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  • ===Spell Resistance=== ...ry ability to avoid being affected by spells. Some spells also grant spell resistance.
    5 KB (889 words) - 14:39, 11 September 2022
  • #REDIRECT [[Spell Resistance]]
    30 bytes (3 words) - 14:17, 21 June 2017
  • 30 bytes (3 words) - 11:51, 1 July 2017
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (327 words) - 15:28, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (328 words) - 13:25, 16 April 2019
  • #REDIRECT [[Spell Resistance, Improved (Feat)]]
    47 bytes (5 words) - 00:29, 13 March 2016
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (327 words) - 13:35, 23 February 2019
  • #REDIRECT [[Spell Resistance, Greater (Feat)]]
    46 bytes (5 words) - 09:55, 15 April 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (327 words) - 13:45, 16 April 2019
  • | Flavor=Your rabid distrust of magic makes your resistance to it more potent. | Prerequisites|Level 6, Spell Resistance from any permanent source
    1 KB (159 words) - 09:54, 15 April 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (327 words) - 17:28, 16 April 2019
  • | Prerequisites|Level 21, Spell Resistance from any permanent source, [[Spell Resistance, Improved (Feat)]] | Benefit=Your Spell Resistance value increases by +3.
    1 KB (136 words) - 09:56, 15 April 2020
  • ...scription|This special ability grants the armor or shield's wearer [[spell resistance]] equal their [[Maneuver Defense]]. | ShortDesc|Wearer gains spell resistance
    460 bytes (42 words) - 08:22, 2 June 2019
  • ...pecial ability grants the armor's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    482 bytes (45 words) - 07:38, 2 June 2019
  • ...pecial ability grants the armor's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +6. | ShortDesc|Wearer gains spell resistance
    482 bytes (45 words) - 08:01, 2 June 2019
  • ...ecial ability grants the shield's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    483 bytes (45 words) - 07:35, 2 June 2019
  • | Description|This special ability grants the armor's wearer [[spell resistance]] equal to their [[Maneuver Defense]] +2. | ShortDesc|Wearer gains spell resistance
    456 bytes (41 words) - 08:18, 2 June 2019
  • ...ecial ability grants the shield's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +6. | ShortDesc|Wearer gains spell resistance
    483 bytes (45 words) - 08:18, 2 June 2019
  • | Description|This special ability grants the shield's wearer [[spell resistance]] equal their [[Maneuver Defense]]. | ShortDesc|Wearer gains spell resistance
    451 bytes (40 words) - 07:57, 2 June 2019
  • | Description|This special ability grants the shield's wearer [[spell resistance]] equal to their [[Maneuver Defense]] +2. | ShortDesc|Wearer gains spell resistance
    457 bytes (41 words) - 07:34, 2 June 2019

Page text matches

  • ...pecial ability grants the armor's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +6. | ShortDesc|Wearer gains spell resistance
    482 bytes (45 words) - 08:01, 2 June 2019
  • ...ecial ability grants the shield's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +6. | ShortDesc|Wearer gains spell resistance
    483 bytes (45 words) - 08:18, 2 June 2019
  • ...ecial ability grants the shield's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    483 bytes (45 words) - 07:35, 2 June 2019
  • ...pecial ability grants the armor's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    482 bytes (45 words) - 07:38, 2 June 2019
  • | Flavor=Your rabid distrust of magic makes your resistance to it more potent. | Prerequisites|Level 6, Spell Resistance from any permanent source
    1 KB (159 words) - 09:54, 15 April 2020
  • | Prerequisites|Level 21, Spell Resistance from any permanent source, [[Spell Resistance, Improved (Feat)]] | Benefit=Your Spell Resistance value increases by +3.
    1 KB (136 words) - 09:56, 15 April 2020
  • | Description|This special ability grants the armor's wearer [[spell resistance]] equal to their [[Maneuver Defense]] +2. | ShortDesc|Wearer gains spell resistance
    456 bytes (41 words) - 08:18, 2 June 2019
  • | Description|This special ability grants the shield's wearer [[spell resistance]] equal to their [[Maneuver Defense]] +2. | ShortDesc|Wearer gains spell resistance
    457 bytes (41 words) - 07:34, 2 June 2019
  • ...scription|This special ability grants the armor or shield's wearer [[spell resistance]] equal their [[Maneuver Defense]]. | ShortDesc|Wearer gains spell resistance
    460 bytes (42 words) - 08:22, 2 June 2019
  • ...re is slain, whichever comes first. On a confirmed critical hit, its spell resistance is instead reduced by an amount equal to the weapon's critical multiplier. | ShortDesc|Each hit suppresses a creature's spell resistance.
    1 KB (150 words) - 11:35, 2 June 2019
  • | Description|This special ability grants the shield's wearer [[spell resistance]] equal their [[Maneuver Defense]]. | ShortDesc|Wearer gains spell resistance
    451 bytes (40 words) - 07:57, 2 June 2019
  • ===Spell Resistance=== ...ry ability to avoid being affected by spells. Some spells also grant spell resistance.
    5 KB (889 words) - 14:39, 11 September 2022
  • ...ou gain [[Spell Resistance (SR)]] equal to your [[Maneuver Defense]]. This resistance can be voluntarily lowered as a [[standard action]] until the start of your | ShortDesc|Gain [[Spell Resistance]] while raging.
    826 bytes (94 words) - 16:26, 8 April 2020
  • #REDIRECT [[Spell Resistance]]
    30 bytes (3 words) - 14:17, 21 June 2017
  • #REDIRECT [[Spell Resistance]]
    30 bytes (3 words) - 11:46, 11 June 2017
  • #REDIRECT [[Spell Resistance, Improved (Feat)]]
    47 bytes (5 words) - 00:29, 13 March 2016
  • #REDIRECT [[Spell Resistance, Greater (Feat)]]
    46 bytes (5 words) - 09:55, 15 April 2020
  • ...(Feat)]], [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]], [[Absolute Spell (Feat)]] ...casting a spell. As a result, an Empowered spell ignores a target's spell resistance.
    1,012 bytes (118 words) - 17:16, 26 September 2020
  • | Flavor=Your spells break through spell resistance more easily than most. | Unlocks| [[Spell Penetration, Greater (Feat)]] , [[Spell Penetration, Epic (Feat)]]
    1,016 bytes (111 words) - 00:52, 9 August 2023
  • | Flavor=Your spells break through spell resistance much more easily than most. | Prerequisites|Caster Level 16, [[Spell Penetration (Feat)]]
    1 KB (119 words) - 00:52, 9 August 2023
  • {{FeatTableAid|Silent Spell}} {{FeatTableAid|Silent Spell, Automatic}}
    3 KB (282 words) - 20:27, 11 June 2022
  • ...omatically succeed on [[caster check]]s to overcome enemy creatures' spell resistance, as long as that creature's CR is no greater than your character level + 1 | ShortDesc|Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat.
    1 KB (162 words) - 16:25, 17 November 2020
  • ...cause creatures to take extra damage when you affect them with a damaging spell. | Unlocks| [[Collateral Spell (Feat)]]
    1 KB (146 words) - 22:02, 2 April 2020
  • |Flavor=You can convert any spell into an attack. ...s then multiplied by the Arcane Caster Level of the caster sacrificing the spell (16 to 35+). 0-level spells may not be sacrificed in this manner.
    2 KB (359 words) - 20:42, 18 August 2020
  • ...e in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...hat point until the start of your next turn is halved after all applicable resistance is subtracted.
    1 KB (197 words) - 16:35, 16 June 2019
  • {{ShieldPropertiesTableAid|Spell Resistance, Minor}} {{ShieldPropertiesTableAid|Spell Resistance, Lesser}}
    5 KB (379 words) - 20:58, 30 November 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 08:12, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 08:20, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 08:07, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:20, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:06, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:27, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:02, 2 June 2019
  • | Prerequisites|Caster Level 21, [[Spell Penetration (Feat)]], [[Spell Penetration, Greater (Feat)]] ...n [[Caster Check|caster checks]]. Caster checks are used to overcome spell resistance, cast defensively, or to resolve spells which emulate [[Combat Maneuvers]].
    1,009 bytes (109 words) - 00:52, 9 August 2023
  • ...e in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...hat point until the start of your next turn is halved after all applicable resistance is subtracted.
    2 KB (224 words) - 16:38, 16 June 2019
  • ...g your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in cert
    927 bytes (139 words) - 02:01, 20 April 2020
  • | Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]] ...ges the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:
    1 KB (173 words) - 08:10, 3 December 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (495 words) - 16:20, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (495 words) - 16:24, 1 April 2019
  • ...made to overcome a target's [[spell resistance]] when casting any spell or spell-like ability. This bonus increases by an additional +1 per 5 character lev ...s a scaling bonus to overcome a target's spell resistance for any spell or spell-like ability you cast.
    3 KB (364 words) - 16:03, 5 August 2020
  • ...ficulty of resisting your spells tied to your caster level, instead of the spell's level. | Unlocks| [[Heighten Spell, Improved (Feat)]]
    3 KB (398 words) - 13:44, 26 September 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (393 words) - 07:39, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (394 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (394 words) - 09:17, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the armor grants is dependent upon the type of armor in question, wi
    3 KB (394 words) - 09:24, 2 June 2019
  • ...l to the spellcaster's class level in the class they are using to cast the spell. If a character only has one character class (i.e. they have not multi-cla ...h, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the adjusted
    1 KB (248 words) - 14:41, 11 September 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (538 words) - 15:11, 3 November 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 14:59, 18 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 12:30, 13 July 2020
  • ...tion allows you to do something, most commonly to make an attack or cast a spell. Using a standard action to attack is sometimes also called an attack actio :* Cast a spell
    1 KB (220 words) - 17:12, 27 March 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:27, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 12:32, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). The amount of [[Damage Resistance]] (DR) the shield grants is dependent upon the type of shield in question,
    3 KB (404 words) - 09:04, 2 June 2019
  • ...e in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...gic Missile (Sorcerer/Wizard Spell)]] and [[Wall of Force (Sorcerer/Wizard Spell)]] have normal effect upon you.
    1 KB (161 words) - 16:29, 16 June 2019
  • ...ome a target's [[spell resistance]] when casting any 0th through 7th level spell. This bonus increases by an additional +1 per 5 character levels of the wi ...onus to overcome a target's spell resistance for any 0th through 7th level spell you cast.
    3 KB (366 words) - 16:02, 5 August 2020
  • ...ome a target's [[spell resistance]] when casting any 0th through 9th level spell. This bonus increases by an additional +1 per 5 character levels of the wi ...onus to overcome a target's spell resistance for any 0th through 9th level spell you cast.
    3 KB (366 words) - 16:02, 5 August 2020
  • ...e in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...gic Missile (Sorcerer/Wizard Spell)]] and [[Wall of Force (Sorcerer/Wizard Spell)]] have normal effect upon you.
    1 KB (161 words) - 16:31, 16 June 2019
  • ...ome a target's [[spell resistance]] when casting any 0th through 3rd level spell. This bonus increases by an additional +1 per 5 character levels of the wi ...onus to overcome a target's spell resistance for any 0th through 3rd level spell you cast.
    3 KB (366 words) - 16:01, 5 August 2020
  • ...ome a target's [[spell resistance]] when casting any 0th through 5th level spell. This bonus increases by an additional +1 per 5 character levels of the wi ...onus to overcome a target's spell resistance for any 0th through 5th level spell you cast.
    3 KB (366 words) - 16:02, 5 August 2020
  • | Family-ShortDesc| Assists the wielder in overcoming a target's spell resistance. ...overcome a target's [[spell resistance]] when casting any 0th or 1st level spell. This bonus increases by an additional +1 per 5 character levels of the wi
    5 KB (588 words) - 16:01, 5 August 2020
  • ...ifier to all attack and damage rolls required by any melee, ranged, spell, spell-like, or class feature-based attacks they perform, as long as those attacks ...t inflict damage (regardless of what the source is, whether melee, ranged, spell, or class feature) is increased by +1d6 per bard class level they possess,
    4 KB (568 words) - 17:02, 19 December 2020
  • ...(rounding down), while this song is in effect, that is no longer true. Any spell cast by an affected ally that has a listed Circle for its damage can be man ...ch deals circle 3 damage, and mana burns it twice, spending two additional spell slots to do so, they gain a bonus circle from this performance, making the
    3 KB (447 words) - 21:02, 31 January 2020
  • ...r level 31, [[Enhance Spell (Feat)]], [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]] |Benefit=The spell becomes charged with magical energy, gaining the following benefits:
    3 KB (373 words) - 18:09, 10 October 2020
  • Template:Spell <!-- Spell Level -->
    8 KB (986 words) - 11:28, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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    4 KB (393 words) - 13:34, 30 September 2019
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    4 KB (396 words) - 13:38, 30 September 2019
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    4 KB (396 words) - 13:35, 30 September 2019
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    4 KB (396 words) - 13:34, 30 September 2019
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    4 KB (396 words) - 13:36, 30 September 2019
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    4 KB (385 words) - 13:37, 30 September 2019
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    4 KB (396 words) - 17:34, 12 October 2020
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    4 KB (396 words) - 17:34, 12 October 2020
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    4 KB (396 words) - 00:48, 13 October 2020
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    4 KB (396 words) - 13:34, 30 September 2019
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    4 KB (396 words) - 13:34, 30 September 2019
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    4 KB (383 words) - 13:58, 16 January 2020
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    4 KB (388 words) - 13:35, 30 September 2019
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    4 KB (388 words) - 13:35, 30 September 2019
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    4 KB (386 words) - 13:57, 16 January 2020
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    3 KB (388 words) - 22:05, 27 March 2019
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    4 KB (390 words) - 17:39, 28 March 2019
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    5 KB (649 words) - 13:36, 30 September 2019
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    4 KB (465 words) - 02:53, 2 February 2021
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    7 KB (906 words) - 18:55, 22 January 2022
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    4 KB (467 words) - 02:54, 2 February 2021
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    3 KB (358 words) - 13:57, 16 January 2020
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    3 KB (358 words) - 13:57, 16 January 2020
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    4 KB (520 words) - 15:06, 29 April 2020
  • Template:Spell <!-- Spell Level -->
    4 KB (480 words) - 13:48, 30 March 2019
  • ...[[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] spell, using up one charge from the rod. ...ed, and once selected, cannot be changed unless a new casting of the rod's spell effect is performed.
    5 KB (738 words) - 16:45, 23 September 2019
  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
    5 KB (836 words) - 13:14, 12 December 2019
  • ...es vary greatly, but often bear a resemblance to spell effects. Note that Spell Effects cannot be applied to armor. {{ArmorPropertiesTableAid|Spell Storing}}
    11 KB (1,245 words) - 18:05, 22 December 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (379 words) - 13:57, 16 January 2020
  • Template:Spell <!-- Spell Level -->
    5 KB (620 words) - 15:22, 7 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (525 words) - 18:56, 7 August 2019
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    4 KB (526 words) - 18:57, 7 August 2019
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    4 KB (525 words) - 18:56, 7 August 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (637 words) - 18:10, 5 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (454 words) - 02:54, 2 February 2021
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    4 KB (454 words) - 02:53, 2 February 2021
  • Template:Spell <!-- Spell Level -->
    4 KB (470 words) - 11:20, 30 September 2019
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    4 KB (450 words) - 18:16, 13 February 2019
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    4 KB (549 words) - 13:02, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (879 words) - 17:36, 3 December 2019
  • ...action]] to cast a [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] spell, using up one charge from the rod. ...et the effects of a [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] spell.
    7 KB (906 words) - 13:57, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (1,064 words) - 22:26, 24 March 2020
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    5 KB (606 words) - 19:26, 11 September 2022
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    4 KB (480 words) - 14:44, 20 June 2020
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    4 KB (567 words) - 17:19, 1 April 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (566 words) - 17:02, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (567 words) - 19:34, 29 June 2019
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    4 KB (517 words) - 21:09, 16 January 2020
  • '''Resist''' cold 5, electricity 5, fire 5, poison resistance ...Sack (empty), Scroll case (4 @ 0 lbs), Sewing needle (3), Smoked goggles, Spell component pouch, String or twine (4), 18 GP, 4 SP, 4 CP
    6 KB (794 words) - 19:47, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (539 words) - 14:10, 16 October 2021
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    4 KB (516 words) - 21:09, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (479 words) - 19:45, 7 October 2019
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (522 words) - 18:04, 27 March 2019
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  • Template:Spell <!-- Spell Level -->
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  • ...cast a [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell, using up one charge from the rod. ...are damaged or [[broken]]. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per ca
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  • ...cast an [[Dimensional Anchor (Sorcerer/Wizard Spell)|Dimensional Anchor]] spell, using up one charge from the rod. ...r [[Teleportation Circle (Sorcerer/Wizard Spell)]] for the duration of the spell.
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  • ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP ! Heavy || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
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  • ...a sand storm), or rot damage. Physical damage can be reduced with Damage Resistance (DR). ...eldritch, or desiccation damage. Energy damage can be reduced with Energy Resistance (ER).
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  • ...ion]] to cast a [[Cure Serious Wounds (Cleric Spell)|Cure Serious Wounds]] spell, using up one charge from the rod. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
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  • ...ord as a [[standard action]] to cast a [[Fly (Sorcerer/Wizard Spell)|Fly]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...d as a [[standard action]] to cast a [[Jolt (Sorcerer/Wizard Spell)|Jolt]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...action]] to cast a [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] spell, using up one charge from the rod. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
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  • ...n]] to cast a [[Cure Moderate Wounds (Cleric Spell)|Cure Moderate Wounds]] spell, using up one charge from the rod. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
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  • ...n]] to cast a [[Cure Critical Wounds (Cleric Spell)|Cure Critical Wounds]] spell, using up one charge from the rod. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
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  • ...dard action]] to cast a [[Remove Sickness (Cleric Spell)|Remove Sickness]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...[[standard action]] to cast a [[Bestow Curse (Cleric Spell)|Bestow Curse]] spell, using up one charge from the rod. For the cost of three charges it can be ...l)]], [[Remove Curse (Sorcerer/Wizard Spell)]], or [[Wish (Sorcerer/Wizard Spell)]].
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  • ...d action]] to cast a [[Ray of Frost (Sorcerer/Wizard Spell)|Ray of Frost]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...rd action]] to cast an [[Acid Splash (Sorcerer/Wizard Spell)|Acid Splash]] spell, using up one charge from the rod. There is no saving throw against this effect, nor does spell resistance apply.
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  • ...ard action]] to cast a [[Boneshatter (Sorcerer/Wizard Spell)|Boneshatter]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • | Bonus-Spell-1 = Burning Hand of the Magus | Bonus-Spell-2 = Jump
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  • ...l to cast a [[Create Food and Water (Cleric Spell)|Create Food and Water]] spell, using up one charge from the rod. ...[[Purify Food and Drink (Cleric Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and
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  • ...to cast a [[Burst of Radiance (Sorcerer/Wizard Spell)|Burst of Radiance]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...ndard action]] to cast a [[Slipstream (Sorcerer/Wizard Spell)|Slipstream]] spell, using up one charge from the rod. ...]] speed by 20 feet &mdash; if the target does not have a swim speed, this spell grants a swim speed of 20 ft.
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  • ...s a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod. ...below the surface, this effect pulls you quickly to the surface. See the spell writeup for further details.
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  • ...ard action]] to cast a [[Hold Person (Sorcerer/Wizard Spell)|Hold Person]] spell, using up one charge from the rod. ...rod}} (see below). If the target creature successfully saves against the spell, it is still [[Paralyzed]], but must only expend a [[Move Action]] to end t
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  • ...[[standard action]] to cast an [[Mudball (Sorcerer/Wizard Spell)|Mudball]] spell, using up one charge from the rod. There is no saving throw against this effect, nor does spell resistance apply.
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  • ...action]] to cast a [[Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]] spell, using up one charge from the rod. ...t damage is reduced before being applied to the creature's hit points. The spell protects the recipient's equipment as well, although it is not effective ag
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  • ...on]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...rself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creatures unable to breathe air. This effect persists until
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  • ...action]] to cast a [[Juxtaposition (Sorcerer/Wizard Spell)|Juxtaposition]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...d as a [[standard action]] to cast a [[Root (Sorcerer/Wizard Spell)|Root]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...tion]] to cast a [[Stricken Heart (Sorcerer/Wizard Spell)|Stricken Heart]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...action]] to cast a [[Bloody Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]] spell, using up one charge from the rod. ...c parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict [[Sunder]]s.
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  • ...n]] to cast an [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...action]] to cast a [[Magic Missile (Sorcerer/Wizard Spell)|Magic Missile]] spell, using up one charge from the rod. ...c parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict [[Sunder]]s.
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  • Cloak of Resistance +2 # [Bomber's Eye (Spell)|Bomber's Eye]]
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  • ...tion]] to cast a [[Lightning Bolt (Sorcerer/Wizard Spell)|Lightning Bolt]] spell, using up one charge from the rod. ...ict siege damage or Sunders; it stops at a Blocked space just as any other spell effect does.
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  • ...dard action]] to cast an [[Air Bubble (Sorcerer/Wizard Spell)|Air Bubble]] spell, using up one charge from the rod. In addition, while this spell is in effect, affected creatures gain a +1 [[Arcane Bonus]] to any saving t
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  • ...his rod can cast a [[Phantom Steed (Sorcerer/Wizard Spell)|Phantom Steed]] spell as a 10-minute ritual, using up one charge from the rod. There is no saving throw against this effect, nor does spell resistance apply.
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  • ...[[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] spell, using up one charge from the rod. ...Rod), both spells share the same charge and the ''Protection from Energy'' spell absorbs damage before Resist Energy is even affected, until the power of ''
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  • ...ard action]] to cast a [[Burning Arc (Sorcerer/Wizard Spell)|Burning Arc]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...standard action]] to cast an [[Daylight (Sorcerer/Wizard Spell)|Daylight]] spell, using up one charge from the rod. ...le within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of [[daylight]] for the purposes of creatures that ar
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  • ...ndard action]] to cast a [[Air Geyser (Sorcerer/Wizard Spell)|Air Geyser]] spell, using up one charge from the rod. | Item-Abilities| When the rod is activated, it casts a spell that causes the air around the wielder to surge and puff madly.
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  • ...t an [[Wandering Star Motes (Sorcerer/Wizard Spell)|Wandering Star Motes]] spell, using up one charge from the rod. ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...[standard action]] to cast a [[Firefall (Sorcerer/Wizard Spell)|Firefall]] spell, using up one charge from the rod. ...s an existing fire source within range, that fire can be the focus of this spell. In cases where there is no pre-existing fire, it is very common for the c
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  • ...as a [[standard action]] to cast a [[Bells (Sorcerer/Wizard Spell)|Bells]] spell, using up one charge from the rod. | Item-Abilities| When the rod is activated, it casts a spell that has two different functions, either of which can be useful. The wielde
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  • ...as a [[standard action]] to cast a [[Flare (Sorcerer/Wizard Spell)|Flare]] spell, using up one charge from the rod. Instead, the rod can be activated as a s ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
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  • ...Barani gains the ability to cast [[Sunburst (Druid Spell)|Sunburst]] as a spell-like ability once per day. All spells from Harbinger of Dawn require a sta * '''Celestial Resistance (Su):''' Barani with this racial trait have energy resistance (ER) versus {{dmg|negative energy}}. The value of the ER is 5 + the Barani
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  • ...[[standard action]] to cast a [[Shatter (Sorcerer/Wizard Spell)|Shatter]] spell, using up one charge from the rod. ...5-foot diameter (3x3 square) area are smashed into dozens of pieces by the spell. At least one square of the affected area must fall within 30 feet of the w
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  • | Bonus-Spell-1 = Break | Bonus-Spell-2 = Expeditious Excavation
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  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
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  • ...Duplicate''' any Sorcerer/Wizard spell of 9th level or lower, provided the spell does not belong to one of your opposition schools. ...icate''' any non-Sorcerer/Wizard spell of 9th level or lower, provided the spell does not belong to one of your opposition schools.
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  • :* '''Duplicate''' any Sorcerer/Wizard spell of 9th level or lower, even if it belongs to one of your opposition schools :* '''Duplicate''' any non-Sorcerer/Wizard spell of 9th level or lower, even if it belongs to one of your opposition schools
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  • ...tion]] to cast a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell effect, using up one charge from the rod. If the wielder chooses, they may ...make a [[Use Magic Device]] check, even if they do not have access to this spell via their character class. This check is replaced by the bailiwick skill c
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  • ...andard action]] to cast a [[Remove Disease (Cleric Spell)|Remove Disease]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...e spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target cr
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  • ...in one of three ways: a targeted dispel, an area dispel, or to suppress a spell-like or supernatural ability in one or more creatures, also inflicting dama ...ure or object. If only one spell is disspelled, as with Dispel Magic, the spell removed can be selected by the dispelling caster if the spells are known, o
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  • ...a [[standard action]] to cast a [[Restoration (Cleric Spell)|Restoration]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...make a [[Use Magic Device]] check, even if they do not have access to this spell via their character class. This check is replaced by the bailiwick skill c
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...]] to cast a [[Summon Monster I (Sorcerer/Wizard Spell)|Summon Monster I]] spell, using up one charge from the rod. The ''Summon Monster I'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
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  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
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  • ...ty are only basic melee attacks. You cannot use a combat maneuver, cast a spell, or make a ranged attack as your attack of opportunity, unless you have an ...or spells that have been augmented with the [[Quicken Spell (Feat)|Quicken Spell]] metamagic feat.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +1 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...d to move, and grants the wearer the benefits of [[Vanish (Sorcerer/Wizard Spell)]]. This ability can be used twice per day.
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  • ...to cast a [[Summon Monster II (Sorcerer/Wizard Spell)|Summon Monster II]] spell, using up one charge from the rod. The ''Summon Monster II'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +2 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...d to move, and grants the wearer the benefits of [[Vanish (Sorcerer/Wizard Spell)]]. This ability can be used three times per day.
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  • ...action]] to cast a [[Shadow Weapon (Sorcerer/Wizard Spell)|Shadow Weapon]] spell, using up one charge from the rod. If an attacked creature has [[Spell Resistance (SR)]], the wielder of the rod must make a [[Bailiwick]] skill check as a f
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +4 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...urn, and grants the wearer the benefits of [[Invisibility (Sorcerer/Wizard Spell)]]. This ability can be used three times per day.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +5 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...urn, and grants the wearer the benefits of [[Invisibility (Sorcerer/Wizard Spell)]]. This ability can be used five times per day.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +3 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...urn, and grants the wearer the benefits of [[Invisibility (Sorcerer/Wizard Spell)]]. This ability can be used two times per day.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +7 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...grants the wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used at will.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +5 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...grants the wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used five times per day.
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  • ...he rest of reality. As a result of this tiny shift, this cloak adds a +6 [[Resistance Bonus]] to all [[Saving throw]]s of any type made by the wearer. This is a ...grants the wearer the benefits of [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]]. This ability can be used seven times per day.
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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
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  • ...o cast a [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]] spell, using up one charge from the rod. The ''Summon Monster III'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
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  • ...to cast a [[Summon Monster IV (Sorcerer/Wizard Spell)|Summon Monster IV]] spell, using up one charge from the rod. The ''Summon Monster IV'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
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  • ...action]] to cast a [[Neutralize Poison (Cleric Spell)|Neutralize Poison]] spell, using up one charge from the rod. If the wielder chooses, they may expend ...ct. Note that this check should be made by the GM in secret, because this spell gives no indication of whether it was successful or not.
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...ll. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC. :* to cast a spell while threatened by an enemy in combat
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  • ...and uncannily quick and deadly. It's incredible armor class, perfect spell resistance, heavy DR, huge Fast Healing, and point-blank Pulse Wave makes it the ideal
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  • {{SpellTableAid|Resistance|Bar}} {{SpellTableAid|Spell Gauge|Bar}}
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  • === Monsters With Spell Resistance === ...this fight out because he's worthless against this opponent, there's spell resistance.
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  • ...sup>''(+1)''</sup> || &emsp; 10 || [[#Damage_Resistance_I_.28Ex.29|Damage Resistance I]], [[#Fast_Movement_.28Ex.29|Fast Movement]] === Damage Resistance I (Ex) ===
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  • Cloak of Resistance (+1 - +9) and Charisma (+2, +4, +6, +8) These garments also offer magic protection in the form of a +1 to +9 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
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  • ...erful Mage may choose one of the effects listed below. Note that this is a spell-like ability, and thus, will provoke attacks of opportunity if performed wh ...f damage that is a thematic 'fit' with the base creature. See [[Damage and Resistance]] for the types of common damage available.
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  • ...ttack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wi ...ot bonus to any move score they have, whether innate or gained by an item, spell, magic, etc. This tactic may only be taken once. This bonus will stack wi
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  • ...21st level, the elf always ignores spell resistance when casting spells or spell-like abilities.
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  • ...d them convincing them that they are a person, not an animal with a clever spell. Once a kitsune accepts that they must live a full-time, full-life con-man ...dard action]]. This ability otherwise functions as [[Least Polymorph (Bard Spell)]].
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  • ...aster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a parago * Fire and cold resistance 10.
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  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
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  • | Ability-3-Name = Spell Resistance ...ng to the lanternmoss. Of course, any spell which is not subject to spell resistance can bypass this ability.
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  • ...argeted by an electrical effect (e.g. {{dmg|lightning}} damage), its spell resistance is not checked and it takes no damage or ill effects from the effect. Inst | Ability-3-Name = Spell Resistance
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  • ...s the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. ...o go with their Bladed Dance, and this emphasis on diplomacy is why: Spell Resistance goes a long way to allow them to keep their secrets, not to mention making
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  • ...aximize Spell (Feat)|Maximize Spell]], or [[Heighten Spell (Feat)|Heighten Spell]]) may not be applied to poultices. ...Wisdom score (see [[Ability_Scores#Bonus_Spell_Slots_per_Day|Table: Bonus Spell Slots Per Day]]). When the ranger brews new poultices for the day, it rese
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  • * '''Cold Resistance (Su):''' Undines gain Energy Resistance (ER) versus {{dmg|Cold}} equal to 5 + their [[character level]]. ...maller than a campfire with water, as though they used the [[Drench (Druid Spell)]] cantrip. This ability can be used at-will, but unlike the actual cantrip
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  • ...ination is moonlight or any magical non-flame light source such as a light spell, their vision is normal. * '''Fire Resistance (Su):''' Ifrit gain Energy Resistance (ER) versus {{Dmg|Fire}} equal to 5 + their [[character level]].
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  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...ains Spell Resistance (SR) equal to their [[Maneuver Defense]] value. This resistance can be lowered for 1 round as a [[standard action]]. Dwarves with this rac
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  • ...pellcasting classes), paladins know '''''every''''' spell from the paladin spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...ht Caduceus Rod]], which allows 50 castings of [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] before it has to be recharged with a [[Small Manastone {{Magic-Item-Master-Table|Bracelets of Resistance}}
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  • ==== Bypass Spell Resistance ==== ...ster Check]] against the creature's [[Maneuver Defense]] to do so. If the spell can target multiple creatures, you can expend multiple remnants to bypass t
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  • ...er level]]. The Vishkanya must choose which energy type they wish to gain resistance to at the time this trait is selected, and once chosen, it cannot be change ...ual Technique (Su):''' Whenever a Vishkanya with this racial trait casts a spell that deals no hit point damage to any target, they may add a +1 [[training
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  • | WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|fire}}; no Spell Resistance (SR) vs. Fire spells. | Ability-2-Name = Spell Resistance
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  • ...hours (this can be cured with a [[Restoration (Cleric Spell)|Restoration]] spell or equivalent ability). Those who succeed on the save suffer only half dam Because it is a swift action to cast, casting this spell-like ability does not provoke attacks of opportunity.
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  • ...t inflict energy damage or {{dmg|primal}} damage are not reduced by Damage Resistance; only damage types that are physical in nature are reduced. Damage Resistance from other sources, such as magic items, dweomermetals, feats, etc. can sta
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  • ...nds and chanted warmly, calling upon the blessings of her goddess. As the spell completed, silver light washed toward Lars, settling over him like a mantle ...ed to have little effect, passing through the incorporeal body with little resistance. Only the tearing of a small rent in the cloak of the apparition indicated
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  • * Circle - Permamently links spell casters together to enhance magical effects * Lesser Sumptum Calorum - This spell allows the caster to channel varying amounts of the element of fire, either
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  • | Ability-3-Name = Spell Resistance ...thing to the Bahairim. Of course, any spell which is not subject to spell resistance can bypass this ability.
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  • ...ir BAB). Bonus attacks, such as those granted by [[Haste (Sorcerer/Wizard Spell)|Haste]] spells, do not increase this number. Only foes that the fighter s At 1st level, the fighter gains 2 points of [[Damage Resistance]] versus all physical damage types (DR 2/-), allowing them to reduce any ph
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  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
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  • ...Harvesters have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che ...ganger 'society' if there are many Vampires to be dealt with, as the spell resistance makes that onerous task smoother.
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  • | StrongAgainst = Spell Immunity (see below) ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the golem in any way.
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  • ...ey choose the best of the resistances available to them, but only one such resistance can be applied to any one attack. ...%" | Dex Penalty to AC || width="7%" | Armor Check Penalty || width="7%" | Spell Failure || Innate Features || width="7%" | Cost
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  • ::* Item of Resistance (Bonus to your Saving Throws) ...ls you can now cast per day of each spell level. Also update your maximum spell circle (for mana burning purposes), if it changed this level.
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  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable For simplicity, it is assumed that all monsters have enough resistance to Environmental damage that they never take effects from their usual envir
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  • | Ability-3-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the Butcher in any way.
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  • | Ability-4-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the clockwork in any way.
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  • ...cible, overwhelming, arcane might. Out of combat they can cast almost any spell at least a few times per day, but in battle, they fall back on a few favore ...required for this removal, the Atropal spends the standard action and the spell effects are destroyed. Note that this power has no effect upon anti-magic e
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  • ...reature already has DR of a different sort, and only the largest amount of Resistance may be used. ...ture takes 1d6+3 points of {{dmg|positive}} damage per caster level of the spell.
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  • ...measuring the waveforms of the perturbations in their auras as they cast a spell can be just as valuable an experience. ...prenticeship to a more senior wizard before they can even cast their first spell, learning the theory behind why magic works, and why it can manifest tangib
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  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the Eliminator in any way.
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  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
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  • ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po ...extracts every day. This is exactly analogous to a wizard consulting their spell book each morning.
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  • ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. ...has used their Shatter ability, they lose their Damage Reduction and Spell Resistance as the magics that bind them together start to disintegrate. However, they
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  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...ature which is within the reach, or within range, of your weapon, ability, spell, or other attack. Most melee weapons (like a sword) can only attack figure
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  • ...his effect. This is a spell-like ability and thus can be resisted by spell resistance, but it is automatic, and therefore no concentration checks are ever requir | Ability-4-Name = Damage Resistance
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  • ...d Action]]. By doing so, you initiate the Bardic Performance and cast the spell at the same time. ...cast''''' any spell they know, if they have spell slots remaining of that spell level.
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  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the golem in any way.
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  • ...At 21st level, they also gain a +1 training bonus to the save DC's of any spell they cast.
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  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
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  • ...her spellcasting classes, druids know '''''every''''' spell from the druid spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
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  • ...er Restoration]], [[Wish (Sorcerer/Wizard Spell)|Wish]], [[Miracle (Cleric Spell)|Miracle]], or any ability that behaves like one of these spells. ...lusory Image''. This acts in all ways as [[Project Image (Sorcerer/Wizard Spell)|Project Image]]. Illusory Image lasts until the end of the encounter, or t
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  • ...er Restoration]], [[Wish (Sorcerer/Wizard Spell)|Wish]], [[Miracle (Cleric Spell)|Miracle]], or any ability that behaves like one of these spells. ...Silken Reality. This acts in all ways as [[Project Image (Sorcerer/Wizard Spell)|Project Image]]. Silken Reality lasts until the end of the encounter (or o
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  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the thrall in any way.
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  • ...threaten the mighty, but a nymph or dryad with an entire village under her spell presents both a dire threat and a dire quandary, as you must defeat the Hor A Horde is partially immune to any spell or effect that targets a specific number of creatures (including single-tar
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  • Flaming Orb is a spell-like ability, but burning skeletons are mindless, so they will never use th ...ever provokes attacks of opportunity (though it may be resisted with spell resistance).
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  • ...|op=div}} hit points. This is a spell-like ability and is subject to spell resistance, but does not provoke attacks of opportunity. ...forms. Incorporeal creatures take half damage from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full dam
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  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally.
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  • Petrification is a spell-like ability, in that it can be resisted with Spell Resistance, but since it is delivered via Stoning Gaze, which is a supernatural abilit
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  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live To Serve ...re Thralls have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che
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  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...bonus damage can only be applied once per creature per spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus da
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  • ...Eyes Like Lamps is a spell-like ability, so it may be resisted with spell resistance, but since it requires no somatic component, merely a look, no [[Caster Che
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  • ...ies that directly or indirectly target creatures, are not subject to Spell Resistance. Activating a pact affinity is subject to Arcane Spell Failure, should the pariah be wearing any armor at the time. While pact af
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  • ...ounter, and it can only be cleared by magical means, such as a Restoration spell or a Paladin's Cleanse ability. This is a spell-like effect, and at the same time as it shakes itself, it chooses an area o
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  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with
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  • ...Greater Restoration Spell, followed within a round by a Neutralize Poison spell. After the body is treated with these two spells, they may be Resurrected a ...the Immolation damage is added together for purposes of overcoming damage resistance.
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  • ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t ...a +1 CR pattern that can be granted to any creature and grants them great resistance to all common forms of damage and adds lacerating damage to their most seas
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  • * '''Scars and Glory (Ex):''' Bru-kin with this racial trait receive damage resistance 1 versus all types of physical damage (DR 1/-). This bonus increases to DR ...ike a horn of doom. When a Bru-kin with this racial trait uses any effect, spell, item, class ability, etc., associated with the Evocation, Enchantment, or
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  • ...the Empire for over two thousand years. Before the Legions crushed Cannium resistance in the Third Reunification, the Eastern Federation built up the defenses of ...d volumes of it are shipped to Celegia and Faust, where it is used to make spell books. As elsewhere in the Empire, the Wardens choose the trees taken and s
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  • ...e has no numeric amount, it automatically overcomes any amount of movement resistance. This ability allows a Fort saving throw against a DC of {{Save-DC}} to red ...delicate target close by with the tough guys farther away. Warp Space is a spell-like ability, so it provokes, but getting close to a Maven puts you at risk
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  • ...added to the damage from Broken Ice Heart for purposes of bypassing damage resistance. ...nge and lead off with a full attack with Icicle Javelins. They will target spell casters and ranged attackers with these attacks. If they hit, then during
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  • ...iately by any 'dispersing' effect, such as [[Gust of Wind (Sorcerer/Wizard Spell)]]. ...added to the damage from Broken Ice Heart for purposes of bypassing damage resistance.
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  • ...added to the damage from Broken Ice Heart for purposes of bypassing damage resistance. If their bear (or themselves) are targeted with a ranged attack, spell, etc, from beyond the reach of the giant or the bear, the Ursus will not he
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