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Showing below up to 500 results in range #1,001 to #1,500.
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- Chain Shirt (Armor)
- Chain of Perdition (Cleric Spell)
- Chain of Perdition (Sorcerer/Wizard Spell)
- Chainmail (Armor)
- Chains of Light (Cleric Spell)
- Chains of Light (Paladin Spell)
- Chakram (Weapon)
- Chalk (1 piece)
- Chameleon (Discovery)
- Champions Ring of Alacrity
- Change Alignment (Discovery)
- Changeless (Armor Magic Property)
- Changeless (Shield Magic Property)
- Changeling
- Changelog
- Changing Classes
- Changing Weapons
- Channel, Improved (Feat)
- Channel Force (Feat)
- Channel Smite, Greater (Feat)
- Channel Smite (Feat)
- Chaos Beast
- Chaos Beast (Basic Lore)
- Chaos Engine (Sorcerer/Wizard Spell)
- Chaos Hammer (Cleric Spell)
- Character Advancement
- Character Creation
- Character Level
- Charcoal (1 stick)
- Charge Defense (Quality)
- Charged (Melee Weapon Magic Property)
- Charged (Ranged Weapon Magic Property)
- Charging Hurler, Improved (Feat)
- Charging Hurler (Feat)
- Charm Monster, Mass (Bard Spell)
- Charm Monster, Mass (Sorcerer/Wizard Spell)
- Charm Monster (Bard Spell)
- Charm Monster (Sorcerer/Wizard Spell)
- Charm Person (Bard Spell)
- Charm Person (Sorcerer/Wizard Spell)
- Charmed
- Chest Slot Magic Items
- Chiaroscuric (Armor Magic Property)
- Chill Touch (Sorcerer/Wizard Spell)
- Chilling Rod
- Chivalric Summoning (Feat)
- Choking
- Chronicler's Coronet
- Chronicler's Coronet +10
- Chronicler's Coronet +12
- Chronicler's Coronet +14
- Chronicler's Coronet +16
- Chronicler's Coronet +18
- Chronicler's Coronet +2
- Chronicler's Coronet +4
- Chronicler's Coronet +6
- Chronicler's Coronet +8
- Chuul
- Chuul (Basic Lore)
- Circle of Death (Sorcerer/Wizard Spell)
- Circular Parry (Feat)
- Circumstance Bonus
- Clamorous (Melee Weapon Magic Property)
- Clamorous (Ranged Weapon Magic Property)
- Clashing Rocks (Druid Spell)
- Clashing Rocks (Sorcerer/Wizard Spell)
- Class-Specific Feats
- Class Level
- Clay Golem
- Clay Golem (Basic Lore)
- Cleansing Light (True Dweomer)
- Clear Mind (Rage Power)
- Clenched Fist of the Magus (Sorcerer/Wizard Spell)
- Cleric
- Cleric Feats
- Cleric Spells
- Climbing Beanstalk (Druid Spell)
- Cloak, Patchwork
- Cloak, Reversible
- Cloak of Displacement
- Cloak of Dreams (Alchemist Extract)
- Cloak of Dreams (Bard Spell)
- Cloak of Dreams (Sorcerer/Wizard Spell)
- Cloak of Elvenkind
- Cloak of Elvenkind +1
- Cloak of Elvenkind +2
- Cloak of Elvenkind +3
- Cloak of Elvenkind +4
- Cloak of Elvenkind +5
- Cloak of Elvenkind +6
- Cloak of Elvenkind +7
- Cloak of Elvenkind +8
- Cloak of Elvenkind +9
- Cloak of Resistance
- Cloak of Resistance +1
- Cloak of Resistance +10
- Cloak of Resistance +2
- Cloak of Resistance +3
- Cloak of Resistance +4
- Cloak of Resistance +5
- Cloak of Resistance +6
- Cloak of Resistance +7
- Cloak of Resistance +8
- Cloak of Resistance +9
- Cloak of Winds (Druid Spell)
- Cloak of Winds (Ranger Poultice)
- Cloak of Winds (Sorcerer/Wizard Spell)
- Cloaked (Talent)
- Cloaking, Absolute (Shield Magic Property)
- Cloaking, Balanced (Shield Magic Property)
- Cloaking, Common (Shield Magic Property)
- Cloaking, Greater (Shield Magic Property)
- Cloaking, Least (Shield Magic Property)
- Cloaking, Major (Shield Magic Property)
- Cloaking, Minor (Shield Magic Property)
- Cloaking, Moderate (Shield Magic Property)
- Cloaking, Perfect (Shield Magic Property)
- Clobbering (Shield Magic Property)
- Clockwork Agent
- Clockwork Agent (Basic Lore)
- Clockwork Analyst
- Clockwork Analyst (Basic Lore)
- Cloistered
- Close-Quarters Thrower (Feat)
- Cloud Step (Feat)
- Cloudkill (Sorcerer/Wizard Spell)
- Cloudsense
- Club (Weapon)
- Clustered Shots (Feat)
- Coat of Arms (Armor)
- Coaxing Spell (Feat)
- Cobblestones (True Dweomer)
- Cockatrice
- Cockatrice (Basic Lore)
- Codespeak (Bard Spell)
- Codespeak (Sorcerer/Wizard Spell)
- Cold
- Cold Ice Strike (Cleric Spell)
- Cold Ice Strike (Sorcerer/Wizard Spell)
- Collateral Spell (Feat)
- Colliding (Shield Magic Property)
- Collisions
- Color Spray (Sorcerer/Wizard Spell)
- Colossal (Armor Magic Property)
- Colossal Force (Feat)
- Colossal Spider
- Colossal Spider (Basic Lore)
- Colossal Summoning (Feat)
- Combat
- Combat Casting, Improved (Feat)
- Combat Casting (Feat)
- Combat Escapist (Talent)
- Combat Expertise (Feat)
- Combat Maneuvers
- Combat Medic (Feat)
- Combat Reflexes, Improved (Feat)
- Combat Reflexes (Feat)
- Combat Trick (Talent)
- Combine Extracts (Discovery)
- Combining Movement Types
- Come and Get Me (Rage Power)
- Command, Greater (Cleric Spell)
- Command (Cleric Spell)
- Command (Paladin Spell)
- Common Black Dragon
- Common Black Dragon (Basic Lore)
- Common Blue Dragon
- Common Blue Dragon (Basic Lore)
- Common Dweomers and Magical Auras
- Common Green Dragon
- Common Green Dragon (Basic Lore)
- Common Red Dragon
- Common Red Dragon (Basic Lore)
- Common White Dragon
- Common White Dragon (Basic Lore)
- Commune (Spell)
- Companion Polymorph (Druid Spell)
- Companion Polymorph (Ranger Poultice)
- Companion Polymorph (Sorcerer/Wizard Spell)
- Compass
- Compassionate Ally (Bard Spell)
- Compassionate Ally (Cleric Spell)
- Compassionate Ally (Sorcerer/Wizard Spell)
- Compatibility and OGL
- Compel Hostility (Paladin Spell)
- Compelled
- Compelling Glowing Gloves +5
- Compelling Performance, Improved (Feat)
- Compelling Performance (Feat)
- Competence Bonus
- Completely Limitless Quiver
- Component Pouch
- Composite Greatbow (Weapon)
- Composite Longbow (Weapon)
- Composite Shortbow (Weapon)
- Comprehensive Component Pouch
- Conceal Scent (Feat)
- Concealable (Quality)
- Concentrate Poison (Discovery)
- Concentration, Uncanny (Feat)
- Concussive Spell (Feat)
- Cone of Cold (Alchemist Extract)
- Cone of Cold (Sorcerer/Wizard Spell)
- Conflagrant (Melee Weapon Magic Property)
- Conflagrant (Ranged Weapon Magic Property)
- Confounding Blades (Talent)
- Confused
- Confusion (Bard Spell)
- Confusion (Sorcerer/Wizard Spell)
- Confusion Bomb (Discovery)
- Conjuration School
- Conjure Deadfall (Sorcerer/Wizard Spell)
- Conquerors Ring of Alacrity
- Consecrate (Spell)
- Conserving (Shield Magic Property)
- Constituent, Legendary
- Constituent, Legendary (Basic Lore)
- Constituent, Lowly
- Constituent, Lowly (Basic Lore)
- Constituent, Mythic
- Constituent, Mythic (Basic Lore)
- Constituent, Powerful
- Constituent, Powerful (Basic Lore)
- Constituent, Skilled
- Constituent, Skilled (Basic Lore)
- Constituent, Undaunted
- Constituent, Undaunted (Basic Lore)
- Constituent, Valorous
- Constituent, Valorous (Basic Lore)
- Constricting Coils (Cleric Spell)
- Constricting Coils (Druid Spell)
- Constricting Coils (Sorcerer/Wizard Spell)
- Construct Traits
- Consumable Magic Items
- Consummate Loner (Feat)
- Consumptum Feurium Magnifica (Sorcerer/Wizard Spell)
- Contagious Flame (Sorcerer/Wizard Spell)
- Contingent Channeling (Feat)
- Continual Flame (Cleric Spell)
- Continual Flame (Sorcerer/Wizard Spell)
- Contrivers of Karena
- Control Weather (Spell)
- Conviction (Feat)
- Convincing Lie (Talent)
- Convincing Shove (Feat)
- Coordinated Advance (Feat)
- Coordinated Effort (Bard Spell)
- Coordinated Shot (Feat)
- Copious Limitless Quiver
- Coring (Melee Weapon Magic Property)
- Coring (Ranged Weapon Magic Property)
- Corinthus
- Coronet of Eloquence
- Coronet of Eloquence +1
- Coronet of Eloquence +2
- Coronet of Eloquence +3
- Coronet of Eloquence +4
- Coronet of Eloquence +5
- Coronet of Eloquence +6
- Coronet of Eloquence +7
- Coronet of Eloquence +8
- Coronet of Eloquence +9
- Corrosion
- Corrosive (Melee Weapon Magic Property)
- Corrosive (Ranged Weapon Magic Property)
- Corrosive Consumption (Alchemist Extract)
- Corrosive Consumption (Sorcerer/Wizard Spell)
- Corrosive Touch (Alchemist Extract)
- Corrosive Touch (Sorcerer/Wizard Spell)
- Corrupted Zombie
- Corrupted Zombie (Basic Lore)
- Corvus Krieg
- Cosmic Crown of Swords +6
- Cosmology of Creation
- Cosmopolitan (Feat)
- Countering, Greater (Melee Weapon Magic Property)
- Countering, Improved (Melee Weapon Magic Property)
- Countering, Perfectly (Melee Weapon Magic Property)
- Countering (Melee Weapon Magic Property)
- Courageous Tier (1-5) Feats
- Coursing Creature
- Cover Identity (Talent)
- Covering Fire (Feat)
- Cowering
- Crafting Magic Armor
- Crashing (Shield Magic Property)
- Crawling
- Create Demiplane, Greater (Cleric Spell)
- Create Demiplane, Greater (Sorcerer/Wizard Spell)
- Create Demiplane, Lesser (Cleric Spell)
- Create Demiplane, Lesser (Sorcerer/Wizard Spell)
- Create Demiplane (Cleric Spell)
- Create Demiplane (Sorcerer/Wizard Spell)
- Create Food and Water (Cleric Spell)
- Create Pit (Spell)
- Create Water (Cleric Spell)
- Create Water (Druid Spell)
- Create Water (Paladin Spell)
- Creator, Epic (Feat)
- Creator (Feat)
- Creator Level
- Creeping Ice (Spell)
- Cresting Meridian Belt
- Cringing
- Crippled
- Crippling Blow (Rage Power)
- Crippling Ray Trap
- Crippling Strike (Talent)
- Critical, Epic (Feat)
- Critical, Improved (Feat)
- Critical Caduceus Rod
- Critical Focus (Feat)
- Critical Strike (Talent)
- Crocodile
- Crocodile (Basic Lore)
- Crocodile (Mount)
- Crowbar
- Crown of Glory (True Dweomer)
- Crown of Swords
- Crown of Vermin (True Dweomer)
- Crowning Meridian Belt
- Cruciate Mace (Weapon)
- Cruciate Maul (Weapon)
- Cruel Bandit
- Cruel Bandit (Basic Lore)
- Cruel Iron (True Dweomer)
- Cruel Ogre
- Cruel Ogre (Basic Lore)
- Crusader's Fist (Feat)
- Crushing
- Crushing (Melee Weapon Magic Property)
- Crushing (Ranged Weapon Magic Property)
- Crushing Despair (Bard Spell)
- Crushing Despair (Sorcerer/Wizard Spell)
- Crushing Hand of the Magus (Sorcerer/Wizard Spell)
- Crystalline Bolts (True Dweomer)
- Cumbersome (Quality)
- Cumbersome But Manageable (Feat)
- Cunning Ogre
- Cunning Ogre (Basic Lore)
- Cunning Trigger (Talent)
- Cup
- Curating (Shield Magic Property)
- Cure Critical Wounds, Mass (Cleric Spell)
- Cure Critical Wounds, Mass (Druid Spell)
- Cure Critical Wounds (Alchemist Extract)
- Cure Critical Wounds (Bard Spell)
- Cure Critical Wounds (Cleric Spell)
- Cure Critical Wounds (Druid Spell)
- Cure Light Wounds, Mass (Bard Spell)
- Cure Light Wounds, Mass (Cleric Spell)
- Cure Light Wounds, Mass (Druid Spell)
- Cure Light Wounds (Alchemist Extract)
- Cure Light Wounds (Bard Spell)
- Cure Light Wounds (Cleric Spell)
- Cure Light Wounds (Druid Spell)
- Cure Light Wounds (Paladin Spell)
- Cure Light Wounds (Ranger Poultice)
- Cure Moderate Wounds, Mass (Bard Spell)
- Cure Moderate Wounds, Mass (Cleric Spell)
- Cure Moderate Wounds, Mass (Druid Spell)
- Cure Moderate Wounds (Alchemist Extract)
- Cure Moderate Wounds (Bard Spell)
- Cure Moderate Wounds (Cleric Spell)
- Cure Moderate Wounds (Druid Spell)
- Cure Moderate Wounds (Paladin Spell)
- Cure Moderate Wounds (Ranger Poultice)
- Cure Serious Wounds, Mass (Cleric Spell)
- Cure Serious Wounds, Mass (Druid Spell)
- Cure Serious Wounds (Alchemist Extract)
- Cure Serious Wounds (Bard Spell)
- Cure Serious Wounds (Cleric Spell)
- Cure Serious Wounds (Druid Spell)
- Cure Serious Wounds (Paladin Spell)
- Cure Serious Wounds (Ranger Poultice)
- Cursebreaker Rage (Feat)
- Cursed
- Custodian (Shield Magic Property)
- Custom DnD Magic Items
- Cutting Corners
- Cutting Spell (Feat)
- Cyclone Strike (Feat)
- Cypher Magic (Feat)
- Cypher Script (Feat)
- Dagger (Weapon)
- Damage Reduction (Feat)
- Damage Resistance
- Damage and Resistance
- Damnation (True Dweomer)
- Damnation Stride (Sorcerer/Wizard Spell)
- Dancing Cloak of Displacement
- Dancing Lantern (Bard Spell)
- Dancing Lantern (Cleric Spell)
- Dancing Lantern (Ranger Poultice)
- Dancing Lantern (Sorcerer/Wizard Spell)
- Dancing Lights (Bard Spell)
- Dancing Lights (Sorcerer/Wizard Spell)
- Daredevil Boots
- Daring Cloak of Displacement
- Darkfire
- Darkflare
- Darkmantle
- Darkmantle (Basic Lore)
- Darkness
- Darkness (Spell)
- Darkvision
- Darkvision, Improved (Feat)
- Dart (Weapon)
- Darting Cloak of Displacement
- Darting Viper (Feat)
- Dashing (Shield Magic Property)
- Daylight (Bard Spell)
- Daylight (Cleric Spell)
- Daylight (Druid Spell)
- Daylight (Paladin Spell)
- Daylight (Sorcerer/Wizard Spell)
- Daywalker (Cleric Spell)
- Daywalker (Paladin Spell)
- Daywalker (Sorcerer/Wizard Spell)
- Dazed
- Dazzled
- Dazzling Glowing Gloves +3
- Dead
- Dead-Eyed Stare (Rage Power)
- Deadhead Headband
- Deadhead Headband +1
- Deadhead Headband +2
- Deadhead Headband +3
- Deadhead Headband +4
- Deadhead Headband +5
- Deadhead Headband +6
- Deadhead Headband +7
- Deadhead Headband +8
- Deadhead Headband +9
- Deadly (Quality)
- Deadly Accuracy (Rage Power)
- Deadly Aim (Feat)
- Deadly Cocktail (Talent)
- Deadly Formations (Feat)
- Deadly Image (Sorcerer/Wizard Spell)
- Deadly Juxtaposition (Cleric Spell)
- Deadly Juxtaposition (Paladin Spell)
- Deadly Juxtaposition (Sorcerer/Wizard Spell)
- Deadly Necrosis (Sorcerer/Wizard Spell)
- Deadly Oblate (Shield Magic Property)
- Deadly Sneak (Talent)
- Deadly Spider
- Deadly Spider (Basic Lore)
- Deadly Storm (Feat)
- Deadly Swarm (Feat)
- Deafening Song (Feat)
- Death Ward (Spell)
- Death from Above (Feat)
- Death or Glory (Feat)
- Deathjump Spider
- Deathjump Spider (Basic Lore)
- Deathknight Armsman
- Deathknight Armsman (Basic Lore)
- Deathless (Armor Magic Property)
- Deathless Frenzy (Rage Power)
- Deathly (Melee Weapon Magic Property)
- Deathly (Ranged Weapon Magic Property)
- Deathneedle (Sorcerer/Wizard Spell)
- Deathwatch Monocle
- Deathwatch Monocle +1
- Deathwatch Monocle +2
- Deathwatch Monocle +3
- Deathwatch Monocle +4
- Deathwatch Monocle +5
- Deathwatch Monocle +6
- Deathwatch Monocle +7
- Deathwatch Monocle +8
- Deathwatch Monocle +9
- Debased Girallon
- Debased Girallon (Basic Lore)
- Deceptive (Quality)
- Deceptive Mind (Talent)
- Decrepit Skeleton
- Decrepit Skeleton (Basic Lore)
- Deep Wounds (Talent)
- Defender Mage
- Defensive (Quality)
- Defensive Combat Training (Feat)
- Defensive Roll (Talent)
- Defensive Shock (Alchemist Extract)
- Defensive Shock (Sorcerer/Wizard Spell)
- Defensive Sphere (True Dweomer)
- Deflect Arrows (Feat)
- Deflecting Creature
- Deflection, Exceptional (Feat)
- Defoliant
- Defoliant Bomb (Discovery)
- Deft Palm (Talent)
- Defy Death (Rage Power)
- Deja Vu (Bard Spell)
- Deja Vu (Sorcerer/Wizard Spell)
- Delayed Bomb (Discovery)
- Delving, Greater (Armor Magic Property)
- Delving, Improved (Armor Magic Property)
- Delving, Perfect (Armor Magic Property)