Epic Path: Difference between revisions

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==[[Weapons]]==
==[[Weapons]]==
{| border="0" cellpadding="2" style="text-align:left" width="90%"
{| border="0" cellpadding="2" style="text-align:left" width="90%"
| width="50%" | [[New Rules for Weapons]] || [[Weapon Properties|Mundane Weapon Properties]]
| width="50%" | [[New Rules for Weapons]] || [[Crafting Magic Weapons]]
|-
|-
| width="50%" | [[Unarmed and Light Melee Weapons]] || [[Crafting Magic Weapons]]
| width="50%" | [[Weapon Properties|Mundane Weapon Properties]] || [[Magic Item Enchant - Weapon Enhancement Bonus|Weapon Enhancement Bonus]]
|-
|-
| width="50%" | [[1-Hand Melee Weapons]] || [[Magic Item Enchant - Weapon Enhancement Bonus|Weapon Enhancement Bonus]]
| width="50%" | [[Unarmed and Light Melee Weapons|Unarmed/Light]] - [[1-Hand Melee Weapons|1H]] - [[2-Hand Melee Weapons|2H]] - [[Ranged and Thrown Weapons|Ranged/Thrown/Ammo]] || [[Magic Item Enchant - Magic Weapon Properties|Magic Weapon Properties]]
|-
|-
| width="50%" | [[2-Hand Melee Weapons]] || [[Magic Item Enchant - Magic Weapon Properties|Magic Weapon Properties]]
| width="50%" | [[Siege Weapons]] || [[Dweomermetals And Other Special Materials|Dweomermetals]]
|-
| width="50%" | [[Ranged and Thrown Weapons]] <small>(and ammo)</small> || [[Dweomermetals And Other Special Materials|Dweomermetals]]
|-
| width="50%" | [[Siege Weapons]] ||
|}
|}


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* [[The Golden Portal]]
* [[The Golden Portal]]
* [[Celegia]] (Old)
* [[Celegia]] (Old)
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Revision as of 19:38, 22 October 2015

It's seriously epic


Player's Guide


Classes

Alchemist (Discoveries) Druid (Animal Companions) Rogue (Talents)
Barbarian (Rage Powers) Fighter (Tactics) Sorcerer (Bloodlines)
Bard Monk Warlord
Brawler Paladin Wizard
Cleric (Domains) Prowler
Cromlech Ranger


Races

Arborian Half-Elf Oread
Barani Halfling Sylph
Changeling Half-Orc Tengu
Dwarf Human Tiefling
Elf Ifrit Undine
Gata Kitsune Vanx
Gnome Mallori Vishkanya
Grippli Nagdyr


Skills

Acrobatics Handle Animal Ride
Appraise Heal Sense Motive
Bluff Intimidate Sleight of Hand
Climb Knowledge Spellcraft
Diplomacy (Money and Merchants) Linguistics (Languages) Spycraft
Disable Device Naturalism Stealth
Disguise Perception Survival
Divinity Perform Swim
Escape Artist Profession Use Magic Device
Fly Reason Warcraft


Feats

Animal and Familiar Feats Epic Feats Item Creation Feats
Class-Specific Feats Exotic Weapon Feats Metamagic Feats
Combat Feats General Feats


Spells

Alchemist Extracts Druid Spells Sorcerer/Wizard Spells
Auramancy Paladin Spells True Dweomers
Bard Spells Ranger Poultices
Divine Domains Sorcerer Bloodlines


Weapons

New Rules for Weapons Crafting Magic Weapons
Mundane Weapon Properties Weapon Enhancement Bonus
Unarmed/Light - 1H - 2H - Ranged/Thrown/Ammo Magic Weapon Properties
Siege Weapons Dweomermetals


Armor and Shields

Crafting Magic Armor Crafting Magic Shields
Armor Enhancement Bonus Shield Enhancement Bonus
Magic Armor Properties Magic Shield Properties
Dweomermetals


Equipment, Goods and Services

  • Equipment - deprecated, will be deleted once info is moved.


Wondrous Magic Items


Combat

Types of Actions Breaking Objects Status Conditions
Types of Movement Combat Maneuvers Injury, Death and Dying
Types of Damage Types of Senses


Game Master's Guide


Bestiary


Campaign Settings

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Compatibility and OGL

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