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  • ...when it has "head," or distance to fall. The big revolution in the use of water came in the Year of Celegian Reign 9,235. ...ceways empty into a reversing pool. When the reversing pool is filled, the water spills into a second set of sluiceways and falls down the tower, turning nu
    4 KB (617 words) - 02:53, 31 December 2015
  • 43 bytes (6 words) - 15:18, 16 June 2017
  • ...Good, or Chaotic Good) with [[negative energy]] damage. A flask of unholy water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...he body of a corporeal creature. A direct hit by a thrown flask of unholy water deals 1d6+2 points (or more) of {{dmg|negative energy}} damage to a good-al
    4 KB (518 words) - 18:14, 1 April 2023
  • ...e Evil, or Chaotic Evil) with [[positive energy]] damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 1d6+2 or more points of {{dmg|positive energy}} damage to an evil-ali
    4 KB (542 words) - 18:13, 1 April 2023
  • 40 bytes (5 words) - 19:10, 29 March 2017
  • | MonsterName | Greater Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,652 words) - 21:39, 11 February 2023
  • | MonsterName | Large Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,658 words) - 23:26, 11 May 2022
  • | MonsterName | Medium Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    59 KB (6,391 words) - 20:24, 14 January 2023
  • | Target|flask of water touched ...s a flask (1 pint) of water with positive energy, turning it into a [[Holy Water]].
    3 KB (335 words) - 18:18, 2 April 2019
  • #REDIRECT [[Walk on Water (Feat)]]
    34 bytes (5 words) - 14:40, 13 March 2016
  • | MonsterName | Small Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    58 KB (6,375 words) - 21:34, 10 May 2021
  • | MonsterName | Huge Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    62 KB (6,826 words) - 21:54, 4 February 2023
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 12:01, 27 September 2019
  • | Flavor="It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."
    1 KB (201 words) - 09:07, 15 April 2020
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:57, 27 September 2019
  • ...f bark, cactus hulls, and similar botanicals and herbals that are strongly water-repellant. The holder activates it by unwrapping the poultice and embeddin ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk
    4 KB (485 words) - 11:01, 30 October 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:56, 27 September 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 19:46, 2 April 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:48, 2 April 2019
  • ...ed above. You and all creatures you touch (to the limit above) can breathe water (or similar fluids, at GM discretion) freely. The extract does not make cre
    3 KB (376 words) - 16:27, 8 October 2019
  • ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk | ShortDesc|Subject treads on water as if solid.
    4 KB (428 words) - 18:50, 2 April 2019
  • 52 bytes (3 words) - 16:43, 8 June 2018
  • 52 bytes (3 words) - 16:40, 8 June 2018
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:30, 2 April 2019
  • 52 bytes (3 words) - 16:38, 8 June 2018
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • 52 bytes (3 words) - 16:35, 8 June 2018
  • 52 bytes (3 words) - 16:48, 8 June 2018
  • | Target|{{targets|3}}, vials of sacred water touched ...nal damage to [[Undead]] and [[Outsider]] creatures. Throwing the Flask of Water is always treated as a [[Splash Weapon]].
    3 KB (382 words) - 13:32, 23 February 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019

Page text matches

  • #REDIRECT [[Walk on Water (Feat)]]
    34 bytes (5 words) - 14:40, 13 March 2016
  • | Flavor = Everybody knows that water is really just extremely thick, slow-moving air. ...increment and maximum range are unaffected, whether passing through air or water.
    960 bytes (108 words) - 16:00, 24 November 2019
  • ...impervious and can only be completely immersed for 10 rounds before enough water seeps in to ruin such items. | ShortDesc| A bag which (mostly) prevents water from damaging its contents.
    1 KB (131 words) - 19:25, 1 February 2018
  • ...when it has "head," or distance to fall. The big revolution in the use of water came in the Year of Celegian Reign 9,235. ...ceways empty into a reversing pool. When the reversing pool is filled, the water spills into a second set of sluiceways and falls down the tower, turning nu
    4 KB (617 words) - 02:53, 31 December 2015
  • | Description| A water or wineskin holds half a gallon of the liquid of your choice and weighs 4.5 ...tDesc| A water-tight pouch made to hold half a gallon of liquid, typically water or wine.
    1 KB (137 words) - 21:53, 3 May 2018
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 12:01, 27 September 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:57, 27 September 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:56, 27 September 2019
  • ...power, the scion can fight without penalty in any liquid, instead of just water.
    600 bytes (99 words) - 09:47, 10 March 2016
  • ...ds associated with them. As a result, watersense does not function out of water too shallow to allow a Swim move, or in any other environment which lacks l Any non-stealthed creature moving through water which is shared by the creature with watersense, and that is within range,
    2 KB (360 words) - 14:54, 6 May 2020
  • ...Good, or Chaotic Good) with [[negative energy]] damage. A flask of unholy water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...he body of a corporeal creature. A direct hit by a thrown flask of unholy water deals 1d6+2 points (or more) of {{dmg|negative energy}} damage to a good-al
    4 KB (518 words) - 18:14, 1 April 2023
  • ...e Evil, or Chaotic Evil) with [[positive energy]] damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 1d6+2 or more points of {{dmg|positive energy}} damage to an evil-ali
    4 KB (542 words) - 18:13, 1 April 2023
  • | Target|flask of water touched ...s a flask (1 pint) of water with positive energy, turning it into a [[Holy Water]].
    3 KB (335 words) - 18:18, 2 April 2019
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger
    2 KB (260 words) - 09:26, 2 June 2019
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger
    2 KB (260 words) - 09:29, 2 June 2019
  • | Target|{{targets|3}}, vials of sacred water touched ...nal damage to [[Undead]] and [[Outsider]] creatures. Throwing the Flask of Water is always treated as a [[Splash Weapon]].
    3 KB (382 words) - 13:32, 23 February 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
    937 bytes (126 words) - 19:26, 15 June 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (473 words) - 13:29, 28 June 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (482 words) - 15:20, 26 September 2020
  • 2) Water Engineering - Including magical "head assist towers," puts a widespread pow 2) [[Water Works]]
    3 KB (540 words) - 00:47, 4 June 2013
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (527 words) - 16:54, 30 November 2020
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:53, 2 February 2021
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:54, 2 February 2021
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type
    2 KB (347 words) - 09:02, 2 June 2019
  • |Flavor=The power of the deep ocean sustains you, as you morph into water. ...ower of deep, deadly waters. Your form suffuses with gleaming, pressurized water, your skin brimming with the briny strength of the deep, still depths, your
    1 KB (164 words) - 16:20, 8 April 2020
  • ...carved into the form of a curved spout, which drips the occasional drop of water as long as the Rod has any charges remaining. ..., drinkable water when commanded, just like clean, delicious spring water. Water can be created in an area as small as will actually contain the liquid, or
    6 KB (771 words) - 13:55, 8 January 2021
  • ...ot use their [[Movement]] skill to perform [[Acrobatics]] maneuvers in the water the way that creatures with [[Lesser Swim|lesser]] or [[Greater Swim|greate ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (196 words) - 15:47, 9 July 2017
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    4 KB (452 words) - 15:06, 27 October 2019
  • | Description| Upon consumption, this heavenly elixir, brewed from holy water and blessed herbs, grants a +2 [[enhancement bonus]] on saving throws again In addition, Ambrosia affects undead and evil outsiders as [[holy water]], but costs 50 gold pieces more per vial.
    2 KB (179 words) - 18:35, 1 April 2023
  • ...te ritual to cast a [[Create Food and Water (Cleric Spell)|Create Food and Water]] spell, using up one charge from the rod. ...lons of water {{Hi|per creator level of the rod}}. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o
    4 KB (552 words) - 14:36, 24 September 2019
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • ...s, though the most common are the classic elements of air, earth, fire, or water.
    407 bytes (59 words) - 18:47, 28 May 2021
  • A creature with a ''greater swim'' speed can move through water at its indicated speed without making [[Movement]] checks, even during comb ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (220 words) - 15:33, 9 July 2017
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 30/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:33, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 20/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:35, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 40/{{dmg|desiccation}} damage only.
    1 KB (194 words) - 19:37, 15 June 2019
  • }}</onlyinclude>(A drop of ancient glacial water, in a runed vial, worth 1 gp.) ...with words of weird might, and the water fuzzes and freezes, then becomes water again, glowing with terrible significant power as it suffers your towering
    4 KB (503 words) - 14:31, 16 October 2021
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    4 KB (432 words) - 16:25, 15 October 2019
  • A creature with a ''lesser swim'' speed can move through water at its indicated speed without making [[Movement]] checks to swim, even dur ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (228 words) - 15:33, 9 July 2017
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 70/{{dmg|desiccation}} damage only.
    1 KB (210 words) - 19:38, 15 June 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019
  • ...ents that correspond to the traditional elements, being Stone and Air, and Water and Fire. These four fundaments are known as the Tangibles, since they all ...oportions. Wood is made of Stone, Life, Water, and Air. Rivers are made of Water, Life, Death, and Force. Lightning is almost pure Force and Death, with a l
    5 KB (873 words) - 21:35, 21 October 2013
  • ...ks upon. Any non-stealthed creature touching the designated medium (earth, water, etc.) within range is detected. The creature with tremorsense must make a ...ht, but must trace line of effect through a solid or liquid medium (earth, water, etc.). Typically, the sense only works on one such medium, which must be
    1 KB (220 words) - 20:51, 19 March 2017
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • | Description|Desiccation damage is the sapping of water from the target's body, often abruptly. This loss can severely compromise
    542 bytes (58 words) - 15:07, 12 July 2018
  • ...s, and surprisingly mobile out of the water as well. Giant Octopi require water to breathe, but can hold their breaths for several minutes for excursions o ...n until it can return to water. A giant octopus which is denied access to water for a full week (7 days) will die.
    6 KB (667 words) - 21:42, 26 January 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 11:59, 27 September 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 13:37, 30 September 2019
  • ...the shape of a sturdy rod. The two ends are capped by a pair of shoes, the water running into and out of the openings where ankles should be. When activated ...ommand word as a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod.
    5 KB (662 words) - 15:20, 19 September 2019
  • ...Crocodiles are ambush predators that are most at home near the shores of water, leaping onto land to snatch prey that steps too close to the edge. ...submerge, or this ability cannot be used. The clarity or murkiness of the water is irrelevant to the use of this ability. Stealth affects both the rider an
    5 KB (537 words) - 21:34, 28 October 2021
  • ...udicate. Creatures that were swimming on the surface of a targeted body of water become trapped in the ice. Attempting to break free is a [[full-round actio | ShortDesc|Freezes water or deals cold damage.
    4 KB (552 words) - 18:21, 2 April 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (521 words) - 23:24, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (522 words) - 20:44, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]] x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:45, 19 October 2019
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • {{FeatTableAid|Walk on Water}}
    848 bytes (81 words) - 13:41, 21 April 2020
  • '''God:''' Koyenda - God of Exploration (Death, Luck, Travel, War, Water, Weather)<br>
    714 bytes (111 words) - 22:12, 11 September 2017
  • The '''Seafoam Foundation +5''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +5''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (487 words) - 19:49, 12 August 2023
  • ...e- or wind-related effects. Cold damage is associated with the element of water.
    591 bytes (70 words) - 14:40, 12 July 2018
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (517 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +6''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +6''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:48, 12 August 2023
  • The '''Seafoam Foundation +7''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +7''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:47, 12 August 2023
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (516 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +9''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +9''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:46, 12 August 2023
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 23:07, 26 March 2019
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 14:26, 23 March 2019
  • The Nine Fundaments are comprised of the Four Tangible Fundaments: Stone, Water, Air, and Fire. ...hich make up all things. These nine fundaments are as follows: Stone, Air, Water, Fire, Life, Death, Light, Dark, and Force.
    6 KB (1,027 words) - 03:05, 17 December 2016
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 21:14, 19 March 2019
  • The '''Seafoam Foundation +8''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +8''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (494 words) - 19:47, 12 August 2023
  • '''Effect''': The scion gains the ability to walk on water
    339 bytes (52 words) - 18:38, 11 March 2016
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming physical attack or fire effect as an immediate action.
    4 KB (443 words) - 14:45, 19 October 2019
  • ...reathing creatures that have the scent ability, however, can use it in the water easily, though only within the listed ranges.
    3 KB (539 words) - 14:52, 1 February 2022
  • ...a [[standard action]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses ...empties out, and a creature you touch (which can be yourself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    5 KB (660 words) - 18:10, 21 September 2019
  • ...er a patch of odd crystals in a ruined corridor, a pool of oddly turbulent water in a forest grove, a roaring breeze even indoors, or a cozy campfire with m
    691 bytes (108 words) - 16:29, 11 February 2021
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019
  • }}</onlyinclude> (A mixture of oil and water in a scribed vial, worth 1 gp.) | Description =You mix your extract with oil and water, stealing power from the world-field of Viscosity. You drink the elixir, th
    5 KB (585 words) - 19:51, 7 October 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, fifteen feet in diameter.
    5 KB (715 words) - 19:30, 29 June 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, fifteen feet in diameter.
    5 KB (715 words) - 13:11, 27 March 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 12:56, 27 March 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, ten feet in diameter.
    5 KB (713 words) - 20:19, 7 June 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, ten feet in diameter.
    5 KB (713 words) - 20:19, 7 June 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 14:34, 23 March 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 21:34, 19 March 2019
  • ...y in question means nothing. Interstices can be driven even into bodies of water or gases, destroying them utterly, as the damage comes from below the bound
    805 bytes (104 words) - 17:13, 14 July 2018
  • }}</onlyinclude> (A mixture of oil and water in a scribed vial, worth 1 gp.) | Description =You hold a vial of water and oil. You move the vial in a staggeringly complex series of movements an
    5 KB (611 words) - 18:49, 2 April 2019
  • ...f bark, cactus hulls, and similar botanicals and herbals that are strongly water-repellant. The holder activates it by unwrapping the poultice and embeddin ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk
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  • }}</onlyinclude> (A crystal vial of [[Holy Water]], worth 1 gp.) | ShortDesc|Create pillars...of Holy Water!
    3 KB (360 words) - 10:24, 6 June 2019
  • }}</onlyinclude> (A crystal vial of [[Holy Water]], worth 1 gp.) | ShortDesc|Create pillars...of Holy Water!
    3 KB (360 words) - 10:24, 6 June 2019
  • | ShortDesc| A hard, hollow container for carrying water or other liquids.
    1 KB (98 words) - 21:37, 1 February 2018
  • ...ed above. You and all creatures you touch (to the limit above) can breathe water (or similar fluids, at GM discretion) freely. The extract does not make cre
    3 KB (376 words) - 16:27, 8 October 2019
  • | ShortDesc| A water-tight metal container for transporting beverages.
    1 KB (108 words) - 22:49, 28 February 2018
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 13:40, 29 March 2019
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 13:16, 29 March 2019
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 18:00, 28 March 2019
  • :* Choose one liquid-based environment (salt water, fresh water, lava, etc.). Your summoned creature(s) can breathe normally in, and does
    2 KB (347 words) - 15:06, 6 February 2021
  • ...treamlined form. Seahorses require water to breathe, and cannot leave the water without suffocating.
    5 KB (520 words) - 22:21, 19 May 2018
  • | Unlocks| [[Walk on Water (Feat)]]
    1 KB (126 words) - 09:09, 15 April 2020
  • ...ll negate all effects immediately. As such, this Agent is of little use in water. The GM adjudicates all unusual circumstances.
    3 KB (364 words) - 18:38, 1 April 2023
  • | Description| This circle of water-resistant fabric (typically wool or leather) has a hooded opening in the ce
    1 KB (117 words) - 19:37, 2 May 2018
  • ...hever is less) across a wall or ceiling or across ropes, branches, or even water or other surfaces that cannot support your weight. You must reach a solid,
    983 bytes (126 words) - 19:22, 9 April 2020
  • ...rtDesc| A fishing pole, hooks, lines, lures, floats and sinkers. Just add water, mosquitoes, a hot afternoon, and some beer.
    1 KB (104 words) - 13:12, 2 May 2018
  • ...rface of the water, creating an ice sheet over the affected area. In rough water this will last a few moments, allowing raging torrents to be crossed as lon
    3 KB (511 words) - 15:34, 13 May 2023
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, although they must still eat the normal amount of food they require each d
    5 KB (727 words) - 19:58, 16 January 2020
  • ...Con check each round, +1 per round, or fall unconscious as lungs fill with water from within. ...se it to slay more victims. The drowning aura is deadly effective once any water breathing spells are removed, as a failed Con check fills the victims lungs
    3 KB (445 words) - 18:43, 20 April 2019
  • ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk | ShortDesc|Subject treads on water as if solid.
    4 KB (428 words) - 18:50, 2 April 2019
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, although they must still eat the normal amount of food they require each d
    5 KB (733 words) - 19:55, 16 January 2020
  • ...the Goblin camp to the water where they do something. We head towards the water. * 3 x Crocs (collars and chains leading back into the water)
    3 KB (527 words) - 14:59, 22 April 2014
  • {{SpellTableAid|Water Walk|Ran}} {{SpellTableAid|Water Walk, Communal|Ran}}
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  • The '''Seafoam Foundation +4''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 40 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:50, 12 August 2023
  • The '''Seafoam Foundation +2''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 20 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • The '''Seafoam Foundation +3''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 30 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg This rod does not prevent subsequent natural decay or spoilage. [[Unholy Water]] and similar food and drink of significance is spoiled by ''Purify Food an
    5 KB (680 words) - 02:53, 2 February 2021
  • ...lude the wielder), they infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    5 KB (699 words) - 09:30, 2 November 2022
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:55, 16 January 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:56, 16 January 2020
  • ...e area you choose is drenched in the magical equivalent of five gallons of water, sufficient to extinguish all non-magical flames in the entire area, ending : The effect of Quench is not really water, so it is not possible to capture and drink it, alas.
    4 KB (444 words) - 14:30, 23 March 2019
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (772 words) - 19:55, 16 January 2020
  • ...ays cool and moist to the touch, and will occasionaly drip a drop of clear water. ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    5 KB (720 words) - 16:55, 30 November 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (811 words) - 19:56, 16 January 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (811 words) - 19:56, 16 January 2020
  • ...lifting you on it's eager swell, your robes and hair billowing in the cool water. ...ive wave of water that surges up from the surface beneath your feet. This water is ten feet thick, extends to both sides of your space for 4 squares in eac
    6 KB (824 words) - 18:53, 29 June 2019
  • ...lifting you on it's eager swell, your robes and hair billowing in the cool water. ...ive wave of water that surges up from the surface beneath your feet. This water is ten feet thick, extends to both sides of your space for 4 squares in eac
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  • ...the area. Once the spell expires, the grove vanishes, including all fruit, water, and other materials from it, although any nourishment or healing gained fr
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  • {{SpellTableAid|Create Water|Pal}} {{SpellTableAid|Empower Holy Water|Pal}}
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  • ...fires, light crystals, true needles, all manner of fine tools, spice jars, water bowls, jewelry, toiletries, etc., are all crafted by these spells and are s
    3 KB (530 words) - 14:06, 17 September 2022
  • ...e. You do not need to stay on the ground and can blast right through air, water, mud, lava, and similar fluids without harm. ...damage while this spell lasts, but if you stop moving in mid-air or under water/lava/etc, you take all normal consequences.
    4 KB (548 words) - 16:10, 1 April 2019
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 60 feet, Darkvision 60 feet, and the ability to breathe water.
    8 KB (1,206 words) - 23:47, 8 February 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 60 feet, Darkvision 60 feet, and the ability to breathe water.
    8 KB (1,209 words) - 23:47, 8 February 2020
  • ...the area. Once the spell expires, the grove vanishes, including all fruit, water, and other materials from it, although any nourishment or healing gained fr
    4 KB (553 words) - 17:59, 5 November 2019
  • ...used. This means your wake of light can cross water, under ground, under water, or through the air, as long as your mount is capable of moving through suc
    4 KB (570 words) - 13:40, 23 February 2019
  • | Flavor="It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."
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  • ...must choose at the time of imbibition one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 60 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,240 words) - 20:59, 16 January 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 80 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,281 words) - 23:48, 8 February 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 80 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,284 words) - 23:48, 8 February 2020
  • ...r from wind, rain, and other elements, as well as privacy. It is made of a water resistant material like wool, or waxed linen, and is held up by several pol
    2 KB (201 words) - 20:20, 16 January 2020
  • ...from wind, rain, and other elements, as well as privacy. It is made of a water resistant material like wool, or waxed linen, and is held up by several pol
    2 KB (200 words) - 20:20, 16 January 2020
  • ...r from wind, rain, and other elements, as well as privacy. It is made of a water resistant material like wool, or waxed linen, and is held up by several pol
    2 KB (200 words) - 20:20, 16 January 2020
  • ...must choose at the time of imbibition one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change back ...n [[Greater Swim]] 80 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,320 words) - 20:58, 16 January 2020
  • ...2 +4 +4 +4 +1 Level Existing Arcane Class, Perfect Missile +2, Cannot cast Water based spells ...Storm, Water Breathing, Ice Storm, Pillar of Ice, All Fog spells, Control Water, most uses of Control Weather, Polar Ray, Horrid Wilting, and any others th
    8 KB (1,447 words) - 17:24, 14 December 2018
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 90 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,358 words) - 23:49, 8 February 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 90 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,362 words) - 23:50, 8 February 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 90 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,361 words) - 20:58, 16 January 2020
  • ...ou must choose at the time of casting one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change bac ...n [[Greater Swim]] 90 feet, Darkvision 60 feet, and the ability to breathe water.
    9 KB (1,365 words) - 20:58, 16 January 2020
  • ...as long as the item is attuned to the wearer, they never need to drink any water, although they must still eat the normal amount of food they require each d | Item-ShortDesc| Provides air and water, disperses gases in a single square, and provides ER/2 against Environmenta
    5 KB (621 words) - 19:57, 16 January 2020
  • }}</onlyinclude> (A vial of water condensed from a fog, worth 1 gp.) ...ulents, leaves and seaweeds. The holder moistens it with a vial of special water, the poultice bubbling and fuming furiously. The holder designates a spot
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  • [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
    2 KB (287 words) - 12:00, 30 May 2020
  • ...{Skill-DC|Challenging|1}} [[Might]] check. Animal glue slowly dissolves in water, reducing the DC needed to break it by 1 per 10 minutes. It softens if heat
    2 KB (230 words) - 19:15, 1 February 2018
  • ...must choose at the time of imbibition one of the four Elements, Fire, Air, Water, or Earth. Once chosen, you may not change this form unless you change back ...n [[Greater Swim]] 90 feet, Darkvision 60 feet, and the ability to breathe water.
    10 KB (1,398 words) - 20:58, 16 January 2020
  • ...r from wind, rain, and other elements, as well as privacy. It is made of a water resistant material like wool, or waxed linen, and is held up by several pol
    2 KB (230 words) - 00:09, 24 May 2023
  • ...s" and "ceiling" of the plane may appear like solid earth, stone, wood, or water, or they may end in mist, a featureless void, or a similar unreal-looking b
    7 KB (1,023 words) - 16:44, 3 May 2019
  • ...s" and "ceiling" of the plane may appear like solid earth, stone, wood, or water, or they may end in mist, a featureless void, or a similar unreal-looking b
    7 KB (1,021 words) - 10:32, 6 June 2019
  • ...the ground up to 30 feet, and if the next square it entered was swimmable water (e.g. a lake), it could swim up to 90 additional feet during the same move
    2 KB (297 words) - 22:03, 15 December 2016
  • ...enough food and supplies to survive for 24 hours. You can provide food and water for one other person for every 2 points by which your check result exceeds
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  • Although it is not a magical attack, holy water can affect incorporeal undead. Incorporeal undead also take full damage fro Incorporeal creatures pass through and operate in water as easily as they do in air.
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  • | [[Create Water (Cleric Spell)|Create Water]] | Creates 2 gallons/lvl of pure water.
    16 KB (2,024 words) - 13:13, 6 November 2022
  • | Unlocks| [[Void Step (Feat)]], [[Walk on Water (Feat)]]
    2 KB (282 words) - 12:21, 16 April 2020
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:48, 2 April 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:30, 2 April 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 19:46, 2 April 2019
  • | Unlocks| [[Light On Your Feet (Feat)]], [[Speed, Epic (Feat)]], [[Walk on Water (Feat)]]
    2 KB (303 words) - 09:10, 15 April 2020
  • }}</onlyinclude> (A vial of [[holy water]], worth 25 gp.)
    3 KB (342 words) - 13:37, 23 February 2019
  • }}</onlyinclude> (A vial of [[holy water]], worth 25 gp.)
    3 KB (342 words) - 21:13, 19 March 2019
  • ...water at all &mdash; a massive trough to the bottom of the sea, where the water is parted by no visible force. ...ied in nature. Most are mountain peaks which jut above the surface of the water, while others offer sandy beaches, coral coves, or rich jungles.
    8 KB (1,343 words) - 21:12, 28 February 2018
  • {{SpellTableAid|Create Water|Dru}} {{SpellTableAid|Water Breathing|Dru}}
    9 KB (973 words) - 17:51, 6 December 2020
  • Water Stones ...more than one have to be careful with them. In general, if more than four water stones occupy a single 5 foot square for more than a few days, they all sto
    16 KB (2,819 words) - 17:48, 10 March 2016
  • ...l filled with some eldritch elixir that can be drunk, much like a drink of water. Drinking a potion causes a magical effect to happen, and after that, the
    3 KB (344 words) - 13:05, 28 September 2019
  • ...various directions. The most modern towers may or may not be used to lift water, and many of the very newest are not even very tall. Older towers may reac
    5 KB (885 words) - 16:29, 6 August 2019
  • }}</onlyinclude> (A drop of water and a drop of blood, in a special two-sided vial, worth 1 gp.)
    3 KB (365 words) - 14:06, 16 October 2021
  • | Rolling ball of water deals Buffeting or Winded Damage. | [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]]
    11 KB (1,443 words) - 19:16, 20 May 2023
  • }}</onlyinclude> (Two vials, one dust, and one water, worth 1 gp.)
    3 KB (376 words) - 16:09, 21 June 2019
  • }}</onlyinclude> (Two vials, one dust, and one water, worth 1 gp.)
    3 KB (376 words) - 19:54, 2 April 2019
  • {{quote|Still Deep Water is wisdom's fount and strength's well.}} Ages ago, Undines were created when spirits of water merged with the creatures of the land. Some say that Undines arose as a re
    19 KB (3,204 words) - 16:13, 7 April 2024
  • ...|| nah-vis || align="center" | Pure Good|| Air, Luck, Protection, Travel, Water, Weather || An eagle's pinion feather || [[Spear, Throwing (Weapon)|Throwin ...align="center" |Pure Good|| Artifice, Earth, Fire, Glory, Knowledge, Rune, Water || Axe and Anvil || [[Pick, Great (Weapon)|Great Pick]] || Patron of crafts
    11 KB (1,406 words) - 11:34, 4 January 2020
  • }}</onlyinclude> (A drop of water from a glacier, worth 1 gp.)
    4 KB (399 words) - 13:04, 27 March 2019
  • ...t saffron coloration. Upon consumption, you 'call forth' a quick blast of 'water' that slams and soaks one creature or square. You can use this blast of wat
    4 KB (406 words) - 18:02, 1 October 2019
  • }}</onlyinclude> (A drop of water from a glacier, worth 1 gp.)
    4 KB (399 words) - 19:03, 29 June 2019
  • ...e they are only useful as a thrown weapon or ammunition, but are immune to water spoilage.
    3 KB (370 words) - 15:44, 13 May 2023
  • ...nd remnants mixed in the remains. This spell is especially devastating to water [[Elementals]] and [[Plant Creatures]]. Against those targets, the caster m
    4 KB (422 words) - 19:34, 2 April 2019
  • ...in combat. Note that fire grease will magically ignite and burn even under water, but it burns slowly and is unsuitable for use as a splash weapon or as amm
    3 KB (408 words) - 18:45, 18 March 2023
  • ...t square, provided that the surface is smooth. (Stone, cobbles, possibly a water-smoothed cave floor, subject to GM discretion). If lit with a swift action
    2 KB (364 words) - 17:17, 13 March 2023
  • Vanx like water and are very good in it, but do not need water to live. That said, Vanx-dominated lands are easy to distinguish because o ...zzying arrays of canals dug to provide more living space. Vanx do not need water to live, but they greatly prefer it and are willing to work hard to make th
    18 KB (3,026 words) - 15:56, 4 August 2021
  • If targeted at a body of still water (a quiet pond, a still lake or pool, etc) the GM may declare that up to one
    3 KB (383 words) - 20:38, 18 February 2023
  • ...tes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up
    4 KB (463 words) - 20:56, 17 September 2022
  • ...tes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up
    4 KB (463 words) - 20:32, 17 September 2022
  • | Components|V, S, M (holy or unholy water and incense worth 500 gp), DF
    4 KB (455 words) - 20:04, 2 February 2019
  • ...urth subtype is 'Elemental'. These beings are tied to earth, air, fire, or water, and perhaps derive their bloodlines from the elemental planes, somehow. ...ft., Swim 30 ft. || Gentle in their strength, a race aligned with flowing water
    7 KB (1,070 words) - 15:54, 30 August 2020
  • | Description| This milky fluid can be mixed with water to quickly kill light and medium vegetation. One flask of defoliant kills l
    3 KB (391 words) - 20:04, 18 February 2023
  • ...f deadly reddish-green powder, smelling so peppery it makes even your eyes water. With a devilish grin, you lift the vial to your nose and with a savage sn
    4 KB (449 words) - 15:46, 7 March 2019
  • ...tures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
    3 KB (437 words) - 16:02, 4 August 2021
  • }}</onlyinclude> (A bit of the chosen element: earth, water, air, or fire, in a runed bottle, worth 1 gp.)
    4 KB (474 words) - 15:57, 2 October 2019
  • ...tes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up
    4 KB (497 words) - 20:52, 17 September 2022
  • ...er or in similar airless environments, or protects the object touched from water damage.
    4 KB (477 words) - 14:06, 25 September 2019
  • ...ormally while underwater. The ''Freedom of Movement'' spell does not grant water breathing or have any affect on ranged attacks.
    4 KB (481 words) - 20:06, 2 April 2019
  • ...ormally while underwater. The ''Freedom of Movement'' spell does not grant water breathing or have any affect on ranged attacks.
    4 KB (481 words) - 21:08, 2 April 2019
  • ...er or in similar airless environments, or protects the object touched from water damage.
    4 KB (477 words) - 11:54, 27 September 2019
  • ...ormally while underwater. The ''Freedom of Movement'' spell does not grant water breathing or have any affect on ranged attacks.
    4 KB (481 words) - 20:35, 2 April 2019
  • ...er or in similar airless environments, or protects the object touched from water damage.
    4 KB (477 words) - 11:58, 27 September 2019
  • | Components|V, S, M/DF (a vial of [[Holy Water]] and 25 gp worth of silver dust)
    4 KB (486 words) - 16:49, 3 May 2019
  • ...to function). This spell does not grant the target any ability to breathe water.
    4 KB (495 words) - 17:40, 1 April 2019
  • ...to function). This spell does not grant the target any ability to breathe water.
    4 KB (495 words) - 17:58, 1 April 2019
  • ...underwater, ''Burning Disarm'' deals half damage and heats the surrounding water.
    4 KB (493 words) - 22:57, 26 March 2019
  • ...underwater, ''Burning Disarm'' deals half damage and heats the surrounding water.
    4 KB (493 words) - 18:12, 27 March 2019
  • ...underwater, ''Burning Disarm'' deals half damage and heats the surrounding water.
    4 KB (493 words) - 21:10, 19 March 2019
  • An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to
    8 KB (1,330 words) - 19:37, 22 January 2022
  • | Turns you into a creature associated with Air, Earth, Fire, or Water. | Target can breathe water and swim.
    11 KB (1,405 words) - 19:32, 20 May 2023
  • ...to function). This spell does not grant the target any ability to breathe water.
    4 KB (528 words) - 14:05, 2 October 2019
  • ...mally while underwater. The ''Freedom of Movement'' extract does not grant water breathing or have any affect on ranged attacks.
    4 KB (514 words) - 12:33, 8 October 2019
  • ==Dive Into Water== | Skill-Use = Dive Into Water
    34 KB (5,704 words) - 00:23, 11 September 2022
  • ...naffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual ca
    4 KB (548 words) - 18:01, 2 April 2019
  • ...naffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual ca
    4 KB (548 words) - 18:28, 2 April 2019
  • ...ription|This oversized amphibian enjoys walks in the park, lounging by the water, and watching the world go by. Giant frogs are not the fastest mounts, but
    5 KB (483 words) - 21:42, 19 May 2018
  • }}</onlyinclude> (A chip of stone, sand, a drop of water, a wood splinter, and a pinch of slaked lime, worth 1 gp.)
    4 KB (518 words) - 11:52, 27 September 2019
  • ...ent plane of Existence:''' The Azure Sea, The Plane of Earth, the Plane of Water, etc. +35 to the DC ...ent plane of Existence:''' The Azure Sea, The Plane of Earth, the Plane of Water, etc. +35 to the DC
    8 KB (1,299 words) - 15:21, 26 May 2021
  • }}</onlyinclude> (A chip of stone, sand, a drop of water, a wood splinter, and a pinch of slaked lime, worth 1 gp.)
    4 KB (520 words) - 13:38, 30 September 2019
  • ...er or in similar airless environments, or protects the object touched from water damage.
    4 KB (526 words) - 19:34, 14 October 2019
  • ...ally while underwater. The ''Freedom of Movement'' poultice does not grant water breathing or have any affect on ranged attacks.
    4 KB (522 words) - 17:37, 5 November 2019
  • ...ts, dates, fruits, etc). The spring discharges 5 gallons of pure drinking water per [[caster level]] each hour.
    4 KB (532 words) - 16:50, 28 March 2019
  • ...ranch carved with the appearance of cracked stone, burning flames, flowing water, and billowing air. The whole of the piece is quite impressive, and the le
    5 KB (551 words) - 12:39, 5 August 2020
  • ...t" | [[Small Water Elemental]] <span style="float:right">{{smaller|[[Small Water Elemental (Basic Lore)|Lore]]}}<span> {{BestiaryTableAid|Medium Water Elemental}}
    23 KB (2,488 words) - 19:06, 6 April 2024
  • ...tructs have their joints changed into soft mud, undead suddenly sweat holy water, plants erupt salt crystals, outsiders have vital portions of their bodies
    4 KB (538 words) - 14:23, 16 October 2021
  • ...ts, dates, fruits, etc). The spring discharges 5 gallons of pure drinking water per [[caster level]] each hour.
    4 KB (531 words) - 14:45, 6 June 2019
  • | MonsterName | Huge Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    62 KB (6,826 words) - 21:54, 4 February 2023
  • ...ht of a typical horse, making it possible for creatures to cross a body of water.
    4 KB (531 words) - 21:30, 30 November 2019
  • | MonsterName | Small Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    58 KB (6,375 words) - 21:34, 10 May 2021
  • ...are composed of living ice. Their preferred habitat is so cold that liquid water is something of a novelty to them. Their technology is low, but they are po ...ni the weather magics, as well as the techniques for awakening the air and water spirits who live in the glaciers. Now, the Aisani direct their glaciers whe
    10 KB (1,818 words) - 02:48, 4 June 2013
  • | MonsterName | Medium Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    59 KB (6,391 words) - 20:24, 14 January 2023
  • | align="left" | [[Lay_Magic#Water_Stone | Water Stone]] || align="center" | 0.1 || align="center" | 15 || align="left" | Wa
    4 KB (552 words) - 20:57, 2 January 2021
  • ...ts, dates, fruits, etc). The spring discharges 5 gallons of pure drinking water per [[caster level]] each hour.
    4 KB (544 words) - 11:16, 20 April 2019
  • ...naffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual ca
    5 KB (570 words) - 17:43, 2 April 2019
  • | Components|V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled a
    4 KB (542 words) - 15:22, 7 February 2020
  • ...k get food into its mouth. They swim powerfully and gracefully through the water, moving with surprising speed and grace for something otherwise wholly tail
    5 KB (510 words) - 20:02, 20 May 2018
  • ...y more nutritious than the ale itself. Bartenders will cut their ale with water to save a little money, thinking their clientele either won't notice, or ar ...beans lose their potency very quickly after being ground, and getting the water to just the right temperature can be tricky.
    21 KB (3,462 words) - 23:28, 16 December 2016
  • ...|A mount with this special ability can survive on half the normal food and water supply of a mount its size for up to a week, without ill effect. If it is f
    5 KB (505 words) - 18:30, 20 May 2018
  • | MonsterName | Greater Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,652 words) - 21:39, 11 February 2023
  • }}</onlyinclude> (A vial of water condensed from a fog, worth 1 gp.)
    4 KB (526 words) - 17:09, 4 August 2021
  • }}</onlyinclude> (A vial of water condensed from a fog, worth 1 gp.)
    4 KB (526 words) - 17:06, 4 August 2021
  • | MonsterName | Large Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,658 words) - 23:26, 11 May 2022
  • ...|A mount with this special ability can survive on half the normal food and water supply of a mount its size for up to a week, without ill effect. If it is
    5 KB (502 words) - 21:19, 19 May 2018
  • }}</onlyinclude> (A black glass vial containing several drops of holy water, worth 1 gp.)
    5 KB (565 words) - 11:45, 20 April 2019
  • }}</onlyinclude> (A black glass vial containing several drops of holy water, worth 1 gp.)
    5 KB (565 words) - 11:45, 20 April 2019
  • }}</onlyinclude> (A black glass vial containing several drops of holy water, worth 1 gp.)
    5 KB (565 words) - 18:18, 28 March 2019
  • ...ent plane of Existence:''' The Azure Sea, The Plane of Earth, the Plane of Water, etc. +35 to the DC ...ent plane of Existence:''' The Azure Sea, The Plane of Earth, the Plane of Water, etc. +35 to the DC
    9 KB (1,488 words) - 14:57, 22 December 2020
  • }}</onlyinclude> (A bit of lime, sand, and a drop of water, stirred by a runed iron spike worth 1 gp.)
    5 KB (596 words) - 19:32, 2 April 2019
  • ...nnumerable water towers dot the edge of the river, pumping huge amounts of water out into the plains to the thirsty crops. Enormous numbers of cottage indus ...t Pelagic Ocean is a nondescript patch of ground known as Cape Hazard. The water takes a sudden grim turn, growing darker, deeper, colder, and far wilder. T
    13 KB (2,271 words) - 19:24, 11 March 2016
  • ...|A mount with this special ability can survive on half the normal food and water supply of a mount its size for up to a week, without ill effect. If it is f
    5 KB (585 words) - 22:23, 19 May 2018
  • ...w-cresting wave of watery oil then carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    5 KB (612 words) - 17:13, 24 September 2019

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