [[Category:Epic Path]] ...an instrument. Like the [[Knowledge]], and [[Profession]] skills, Perform is actually a number of separate skills. You could have several Perform skills
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  • [[Category:Epic Path]] ...urthermore, some GM's may disagree with the approach outlined below, as it is quite different from the traditional ship vs. ship combat of other game sys
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  • [[Category:Epic Path]][[Category:Spells]] ==What is a Spell?==
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  • [[Category:Epic Path]][[Image:Monster_Role_1.png|500px|right|WHAT'S THAT?]] ...ten up and ready to use, but if there is one thing we are very aware of it is that GM's are never satisfied with 'that junk in the books.'
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  • [[Category:Epic Path]] This is a list of all the foods and drinks available for purchase from vendors. Wi
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  • [[Category:Epic Path]] This is a list of all the equipment designed for use by animals, or for characters
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  • [[Category:Epic Path]] ...goods and services, such as magic weapons and food. Most common currency is in the form of small coins struck from various metals. All such coins weig
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  • ...lities, but that choice must be made when the first level of Arcane Archer is chosen and cannot be changed later. ..., and as such often have strained relations with those organizations. This is an excellent prestige class to consider if playing a Rogue who chafes at th
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  • ...itional combat encounter, except that the primary objective of the players is the kill the courier and steal his message (replacing it with a forgery of ...battle between the PCs and the enemy champions, just as the battle itself is reaching its own climax. Fun times!
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  • [[Category:Epic Path]] ...a specific job. Like the [[Knowledge]] and [[Perform]] skills, Profession is actually a number of separate skills. You could have several Profession sk
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  • [[Category:Epic Path]] ...express the standard of living that their characters expect. Adventuring is a lucrative business, after all, and players who want to enjoy their riches
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  • [[Category:Epic Path]] The world of Erth is very different from what we are used to, and for proper role playing the players should be aware of
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  • [[Category:Epic Path]] ...e laws passed by the Council are known as rulings. The highest form of law is that decreed by the Emperor directly. These are known as Imperial Edicts. T
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Monk]] ...a will to express. Probably the simplest and most direct way of doing this is to pick up a rock and hit something. Indeed, there are many, many powerful
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Brawler]] ...heir informal, trial-and-error-based methods of improving their deadliness is proven effective in every fight they walk away from. While a brawler may t
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Pariah]] ...d a kindly, old mentor who teaches them their secret arts. Not every hero is a natural-born leader, or has an innate kinship with the shadows. Some her
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  • [[Category:Epic Path]] ...possible to build a crossbow twenty-five feet across, and such a behemoth is a sight to behold in battle!
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Fighter]] A Fighter, perhaps more than any other class, is ''made'', not born.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Paladin]] ...ment and goodness, the world is blessed by their presence. However, there is nothing that says such a driving goal has to be one of enlightenment and go
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  • [[Category:Epic Path]] This is a list of many of the hirelings and services available for purchase. Count
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  • [[Category:Epic Path]] This is a list of all lay magic equipment available in the game, either for sale, o
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Ranger]] ...or-dwellers uncomfortable allies, at the very best, of Druids. Indeed, it is common for Rangers and Druids to be the bitterest of enemies, as Rangers wh
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  • [[Category:Epic Path]] ...ambitions with little impact to their effectiveness. The important thing is that they believe in ''something'' strongly enough for it to drive them tow
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  • [[Category:Epic Path]] [[Image:Sandstorm_1.jpg|500px|right|Lucky I bought that ivory comb. This is really going to mess up my hair.]]
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Sorcerer]] ...is may paint a picture that sorcerers have an easier time of things, there is a cost. Sorcerers rarely ever learn a wide variety of spells; instead, the
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Druid]] But what is that?
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Cleric]] [[Image:Epic_Cleric_2.jpg|300px|right|Yes, it IS a Cuthbert's! Thanks for noticing!]]
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  • [[Category:Epic Path]] Below is a list of Dweomermetals and other special materials, which may be used as t
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Barbarian]] ...ns. Their emotions are bigger, more intense, than most people. Their joy is more complete, their sorrow deeper, their happiness incandescent, and their
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  • [[Category:Epic Path]] ...ming an enclosed space of over 400 square miles, and the population within is measured in the millions.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Warlord]] ...enerals of the battlefield. While their armor and weapons are capable, it is their keen insight and inspirational presence, the way they call out encour
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Bard]] ..., even the simple ''ability'' to understand, appreciate, and create Music, is one of the fundamental differences between those with the Spark, and those
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Wizard]] ...it can manifest tangible results in the material plane. Becoming a wizard is a deep commitment to learning, study, and observation. Indeed, most wizard
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  • [[Category:Windward Marches]][[Category:Epic Path]][[Category:Life in Celegia]] At least, that's the base story. After all, who knows what wonders and mysteries the players will discover during their adventures?
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Alchemist]] ...f energy in the world, an underlying Science that governs everything. This is obviously either genius, or madness.
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