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  • | Flavor=You effortlessly pair melee and ranged weaponry. | Unlocks| [[Opening Volley (Feat)]]
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  • ...til the start of the Prowler's next turn, in addition to the normal damage and effects of the attack. Note that Cloistered makes the next attack against ...rowler must declare which of their targets is affected by this feat. This feat cannot be used with a Combat Maneuver, only a melee attack.
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  • ...on Proficiency (Feat)]]: Net, [[Net Adept (Feat)]], [[Two-Weapon Fighting (Feat)]] ...eapon to attack an entangled opponent, you gain a +2 bonus on damage rolls and on rolls to confirm a critical hit.
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  • | Benefit=Whenever you are adjacent to an ally who also has this feat, and you are required to make a reflex saving throw for any reason, you may both | ShortDesc|When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
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  • | Flavor=When a foe tries to move away, you can follow and make an attack. | Prerequisites|Level 16, [[Following Step (Feat)]], [[Step Up (Feat)]]
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Page text matches

  • | Flavor=Your training and combat savvy allow you to react swiftly to avoid an opponents' attacks. ...[[Dodge, Epic (Feat)]], [[False Opening (Feat)]], [[Feral Combat Training (Feat)]],
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  • ...ites|Level 16, Proficiency in Special Weapon (see below), [[Jacked Attack (Feat)]] ...[[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Janky Spanky (Feat)]]
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  • ...[[Weapon Specialization, Greater (Feat)]], [[Weapon Specialization, Epic (Feat)]], in the chosen weapon ...]], [[Ultimate Mastery (Feat)]], [[Thousand Arms (Feat)]], [[Tide of Iron (Feat)]],
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  • ...ater (Feat)]], [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]], in the chosen weapon ...ocks| [[White Gale (Feat)]], [[Cyclone Strike (Feat)]], [[Pushing Assault (Feat)]]
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  • | Flavor=You pierce the formation of your foes, moving with confidence and daring. ...(Feat)]], [[Weapon Specialization, Epic (Feat)]], and, [[Weapon Supremacy (Feat)]], in the chosen weapon
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  • ...], [[Adroit Diversion (Feat)]], [[Adroit Doom (Feat)]], [[Bleeding Attack (Feat)]], ..., [[Ghost Sundering Palm (Feat)]], [[Gorgon's Fist (Feat)]], [[Jawbreaker (Feat)]],
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  • | Prerequisites|Level 6, [[Two-Weapon Fighting (Feat)]] ...)]], [[Double Slice (Feat) ]], [[Near and Far (Feat)]], [[Net and Trident (Feat)]],
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  • | Prerequisites|<Fighter 1 -OR- level 6>, [[Weapon Focus (Feat)]] with selected weapon ...ater (Feat)]], [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]],
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  • ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] | Unlocks| [[Tide of Iron (Feat)]]
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  • | Flavor=Through training and dedication, your swings are more precise and deadly with your chosen weapon. | Prerequisites|<Fighter 6 -OR- Level 11>, [[Weapon Focus (Feat)]] with chosen weapon
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  • | Prerequisites|Rogue 6, [[Weapon Focus (Feat)]] ...is talent may only be taken once, even if the rogue takes the Weapon Focus feat with more than one weapon.
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  • | Flavor=Your allies wash over their foes as irresistibly as the sea when you are in their vanguard. ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]]
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  • ...er 16 -OR- Level 21>, [[Weapon Focus (Feat)]] and [[Weapon Focus, Greater (Feat)]] in the chosen weapon | Unlocks| [[Weapon Supremacy (Feat)]]
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  • ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] | Unlocks| [[Thousand Arms (Feat)]], [[Tide of Iron (Feat)]]
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  • | Flavor= When you are far from friends, you dig deep and fight on. ...[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick (Feat)]]
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  • | Flavor=You twist and spin across the battlefield like a sand devil, slashing your foes along the ...xpertise (Feat)]], [[Dodge (Feat)]], [[Mobility (Feat)]], [[Spring Attack (Feat)]]
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  • | Flavor=Your powerful and skillfully-placed attacks make it difficult for an enemy to make effective ...(Feat)]], [[Weapon Specialization, Epic (Feat)]], and, [[Weapon Supremacy (Feat)]], in the chosen weapon
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  • ...[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick (Feat)]] | Benefit=You gain +1 to-hit and [[base weapon damage]] with all attacks you make in melee.
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  • ...nsive Combat Training (Feat)]], [[Demolisher (Feat)]], [[Demolishing Fist (Feat)]], ...e (Feat)]], [[Improved Combat Maneuvers (Feat)]], [[Mass Combat Maneuvers (Feat)]],
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  • ...], [[Weapon Specialization (Feat)]], and [[Weapon Specialization, Greater (Feat)]] in the chosen weapon | Unlocks| [[Weapon Supremacy (Feat)]]
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  • ...lemental Focus, Greater (Feat)]], [[Element Spell (Feat)]], [[Spell Focus (Feat)]] ...l Focus (Feat)]], [[Spell Focus, Greater (Feat)]] and [[Spell Focus, Epic (Feat)]] as well, such that the effects of the two feats overlap, then these bon
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  • | Prerequisites|Caster Level 21, [[Still Spell (Feat)]] | Benefit=You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots.
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  • ...ard (Feat)]], [[Combat Reflexes, Improved (Feat)]], [[Infinite Deflection (Feat)]], [[Pin Down (Feat)]], [[Reactive Countersong (Feat)]], [[Spell Opportunity (Feat)]],
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  • | Flavor=You bat away missiles and bullets and arrows, even magical rays, with contemptuous ease. ...t Reflexes (Feat)]], [[Deflect Arrows (Feat)]], [[Deflection, Exceptional (Feat)]]
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  • ...en in the midst of fierce and furious blows, you find focus in the carnage and your seemingly wild blows strike home. | Prerequisites|Level 16, [[Power Attack (Feat)]]
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  • | Prerequisites|Caster Level 21, [[Silent Spell (Feat)]] |Benefit=You may cast all 0th-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots.
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  • | Flavor=You are able to infuse your Extracts with many strange and powerful effects. ...agic feat you meet the prerequisites for. You can now apply that Metamagic feat to your extracts while brewing them.
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  • ...and, [[Weapon Supremacy (Feat)]], [[Foe Breaker (Feat)]], [[World Breaker (Feat)]] in the chosen weapon ...ck with itself, nor that of World Breaker. This effect is not a condition, and thus pierces any condition immunity conferred by a monster Role.
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  • | Prerequisites|Level 21, at least one [[Teamwork Feats|Teamwork Feat]] ...mwork Feat]] you know, and your summoned creature also knows that teamwork feat.
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  • ...(Feat)]] and [[Weapon Focus, Greater (Feat)]] and [[Weapon Specialization (Feat)]] with chosen weapon | Unlocks| [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]]
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  • | Flavor=You twist and contort through the battlefield like a lethal dancer, moving faster than th ...xpertise (Feat)]], [[Dodge (Feat)]], [[Mobility (Feat)]], [[Spring Attack (Feat)]]
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  • | Prerequisites|Level 1, [[Weapon Focus (Feat)]] | Unlocks| [[Distance Thrower (Feat)]], [[Distant Shot (Feat)]]
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  • ...[Penetrating Strike (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Supremacy (Feat)]] ...ats (such as [[Weapon Specialization (Feat)]] and [[Weapon Focus, Greater (Feat)]]).
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  • | Prerequisites|Level 6, [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected ranged weapon | Unlocks| [[Near and Far (Feat)]], [[False Opening (Feat)]]
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  • | Prerequisites|Caster Level 21, [[Quicken Spell (Feat)]] |Benefit=You may cast all 0th- and 1st-level spells as quickened spells without using higher-level spell slots
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  • ...Still Spell, Automatic (Feat)]], [[Stealth Spell (Feat)]], [[Unseen Spell (Feat)]] ...e cast without moving, such castings do not provoke attacks of opportunity and do not require Caster Checks.
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  • | Prerequisites|Level 1, [[Weapon Focus (Feat)]] | Unlocks| [[Bullseye Shot (Feat)]],
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  • ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] ...ks| [[Ultimate Mastery (Feat)]], [[Thousand Arms (Feat)]], [[Tide of Iron (Feat)]]
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  • ...nsive Combat Training (Feat)]], [[Demolisher (Feat)]], [[Demolishing Fist (Feat)]], ...acting Charge (Feat)]], [[Maneuver Opus (Feat)]], [[Mass Combat Maneuvers (Feat)]],
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  • ...]], [[Adroit Diversion (Feat)]], [[Adroit Doom (Feat)]], [[Blinding Flash (Feat)]], [[Feral Combat Training (Feat)]], [[Gang Up (Feat)]],
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  • | Feat = Shield Use: War Shield (Feat) ...must take the feat [[Shield Use: War Shield (Feat)]]. Once you take this feat, a War Shield is treated as a heavy shield for all other feats you may take
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  • | Feat = Shield Use: War Shield (Feat) ...must take the feat [[Shield Use: War Shield (Feat)]]. Once you take this feat, a War Shield is treated as a heavy shield for all other feats you may take
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  • | Unlocks| [[Lone Wolf Pack (Feat)]] ...he bonus to-hit from Flanking (but they still get their Loner bonus to-hit and damage, of course).
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  • This feat is under review; do not use ...aster Siege Engineer (Feat)]], [[Siege Gunner (Feat)]], [[Siege Commander (Feat)]]
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  • | Flavor=Only the strong thrive in your homeland, and you are no weakling, even among your kin. | Prerequisites|Level 31, [[Diehard (Feat)]], [[Endurance (Feat)]]
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  • ...[[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Power Attack (Feat)]] | Unlocks| [[Furious Focus (Feat)]], [[Bloody Assault (Feat)]]
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  • ...alization, Epic (Feat)]], and, [[Weapon Supremacy (Feat)]], [[Foe Breaker (Feat)]] in the chosen weapon | Unlocks| [[God Breaker (Feat)]]
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  • ...[[Weapon Supremacy (Feat)]], [[Piercing Thrust (Feat)]], [[Spear of Wind (Feat)]], in the chosen weapon ...ction, you may add your class level to your weapon damage as bonus damage, and choose to inflict all of your weapon attack damage as either {{dmg|Intersti
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  • ...31, [[Skill Specialist (Feat)]], [[Skill Prodigy (Feat)]], [[Skill Expert (Feat)]], at least 31 ranks in all chosen skills ...ats obeying all applicable rules of those lower feats (i.e., you must obey feat prerequisites for all new skills.)
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  • | Prerequisites|Level 16, [[Weapon Focus (Feat)]] | Unlocks| [[Distance Thrower (Feat)]], [[Distant Shot (Feat)]]
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  • | Flavor=You have chosen to dedicate a fair bit of time and effort at improving your ability with a particular skill. ...| [[Skill Specialist (Feat)]], [[Skill Prodigy (Feat)]], [[Skill Virtuoso (Feat)]]
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  • ...[Weapon Specialization (Feat)]], [[Jokers Strike (Feat)]], [[Janky Spanky (Feat)]] ...weapon attacks with a special weapon, you gain +1 feat bonus to-hit and +1 feat bonus to base weapon damage.
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  • ...requisites|Level 16, [[Brutality, Greater (Feat)]], [[Brutality, Improved (Feat)]], proficient with a [[Weapon Qualities#Brutal|Brutal]] weapon ...#Brutal|Brutal]], [[Brutality, Improved (Feat)]] and [[Brutality, Greater (Feat)]].
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  • | Flavor=You adopt a defensive stance that allows you to absorb and redirect hits. | Prerequisites|BAB +6, [[Diehard (Feat)]], [[Endurance (Feat)]]
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  • | Flavor=When a foe tries to move away, you can follow and make an attack. | Prerequisites|Level 16, [[Following Step (Feat)]], [[Step Up (Feat)]]
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  • | Prerequisites|Level 6, [[Dodge (Feat)]], [[Weapon Focus (Feat)]] with selected thrown weapon | Unlocks| [[False Opening (Feat)]], [[Near and Far (Feat)]]
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  • | Prerequisites|Level 26, [[Summoning Perfection (Feat)]] ...t to the "can't be higher than your level" rule, as normal (and thus, this feat will always be superior to those mewling imitators.)
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  • ...Level 26, [[Spell Focus (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]] | Unlocks| [[Unseen Spell (Feat)]]
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  • | Prerequisites|Level 11, [[Step Up (Feat)]] | Unlocks| [[Step Up and Strike (Feat)]]
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  • ...ters Thrower (Feat)]] -OR- [[Point-Blank Master (Feat)]]>, [[Weapon Focus (Feat)]] with selected ranged weapon. ...se a projectile weapon or a thrown weapon you chose with your Weapon Focus feat. When you make a ranged attack using that weapon, you can choose to provoke
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  • ...ation, Epic (Feat)]], and, [[Weapon Supremacy (Feat)]], [[Piercing Thrust (Feat)]], in the chosen weapon | Unlocks| [[Lance of Heaven (Feat)]]
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  • | Flavor=You have dedicated yourself to a combat style, and the use of weapons. You are far from a master, but you have an undeniable s | Prerequisites|Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing.
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  • ...|Level 31, [[Summoning I, Incredible (Feat)]], [[Summoning II, Incredible (Feat)]] ...Incredible (Feat)|Incredible Summoning I]] and [[Summoning II, Incredible (Feat)|Incredible Summoning II]].
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  • | Flavor=You feel great anger at anyone who dares to attack you, and this fury makes your own attacks that much stronger. ...ombat Training (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick]]
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  • ...alization, Epic (Feat)]], [[Weapon Supremacy (Feat)]], and [[Vacuum Slash (Feat)]] with the chosen weapon | Unlocks| [[Cyclone Strike (Feat)]], [[Pushing Assault (Feat)]]
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  • ...ficiency with a [[Weapon Qualities#Sunder|Sunder]] weapon, [[Rent Asunder (Feat)]] ...], [[Iron Grip (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]]
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  • ...[Grasping Whip (Feat)]], [[Two-Weapon Fighting (Feat)]], [[Weapon Finesse (Feat)]] ...he War Whip as though it were a light weapon if you have [[Weapon Finesse (Feat)|Weapon Finesse]].)
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  • | Prerequisites|Level 6, [[Shield Focus (Feat)]] | Unlocks| [[Ray Shield (Feat)]]
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  • ...You can use your knowledge of a creature's weaknesses to deliver a driving and relentless assault against it. ...ombat Training (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick]]
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  • | Flavor=In a feat of speed and precision, you lash out at each nearby enemy. ...xpertise (Feat)]], [[Dodge (Feat)]], [[Mobility (Feat)]], [[Spring Attack (Feat)]]
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  • | Flavor=Through intense effort and long practice, you can enhance the power of your damaging spells to incredi ...ks| [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]], [[Absolute Spell (Feat)]]
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  • | Flavor=Friar Tuck and Little John have got nothing on you. ...isites|BAB +1, <[[Weapon Focus (Feat)]]: Quarterstaff -OR- [[Weapon Focus (Feat)]]: Mage's Staff>
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  • | Unlocks| [[Deadly Storm (Feat)]], [[Storm of Throws (Feat)]], [[Quaff (Feat)]]
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  • #REDIRECT [[Near and Far (Feat)]]
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  • ...Feat)]], [[Combat Reflexes (Feat)]], [[Snap Shot (Feat)]], [[Weapon Focus (Feat)]] | Unlocks| [[Snap Shot, Greater (Feat)]]
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  • ...eat)]] as a bonus feat, and may use sneak attack while wearing any shield, and can perform [[shield bash]]es even if the rogue does not have [[Martial Wea ...talent grants that feat, but also allows the rogue to wear a heavy shield and still perform sneak attacks, if they want to.
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  • | Unlocks| [[Wrecking Pick (Feat)]] ...er|Sunder]] weapon quality. This feat bonus increases to +2 at 10th level, and +3 at 25th level.
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  • ...requisites|Level 26, [[Unarmed Strike, Improved (Feat)]], [[Rattling Fist (Feat)]] | Unlocks| [[Jawbreaker (Feat)]]
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  • | Flavor=Using both grace and power, you can make attacks with deadly effect. ...- [[Exotic Weapon Proficiency (Feat)]]: Two-Bladed Sword>, [[Power Attack (Feat)]]
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  • #REDIRECT [[Net and Trident (Feat)]]
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  • | Flavor=You can move, fire a ranged weapon, and move again before your foes can react. ...requisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]]
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  • | Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you. ...], [[Infinite Deflection (Feat)]],[[Missile Shield (Feat)]], [[Ray Shield (Feat)]]
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  • | Flavor=You deliver a powerful strike to the mouth, breaking teeth and bone. | Prerequisites|BAB 6+, [[Unarmed Strike, Improved (Feat)]], [[Rattling Fist (Feat)]], [[Heal]] 6 ranks
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  • #REDIRECT [[Step Up and Strike (Feat)]]
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  • ...skills with this feat. If you select Knowledge, Perform or Profession, the feat bonus only applies to one specific skill within it, not all of them (e.g. [ '''Special''': This Feat may be selected more than once. Each time it is selected, it is applied to
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  • ...Level]] 11, [[Arcane Armor Training (Feat)]], [[Armor Proficiency, Medium (Feat)]] ...es, and does not stack with, the bonus granted by [[Arcane Armor Training (Feat)]].
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  • | Prerequisites|<Fighter 1 -OR- level 11>, [[Power Attack (Feat)]] | Unlocks| [[Unpredictable Trajectory (Feat)]]
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  • ...equisites|Caster Level 21, [[Spell Focus, Greater (Feat)]], [[Spell Focus (Feat)]] | Unlocks| [[Linked Spell (Feat)]]
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  • ...g spells, allowing you to shrug off distractions, damage, weather effects, and even enemy actions. | Prerequisites|Caster Level 11, [[Combat Casting (Feat)]]
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  • | Flavor=Your ranged attacks ignore anything but total concealment and cover. | Prerequisites|BAB +11, [[Weapon Focus (Feat)]], [[Precise Shot (Feat)]]
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  • ...ging Word (Feat)]], [[Heedful Jibe (Feat)]], [[Pin Down (Feat)]], [[Taunt (Feat)]] ...t the Warlord, the creature takes no penalties from the Nervous condition, and once the attack is resolved the condition ends, hit or miss. There is no s
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  • ...(Feat)]], [[Two-Weapon Fighting, Improved (Feat)]], [[Two-Weapon Fighting (Feat)]] | Benefit=By taking this feat you get a fourth attack with your off-hand weapon along with your second at
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  • | Flavor=Your sideways sling release allows you to launch bullets and stones even while prone. | Unlocks| [[Fast Crawl (Feat)]], [[Prone Shooter (Feat)]], [[Prone Fighting (Feat)]]
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  • ...Level 16, [[Two-Weapon Fighting, Improved (Feat)]], [[Two-Weapon Fighting (Feat)]] | Unlocks| [[Two-Weapon Fighting, Perfect (Feat)]]
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  • ...Feat)]], [[Weapon Focus (Feat)]], [[Combat Reflexes (Feat)]], [[Snap Shot (Feat)]] ...attack. These bonuses increase to +4 when you have base attack bonus +18, and to +6 when you have base attack bonus +24. These bonuses stack with the ben
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  • | Prerequisites|Level 6, [[Weapon Focus (Feat)]], [[Precise Shot (Feat)]] .... Bonus damage is of the same damage type as the weapon that inflicts it, and it is not multiplied on a critical hit.
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  • | Prerequisites|Level 11, [[Weapon Focus (Feat)]], [[Combat Reflexes (Feat)]] ...ar and Far (Feat)]], [[Snap Shot, Greater (Feat)]], [[Snap Shot, Improved (Feat)]],
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  • ...equisites|Level 11, [[Unarmed Strike, Improved (Feat)]], [[Scorpion Style (Feat)]] ...yle (Feat)|Scorpion Style]]). If the attack hits, you deal damage normally and the target becomes [[Afflicted]] (replacing whatever condition is reducing
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  • | Flavor=You flash into and out of reality so quickly it is impossible to tell exactly where you are at ...l Agility (Feat)]], [[Dimensional Assault (Feat)]], [[Dimensional Dervish (Feat)]]
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  • ...omatically stabilize when grievously injured, and you can remain conscious and continue to act even at death's door. | Prerequisites|Level 1, [[Endurance (Feat)]]
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  • | Prerequisites|Level 6, [[Two-Weapon Fighting (Feat)]] ...| [[Two-Weapon Fighting, Greater (Feat)]], [[Two-Weapon Fighting, Perfect (Feat)]]
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  • ...Feat)]], [[Desert Dweller (Feat)]], [[Diehard (Feat)]], [[Drunken Brawler (Feat)]], ...Epic (Feat)]], [[Endure Pain (Feat)]], [[Fast Healer (Feat)]], [[Stalwart (Feat)]],
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  • |Benefit= You gain [[Armor Proficiency, Light (Feat)]] as a bonus feat, and you can use all of your Barbarian class features while wearing light armor. | ShortDesc|Gain [[Armor Proficiency, Light (Feat)]] and the ability to use your Barbarian class features while wearing it.
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  • ...Ordinate (Feat)]], [[Truemagic Nominate (Feat)]], [[Truemagic Heirophant (Feat)]] | Benefit=Until you are able to actually cast a 10th level spell, this feat grants no benefits, although it can be taken 'early' as long as your Class
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  • ...feat for any further requirements and to determine what each feat unlocks and the capabilities it grants the character.
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  • | Prerequisites|Level 21, [[Runner (Feat)]] | Unlocks| [[Walk on Water (Feat)]]
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  • ...ngth modifier times 1.5. The bastard sword belongs to the "Blades, Light" and "Blades Heavy" weapon groups.
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  • ...=You teleport with a mere thought, savaging your opponents as you flash in and out of reality. ...zard Spell)]]>, AND [[Dimensional Agility (Feat)]], [[Dimensional Assault (Feat)]]
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  • ...or=You take a powerful clout stance, arrow pointed at the clear sky above, and let fly! ...es|Level 26, [[Perception]] 26 ranks, [[Far Shot (Feat)]], [[Weapon Focus (Feat)]]
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  • ...1, [[Combat Casting (Feat)]], [[Combat Reflexes (Feat)]], [[Quicken Spell (Feat)]] | Benefit=Whenever you are allowed an attack of opportunity, you may cast (and attack with) any touch spell as your attack of opportunity. Doing so does n
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  • | Flavor=You have learned to use your speed and agility to wield your light weapon in melee. ...[Power Attack (Feat)]], [[Two-Weapon Fighting (Feat)]] [[War Whip Finesse (Feat)]]
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  • ...ty to cast Level 10 or higher Spells, Caster Level 16, [[Truemagic Scribe (Feat)]] ...Ordinate (Feat)]], [[Truemagic Nominate (Feat)]], [[Truemagic Heirophant (Feat)]]
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  • | Prerequisites|Level 11, [[Combat Reflexes (Feat)]] | Unlocks| [[Steady Engagement (Feat)]], [[Taunt (Feat)]]
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  • ...CR is no greater than your character level + 1 per ally who also has this feat. '''Special:''' If you are adjacent to an ally who also has this feat, you also gain a +2 [[circumstance bonus]] on any caster checks you perform
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  • ...ngth modifier times 1.5. The bastard sword belongs to the "Blades, Light" and "Blades Heavy" weapon groups.
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  • ...requisites|Level 31, [[Summoning Perfection (Feat)]], [[Prolonged Summons (Feat)]] ...he summoned creature's turn, the summoned creature gains a [[Move Action]] and a [[Swift Action]], in addition to the [[Standard Action]] it normally gets
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  • ...l Agility (Feat)]], [[Dimensional Assault (Feat)]], [[Dimensional Dervish (Feat)]] ...ge, as part of your body ''intersects'' with their form while you blink in and out of reality.
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  • | Flavor=The force of your blow transcends all reality and common sense, driving your foes before you like phantoms. ...]], [[Weapon Supremacy (Feat)]], [[Vacuum Slash (Feat)]] and [[White Gale (Feat)]] with the chosen weapon
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  • ...Armor Proficiency, Medium|Medium Armor Proficiency]] feat as a bonus feat, and may use sneak attack while wearing medium armor. | ShortDesc|Gain the Medium Armor Proficiency feat and the ability to use sneak attack while wearing it
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  • | Flavor=You effortlessly pair melee and ranged weaponry. | Unlocks| [[Opening Volley (Feat)]]
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  • |Flavor = It doesn't matter how much they duck and weave around your attacks, this is still ''your'' battlefield. | Unlocks| [[Convincing Shove (Feat)]], [[Dominating Press (Feat)]]
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  • ...ke 5-foot steps during their next turn. Each character that possesses this feat may use it a maximum of once per round. | ShortDesc|Swap places with a willing adjacent ally who has this feat
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  • | Flavor=It took you long and long to realize, Magus is only the beginning. ...ic Scribe (Feat)]], [[Truemagic Supplicant (Feat)]], [[Truemagic Ordinate (Feat)]]
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  • ...xpertise (Feat)]], <[[Unarmed Strike, Improved (Feat)]] OR [[Weapon Focus (Feat)]]> | Unlocks| [[Adroit Doom (Feat)]]
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  • | Prerequisites|Caster Level 11, [[Enhance Spell (Feat)]], [[Spell Focus (Feat)]] | Unlocks| [[Absolute Spell (Feat)]], [[Perfect Spell (Feat)]]
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  • ...mproves to +2 for any of these skills in which you have at least 10 ranks, and to +3 for any of these skills in which you have at least 20 ranks. This bo ...ses do not stack with other feat bonuses, such as from the [[Skill Expert (Feat)]].
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  • ...ight]] spell. They are immune to the [[Blind]] and [[Dazzled]] conditions, and their attacks inflict {{dmg|radiant}} damage. ...feat and the effects of the [[Moonlight Summons (Feat)|Moonlight Summons]] feat at the same time. They can only have one or the other, never both.
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  • | Unlocks| [[Initiative, Superior (Feat)]] ...at level 21, and +5 at level 31. This bonus cannot be stacked with other feat bonuses to either Initiative checks or your [[Movement]] skill checks. Ins
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  • | Unlocks| [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] ...tonebow]]. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
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  • |Flavor=Your muscles and sinews crackle horrendously as you exert your might far, far beyond any mor | Prerequisites|Level 31, <[[Brute Strength (Feat)]] OR Barbarian 31>
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  • ...om [[Combat#Partial_Concealment | Partial Concealment]] due to poor light, and all of their damage is converted to {{dmg|stilling}} damage. ...s feat and the effects of the [[Sunlight Summons (Feat)|Sunlight Summons]] feat at the same time. They can only have one or the other, never both.
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  • | Flavor=You strike a clout stance and let loose in all directions. Every nearby foe is attacked. | Prerequisites|Level 16, [[Weapon Focus (Feat)]] with selected weapon
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  • |Flavor=You slow your breath, calm yourself, and hit the bulls-eye. Every time. | Prerequisites|Level 6, [[Weapon Focus (Feat)]], [[Precise Shot (Feat)]]
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  • | Unlocks| [[Acrobatic Steps (Feat)]] ...This bonus increases to 2 squares at 11th level, 3 squares at 21st level, and 4 squares at 31st level.
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  • ...[Precise Shot, Improved (Feat)]], [[Weapon Focus (Feat)]], [[Precise Shot (Feat)]] ...h as [[Keen (Melee Weapon Magic Property)|Keen]] and [[Critical, Improved (Feat)]]. If you critically threaten your target with this attack, your confirma
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  • | Benefit=Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increas ...it against a creature that is flanked by you and an ally who also has this feat, it provokes an attack of opportunity from that ally.
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  • | Flavor=You slip under and around your larger foes. | Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], Small size or smaller
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  • | Unlocks| [[Long Reach Mastery (Feat)]], [[Cumbersome But Manageable (Feat)]] |Benefit=You can use the cavalry whip to make attacks against and threaten targets that are only 10 feet away. You still cannot attack or thr
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  • | Unlocks| [[Pin Down (Feat)]], [[Taunt (Feat)]] ...e effects of an attack take no penalty. This ability requires no actions, and is triggered any time you use your Smite Enemy class ability.
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  • | Prerequisites|<Fighter 11 -OR- level 21> [[Power Attack (Feat)]], proficient use of a Two-Handed weapon | Unlocks| [[White Gale (Feat)]], [[Vacuum Slash (Feat)]], [[Cyclone Strike (Feat)]]
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  • | Prerequisites|Caster Level 11, [[Multitarget (Feat)]] | Unlocks|[[Greater Multitarget (Feat)]], [[Perfect Multitarget (Feat)]]
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  • | Prerequisites|Level 16, [[Missile Shield (Feat)]], [[Shield Focus (Feat)]] ...flect it so that you take no damage from it, as the [[Infinite Deflection (Feat)]].
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  • |Flavor=Your righteous indignation knows no bounds, and foes that attack your companions soon learn the error of their foolish ways ...xpertise (Feat)]], <[[Unarmed Strike, Improved (Feat)]] OR [[Weapon Focus (Feat)]]>
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  • ...OR [[Dimension Door (Sorcerer/Wizard Spell)]]>, AND [[Dimensional Agility (Feat)]] ...Dervish (Feat)]], [[Dimensional Maneuvers (Feat)]], [[Dimensional Savant (Feat)]]
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  • | Benefit=When you take this feat, choose one ally. Any time you are included in an attack or harmful effect ...et it off with full knowledge of where the trap was, how it was triggered, and what it would do).
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  • | Flavor=Your expertise with battlefield tactics enable you and your allies to react more swiftly. | Unlocks| [[Initiative, Improved (Feat)]], [[Initiative, Superior (Feat)]]
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  • ...Improved (Feat)]], [[Concentration, Uncanny (Feat)]], [[Spell Opportunity (Feat)]] | Benefit=You get a +2 [[feat bonus]] on [[Bailiwick]] skill checks made to [[Concentrate]], including th
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  • ...on Proficiency (Feat)]]: Net, [[Net Adept (Feat)]], [[Two-Weapon Fighting (Feat)]] ...eapon to attack an entangled opponent, you gain a +2 bonus on damage rolls and on rolls to confirm a critical hit.
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  • | Flavor=You are skilled in the use of camouflage and ground movement, making you difficult to hit while prone. | Unlocks| [[Fast Crawl (Feat)]], [[Prone Fighting (Feat)]], [[Prone Slinger (Feat)]]
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  • ...s| [[Light On Your Feet (Feat)]], [[Speed, Epic (Feat)]], [[Walk on Water (Feat)]] ...] check. This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.
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  • ...as the appropriately-named [[Dodge (Feat)]], but also [[Mobility (Feat)]], and a variety of others. Other sources of dodge bonus include spells, class fe
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  • ...l (Feat)]], [[Shield Use: Tower Shield (Feat)]], [[Shield Use: War Shield (Feat)]] ...a heavy shield, the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
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  • ...evel 26, [[Weapon Focus (Feat)]] with ranged weapon, [[Extraordinary Shot (Feat)]] ...per encounter. This is a separate feat from [[Extraordinary Shot (Feat)]], and may be used in the same encounter as a 'mere' Extraordinary Shot, although
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  • | Prerequisites|[[Paladin]] 21, [[Swift Cleanse (Feat)]] | Unlocks| [[Efficient Cleanse (Feat)]]
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  • | Prerequisites|[[Warlord]] 21, [[Heedful Jeer (Feat)]] ...time the Warlord applies either [[Heedful Jeer (Feat)]] or [[Heedful Jibe (Feat)]] to an enemy with resistance to or immunity to fear, the Heedful Jibe or
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  • | Flavor=You can deftly move up to a foe, strike, and withdraw before he can react. | Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]]
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  • ...unconscious, or cannot otherwise act still count for the purposes of this feat. ...your target also has this feat. This provokes no attacks of opportunity, and you may take 10 on this check. Treating Injuries in this way counts as a s
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  • | Flavor=You hurl your weapon over and over, striking every foe nearby. | Prerequisites|Level 16, [[Quick Draw (Feat)]]
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  • ...ltitarget (Feat)]], [[Greater Multitarget (Feat)]], [[Perfect Multitarget (Feat)]] ...he caster's space. (Note that Reach Spell is a powerful companion for this feat.)
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  • | Prerequisites|<BAB +6 -OR- Monk 2>, [[Unarmed Strike, Improved (Feat)]] | Unlocks| [[Jawbreaker (Feat)]], [[Rattling Fist, Improved (Feat)]]
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  • ...equisites|Caster Level 21, [[Multitarget (Feat)]], [[Improved Multitarget (Feat)]] | Unlocks|[[Perfect Multitarget (Feat)]]
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  • | Flavor=There are leaders of men, and then there are those who are born to be Emperor. ...evel 26, Leadership Ability 30, [[Leadership (Feat)]], [[Leadership, Epic (Feat)]], [[Diplomacy]] 26 ranks
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  • | Prerequisites|Level 21, [[Weapon Focus (Feat)]], [[Critical, Improved (Feat)]] ...Improved Critical. This effect can also be stacked with weapon properties and class abilities that expand the threat range of a weapon.
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  • ...)]], [[Double Slice (Feat) ]], [[Near and Far (Feat)]], [[Net and Trident (Feat)]], ...[[Two-Weapon Fighting, Greater (Feat)]], [[Two-Weapon Fighting, Improved (Feat)]],
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  • | Prerequisites|Level 6, [[Brutality, Improved (Feat)]], proficiency with a [[Weapon Qualities#Brutal|Brutal]] weapon | Unlocks| [[Brutality, Savage (Feat)]]
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  • ...lls, Caster Level 21, [[Truemagic Scribe (Feat)]], [[Truemagic Supplicant (Feat)]] | Unlocks| [[Truemagic Nominate (Feat)]], [[Truemagic Heirophant (Feat)]]
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  • | Prerequisites|Level 21, [[Dodge (Feat)]], Evasion class feature ...ruck by an attack from an opponent, you may automatically avoid all damage and effects from the attack.
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  • | Prerequisites|Level 11, [[Endurance (Feat)]] In addition, you gain a +1 feat bonus on all [[Survival]] checks made at altitudes of 5,000 feet or higher.
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  • | Prerequisites|Level 1, <[[Shield Proficiency (Feat)]], -OR- a class that grants any shield proficiency> ...d are adjacent to an ally proficiently wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded b
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  • | Prerequisites|Level 11, [[Deflect Arrows (Feat)]] ...| [[Infinite Deflection (Feat)]], [[Missile Shield (Feat)]], [[Ray Shield (Feat)]]
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  • | Feat = Shield Proficiency (Feat) ...the same basic protection, though they respond differently to some spells and effects. Steel shields have more durability, wooden shields do not rust. Yo
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  • | Feat = Shield Proficiency (Feat) ...the same basic protection, though they respond differently to some spells and effects. Steel shields have more durability, wooden shields do not rust. Yo
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  • |Flavor= After so many desperate battles, your footwork and steadiness have given you an unnatural ability to fight from the ground. | Unlocks| [[Fast Crawl (Feat)]], [[Prone Shooter (Feat)]], [[Prone Slinger (Feat)]]
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  • ...Supplicant (Feat)]], [[Truemagic Ordinate (Feat)]], [[Truemagic Nominate (Feat)]] ...these True Dweomers are treated as new spells which you have just learned, and are safe for use (according to the rules of True Dweomers) just as new spel
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  • ...last until the start of your next turn, even if you or your ally with this feat move apart from each other. ...ctive +2 bonus to your AC (after negating your penalty). In this way, you and your partner can strengthen each other, as long as you remain adjacent.
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  • | Prerequisites|Level 6, [[Unarmed Strike, Improved (Feat)]] | Unlocks| [[Gorgon's Fist (Feat)]]
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  • | Prerequisites|Level 11, [[Lunge (Feat)]], [[Acrobatics]] 11 ranks | Unlocks| [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]]
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  • ...ther melee or ranged. If you were better at melee than ranged before this feat, you use your melee to-hits as the basis for all to-hit rolls going forward This feat applies to all to-hit rolls you make, including ray attacks. This allows w
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  • | Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]] ...d only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.
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  • | Prerequisites|Level 1, [[Armor Proficiency, Light (Feat)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard F | Unlocks| [[Armor Proficiency, Heavy (Feat)]]
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  • | Unlocks| [[Antagonize (Feat)]], [[Fearsome Barricade (Feat)]] ...a +1 feat bonus. This bonus increases to +2 at level 11, +3 at level 21, and +4 at level 31.
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  • ...Level 1, [[Armor Proficiency, Light (Feat)]], [[Armor Proficiency, Medium (Feat)]] ...y armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
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  • | Prerequisites|Level 11, [[Improved Combat Maneuvers (Feat)]] | Unlocks| [[Mass Combat Maneuvers (Feat)]]
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  • | Unlocks| [[Arcane Insight (Feat)]] ...antrips or orisons) provide no benefit and may not be sacrificed with this feat. This dodge bonus lasts until the start of your next turn.
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  • | Prerequisites|Level 26, [[Swarm of Arrows (Feat)]], [[Weapon Focus (Feat)]] with selected weapon ...cover, concealment, etc. Once all attacks are resolved, roll damage once and apply it to all targets that were struck.
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  • | Feat = Armor Proficiency, Light (Feat) ...ss and supple durability. Heavy leather gloves and boots protect the hands and feet, while a sturdy boiled-leather cap protects the head. This type of arm
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  • | Flavor=Bend bars and lift gates? Why bother? I can just smash through them. | Unlocks| [[Rent Asunder (Feat)]], [[Wrecking Pick (Feat)]]
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  • | Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. | Unlocks| [[Near and Far (Feat)]]
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  • | Prerequisites|Level 26, [[Power Attack (Feat)]] | Unlocks| [[Furious Focus (Feat)]], [[Deadly Aim (Feat)]]
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  • | Feat = Armor Proficiency, Light (Feat) ...ther has a very distinctive 'manly polkadots' look to it. The extra weight and rigidity of the studs makes the leather a bit more cumbersome, but studded
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  • | Flavor=Your summoned creatures are more powerful and robust. ...d once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.
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  • | Flavor=You elbow an ally out of the way, and take his place on the battlefield. ...quisites|Level 16, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Spring Attack (Feat)]]
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  • | Benefit=Whenever you are in combat with an ally who also has this feat, you receive a +4 [[circumstance bonus]] on attacks of opportunity against ...Enemies that provoke attacks of opportunity from an ally who also has this feat also provoke attacks of opportunity from you so long as you threaten them (
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  • | Unlocks| [[Heighten Spell, Improved (Feat)]] ...d only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.
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  • | Unlocks| [[Antagonize (Feat)]], [[Enforcer (Feat)]] ...ze]] that opponent as an [[immediate action]]. You must have line of sight and line of effect to the enemy for this ability to operate.
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  • | Prerequisites|Level 26, [[Summoning Perfection (Feat)]] | Unlocks| [[Summon Companion (Feat)]]
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  • | Flavor=When you impale a target, you hinder its efforts to end the impale and can cause severe bleeding. ...ing Critical (Feat)]], [[Critical Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected piercing melee weapon
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  • ...Feat)]], [[Stealth Spell (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]] ..., hiding scorch-marks, disturbed or sundered objects, wounds on creatures, and the like.
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  • ...[[Arc Slinger (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] ..., you gain a +2 damage bonus per die. This is considered precision damage and is not multiplied on a critical hit.
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  • | Prerequisites|Level 26, [[Storm of Throws (Feat)]], [[Quick Draw (Feat)]] ...nt, range penalties, etc. Once all attacks are resolved, roll damage once and apply it to all targets that were struck.
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  • | Prerequisites|<Fighter 21 -OR- level 31> [[Power Attack (Feat)]], [[Smash (Feat)]], heavy adamantine armor ...e armor (or any other adamantium-based dweomermetal) when you use [[Smash (Feat)]] to perform a Bull Rush on an enemy, on a successful hit you inflict a nu
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  • ...y Whip Mastery (Feat)]],[[Long Reach Mastery (Feat)]],[[Long Whip Mastery (Feat)]] ...acent square which is blocked. At 16th level, it is reduced to -1. At 26th and higher level, it is removed entirely.
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  • | Feat = Armor Proficiency, Heavy (Feat) ...me than chainmail. The entire weight of the armor rests upon the shoulders and waist. Splint mail is quite affordable for heavy armor, but that's just abo
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  • | Feat = Shield Use: Tower Shield (Feat) ...ing you only. You gain total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge. The cover acts aga
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  • | Feat = Shield Use: Tower Shield (Feat) ...ing you only. You gain total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge. The cover acts aga
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  • | Unlocks| [[Reverse-Feint (Feat)]], [[Toughness, Epic (Feat)]] ...ly. Each time you gain a character level past third level (i.e. at level 4 and up), you gain +1 additional hit point.
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  • | Feat = Armor Proficiency, Medium (Feat) ...ins, etc. A sturdy chain coif and leather cap protects the head. The hands and feet are covered by scale-reinforced leather.
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  • ...attack against a creature within its reach, using its normal melee to-hit and damage values. ...ture has nine heads, but if you want a monster that looks that crazy, this feat enables it (assuming your GM okays it first).
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  • ...as racial abilities, magic items, non-permanent magical effects (spells), and so on. ...times. Its effects stack. Remember that two doublings equals a tripling, and so on.
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  • | Flavor="It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to." ...tes|Level 26, [[Blinding Speed (Feat)]], [[Runner (Feat)]], [[Speed, Epic (Feat)]]
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  • | Unlocks| [[Channel, Improved (Feat)]] ...time you use Channel Divinity (this bonus stacks with [[Channel, Improved (Feat)]], if you have it).
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  • ...oesn't necessarily have to be threatening any of your allies who have this feat for you to use this action. Range penalties apply to this attack roll. ...ou have multiple allies with this feat, the bonus applies to each of them, and grants its AC bonus against the first attack the opponent attempts against
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  • ...xt higher range category, using the following order: touch, close, medium, and long. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
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  • | Unlocks| [[Martial Weapons Proficiency (Feat)]] ...utomatically proficient with all simple weapons. They need not select this feat.
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  • |Flavor=You relish the danger and excitement of going after the big ones, the bigger the better! ...l, +3 at 11th level, +4 at 16th level, +5 at 21st level, +6 at 26th level, and +7 at 31st level. Base weapon damage is always multiplied on a crit. Base
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  • ...lowing ways. You choose your first manifestation when you choose the feat, and then you cannot change it. :* ''Slavering Ferocity (Ex):'' You gain a +1 [[feat bonus]] to-hit. This bonus also applies to your Bite attacks while in Wild
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  • | Prerequisites|Level 11, [[Weapon Focus (Feat)]], Small size or smaller. ...od. Str bonuses on attacks with off-hand weapons are not affected by this feat.
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  • | Prerequisites|Level 40, [[Ascension (Feat)]] | Unlocks| [[Apotheosis (Feat)]]
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  • | Unlocks| [[Impaling Critical (Feat)]], [[Impaling Critical, Improved (Feat)]] ...s made to confirm critical hits. This bonus increases to +5 at 20th level, and +6 at 30th level.
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  • | Feat = Armor Proficiency, Light (Feat) ...ogether. A chain shirt is remarkably heavy for its size, but the strength and flexibility give it a very good level of protection for a 'light' armor.
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  • | Unlocks| [[Positioning Inspiration, Improved (Feat)]] ...arlord may not use this ability on themselves. This is [[forced movement]] and it does not provoke attacks of opportunity.
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  • This feat is under review; do not use | Prerequisites|[[Siege Engineer (Feat)]], [[Profession (Siege Engineer)]] 5 ranks
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  • | Prerequisites|BAB +1, [[Exotic Weapon Proficiency (Feat)]]: Net | Unlocks| [[Net and Trident (Feat)]]
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  • | Flavor=You don't like magic, and it doesn't like you. ...Spell Resistance from any permanent source, [[Spell Resistance, Improved (Feat)]]
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  • | Flavor=You have toughened your fingers and knuckles to the point that they can inflict deep wounds. | Unlocks| [[Critical, Improved (Feat)]], [[Critical, Epic (Feat)]]
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  • | Unlocks| [[Following Step (Feat)]], [[Step Up and Strike (Feat)]]
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  • | Unlocks| [[Drunken Brawler (Feat)]], [[Quick Draw (Feat)]] | Benefit=You may draw and drink a potion with a single [[swift action]].
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  • | Prerequisites|Caster Level 16, [[Coaxing Spell (Feat)]] | Unlocks| [[Spell Focus, Epic (Feat)]]
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  • | Flavor=You have eked out the knowledge of rare and exotic magics through your relentless studies. ...of any level from your class list and add them to your spells known. This feat does not grant any additional spell slots (i.e. it increases the number of
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  • | Flavor=You can use your spiked chain as both armor and weapon. | Prerequisites|Level 1, [[Weapon Focus (Feat)]]: Spiked Chain
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  • | Flavor=You benefit greatly from curative magic spells and rest. | Prerequisites|Level 6, [[Diehard (Feat)]], [[Endurance (Feat)]]
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  • | Prerequisites|Level 16, [[Bodyguard (Feat)]] ...gh the attack is now centered on you. A creature cannot benefit from this feat more than once per round.
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  • | Flavor=Your magics begin to bleed into reality in strange and uncontrolled ways, wreaking utter havoc upon your surroundings. | Prerequisites|Caster Level 16, [[Burning Spell (Feat)]]
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  • | Feat = Armor Proficiency, Light (Feat) ...ing weapons (e.g. daggers, shuriken (which are treated as piercing), etc.) and all ranged piercing weapons (e.g. arrows, crossbow bolts, etc.), quilted cl
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  • ...your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are. * Up to once per round as a [[free action]], a summoned creature with this feat can force an attacking enemy to target them instead of targeting their summ
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  • ...to your [[Maneuver Offense]] when making [[Sunder]] combat maneuver checks and to your [[Maneuver Defense]] to resist Sunders made against you. ...Quality)|Sunder]], and you add a +3 [[feat bonus]] to [[Maneuver Offense]] and [[Maneuver Defense]] for [[Sunder|Sunders]].
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  • | Prerequisites|Level 11, [[Combat Reflexes (Feat)]] | Unlocks| [[In Harm's Way (Feat)]]
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  • |Flavor=You can easily move over and through obstacles. | Prerequisites|Level 16, [[Nimble Moves (Feat)]]
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  • |Flavor = Enemies that are moved by you are also folded, spindled, and mutilated. You probably shouldn't deliver packages. | Unlocks| [[Convincing Shove (Feat)]], [[Inescapable Force (Feat)]]
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  • ...racter's ''Favored Class''. This is the "primary" class of the character, and cannot be changed, once selected. Any other character classes the player s ...ey are dual-classed, or even if they take the [[Eclectic (Feat)|Eclectic]] feat.
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  • | Feat = Armor Proficiency, Heavy (Feat) ...it, too. A steel helm, steel gauntlets, and greaves cover the head, hands, and feet.
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  • | Flavor = A dull buzzing sound drones in your ears, and the world is spinning so fast, you can't even tell if you're standing up or ...eat)|Selective]] feat, or the [[Widen Spell (Feat)|Widen Spell]] metamagic feat).
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  • | Prerequisites|Level 6, [[Charging Hurler (Feat)]], [[Weapon Focus (Feat)]] ...2 at 11th level, +32 at 16th level, +80 at 21st level, +144 at 26th level, and +224 at 31st level.
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  • ...as racial abilities, magic items, non-permanent magical effects (spells), and so on. ...times. Its effects stack. Remember that two doublings equals a tripling, and so on.
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  • ...class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels). ...t ONLY applies to weapon-based to-hits and damage, NOT spell-based to-hits and damage). Put another way, if you are applying an implement bonus to your t
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  • | Prerequisites|Arcane Caster Level 16, [[Arcane Shield (Feat)]] ...ion]], you can sacrifice one or more prepared spells or unused spell slots and gain a [[dodge bonus]] to AC equal to +1 per spell or spell slot you sacrif
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  • | Prerequisites|Level 1, [[Unarmed Strike, Improved (Feat)]] '''Special:''' At 21st level, the damage inflicted by this feat becomes [[Ruptured]] damage.
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  • | Feat = Armor Proficiency, Light (Feat) ...tacks with [[Outfit, Sturdy Cold-Weather Clothes | cold weather clothing]] and other sources of environmental DR.
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  • |Flavor=You break through all rational limits on your power, and are richly rewarded for doing so. | Unlocks| [[Immortalization (Feat)]], [[Apotheosis (Feat)]]
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  • ...ties) to be used for attacks with this weapon. Note that the Power Attack and Deadly Aim feats never stack.
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  • ...titarget (Feat)]], [[Improved Multitarget (Feat)]], [[Greater Multitarget (Feat)]] ...he caster's space. (Note that Reach Spell is a powerful companion for this feat.)
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  • | Prerequisites|BAB +11, [[Combat Reflexes (Feat)]], [[Mobility (Feat)]] | Unlocks| [[Let Them Come (Feat)]]
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  • ...cs can coax and entice the most amazing tricks out of even mindless vermin and oozes. | Unlocks| [[Linked Spell (Feat)]]
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  • ...such as the [[Critical, Improved (Feat)|Improved Critical]] feat). Spells and other effects do not stack.
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  • ...such as the [[Critical, Improved (Feat)|Improved Critical]] feat). Spells and other effects do not stack.
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  • | Feat = Armor Proficiency, Medium (Feat) ...tacks with [[Outfit, Sturdy Cold-Weather Clothes | cold weather clothing]] and other sources of environmental DR. This type of armor may be constructed fr
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  • ...ting the tight confines of most indoor areas (and even some outdoor ones), and they are subject to the [[squeezing]] rules when attempting to move through ...d once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.
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  • | Flavor=You can change your bardic performance as fast as an eyeblink, and still make it awesome. | Prerequisites|Bard 26, [[Combat Reflexes (Feat)]], [[Perform]] 26 ranks
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  • ...a link with your allies, allowing them to gain the benefits of the chosen feat even if they do not have it themselves. ...oning and actions must still meet the prerequisites listed in the Teamwork feat for either of you to receive the listed bonus.
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  • | Prerequisites|Level 11, [[Combat Expertise (Feat)]] ...order to use this feat. You must be in an area of bright light to use this feat (such as outdoors in daylight, a brightly lit room, etc), or possess on you
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  • | Prerequisites|[[Warlord]] 11, [[Heedful Jeer (Feat)]] | Unlocks| [[Discouraging Word (Feat)]]
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  • | Flavor=You've cross-trained with the best, and learned a few of their tricks. | Unlocks| [[Technicals, Improved (Feat)]], [[Technicals, Epic (Feat)]]
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  • ...at)]], [[Death or Glory (Feat)]], [[Demolisher (Feat)]], [[Furious Finish (Feat)]], ...owerful Precision (Feat)]], [[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]],
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  • : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations.
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  • ...s to seek out your foe's most vulnerable spots, correct their positioning, and facilitate their victory. | Prerequisites|[[Warlord]] 16, [[Expert Formations (Feat)]]
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  • ...le axe, normally, without the non-proficient penalty. You may choose this feat more than once. Each time, you gain proficiency with a single different ty ...arlords are proficient with all martial weapons. They need not select this feat.
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  • | Prerequisites|Caster Level 11, [[Reach Spell (Feat)]] | Unlocks| [[Vast Spell (Feat)]]
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  • | Flavor = Your memories, ambitions, and very life essence have been stolen from you, stripping away at your core be ::* a feat
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  • | Benefit=Whenever you are adjacent to an ally who also has this feat, and you are required to make a reflex saving throw for any reason, you may both | ShortDesc|When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
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  • | Feat = Armor Proficiency, Heavy (Feat) ...a positive, custom-fitting field plate looted as treasure is much easier, and only requires 60 gold pieces at an armorsmith.
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  • | Unlocks| [[Still Spell (Feat)]], [[Silent Spell (Feat)]] ...opportunity as normal, requires the use of your hands (somatic component), and requires you to speak strongly aloud (verbal component), as normal. If the
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  • | Feat = Shield Proficiency (Feat) ...the same basic protection, though they respond differently to some spells and effects. Steel shields have more durability, wooden shields do not rust. Yo
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  • ...mbat situation calls for using a better tool than your favorite longsword, and you'll want to swap out your primary weapon for something more appropriate. ...Draw (Feat)|Quick Draw]] feat. There are also magic items that can store and retrieve weapons (or other wielded objects) more efficiently, such as the [
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  • | Prerequisites|Level 1, [[Weapon Focus (Feat)]] | Unlocks| [[Charging Hurler, Improved (Feat)]]
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  • | Feat = Shield Proficiency (Feat) ...the same basic protection, though they respond differently to some spells and effects. Steel shields have more durability, wooden shields do not rust. Yo
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  • | Feat = Armor Proficiency, Light (Feat) ...tacks with [[Outfit, Sturdy Cold-Weather Clothes | cold weather clothing]] and other sources of environmental DR. This type of armor may be constructed f
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  • | Prerequisites|Caster level 26, [[Enhance Spell (Feat)]], [[Maximize Spell (Feat)]] | Unlocks| [[Absolute Spell (Feat)]]
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  • | Prerequisites|BAB +1, [[Power Attack (Feat)]], Heavy Armor | Unlocks| [[Demolisher (Feat)]]
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  • | Feat = Armor Proficiency, Medium (Feat) ...stacks with [[Outfit, Sturdy Hot-Weather Clothes | hot weather clothing]] and other sources of environmental DR.
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  • | Feat = Armor Proficiency, Medium (Feat) ...ves with leather beneath. The weight of the armor rides upon the shoulders and hips alone, making it a bit more awkward to wear than you might expect, eve
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  • | Unlocks| [[Team Up (Feat)]] ...ed attackers to potentially gain all of the benefits of flanking an enemy, and it also allows melee attackers to potentially gain flanks when out of norma
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Reach Spell (Feat)]] to any spell of any spell level, up to once per round, without increasin
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  • ...to avoid attacks of opportunity while crawling, per the [[Tumble]] rules (and since they're already moving at half speed, they take no penalty for moving ...rants no benefits for also possessing the [[Fast Crawl (Feat)|Fast Crawl]] feat.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Reach Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Reach Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
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  • | Prerequisites|Level 50, [[Ascension (Feat)]], [[Immortalization (Feat)]] |Benefit=This is it, The Big One! The Apotheosis feat makes it official: You are a deity. Yes, a very minor one, but nonetheless
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  • | Unlocks| [[Two-Weapon Fighting (Feat)]] ...provoke an attack of opportunity. Yes, you may dual-wield slings with this feat.
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  • | Unlocks| [[Brutality, Greater (Feat)]], [[Brutality, Savage (Feat)]] ...a 6.5 average when both the brutal quality and the ''improved brutality'' feat are applied to it.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Reach Spell (Feat)]] to any spell of any spell of 1st to 9th level, up to once per round, wit
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  • ...elded together so that your toughness adds to your strength, corded muscle and sinew acting as one. ...s on all melee attacks. Bonus damage is not multiplied on a critical hit, and inflicts the same damage type as the weapon or attack that inflicts it.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Reach Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
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  • ...cter expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in. Unless specifically noted, no feat may be taken more than once.
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  • ...pons are unaffected by a ''wind wall'' spell and ignore the Deflect Arrows feat.
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  • | Prerequisites|Level 1, [[Endurance (Feat)]] | Unlocks| [[Quaff (Feat)]]
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  • ...e of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).
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  • | Flavor = Your mind is fragmented, your soul is unraveling, and your resolve is weakening. ::* a feat
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  • ...til the start of the Prowler's next turn, in addition to the normal damage and effects of the attack. Note that Cloistered makes the next attack against ...rowler must declare which of their targets is affected by this feat. This feat cannot be used with a Combat Maneuver, only a melee attack.
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  • ...n a profession which demands incredible stamina and toughness, you are far and away the toughest. | Prerequisites|Level 21, [[Endurance (Feat)]]
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  • | Feat = Armor Proficiency, Heavy (Feat) ...helm, steel gauntlets, and steel greaves/sollerets cover the head, hands, and feet.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +3''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
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  • ...own, such as the bard and sorcerer. You can select the ''Expanded Arcana'' feat multiple times.
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  • | Description| While under the effects of this song, affected allies receive a +2 [[performance bonus] ...ing abilities, such as the [[Critical, Improved (Feat)|Improved Critical]] feat, or the [[Keen (Melee Weapon Magic Property)|Keen]] magic weapon property.
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  • ...xible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded. | Unlocks| [[Shield of Swings (Feat)]], [[Spiky Shield (Feat)]]
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  • ...ironment, is never at risk of drowning or suffocation, and generally lives and works normally while submerged. This pattern does not convey any abilities ...d once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Coaxing Spell (Feat)]] to any first through fifth level spell, up to once per round, without in
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +4''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Coaxing Spell (Feat)]] to any first through seventh level spell, up to once per round, without
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Coaxing Spell (Feat)]] to any spell, even including any True Dweomers, up to once per round, wi
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Coaxing Spell (Feat)]] to any first through ninth level spell, up to once per round, without in
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  • | Flavor = Your mind is coming undone, and you are forgetting... important... um. ::* a feat
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  • | Flavor=You stride the world like a titan, vast armies at your beck and call. | Prerequisites|Level 21, [[Leadership (Feat)]], Leadership score 25
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Still Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Still Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Burning Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Still Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Still Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Empower Spell (Feat)]] to any spell of any spell level, even True Dweomers, up to once per roun
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ts the wielder the ability to apply the effects of the [[Collateral Spell (Feat)]] to spells any level, including True Dweomers, up to once per round, with
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Burning Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Perfect Spell (Feat)]] to spells of 1st to 9th level, up to once per round, without increasing
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Absolute Spell (Feat)]] to spells of 1st to 9th level, up to once per round, without increasing
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ts the wielder the ability to apply the effects of the [[Collateral Spell (Feat)]] to spells of 1st to 9th level, up to once per round, without increasing
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Perfect Spell (Feat)]] to spells of any level, up to once per round, without increasing the spe
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Absolute Spell (Feat)]] to spells of any level, up to once per round, without increasing the spe
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...' grants the wielder the ability to apply the effects of the [[Vast Spell (Feat)]] to spells of any level, up to once per round, without increasing the spe
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Burning Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Maximize Spell (Feat)]] to any spell of any spell level, up to once per round, without increasin
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Enhance Spell (Feat)]] to any spell of any spell level, up to once per round, without increasin
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Cutting Spell (Feat)]] to any spell of any spell level, up to once per round, without increasin
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Widen Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...' grants the wielder the ability to apply the effects of the [[Vast Spell (Feat)]] to spells of 1st to 9th level, up to once per round, without increasing
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Silent Spell (Feat)]] to any spell of any spell level, up to once per round, without increasin
    3 KB (372 words) - 16:19, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Burning Spell (Feat)]] to any spell of level 1st to 9th, up to once per round, without increasi
    3 KB (372 words) - 12:03, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Coaxing Spell (Feat)]] to any 1st through third level spell, up to twice per encounter, without
    3 KB (381 words) - 12:38, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Maximize Spell (Feat)]] to any spell of 1st to 9th level, up to once per round, without increasi
    3 KB (372 words) - 15:16, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Quicken Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
    3 KB (372 words) - 12:47, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Maximize Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 15:15, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Widen Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 12:11, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Cutting Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 14:32, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Empower Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 13:55, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Enhance Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 14:21, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Widen Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (370 words) - 12:13, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
    3 KB (376 words) - 12:43, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Rudiment Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
    3 KB (376 words) - 12:26, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...nts the wielder the ability to apply the effects of the [[Fundament Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
    3 KB (376 words) - 12:36, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Maximize Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 15:15, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Enhance Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 14:21, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Widen Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 12:12, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Cutting Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 14:33, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Empower Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 13:56, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Linked Spell (Feat)]] to any level spells, up to once per round, without increasing the spell
    3 KB (374 words) - 17:17, 7 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Rudiment Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (374 words) - 12:25, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Still Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (383 words) - 12:51, 5 August 2020
  • ...u draw mass from the Nascent Seed itself, wrapping yourself in its embrace and becoming something impossible. ...es|Level 26, ability to cast any Wild Shape spell, [[Wild Shape, Enlarged (Feat)]]
    1 KB (176 words) - 21:52, 20 April 2020
  • ...e]] (the caster gets to choose the type of damage every time they use this feat) plus the spell or spell slot sacrificed (1st to 17th), which is then multi ...NOT apply to the results of this feat. (Alas, you cannot Quicken this feat and do it twice in a round.)
    2 KB (359 words) - 20:42, 18 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Linked Spell (Feat)]] to 1st through 3rd level spells, up to twice per encounter, without incr
    3 KB (373 words) - 17:07, 7 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Linked Spell (Feat)]] to 1st through 5th level spells, up to once per round, without increasin
    3 KB (373 words) - 17:12, 7 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Linked Spell (Feat)]] to 1st through 9th level spells, up to once per round, without increasin
    3 KB (373 words) - 17:15, 7 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Cutting Spell (Feat)]] to any spell of levels 1st through 9th, up to once per round, without in
    3 KB (371 words) - 14:34, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Linked Spell (Feat)]] to 1st through 7th level spells, up to once per round, without increasin
    3 KB (373 words) - 17:16, 7 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Empower Spell (Feat)]] to a spell of 1st to 9th level, up to once per round, without increasing
    3 KB (371 words) - 13:57, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Enhance Spell (Feat)]] to any spell of 1st to 9th level, up to once per round, without increasi
    3 KB (371 words) - 14:23, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Quicken Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 12:46, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Silent Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (370 words) - 16:17, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Quicken Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (370 words) - 12:47, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Quicken Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 12:47, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Silent Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (370 words) - 16:18, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...nts the wielder the ability to apply the effects of the [[Fundament Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (374 words) - 12:33, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (374 words) - 12:42, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Rudiment Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (374 words) - 12:23, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...nts the wielder the ability to apply the effects of the [[Fundament Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (374 words) - 12:35, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (374 words) - 12:41, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (374 words) - 12:42, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Rudiment Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (374 words) - 12:24, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...nts the wielder the ability to apply the effects of the [[Fundament Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (374 words) - 12:35, 5 August 2020
  • ...31, [[Enhance Spell (Feat)]], [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]] ...based effects of an Absolute spell are maximized. This affects both damage and healing. That is, any non-d20 dice rolled to determine the effect use their
    3 KB (373 words) - 18:09, 10 October 2020
  • | Flavor=You bide your time, and then strike with such towering mastery your foe is utterly dumbfounded. | Prerequisites|Level 21, [[Weapon Focus (Feat)]]: any ranged weapon
    2 KB (309 words) - 02:35, 24 June 2022
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Burning Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (383 words) - 12:32, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Unseen Spell (Feat)]] to spells of 1st to 9th level, up to once per round, without increasing
    3 KB (375 words) - 14:00, 8 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Stealth Spell (Feat)]] to any 1st through 7th level spell, up to once per round, without increa
    3 KB (374 words) - 20:36, 9 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Widen Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter without in
    3 KB (383 words) - 12:11, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Stealth Spell (Feat)]] to any spell of any spell level, including any True Dweomers they know,
    3 KB (376 words) - 20:34, 9 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Unseen Spell (Feat)]] to spells of any level, up to once per round, without increasing the spe
    3 KB (378 words) - 14:02, 8 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Silent Spell (Feat)]] to any spell of levels 1st to 9th, up to once per round, without increas
    3 KB (372 words) - 16:19, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Maximize Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (379 words) - 15:13, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Cutting Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (379 words) - 14:31, 5 August 2020
  • | Benefit=When an adjacent ally with this feat moves using a [[move action]], you can move up to your speed as an [[immedi This feat only applies to movement caused by a move action, and does not apply to [[5-foot step]]s, or special attacks that include a movem
    2 KB (214 words) - 16:29, 17 November 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Quicken Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (383 words) - 12:45, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...nts the wielder the ability to apply the effects of the [[Fundament Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (387 words) - 12:31, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...ants the wielder the ability to apply the effects of the [[Rudiment Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (387 words) - 12:22, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Element Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (387 words) - 12:40, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Stealth Spell (Feat)]] to any 1st through 5th level spell, up to once per round, without increa
    3 KB (374 words) - 20:35, 9 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Stealth Spell (Feat)]] to any 1st through 9th level spell, up to once per round, without increa
    3 KB (374 words) - 20:32, 9 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Enhance Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (379 words) - 14:20, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Empower Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (379 words) - 13:53, 5 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...grants the wielder the ability to apply the effects of the [[Silent Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (384 words) - 20:51, 5 August 2020
  • ...a wielder simply wields the War Axe, they receive a +1 weapon bonus to AC and Reflex saves. This bonus does not increase from any magical enhancements th
    1 KB (184 words) - 19:25, 24 August 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...rants the wielder the ability to apply the effects of the [[Stealth Spell (Feat)]] to any 1st through 3rd level spell, up to twice per encounter, without i
    3 KB (387 words) - 20:35, 9 August 2020
  • ...d once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time. ...you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However,
    2 KB (366 words) - 17:24, 11 June 2021
  • | Feat = Armor Proficiency, Light (Feat) ...stacks with [[Outfit, Sturdy Hot-Weather Clothes | hot weather clothing]] and other sources of environmental DR. This type of armor may be constructed fr
    1 KB (181 words) - 17:05, 20 December 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
    3 KB (402 words) - 15:45, 8 October 2020
  • This feat is under review; do not use | Flavor=Under your leadership, a siege proceeds rapidly and professionally.
    1 KB (197 words) - 14:03, 18 August 2020
  • | Feat = Armor Proficiency, Heavy (Feat) ...tacks with [[Outfit, Sturdy Cold-Weather Clothes | cold weather clothing]] and other sources of environmental DR. This type of armor may be constructed fr
    1 KB (183 words) - 17:02, 20 December 2020
  • ...to wield with proficiency. It may not be concealed through mundane means, and cannot be sheathed without a full-round action to stow in a suitably-sized ...storage as part of a move action, nor do they benefit from the quick draw feat. Magic packs, such as the Handy Haversack still require a full-round action
    1 KB (212 words) - 18:54, 19 July 2016
  • ...tool for the job and get things done, you prefer to use the ''wrong'' tool and do it anyway. ...Tools (i.e. you can't get double your character level by taking this feat and wielding Thieves' Tools anyway).
    2 KB (211 words) - 20:40, 11 June 2022
  • ...inborn skill means that you don't have to concern yourself with spellbooks and tedious memorization to twist the knowledge of magic into your aura, no. Y | Bonus-Feat-1 = Combat Casting
    4 KB (668 words) - 21:09, 21 November 2020
  • | Prerequisites|BAB +6, <[[Catch Off-Guard (Feat)]] -OR- [[Throw Anything (Feat)]]> ...ach experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels).
    1 KB (186 words) - 09:25, 17 April 2020
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
    3 KB (411 words) - 15:49, 8 October 2020
  • | Flavor=Your ally's eyes are your own, and yours are his. | Benefit=While you are adjacent to an ally with this feat, you cannot be flanked.
    2 KB (231 words) - 19:59, 17 September 2022
  • ...like. However, the summoned creature may elect to cut the damage in half, and only affect enemies within the affected area, instead, if they prefer. Thi ...{{ER|Common}}), though this must be declared when the feat is first taken, and cannot be changed, except through the [[Reselection]] rules. This flexibil
    3 KB (402 words) - 02:02, 1 June 2021
  • | Prerequisites|Level 1, <[[Shield Proficiency (Feat)]], -OR- a character class that begins play proficient with a buckler or an ...o fulfill the requirement for a heavy shield for all other feats, effects, and abilities which require a heavy shield. However, Tower Shields may never be
    2 KB (216 words) - 00:51, 17 August 2021
  • | Flavor=You and your partner are so close that you can almost read each other's minds. ...ote that this is an Extraordinary ability, and thus does not lay a charge, and functions in an anti-magic field.
    2 KB (218 words) - 16:25, 17 November 2020
  • ...o the DC required to create it and multiplying its price by 5. Note: This feat has no effect on extracts, bombs, or mutagens. :* If the item or substance deals damage, double the damage dealt and add the Alchemist's class level as bonus damage.
    1 KB (177 words) - 15:27, 8 April 2020
  • | Prerequisites|Level 6, [[Weapon Focus (Feat)]]: selected weapon | Unlocks| [[Strike Back (Feat)]]
    1 KB (204 words) - 16:31, 16 April 2020
  • | Feat = Armor Proficiency, Light (Feat) ...ne of the dweomermetals. Parade armor is often used as a uniform by large and established social organizations, such as governments, churches, martial or
    1 KB (209 words) - 22:34, 19 December 2020
  • | Unlocks| [[Monkey Lunge (Feat)]], [[Weapon Focus (Feat)]] ...as the Inclusive Reach property, which normally threatens adjacent squares and the squares in its reach, it gains a 5-foot area adjacent to you which you
    2 KB (216 words) - 20:28, 16 July 2022
  • | Feat = Armor Proficiency, Medium (Feat) ...e leather over the chainmail deadens the noise such armor typically makes, and wearers take only a -1 armor check penalty on [[Stealth]] checks as a resul
    1 KB (208 words) - 22:45, 19 December 2020
  • | Prerequisites|BAB +6, [[Power Attack (Feat)]] .... This circumstance bonus increases to +4 at 11th level, +5 at 21st level, and +6 at 31st level.
    2 KB (220 words) - 18:26, 25 June 2022
  • | Feat = Armor Proficiency, Heavy (Feat) ...required to don heavy armor (4 minutes with help, 8 minutes without help), and a full round longer to hastily don (4 full rounds, instead of 3). Most sign
    1 KB (209 words) - 23:17, 19 December 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This text describes all items in the same family, and should be cut and pasted across all such items -->
    4 KB (524 words) - 13:48, 5 August 2020
  • | Prerequisites|Level 1, <[[Shield Proficiency (Feat)]], -OR- a character class that begins play proficient with a buckler or an ...o fulfill the requirement for a heavy shield for all other feats, effects, and abilities which require a heavy shield. In addition, the strapping of a War
    2 KB (229 words) - 06:29, 20 June 2022
  • | Prerequisites|Level 6, [[Weapon Focus (Feat)]], <proficient with sling OR slingstaff> | Unlocks| [[Large Target (Feat)]]
    2 KB (327 words) - 04:36, 24 June 2022
  • ...e of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).
    2 KB (218 words) - 20:28, 9 December 2023
  • | Flavor=Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater | Prerequisites|<Level 11 OR Caster Level 6>, [[Creator (Feat)]]
    1 KB (213 words) - 14:34, 9 April 2020
  • | Prerequisites|Level 16, [[Critical Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected piercing melee weapon | Unlocks| [[Impaling Critical, Improved (Feat)]]
    2 KB (370 words) - 14:42, 14 April 2020
  • ...haracter level), you are ''Dying''. You gain the [[Unconscious]] condition and can take no actions. While ''dying'', you must make a death check at the e ...modifiers to this check exist, such as from the [[Diehard (Feat)|Diehard]] feat.''}}
    1 KB (248 words) - 15:07, 26 May 2021
  • | Flavor=Your fists burn with blue-white fire, and you can now drive ghosts away with your fierce attacks. ...26, [[Scorpion Style (Feat)]], [[Gorgon's Fist (Feat)]], [[Perfect Strike (Feat)]]
    2 KB (324 words) - 20:06, 14 November 2020
  • ...equisites|[[Paladin]] 16, Channel divinity class feature, [[Channel Smite (Feat)]] ...l damage dealt by ''Greater Channel Smite'' is considered [[bonus damage]] and is not multiplied on a critical hit.
    2 KB (223 words) - 20:15, 28 November 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...a thing would intuitively be held, the wider end is the front of the wand, and the thin end is the bottom.
    5 KB (543 words) - 14:18, 5 August 2020
  • ...only weapons with the Monk-Usable quality can be used with Echoing Strike and Flurry of Blows.
    285 bytes (51 words) - 21:20, 7 July 2016
  • ...merciless deserts has granted you resistance to extreme heat, starvation, and thirst. | Unlocks| [[Endurance (Feat)]]
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  • '''Special:''' At level 21 and above, this feat now inflicts [[Ruptured]] damage as often as once per round upon the offend ...leed]] is a moderate condition, this feat may be used to trigger synergies and disable healing.
    2 KB (226 words) - 15:58, 15 August 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...licate in appearance, and may have tiny jewels, or inlays of gold, silver, and more noble metals as decorations.
    5 KB (546 words) - 12:30, 5 August 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...e or dry out. Despite this, it doesn't come off onto the wielder's hands, and the smell never seems to spread beyond a few inches away from the wand.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
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  • | Prerequisites|BAB +11, [[Weapon Focus (Feat)]] ...t with a ranged attack made with a weapon you chose with your Weapon Focus feat, in addition to the normal damage your attack deals, you may also make a [[
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...comfortable gripping surface. The wand is only about 11 inches in length, and a mere half-inch in diameter, though the wood's grain is tight, making it v
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> <!-- This text describes all items in the same family, and should be cut and pasted across all such items -->
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
    4 KB (470 words) - 15:15, 26 May 2021
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...ing water, and billowing air. The whole of the piece is quite impressive, and the level of artistry required to carve it is impressive to behold.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
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  • ...rkably hale and tireless, and gains a +1 bonus to the Endurance, Athletics and Acrobatics skills. '''Effect''': Scions with this feat gain a +5 on endurance checks to resist environmental dangers, starvation,
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...red in its grain, striped in swirling patterns over and around the thorns and knots of the wood.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
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  • | Flavor=You write in a tiny, flowing hand, beautifully executed and incredibly dense, yet still perfectly legible. ...what it is. If you research your own custom spells using metamagic feats and the [[Between_Adventures#Spell_Research | Spell Research]] system, you may
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...ed, but simply stacked on one another. The stone is a creamy yellow color and is semi-translucent, making the wand quite pretty when seen in decent light
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  • | Flavor=Through violent and torturous conditioning, you have built up a resistance to pain. ...g the damage to reduce that damage by half. This is a bonus saving throw, and is in addition to any saving throw the environmental effect would normally
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...effect they are creating or causing, when making use of their [[Selective (Feat)]]. These uses may either be activated separately, with different areas of
    4 KB (474 words) - 15:17, 26 May 2021
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...to a honeycomb or stranded brush, rendered in ivory, gold filigree, lace, and corundum. The core of the wand is filled with pulsing light when it is used
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  • | Unlocks| [[Quicken Spell, Automatic (Feat)]] | Benefit=You may use this feat up to once per round to cast a spell with a casting time no greater than a
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +9''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
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  • ...s imbued with some of the mysterious and terrible magic of the First World and the Fey. Once per encounter as a [[free action]] during its turn, the summ ...you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However,
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...eyes seem to deceive you. They are often engraved or scrimshawed as well, and the tiny captured parts may have miniscule holes carved in them, or tiny in
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  • | Feat = Armor Proficiency, Heavy (Feat) ...es used in Coats of Arms make less noise than heavy armor typically makes, and wearers take only a -2 armor check penalty on [[Stealth]] checks as a resul
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...iversally haggard appearance, their value is not reduced in the slightest, and they work just fine.
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...ed, reedy, and pliant. Fellowship grass is a grain whose seeds are edible, and can be prepared as a gruel that is said to foster positive feelings between
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...eye. It is a mystery as to what, exactly, these strings might be made of, and exactly how they hold together in the approximate shape of a wand.
    5 KB (593 words) - 12:30, 5 August 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...than a solid length. It is set with several small tiger's eye gemstones, and features a grip made of spruce.
    5 KB (573 words) - 12:44, 5 August 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...ome kind. The net effect is a thin, pencil-like wand about 10 inches long and a quarter of an inch thick, that glitters like broken glass, or finely-cut
    5 KB (580 words) - 12:50, 5 August 2020
  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...que in its crammed-in complexity. Yet to all others, it seems unremarkable and ordinary.
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...Those sensitive to the mood of the Green might feel a faint sense of loss and longing coming from this wand....
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  • ...e of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat). ...o threat range, auto-confirm crits, deal full crit damage to any creature, and inflict [[Impaired]] on a crit.
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...s slightly different. Details shift, decorations switch places, engravings and inscriptions change. Taken as a whole, while the shape of the wand is const
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  • | Unlocks| [[Pin Down (Feat)]], [[Taunt (Feat)]] ...rsist until the end of the encounter. Missed attacks do not ground the ki and end the condition, only a successful hit will end the condition.
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  • ...status condition as they started with. Also see the [[Fast Crawl (Feat)]] and those feats it unlocks for more options while crawling.
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  • ...e of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat). ...o threat range, auto-confirm crits, deal full crit damage to any creature, and inflict [[Maimed]] on a crit.
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +6''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +5''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
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  • ...magically enchanted to aggressively seek out the throat, arteries, bowels, and other lethal points on an enemy's body. This property adds +2 to the criti ...e of a weapon (such as the [[Critical, Improved (Feat)|Improved Critical]] feat).
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  • ...ately 20,000gp. Note that this feat is non-epic, and has no pre-requisites and no stat requirements, if acquired through leveling. ...let's assume this item gives an epic feat with 4 epic pre-requisite feats, and a pre-req stat of 24, for 283,333gp.
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...closely, appears to have inscriptions of OM that chase across the surface and into the depths, although the letters seem to be useless gibberish, no matt
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...ves a tempered state of hardness. It is thicker than a thumb in diameter, and approximately 17 inches long. It bears no markings, sigils, or other disti
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  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +8''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
    5 KB (621 words) - 01:26, 11 December 2019
  • <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"... ...of Ferocious Action +7''' grants many useful benefits, both to the wearer, and to their allies. An attuned wearer of such a Ring gains the following bene
    5 KB (621 words) - 01:25, 11 December 2019
  • ...d with the One True Flame, eagerly waiting for you to breathe life into it and let it free. | Bonus-Feat-1 = Combat Casting
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  • <!-- USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY --> ...e and fall unpredictably, sometimes hot to the touch and other times cold, and sometimes an odd combination of both. The texture of the wand also constan
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  • | Flavor=The target begins dancing uncontrollably, and moves at your whim. | Unlocks| [[Compelling Performance, Improved (Feat)]]
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  • | Feat = Armor Proficiency, Medium (Feat) ...ally, this item is an 'Armor slot' item, meaning it will stack with 'body' and 'chest' items but not other armor items. This type of armor may be construc
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  • | Unlocks| [[Creator (Feat)]], [[Fortified Armor Training (Feat)]] ...riate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If yo
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  • ...rget, each of its attacks made against that target gain a +2 bonus to-hit, and inflict 4 points of bonus damage. The bonus damage increases by +2 points :: The type of this bonus damage is determined by the summoner's alignment, and the alignment of the summoned monster changes to match this damage type:
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  • * Once per encounter, the summoned creature with this feat can perform a [[Move Action]] using only a [[Swift Action]]. ...e damage type as the attack it is modifying, for purposes of overcoming DR and/or ER. If an attack inflicts more than one type of damage, the summoning pl
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  • ...N modifiers. Mauler deals {{dmg|Crushing}} damage (like all bite attacks) and belongs to the "Close" weapon group.
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  • | Flavor=You are able to grab and move things with the coils of your whip. | Prerequisites|BAB +6, [[Weapon Focus (Feat)]]: any whip weapon
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  • ...their case, this talent really only provides an Exotic Weapon Proficiency, and improves the base damage of a few of those weapons (see below). ..., instead of 1d4, assuming they choose one of these weapons with the bonus feat granted by this talent. The 1d6 base damage applies whether the rogue is a
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  • ...t have an attack of opportunity available in order to use this rage power, and, once activated, Threatening Snap must be used before the start of your nex ...heir 5-foot step. They remain in the space they were attempting to leave, and their 5-foot step is used up for the round.
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  • |Flavor=You can channel your amazing experience into the incredible speed and smoothness of your movements, at will. | Unlocks| [[Void Step (Feat)]], [[Walk on Water (Feat)]]
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  • ...vengeance and destruction - a dedicated hunter of the world's most feared and fearsome creatures. Perfect for the Grimlanders, usually sworn to kill Unde ...slayers are proficient with all simple and martial weapons, with all armor and with shields except tower shields.
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  • Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from :* A weapon suffers a -2 penalty to attack and damage rolls.
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  • | Prerequisites|Level 6, [[Shield Focus (Feat)]], proficient in both weapon and shield ...o lever and brace the polearm. You must still be proficient in the polearm and shield being used.
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  • | Flavor = The ground tilts and rocks beneath you, and you are seeing double. :* All skill checks you perform (including [[Concentration]] checks and [[Combat Maneuvers]]) also automatically fail on a natural result of 12 or
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  • ...on's Base Damage (Dice Only) x Level Damage Multiplier) + Weapon Quality + Feat Bonus + Class Feature + Racial Trait + Other ...ageous (i.e. at 6th level, 11th level, 16th level, 21st level, 26th level, and at 31st level). As these increases occur, they increase maneuver damage acc
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  • ...acent to the ally who has the feat in order to gain its benefits. Rangers and Warlords gain the ability to grant one or more of these feats to their alli
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  • ...ation dice granted by this feat increases to 2 at level 11, 3 at level 21, and 4 at level 31.
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  • ...l saving throws. This bonus increases to +2 at level 10, +3 at 20th level, and +4 at 30th level.
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  • | Flavor=You support your allies and help them recover from crippling effects. | Benefit=When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).
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  • |Flavor=Foes are surprised by your skilled use of unorthodox and improvised weapons. | Unlocks| [[Body Bludgeon (Rage Power)]],[[Improvised Weapon Mastery (Feat)]]
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  • | Prerequisites|Level 6, [[Exotic Weapon Proficiency (Feat)]] with <Needlesword OR Flickerspike> ...efensive|defensive]] quality, granting the wielder a +1 weapon bonus to AC and reflex saves. This bonus does not increase from any magical enhancements th
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  • ...do with all your Transmogrified attacks. This bonus stacks with any other feat bonuses you might already have. | ShortDesc|Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form.
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  • ...of [[base weapon damage]] + CHA modifier, plus any enhancement bonuses or feat bonuses your main weapon normally adds to damage. However, you do not add y ...ical range or multiplier, they also apply to Elbow Strike's critical range and multiplier.
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