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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Catalog Page]]
[[Category:Feats]]
[[Image:Feat_of_Stealth_1.png|500px|right|Yoink!]]
* ''Go back to the [[Epic Path]] page.''


__NOTOC__
A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in.


=== -A- ===
Unless specifically noted, no feat may be taken more than once.
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Absolute Ki Strike]]
| Epic ||  || Monk level 27+, Wis 25, Improved Ki Strike  || Use ki pool to make attacks touch attacks. || EP
|-
! [[Absolute Spell]]
| Epic ||  || Perfect Spell, Spellcraft 28 ranks  || Spell is supercharged, gaining numerous benefits || EP
|-
! Abundant Revelations
| General  || - || — || Removed from game  || CRB
|-
! [[Abyssal Rage]]
| Epic ||  || Level 21, Primal Rage || The power of the deep ocean sustains you. || EP
|-
! Accursed Hex
| General  || - || — || Removed from game  || CRB
|-
! [[Acrobatic]]
| General  || - || —  || +2 bonus on Acrobatics and Fly checks  || CRB
|-
! [[Acrobatic Steps]]
| General || - || Dex 15, [[Nimble Moves]] || Ignore 20 feet of difficult terrain when you move || CRB
|-
! [[Adamantine Focus ]]
| Epic ||  || Fighter 29+ || Your skill at using your adamant armor is unmatched. || EP
|-
! [[Adaptive Fortune]]
| Racial ||  || Fortunate One, adaptable luck racial trait, character level 10th, halfling || Use adaptable luck more often || ARG
|-
! [[Adder Strike]]
| Combat ||  || Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank || May apply contact poison to unarmed strikes || UC
|-
! [[Additional Magic Item Space]]<sup>2</sup>
| Epic ||  || Level 21+ || Gain additional slots for wearing magic items. || EP
|-
! [[Additional Traits]]
| General  || - || —  || Gain two additional character traits.  || APG
|-
! [[Adept Champion]]
| Cleric, Paladin  ||  || Smite Enemy class feature, BAB +5  || Trade smite enemy damage for bonus on combat maneuver checks  || UC
|-
! Adept Channel
| General  || - || —  || Removed from game || OoG
|-
! [[Advanced Defensive Combat Training]]
| Combat, Faction ||  || Defensive Combat Training || Gain a +4 bonus to your CMD || FG
|-
! [[Advanced Ranger Trap]]
| Ranger  ||  || Trapper class feature, ranger 5  || Add +2 to the Disable Device and Perception check DCs for your ranger traps.  || UM
|-
! [[Agile Maneuvers]]
| Combat ||  || — || Use your Dex bonus when calculating your CMB || CRB
|-
! [[Agile Rage]]
| Epic ||  || Dex 20, Mighty Rage class feature, Barbarian 21+  || Your savage rage makes you hard to hit. || EP
|-
! [[Agile Tongue]]
| Racial ||  || Grippli || You have a prehensile tongue || ARG
|-
! [[Airy Step]]
| Racial ||  || Sylph || Gain a +2 bonus on saving throws against air or electricity damage, and ignore some falling damage || ARG
|-
! [[Alertness]]
| General  ||  || —  || +2 bonus on Perception and Sense Motive checks ||  CRB
|-
! [[Alignment Channel]]
| Cleric, Paladin  ||  || Channel Divinity class feature  || Channel Divinity can heal or harm outsiders  || CRB
|-
! [[Altitude Affinity]]
| General  ||  || —  || Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes.  || BoN
|-
! Amateur Gunslinger
| Combat ||  || - || Removed from game. || -
|-
! [[Ambient Mercy]]
| Paladin ||  || Swift Mercy, Paladin 21 || Your mercies can affect up to two adjacent allies || EP
|-
! [[Ammo Drop]]
| Combat ||  || Sleight of Hand 1+ rank, proficient with sling. || Load a sling or slingstaff with one hand as a swift action which does not provoke attacks of opportunity. || HoG
|-
! [[Anathema Spell]]
| Epic ||  || Spellcraft 24 ranks, Knowledge [Arcana] 24 ranks  || Spell damages target's spell power instead of hit points. || EP
|-
! [[Ancestral Scorn]]
| Racial ||  || Intimidate 5 ranks, tiefling || When you demoralize an evil outsider, it takes extra penalties. || PC:BOF
|-
! [[Andoren Falconry]]
| General  ||  || Cha 13, Animal Affinity, Animal Companion class feature  || Your bird of prey animal companion gains a useful benefit || WSMU
|-
! [[Angel Wings]]
| Racial || || Angelic Blood, aasimar, character level 10th. || Grow wings and gain a fly speed || ARG
|-
! [[Angelic Blood]]
| Racial || || Con 13, aasimar. || Gain a bonus against evil spells and on stabilize checks || ARG
|-
! [[Angelic Flesh]]
| Racial || || Angelic Blood, aasimar || Gain one of a number of celestial effects || ARG
|-
! [[Animal Affinity]]
| General  ||  || —  || +2 bonus on Handle Animal and Ride checks  || CRB
|-
! [[Ankle Biter]]
| Racial, Combat ||  || Goblin, Escape Artist 1 rank || Get an extra bite attack when an opponent uses a combat maneuver against you || ARG
|-
! [[Anklebreaker]]
| Epic ||  || Level 21, Dex 25, Improved Trip  || +10 bonus to CMB and CMD when tripping. || EP
|-
! [[Annus Mirabilis]]
| Epic ||  || Alchemist level 27, Grand discovery  || Gain a bonus grand discovery. || EP
|-
! [[Antagonize]]
| General  ||  || — || Use Diplomacy or Intimidate to goad creatures.  || UM
|-
! [[Apotheosis]]
| Epic ||  || Character level 50, Ascension, Immortalization  || Character reaches the pinnacle of existence. || EP
|-
! [[Aquatic Ancestry]]
| Racial ||  || Undine || Gain the amphibious special quality and increase swim speed || ARG
|-
! [[Arc Slinger]]
| Combat ||  || Point-Blank Shot, proficient with sling or halfling sling staff || Reduce ranged attack penalties due to range by 2 || UC
|-
! [[Arcane Armor Mastery]]
| Combat ||  || Arcane Armor Training, Armor Proficiency, Medium, CL 7 || Reduce your arcane spell failure chance by 20% || CRB
|-
! [[Arcane Armor Training]]
| Combat ||  || Armor Proficiency, Light, CL 3 || Reduce your arcane spell failure chance by 10% || CRB
|-
! [[Arcane Blast]]
| General  ||  || Arcane spellcaster, caster level 10th  || Sacrifice a spell to make ray attack  || APG
|-
! [[Arcane Insight]]
| General  ||  || [[Arcane Shield]].  || You gain a +1 insight bonus to your Armor Class for 1 round when you use the Arcane Shield feat.  || FOB
|-
! [[Arcane Jinxer]]
| Racial ||  || Arcane spellcaster, Halfling Jinx trait.  || Sacrifice a spell to make your jinx harder to save against.  || HoG
|-
! [[Arcane Savant]]
| Epic ||  || Int 23, Arcane caster level 21st  || Non-caster multiclassing continues to improve caster level. || EP
|-
! [[Arcane School Spirit]]
| Racial ||  || Bluff 1 rank, arcane school class feature, gnome || Cheer for your favorite school of magic, causing others to be more susceptible to spells of that school. || PC:GOG
|-
! [[Arcane Shield]]
| General  ||  || Arcane spellcaster, caster level 10th  || Sacrifice a spell to gain deflection bonus to AC  || APG
|-
! [[Arcane Strike]]
| Combat ||  || Ability to cast arcane spells || +1 damage and weapons are considered magic || CRB
|-
! [[Arcane Talent]]
| General, Racial  ||  || Cha 10; elf, half-elf, or gnome  || Cast a 0-level spell 3 times per day as a spell-like ability  || APG
|-
! [[Arcane Vendetta]]
| General  ||  || Spellcraft 1 rank  || +2 bonus on damage vs. arcane spellcasters  || ISWG
|-
! [[Archon Diversion]]
| Combat, Style ||  || Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 || divert a melee weapon attack that would have struck an adjacent ally and take the hit instead || BoA
|-
! [[Archon Justice]]
| Combat, Style ||  || Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 || Whenever you take damage from using Archon Diversion, any allies threatening your opponent can make an attack of opportunity || BoA
|-
! [[Archon Style]]
| Combat, Style ||  || Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 || Grant adjacent allies +2 dodge bonus to AC but you take –2 penalty to your AC || BoA
|-
! [[Area Jinx]]
| Racial ||  || Widen Spell, Halfling Jinx trait.  || Your jinx has a radius of 10 feet possibly affecting multiple targets.  || HoG
|-
! [[Armor of the Pit]]
| Racial ||  || Tiefling || Gain a +2 natural armor bonus || ARG
|-
! [[Armor Proficiency, Heavy]]
| Combat ||  || Armor Proficiency, Medium || No penalties on attack rolls while wearing heavy armor || CRB
|-
! [[Armor Proficiency, Light]]
| Combat ||  || — || No penalties on attack rolls while wearing light armor || CRB
|-
! [[Armor Proficiency, Medium]]
| Combat ||  || Armor Proficiency, Light || No penalties on attack rolls while wearing medium armor || CRB
|-
! [[Armor Skin]]<sup>1</sup>
| Epic ||  || Level 21 || Increase your Natural Armor bonus by 1. || EP
|-
! [[Armoring Spell]]
| Epic ||  || Spellcraft 23 ranks  || Target gains defense bonus in addition to spell effects. || EP
|-
! [[Arterial Spray]]
| Combat, Fighter, Epic ||  || Fighter 24th level, Bloody Mess Epic Combat Tactic || Your bleeding foes take bleed damage each time they attack || Fane
|-
! [[Ascension]]
| Epic ||  || Character level 36  || Character begins to move beyond their mortal limits || EP
|-
! [[Aspect of the Beast]]
| General  ||  || Wild shape class feature  || Gain one of four bestial advantages  || APG
|-
! [[Athletic]]
| General  ||  || —  || +2 bonus on Climb and Swim checks  || CRB
|-
! [[Attuned to the First World]]
| Racial ||  || Elf || When in an uncivilized, natural environment, you heal more quickly || EP
|-
! [[Augment Summoning]]
| General, Class-Specific ||  || [[Spell Focus]] (conjuration)  || Summoned creatures gain +4 Str and Con  || CRB
|-
! [[Augmented Alchemy]]
| Epic ||  || Int 21, Alchemist level 21  || Create more potent alchemical items. || EP
|-
! [[Aura Spell]]
| Epic ||  || Spellcraft 24 ranks  || A spell with an area of effect becomes an aura around the caster. || EP
|-
! [[Automatic Quicken Spell]]<sup>2</sup>
| Epic ||  || Quicken Spell, Spellcraft 25 ranks, caster level 25th  || Apply Quicken Spell metamagic feat for free to certain spells. || EP
|-
! [[Automatic Silent Spell]]<sup>2</sup>
| Epic ||  || Silent Spell, Spellcraft 21 ranks, caster level 21st ||  Apply Silent Spell metamagic feat for free to certain spells. || EP
|-
! [[Automatic Still Spell]]<sup>2</sup>
| Epic ||  || Still Spell, Spellcraft 23 ranks, caster level 23rd  || Apply Still Spell metamagic feat for free to certain spells. || EP
|-
! [[Aversion Tolerance]]
| Racial ||  || Dhampir  || You are more resistant than most to garlic, holy symbols, or mirrors  || BoN
|-
! [[Awesome Blow]]
| Combat ||  || Str 18, Power Attack, Improved Bull Rush || You can send opponents flying || CRB
|-
! [[Axe Guardian]]
| Combat, Exotic Weapon  || - || Proficiency with a weapon with the [[Weapon Properties#Defensive|defensive]] property  || Gain +2 to AC and Reflex saves from [[Weapon Properties#Defensive|defensive]] property  || Fane
|}


[[Master Feats List#Top | Back to Top]]
Note that all Feat [[prerequisites]] (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc.


=== -B- ===
There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required.  
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Banner of Doom]]
| Combat, Warlord ||  || BAB +12, banner class feature || Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. || BoF
|-
! [[Bashing Finish]]
| Combat ||  || Shield Master, Two-Weapon Fighting, BAB +11 || Make a free shield bash after a critical hit || APG
|-
! Betraying Blow
| Combat ||  || - || Removed from game. || -
|-
! [[Bleeding Attack]]
| Combat ||  || Improved Unarmed Strike || +1d4 bleed damage with unarmed strikes || Cheliax
|-
! [[Binding Throw]]
| Combat ||  || Improved Grapple, Improved Trip, Ki Throw || After successful Ki Throw, you may attempt to grapple || UC
|-
! Blade Binder
| Combat ||  || - || Removed from game. || -
|-
! [[Blazing Aura]]
| Combat, Ifrit ||  || Inner Flame, Scorching Weapons, character level 13, Ifrit ||  || ARG
|-
! [[Blind-Fight]]
| Combat ||  || — || Reroll miss chances for concealment || CRB
|-
! [[Blind-Fight, Greater]]
| Combat ||  || Perception 15 ranks, Blind-Fight, Improved || Ignore miss chance for less than total concealment || APG
|-
! [[Blind-Fight, Improved]]
| Combat ||  || Perception 10 ranks, Blind-Fight || Total concealment is considered normal concealment || APG
|-
! [[Blinding Flash]]
| Combat ||  || Dex 13, Combat Expertise, special (see text) || As a move action gaze attack, reflect light into foe’s eyes, dazzling foe for 1 round. || DEP
|-
! [[Blinding Light]]
| Combat ||  || Inner Light, aasimar, daylight spell-like ability. ||  || BoA
|-
! [[Blinding Sneak Attack]]
| Combat ||  || BAB +5, darkness spell-like ability, sneak attack class feature, tiefling || If you deal sneak attack damage to a foe while you are within magical darkness, you blind the opponent for 1 round unless they make a successful Fortitude save. || BoF
|-
! [[Blistering Feint]]
| Combat, Ifrit ||  || Combat Expertise, Improved Feint, Ifrit. ||  || ARG
|-
! [[Blood Beak]]
| Combat, Tengu ||  || BAB +5, natural weapon racial trait, tengu. ||  || ARG
|-
! [[Bloody Assault]]
| Combat ||  || Power Attack, BAB +6 || Trade melee attack bonus for bleed damage || APG
|-
! [[Bloody Vengeance]]
| Combat ||  || BAB +1. || Make an opponent that damaged you take bleed damage next time you hit it. || FoB
|-
! [[Bludgeoner]]
| Combat ||  || — || Inflict nonlethal damage with bludgeoning weapons || UC
|-
! [[Blundering Defense]]
| Combat, Halfling ||  || Cautious Fighter, halfling ||  || ARG
|-
! [[Bodyguard]]
| Combat ||  || Combat Reflexes || Use attack of opportunity to add a bonus to adjacent ally’s AC || APG
|-
! [[Body Shield]]
| Combat ||  || Improved Grapple, BAB +6 || Gain cover against attacks while grappling || UC
|-
! [[Bonebreaker]]
| Combat ||  || Improved Grapple, Rattling Fist, Jawbreaker, Heal 9 ranks || Deal Str or Dex damage when using Rattling Fist || Fane
|-
! [[Bouncing Spell]]
| Metamagic || +1 || — || You can direct a failed spell against a different target. || APG
|-
! [[Bounding Hammer]]
| Combat ||  || Proficiency with hammer, BAB +6 || Learn to bounce thrown hammers off of your opponents so they return to you || DoG
|-
! [[Brachiating Whip]]
| Combat, Exotic Weapon  ||  || Proficiency with one of the whip weapons || Swing over the land like Tarzan using your whip  || Fane
|-
! [[Break Guard]]
| Combat ||  || Improved Disarm, Two-Weapon Fighting || May attack opponent you attempted to disarm with your second weapon || UC
|-
! align="Left" | [[Brew Fleshcrafting Poison]]
| Item Creation ||  || Caster level 10th, 5 or more ranks in Craft (alchemy) || Learn the ancient drow art of creating fleshcrafting poisons. || AP16
|-
! align="Left" | [[Brew Potion]]
| Item Creation ||  || Caster level 3rd || Create magic potions || CRB
|-
! [[Brutal Grappler]]
| Combat, Teamwork ||  || Half-orc or orc || Damage a target while grappling || OoG
|-
! [[Brutality, Epic]]
| Epic, Exotic Weapon  || - || [[Brutality, Greater|Greater Brutality]], Character level 21 || Your brutal weapon always does maximum damage || Fane
|-
! [[Brutality, Greater]]
| Combat, Exotic Weapon  || - || [[Brutality, Improved|Improved Brutality]] || A roll of 1 or 2 results in maximum value for the damage die  || Fane
|-
! [[Brutality, Improved]]
| Combat, Exotic Weapon  || - || Proficiency with a [[Weapon Properties#Brutal|brutal]] weapon || A roll of 1 results in maximum value for the damage die || Fane
|-
! [[Bull Rush, Greater]]
| Combat ||  || Improved Bull Rush, BAB +6 || Enemies you bull rush provoke attacks of opportunity || CRB
|-
! [[Bull Rush, Improved]]
| Combat ||  || Power Attack || +2 bonus on bull rush attempts, no attack of opportunity || CRB
|-
! [[Bull Rush Strike]]
| Combat ||  || Improved Bull Rush, BAB +9 || Attempt a bull rush on a successful critical hit || APG
|-
! [[Bullseye Shot]]
| Combat ||  || Point-Blank Shot, Precise Shot, BAB +5 || Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. || FOP
|-
! [[Bullying Blow]]
| Combat, Orc ||  || Intimidate 1 rank, orc. ||  || ARG
|-
! [[Burning Spell]]
| Metamagic || +2 || — || Spell with the acid or fire descriptor deals extra damage the next round. || UM
|-
! Battle Singer
| - || - || || Removed from game  ||
|-
! [[Bestow Hope]]
| General, Class Specific || || Channel Divinity class feature, [[Channel, Improved|Improved Channel]] || When you heal a creature by channeling divinity, you also relieve its fear. || FOP
|-
! [[Bestow Life]]
| General, Class Specific ||  || Paladin 11 || You can restore an ally to life with 10 uses of Lay on Hands || EP
|-
! [[Betrayer]]
| General || || [[Persuasive]], [[Quick Draw]], BAB +3 || Gain free attack upon successful Diplomacy skill check || UC
|-
! [[Big Game Hunter]]
| General || ||  || +1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures. || RRPG
|-
! [[Black Marketeer]]
| General ||  || Appraise 1 rank, Diplomacy 1 rank, Knowledge (Local) 5 ranks. || Use black market connections to gather illegal/illicit items. ||
|-
! [[Bloodmage Initiate]]
| General ||  || [[Spell Focus]] (any school) || Learn the secret art of hemotheurgy to enhance your spells. || CoS
|-
! Blood of Heroes
| General  || || —  || Removed from game  || CRB
|-
! [[Blood Vengeance]]
| General || || Half-orc or orc, non-lawful || Enter a rage-like state when one of your allies is taken down. || OoG
|-
! [[Bloodletting]]
| General || || || Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds || FoC
|-
! [[Bolster Jinx]]
| General, Racial  || || Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. || A jinxed target’s penalty on saves increases if you have spent feats to improve your own saves. || HoG
|-
! [[Bolstered Resilience]]
| General || || Damage reduction || Increase DR against a single attack || UC
|-
! [[Boon Companion]]
| General || || — || Calculate your animal companion/familiar abilities as if they were higher. || SoS
|-
! Branded for Retribution
| General  || || —  || Removed from game  ||
|-
! [[Breadth of Experience]]
| General || || Dwarf, elf, or gnome; 100+ years old || +2 bonus on all Knowledge and Profession checks || APG
|-
! [[Burn! Burn! Burn!]]
| General, Racial || || Goblin, Disable Device 1 rank. || You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 competence bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire. || GoboG
|-
! [[Butterfly's Sting]]
| General, Critical || || Combat Expertise || When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. || FOP
|-
! [[Banner of Kings]]<sup>1</sup>
| Epic ||  || Level 21, Cha 21, Greater Banner class feature  || Increase banner bonuses by 1. || EP
|-
! [[Banner of the Golden Sun]]
| Epic ||  || Level 21, Cha 21, Greater Banner class feature  || Banner provides allies a +2 bonus to AC and Reflex saves. || EP
|-
! [[Banner of the Red Path]]
| Epic ||  || Level 21, Cha 21, Greater Banner class feature  || Banner provides allies a +2 bonus on attack and damage rolls. || EP
|-
! [[Banner of the White Blossom]]
| Epic ||  || Level 21, Cha 21, Greater Banner class feature ||  Banner provides allies temporary hit points. || EP
|-
! [[Bonus Domain]]<sup>2</sup>
| Epic ||  || Wis 21, Divine caster level 21st  || Choose additional domain from deity's domain list. || EP
|-
! [[Bane of Nature]]
| Epic ||  || Survival 21 ranks, Master Hunter class feature  || Treat weapons used against certain enemies as a bane weapons. || EP
|-
! [[Blinding Speed]]<sup>1</sup>
| Epic ||  || Dex 25, BAB 21+ || Act as if hasted for 5 rounds per day. || EP
|-
! [[Bounding Strikes]]
| Epic ||  || Rogue 21+, Dex 24, Surprise Lunge  || Gain a second bonus melee attack every round, when using a single light melee weapon. || EP
|-
! [[Brutal Blast]]
| Epic ||  || Level 21, Str 27, [[Brutal Strike]]  || Send foes flying with critical hits. || EP
|-
! [[Brutal Strike]]
| Epic ||  || Str 25, BAB 21+ || Knock foes prone with critical hits. || EP
|-
! [[Brute Strength]]
| Epic ||  || Level 31+ || Add your Con modifier as a bonus on all melee damage rolls. || EP
|-
! [[Brute Strength, Invincible]]
| Epic ||  || Level 33, Brute Strength  || The character's strength becomes superhuman. || EP
|-
! [[Banishing Spell]]
| Epic ||  || Spellcraft 23 ranks  || Spell effect accompanied by dispel magic. || EP
|-
! [[Blackened Spell]]
| Epic ||  || Level 21, Spell Focus (Necromancy)  || Change a spell's damage type to negative energy. || EP
|-
! [[Bolstering Spell]]
| Epic ||  || Spellcraft 21 ranks  || Target gains temporary hp in addition to spell effects. || EP
|-
! [[Boreal Rage]]
| Epic ||  || Level 21, Primal Rage || The power of the tornado drives you. || EP
|-
! [[Berserker]]
| Epic ||  || Str 27, Con 27, Barbarian 29+, Choler  || You are the red-eyed slayer. || EP
|-
! [[Babble-Peddler]]
| Racial || || Appraise 5 ranks, Bluff 5 ranks, gnome || Trick creatures into exchanging valuables for junk. || PCo
|-
! [[Bewildering Koan]]
| Racial, Class Specific ||  || Bluff 1 rank, ki pool class feature, gnome || Confuse a creature with one of the existential questions that you ponder when meditating. || PC:GOG
|-
! [[Black Cat]]
| Racial || || Catfolk || Force an enemy to reroll a melee attack against you || ARG
|-
! [[Blinding Light]]
| Racial || || Inner Light, aasimar, daylight spell-like ability || ||  BoA
|-
! [[Blood Drinker]]
| Racial || || Dhampir || You have a taste for a certain type of blood, and drinking it makes you stronger || ARG
|-
! [[Blood Feaster]]
| Racial || || Blood Drinker, bab +6, dhampir || Gain more bonuses when using the Blood Drinker feat || ARG
|-
! [[Blood Salvage]]
| Racial || || Blood Drinker, dhampir || You may use the Blood Drinker feat on a dead creature || ARG
|-
! [[Blood Ties]]
| Racial, Class Specific || || Bluff 1 rank, bloodline class feature, gnome || Use Bluff instead of Diplomacy when influencing a sorcerous creature. || GnoG
|-
! [[Blundering Defense]]
| Racial, Combat ||  || Cautious Fighter, halfling || Gain a luck bonus to AC when fighting defensively || ARG
|-
! [[Brewmaster]]
| Racial ||  || Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf || You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create || ARG
|-
! [[Burn! Burn! Burn!]]
| Racial ||  || Goblin, Disable Device 1 rank || Deal extra fire damage with non-magical fire attacks || ARG
|-
! [[Beast Rider]]
| Racial ||  || Animal companion or mount class feature, character level 7th, half-orc or orc || Use a more exotic animal as your companion or mount || ARG
|-
! [[Blood Vengeance]]
| Racial ||  || Half-orc or orc, nonlawful || Enter a limited rage when one of your allies is knocked out || ARG
|-
! [[Bestow Luck]]
| Racial ||  || Defiant Luck, Inexplicable Luck, human || Gain an extra daily use of Defiant Luck || ARG
|-
! [[Blazing Aura]]
| Racial, Combat ||  || Inner Flame, Scorching Weapons, character level 13th, Ifrit || When you use Scorching Weapons, you can create a fiery aura that burns all those around you || ARG
|-
! [[Blistering Feint]]
| Racial, Combat ||  || Combat Expertise, Improved Feint, Ifrit || Gain a +2 bonus to feint with a weapon that deals fire damage, and deal that damage when feinting || ARG
|-
! [[Burrowing Teeth]]
| Racial ||  || Sharpclaw, Tunnel Rat, ratfolk || Gain a burrow speed equal to 1/2 your land speed || ARG
|-
! [[Beast Rider]]
| Racial ||  || Animal companion or mount class feature, character level 7th, half-orc or orc || An exotic animal becomes your companion or mount || ARG
|-
! [[Blood Vengeance]]
| Racial ||  || Half-orc or orc, nonlawful || When one of your allies is knocked out or killed, enter a rage-like state || ARG
|-
! [[Born Alone]]
| Racial ||  || Orc || Gain temporary hit points when you kill or knock out an opponent || ARG
|-
! [[Bullying Blow]]
| Racial, Combat ||  || Intimidate 1 rank, orc || Take a -2 penalty on an attack roll to intimidate your opponent as a free action || ARG
|-
! Banner of Doom
| Racial ||  || - || Removed from game. || -
|-
! [[Blinding Sneak Attack]]
| Racial, Combat ||  || Bab +5, darkness spell-like ability, sneak attack class feature, tiefling || When you successfully sneak attack an enemy within magical darkness, opponent is blinded for 1 round. || PC:BOF
|-
! [[Blood Beak]]
| Racial, Combat ||  || Bab +5, natural weapon racial trait, tengu || Your beak natural attack is more deadly than other tengu || ARG
|-
! align="left" | [[Building Frenzy, Improved]]
| Barbarian ||  || Building Frenzy || The Building Frenzy rage power now grants d6's instead of d4's. || Fane
|}


[[Master Feats List#Top | Back to Top]]
Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like [[Combat Expertise]], [[Dodge]], [[Endurance]], [[Power Attack]], [[Runner]], [[Toughness]], or [[Weapon Focus]] and start rolling dice!  There are mechanisms for changing your mind later, so don't stress about it too much.


=== -C- ===
Now, that said....  Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewardedWhat amazing and fun things can YOU work out to do?
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Coaxing Spell]]
| Metamagic || +2 || Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks. || A mind-affecting spell modified by this feat affects mindless oozes and vermin as if they weren't mindless. || DHB
|-
! [[Concussive Spell]]
| Metamagic || +2 || — || Spell with the sonic descriptor gains a debilitating concussive effect. || UM
|-
! [[Consecrate Spell]]
| Metamagic || +2 || Aasimar, able to prepare or cast consecrate. || Spell is maximized against evil creatures and creatures with the evil subtype. || BoA
|-
! [[Catch Off-Guard]]
| Combat || || — || No penalties for improvised melee weapons || CRB
|-
! [[Cautious Fighter]]
| Combat, Halfling ||  || Halfling ||  || ARG
|-
! [[Cavalry Whip Mastery]]
| Combat, Exotic Weapon  ||  || Proficiency with the Cavalry Whip  || Cavalry Whip can be used against targets 10 feet away || Fane
|-
! [[Censuring Smite]]
| Combat ||  || Smite Enemy class feature || Inflict to-hit penalties on the target of your smite attacks || EP
|-
! [[Channel Smite]]
| Combat ||  || Channel Divinity class feature || Channel energy through your attack || CRB
|-
! [[Charge of the Righteous]]
| Combat ||  || BAB +1 || You do not suffer -2 AC penalty when you charge undead or evil outsiders. || FOP
|-
! [[Charge Through]]
| Combat ||  || Improved Overrun, BAB +1 || Make overrun as free action while charging || APG
|-
! [[Charging Hurler]]
| Combat ||  || Point-Blank Shot || May use charge rules to make thrown weapon attack || UC
|-
! [[Charging Hurler, Improved]]
| Combat ||  || Charging Hurler || Your target may be at any range || UC
|-
! [[Chokehold]]
| Combat ||  || Improved Grapple, BAB +6 or monk level 5th || May pin grappled opponent one size category larger than you || UC
|-
! [[Circular Parry]]
| Combat, Exotic Weapon  ||  || Proficiency with Needlesword or Flickerspike  || Weapon gains the [[Weapon Properties#Defensive|defensive]] property || Fane
|-
! Claw Pounce
| Combat ||  || - || Removed from game. || -
|-
! [[Cleave]]
| Combat ||  || Power Attack || Make an additional attack if the first one hits || CRB
|-
! [[Cleave, Great]]
| Combat ||  || Cleave, BAB +4 || Make an additional attack after each attack hits || CRB
|-
! [[Cleaving Finish]]
| Combat ||  || Cleave || Make additional attack if opponent is knocked out. || UC
|-
! [[Cleaving Finish, Improved]]
| Combat ||  || Cleaving Finish, Great Cleave, BAB +6 || May use Cleaving Finish any number of times/round || UC
|-
! [[Cleave Through]]
| Combat, Dwarf ||  || Str 13, Cleave, Power Attack, BAB +11, dwarf ||  || ARG
|-
! [[Close-Quarters Thrower]]
| Combat ||  || Dodge, Weapon Focus with selected thrown weapon || Attacks with selected weapons do not provoke attacks of opportunity || UC
|-
! [[Cloven Helm]]
| Combat, Dwarf ||  || Dented Helm, Hard-Headed, BAB +11, dwarf ||  || ARG
|-
! [[Clustered Shots]]
| Combat ||  || Point-Blank Shot, Precise Shot, BAB +6 || Total damage from full-round ranged attacks before applying DR || UC
|-
! [[Cockatrice Strike]]
| Combat ||  || Medusa’s Wrath, BAB +14 || Turn a target to stone with a critical hit || APG
|-
! [[Colossal Force]]
| Combat, Exotic Weapon  ||  || Proficiency with a [[Weapon Properties#Massive|massive]] weapon || Weapon gains the [[Weapon Properties#Sunder|sunder]] property || Fane
|-
! [[Combat Expertise]]
| Combat ||  || Int 13 || Trade attack bonus for AC bonus || CRB
|-
! [[Combat Medic]]
| Combat, Teamwork ||  || Heal 5 ranks || May take 10 and not provoke attacks of opportunity when using Heal || UC
|-
! [[Combat Patrol]]
| Combat ||  || Combat Reflexes, Mobility, BAB +5 || Increase threatened area for attack of opportunity || APG
|-
! [[Combat Reflexes]]
| Combat ||  || — || Make additional attacks of opportunity || CRB
|-
! [[Combat Style Master]]
| Combat ||  || Improved Unarmed Strike, two more style feats, BAB +6 or monk level 5th || May switch styles as a free action || UC
|-
! [[Coordinated Defense]]
| Combat, Teamwork ||  || — || +2 bonus to CMD || APG
|-
! [[Coordinated Maneuvers]]
| Combat, Teamwork ||  || — || +2 bonus on combat maneuver checks || APG
|-
! [[Cornugon Shield]]
| Combat ||  || — || Shield bonus to AC when wielding a spiked chain || Cheliax
|-
! [[Cornugon Smash]]
| Combat ||  || — || Make free Intimidate checks when you Power Attack || Cheliax
|-
! [[Cornugon Stun]]
| Combat ||  || — || Use Rattling Fist with special monk weapons as well as unarmed attacks || Cheliax
|-
! [[Cornugon Trip]]
| Combat ||  || — || May throw spiked chain to make trip attacks || Cheliax
|-
! [[Covering Defense]]
| Combat ||  || Shield Focus, BAB +6 || Provide cover to an ally with total defense || APG
|-
! align="Left" | [[Craft Construct]]
| Item Creation ||  || Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item. || You can create any construct whose prerequisites you meet. || CRB
|-
! align="Left" | [[Craft Magic Arms and Armor]]
| Item Creation ||  || Caster level 5th || Create magic armors, shields, and weapons || CRB
|-
! align="Left" | [[Craft Rod]]
| Item Creation ||  || Caster level 9th || Create magic rods || CRB
|-
! align="Left" | [[Craft Staff]]
| Item Creation ||  || Caster level 11th || Create magic staves || CRB
|-
! align="Left" | [[Craft Wand]]
| Item Creation ||  || Caster level 5th || Create magic wands || CRB
|-
! align="Left" | [[Craft Wondrous Item]]
| Item Creation ||  || Caster level 3rd || Create magic wondrous items || CRB
|-
! [[Crane Style]]
| Combat, Monk, Style ||  || Dodge, Improved Unarmed Strike, Monk 1 || Take only a -2 penalty when fighting defensively || UC
|-
! [[Crane Wing]]
| Combat, Monk, Style ||  || Crane Style, Dodge, Improved Unarmed Strike, Monk 5 || May deflect one attack per round while fighting defensively or using total defense. || UC
|-
! [[Crane Riposte]]
| Combat, Monk, Style ||  || Crane Wing, Monk 7 || When you deflect an attack, you may make an attack of opportunity. || UC
|-
! [[Critical Conduit]]
| Familiar ||  || Deliver touch spells ability, familiar || When delivering a touch spell for your master, the critical threat range of your touch attack is doubled. This feat does not stack with Improved Critical or other effects that increase critical threat range || AA
|-
! [[Critical Focus]]
| Combat, Critical ||  || BAB +9 || +4 bonus on attack rolls made to confirm critical hits || CRB
|-
! [[Critical, Banishing]]
| Combat, Critical ||  || Critical Focus, ability to cast dismissal or banishment, Caster Level 9+ || Whenever you score a critical hit on an outsider, chance to banish || BoA
|-
! [[Critical, Bleeding]]
| Combat, Critical ||  || Bruising Critical, BAB +15 || Whenever you score a critical hit, the target takes 2d6 [[Bleed]] damage || CRB
|-
! [[Critical, Blinding]]
| Combat, Critical ||  || Deafening Critical, BAB +15 || Whenever you score a critical hit, the target is [[Blind|Blinded]] || CRB
|-
! [[Critical, Bruising]]
| Combat, Critical ||  || Critical Focus, BAB +11 || Whenever you score a critical hit, the target is [[Bruised]] || Fane
|-
! [[Critical, Crippling]]
| Combat, Critical ||  || Critical Focus, BAB +13 || Whenever you score a critical hit, the target's move is halved || CRB
|-
! [[Critical, Deafening]]
| Combat, Critical ||  || Critical Focus, BAB +11 || Whenever you score a critical hit, the target is [[Deafened]] || CRB
|-
! [[Critical, Exhausting]]
| Combat, Critical ||  || Tiring Critical, BAB +15 || Whenever you score a critical hit, the target is [[Exhausted]] || CRB
|-
! [[Critical, Jostling]]
| Combat, Critical ||  || Critical Focus, BAB +11 || Whenever you score a critical hit, the target is [[Jostled]] || Fane
|-
! [[Critical, Rattling]]
| Combat, Critical ||  || Jostling Critical, BAB +15 || Whenever you score a critical hit, the target is [[Rattled]] || Fane
|-
! [[Critical, Sickening]]
| Combat, Critical ||  || Critical Focus, BAB +11 || Whenever you score a critical hit, the target is [[Sickened]] || CRB
|-
! Critical, Staggering
| Combat ||  || - || Removed from game. || -
|-
! Critical, Stunning
| Combat ||  || - || Removed from game. || -
|-
! [[Critical, Tiring]]
| Combat, Critical ||  || Critical Focus, BAB +13 || Whenever you score a critical hit, the target is [[Fatigued]] || CRB
|-
! [[Critical, Improved]]
| Combat ||  || Proficiency with weapon, BAB +8 || Increase the threat range of one weapon || EP
|-
! [[Critical Mastery]]
| Combat, Critical ||  || Any two critical feats, fighter 14 || Apply two effects to your critical hits || CRB
|-
! [[Critical Versatility]]
| Combat, Human ||  || Fighter level 11, Human || Use critical feats you don't know || ARG
|-
! [[Crossbow Mastery]]
| Combat ||  || Dex 15, [[Point-Blank Shot]], [[Rapid Reload]] || Reload crossbow as free action and make full attacks || APG
|-
! [[Crusader’s Fist]]
| Combat ||  || Lay on hands or touch of corruption class feature, Improved Unarmed Strike, BAB +6 || May use lay on hands or touch of corruption upon successful unarmed strike || UC
|-
! [[Crushing Blow]]
| Combat ||  || Rattling Fist, BAB +6 || Rattling Fist reduces target’s AC || Fane
|-
! [[Cumbersome But Manageable]]
| Combat, Exotic Weapon  ||  || Proficiency with a [[Weapon Properties#Cumbersome|cumbersome]] weapon || Cumbersome penalty is reduced to -2 || Fane
|-
! [[Careful Speaker]]
| General || || Wisdom 13 || +2 bonus on some Bluff checks and some Will saves || ISWG
|-
! [[Cartwheel Dodge]]
| General || || Improved evasion class feature, Acrobatics 12 ranks || With a successful evasion you may move half your speed || UC
|-
! [[Caustic Slur]]
| General || || Bluff 1 rank, gnome || Bluff to insult your favored enemies into becoming overly angry. || GnoG
|-
! Celestial Obedience
| General  || || —  || Removed from game  ||
|-
! [[Channel, Improved]]
| General || || Channel divinity class feature || +1 bonus on channel energy DC || CRB
|-
! [[Channeled Revival]]
| General || || Channel divinity 6d6 || May expend channel energy to cast breath of life || UC
|-
! [[Channeled Shield Wall]]
| General || || Channel divinity 3d6, proficiency with a shield || Enhance your shield and the shields of allies adjacent to you. || UM
|-
! Channeling Scourge
| General  || || —  || Removed from game  ||
|-
! [[Childlike]]
| General || || Cha 13, halfling || +2 on Disguise checks to look like human child, take 10 on Bluff checks || APG
|-
! [[Combat Casting]]
| General || || — || +4 bonus on concentration checks for casting defensively || CRB
|-
! [[Combat Distraction]]
| General, Racial || || Goblin, Acrobatics 1 rank, Escape Artist 1 rank. || Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks. || GoboG
|-
! [[Command Undead]]
| General || || Channel divinity class feature, Evil alignment || Channel energy can be used to control undead || CRB
|-
! [[Companion Figurine]]
| General || || Handle Animal 1 rank, own a figurine of wondrous power. || Use your figurine of wondrous power as your animal companion or familiar. || CTR
|-
! [[Conceal Scent]]
| General || || — || Creatures cannot track you by scent. ||
|-
! Conscript
| General ||  || — || Removed from game. ||
|-
! [[Contingent Channeling]]
| General, Class-Specific || || Cleric level 10, Selective Channeling || May transfer positive energy to ally who can use it to heal || UC
|-
! [[Conviction]]
| General || || Cha 13 || Vampires are more averse to your holy symbols than normal || BoN
|-
! [[Cooperative Crafting]]
| General || || 1 rank in any Craft skill, any item creation feat || +2 bonus on Craft or Spellcraft checks while working together || APG
|-
! [[Corsair]]
| General || || — || +2 initiative while on ships, +1 damage with light or one-handed weapons on ships. || Taldor
|-
! [[Cosmopolitan]]
| General || || — || Read and speak two additional languages, Gain two additional class skills || APG
|-
! [[Counterspell, Improved]]
| General || || — || Counterspell with spell of the same school || CRB
|-
! Create Reliquary Arms and Shields
| General  || || —  || Removed from game  ||
|-
! [[Create Sanguine Elixir]]
| General, Class-Specific || || Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer 3 || Create an elixir that allows another to use a bloodline power. || UM
|-
! Crusader's Flurry
| General  || || —  || Removed from game  ||
|-
! [[Cypher Magic]]
| General || || Int 15, Scribe Scroll. || Gain bonuses to caster level when using scrolls. || ISWG
|-
! [[Cypher Script]]
| General || || Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature || You are more efficient at using your spellbook. || ISWG
|-
! [[Carnage Spell]]
| Epic ||  || Level 21, Collateral Spell, Cutting Spell, Shredding Spell  || Spell leaves an area that damages all who enter it. || EP
|-
! [[Cataclysmic Spell]]
| Epic ||  || Spellcraft 30 ranks  || Spell distorts the world around it. || EP
|-
! [[Collateral Spell]]
| Epic ||  || Level 21, Intensified Spell  || Increases damage against terrain and creates difficult terrain. || EP
|-
! [[Cutting Spell]]
| Epic ||  || Spellcraft 23 ranks  || A spell now inflicts bleed damage. || EP
|-
! [[Craft Epic Arms and Armor]]
| Epic ||  || Craft Magic Arms and Armor, Spellcraft 23 ranks  || You can craft epic weapons and armor. || EP
|-
! [[Craft Epic Rod]]
| Epic ||  || Craft Rod, Spellcraft 27 ranks  || You can craft epic rods. || EP
|-
! [[Craft Epic Staff]]
| Epic ||  || Craft Staff, Spellcraft 30 ranks  || You can craft epic staffs. || EP
|-
! [[Craft Epic Wondrous Items]]
| Epic ||  || Craft Wondrous Item, Spellcraft 21 ranks  || You can craft epic wondrous items. || EP
|-
! [[Cataclysm in a Bottle]]
| Epic ||  || Int 21, Alchemist level 33 || Your bombs are cataclysmic in their effects. || EP
|-
! [[Cyclone Strike]]
| Epic ||  || Level 21, Dex 27, Str 27, [[White Gale]]  || Once per round, rattle and slide a struck foe. || EP
|-
! [[Cyclopean Grip]]
| Epic ||  || Str 25, [[Vice Grip]], [[Iron Grip]] || You do not take a size penalty for wielding an over-sized weapon. || EP
|-
! [[Colossal Inspiration]]
| Epic ||  || Level 21, Mass Inspiration  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! [[Chaotic Rage]]
| Epic ||  || Level 21, Chaotic alignment, Primal Rage  || Any weapon held treated as a chaotic power weapon while raging. || EP
|-
! [[Choler]]
| Epic ||  || Str 21, Con 21, Mighty Rage class feature, Barbarian 21+  || Your fury surges within you like an ocean. || EP
|-
! [[Cursebreaker Rage]]
| Epic ||  || Level 21, Primal Rage ||  Gain SR while raging. || EP
|-
! [[Chivalric Summoning]]
| Epic ||  || Level 21, Cha 23, non-chaotic alignment, Summoning Perfection ||  Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/resolute-cr-0-or-1 Resolute] template. || EP
|-
! [[Colossal Summoning]]
| Epic ||  || Level 21, Cha 23, Summoning Perfection ||  Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template-giant-cr-1 Giant] template. || EP
|-
! [[Colossal Wild Shape]]
| Epic ||  || Gargantuan Wild Shape, Druid level 26+  || Wild shape into an animal of colossal size. || EP
|-
! [[Casual Illusionist]]
| Racial ||  || Gnome, gnome magic racial trait || If you have unused spell-like ability, gain a +2 racial bonus on all Bluff, Disguise, and Sleight of Hand checks. || ARG
|-
! [[Celestial Servant]]
| Racial || || Aasimar, animal companion, familiar, or mount class feature || Your companion, familiar, or mount becomes a celestial creature || ARG
|-
! [[Channel Force]]
| Racial, Channeling || || Aasimar, Channel Divinity 2d6 || Move a single target when you channel divinity to deal damage || ARG
|-
! [[Channel Force, Greater]]
| Racial, Channeling || || Channel Force, Improved Channel Force, Aasimar, channel divinity 6d6 || Move all enemies in a burst when you channel divinity to deal damage || ARG
|-
! [[Channel Force, Improved]]
| Racial, Channeling || || Channel Force, Aasimar, channel divinity 4d6 || Move all enemies in a line or cone when you channel divinity to deal damage || ARG
|-
! [[Catfolk Exemplar]]
| Racial || || Catfolk || Qualify for the Aspect of the Beast feat and gain an additional bestial advantage || ARG
|-
! [[Cautious Fighter]]
| Racial, Combat ||  || Halfling || When using total defense, gain an additional +2 to AC || ARG
|-
! Claw Pounce
| Racial ||  || - || Removed from game. || -
|-
! [[Cleave Through]]
| Racial, Combat ||  || Str 13, Cleave, Power Attack, bab +11, dwarf || When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. || ARG
|-
! [[Cloven Helm]]
| Racial, Combat ||  || Dented Helm, Hard-Headed, bab +11, dwarf || When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb all damage || ARG
|-
! [[Courageous Resolve]]
| Racial ||  || Craven racial trait or fearless racial trait, halfling || Fear effects are less potent against you || ARG
|-
! [[Critical Versatility]]
| Racial, Combat ||  || Fighter 11, human || Practice a technique to temporarily gain a critical feat || ARG
|-
! [[Carrion Feeder]]
| Racial ||  || Tengu || Gain a bonus against poison and disease || ARG
|-
! [[Cloud Gazer]]
| Racial ||  || Sylph || You can see through non-magical fog and mists with no penalty || ARG
|-
! [[Censuring Smite]]
| Combat ||  || Smite Enemy class feature || Inflict to-hit penalties on the target of your smite attacks || EP
|-
! align="left" | [[Compelling Performance]]
| Bard ||  || Harmony class ability || Make the target of your Harmony attack dance in the direction of your choice || Fane
|-
! align="left" | [[Compelling Performance, Improved]]
| Bard ||  || Harmony Class ability, Compelling Performance || Victims of Compelling Performance become fatigued or exhausted || Fane
|}


[[Master Feats List#Top | Back to Top]]
Have fun!


=== -D- ===
'''NOTE''': Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the [[Between_Adventures | re-training]] rules to rebuild your feats.
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Darting Viper]]
| Combat ||  || BAB +4, proficiency with the dwarven dorn-dergar. || Become more efficient at switching combat styles with the dorn-dergar || DoG
|-
! [[Dastardly Finish]]
| Combat ||  || Sneak attack +5d6 || Deliver coup de grace to cowering or stunned target || APG
|-
! [[Dazing Assault]]
| Combat ||  || Power Attack, BAB +11 || Trade melee attack bonus to daze opponents || APG
|-
! Dazing Spell
| Metamagic ||  || - || Removed from game. || -
|-
! [[Disruptive Spell]]
| Metamagic || +1 || — || Your magical energies cling to enemies, interfering with their spellcasting. || APG
|-
! [[Dazzling Display]]
| Combat ||  || Weapon Focus || Intimidate all foes within 30 feet || CRB
|-
! [[Deadly Aim]]
| Combat ||  || Dex 13, BAB +1 || Trade ranged attack bonus for damage || CRB
|-
! [[Deadly Finish]]
| Combat ||  || Base attack bonus +11 || Foes you knock out must make a Fort save or die || UC
|-
! [[Deadly Stroke]]
| Combat ||  || Greater Weapon Focus, Shatter Defenses, BAB +11 || Deal double damage plus 1 Con bleed || CRB
|-
! [[Death from Above]]
| Combat ||  || — || Gain +3 bonus on attack rolls when charging from higher ground or flying || UC
|-
! [[Death or Glory]]
| Combat ||  || Power Attack, BAB +6 || Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents || UC
|-
! [[Deathless Initiate]]
| Combat ||  || Str 13, Con 13, orc or half-orc, Diehard, BAB +6 || Not staggered while using Diehard; gain +2 on melee damage rolls || UC
|-
! [[Deathless Master]]
| Combat ||  || Con 15, Deathless Initiate, Ironhide, BAB +9 || Do not lose hit points while using Diehard || UC
|-
! [[Deathless Zealot]]
| Combat ||  || Con 17, Deathless Master, BAB +12 || Foes must reroll critical confirmation attacks || UC
|-
! [[Defensive Combat Training]]
| Combat ||  || — || Use your total Hit Dice as your BAB for CMD || CRB
|-
! [[Defensive Weapon Training]]
| Combat ||  || Int 13, BAB +5 || Gain +2 dodge bonus against a single fighter weapon group || UC
|-
! [[Deflect Arrows]]
| Combat ||  || Dex 13, Improved Unarmed Strike || Avoid one ranged attack per round || CRB
|-
! [[Demon Hunter]]
| Combat ||  || Knowledge (planes) 6 ranks || Gain Knowledge and combat bonuses vs. demons || ISWG
|-
! [[Demoralizing Lash]]
| Combat, Hobgoblin ||  || BAB +1, Intimidate 1 rank, Hobgoblin. ||  || ARG
|-
! [[Dented Helm]]
| Combat, Dwarf ||  || Hard-Headed, BAB +6, dwarf ||  || ARG
|-
! [[Dervish Dance]]
| Combat ||  || Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar || Use Dex modifier instead of Str modifier with scimitar. || ISWG
|-
! [[Desperate Swing]]
| Combat, Halfling ||  || Cautious Fighter, BAB +1, halfling ||  || ARG
|-
! [[Destroyer's Blessing]]
| Combat ||  || Half-orc or orc, rage class feature || Regain rage by sundering. || ARG
|-
! [[Desperate Battler]]
| Combat ||  || — || Gain +1 morale bonus on melee attack and damage when alone || ISWG
|-
! Devastating Strike
| Combat ||  || - || Removed from game. || -
|-
! Devastating Strike, Improved
| Combat ||  || - || Removed from game. || -
|-
! [[Dirty Trick, Greater]]
| Combat ||  || Improved Dirty Trick, BAB +6 || Dirty trick penalty lasts 1d4 rounds. || APG
|-
! [[Dirty Trick, Improved]]
| Combat ||  || Combat Expertise || +2 bonus on dirty trick attempts, no attack of opportunity || APG
|-
! Dirty Trick Master
| Combat ||  || - || Removed from game. || -
|-
! [[Disarm, Greater]]
| Combat ||  || Improved Disarm, BAB +6 || Disarmed weapons are knocked away from your enemy || CRB
|-
! [[Disarm, Improved]]
| Combat ||  || Combat Expertise || +2 bonus on disarm attempts, no attack of opportunity || CRB
|-
! [[Disarming Strike]]
| Combat ||  || Improved Disarm, BAB +9 || Attempt a disarm on a successful critical hit || APG
|-
! align="left" | [[Discouraging Word]]
| Combat, Warlord ||  || Warlord 21, [[Heedful Jeer]] || Strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe || EP
|-
! [[Disengaging Feint]]
| Combat ||  || Improved Feint || Feint lets you move your speed without provoking attacks of opportunity || UC
|-
! [[Disengaging Flourish]]
| Combat ||  || Disengaging Feint || Successful feint causes your starting square to not count as threatened || UC
|-
! [[Disengaging Shot]]
| Combat ||  || Disengaging Feint, Dodge, Mobility || When using Disengaging Flourish, you may make a single attack || UC
|-
! [[Disorienting Blow]]
| Combat ||  || Rattling Fist, BAB +11 || Use your Rattling Fist to inflict the [[Confused]] condition for 1 round instead of [[Rattled]]. || Fane
|-
! [[Dispelling Critical]]
| Combat ||  || Arcane Strike, BAB +11, ability to cast dispel magic || After critical hit, you may cast dispel magic || UC
|-
! [[Disrupting Shot]]
| Combat ||  || Dex 13, Point-Blank Shot, fighter 6 || Ranged attacks increase enemy’s DC to cast spells || APG
|-
! [[Disruptive]]
| Combat ||  || Fighter 6 || Increases the DC to cast spells adjacent to you || CRB
|-
! [[Distance Thrower]]
| Combat ||  || Str 13 || Reduce ranged penalties for thrown weapons by 2 || UC
|-
! Divert Harm
| Combat ||  || - || Removed from game. || -
|-
! [[Dodge]]
| Combat ||  || Dex 13 || +1 dodge bonus to AC || CRB
|-
! [[Domain Strike]]
| Combat ||  || Domain class feature, Improved Unarmed Strike || Use a domain power through unarmed strike || UC
|-
! [[Dorn-Dergar Master]]
| Combat ||  || Two-Weapon Fighting, BAB +4, proficiency with the dwarven dorn-dergar || Learn to use the dwarven dorn-dergar with one hand. || DoG
|-
! [[Double Slice]]
| Combat ||  || Two-Weapon Fighting || Add your Str bonus to off-hand damage rolls || CRB
|-
! [[Drag Down]]
| Combat ||  || Improved Trip || If tripped, you can attempt a trip against that foe || UC
|-
! [[Drag, Greater]]
| Combat ||  || Improved Drag, BAB +6 || Enemies you drag provoke attacks of opportunity || APG
|-
! [[Drag, Improved]]
| Combat ||  || Power Attack || +2 bonus on drag attempts, no attack of opportunity || APG
|-
! [[Dreadful Carnage]]
| Combat ||  || Str 15, Furious Focus, BAB +11 || Make a free Intimidate check when you knock down a foe || APG
|-
! [[Drunken Brawler]]
| Combat ||  || Endurance || Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. || FOP
|-
! [[Dueling Mastery]]
| Combat ||  || Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) || Gain combat benefits when using dueling swords || ISWG
|-
! [[Duelist]]
| Combat ||  || Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler. || When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. || ISWG
|-
! [[Dark Adept]]
| General, Racial || || Drow, character level 3rd || Gain new spell-like abilities. || AP15
|-
! [[Deadly Dealer]]
| General || || Arcane Strike, Sleight of Hand 5 ranks || Throw cards (such as harrow cards) as if they were darts || VBL
|-
! [[Deceitful]]
| General || || — || +2 bonus on Bluff and Disguise checks || CRB
|-
! [[Deceptive Exchange]]
| General || || Improved Feint || Upon successful feint, you may force opponent to accept an object || UC
|-
! [[Deep Drinker]]
| General, Class-Specific || || Con 13, monk 11, drunken ki class feature || Gain 2 temporary ki from drunken ki || APG
|-
! [[Deepsight]]
| General || || Darkvision 60 feet. || Your darkvision has a range of 120 feet. || APG
|-
! Defending Eidolon
| General  || || —  || Removed from game  ||
|-
! [[Deft Hands]]
| General || || — || +2 bonus on Disable Device and Sleight of Hand checks || CRB
|-
! Demonic Obedience
| General  || || —  || Removed from game  ||
|-
! [[Deny Death]]
| General, Class-Specific || || Ki pool, Endurance || Use ki to stave off death. || UM
|-
! [[Desert Dweller]]
| General || || Con 13, Survival 1 rank || Starvation, thirst, and extreme heat effects lessened || ISWG
|-
! [[Destroy Identity]]
| General || || Critical Focus, BAB +11 || Whenver you score a critical hit target takes Charisma damage and becomes staggered || FoC
|-
! [[Destructive Dispel]]
| General || || Ability to cast dispel magic or greater dispel magic, caster level 11th || Upon successful dispel, opponent must save or become stunned || UC
|-
! [[Detect Expertise]]
| General || || Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic || Detect a creature’s magical abilities. || UM
|-
! [[Die for Your Master]]
| General, Class-Specific || || Tumor familiar alchemist discovery || Tumor familiar dies in place of its master. || UM
|-
! [[Diehard]]
| General || || Endurance || Automatically stabilize and remain conscious below 0 hp || CRB
|-
! [[Dilettante]]
| General || || — || +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks. || APG
|-
! [[Dimensional Agility]]
| General || || Abundant step class feature or ability to cast dimension door || May take any additional actions remaining after using dimension door or abundant step || UC
|-
! [[Dimensional Assault]]
| General || || Dimensional Agility || May use dimension door or abundant step as part of a charge action || UC
|-
! [[Dimensional Dervish]]
| General || || Dimensional Assault, BAB +6 || During full-attack action, you may cast dimension door or use abundant step as a swift action || UC
|-
! [[Dimensional Maneuvers]]
| General || || Dimensional Dervish, BAB +9 || Gain +4 on combat maneuver checks while using Dimensional Dervish || UC
|-
! [[Dimensional Savant]]
| General || || Dimensional Dervish, BAB +9 || Provide flanking from all squares you attack from when using Dimensional Dervish || UC
|-
! [[Discordant Voice]]
| General  ||  || Bardic performance class feature, Perform (oratory or sing) 10 ranks || When using bardic performance, allies deal 1d6 extra sonic damage || UC
|-
! [[Disorienting Maneuver]]
| General || || Dodge, Acrobatics 5 ranks || After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent || UC
|-
! [[Dispel Synergy]]
| General || || Spellcraft 5 ranks || Dispel magic target takes a –2 penalty on saves || UC
|-
! [[Dispelling Fist]]
| General || || Improved Unarmed Strike, ability to cast dispel magic, BAB +11, caster level 7th || May cast dispel magic as a swift action after an attack || UC
|-
! [[Disposable Weapon]]
| General || || Weapon Proficiency, BAB +1 || Break a fragile weapon to confirm a critical hit || UC
|-
! Disruptive Recall
| General  || || —  || Removed from game  ||
|-
! [[Distant Jinx]]
| General, Racial || || Halfling Jinx trait. || The range of your jinx increases by 30 feet. || HoG
|-
! [[Divination Guide]]
| General || || Ability to cast augury or divination, caster level 3rd. || When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. || FOP
|-
! [[Divine Deception]]
| General || || Knowledge (religion) 5 ranks, Use Magic Device 5 ranks || +5 bonus on UMD checks with divine items. || Faction Guide
|-
! [[Divine Interference]]
| General || || Divine spellcaster, caster level 10th || Sacrifice a spell to force an enemy to reroll a successful attack against your ally. || UM
|-
! [[Diviner’s Delving]]
| General || || Spell Focus (divination). || +2 bonus on caster level checks with divinations || APG
|-
! [[Dragonbane Aura]]
| General, Class-Specific || || Paladin level 11 || Aura of courage expands and grants protection against dragon breath weapons. || UM
|-
! [[Dog Killer-Horse Hunter]]
| General, Racial || || Goblin, Handle Animal 1 rank. || You gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures.) || GoboG
|-
! Double Bane
| General  || || —  || Removed from game  ||
|-
! [[Draconic Defender]]
| General || || Con 17, Toughness || Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise. || DR
|-
! [[Draconic Discipline]]
| General || || Wis 17, base Will +10, any lawful alignment, dragon type || Get a second retry on necromancy or mind-affecting enchantment spells. || DR
|-
! [[Deific Might ]]
| Epic ||  || Cleric 21, Wis 25, ability to channel energy  || You channel energy to increase your effectiveness in combat. || EP
|-
! [[Divine Infusion]]
| Epic ||  || Cleric 23, Con18, ability to channel energy || You channel divine energy into your body and mind to temporarily transform yourself. || EP
|-
! [[Damage Reduction]]<sup>1</sup>
| Epic ||  || Level 21, Con 21 || Increases your Damage Reduction by 3/—. || EP
|-
! [[Deadly Storm]]
| Epic ||  || Level 29+, Dex 23, [[Storm of Throws]]  || Make one attack against each surrounding foe with thrown weapons. || EP
|-
! [[Deadly Swarm]]
| Epic ||  || Level 29+, Dex 23, [[Swarm of Arrows]]  || Make one attack against each surrounding foe with projectile weapons. || EP
|-
! [[Demolisher]]
| Epic ||  || Str 25, [[Power Attack]], [http://www.d20pfsrd.com/feats/3rd-party-feats/super-genius-games/combat-feats/smash-combat Smash], BAB 21+, adamantine armor|| You launch yourself like a battering ram. || EP
|-
! [[Devastating Critical]]<sup>2</sup>
| Epic ||  || Level 21+, Str 25, Great Cleave, [[Overwhelming Critical]]  || A successful critical with chosen weapon against any target automatically threatens all successful cleave targets. || EP
|-
! [[Dire Charge]]
| Epic ||  || Level 21, Improved Initiative  || Gain bonus attack on a charge in the first round of combat. || EP
|-
! align="left" | [[Discouraging Word]]
| Epic, Combat, Warlord ||  || Warlord 21, [[Heedful Jeer]] || Strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe || EP
|-
! [[Distant Shot]]
| Epic ||  || Dex 25, [[Far Shot]], Perception 27 ranks  || Ranged attack at long distance with no range penalties. || EP
|-
! [[Dexterous Fortitude]]
| Epic ||  || Level 21, Dex 25  || Use Reflex save in place of a Fortitude save. || EP
|-
! [[Dexterous Will]]
| Epic ||  || Level 21, Dex 25  || Use Reflex save in place of a Will save. || EP
|-
! [[Divine Savant]]
| Epic ||  || Wis 23, Divine caster level 21st  || Non-caster multiclassing continues to improve caster level. || EP
|-
! [[Deadly Spell]]
| Epic ||  || Spellcraft 23 ranks  || Targets slain by spell reduced to dust. || EP
|-
! [[Delay Spell]]
| Epic ||  || Level 21, Extend Spell  || Causes spell to trigger a predetermined time after casting. || EP
|-
! [[Distort Spell]]
| Epic ||  || Level 21, Selective Spell  || Change the shape of a spell's area of effect. || EP
|-
! [[Deafening Song]]
| Epic ||  || Perform 21 ranks, Bardic Performance class feature  || Deafen foes surrounding you. || EP
|-
! [[Devilish Summoning]]
| Epic ||  || Level 21, Cha 25, evil alignment, Ebon Summoning  || Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend Half-Fiend] template. || EP
|-
! [[Draconic Summoning]]
| Epic ||  || Level 21, Cha 25, Colossal Summoning ||  Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-dragon Half-Dragon] template. || EP
|-
! [[Divine Summoning]]
| Epic ||  || Level 21, Cha 25, good alignment, Guardian Summoning  || Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-celestial Half-Celestial]template. || EP
|-
! [[Dark Sight]]
| Racial ||  || [[Gloom Sight]], fetchling || You can see clearly in magical darkness, though you are still sensitive to light || ARG
|-
! Dark Sight, Improved
| Combat ||  || - || Removed from game. || -
|-
! [[Dented Helm]]
| Racial, Combat ||  || Hard-Headed, bab +6, dwarf || When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb half of the damage || ARG
|-
! [[Desperate Swing]]
| Racial, Combat ||  || Cautious Fighter, bab +1, halfling || You can attack during a total defense action || ARG
|-
! [[Destroyer's Blessing]]
| Racial, Combat ||  || Half-orc or orc, rage class feature || Regain rage rounds when using the sunder combat maneuver || ARG
|-
! [[Discerning Eye]]
| Racial ||  || Elf or half-elf, keen senses racial trait || You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries || ARG
|-
! [[Diverse Palate]]
| Racial || || Blood Drinker, dhampir || You gain the benefits of the Blood Drinker feat when drinking from an additional humanoid subtype || ARG
|-
! [[Drow Nobility]]
| Racial || || Able to use drow spell-like abilities, drow || Use detect magic at will and gain feather fall and levitate once per day || ARG
|-
! [[Drow Nobility, Greater]]
| Racial || || Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow || Detect magic is now constant. Use of dancing lights, deeper darkness, faerie fire, feather fall, and levitate are now at will || ARG
|-
! [[Drow Nobility, Improved]]
| Racial || || Cha 13, Drow Nobility, able to use drow spell-like abilities, drow || Gain use of dancing lights, faerie fire, feather fall, and levitate twice per day. Darkness spell-like ability becomes deeper darkness usable twice per day || ARG
|-
! [[Deafening Explosion]]
| Racial ||  || Bomb class feature, Hobgoblin || Reduce your bomb damage to attempt to deafen your foes instead || ARG
|-
! [[Demoralizing Lash]]
| Racial, Combat ||  || Bab +1, Intimidate 1 rank, Hobgoblin || Extend the length of time your enemy is shaken using a whip || ARG
|-
! [[Dauntless Destiny]]
| Racial ||  || Cha 13, Fearless Curiosity, Intimidate 10 ranks, human || Gain a bonus on emotion-based effects, and once per day you can reroll a save or attack roll, demoralizing your enemy at the same time || ARG
|-
! [[Defiant Luck]]
| Racial ||  || Human || Reroll a saving throw or cause an enemy to reroll a critical hit confirmation against you || ARG
|-
! [[Draconic Aspect]]
| Racial ||  || Kobold || You display more of your draconic heritage than most of your race, and gain resistance to an associated element || ARG
|-
! [[Draconic Breath]]
| Racial ||  || Draconic Aspect, kobold || Your draconic heritage grows stronger, granting you bonuses against sleep and paralysis effects. You also gain a breath weapon || ARG
|-
! [[Draconic Glide]]
| Racial ||  || Draconic Aspect, kobold || Grow a pair of wings that allow you to glide through the air || ARG
|-
! [[Draconic Paragon]]
| Racial ||  || Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold || Use your breath weapon more often, your breath weapon gets stronger, and gain a fly speed of 20 feet || ARG
|-
! [[Dwarf Blooded]]
| Racial ||  || Oread || Your dwarven heritage is stronger than other Oreads || ARG
|-
! [[Destroyer's Blessing]]
| Racial, Combat ||  || Half-orc or orc, rage class feature || Regain rage rounds and heal hit points when sundering in combat || ARG
|}


[[Master Feats List#Top | Back to Top]]
==Master List of Feats==


=== -E- ===
: {| style="text-align:left" width="100%" border="0"
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Echoing Spell]]
| Metamagic || +3 || — || Cast a spell a second time. || UM
|-
! [[Ectoplasmic Spell]]
| Metamagic || +1 || — || Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. || APG
|-
! [[Elemental Spell]]
| Metamagic || +1 || — || You can manipulate the elemental nature of your spells. || APG
|-
|-
! [[Empower Spell]]
| width="4%" | [[#-A-|A]] || width="4%" | [[#-B-|B]] || width="4%" | [[#-C-|C]] || width="4%" | [[#-D-|D]] || width="4%" | [[#-E-|E]] || width="4%" | [[#-F-|F]] || width="4%" | [[#-G-|G]] || width="4%" | [[#-H-|H]] || width="4%" | [[#-I-|I]] || width="4%" | [[#-J-|J]] || width="4%" | [[#-K-|K]] || width="4%" | [[#-L-|L]] || width="4%" | [[#-M-|M]] || width="4%" | [[#-N-|N]] || width="4%" | [[#-O-|O]] || width="4%" | [[#-P-|P]] || width="4%" | [[#-Q-|Q]] || width="4%" | [[#-R-|R]] || width="4%" | [[#-S-|S]] || width="4%" | [[#-T-|T]] || width="4%" | [[#-U-|U]] || width="4%" | [[#-V-|V]] || [[#-W to Z-|W-Z]]
| Metamagic || +2 || — || Increase spell variables by 50% || CRB
|-
! [[Enlarge Spell]]
| Metamagic || +1 || — || Double spell range || CRB
|-
! [[Extend Spell]]
| Metamagic || +1 || — || Double spell duration || CRB
|-
! [[Efreeti Stance]]
| Combat ||  || Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, BAB +11 or monk 9. || Gain +1 use of Elemental Fist per day and fire resistance || UC
|-
! [[Efreeti Style]]
| Combat || || Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, BAB +9 or monk 5 || Gain +1 use of Elemental Fist per day and a bonus on fire damage || UC
|-
! [[Efreeti Touch]]
| Combat ||  || Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 11 || Can emit a cone of fire that may light opponents on fire || UC
|-
! [[Eldritch Claws]]
| Combat ||  || Str 15, natural weapons, BAB +6 || Natural weapons treated as magic and silver || APG
|-
! [[Elemental Fist]]
| Combat ||  || Con 13, Wis 13, Improved Unarmed Strike, BAB +8 || Deal 1d6 energy damage with an unarmed strike || APG
|-
! [[Elephant Stomp]]
| Combat || || Str 13, Power Attack, Improved Overrun, BAB +1 || Combine an attack with a successful overrun. || Sargava
|-
! [[Elven Accuracy]]
| Combat ||  || Elf || Reroll a d20 roll and use the new result. || Fane
|-
! [[Elven Battle Training]]
| Combat, Elf ||  || BAB +1, elf ||  || ARG
|-
! [[Enforcer]]
| Combat, Local ||  || Intimidate 1 rank || Demoralize opponent as free action when you inflict nonlethal damage || APG
|-
! [[Entangling Whip]]
| Combat || || Weapon Focus (one of the whip weapons), Grasping Whip, BAB +8 || Grapple using a whip || UC
|-
! [[Equipment Trick]]
| Combat ||  || BAB +1 || Use a variety of tricks related to a piece of equipment. || Sargava
|-
! [[Exotic Armor Proficiency: Silkenmail]]
| Combat ||  || BAB +1 || Allows use of Silkenmail armors at their full AC and DR values || Fane
|-
! [[Exotic Weapon Proficiency]]
| Combat ||  || BAB +1 || No penalty on attacks made with one exotic weapon || CRB
|-
! [[Extra Item Slot]]
| Animal ||  || Non-humanoid body shape || Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot. || AA
|-
! [[Eagle Eyes]]
| General || || Wis 13, keen senses racial trait. || Ignore up to –5 due to distance on visual Perception checks || APG
|-
! [[Eclectic]]
| General, Racial || || Human || Gain an additional favored class || APG
|-
! [[Efficient Mercy]]
| Paladin || Swift Mercy, Paladin 12 || The cost to cure two or more statuses with mercy is reduced by one || EP
|-
! [[Effortless Trickery]]
| General, Racial || || Gnome || Maintain concentration as a swift action with an illusion. || GnoG
|-
! [[Eldritch Heritage]]
| General || || Cha 13, Skill Focus in bloodline skill, character level 3rd || Gain a bloodline power. || UM
|-
! [[Eldritch Heritage, Improved]]
| General || || Cha 15, Eldritch Heritage, character level 11th || Gain an additional bloodline power. || UM
|-
! [[Eldritch Heritage, Greater]]
| General || || Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th || Gain a higher-level sorcerer bloodline power. || UM
|-
! [[Elemental Channel]]
| General || || Channel Divinity class feature || Channel divinity can harm or heal elementals || CRB
|-
! [[Elemental Focus]]  
| General || || — || +1 bonus on save DCs for one energy type || APG
|-
! [[Elemental Focus, Greater]]
| General || || Elemental Focus || +1 bonus on save DCs for one energy type || APG
|-
! [[Endurance]]
| General || || — || +4 bonus on checks to avoid nonlethal damage || CRB
|-
! [[Elusive Redirection]]
| General, Class-Specific || || Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk 12 || When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent || UC
|-
! [[Endure Pain]]
| General || || — || May make a saving throw to reduce nonlethal damage. || CoG
|-
! [[Eschew Materials]]
| General || || — || Cast spells without material components || CRB
|-
! [[Evolved Familiar]]
| General || || Int 13, Cha 13, familiar class feature || Familiar gains a summoner evolution. || UM
|-
! [[Expanded Arcana]]
| General || || Caster level 1st, see feat || Add one or two spells to list of spells known || APG
|-
! [[Experienced Vagabond]]
| General || || Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass || Bonus when dealing with criminals and unsavory characters. || Taldor
|-
! [[Exploit Lore]]
| General, Class-Specific || || Monster lore class feature, BAB +11 || Use your lore to gain attack and damage bonus against a single creature. || UM
|-
! Extended Bane
| General  || || —  || Removed from game  ||
|-
! Extra Arcana
| General  || || —  || Removed from game  ||
|-
! Extra Arcane Pool
| General  || || —  || Removed from game  ||
|-
! Extra Bane
| General  || || —  || Removed from game  ||
|-
! [[Extra Bombs]]
| General, Class-Specific || || Bomb class feature || Throw two additional bombs per day || APG
|-
! [[Extra Cantrips or Orisons]]
| General || || Ability to cast cantrips or orisons || Gain 2 additional cantrips or orisons known. || UM
|-
! [[Extra Channel]]  
| General || || Channel divinity feature || Channel divinity two additional times per day || CRB
|-
! [[Extra Discovery]]
| General, Class-Specific || || Discovery class feature || You gain one additional discovery. You must meet all of the prerequisites for this discovery. || APG
|-
! Extra Evolution
| General  || || —  || Removed from game  ||
|-
! [[Extra Gnome Magic]]  
| General, Racial || || Cha 13, Gnome || Gain more uses of your gnome spell-like abilities. || GnoG
|-
! Extra Hex
| General  || || —  || Removed from game  ||
|-
! align="left" | [[Extra Inspirations]]
| Combat, Warlord ||  || Inspiration class feature || Warlord gains 3 extra uses of inspiration per day || EP
|-
! [[Extra Ki]]
| General, Class-Specific || || Ki pool class feature || Increase your ki pool by 2points || CRB
|-
! [[Extra Lay On Hands]]
| General, Class-Specific || || Lay on hands class feature || Use lay on hands two additional times per day || CRB
|-
! Extra Mercy
| General  || || —  || Removed from game  ||
|-
! Extra Performance
| General  || || —  || Removed from game  ||
|-
! [[Extra Rage]]
| General, Class-Specific || || Rage class feature || Use rage for 6 additional rounds per day || CRB
|-
! [[Extra Rage Power]]
| General, Class-Specific || || Rage power class feature || Gain one additional rage power || APG
|-
! Extra Ranger Trap
| General  || || —  || Removed from game  ||
|-
! Extra Revelation
| General  || || —  || Removed from game  ||
|-
! [[Extra Rogue Talent]]  
| General, Class-Specific || || Rogue talent class feature || Gain one additional rogue talent || APG
|-
! Extra Summons
| General  || || —  || Removed from game  ||
|-
! [[Eye of the Arclord]]
| General || || Knowledge (arcana) 4 ranks, ability to cast arcane spells || Gain a third eye with magic powers || ISWG
|-
! [[Eyes of Judgment]]
| General, Class-Specific || || Paladin level 9 || Determine target’s exact alignment after 3 rounds of observation. || UM
|-
! [[Empowering Bomb]]
| Epic ||  || Alchemist level 27  || Replace bomb damage with the effects of an extract. || EP
|-
! [[Epic Extracts]]  
| Epic || || Int 25, Alchemist level 21 || Create more potent Extracts. || EP
|-
! [[Epic Mutagen]]
| Epic ||  || Alchemist level 25, True Mutagen grand discovery || Mutagen bonuses increases. || EP
|-
! [[Earth Breaker]]
| Epic ||  || Str 26, [[Weapon Supremacy]]  || Once per round, reduces a struck foes armor class by one. || EP
|-
! [[Energy Resistance]]<sup>1</sup>
| Epic ||  || Level 21 || Increase your Energy Resistance by 10 against one type of energy. || EP
|-
! [[Epic Critical]]  
| Epic || || Level 21, [[Weapon Focus]], [[Critical, Improved|Improved Critical]]  || Increase your threat range with your chosen weapon even further. || EP
|-
! [[Epic Dodge]]
| Epic ||  || Dex 25, [[Dodge]], Level 27+, Evasion class feature  || Once per encounter, automatically avoid all damage from an attack. || EP
|-
! [[Epic Prowess]]<sup>1</sup>
| Epic ||  || Level 23+, BAB 21+ || Gain a +1 bonus in combat. || EP
|-
! [[Epic Weapon Focus]]<sup>2</sup>
| Epic ||  || Greater Weapon Focus, Level 21+  || +2 bonus on attack rolls with one weapon. || EP
|-
! [[Epic Weapon Specialization]]<sup>2</sup>
| Epic ||  || Level 21, Epic Weapon Focus, Greater Weapon Specialization  || +4 bonus on damage rolls with one weapon. || EP
|-
! [[Exceptional Deflection]]
| Epic ||  || Level 21+, Dex 21, Wis 19, [[Deflect Arrows]], Improved Unarmed Strike  || Deflect any type of physical ranged attack. || EP
|-
! [[Extraordinary Shot]]
| Epic ||  || Level 21+, Dex 23, [[Weapon Focus]] with ranged attack  || Counter attacks with a readied action. || EP
|-
! [[Epic Endurance]]
| Epic ||  || Level 21, Con 25, Endurance || Gain a +10 bonus on certain tasks. || EP
|-
! [[Epic Fortitude]]  
| Epic ||  || Level 21  || Gain a +4 bonus on all Fortitude saves. || EP
|-
! [[Epic Leadership]]
| Epic ||  || Level 21, Cha 25, Leadership, Leadership score 25  || You begin to attract more powerful followers. || EP
|-
! [[Epic Reflexes]]
| Epic ||  || Level 21  || Gain a +4 bonus on all Reflex saves. || EP
|-
! [[Epic Speed]]
| Epic ||  || Level 21, Dex 21, Run  || Your speed increases by 30 feet. || EP
|-
! [[Epic Toughness]]<sup>1</sup>
| Epic ||  || Level 21  || You gain +30 hit points. || EP
|-
! [[Epic Will]]  
| Epic ||  || Level 21  || Gain a +4 bonus on all Will saves. || EP
|-
! [[Extended Life Span]]<sup>1</sup>
| Epic ||  || Level 21  || Increase your life span. || EP
|-
! [[Efficient Item Creation]]<sup>2</sup>
| Epic ||  || Item Creation feat, Spellcraft 21 ranks  || Create magic items in 1/10th the time. || EP
|-
! [[Epic Spell Focus]]<sup>2</sup>
| Epic ||  || Greater Spell Focus, caster level 23rd  || +1 to spell DCs in one school of magic. || EP
|-
! [[Epic Spell Penetration]]
| Epic ||  || Level 21, Greater Spell Penetration  || +2 on caster level checks to beat a creature's spell resistance.  || EP
|-
! [[Enduring Spell]]  
| Epic || || Level 21, Extend Spell ||  Change a non-instantaneous spell's duration to permanent. || EP
|-
! [[Enhance Spell]]
| Epic ||  || Level 21, Maximize Spell  || Increase a spell's damage die by 1 step. || EP
|-
! [[Epic Inspiration]]<sup>1</sup>
| Epic ||  || Cha 25, Perform 24 ranks, Bardic Performance class feature  || Increase some Bardic Performance bonuses. || EP
|-
! [[Ebon Summoning]]
| Epic ||  || Level 21, Cha 23, non-good alignment, Summoning Perfection  || Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1 Shadow Creature] template. || EP
|-
! [[Epic Summoning I]]<sup>1</sup>
| Epic || || Cha 24, Ability to cast summon monster IX as a spell you possess, Summoning Perfection, caster level 21+ ||  Add more creatures you may summon and summon more monsters per casting. || EP
|-
! [[Epic Summoning II]]<sup>1</sup>
| Epic ||  || Cha 26, Epic Summoning I, caster level 27+ ||  Add more creatures you may summon and summon more monsters per casting. || EP
|-
! [[Epic Summoning III]]<sup>1</sup>
| Epic ||  || Cha 28, Epic Summoning II, caster level 33+ ||  Add more creatures you may summon and summon more monsters per casting. || EP
|-
! Epic Eidolon
| Epic ||  || - || Removed from game || EP
|-
! [[Epic Reputation]]  
| Epic || || Level 21, Cha 24  || Gain a +6 bonus on Diplomacy, Intimidate, and Perform checks. || EP
|-
! [[Epic Skill Focus]]<sup>2</sup>
| Epic ||  || 21 ranks in skill selected  || You gain a +12 bonus on all skill checks with one skill. || EP
|-
! [[Epic Trapfinding]]
| Epic ||  || Perception 22 ranks, Trapfinding class feature  || Automatic Perception check when passing within 5 feet of a trap. || EP
|-
! Empower Eidolon
| Epic ||  || - || Removed from game || EP
|-
! [[Echoes of Stone]]
| Racial || || Oread || You are more comfortable underground, and gain bonuses to Perception and Survival when underground || ARG
|-
! [[Eclectic]]
| Racial ||  || Human || Gain an additional favored class || APG
|-
! [[Effortless Trickery]]
| Racial ||  || Gnome || Maintain your illusion spells with a swift action. || PC:GOG
|-
! [[Elemental Jaunt]]
| Racial ||  || Character level 15th, Ifrit, Oread, Sylph, or Undine || Use plane shift once per day to travel to your ancestors' elemental plane || ARG
|-
! [[Elven Battle Training]]
| Racial, Combat ||  || Bab +1, elf || You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at elven weapons you are wielding || ARG
|-
! [[Elven Spirit]]
| Racial ||  || Half-elf || You have a +2 racial bonus on caster level checks made to overcome spell resistance || ARG
|-
! [[Exile's Path]]
| Racial ||  || Half-elf || Reroll a will save versus enchantment spell once per day || ARG
|-
! [[Expanded Resistance]]
| Racial ||  || Gnome, illusion resistance racial trait || You gain a +2 racial bonus on saving throws against spells or effects from a second school || ARG
|-
! [[Extra Elemental Assault]]
| Racial ||  || Suli || Use elemental assault more often || ARG
|-
! [[Extra Gnome Magic]]
| Racial ||  || Cha 13, gnome || Use your gnome magic abilities more times per day. || PC:GOG
|}
|}


[[Master Feats List#Top | Back to Top]]


=== -F- ===
<div class="section-content">
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
<div class="columns">
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
:[[Class-Specific Feats]]
|-
:[[Feats by Experience Tier]]
! Familiar Spell
:[[Metamagic Feats]]
| Metamagic || - || - || Removed from game. || -
:[[Ranged Feats]]
|-
:[[Skill Feats]]
! [[Flaring Spell]]
:[[Summon Feats]]
| Metamagic || +1 || — || Spell with the fire, light, or electricity descriptor dazzles creatures it affects. || UM
:[[Teamwork Feats]]
|-
</div>
! [[Focused Spell]]
</div>
| Metamagic || +1 || — || When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. || APG
|-
! [[False Opening]]
| Combat || - || Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon || May choose to provoke attacks of opportunity; gain +4 AC vs. attacks || UC
|-
! [[Familiar Spell (Metamagic)]]
| Animal || - || Spellcaster with familiar class feature. || Transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time || AA
|-
! [[Familiar Focus]]
| Animal  || - || Familiar || When targeting familiar with a harmless spell or spell-like ability, your effective caster level for the effect is increased by 1. || AA
|-
! [[Far Shot]]
| Combat || - || Point Blank Shot || Decrease ranged penalties by half || CRB
|-
! [[Fearsome Barricade]]
| Combat, Faction || - || Intimidate 5 ranks, Ulfen Guard TPA 20. || Intimidate those who attack your allies. || FG
|-
! [[Feint, Greater]]
| Combat || - || Improved Feint, BAB +6 || Enemies you feint lose their Dex bonus for 1 round || CRB
|-
! [[Feinting Flurry]]
| Combat || - || Dex 15, flurry of blows class feature, Combat Expertise || You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. || DEP
|-
! [[Feinting Flurry, Improved]]
| Combat || - || Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 || While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. || DEP
|-
! [[Feint, Improved]]
| Combat || - || Combat Expertise || Feint as a move action || CRB
|-
! [[Felling Escape]]
| Combat || - || Improved Trip || Trip a foe when you break a grapple || UC
|-
! [[Felling Smash]]
| Combat || - || Improved Trip, Power Attack, BAB +6 || Trip a foe when you make a Power Attack || UC
|-
! [[Feral Combat Training]]
| Combat || - || Improved Unarmed Strike, Weapon Focus (natural weapon) || Use Improved Unarmed Strike feats with natural weapons || UC
|-
! [[Ferocious Tenacity]]
| Combat, Half-orc, Orc || - || Half-orc or orc, ferocity racial trait, rage class feature || Negate some damage when it would otherwise kill you by expending rage points. || ARG
|-
! [[Final Embrace]]
| Combat || - || Str 13, Int 3; BAB +3; naga, serpentfolk, or constrict special attack || Gain constrict and grab special attacks || UC
|-
! [[Final Embrace Horror]]
| Combat || - || Str 15; Ability Focus (constrict); Final Embrace; BAB +6 || Creatures that take constriction damage from you are also shaken || UC
|-
! [[Final Embrace Master]]
| Combat || - || Str 17; Final Embrace Horror; BAB +9 || Your constrict attack deals double the number of damage dice || UC
|-
! [[Firebrand]]
| Combat || - || - || Treat a torch as a light mace; with one point of fire damage || FoC
|-
! [[Fire Hand]]
| Combat, Goblin || - || Goblin || +1 to hit with melee weapons that deal fire damage || ARG
|-
! [[Flagbearer]]
| Combat, Local || - || Cha 15 || You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. || PCS
|-
! [[Flanking Foil]]
| Combat || - || — || Foes you strike lose their flanking bonus against you || UC
|-
! [[Focused Discipline]]
| Combat || - || — || Gain temporary combat bonuses after resisting fear effects || ISWG
|-
! align="left" | [[Focused Inspiration]]
| Combat, Warlord || - || Inspiration class feature, Warlord level 6+ || Use inspiration on a single target, maximizing dice results || EP
|-
! [[Focused Shot]]
| Combat || - || Int 13, Precise Shot || Add Int modifier on damage rolls with bows or crossbows || APG
|-
! [[Following Step]]
| Combat || - || Dex 13, Step Up || Move up to 10 feet as an immediate action || APG
|-
! align="Left" | [[Forge Ring]]
| Item Creation || - || Caster level 7th || Create magic rings || CRB
|-
! [[Fortified Armor Training]]
| Combat || - || Proficient with armor or shield || Break armor or shield to turn critical hit into a normal hit || UC
|-
! align="left" | [[Freestyle, Improved]]
| Combat, Prowler || - || Freestyle class ability || Prowler's swim speed is equal to her move speed || Fane
|-
! [[Furious Focus]]
| Combat || - || Str 13, Power Attack, BAB +1 || Do not take the Power Attack penalty on the first attack each round || APG
|-
! [[Fury's Fall]]
| Combat || - || Improved Trip || Add your dexterity bonus to CMB with trip attacks. || Cheliax
|-
! [[Fury of the Tainted]]
| Combat || - || Cha 13, rage class feature, tiefling || While raging, you gain a +4 competence bonus on saving throws against spells and effects with the [good] descriptor. || BoF
|-
! [[Fury of the Tainted, Improved]]
| Combat || - || Cha 13, Fury of the Tainted, BAB +8, rage class feature, tiefling || While raging, you gain SR equal to 10 + your class level against spells with the [good] descriptor. || BoF
|-
! [[Fury's Snare]]
| Combat || - || Fury's Fall, Improved Trip || Entangle your opponent with trip attacks involving a whip. || Cheliax
|-
! [[Familiar, Improved]]
| General || - || Ability to acquire a familiar || Gain a more powerful familiar || CRB
|-
! Famine Tolerance
| General  || - || —  || Removed from game  ||
|-
! [[Fascination Jinx]]
| General, Class-Specific || - || Bardic performance class feature, Halfling Jinx trait. || A creature you jinx that is fascinated by a bard’s fascinate ability takes a –10 penalty on initiative checks while affected by the jinx. A creature under the effect of your fascinate ability has a –2 penalty on its save against your jinx. || HoG
|-
! [[Fast Crawl]]
| General || - || — || Move at half speed while prone. || Faction Guide
|-
! [[Fast Drinker]]
| General, Class-Specific || - || Con 18, drunken ki class feature || Drink as a swift action || APG
|-
! [[Fast Empathy]]
| General, Class-Specific || - || Handle Animal 5 ranks, wild empathy class feature || Use wild empathy as a standard action. || UM
|-
! [[Fast Healer]]
| General || - || Con 13, Diehard, Endurance || Regain additional hit points when healing || APG
|-
! Favored Defense
| General  || - || —  || Removed from game  ||
|-
! Favored Judgement
| General  || - || —  || Removed from game  ||
|-
! [[Fearless Aura]]
| General, Class-Specific || - || Paladin level 11 || Aura of courage expands and makes allies immune to fear effects. || UM
|-
! [[Fearsome Finish]]
| General || - || Intimidating Prowess || Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points || FoC
|-
! [[Fey Foundling]]
| General || - || Can only select at 1st level || Magical healing works better on you || ISWG
|-
! [[Field Repair]]
| General || - || Craft 4 ranks || Take no penalty for repairs made with improvised materials || UC
|-
! [[Fiendish Darkness]]
| General, Racial || - || Darkness spell-like ability, tiefling || You can use darkness three times per day as a spell-like ability. || BoF
|-
! [[Fiendish Darkness, Improved]]
| General, Racial || - || Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling || Whenever you cast a spell with the [evil] descriptor that targets another creature, you can apply the effects of your darkness spell-like ability to the spell cast || BoF
|-
! [[Fiendish Facade]]
| General, Racial || - || Tiefling, must be taken at 1st level || Gain different ability modifiers from being tied to a specific race of fiends. || BoF
|-
! Fiendish Heritage
| General  || - || —  || Removed from game  ||
|-
! [[Fiendish Resilience]]
| General, Racial || - || Dex 13, evasion class feature, tiefling || Choose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against an attack that deals the selected type of energy damage and is subject to your evasion class feature, you gain a +4 competence bonus on the save. || BoF
|-
! [[Fiendish Sorcery, Improved]]
| General, Racial || - || Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling || If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline, treat your Charisma score as 2 points higher for all sorcerer class abilities. || BoF
|-
! [[Fight On]]
| General, Racial || - || Con 13; dwarf, Half-orc, or orc || Gain temporary hit points when reduced to 0 || APG
|-
! [[Fire God's Blessing]]
| General, Racial || - || Half-orc or orc, worshiper of a deity with the Fire domain || Heal hit points when dealing fire damage to the enemy. || OoG
|-
! [[Fire Music]]
| General, Class-Specific || - || Spellcraft 5 ranks, ability to cast bard spells || Replace bard spell damage with fire damage, summoned monsters gain fire attacks. || UM
|-
! [[Fleet]]
| General || - || — || Your base speed increases by 5 feet || CRB
|-
! Focused Eidolon
| General  || - || —  || Removed from game  ||
|-
! [[Fortune Teller]]  
| General || - || Ability to cast divination spells || Cast some divination spells at +1 caster level || ISWG
|-
! [[Fox Shape]]  
| General, Racial || - || Cha 13, BAB +3, kitsune || You can shapechange to a fox. Your bite attack’s damage is reduced to 1d3 but you gain a +10 racial bonus on Disguise checks made to appear as a fox. || DEP
|-
! [[Free Spirit]]
| General || - || Cha 13, chaotic alignment || +2 bonus on saves vs. mind-affecting and on escape attempts || ISWG
|-
! [[Friendly Switch]]
| General || - || Base attack bonus +1 || Switch places with an ally as part of a 5-foot-step. || APG
|-
! [[Furious Finish]]  
| General, Class-Specific || - || Barbarian level 6 || Deal maximum damage and end your rage || UC
|-
! [[Familiar Spell]]<sup>2</sup>
| Epic || - || Level 21, Int 25 or Cha 25  || Use a spell as a spell-like ability 1/day. || EP
|-
! [[Fast Healing]]<sup>1</sup>  
| Epic || - || Level 25+, Con 25  || Increase your Fast Healing by 3. || EP
|-
! [[Flesh or Bones]]
| Epic || - || Level 21, Wis 23, Channel Energy class feature  || Affect living and undead with channeled energy at the same time. || EP
|-
! [[Forge Epic Ring]]
| Epic || - || Forge Ring, Spellcraft 30 ranks  || You can forge epic rings. || EP
|-
! [[Font of Ki]]<sup>1</sup>  
| Epic || - || Level 21, Wis 21, Perfect Self class feature  || Ki pool increases by Wisdom modifier. || EP
|-
! [[Force Spell]]
| Epic || - || Spellcraft 23 ranks  || Change a spell's damage type to force energy || EP
|-
! [[Fine Wild Shape]]
| Epic || - || Druid level 21+ ||  Wild shape into an animal of fine size. || EP
|-
! [[Feline Grace]]
| Racial || - || Dexterity 13, catfolk || Gain a bonus to CMD against several combat maneuvers || ARG
|-
! [[Ferocious Resolve]]
| Racial || - || Con 13, half-orc, orc ferocity racial trait || Gain the ferocity universal monster ability || ARG
|-
! [[Ferocious Summons]]
| Racial || - || Augment Summoning, Spell Focus (conjuration), half-orc or orc || Creatures you summon gain the ferocity universal monster ability || ARG
|-
! [[Ferocious Tenacity]]
| Racial, Combat || - || Ferocity racial trait, half-orc or orc, rage class feature || Negate some damage when an attack would kill you || ARG
|-
! [[Fire God's Blessing]]
| Racial || - || Half-orc or orc, worshiper of a god with the Fire domain || Heal hit points when you deal fire damage to an enemy in battle || OOG
|-
! [[Fire Hand]]
| Racial, Combat || - || Goblin || Wield a torch as a weapon without penalty and gain a bonus to attack with weapons that deal fire damage || ARG
|-
! [[Fire Tamer]]
| Racial || - || Goblin || Gain a +2 bonus on saves vs. fire spells || ARG
|-
! [[Flame Heart]]
| Racial || - || Fire Tamer, character level 5th, goblin || Gain fire resistance 5 and treat your caster level as one higher for fire spells and bombs || ARG
|-
! [[Fortunate One]]
| Racial || - || Adaptable luck racial trait, halfling || Use adaptable luck more often || ARG
|-
! [[Focusing Blow]]
| Racial, Teamwork || - || Hobgoblin Discipline, hobgoblin || Your ally can attempt to break a mind-affecting effect on you by damaging you || ARG
|-
! [[Fast Learner]]
| Racial || - || Int 13, human || Gain both +1 skill rank and +1 hit point when you gain a level in a favored class || ARG
|-
! [[Fearless Curiosity]]
| Racial || - || Cha 13, human || Gain a bonus against emotion-based effects || ARG
|-
! [[Firesight]]
| Racial || - || Ifrit || You gain immunity to the dazzled condition, and can see through smoke an fire without penalty. || ARG
|-
! [[Fox Shape]]
| Racial || - || Cha 13, bab +3, kitsune || You can take the form of a fox as if under the effects of beast shape II || PC:DEP
|-
! [[Fiendish Darkness]]
| Racial || - || Darkness spell-like ability, tiefling || Use your darkness spell-like ability more often. || PC:BOF
|-
! [[Fiendish Darkness, Improved]]
| Racial || - || Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling || Use your Fiendish Darkness ability as part of casting a spell. || PC:BOF
|-
! [[Fiendish Facade]]
| Racial || - || Must be taken at 1st level, tiefling || Gain a bonus to disguise yourself as another race. || PC:BOF
|-
! [[Fiendish Resilience]]
| Racial || - || Dex 13, evasion class feature, tiefling || You are more adept at dodging attacks of a certain energy type || PC:BOF
|-
! [[Fiendish Resistance, Expanded]]
| Racial || - || Tiefling || Gain resistance against another type of energy damage || ARG
|-
! [[Fiend Sight]]
| Racial || - || Darkvision 60 ft., tiefling || You gain low-light vision and your darkvision increases to 120 feet || ARG
|-
! [[Fury of the Tainted]]
| Racial, Combat || - || Cha 13, rage class feature, tiefling || While raging, you are more resistant to spells with the [good] descriptor. || PC:BOF
|-
! [[Fury of the Tainted, Improved]]
| Racial, Combat || - || Cha 13, Fury of the Tainted, bab +8, rage class feature, tiefling || Gain spell resistance against spells with the [good] descriptor while raging. || PC:BOF
|-
! [[Ferocious Action]]
| Racial || - || Ferocity racial trait, orc || When you have 0 hit points or fewer, you are not staggered, but you continue to lose hit points each round || ARG
|-
! [[Ferocious Resolve]]
| Racial || - || Con 13, half-orc, orc ferocity racial trait || Gain the ferocity universal monster ability || ARG
|-
! [[Ferocious Tenacity]]
| Racial, Combat || - || Ferocity racial trait, half-orc or orc, rage class feature || When you take damage that would normally kill you, expend rage rounds to negate some of that damage || ARG
|-
! [[Fire God's Blessing]]
| Racial, Combat || - || Half-orc or orc, worshiper of a god with the Fire domain || Heal hit points when you deal fire damage to an enemy in battle || OOG
|-
! [[Foment the Blood]]
| Racial, Channeling || - || Channel divinity class feature, orc || Use channel divinity to give other orcs a bonus to damage and critical confirmation rolls instead of healing || ARG
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-A}}


=== -G- ===
{{:Feats-B}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Gang Up]]
| Combat || - || Combat Expertise || Flank an opponent if at least two allies are adjacent to it || APG
|-
! [[Gatecrasher]]
| Combat, Exotic Weapon  || - || Proficiency with Dread Maul || Dread Maul does siege damage || Fane
|-
! [[Giant Killer]]
| Combat, Dwarf || - || Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, BAB +11, dwarf ||  || ARG
|-
! [[Gloom Strike]]
| Combat, Fetchling || - || Blind-Fight, fetchling ||  || ARG
|-
! [[Gnome Weapon Focus]]
| Combat, Gnome || - || BAB +1, gnome, proficient with all martial weapons ||  || ARG
|-
! align="left" | [[Goading Ki]]
| Combat || - || Monk 1 || Inflict an enemy with negative Ki until he attacks you || EP
|-
! [[Goblin Cleaver]]
| Combat, Dwarf || - || Str 13, Cleave, Power Attack, dwarf ||  || ARG
|-
! Goblin Gunslinger
| Combat || - || - || Removed from game. || -
|-
! [[Gore Fiend]]
| Combat || - || Half-orc or orc, rage class feature || Regain rounds of rage by dealing or suffering critical hits. || OoG
|-
! [[Gorgon's Fist]]
| Combat || - || Scorpion Style, BAB +6 || Stagger a foe whose speed is reduced || CRB
|-
! [[Gory Finish]]
| Combat || - || Dazzling Display, Weapon Focus || Make an Intimidate check if you reduce an opponent to negative hit points || UC
|-
! [[Grapple, Greater]]
| Combat || - || Improved Grapple, BAB +6 || Maintain your grapple as a move action || CRB
|-
! [[Grapple, Improved]]
| Combat || - || Dex 13, Improved Unarmed Strike || +2 bonus on grapple attempts, no attack of opportunity || CRB
|-
! [[Grasping Whip]]
| Combat || - || Weapon Focus (one of the whip weapons), BAB +5 || Snatch unattended small or tiny objects with your whip || Fane
|-
! [[Great Hatred]]
| Combat, Gnome || - || Gnome, hatred racial trait ||  || ARG
|-
! [[Grudge Fighter]]
| Combat, Orc || - || Orc ||  || ARG
|-
! [[Galley Slave]]
| General || - || Profession (sailor) 1 rank, current or former galley slave || +2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship. || APG
|-
! [[Gliding Steps]]
| General, Class-Specific || - || Dodge, Mobility, Nimble Moves, ki pool || Use ki to provoke fewer attacks of opportunities while moving. || UM
|-
! [[Glorious Heat]]
| General || - || Ability to cast divine spells, caster level 5th || When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. || FOP
|-
! [[Gnome Trickster]]
| General, Racial || - || Cha 13, gnome, gnome magic racial trait || Use mage hand and prestidigitation once per day || APG
|-
! [[Godless Healing]]
| General || - || Cannot have a patron deity || Heal yourself 1d8 + level hp 1/day || ISWG
|-
! [[Go Unnoticed]]
| General || - || Dex 13, Small size or smaller || Make Stealth check against flat-footed opponents during first round of combat || APG
|-
! [[Grant Initiative]]
| General, Class-Specific || - || Controlled Onrush class feature || Your ally gets a bonus to his initiative when trade your roll with his. || Fane
|-
! [[Great Fortitude]]
| General || - || — || +2 on Fortitude saves || CRB
|-
! [[Great Fortitude, Improved]]
| General || - || Great Fortitude || Once per day, you may roll twice on a Fortitude save || CRB
|-
! [[Greater Channel Smite]]
| General, Class-Specific || - || Channel Smite, BAB +8 || Can exchange channel divinity to create pool of damage dice || UC
|-
! Greater Mercy
| General  || || —  || Removed from game  ||
|-
! [[Greater Wild Empathy]]
| General, Class-Specific || - || Knowledge (nature) 5 ranks, wild empathy class feature || Use wild empathy to intimidate and expand the creatures it can affect. || UM
|-
! [[Green Guardian]]
| General || - || - || Your spells work more efficiently on plants || ISWG
|-
! [[Groundling]]
| General, Racial || - || Cha 13, gnome, gnome magic racial trait. || Speak with burrowing animals as spell-like ability || APG
|-
! [[Guided Hand]]
| General, Class-Specific || - || Channel Smite, proficiency with deity’s chosen weapon || May use Wisdom modifier for attack rolls with favored weapon || UC
|-
! Gunslinger
| General  || - || —  || Removed from game  ||
|-
! Gunsmithing
| General  || - || —  || Removed from game  ||
|-
! [[Ghost Sundering Palm]]
| Epic || - || Monk level 29+, Wis 28, Absolute Ki Strike  || Use ki pool to make attacks etherial. || EP
|-
! [[God Breaker]]
| Epic || - || Level 21, Str 30, [[World Breaker]]  || Once per round, knocks a struck foe prone. || EP
|-
! [[Great Charisma]]
| Epic || - || Level 21  || Your Charisma increases by 1 point. || EP
|-
! [[Great Constitution]]
| Epic || - || Level 21  || Your Constitution increases by 1 point. || EP
|-
! [[Great Dexterity]]
| Epic || - || Level 21  || Your Dexterity Increases by 1 point. || EP
|-
! [[Great Intelligence]]
| Epic || - || Level 21  || Your Intelligence increases by 1 point. || EP
|-
! [[Great Smiting]]
| Epic || - || Level 27+, Cha 25, Smite class feature  || Double your level bonus to damage on a successful smite. || EP
|-
! [[Great Strength]]
| Epic || - || Level 21  || Your Strength increases by 1 point. || EP
|-
! [[Great Wisdom]]
| Epic || - || Level 21  || Your Wisdom Increases by 1 point. || EP
|-
! [[Gilded Spell]]
| Epic || - || Level 21, Healing domain class feature ||  Change a spell's damage type to positive energy. || EP
|-
! [[Grand Spell]]
| Epic || - || Level 21, Armoring Spell, Bolstering Spell  || Spell provides targets with numerous benefits. || EP
|-
! [[Guardian Spell]]
| Epic || - || Spellcraft 24 ranks ||  Spell remains with caster until triggered by predefined event. || EP
|-
! [[Group Inspiration]]
| Epic || - || Perform 27 ranks, Bardic Performance class feature  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! [[Gargantuan Wild Shape]]
| Epic || - || Druid level 23+  || Wild shape into an animal of gargantuan size. || EP
|-
! [[Guardian Summoning]]
| Epic || - || Level 21, Cha 23, non-evil alignment, Summoning Perfection  || Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/foo-creature-cr-1 Foo Creature] template. || EP
|-
! [[Giant Killer]]
| Racial, Combat || - || Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, bab +11, dwarf || As Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller || ARG
|-
! [[Giant Steps]]
| Racial || - || Duergar, slow and steady racial trait. || When your size increases to Large or larger, your base speed increases by 20 feet || ARG
|-
! [[Gloom Sight]]
| Racial || - || Fetchling || Your darkvision expands to 120 feet, but you gain light sensitivity || ARG
|-
! [[Gloom Strike]]
| Racial, Combat || - || [[Blind-Fight]], fetchling || Gain a bonus to attack in dim light || ARG
|-
! [[Gnome Weapon Focus]]
| Racial, Combat || - || Bab +1, gnome, proficient with all martial weapons || You gain a +1 bonus on attack rolls with gnome weapons. || ARG
|-
! [[Goblin Cleaver]]
| Racial, Combat || - || Str 13, Cleave, Power Attack, dwarf || When using Cleave or Great Cleave, you may take your additional attacks against any creature smaller than you that you threaten || ARG
|-
! Goblin Gunslinger
| Combat || - || - || Removed from game. || -
|-
! [[Gore Fiend]]
| Racial || - || Half-orc or orc, rage class feature || Regain rage rounds when critical hits are confirmed || ARG
|-
! [[Great Hatred]]
| Racial, Combat || - || Gnome, hatred racial trait || Additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. || ARG
|-
! [[Guardian of the First World]]
| Racial || - || Attuned to the First World, elf || When in an uncivilized, natural environment, you gain a +2 dodge bonus to Armor Class || Fane
|-
! [[Grasping Tail]]
| Racial || - || Tiefling || Your fiendish tail becomes prehensile || ARG
|-
! [[Gore Fiend]]
| Racial || - || Half-orc or orc, rage class feature || Regain rage rounds from confirmed critical hits || ARG
|-
! [[Grudge Fighter]]
| Racial, Combat || - || Orc || Gain a bonus to attack and damage on a creature that has attacked you || ARG
|-
! align="left" | [[Gatecrasher]]
| Combat, Brawler, Epic || - || Brawler level 21 || Do siege damage with your fists! || Fane
|-
! align="left" | [[Gouge]]
| Combat, Brawler || - || Brawler level 13 || Improves crit range with your fists || Fane
|-
! align="left" | [[Goading Ki]]
| Combat || - || Monk 1 || Inflict an enemy with negative Ki until he attacks you || EP
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-C}}


=== -H- ===
{{:Feats-D}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Halfling Slinger]]
| Combat || - || Halfling || +1 bonus on attack and damage rolls made using a sling. || HoG
|-
! [[Hamatula Grasp]]
| Combat || - || Hamatula Strike, Improved Grapple, Str 13, BAB +9 || Deal more damage to foes impaled with Hamatula Strike. || Cheliax
|-
! [[Hamatula Strike]]
| Combat || - || Improved Grapple, Str 13, BAB +7 || Impale opponents with grapple checks. || Cheliax
|-
! [[Hamatulatsu]]
| Combat || - || Improved Unarmed Strike, Weapon Focus (unarmed strike) || Unarmed attacks can inflict piercing damage and sicken foes || ISWG
|-
! [[Hammer the Gap]]
| Combat || - || BAB +6 || With a full-attack action, each hit against the same opponent deals extra damage || UC
|-
! [[Hard-headed]]
| Combat, Dwarf || - || BAB +1, dwarf ||  || ARG
|-
! [[Haunted Gnome]]
| Combat || - || Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank || You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. || UC
|-
! [[Haunted Gnome Assault]]
| Combat || - || Haunted Gnome, Knowledge (arcana) 3 ranks || Gain independent use of gnome magic || UC
|-
! [[Haunted Gnome Shroud]]
| Combat || - || Haunted Gnome Assault, Knowledge (arcana) 6 ranks || Gain additional use of gnome magic || UC
|-
! align="left" | [[Heedful Jeer]]
| Combat, Warlord || - || Warlord 1 || Inflict the [[Nervous]] condition on a foe in melee range until they attack you || EP
|-
! align="left" | [[Heedful Jibe]]
| Combat, Warlord || - || Warlord 11, [[Heedful Jeer]] || Inflict the [[Trembling]] condition on a foe in melee range until they attack you || EP
|-
! [[Heighten Spell]]
| Metamagic || Special || — || Treat spell as a higher level || CRB
|-
! Hex Strike
| Combat || - || - || Removed from game. || -
|-
! [[Hold the Blade]]
| Combat || - || Improved Disarm, BAB +10 || If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. || DEP
|-
! Horse Master
| Combat || - || - || Removed from game. || -
|-
! [[Harmonic Sage]]
| General, Class-Specific || - || Bardic performance class feature, Knowledge (engineering) 5 ranks || Gain extra abilities when performing within an artificial structure || UC
|-
! [[Harmonic Spell]]
| General, Class-Specific || - || Bardic performance ability || Casting spells during a bard song improves the spells || ISWG
|-
! [[Harrowed]]
| General || - || — || +1 on saves vs. enchantment; can draw Harrow cards for bonuses || ISWG
|-
! [[Hellcat Stealth]]
| General || - || Skill Focus (Stealth), Stealth 6 ranks. || You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. || Cheliax
|-
! [[Helpless Prisoner]]
| General, Racial || - || Bluff 5 ranks, Escape Artist 1 rank, gnome. || Make Bluff checks to convince captors of your harmlessness. || GnoG
|-
! [[Hermean Blood]]
| General || - || Can only select at 1st level || 2 skills of your choice are class skills || ISWG
|-
! Hero's Fortune
| General  || - || —  || Removed from game  ||
|-
! [[Heroic Defiance]]
| General || - || Diehard, Endurance, base Fortitude save +8. || Once per day, delay onset of harmful condition for 1 round || APG
|-
! [[Heroic Recovery]]
| General || - || Diehard, Endurance, base Fortitude save +4. || Once per day, gain new saving throw against harmful condition requiring Fort save || APG
|-
! [[Hymn Singer]]
| General, Class-Specific || - || Bardic performance, good alignment, worshiper of a good deity || Your bardic performances keep vampires at bay || BoN
|-
! [[Harrowing Spell]]
| Epic || - || Spellcraft 23 ranks ||  A spell with a line of effect adds additional lines. || EP
|-
! [[Hindering Song]]
| Epic || - || Deafening Song, Perform 24 ranks  || Disrupt enemy spellcasters around you. || EP
|-
! [[Holy Strike]]
| Epic || - || Level 21, Good alignment, Smite class feature  || Any weapon held treated as a holy weapon. || EP
|-
! [[Half-Drow Paragon]]
| Racial || - || Drow-blooded and drow magic racial traits, half-elf || You count as a drow for any effects that relate to race || ARG
|-
! [[Halfling Slinger]]
| Racial, Combat || - || Halfling || Gain a +1 racial bonus on attack and damage rolls with slings || PC:HOG
|-
! [[Hard-headed]]
| Racial, Combat || - || Bab +1, dwarf || You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet || ARG
|-
! [[Heavenly Radiance]]
| Racial || - || Aasimar, daylight spell-like ability, sufficiently high level (see description) || Gain additional spell-like abilities || ARG
|-
! [[Human Spirit]]
| Racial || - || Half-elf || You receive 1 bonus skill rank, plus 1 per level (max 4) || ARG
|-
! [[Horde Charge]]
| Racial, Teamwork || - || Bab +1, half-orc or orc || Gain an additional bonus to attack and damage rolls when charging || ARG
|-
! [[Hobgoblin Discipline]]
| Racial || - || Bab +1, Hobgoblin || While you are near other hobgoblins, gain a bonus on saving throws || ARG
|-
! [[Heroic Will]]
| Racial || - || Iron Will, base Will save +4, human || Reroll a Will saving throw once per day || ARG
|-
! [[Huntmaster]]
| Racial || - || Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human || Your bond with your animal companion or special mount is stronger than most || ARG
|-
! [[Hydraulic Maneuver]]
| Racial || - || Hydraulic push spell-like ability, undine || Use hydraulic push to perform combat maneuvers || ARG
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-E}}


=== -I- ===
{{:Feats-F}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Impact Critical Shot]]
| Combat || - || Dex 13, Point-Blank Shot, BAB +9 || You can bull rush on a critical hit || UC
|-
! [[Impaling Critical]]
| Combat || - || Critical Focus, Weapon Specialization with piercing weapon, BAB +11 || May impale and deal extra damage to opponent with a critical hit || UC
|-
! [[Impaling Critical, Improved]]
| Combat || - || Impaling Critical, BAB +13 || Impaled opponent must succeed at a grapple maneuver to pull your weapon out || UC
|-
! [[Improved Initiative]]
| Combat || - || — || +4 bonus on initiative checks || CRB
|-
! [[Improvised Weapon Mastery]]
| Combat || - || Catch Off-Guard or Throw Anything, BAB +8 || Make an improvised weapon deadly || CRB
|-
! [[Indomitable Mount]]
| Combat, Local || - || Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks || Once per round you can substitute your Ride check for your mounts saving throw. || CoG
|-
! [[In Harm's Way]]
| Combat || - || Bodyguard || Take the damage of a successful attack upon an adjacent ally || APG
|-
! [[Inner Flame]]
| Combat, Ifrit || - || Scorching Weapons, character level 7, Ifrit. ||  || ARG
|-
! align="Left" | [[Inscribe Magical Tattoo]]
| Item Creation || - || Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th. || Create magic tattoos || ISM
|-
! [[Intensified Spell]]
| Metamagic || +1 || — || Increase maximum damage dice by 5 levels || APG
|-
! [[Intimidating Prowess]]
| Combat || - || — || Add Str to Intimidate in addition to Cha || CRB
|-
! [[Iron Grip]]
| Combat || - || Vice Grip, BAB +8 || Reduce the handiness penalty for wielding over-sized weapons by 1 || Fane
|-
! [[Implant Bomb]]
| General, Class-Specific || - || Heal 5 ranks, delayed bomb alchemist discovery || Implant a bomb in a willing or helpless creature. || UM
|-
! [[Inner Light]]
| General, Racial || - || Aasimar, daylight spell-like ability ||   || BoA
|-
! Insightful Gaze
| General  || - || —  || Removed from game  ||
|-
! Instant Judgement
| General  || - || —  || Removed from game  ||
|-
! Intimidating Bane
| General  || - || —  || Removed from game  ||
|-
! Intimidating Gaze
| General  || - || —  || Removed from game  ||
|-
! [[Invoke Primal Instinct]]
| General, Racial, Class-Specific || - || Bluff 1 rank, wild shape class feature, gnome. || Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt. || GnoG
|-
! [[Ironguts]]
| General, Racial || - || Con 13; dwarf, half-orc, or orc || +2 on saves against nausea, sickening, and ingested poisons || APG
|-
! [[Ironhide]]
| General, Racial || - || Con 13; dwarf, half-orc, or orc || +1 natural armor bonus to AC || APG
|-
! [[Iron Will]]
| General || - || — || +2 bonus on Will saves || CRB
|-
! [[Iron Will, Improved]]
| General || - || Iron Will || Once per day, you may roll twice on a Will save || CRB
|-
! [[Improved Bomb]]
| Epic || - || Alchemist level 21  || Add +1 to your bomb damage. || EP
|-
! [[Invocation of Vigor ]]
| Epic || - || Level 29, Channel Divinity class feature || You impart amazing Constitution and enhanced speed to a number of allies. || EP
|-
! [[Improved Bane of Nature]]<sup>1</sup>
| Epic || - || Level 21, [[Bane of Nature]]  || Increase bonuses against certain enemies. || EP
|-
! [[Improved Combat Reflexes]]
| Epic || - || Level 21, Dex 21, [[Combat Reflexes]]  || No limit to the number of attacks of opportunity you can make in one round. || EP
|-
! [[Improved Rapidshot]]
| Epic || - || Rogue 21, Dex 24, [[Rapid Shot]] || Gain two bonus ranged attacks every round. || EP
|-
! [[Improved Rapidstrike]]
| Epic || - || Rogue 21, Dex 24, [[Rapid Strike]] || Gain two bonus melee attacks every round. || EP
|-
! [[Improved Rattling Fist]]<sup>1</sup>
| Epic || - || Monk 25, Dex 23, Wis 23, [[Unarmed Strike, Improved|Improved Unarmed Strike]], [[Rattling Fist]]  || Your [[Rattling Fist]] attacks prevent your target from making opportunity attacks while [[Rattled]]. || EP
|-
! [[Improved Sneak Attack]]<sup>1</sup>
| Epic || - || Level 21, Sneak Attack +11d6 class feature  || Add +2d6 to your sneak attack damage. || EP
|-
! [[Improved Whirlwind Attack]]
| Epic || - || Level 25, Int 13, Dex 23, [[Whirlwind Attack]]  || Whirlwind Attack now a standard action. || EP
|-
! [[Indomitable Challenge]]
| Epic || - || Fighter level 29, Fighter's Challenge class feature  || Immune to some status effects while challenging. || EP
|-
! [[Infinite Deflection]]
| Epic || - || Level 21, Dex 25, [[Combat Reflexes]], [[Deflect Arrows]]  || Spend attacks of opportunity from Combat Reflexes to deflect arrows. || EP
|-
! [[Instantaneous Reload]]
| Epic || - || Level 21, Str 25, Dex 25, [[Rapid Reload]]  || Reload any crossbow or firearm as a free action. || EP
|-
! [[Immortalization]]
| Epic || - || Level 40, Ascension  || Character leaves mortality behind. || EP
|-
! [[Immutable Charisma]]
| Epic || - || Level 21, Cha 30 || You can no longer be affected by charisma drain or charisma damage effects. || EP
|-
! [[Immutable Constitution]]
| Epic || - || Level 21, Con 30 || You can no longer be affected by constitution drain or constitution damage effects. || EP
|-
! [[Immutable Dexterity]]
| Epic || - || Level 21, Dex 30 || You can no longer be affected by dexterity drain or dexterity damage effects. || EP
|-
! [[Immutable Intelligence]]
| Epic || - || Level 21, Int 30 || You can no longer be affected by intelligence drain or intelligence damage effects. || EP
|-
! [[Immutable Strength]]
| Epic || - || Level 21, Str 30 || You can no longer be affected by strength drain or strength damage effects. || EP
|-
! [[Immutable Wisdom]]
| Epic || - || Level 21, Wis 30 || You can no longer be affected by wisdom drain or wisdom damage effects. || EP
|-
! [[Implacable Will]]
| Epic || - || Level 21, Con 25  || Use Fortitude save in place of a Will save. || EP
|-
! [[Improved Darkvision]]<sup>1</sup>
| Epic || - || Level 21, Darkvision  || Range of your darkvision doubles. || EP
|-
! [[Improved Low-Light Vision]]<sup>1</sup>
| Epic || - || Level 21, Low-Light Vision  || Range of your low-light vision doubles. || EP
|-
! [[Improved Spell Resistance]]<sup>1</sup>
| Epic || - || Level 21, Spell Resistance  || Your Spell Resistance increases by 2. || EP
|-
! [[Improved Ki Strike]]
| Epic || - || Level 21, Wis 21, Ki Pool (Adamantine) class feature  || Ki strikes treated as epic for overcoming Damage Reduction. || EP
|-
! [[Ignore Material Components]]
| Epic || - || Eschew Materials, Spellcraft 23 ranks, caster level 21st  || You may cast most spells without any material components or especially expensive spells for free once per day. || EP
|-
! [[Improved Alignment-Based Casting]]<sup>2</sup>
| Epic || - || Access to domain of Chaos, Evil, Good, or Law, Divine caster level 21st  || +3 to caster level when casting alignment-based spell of chosen descriptor. || EP
|-
! [[Improved Combat Casting]]
| Epic || - || Combat Casting, caster level 22nd  || You no longer incur attacks of opportunity for casting while threatened. || EP
|-
! [[Improved Metamagic]]<sup>1</sup>
| Epic || - || Four metamagic feats, Spellcraft 24 ranks  || Reduce level increase of metamagic feats by 1. || EP
|-
! [[Improved Spell Capacity]]<sup>1</sup>
| Epic || - || Caster level 21  || Increase your Spells per Day. || EP
|-
! [[Imprisoning Spell]]
| Epic || - || Spellcraft 25 ranks  || Spell's area of effect enclosed in wall of force. || EP
|-
! [[Improved Heighten Spell]]
| Epic || - || Level 21, Heighten Spell, Spellcraft 17 ranks  || Increase a spell's level to improve DC. || EP
|-
! [[Improved Aura of Courage]]
| Epic || - || Level 21, Cha 25, Aura of Courage class feature  || Clear all fear-based statuses within your aura as a swift action. || EP
|-
! [[Inspire Excellence]]
| Epic || - || Perform 30 ranks, Bardic Performance class feature  || Increase one ability score of nearby allies' by 4. || EP
|-
! [[Incite Rage]]
| Epic || - || Level 21, Cha 25, Mighty Rage class feature  || Allow allies to enter rage alongside you. || EP
|-
! [[Improvisation]]
| Racial || - || Int 13, Fast Learner, human || Gain a +2 bonus on all skills which you do not have ranks in, and you can use all skills as if you were trained in them || ARG
|-
! [[Improvisation, Improved]]
| Racial || - || Int 13, Fast Learner, Improvisation, human || Reduce nonproficiency penalties and increase your bonus to skill checks for skills in which you are not trained || ARG
|-
! [[Inexplicable Luck]]
| Racial || - || Defiant Luck, human || Once per day, gain a +8 bonus to any one d20 roll before the roll is made, or a +4 bonus after the roll is made || ARG
|-
! [[Inner Flame]]
| Racial, Combat || - || Scorching Weapons, character level 7th, Ifrit || Your bonus to saves against fire- and light-based spells increases, and you can deal more damage with Scorching Weapons || ARG
|-
! [[Intimidating Confidence]]
| Racial || - || Cha 13, Fearless Curiosity, Intimidate 5 ranks, human || Gain an increased bonus on saving throws against emotion-based effects || ARG
|-
! [[Incremental Elemental Assault]]
| Racial || - || Suli || You may use your elemental assault ability in 1-round increments, instead of once per day || ARG
|-
! [[Inner Breath]]
| Racial || - || Character level 11th, sylph || You no longer need to breathe || ARG
|-
! align="left" | [[Invincible Warrior]]
| Combat, Fighter, Epic || - || Fighter 30th level, Vivisector Epic Combat Tactic  || Calculate BAB-adjusting feats (like power attack) as though your BAB had your Combat Edge bonus added to it || Fane
|-
! align="left" | [[Inspiration, Improved]]
| Combat, Warlord || - || Inspiration class feature || Warlord adds her class level to the number of temp hit points granted by inspiration || EP
|-
! align="left" | [[Inspiring Plan]]
| Combat, Warlord || - || Inspiration class feature || Warlord may use her Inspiration class feature before combat || EP
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-G}}


=== -J- ===
{{:Feats-H}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Jaguar Pounce]]
| Combat ||  || BAB +4 || Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. || Sargava
|-
! [[Jawbreaker]]
| Combat ||  || Heal 6 ranks, [[Unarmed Strike, Improved|Improved Unarmed Strike]], [[Rattling Fist]] || With successful [[Rattling Fist]], you may cripple opponent’s mouth || Fane
|-
! [[Jinx Alchemy]]
| General, Racial, Class-Specific || || Swift alchemy class feature, Halfling Jinx trait. || A creature suffering from one of your jinxes cannot benefit from the effects of potions, elixirs, or any other substance that he must ingest in order to activate. || HoG
|-
! [[Jinxed Spell]]
| Metamagic || +1 || Any two metamagic feats, Halfling Jinx trait. || A creature that fails its saving throw against a jinxed spell also suffers the effects of your jinx. || HoG
|-
! Judgement Surge
| General  || || —  || Removed from game  ||
|-
! [[Juggle Load]]
| Combat ||  || Ammo Drop, Sleight of Hand 1 rank, proficient with sling. || Fire your sling as many times in a full-attack action as you could if you were using a bow. || HoG
|-
! [[Jumper]]
| Animal ||  || Acrobatics 1 rank, creature type other than humanoid or outsider || Animal or familiar counts as having a running start when making jump checks using Acrobatics || AA
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-I}}


=== -K- ===
{{:Feats-J}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Ki Diversity]]
| Combat, Faction ||  || Ki pool class feature, Wis 13 || You learn how to channel your ki in a new ability. || FG
|-
! [[Ki Throw]]
| Combat ||  || Improved Trip, Improved Unarmed Strike || Throw opponent into adjacent square with a trip attack || APG
|-
! [[Ki Throw, Enhanced]]
| Combat ||  || Ki pool class feature, Ki Throw || Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. || DEP
|-
! [[Ki Throw, Improved]]
| Combat ||  || Improved Bull Rush, Ki Throw || Throw opponent into occupied square as a bull rush || APG
|-
! [[Kobold Ambusher]]
| Combat, Kobold ||  || Stealth 4 ranks, kobold ||  || ARG
|-
! [[Kobold Sniper]]
| Combat, Kobold ||  || Stealth 1 rank, kobold. ||  || ARG
|-
! [[Keen Scent]]
| General || || Wis 13, half-orc or orc || Gain the scent special ability || APG
|-
! [[Ki Stand]]
| General, Class-Specific || || Ki pool || Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so. || UM
|-
! Knight
| General ||  ||  — || Removed from game. ||
|-
! [[Knockout Artist]]
| General, Class-Specific || || Sneak attack class feature, Improved Unarmed Strike || Gain +1 damage per sneak attack die when dealing nonlethal sneak damage || UC
|-
! [[Keen Strike]]
| Epic ||  || Level 23, Str 23, Wis 23, Improved Critical, Rattling Fist, Ki Pool (Adamantine) class feature  || Treat unarmed attacks as slashing, with increased critical bonuses. || EP
|-
! [[Ki Armor]]
| Epic ||  || Level 21, Wis 23, Perfect Self class feature  || Use ki pool to grant self deflection bonus. || EP
|-
! [[Ki Blast]]
| Epic ||  || Monk level 33, Dex 21, Wis 21, Ki Pool (Adamantine) class feature  || Hurl large blasts of pure ki energy to damage foes. || EP
|-
! [[Ki Channel]]
| Epic ||  || Wis 24, Heal 22 ranks, Ki Pool (Adamantine) class feature  || Expend ki points to channel positive energy. || EP
|-
! [[Kobold Ambusher]]
| Racial, Combat ||  || Stealth 4 ranks, kobold || Take no penalties to Stealth while moving at full speed, and reduce penalties to Stealth when running or charging || ARG
|-
! [[Kobold Confidence]]
| Racial ||  || Charisma 13, kobold || Use one of your mental abilities in place of Constitution for Fort saves and negative hit points before death || KoG
|-
! [[Kobold Sniper]]
| Racial, Combat ||  || Stealth 1 rank, kobold || Reduce the penalty to Stealth associated with sniping || ARG
|-
! align="left" | [[Kip Up, Improved]]
| Combat, Prowler ||  || Kip Up class ability || Prowler can kip up without provoking attacks of opportunity || Fane
|-
! align="left" | [[Killing Blow]]
| Rogue ||  || Rogue 17, Twist the Knife || When wielding only a single light melee weapon, triple your sneak attack dice on the first melee attack each round. || Fane
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-K}}
 
=== -L- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Landing Roll]]
| Combat ||  || Mobility || If tripped, move 5 feet as an immediate action || UC
|-
! [[Large Target]]
| Combat ||  || Proficient with sling. || Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. || HoG
|-
! [[Lead from the Back]]
| Combat, Goblin ||  || Goblin, Intimidate 1 rank. || If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. || GoboG
|-
! [[Let Them Come]]
| Combat, Faction ||  || Dwarf || You treat all one- or two-handed melee weapons as if they had the brace special feature. || FG
|-
! [[Lightning Stance]]
| Combat ||  || Dex 17, Wind Stance, BAB +11 || Gain 50% concealment if you move || CRB
|-
! [[Lingering Spell]]
| Metamagic || +1 || — || Instantaneous area effect spell lasts for 1 round || APG
|-
! [[Lithe Attacker]]
| Animal ||  || Narrow Frame, Escape Artist 5 ranks, animal or magical beast. || Animal or familiar can squeeze into even smaller spaces without penalties using Escape artist skill || AA
|-
! [[Long Reach Mastery]]
| Combat, Exotic Weapon  ||  || [[Cavalry Whip Mastery]] or [[Long Whip Mastery]] || Reduces the [[Weapon Properties#Unwieldy|unwieldy]] property to the [[Weapon Properties#Cumbersome|cumbersome]] property  || Fane
|-
! [[Long Whip Mastery]]
| Combat, Exotic Weapon  ||  || Proficiency with a Long Whip || The Long Whip loses the [[Weapon Properties#Provocative|provocative]] property || Fane
|-
! [[Lookout]]
| Combat, Teamwork ||  || — || Act in surprise round if ally can act || APG
|-
! [[Low Blow, Improved]]
| Combat, Halfling ||  || BAB +4, halfling, low-blow racial trait ||  || ARG
|-
! [[Low Profile]]
| Combat ||  || Dex 13, Small size or smaller || +1 dodge bonus to AC against ranged attacks || APG
|-
! [[Lucky Strike]]
| Combat, Halfling ||  || BAB +5, adaptive luck racial trait, halfling ||  || ARG
|-
! [[Lunge]]
| Combat ||  || BAB +6 || Take a –2 penalty to your AC to attack with reach || CRB
|-
! Leadership
| General  ||  || —  || Removed from game  ||
|-
! [[Lead from the Back]]
| Combat, Racial || || Goblin, Intimidate 1 rank. || If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. || GoboG
|-
! [[Leaf Singer]]
| General, Racial, Class-Specific || || Cha 13, bardic performance, elf or half-elf || Gain benefits to bardic performance in forests and against fey || APG
|-
! Learn Ranger Trap
| General  || || —  || Removed from game  ||
|-
! [[Letter Fury]]
| General, Racial, Class-Specific || || Goblin, rage class feature. || If someone reads or writes in your presence you may activate your rage ability for one round for free. || GoboG
|-
! [[Life-Dominant Soul]]
| General, Racial || || Dhampir || Both positive and negative energy heal you || BoN
|-
! [[Life Lure]]
| General || || Channel divinity class feature || Channel divinity to fascinate undead. || UM
|-
! [[Lightning Reflexes]]
| General || || — || +2 bonus on Reflex saves || CRB
|-
! [[Lightning Reflexes, Improved]]
| General || || Lightning Reflexes || Once per day, you may roll twice on a Reflex save || CRB
|-
! align="left" | [[Light On Your Feet]]
| Combat, Brawler ||  || Brawler level 3, [[Fleet]] || You take no movement penalties when wearing medium armor || Fane
|-
! [[Light Step]]
| General, Racial || || Acrobatic Steps, Nimble Moves, elf || Move normal speed in difficult terrain || APG
|-
! Lingering Performance
| - || - || Removed from game (now a Bard class ability at level 21) || APG
|-
! Luck of Heroes
| General  ||  || —  || Removed from game  ||
|-
! [[Lucky Halfling]]
| General, Racial || || Halfling || You may roll saving throw for an ally once per day || APG
|-
! [[Lance of Heaven]]
| Epic ||  || Level 21, Dex 30, [[Spear of Wind]]  || Once per round, move five feet after striking a foe. || EP
|-
! [[Launching Palm]]
| Epic ||  || Level 21, Improved Bull Rush, Improved Unarmed Strike  || Send targets flying with unarmed strikes. || EP
|-
! [[Legendary Fighter]]
| Epic ||  || Level 21, Str 21, Dex 21, Greater Weapon Focus  || +6 bonus to CMB and CMD when disarming and sundering. || EP
|-
! [[Legendary Wrestler]]
| Epic ||  || Level 21, Str 21, Dex 21, Improved Grapple, Escape Artist 12 ranks  || +10 bonus to CMB and CMD when grappling. || EP
|-
! [[Lingering Damage]]
| Epic ||  || Level 21, Sneak attack +11d6 class feature, Crippling Strike (advanced rogue talent) || Target takes extra damage the round following a successful sneak attack. || EP
|-
! [[Legendary Commander]]
| Epic ||  || Level 27, Cha 28, Epic Leadership, Diplomacy 27 ranks  || Multiply number of followers and allow Epic Cohorts. || EP
|-
! [[Linked Spell]]
| Epic ||  || Spellcraft 21 ranks  || Join all affected targets to resist dispelling. || EP
|-
! [[Living Spell]]
| Epic ||  || Level 21, Bouncing Spell  || Non-instantaneous spells become sentient. || EP
|-
! [[Lasting Inspiration]]
| Epic ||  || Perform 22 ranks, Bardic Performance class feature  || The effects of some Bardic Performances last after performance ends. || EP
|-
! [[Legendary Athlete]]
| Epic ||  || Level 21, Str 21, Dex 21  || Gain a +6 bonus on Acrobatics, Climb, and Swim checks. || EP
|-
! [[Legendary Climber]]
| Epic ||  || Level 27, Dex 21  || Climb at twice your base speed per round without penalty. || EP
|-
! [[Legendary Craftsman]]
| Epic ||  || Level 21, Int 21  || Gain a +6 bonus on all Craft checks. || EP
|-
! [[Legendary Leaper]]
| Epic ||  || Acrobatics 21 ranks ||  Always considered to have a running start when jumping. Reduce fall height by up to 30 feet. || EP
|-
! [[Legendary Merchant]]
| Epic ||  || Level 21, Int 21, Wis 21  || Gain a +6 bonus on Appraise, Sense Motive, and any one Profession checks. || EP
|-
! [[Legendary Rider]]
| Epic ||  || Ride 21 ranks  || No penalties for bareback riding. Never make checks to control mount in combat. || EP
|-
! [[Legendary Scholar]]<sup>2</sup>
| Epic ||  || Level 21, Int 21  || Gain a +6 bonus on any three Knowledge checks. || EP
|-
! [[Legendary Tracker]]
| Epic ||  || Wis 25, Track, Knowledge [Nature] 25 ranks, Survival 25 ranks  || You can follow tracks across water, underwater, and through the air. || EP
|-
! [[Ledge Walker]]
| Racial ||  || Dex 13, dwarf, mountaineer or stability racial trait || You can move at full speed while using Acrobatics to balance on narrow surfaces || ARG
|-
! [[Lingering Invisibility]]
| Racial || || Duergar || When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining || ARG
|-
! [[Low Blow, Improved]]
| Racial, Combat ||  || Bab +4, halfling, low-blow racial trait || Your bonus to critical hit confirmations against larger opponents increases || ARG
|-
! [[Lucky Halfling]]
| Racial ||  || Halfling || Roll a saving throw in place of your ally || APG
|-
! [[Lucky Healer]]
| Racial ||  || Adaptive luck racial trait, halfling || You can re-roll the dice on a single magical healing effect || ARG
|-
! [[Lucky Strike]]
| Racial, Combat ||  || Bab +5, adaptive luck racial trait, halfling || You can re-roll the damage from a single weapon attack || ARG
|-
! [[Life's Blood]]
| Racial ||  || Samsaran || You can sacrifice your own blood to heal a living creature || ARG
|-
! [[Long-Nose Form]]
| Racial ||  || Character level 3rd, tengu || Transform into a rather odd-looking human || ARG
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -M- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Maximize Spell]]
| Metamagic || +3 || — || Maximize spell variables || CRB
|-
! [[Merciful Spell]]
| Metamagic || +0 || — || Spell inflicts nonlethal damage instead of lethal || APG
|-
! [[Magewhip]]
| Combat, Exotic Weapon  ||  || Proficiency with one of the whip weapons, [[Quicken Spell]] metamagic feat, ability to cast spells || Deliver touch-range spells with your whip  || Fane
|-
! [[Magewhip, Greater]]
| Combat, Exotic Weapon  ||  || [[Magewhip, Improved]], BAB +7 || Deliver quickened, touch-range spells with your whip || Fane
|-
! [[Magewhip, Improved]]
| Combat, Exotic Weapon  ||  || [[Magewhip]], Proficiency with one of the whip weapons, BAB +4 || Inflict whip damage as a ranged touch attack || Fane
|-
! Manyshot
| Combat ||  || - || Removed from game. || -
|-
! [[Mantis Style]]
| Combat, Style ||  || [[Unarmed Strike, Improved|Improved Unarmed Strike]], [[Rattling Fist]], Heal 3 ranks || +2 to save DC of your [[Rattling Fist]] || Fane
|-
! [[Martial Mastery]]
| Combat, Human ||  || Martial Versatility, fighter 16, human || All of your weapon-specific feats apply to whole weapon group || ARG
|-
! [[Martial Versatility]]
| Combat, Human ||  || Fighter 4, human || One of your weapon-specific feats applies to whole weapon group || ARG
|-
! [[Martial Weapon Proficiency]]
| Combat ||  || — || No penalty on attacks made with one martial weapon. || CRB
|-
! [[Massed Charge]]
| Combat, Local ||  || Mounted Combat, Handle Animal 1 rank, Ride 6 ranks || You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. || PCS
|-
! [[Massive Brutality]]
| Combat, Exotic Weapon  ||  || [[Colossal Force]], Proficiency with a [[Weapon Properties#Massive|massive]] weapon || Weapon gains the [[Weapon Properties#Brutal|brutal]] property  || Fane
|-
! [[Master Combat Performer]]
| Combat ||  || Performing Combatant or 3 performance feats, BAB +6 || Make a performance combat check as a free action || UC
|-
! [[Master of Your Kind]]
| Animal ||  || Familiar, speak with animals of its kind ability. || Special abilities when interacting with animals of the same type as your familiar || AA
|-
! [[Master Siege Engineer]]
| Combat ||  || Siege Engineer, Knowledge (engineering) 10 ranks || Crew can load siege engine as a move action || UC
|-
! Measured Response
| Combat ||  || - || Removed from game. || -
|-
! [[Medusa's Wrath]]
| Combat ||  || Gorgon's Fist, BAB +11 || Make 2 extra attacks against a hindered foe || CRB
|-
! [[Messy Wounds]]
| Combat, Exotic Weapon  ||  || Proficiency with Saber || First attack each round inflicts a bleed condition || Fane
|-
! [[Missile Shield]]
| Combat ||  || Dex 13, Shield Focus || Deflect one ranged attack per round with shield || APG
|-
! [[Mobility]]
| Combat ||  || Dodge || +4 AC against attacks of opportunity from movement || CRB
|-
! [[Monastic Legacy]]
| Combat ||  || Improved Unarmed Strike, still mind class feature || Count half your non-monk levels as monk levels for unarmed strike damage || UC
|-
! [[Monkey Lunge]]
| Combat ||  || Lunge, Acrobatics 1 rank || Use Lunge without suffering a penalty to AC. || Sargava
|-
! [[Moonlight Stalker]]
| Combat ||  || Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. || Gain +2 attack and damage against opponent you have concealment from. || UC
|-
! [[Moonlight Stalker Feint]]
| Combat ||  || Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. || Make a Bluff check to feint with concealment vs. foe. || UC
|-
! [[Moonlight Stalker Master]]
| Combat ||  || Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. || While concealed, miss chance increases by 10% || UC
|-
! [[Mounted Archery]]
| Combat ||  || Mounted Combat || Halve the penalty for ranged attacks while mounted || CRB
|-
! [[Mounted Combat]]
| Combat ||  || Ride 1 rank || Avoid attacks on mount with Ride check || CRB
|-
! [[Mounted Onslaught]]
| Combat, Local ||  || Mounted Combat, Trample, Ride 5 ranks || You may overrun more than one creature. || CoG
|-
! [[Mounted Shield]]
| Combat ||  || Mounted Combat, Shield Focus || Apply shield bonus to mount’s AC || APG
|-
! [[Multiattack]]
| Combat || ||  Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a –2 penalty. || CRB
|-
! [[Multiweapon Fighting]]
| Combat ||  || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. || CRB
|-
! [[Magic Tattoo]]
| General || || Spell Focus (any except divination) || Select a school of magic (other than divination) in which you have Spell Focus —you cast spells from this school at +1 caster level and gain one spell-like ability usable up to three times per day. || ISWG
|-
! [[Magical Aptitude]]
| General || || — || +2 bonus on Spellcraft and Use Magic Device checks || CRB
|-
! Malicious Eye
| General  || || —  || Removed from game  ||
|-
! [[Master Alchemist]]
| General || || Craft (alchemy) 5 ranks || +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster || APG
|-
! [[Master Craftsman]]
| General || || 5 ranks in any Craft or Profession skill || You can Craft magic items without being a spellcaster || CRB
|-
! [[Master of the Ledger]]
| General || || Appraise 6 ranks, Profession (any one) 6 ranks ||  || Taldor
|-
! [[Master of Wonders]]
| General, Racial || || Iron Will, gnome. ||   || GnoG
|-
! Maximized Spellstrike
| General  ||  || —  || Removed from game  ||
|-
! Menacing Bane
| General  ||  || —  || Removed from game  ||
|-
! Merciful Bane
| General  ||  || —  || Removed from game  ||
|-
! [[Merciless Rush]]
| General || || Improved Bull Rush || If your bull rush exceed targets CMD by 5, move through opponent and cause trample damage || FoC
|-
! [[Minotaur's Charge]]
| General || || Strength 13, Improved Bull Rush || When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent’s square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. || CMR
|-
! [[Misty Euphoria]]
| General || || Addicted to a drug || Gain a bonus to your Willpower while under the effects of drug. ||
|-
! [[Misty Healing]]
| General || || Addicted to a drug || Heal by using a drug. ||
|-
! [[Misty Rejuvenation]]
| General || || Addicted to a drug || Stave off the effects of death while using a particular kind of drug. ||
|-
! Monster Lore, Improved
| General  ||  || —  || Removed from game  ||
|-
! [[Monstrous Mask]]
| General, Racial  || || Tiefling, must be taken at 1st level || You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type. || BoF
|-
! [[Moonlight Summons]]
| General || || Spell Focus (conjuration), ability to cast summon nature’s ally || Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. || UM
|-
! [[Mounted Blade]]
| General ||  || Ride 3 ranks, Ride-by Attack || Attack an a second enemy during a ride-by attack. || PCo
|-
! [[Mystic Stride]]
| General || || Dex 15, Nimble Moves, woodland stride class feature || Move at full speed even through magically enhanced foliage. || UM
|-
! [[Mass Smite]]
| Epic ||  || Level 33, Cha 30, [[Great Smiting]] || The benefits of your Great Smiting apply to all allies. || EP
|-
! [[Meisterhau]]<sup>2</sup>
| Epic ||  || BAB +23, Weapon Supremacy  || Gain extra reach with chosen weapon. || EP
|-
! [[Meta-Extract]]<sup>2</sup>
| Epic ||  || Alchemist level 21  || Apply metamagic feats to extracts. || EP
|-
! [[Mighty Bomb]]
| Epic ||  || Alchemist level 29  || Add +1 to your bomb damage. || EP
|-
! [[Mutagen Bomb]]
| Epic ||  || Alchemist level 25 || Replace bomb damage with the effects of a mutagen. || EP
|-
! [[Multichannel]]
| Epic ||  || Wis 30, Cleric level 26, Channel Divinity  || You may Channel Divinity and still perform other actions. || EP
|-
! [[Master Staff]]
| Epic ||  || Level 21, Craft Staff, Spellcraft 12 ranks  || Use spell slot instead of staff charge to cast spell through staff. || EP
|-
! [[Master Wand]]
| Epic ||  || Level 21, Craft Wand, Spellcraft 12 ranks  || Use spell slot instead of wand charge to cast spell through wand. || EP
|-
! [[Multispell]]<sup>1</sup>
| Epic ||  || Quicken Spell, caster level 21st ||  Cast an additional quickened spell per round. || EP
|-
! [[Macabre Spell]]
| Epic ||  || Level 21, Spell Focus (Necromancy)  || Targets slain by spell are raised as undead. || EP
|-
! [[Maelstrom Spell]]
| Epic ||  || Level 21, Elemental Spell  || Damage inflicted as fire, cold, acid, electricity, and sonic. || EP
|-
! [[Mass Inspiration]]
| Epic ||  || Level 21, Group Inspiration  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! [[Music of the Gods]]
| Epic ||  || Cha 25, Perform 27 ranks, Bardic Performance class feature  || Your Bardic Performances affect creatures normally immune to mind-affecting effects. || EP
|-
! [[Master Mage]]
| Epic ||  || Level 21, Int 21  || Gain a +6 bonus on all Fly, Spellcraft, and Use Magic Device checks. || EP
|-
! [[Master Thief]]
| Epic ||  || Level 21, Dex 21  || Gain a +6 bonus on all Disable Device, Stealth, and Sleight of Hand checks. || EP
|-
! [[Meteor Landing]]
| Epic ||  || Level 21, Dex 23, Weightless Step  || Inflict your fall damage on a target. || EP
|-
! [[Mage of the First World]]
| Racial ||  || Attuned to the First World, elf || When in an uncivilized, natural environment, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge (arcana) and Spellcraft checks || Fane
|-
! [[Magical Tail]]
| Racial ||  || Kitsune || Gain a new spell-like ability || ARG
|-
! [[Martial Mastery]]
| Racial, Combat ||  || Martial Versatility, fighter 16, human || Apply combat feats to entire weapon groups || ARG
|-
! [[Martial Versatility]]
| Racial, Combat ||  || Fighter 4, human || Apply a single combat feat to an entire weapon group || ARG
|-
! [[Metallic Wings]]
| Racial || || Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th || Gain wing attacks with your angelic wings || ARG
|-
! [[Mother's Gift]]
| Racial || || Changeling || You inherit a special boon from your hag heritage || ARG
|-
! [[Multitalented Mastery]]
| Racial ||  || Character level 5th, half-elf, multitalented racial trait || All of your classes are considered favored classes || ARG
|-
! [[Merciless Magic]]
| Racial ||  || Ability to cast spells, kobold || Your spells are more potent against opponents who already have a negative condition || KoG
|-
! [[Merciless Precision]]
| Racial ||  || kobold || You deal extra sneak attack damage against opponents who already have a negative condition || KoG
|-
! [[Mixed Scales]]
| Racial ||  || Draconic Aspect or dragon-scaled racial trait, kobold || Your scales are a combination of colors, and you get the benefits of both || KoG
|-
! [[Monstrous Mask]]
| Racial ||  || Tiefling, must be taken at 1st level || Gain a +5 bonus on Intimidate checks against humanoids. || PC:BOF
|-
! [[Murmurs of Earth]]
| Racial ||  || Echoes of Stone, character level 9th, oread || Gain a limited form of tremorsense || ARG
|-
! align="left" | [[Mage Armor Adept]]
| Wizard, Sorcerer ||  || Ability to cast Mage Armor || Mage armor spell grants +1 additional armor bonus to AC || Fane
|-
! align="left" | [[Mage Armor Dismissal]]
| Wizard, Sorcerer ||  || Ability to cast Mage Armor || Dismiss mage armor to escape a grapple or other binding || Fane
|-
! align="left" | [[Multiattack]]
| Combat, Alchemist, Druid ||  || Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a –2 penalty. || CRB
|-
! align="left" | [[Multiweapon Fighting]]
| Combat ||  || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. || CRB
|-
! align="left" | [[Multiattack]]
| Combat ||  || Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a –2 penalty. || CRB
|-
! align="left" | [[Multiweapon Fighting]]
| Combat ||  || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. || CRB
|-
! align="left" | [[Misanthropic Loner]]
| Combat, Prowler ||  || [[Reclusive Loner]] || When at least 20 feet from any ally, your Loner bonus damage increases by 100% || Fane
|}
 
[[Master Feats List#Top | Back to Top]]
 
 
=== -N- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Narrow Frame]]
| Animal ||  || Escape Artist 1 rank, animal or magical beast. || Animal or familiar takes no penalties when squeezing || AA
|-
! [[Natural Attack, Improved]]
| Combat || Ranger or Druid, BAB +4, natural weapon || Increase the die size of your natural attack || EP
|-
! Natural Jouster
| Combat ||  || - || Removed from game. || -
|-
! [[Near and Far]]
| Combat ||  || [[Snap Shot]], [[Two-Weapon Fighting]], BAB +6 || Ranged attacks do not provoke attacks of opportunity || Fane
|-
! [[Neckbreaker]]
| Combat ||  || [[Bonebreaker]], [[Grapple, Greater|Greater Grapple]], [[Grapple, Improved|Improved Grapple]], [[Unarmed Strike, Improved|Improved Unarmed Strike]], [[Jawbreaker]], [[Rattling Fist]], Heal 12 ranks || May deal Str or Dex damage to pinned opponent || Fane
|-
! [[Net Adept]]
| Combat ||  || Exotic Weapon Proficiency (net), BAB +1 || May treat a net as a one-handed weapon || UC
|-
! [[Net and Trident]]
| Combat ||  || Dex 15, Net Adept, Two-Weapon Fighting || May treat a net in the off-hand as a light weapon || UC
|-
! [[Net Maneuvering]]
| Combat ||  || Net Adept, BAB +3 || May use a net to trip or disarm || UC
|-
! [[Net Trickery]]
| Combat ||  || Net Adept, Net Maneuvering, BAB +6 || May use a net to blind your opponent || UC
|-
! [[Nightmare Fist]]
| Combat ||  || Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness || While fighting in magical darkness, you deal +2 damage || UC
|-
! [[Nightmare Weaver]]
| Combat ||  || Nightmare Fist, Intimidate 2 ranks || Can demoralize foes while casting darkness. || UC
|-
! [[Nightmare Striker]]
| Combat ||  || Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Rattling Fist, Heal 5 ranks, ability to cast faerie fire || If your target is illuminated by Faerie Fire, your Rattling Fist attacks also inflict Shaken || Fane
|-
! [[Nimble Striker]]
| Catfolk, Combat ||  || Dex 13, BAB +1, catfolk, sprinter racial trait ||  || ARG
|-
! [[Notched Shield]]
| Combat ||  || Shield Focus, BAB +4 || Use a two-handed polearm with one hand while wielding a notched shield in your off-hand || Fane
|-
! [[Natural Spell]]
| General, Class-Specific || || Wis 13, wild shape class feature, Wild Speech || Cast spells while using wildshape || CRB
|-
! [[Necromantic Affinity]]
| General || || Con 15 || You resist necromantic effects and heal as if undead || ISWG
|-
! [[Nimble Moves]]
| General || || Dex 13 || Ignore 5 feet of difficult terrain when you move || CRB
|-
! [[Nimble Natural Summons]]
| General || || Augment Summoning, Spell Focus (conjuration), caster level 6th. || Movement of creatures you summon via summon nature’s ally is not reduced in undergrowth. || FOP
|-
! [[Noble Scion]]
| General || || Cha 13, can only select at 1st level || +2 on Knowledge (nobility) plus gain a nobility-related boon || ISWG
|-
! [[Negative Energy Aura]]
| Epic ||  || Level 21, Wis 23, ability to channel energy  || Surround yourself with an aura of negative energy that injures nearby creatures. || EP
|-
! [[Natural Charmer]]
| Racial || || Cha 17, dhampir || You may take 20 on some Cha-based skill checks against humanoids || ARG
|-
! [[Neither Elf Nor Human]]
| Racial ||  || Exile’s Path, Seen and Unseen, character level 11th, half-elf || You are not considered elven or human for the purpose of harmful spells || ARG
|-
! [[Nimble Striker]]
| Racial || || Dex 13, bab +1, catfolk, sprinter racial trait || Take no penalty to AC when you use Cleave or Lunge, or when you charge || ARG
|-
! [[Noble Spell Resistance]]
| Racial || || Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow || Your spell resistance is equal to 11 + your character level || ARG
|-
! align="left" | [[Not-So-Reckless Strike]]
| Barbarian ||  || Reckless Strike || Your opponent's roll to hit you cannot crit you. || Fane
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-L}}


=== -O- ===
{{:Feats-M}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Opening Volley]]
| Combat ||  || — || Successful ranged attack grants +4 on next melee attack roll || UC
|-
! [[Orc Hewer]]
| Combat, Dwarf ||  || Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf ||  || ARG
|-
! [[Orc Weapon Expertise]]
| Combat, Orc ||  || BAB +1, orc ||  || ARG
|-
! [[Osyluth Guile]]
| Combat ||  || Bluff 8 ranks, Dodge || Get a bonus to your AC equal to Charisma modifier against one opponent. || PCo
|-
! [[Outflank]]
| Combat, Teamwork ||  || BAB +4 || Double flanking bonuses with an ally || APG
|-
! [[Overrun, Greater]]
| Combat ||  || Improved Overrun, BAB +6 || Enemies you overrun provoke attacks of opportunity || CRB
|-
! [[Overrun, Improved]]
| Combat ||  || Power Attack || +2 bonus on overrun attempts, no attack of opportunity || CRB
|-
! Oracular Intuition
| General  ||  || —  || Removed from game  ||
|-
! [[Ordered Mind]]
| General || || Caster level 7th, lawful alignment || Use a different spell than your foe's when using counterspell || FoC
|-
! [[Overchannel]]
| Epic ||  || Level 21, Wis 23, ability to channel energy  || Overload your channeling ability for more power. || EP
|-
! [[Overwhelming Critical]]<sup>2</sup>
| Epic ||  || Level 21, Str 23, Improved Critical, [[Weapon Focus]]  || Add +3d6 damage on successful critical hit. || EP
|-
! [[Obdurate Rage]]
| Epic ||  || Level 21, Primal Rage || The power of the earthquake drives you. || EP
|-
! [[Outdoor Master]]
| Epic ||  || Level 21, Wis 21  || Gain a +6 bonus on Handle Animal, Heal, and Survival checks. || EP
|-
! [[Orc Hewer]]
| Racial, Combat ||  || Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf || This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller || ARG
|-
! [[Oread Burrower]]
| Racial ||  || Stony Step, character level 9th, oread || You gain a burrow speed of 15 feet, but cannot burrow through solid stone || ARG
|-
! [[Oread Earth Glider]]
| Racial ||  || Oread Burrower, Stony Step, character level 13th, oread || You gain the earth glide universal monster ability, allowing you to easily move through solid stone || ARG
|-
! [[Orc Weapon Expertise]]
| Racial, Combat ||  || Bab +1, orc || Gain one of a number of bonuses when using a weapon with "orc" in its name || ARG
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-N}}


{{:Feats-O}}


=== -P- ===
{{:Feats-P}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Persistent Spell]]
| Metamagic || +2 || — || Creatures who saved against a spell must save again || APG
|-
! [[Piercing Spell]]
| Metamagic || +1 || — || Affected spell treats creatures with SR as having an SR of 5 lower. || UM
|-
! [[Paired Opportunists]]
| Combat, Teamwork ||  || — ||  || APG
|-
! [[Parting Shot]]
| Combat ||  || Shot on the Run, BAB +6 || Make a ranged attack when withdrawing || APG
|-
! [[Passing Trick]]
| Combat ||  || Improved Feint, Mobility, size Small or smaller || Successful Acrobatics check allows you to feint || UC
|-
! [[Penetrating Strike]]
| Combat ||  || Weapon Focus, fighter 12 || Your attacks ignore 5 points of damage reduction || CRB
|-
! [[Penetrating Strike, Greater]]
| Combat ||  || Penetrating Strike, fighter 16 || Your attacks ignore 10 points of damage reduction || CRB
|-
! [[Perfect Strike]]
| Combat ||  || Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 || Roll twice for unarmed strikes and take the better roll || APG
|-
! [[Performance Weapon Mastery]]
| Combat ||  || — || All weapons you are proficient with act as if they had the performance quality || UC
|-
! [[Performing Combatant]]
| Combat ||  || Dazzling Display, any one Performance feat || Can make combat performance checks in any combat || UC
|-
! [[Pinpoint Targeting]]
| Combat ||  || Improved Precise Shot, BAB +16 || No armor or shield bonus on one ranged attack || CRB
|-
! [[Pin Down]]
| Combat ||  || Combat Reflexes, fighter level 11th || Opponents that take 5-foot step or withdraw provoke attack of opportunity from you || UC
|-
! [[Pinning Knockout]]
| Combat ||  || Dex 13, Greater Grapple, BAB +9 or monk level 9th || Against a pinned opponent, you may double nonlethal damage with grapple check || UC
|-
! [[Pinning Rend]]
| Combat ||  || Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th || Against pinned opponent, you may deal bleed damage with Grapple check || UC
|-
! [[Pinpoint Poisoner]]
| Combat ||  || Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks || When using Adder Strike, you may poison two blowgun darts that can be used in melee || UC
|-
! [[Piranha Strike]]
| Combat ||  || Weapon Finesse, BAB +1 || Gain Power Attack with light weapons. || Sargava
|-
! [[Point-Blank Master]]
| Combat ||  || Weapon Specialization with a ranged weapon || Do not provoke attacks of opportunity while firing one ranged weapon || APG
|-
! [[Point-Blank Shot]]
| Combat ||  || — || +1 attack and damage on targets within 30 feet || CRB
|-
! [[Power Attack]]
| Combat ||  || Str 13, BAB +1 || Trade melee attack bonus for damage || CRB
|-
! [[Precise Shot]]
| Combat ||  || Point Blank Shot || No penalty for shooting into melee || CRB
|-
! [[Precise Shot, Improved]]
| Combat ||  || Dex 19, Precise Shot, BAB +11 || No cover or concealment chance on ranged attacks || CRB
|-
! [[Precise Strike]]
| Combat, Teamwork ||  || Dex 13, BAB +1. || Deal +1d6 points of precision damage with melee attacks || APG
|-
! [[Prone Shooter]]
| Combat || ||  BAB +1, Stealth 1 rank || You are harder to hit while prone  || UC
|-
! [[Prone Slinger]]
| Combat ||  || — || May use a sling while prone || UC
|-
! [[Punishing Kick]]
| Combat ||  || Con 13, Wis 13, Improved Unarmed Strike, BAB +8 || Knock down or push back foes with unarmed strikes || APG
|-
! [[Pushing Assault]]
| Combat ||  || Str 15, Power Attack, BAB +1 || Push a foe back with a two-handed weapon || APG
|-
! [[Painful Anchor]]
| General, Class-Specific || || Anchoring aura class feature || Deal damage to an anchored evil outsider. || UM
|-
! [[Parry Spell]]
| General || || Spellcraft 15 ranks, Improved Counterspell || Reflect a counterspelled spell back on its caster || APG
|-
! [[Pass for Human]]
| General, Racial  || || Half-elf, half-orc, or halfling || +10 on Disguise checks to look like a human || APG
|-
! [[Persuasive]]
| General || || — || +2 bonus on Diplomacy and Intimidate checks || CRB
|-
! [[Planar Preservationist]]
| General, Class-Specific || || Preservationist alchemist archetype || With every summon nature’s ally extract you learn, learn a corresponding summon monster extract. || UM
|-
! [[Planar Wild Shape]]
| General, Class-Specific || || Wild shape class feature, Knowledge (planes) 5 ranks || May add the celestial or fiendish template to your animal form || UC
|-
! [[Potent Holy Symbol]]
| General || || Good alignment, worshiper of a good deity || Your holy symbol keeps vampires at bay when casting spells || BoN
|-
! [[Powerful Shape]]
| General, Class-Specific || || Wild shape class feature, druid 8 || While in wild shape, you are treated as one size category larger. || UM
|-
! Practiced Tactician
| General  ||  || —  || Removed from game  ||
|-
! [[Preferred Spell]]
| General || || Spellcraft 5 ranks, Heighten Spell || Spontaneously cast a specific spell || APG
|-
! [[Prodigy]]
| General || || — || Gain a +2 bonus on two Craft, Perform, or Profession skills. || UM
|-
! Prophetic Visionary
| General  ||  || —  || Removed from game  ||
|-
! Protector's Strike
| General  ||  || —  || Removed from game  ||
|-
! [[Pure Faith]]
| General, Class-Specific || || Divine health class feature || Gain a +4 sacred bonus against poison. || UM
|-
! [[Prismatic Bomb]]<sup>1</sup>
| Epic ||  || Alchemist level 23, Acid Bomb alchemist discovery, Madness Bomb alchemist discovery, Poison Bomb alchemist discovery, Shock Bomb alchemist discovery, Sticky Bomb alchemist discovery  || Replace bomb damage with the effects of prismatic spray. || EP
|-
! [[Pinnions of Darkness]]
| Epic ||  || Cleric 25, Wis  25,  neutral or evil alignment, Channel Divinity || You sprout wings of ineffable darkness, gaining dark abilities. || EP
|-
! [[Positive Energy Aura]]
| Epic ||  || Level 21, Wis 23, ability to channel energy  || Surround yourself with an aura of positive energy that heals nearby creatures. || EP
|-
! [[Potent Faith ]]
| Epic ||  || Cha 28, Cleric level 24, Channel Divinity || Your ability to affect enemies with channel divinity is powerful indeed. || EP
|-
! [[Profane Enhancement]]
| Epic ||  || Level 21, Channel Divinity class feature || Your Channel Divinity power is more potent when you use it for negative energy effects. || EP
|-
! [[Pugnacious Inspiration]]
| Epic ||  || Wis 25, Cleric Level 29, Channel Divinity || You can channel energy to gain an additional attack. || EP
|-
! align="left" | [[Positioning Inspiration]]
| Combat, Warlord ||  || Inspiration class feature || Slide one recipient of Inspiration as a free action || EP
|-
! align="left" | [[Positioning Inspiration, Improved ]]
| Combat, Warlord ||  || [[Positioning Inspiration]], Warlord level 11+ || Slide one or more of the recipients of Inspiration as a free action || EP
|-
! align="left" | [[Purloined Talent]]
| Combat, Prowler ||  || Prowler level 1 || Prowler may select a basic Rogue talent || Fane
|-
! align="left" | [[Purloined Talent, Greater]]
| Combat, Prowler ||  || Prowler level 11 || Prowler may select an advanced Rogue talent || Fane
|-
! align="left" | [[Purloined Talent, Epic]]
| Combat, Prowler, Epic ||  || Prowler level 21 || Prowler may select an epic Rogue talent || Fane
|-
! [[Penetrate Damage Reduction]]<sup>2</sup>
| Epic ||  || Level 21  || Automatically bypass damage reduction on one creature per day. || EP
|-
! [[Perfect Two-Weapon Fighting]]
| Epic ||  || Level 24, Dex 25, Greater Two-Weapon Fighting  || Gain a fourth attack with your off-hand weapon. || EP
|-
! [[Piercing Thrust]]
| Epic ||  || Level 21, Dex 26, [[Weapon Supremacy]]  || Once per round, move five feet after striking a foe. || EP
|-
! [[Powerful Precision ]]
| Epic ||  || Str 25, Dex 25, [[Weapon Focus]], [[Weapon Specialization]], [[Power Attack]], BAB 21+|| Even your most powerful attacks are beautifully executed. || EP
|-
! [[Perfect Health]]
| Epic ||  || Level 21, Con 25, Great Fortitude  || Immune to nonmagical diseases and most poisons. || EP
|-
! [[Polyglot]]
| Epic ||  || Int 25, Linguistics 21 ranks ||  You can speak all languages. || EP
|-
! [[Permanent Emanation]]<sup>2</sup>
| Epic ||  || Spellcraft 22 ranks, ability to cast chosen spell  || Makes a caster-centered emanation spell permanent. || EP
|-
! [[Perfect Spell]]
| Epic ||  || Empower Spell, Maximize Spell, Spellcraft 25 ranks  || Numerical effects of a spell are maximized and then doubled. || EP
|-
! [[Pestilent Spell]]
| Epic ||  || Level 21, Spell Focus (Conjuration)  || Spell summons vermin swarms in addition to spell effects. || EP
|-
! [[Project Spell]]
| Epic ||  || Level 21, Reach Spell  || Increase a spell's range from Personal to Touch. || EP
|-
! [[Prismatic Spell]]
| Epic ||  || Level 21, Elemental Spell  || Spell damage accompanied by effects of prismatic spray. || EP
|-
! [[Primal Rage]]
| Epic ||  || Level 21, Str 21, Con 21, Mighty Rage class feature  || Gain bonuses while raging. || EP
|-
! [[Prolonged Summons]]
| Epic ||  || Level 21, Cha 21, Ability to cast gate as a spell without using an item  ||  Summoned creatures remain longer. || EP
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-Q}}


=== -Q- ===
{{:Feats-R}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Quarterstaff Master]]
| Combat ||  || Weapon Focus (quarterstaff), BAB +5 || Use a quarterstaff one-handed. || UM
|-
! [[Quick Bull Rush]]
| Combat ||  || Improved Bull Rush, BAB +6 || May bull rush in place of one of your melee attacks || UC
|-
! [[Quick Dirty Trick]]
| Combat ||  || Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus+6. || May perform a dirty trick in place of one of your melee attacks || UC
|-
! [[Quick Drag]]
| Combat ||  || Improved Drag, BAB +6 || May perform a drag maneuver in place of one of your melee attacks || UC
|-
! [[Quick Draw]]
| Combat ||  || BAB +1 || Draw weapon as a free action || CRB
|-
! [[Quick Reposition]]
| Combat ||  || Improved Reposition, BAB +6 || May reposition in place of one of your melee attacks || UC
|-
! [[Quick Steal]]
| Combat ||  || Improved Steal, BAB +6 || May steal in place of one of your melee attacks || UC
|-
! [[Quicken Spell]]
| Metamagic || +4 || — || Cast spell as a swift action || CRB
|-
! [[Quickpick Master]]
| Combat, Exotic Weapon  ||  || Proficiency with a Quickpick  || Wielding a quickpick in two hands grants 2x STR mod to damage || Fane
|-
! [[Quivering Palm Adept]]
| Combat ||  || Quivering palm class feature || Add +2 to the saving throw DC against your quivering palm attacks. || DEP
|-
! [[Quivering Palm Versatility]]
| Combat ||  || Quivering palm class feature, Quivering Palm Adept, BAB +13 || You can cause either ability damage, loss of memory, or great pain with your Quivering Palm strike. || DEP
|-
! [[Quaff]]
| General ||  ||  || Draw a potion as a swift action, drink a potion as a move action. || EP
|-
! [[Quick Channel]]
| General || || Knowledge (religion) 5 ranks, channel divinity class feature || Channel divinity faster by expending more uses. || UM
|-
! [[Quick Wild Shape]]
| General, Class-Specific || || Wild shape class feature, caster level 8th || Wild shape quickly into a less powerful form. || UM
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-S}}


=== -R- ===
{{:Feats-T}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Reach Spell]]
| Metamagic || Special || — || Increase spell range to higher range category || APG
|-
! [[Rime Spell]]
| Metamagic || +1 || — || Spell with the cold descriptor also entangles creatures if the spell damages them. || UM
|-
! [[Rapid Grappler]]
| Combat ||  || Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th || Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. || UC
|-
! [[Rapid Reload]]
| Combat ||  || Weapon Proficiency (crossbow) || Reload your weapon quickly || UC
|-
! [[Rattling Fist]]
| Combat ||  || Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 || [[Rattled|Rattle]] an opponent with an unarmed attack || Fane
|-
! [[Rattling Fist Adept]]
| Combat ||  || [[Rattling Fist]], BAB +3 || Add +1 to the saving throw DC against your [[Rattling Fist]] attacks. || Fane
|-
! [[Rattling Pin]]
| Combat ||  || [[Grapple, Improved|Improved Grapple]], [[Rattling Fist]] || Use [[Rattling Fist]] against pinned opponents || Fane
|-
! [[Ray Shield]]
| Combat ||  || Dex 15, Missile Shield, Spellbreaker || Deflect one ranged touch attack per round with shield || APG
|-
! [[Rebounding Leap]]
| Combat ||  || Acrobatics 5 ranks, Ride 11 ranks || Remount your steed as a swift action with successful Acrobatics check || UC
|-
! [[Rebuffing Reduction]]
| Combat ||  || Damage reduction, Improved Bull Rush || Bull Rush opponent who fails to pierce your DR || UC
|-
! [[Reactive Reach]]
| Combat, Exotic Weapon  ||  || Proficiency with an [[Weapon Properties#Adaptive Reach|adaptive reach]] weapon  || Change your adaptive reach as an immediate reaction || Fane
|-
! [[Reckless Aim]]
| Combat ||  || Point-Blank Shot, Precise Shot || Take a –1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. || BoF
|-
! [[Rending Claws]]
| Combat ||  || Str 13, two claw attacks, BAB +6 || Deal 1d6 extra damage if both claws hit || APG
|-
! [[Rending Fury]]
| Combat ||  || Rend special attack, BAB +6 || Need half the normal number of attacks to deal rend damage || UC
|-
! [[Rending Fury, Improved]]
| Combat ||  || Rending Fury, BAB +9 || Deal extra damage on a successful rend || UC
|-
! [[Rending Fury, Greater]]
| Combat ||  || Improved Rending Fury, BAB +12 || When you rend an opponent, you deal bleed damage || UC
|-
! [[Rent Asunder]]
| Combat, Exotic Weapon  ||  || Proficiency with a [[Weapon Properties#Sunder|sunder]] weapon || When smashing objects, ignore up to 10 hardness || Fane
|-
! [[Reposition, Greater]]
| Combat ||  || Improved Reposition, BAB +6 || Enemies you reposition provoke attacks of opportunity || APG
|-
! [[Reposition, Improved]]
| Combat ||  || Combat Expertise || +2 bonus on reposition attempts, no attack of opportunity || APG
|-
! [[Repositioning Strike]]
| Combat ||  || Improved Reposition, BAB +9. || Attempt a reposition attack on a successful critical hit || APG
|-
! [[Reposition, Tactical]]
| Combat ||  || Int 13, Combat Expertise, Improved Reposition || You can reposition a foe into a dangerous space such as a pit or blade barrier. || DHB
|-
! Revelation Strike
| Combat || - ||  || Removed from game. || -
|-
! [[Reverse-Feint]]
| Combat, Orc ||  || [[Toughness]], base attack bonus +1, orc || Leave yourself open to attack in order to get an immediate counter-attack || ARG
|-
! Rhino Charge
| Combat ||  || - || Removed from game. || -
|-
! [[Riddle of Steel]]
| Combat, Exotic Weapon  ||  || Exotic Weapon Proficiency: Bastard Sword, Power Attack || Wielding bastard sword one-handed grants you 1.5x STR mod  || Fane
|-
! [[Ride-By Attack]]
| Combat ||  || Mounted Combat || Move before and after a charge attack while mounted || CRB
|-
! [[Riptide Attack]]
| Combat ||  || Improved Drag, Improved Trip. || You may automatically drag a tripped target as a swift action. || FoB
|-
! [[Risky Striker]]
| Combat, Halfling ||  || Base attack bonus +1, Halfling || Trade defense for more powerful attacks against large creatures || ARG
|-
! [[Roll with It]]
| Combat, Goblin || ||  Goblin, Acrobatics 1 rank. || Reduce damage you take from an attack and get tossed aside. || GoboG
|-
! [[Racial Heritage]]
| General, Racial  || || Human || Affected as though both human and another race || APG
|-
! [[Radiant Charge]]
| General, Class-Specific || || Lay on hands class feature || Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities. || UM
|-
! [[Raging Brutality]]
| General, Class-Specific || || Rage class feature, Power Attack, BAB +12 || Add Constitution bonus on damage rolls || UC
|-
! [[Raging Deathblow]]
| General, Class-Specific || || Greater rage class feature || Rend a dying foe and gain one round of rage || UC
|-
! [[Raging Hurler]]
| General, Class-Specific || || Rage class feature, Throw Anything || Throw a two-handed weapon as a standard action || UC
|-
! [[Raging Throw]]
| General, Class-Specific || || Con 13, rage class feature, Improved Bull Rush, BAB +6 || Add Con bonus on checks to bull rush || UC
|-
! [[Raging Vitality]]
| General, Class-Specific || || Con 15, rage class feature || +2 bonus to Con when raging, and continue raging if unconscious || APG
|-
! [[Razortusk]]
| General || || Half-orc || Gain bite attack || APG
|-
! [[Reject Poison]]
| General || || Dex 13, poison use class feature || Improve your chances against poisons you are familiar with || FoC
|-
! [[Remote Bomb]]
| General, Class-Specific || || Delayed bomb discovery || Increase the delay on your bombs and detonate bombs remotely. || UM
|-
! Resilient Eidolon
| General  ||  || —  || Removed from game  ||
|-
! [[Revered Guidance]]
| General, Racial || || Aasimar, must be taken at 1st level || ||  BoA
|-
! [[Reward of Grace]]
| General, Class-Specific || || Lay on hands class feature || With each use of lay on hands, gain a +1 sacred bonus on attack rolls. || UM
|-
! [[Reward of Life]]
| General, Class-Specific || || Lay on hands class feature || With each use of lay on hands, gain hit points equal to your Charisma. || UM
|-
! [[Rhetorical Flourish]]
| General || || Cha 13, Persuasive || Use verbal misdirection while making Diplomacy check || UC
|-
! [[Ricochet Splash Weapon]]
| General || || Dex 13, Throw Anything || Make an attack roll with a splash weapon if it misses and lands in another creature’s square. || UM
|-
! Righteous Healing
| General  ||  || —  || Removed from game  ||
|-
! [[Roll with It]]
| Combat, Racial || || Goblin, Acrobatics 1 rank. || Reduce damage you take from an attack and get tossed aside. || GoboG
|-
! [[Rugged Northerner]]
| General || || Con 13, Survival 1 rank || Treat cold weather conditions as one step less severe. || ISWG
|-
! [[Run]]
| General || || — || Run at 5 times your normal speed || CRB
|-
! [[Refractory Blessing]]
| Epic ||  || Level 25, Channel Divinity class feature.  || You channel energy to reduce damage taken from energy sources. || EP
|-
! [[Reaper Saber]]
| Epic ||  || Level 21, Str 21, [[Cleave]] || Increase your weapon damage against cleaved foes. || EP
|-
! [[Reflect Arrows]]
| Epic ||  || Level 27, Dex 25, [[Deflect Arrows]]  || You can deflect ranged attacks back at the attacker. || EP
|-
! [[Reflect Rays]]
| Epic ||  || Level 21, Dex 25, [[Ray Shield]]  || You can deflect ranged touch attacks back at the attacker. || EP
|-
! [[Relentless Challenge]]<sup>1</sup>
| Epic ||  || Level 21, [[Indomitable Challenge]]  || Recover hit points when issuing a challenge. || EP
|-
! [[Righteous Strike]]
| Epic ||  || Level 27, Wis 19, [[Rattling Fist]], Lawful alignment  || Unarmed strike treated as an axiomatic weapon. || EP
|-
! [[Research Mastery]]
| Epic ||  || Int 19, Spellcraft 24 ranks  || Reduce time to create new spells. || EP
|-
! [[Rapid Inspiration]]
| Epic ||  || Perform 21 ranks, Bardic Performance class feature  || You can begin a Bardic Performance as a free action. || EP
|-
! [[Reactive Countersong]]
| Epic ||  || Combat Reflexes, Rapid Inspiration, Perform 27 ranks ||  You can begin a countersong at any time. || EP
|-
! [[Ruinous Rage]]
| Epic ||  || Level 21, Str 25, Improved Sunder, Mightier Rage  || Ignore object hardness while raging. || EP
|-
! [[Racial Heritage]]
| Racial ||  || Human || You are treated as if you were a member of another race || APG
|-
! [[Realistic Likeness]]
| Racial ||  || Kitsune || You can mimic an individual that you have encountered || ARG
|-
! [[Redeemed Kobold]]
| Racial ||  || Good alignment, kobold || Your scales gain a metallic sheen, making you more likable to surface races || KoG
|-
! [[Resilient Brute]]
| Racial ||  || Half-orc or orc || Convert some damage from a critical hit to nonlethal damage || ARG
|-
! [[Risky Striker]]
| Racial, Combat ||  || Bab +1, halfling || Take a penalty to your AC to gain a +2 bonus on damage rolls against larger enemies || ARG
|-
! [[Resilient Brute]]
| Racial, Combat ||  || Half-orc or orc || Convert some of the damage from a critical hit into nonlethal damage || ARG
|-
! [[Resolute Rager]]
| Racial, Combat ||  || Orc, rage class feature || Make an additional saving throw against a fear effect currently affecting you || ARG
|-
! [[Reverse-Feint]]
| Racial, Combat ||  || Toughness, bab +1, orc || Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own || ARG
|-
! align="left" | [[Rending Claws]]
| Combat ||  || Str 13, two claw attacks, BAB +6 || Deal 1d6 extra damage if both claws hit || APG
|-
! align="left" | [[Rending Fury]]
| Combat ||  || Rend special attack, BAB +6 || Need half the normal number of attacks to deal rend damage || UC
|-
! align="left" | [[Rending Fury, Improved]]
| Combat ||  || Rending Fury, BAB +9 || Deal extra damage on a successful rend || UC
|-
! align="left" | [[Rending Fury, Greater]]
| Combat ||  || Improved Rending Fury, BAB +12 || When you rend an opponent, you deal bleed damage || UC
|-
! align="left" | [[Righteous Rebuke]]
| Cleric ||  || Cleric lvl 3 || While Castigate is in effect, a cleric may slide a foe 1 square after he successfully hits them with a melee attack. || Fane
|-
! align="left" | [[Reclusive Loner]]
| Combat, Prowler ||  || Loner class ability || When at least 15 feet from any ally, your Loner bonus damage increases by 50% || Fane
|-
! align="left" | [[Rapid Shot]]
| Rogue ||  || Rogue 7 || Make an extra ranged attack at full BAB during a full attack action || Fane
|-
! align="left" | [[Rapid Strike]]
| Rogue ||  || Rogue 7 || Make an extra melee attack at full BAB during a full attack action || Fane
|-
! align="left" | [[Ride The Lightning]]
| Wizard, Sorcerer ||  || Ability to cast Lightning Bolt || Teleport to any open space in the line of effect of your Lightning Bolt || Fane
|-
! align="left" | [[Reckless Strike, Improved]]
| Barbarian ||  || Reckless Strike || When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules). ||  Fane
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-U}}


=== -S- ===
{{:Feats-V}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Selective Spell]]
| Metamagic || +1 || Spellcraft 10 ranks || Exclude targets from an area effect spell || APG
|-
! [[Shadow Grasp]]
| Metamagic || +1 || Tenebrous Spell, Umbral Spell. || Entangle creatures with spells you cast that have the darkness descriptor. || ISM
|-
! [[Sickening Spell]]
| Metamagic || +2 || — || Sicken creature with spell damage || APG
|-
! [[Silent Spell]]
| Metamagic || +1 || — || Cast spell without verbal components || CRB
|-
! [[Still Spell]]
| Metamagic || +1 || — || Cast spell without somatic components || CRB
|-
! [[Spell Sponge]]
| Animal  ||  || Animal companion or familiar, share spells ability. || Shared buff spells last longer on animal or familiar || AA
|-
! [[Stable Gallop]]
| Animal ||  || Animal or magical beast || Take fewer penalties when charging on a mount, or when attacking while mount runs || AA
|-
! [[Sure Footed]]
| Animal  ||  || Quadruped animal or magical beast. || Mount is more resistant to falling when traversing difficult terrain || AA
|-
! [[Saddle Shrieker]]
| Combat, Goblin ||  || Goblin, Ride 1 rank. || Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. || GoboG
|-
! [[Sap Adept]]
| Combat ||  || Sneak attack +1d6 || Gain bonus damage on nonlethal attacks || UC
|-
! [[Sap Master]]
| Combat ||  || [[Sap Adept]], sneak attack +3d6 || Deal twice your sneak attack damage when dealing nonlethal damage || UC
|-
! [[Saving Shield]]
| Combat ||  || [[Shield Proficiency]] || Grant shield bonus to an adjacent ally || APG
|-
! [[School Strike]]
| Combat ||  || [[Unarmed Strike, Improved|Improved Unarmed Strike]], wizard school class feature || May deliver magic school effect as swift action after melee attack || UC
|-
! [[Scorching Weapons]]
| Combat, Ifrit ||  || Ifrit || Cause your metallic weapons to deal fire damage for a round || ARG
|-
! [[Scorpion Style]]
| Combat ||  || [[Unarmed Strike, Improved|Improved Unarmed Strike]] || Reduce target's speed to 5ft. || CRB
|-
! align="Left" | [[Scribe Scroll]]
| Item Creation ||  || Caster level 1st || Create magic scrolls || CRB
|-
! Sea Hunter
| Combat ||  || - || Removed from game. || -
|-
! [[Second Chance]]
| Combat ||  || [[Combat Expertise]], BAB +6 || Exchange later attacks to reroll missed first attack || APG
|-
! [[Second Chance, Improved]]
| Combat ||  || [[Second Chance]], BAB +11 || Take a –5 penalty on later attacks to reroll missed attack || APG
|-
! [[Serpent Lash]]
| Combat ||  || [[Weapon Finesse]], proficient with a whip with trip and disarm properties || Learn new combat techniques for the whip || Osirion
|-
! [[Shadow Strike]]
| Combat ||  || BAB +1 || Deal precision damage against targets with concealment || APG
|-
! [[Sharpclaw]]
| Combat, Ratfolk ||  || Ratfolk || Gain natural claw attacks || ARG
|-
! [[Shatter Defenses]]
| Combat ||  || [[Dazzling Display]], BAB +6 || Hindered foes are flat-footed || CRB
|-
! [[Shatterspell]]
| Combat, Dwarf ||  || [[Disruptive]], [[Spellbreaker]], dwarf, fighter 10 || Gain the Sunder Spell rage ability || ARG
|-
! [[Shield Bash, Improved]]
| Combat ||  || [[Shield Proficiency]] || Keep your shield bonus when shield bashing || CRB
|-
! [[Shield Focus]]
| Combat ||  || [[Shield Proficiency]], BAB +1 || Gain a +1 bonus to your AC when using a shield || CRB
|-
! [[Shield Focus, Greater]]
| Combat ||  || [[Shield Focus]], fighter 8 || Gain a +1 bonus to your AC when using a shield || CRB
|-
! [[Shield Master]]
| Combat ||  || [[Shield Slam]], BAB +11 || No two-weapon penalties when attacking with a shield || CRB
|-
! [[Shield Proficiency]]
| Combat ||  || — || No penalties on attack rolls when using a shield. || CRB
|-
! [[Shield of Swings]]
| Combat ||  || Str 13, [[Power Attack]], BAB +1 || Reduce damage with a two handed weapon to gain a +4 shield bonus || APG
|-
! [[Shield Specialization]]
| Combat ||  || [[Shield Focus]], fighter 4 || +2 bonus to AC against criticals with one type of shield || APG
|-
! [[Shield Specialization, Greater]]
| Combat ||  || [[Shield Focus, Greater|Greater Shield Focus]], [[Shield Specialization]], fighter 12 || +2 bonus to AC against criticals, and negate critical hit once per day || APG
|-
! [[Shield Slam]]
| Combat ||  || [[Shield Bash, Improved|Improved Shield Bash]], [[Two-Weapon Fighting]], BAB +6 || Free bull rush with a bash attack || CRB
|-
! [[Shield Use: Tower Shield]]
| Combat ||  || [[Shield Proficiency]], BAB +1 || You are able to use a Tower Shield proficiently || Fane
|-
! [[Shield Use: War Shield]]
| Combat ||  || [[Shield Proficiency]], BAB +1 || You are able to use a War Shield proficiently || Fane
|-
! [[Shield Wall]]
| Combat, Teamwork ||  || [[Shield Proficiency]]. || Gain an AC bonus from an adjacent ally's shield || APG
|-
! [[Shinbreaker]]
| Combat, Exotic Weapon  ||  || Proficiency with Aklys || Make trip attacks out to 40' || Fane
|-
! [[Shot on the Run]]
| Combat ||  || Dex 13, [[Mobility]], [[Point-Blank Shot]], BAB +4 || Make ranged attack at any point during movement || CRB
|-
! [[Shrewd Tactician]]
| Combat ||  || [[Alertness]], [[Combat Reflexes]] || Opponents do not gain a +2 bonus on attack rolls for flanking you. || ISWG
|-
! [[Sidestep]]
| Combat ||  || Dex 13, [[Dodge]], [[Mobility]] || Make 5-foot step immediately after an opponent misses || APG
|-
! [[Sidestep, Improved]]
| Combat ||  || Dex 15, [[Sidestep]] || Sidestep without using your 5-foot step on your next turn || APG
|-
! [[Siege Commander]]
| Combat ||  || Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank || Grant weapon crew +4 on assemble or move checks || UC
|-
! [[Siege Engineer]]
| Combat ||  || Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon || You are considered proficient with all siege weapons || UC
|-
! [[Siege Gunner]]
| Combat ||  || [[Siege Engineer]] || Take no size penalties for aiming a direct fire siege weapon || UC
|-
! [[Simple Weapon Proficiency]]
| Combat ||  || — || No penalty on attacks made with simple weapons. || CRB
|-
! [[Sleeper Hold]]
| Combat ||  || [[Grapple, Greater|Greater Grapple]], BAB +8 || You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. || DEP
|-
! [[Sliding Axe Throw]]
| Combat ||  || Dex 13, BAB +1 || Use throwing axes to trip your opponent. || DoG
|-
! [[Sling Flail]]
| Combat ||  || [[Weapon Focus]] (sling), BAB +1 || Make melee attacks with a sling || UC
|-
! [[Snap Shot]]
| Combat ||  || [[Combat Reflexes]], [[Weapon Focus]], BAB +6 || Threaten squares within 5 feet of you when wielding a ranged weapon || UC
|-
! [[Snap Shot, Greater]]
| Combat ||  || Dex 17, [[Snap Shot, Improved|Improved Snap Shot]], [[Combat Reflexes]], BAB +12 || Gain bonus on damage and critical confirmation when using ranged weapons || UC
|-
! [[Snap Shot, Improved]]
| Combat ||  || Dex 15, [[Snap Shot]], BAB +9 || You threaten an additional 10 feet with Snap Shot || UC
|-
! [[Sorcerous Strike]]
| Combat ||  || Sorcerer bloodline class feature, [[Unarmed Strike, Improved|Improved Unarmed Strike]] || Apply a bloodline ability as part of a melee attack || UC
|-
! [[Sorcerous Strike, Improved]]
| Combat ||  || [[Sorcerous Strike]], [[Arcane Strike]], [[Unarmed Strike, Improved|Improved Unarmed Strike]], BAB +6 || Apply a bloodline ability as part of a melee touch attack || UC
|-
! [[Snatch Arrows]]
| Combat ||  || Dex 15, [[Deflect Arrows]] || Catch one ranged attack per round || CRB
|-
! [[Spellbreaker]]
| Combat ||  || [[Disruptive]], fighter 10 || Enemies provoke attacks if their spells fail || CRB
|-
! [[Spiked Destroyer]]
| Combat ||  || Proficient in spiked armor || When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. || FoB
|-
! [[Spinning Throw]]
| Combat ||  || [[Bull Rush, Improved|Improved Bull Rush]], [[Trip, Improved|Improved Trip]], [[Unarmed Strike, Improved|Improved Unarmed Strike]], [[Ki Throw]] || Spend a swift action to bull rush opponent, move it, then knock it prone || UC
|-
! [[Spirited Charge]]
| Combat ||  || [[Ride-By Attack]] || Double damage on a mounted charge || CRB
|-
! [[Spit Venom]]
| Combat, Nagaji ||  || Nagaji ||  || ARG
|-
! [[Spring Attack]]
| Combat ||  || [[Mobility]], BAB+4 || Move before and after melee attack || CRB
|-
! [[Stabbing Shot]]
| Combat ||  || [[Point-Blank Shot]], elf || Use arrow as a melee attack to push enemies back || APG
|-
! [[Stage Combatant]]
| Combat ||  || [[Weapon Focus]], BAB +5 || Take no penalty to deal nonlethal damage || UC
|-
! [[Stance of the Xorn]]
| Combat ||  || Wis 15, BAB +3 || Flanking creatures do not gain a bonus to hit you. || DoG
|-
! [[Stand Still]]
| Combat ||  || [[Combat Reflexes]] || Stop enemies from moving past you || CRB
|-
! [[Steady Engagement]]
| Combat ||  || [[Combat Reflexes]], [[Stand Still]] || If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. || FoB
|-
! [[Steal, Greater]]
| Combat ||  || [[Steal, Improved|Improved Steal]], BAB +6 || +2 bonus on steal attempts, no attack of opportunity || APG
|-
! [[Steal, Improved]]
| Combat ||  || [[Combat Expertise]] || +2 bonus on steal attempts, no attack of opportunity || APG
|-
! [[Step Up]]
| Combat ||  || BAB +1 || Take a 5-foot step as an immediate action || CRB
|-
! [[Step Up and Strike]]
| Combat ||  || [[Following Step]], BAB +6 || Follow adjacent creature and attack as an immediate action || APG
|-
! [[Strangler]]
| Combat ||  || [[Grapple, Improved|Improved Grapple]], sneak attack +1d6 || Deal sneak damage to grappled opponent || UC
|-
! [[Strike Back]]
| Combat ||  || [[Combat Reflexes]], [[Mobility]], BAB +11 || Attack foes that strike you while using reach || CRB
|-
! [[Stunning Assault]]
| Combat ||  || [[Power Attack]], BAB +16 || Trade melee attack bonus to stun opponents || APG
|-
! Stunning Fist
| Combat ||  || - || Removed from Game (but see [[Rattling Fist]]) || Fane
|-
! Stunning Fist Adept
| Combat ||  || - || Removed from Game (but see [[Rattling Fist Adept]]) || Fane
|-
! Stunning Pin
| Combat ||  || - || Removed from Game (but see [[Rattling Pin]]) || Fane
|-
! [[Sunder, Greater]]
| Combat ||  || [[Sunder, Improved|Improved Sunder]], BAB +6 || Damage from sunder attempts transfers to your enemy || CRB
|-
! [[Sunder, Improved]]
| Combat ||  || [[Power Attack]] || +2 bonus on sunder attempts, no attack of opportunity || CRB
|-
! [[Sundering Strike]]
| Combat ||  || [[Sunder, Improved|Improved Sunder]], BAB +9 || Attempt a sunder attack on a successful critical hit || APG
|-
! [[Surprise Follow-Through]]
| Combat, Half-orc, Orc ||  || Str 13, [[Cleave]], [[Power Attack]], BAB +1 || Your cleave target is denied DEX bonus to AC || ARG
|-
! [[Surprise Follow-Through, Improved]]
| Combat, Half-orc, Orc ||  || Str 13, [[Cleave]], [[Cleave, Great|Great Cleave]], [[Power Attack]], [[Surprise Follow-Through]], BAB +8 || All of your [[Cleave, Great|Great Cleave]] targets are denied DEX bonus to AC || ARG
|-
! [[Surprise Strike]]
| Combat, Halfling ||  || [[Cautious Fighter]], [[Desperate Swing]], BAB +6, halfling || Take no penalties from fighting defensively or total defense || ARG
|-
! [[Swap Places]]
| Combat, Teamwork ||  || — || Swap places with a willing adjacent ally who has this feat || APG
|-
! Sword and Pistol
| Combat ||  || - || Removed from game. || -
|-
! [[Sympathetic Rage]]
| Combat, Half-orc, Orc ||  || Half-orc or orc, non-lawful || Enter a rage-like state when near an ally who is raging. || ARG
|-
! [[Sacred Summons]]
| General, Class-Specific || || Aura class feature, ability to cast summon monster || Summon monsters whose alignment subtype matches yours as a standard action. || UM
|-
! [[Saddle Shrieker]]
| Combat, Racial || || Goblin, Ride 1 rank. || Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. || GoboG
|-
! [[Scholar]]
| General || || — || Gain a bonus to two Knowledge skills || ISWG
|-
! Schooled Reserve
| General  || || —  || Removed from game  ||
|-
! [[Sea Legs]]
| General || || Profession (sailor) 5 ranks || Gain +2 on Acrobatics, Climb, and Swim checks || UC
|-
! [[Secret Signs]]
| General || || Int 13 || You can hide somatic components of spellcasting || ISWG
|-
! [[Selective Channeling]]
| General || || Cha 13, channel divinity class feature || Choose whom to affect with channel divinity || CRB
|-
! [[Self-Sufficient]]
| General || || — || +2 bonus on Heal and Survival checks || CRB
|-
! Sense Link
| General  ||  || —  || Removed from game  ||
|-
! [[Shadow Dodge]]
| General || || Dex 13 || Move in and out of shadows to gain a dodge bonus to armor class || FoC
|-
! [[Shadow Druid]]
| General || || Neutral evil, patron deity is an evil god || Add selected spells to your druid spell list || ISWG
|-
! [[Shadow Gambit]]
| General || || Spell Focus (illusion), caster level 5th. || Cause an ongoing figment you control to deal damage as if it were real. || ISM
|-
! [[Shake it Off]]
| General, Teamwork || || — || Gain +1 to all saving throws per adjacent ally || UC
|-
! [[Shaping Focus]]
| General, Class-Specific || || Knowledge (nature) 5 ranks, wild shape class feature || Count other class levels as druid levels for the purpose of wild shape. || UM
|-
! [[Shapeshifter Foil]]
| General || || Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects || When you deal damage, target’s ability to use any polymorph effects is hindered || UC
|-
! Shapeshifting Hunter
| General  || || —  || Removed from game  ||
|-
! [[Share Spells, Improved]]
| General || || Spellcraft 10 ranks, ability to acquire an animal companion, familiar, or special mount. || Spells affect both you and your bonded creature || APG
|-
! [[Shared Insight]]
| General, Racial  || || Wis 13, half-elf || Grant friendly creatures a +2 bonus on Perception checks || APG
|-
! Shared Judgement
| General  ||  || —  || Removed from game  ||
|-
! [[Sharp Senses]]
| General, Racial  || || Keen senses racial trait || +4 racial bonus on Perception checks || APG
|-
! [[Shatter Resolve]]
| General || || Channel Divinity feature, worshiper of evil god || Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken || FoC
|-
! [[Sin Seer]]
| General || || Detect undead class feature || Gain the ability to detect evil. || UM
|-
! [[Skeleton Summoner]]
| General || || Spell Focus (necromancy), ability to cast summon monster || Summon skeletons instead of living creatures with summon monster. || UM
|-
! [[Skill Focus]]
| General || || — || +3 bonus on one skill (+6 at 10 ranks) || CRB
|-
! [[Skilled Driver]]
| General || || — || Gain +4 bonus on driving checks with made with one vehicle || UC
|-
! [[Expert Driver]]
| General || || Skilled Driver || Maneuver a vehicle of a selected type as a move action, and you can stop immediately || UC
|-
! Slayer's Knack
| General  ||  || —  || Removed from game  ||
|-
! [[Sluggish Jinx]]
| General, Racial  || || Halfling Jinx trait. || Your jinx’s penalty on saving throws also applies to the target’s initiative and attack rolls. || HoG
|-
! [[Sly Draw]]
| General || || Quick Draw || Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. || AA
|-
! [[Small But Deadly]]
| General || || Weapon Focus or natural weapon, Small size or smaller || You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with. || KoG
|-
! [[Smell Fear]]
| General, Racial  || || Keen Scent, half-orc or orc || +4 on Perception checks to detect frightened creatures || APG
|-
! [[Sneaking Precision]]
| General, Class-Specific || || Sneak attack class feature, Critical Focus, any critical feat, BAB +9 || On the second sneak attack in a round, you may apply a critical feat || UC
|-
! [[Sneaky Vagabond]]
| General || || — || You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. || Taldor
|-
! [[Sociable]]
| General, Racial  || || Cha 13, half-elf || Grant friendly creatures a +2 bonus on Diplomacy checks || APG
|-
! [[Sorcerous Bloodstrike]]
| General || || Cha 13, sorcerer bloodline class feature || Regain a bloodline power when you reduce a creature to 0 or fewer hit points. || UM
|-
! [[Spear Dancer]]
| General || || Weapon Focus (any two-handed reach weapon), Perform 4 ranks. || Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. || FOP
|-
! [[Spectral Strike]]
| General, Channeling ||  || Wisdom 21, Channel Energy class ability || Spend Channel Energy to strike incorporeal foes. || EP
|-
! Spell Bane
| General  || || —  || Removed from game  ||
|-
! [[Spell Bluff]]
| General || || Bluff 5 ranks, Spellcraft 5 ranks || Bluff other spellcasters, increasing the DC needed to identify your spell. || UM
|-
! [[Spell Expertise, Minor]]
| General || || Cast 4th-level spells || Cast 1st-level spell as spell-like ability 2/day || APG
|-
! [[Spell Expertise, Major]]
| General || || Minor Spell Expertise, cast 9th-level spells || Cast 5th-level or lower spell as spell-like ability 2/day || APG
|-
! [[Spell Focus]]
| General || || — || +1 bonus on save DCs for one school || CRB
|-
! [[Spell Focus, Greater]]
| General || || Spell Focus || +1 bonus on save DCs for one school || CRB
|-
! Spell Hex
| General  || || —  || Removed from game  ||
|-
! [[Spell Mastery]]
| General || || 1st-level Wizard || Prepare some spells without a spellbook || CRB
|-
! [[Spell Penetration]]
| General || || — || +2 bonus on level checks to beat spell resistance || CRB
|-
! [[Spell Penetration, Greater]]
| General || || Spell Penetration || +2 bonus on level checks to beat spell resistance || CRB
|-
! [[Spell Perfection]]
| General || || Spellcraft 15 ranks, 3 metamagic feats || Apply any metamagic feat to one spell without penalty, up to 9th level || APG
|-
! [[Spell Specialization]]
| General || || Int 13, Spell Focus || Pick one spell and cast it as if you were higher level. || UM
|-
! [[Spell Specialization, Greater]]
| General || || Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells || Sacrifice a spell to cast your specialized spell. || UM
|-
! [[Spellsong]]
| General, Class-Specific || || Cha 13, bard performance class feature, ability to cast 1st-level spells || Combine spellcasting and bardic performance. || UM
|-
! [[Spider Step]]
| General, Class-Specific || || Acrobatics 6 ranks, Climb 6 ranks, monk 6 || Walk on walls or ceilings for half your slow fall distance || APG
|-
! [[Cloud Step]]
| General, Class-Specific || || Spider Step, monk 12 || Air walk for half your slow fall distance || APG
|-
! [[Splash Weapon Mastery]]
| General || || — || Gain a number of benefits when throwing a splash weapon. || APG
|-
! [[Splintering Weapon]]
| General || || Weapon Proficiency, BAB +1 || Break a weapon to deal bleed damage || UC
|-
! Split Hex
| General  ||  || —  || Removed from game  ||
|-
! Split Major Hex
| General  || || —  || Removed from game  ||
|-
! [[Spontaneous Metafocus]]
| General || || Cha 13, one metamagic feat, ability to spontaneously cast spells || Apply metamagic to one spell and keep the standard casting time. || UM
|-
! [[Squash Flat]]
| General || || Improved Bull Rush, Merciless Rush || If your bull rush exceed targets CMD by 5, attempt a trip || FoC
|-
! Squire
| General  ||  || —  || Removed from game  ||
|-
! [[Stalwart]]
| General || || Diehard, BAB +4 || Forgo dodge AC bonus for equivalent DR || UC
|-
! [[Stalwart, Improved]]
| General || || Stalwart, BAB +11 || Double DR gained from Stalwart || UC
|-
! [[Starlight Summons]]
| General || || Spell Focus (conjuration), ability to cast summon nature’s ally || Summoned creatures gain a bonus on Perception and Stealth checks. || UM
|-
! [[Stealthy]]
| General || || — || +2 bonus on Escape Artist and Stealth checks || CRB
|-
! [[Steel Soul]]
| General, Racial  || || Dwarf, hardy racial trait || +4 racial bonus on saves against spells and spell-like abilities || APG
|-
! [[Stoic]]
| General || || Iron Will || +1 bonus on all saving throws against fear effects || ISWG
|-
! [[Stonecunning, Improved]]
| General, Racial  || || Wis 13, dwarf, stonecunning racial trait. || +4 bonus on Perception checks to notice unusual stonework || APG
|-
! [[Stone-Faced]]
| General, Racial  || || Dwarf || +4 bonus on Bluff checks to lie or conceal motives || APG
|-
! [[Stone Read]]
| General || || Knowledge (dungeoneering) 4 ranks. || Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. || FOP
|-
! [[Stone Sense]]
| General || || Perception 10 ranks, Improved Stonecunning || Gain tremorsense 10 ft. || APG
|-
! [[Stone Singer]]
| General, , Racial, Class-Specific || || Cha 13, bardic performance, dwarf || Gain benefits to bardic performance underground and against earth creatures || APG
|-
! [[Strong Comeback]]
| General || || — || Add a +2 bonus on all rerolls || UC
|-
! [[Storm-Lashed]]
| General || || — || Halves the penalties in strong weather. +2 on saves vs. electricity. || ISWG
|-
! [[Summon Good Monster]]
| General || || Good alignment || You can summon creatures that, by their very nature, wish to fight evil creatures. || CoP
|-
! Summoner's Call
| General  ||  || —  || Removed from game  ||
|-
! [[Sunlit Strike]]
| General, Aasimar || || Arcane Strike, daylight spell-like ability ||   || BoA
|-
! [[Sunlight Summons]]
| General ||  || Spell Focus (conjuration), ability to cast summon nature’s ally || Summoned creatures glow and are immune to blinding and dazzling effects. || UM
|-
! [[Superior Summoning]]
| General || || Augment Summoning, caster level 3rd || When summoning more than one creature, summon an extra one. || UM
|-
! [[Supernal Feast]]
| General, Racial  || || Con 15, aasimar ||   || BoA
|-
! [[Sure Grasp]]
| General || || Climb 1 rank || When climbing, roll twice and take the highest result || UC
|-
! [[Survivor]]
| General  ||  || Con 13, Diehard, Endurance || You never fall unconscious from negative hit points unless you are dead. || ISWG
|-
! [[Swift Kitsune Shapechanger]]
| General, Racial || || Dex 13, BAB +6, kitsune || You can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can assume fox form as a swift action as well. || DEP
|-
! [[Swift Mercy]]
| Paladin || Paladin 3 || Using Mercy on an ally requires only a swift action || EP
|-
! [[Sword Oath]]
| General || || Proficient in longsword, Weapon Focus (longsword), BAB +4 || You may select longsword-related feats as if you were a 4th-level fighter. || AP26
|-
! [[Sacred Enhancement]]
| Epic ||  || Level 21, Channel Divinity class feature || Your Channel Divinity power is more potent when you use it for positive energy effects. || EP
|-
! [[Scirocco]]
| Epic ||  || Level 29, Int 13, Dex 29, Improved Whirlwind Attack  || Whirlwind Attack now includes movement. || EP
|-
! [[Shrugging Shoulder]]
| Epic ||  || Level 21, Str 25, Improved Bull Rush || +10 bonus to CMB and CMD when bull rushing. || EP
|-
! [[Sinewy Grip]]
| Epic ||  || Level 21, Str 25, [[Vice Grip]], [[Iron Grip]] || You do not take a handiness penalty when wielding an over-sized weapon. || EP
|-
! [[Sneak Attack of Opportunity]]
| Epic ||  || Level 27, Sneak Attack +13d6 class feature, Opportunist advanced rogue talent  || Attacks of opportunity are automatically sneak attacks. || EP
|-
! [[Spear of Wind]]
| Epic ||  || Level 21, Dex 28, [[Piercing Thrust]]  || Once per round, move five feet after striking a foe. || EP
|-
! [[Spellcasting Harrier]]
| Epic ||  || Level 21, [[Combat Reflexes]], [[Disruptive]]  || Spellcasters who cast defensively around you provoke attacks of opportunity. || EP
|-
! [[Spell Shot]]
| Epic ||  || Level 27, Dex 25, [[Extraordinary Shot]]  || Counterspell spells with a readied action. || EP
|-
! [[Storm of Throws]]
| Epic ||  || Level 21, Dex 23, [[Quick Draw]], [[Rapid Shot]]  || Make one attack against each surrounding foe with thrown weapons. || EP
|-
! [[Swarm of Arrows]]
| Epic ||  || Level 21, Dex 23, [[Rapid Shot]], [[Weapon Focus]]  || Make one attack against each surrounding foe with projectile weapons. || EP
|-
! [[Superior Initiative]]
| Epic ||  || Level 21, Improved Initiative  || Gain a +10 bonus on all initiative checks. || EP
|-
! [[Scribe Epic Scroll]]
| Epic ||  || Scribe Scroll, Spellcraft 24 ranks  || You can scribe epic scrolls. || EP
|-
! [[Shattering Strike]]
| Epic ||  || Level 21, Epic Weapon Focus, Ki Pool (Adamantine) class feature  || Destroy objects more easily with sudden force. || EP
|-
! [[Spell Knowledge]]<sup>1</sup>
| Epic ||  || Level 21, Ability to cast spells of the maximum normal spell level  || Learn two new spells of any level. || EP
|-
! [[Spell Opportunity]]
| Epic ||  || Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 23 ranks ||  Cast a touch spell as an attack of opportunity. || EP
|-
! [[Spell Stowaway]]<sup>2</sup>
| Epic ||  || Spellcraft 21 ranks, Caster Level 21  || Gain the benefits of a chosen spell when it is cast near you. || EP
|-
! [[Spontaneous Domain Access]]<sup>2</sup>
| Epic ||  || Wis 25, Spellcraft 27 ranks, Divine caster level 23rd  || Spontaneously cast domain spells. || EP
|-
! [[Spontaneous Metamagic]]
| Epic ||  || Spellcraft 21 ranks  || Apply metamagic feats to spontaneously cast spells as a swift action. || EP
|-
! [[Spontaneous Spell]]
| Epic ||  || Spellcraft 21 ranks, ability to cast maximum normal spell level  || Spontaneously cast one chosen spell. || EP
|-
! [[Shredding Spell]]
| Epic ||  || Spellcraft 25 ranks  || Spell damages items and equipment. || EP
|-
! [[Split Spell]]
| Epic ||  || Spellcraft 24 ranks  || Divide spell effects in half and aim at separate targets. || EP
|-
! [[Stealth Spell]]
| Epic ||  || Level 21, Silent Spell, Still Spell  || Magical effects of the spell are invisible. || EP
|-
! [[Summons Enhancement]]
| Epic ||  || Level 21, Augment Summoning  || Binds a summon spell with another spell, causing creature(s) to be summoned with the second spell in effect. || EP
|-
! [[Selective Symphony]]
| Epic ||  || Symphony class feature, Perform 24 ranks ||  You may exclude a number of creatures from the effects of your Symphony. || EP
|-
! [[Self-Concealment]]<sup>1</sup>
| Epic ||  || Dex 30, Stealth 27 ranks, Acrobatics 27 ranks, Improved Evasion class feature  || Attacks against you gain a 10% miss chance. || EP
|-
! [[Summon Companion]]
| Epic ||  || Level 21, Cha 23, Prolonged Summons  || Once per day, summoned creature(s) remain until dismissed. || EP
|-
! [[Summoning Perfection]]
| Epic ||  || Level 21, Cha 21, Ability to cast gate or Summon Monster IX  as a spell without using an item ||  Summoned creatures gain [http://www.d20pfsrd.com/bestiary/monster-listings/templates/advanced-creature-cr-1 Advanced] template. || EP
|-
! [[Superb Summoning]]
| Epic ||  || Cha 25, Summoning Perfection, Epic Summoning I, Level 29+  ||  Summoned creatures gain the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/mighty-cr-5 Mighty] template. || EP
|-
! [[Sylvan Summoning]]
| Epic ||  || Level 21, Cha 23, non-lawful alignment, Summoning Perfection  || Summoned creatures gain [http://www.d20pfsrd.com/bestiary/monster-listings/templates/fey-creature-cr-1-or-2 Fey Creature] template. || EP
|-
! [[Scaled Disciple]]
| Racial ||  || Ability to spontaneously cast divine spells, kobold  || Your dragon-themed spells are more potent, and you can use divine spellcasting to qualify for the Dragon Disciple prestige class || KoG
|-
! [[Seen and Unseen]]
| Racial ||  || Exile’s Path, character level 5th, half-elf || You gain a +2 bonus on all saving throws against scrying or divination effects || ARG
|-
! [[Shadow Caster]]
| Racial || || Caster level 1, drow || Cast spells from shadow subschool or spells with darkness descriptor at +2 caster level || ARG
|-
! [[Shadow Ghost]]
| Racial ||  || Fetchling, shadow walk spell-like ability || Gain an extra use of shadow walk per day || ARG
|-
! [[Shadow Walker]]
| Racial ||  || Fetchling, shadow walk spell-like ability || Expend a use of shadow walk to cast dimension door || ARG
|-
! [[Shared Manipulation]]
| Racial ||  || Cha 13, half-elf || As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks || ARG
|-
! [[Shatterspell]]
| Racial, Combat ||  || Disruptive, Spellbreaker, dwarf, 10th level fighter || As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power || ARG
|-
! [[Spider Step]]
| Racial || || Character level 3rd, drow || You can cast spider climb once per day as a spell-like ability || ARG
|-
! [[Spider Summoner]]
| Racial || || Ability to cast summon monster or summon nature’s ally spells, drow || When casting either a summon monster spell or a summon nature’s ally spell, your options increase || ARG
|-
! [[Spirit of the First World]]
| Racial ||  || Attuned to the First World, Guardian of the First World, elf || When in an uncivilized, natural environment, you gain a +4 bonus on Perception checks made to act in the surprise round of combat || Fane
|-
! [[Sure and Fleet]]
| Racial ||  || Fleet of foot racial trait, halfling || You gain a +2 racial bonus on Acrobatics and Climb checks || ARG
|-
! [[Surge of Success]]
| Racial ||  || Human || When you confirm a crit or roll a 20 on a saving throw, gain a +2 bonus to another roll before your next turn || ARG
|-
! [[Surprise Strike]]
| Racial, Combat ||  || Cautious Fighter, Desperate Swing, bab +6, halfling || Take no penalty on your attack roll when attacking while fighting defensively || ARG
|-
! [[Surprise Follow-Through]]
| Racial, Combat ||  || Str 13, Cleave, Power Attack, bab +1 || When cleaving, your opponent is considered flat-footed against some attacks || ARG
|-
! [[Surprise Follow-Through, Improved]]
| Racial, Combat ||  || Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, bab +8 || When cleaving, all opponents are denied their Dex bonus || ARG
|-
! [[Sympathetic Rage]]
| Racial, Combat ||  || Half-orc or orc, nonlawful || Enter a rage-like state when a nearby ally rages || ARG
|-
! [[Scorching Weapons]]
| Racial, Combat ||  || Ifrit || You gain a bonus to saves against fire- or light-based spells, and you can deal fire damage with a weapon you are holding || ARG
|-
! [[Swift Kitsune Shapechanger]]
| Racial ||  || Dex 13, bab +6, kitsune || You can change shape more quickly than most Kitsune || PC:DEP
|-
! [[Sympathetic Rage]]
| Racial, Combat ||  || Half-orc or orc, nonlawful || When adjacent to a raging ally, you can enter a rage-like state || ARG
|-
! [[Sea Hunter]]
| Racial, Combat ||  || Combat Expertise, merfolk || Learn to "trip" creatures underwater || ARG
|-
! [[Spit Venom]]
| Racial, Combat ||  || Nagaji || Spit poison as a ranged touch attack || ARG
|-
! [[Stony Step]]
| Racial ||  || Oread || Ignore 5 feet of earth-based difficult terrain || ARG
|-
! [[Sharpclaw]]
| Racial, Combat ||  || Ratfolk || Gain two claw natural attacks || ARG
|-
! [[Stretched Wings]]
| Racial ||  || Str 13, Skill Focus (Fly), strix, wing-clipped racial trait || Increase your racial fly speed to 60 feet (average) || ARG
|-
! [[Stoic Pose]]
| Racial ||  || Svirfneblin || You can turn still as a statue, allowing you to make Stealth checks without cover or concealment || ARG
|-
! [[Sleep Venom]]
| Racial ||  || Vishkanya || Cause your racial venom to put creatures to sleep instead of dealing Dex damage || ARG
|-
! [[Shadowy Dash]]
| Racial ||  || Wayang || Move at full speed while using Stealth in a shadowy area || ARG
|-
! [[Scavenger's Eye]]
| Racial ||  || Tengu || Gain a bonus on Appraise checks || ARG
|-
! [[Steam Caster]]
| Racial ||  || Undine || Convert a fire spell into steam, allowing it to work normally underwater || ARG
|-
! align="left" | [[Scorpion Style]]
| Combat ||  || Improved Unarmed Strike || Reduce target's speed to 10ft. || CRB
|-
! align="left" | [[Shielded Approach]]
| Combat, Fighter ||  || Shield Focus, Fighter 4 || Use your shield to gain improved cover (50% miss chance) against one target you are moving towards || Fane
|-
! align="left" | [[Shielded Approach, Greater]]
| Combat, Fighter ||  || Fighter 8, Greater Shield Focus, Shielded Approach || Your shield provides improved cover against all foes you are moving towards || Fane
|-
! align="left" | [[Surprise Lunge]]
| Rogue ||  || Rogue 9 || Make an extra melee attack at full BAB during a full attack action || Fane
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -T- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Tenebrous Spell]]
| Metamagic || +0 || — || Spells you cast in dim light or darkness are harder to resist or dispel. || ISM
|-
! [[Thanatopic Spell]]
| Metamagic || +2 || Knowledge (religion) 6 ranks, Spell Focus (necromancy) || Affected spell’s death effects, energy drain, and negative levels affect undead || UM
|-
! [[Threatening Illusion]]
| Metamagic || +1 || Spell Focus (illusion), gnome || Cause a target to believe your illusion is a threat. || GoG
|-
! [[Threnodic Spell]]
| Metamagic || +2 || Knowledge (religion) 6 ranks, Spell Focus (necromancy) || Change a mind-affecting spell so it can affect undead, but not living creatures. || UM
|-
! [[Thundering Spell]]
| Metamagic || +2 || — || Deafen creature with spell damage || APG
|-
! [[Toppling Spell]]
| Metamagic || +1 || — || Spell with the force descriptor knocks targets prone. || UM
|-
! [[Tail Terror]]
| Combat, Kobold ||  || BAB +1, kobold ||  || ARG
|-
! [[Tangle Feet]]
| Combat, Goblin ||  || Dodge, Mobility, Underfoot, Goblin, Small size or smaller ||  || ARG
|-
! [[Tantrum]]
| Combat ||  || Bluff 1 rank, rage class feature, gnome || Use the Bluff skill to feint while raging. || GnoG
|-
! [[Taskmaster]]
| Combat, Hobgoblin ||  || Demoralizing Lash, Intimidate 5 ranks, Hobgoblin ||  || ARG
|-
! [[Team Up]]
| Combat ||  || Gang-Up, BAB +6 || Aid another as a move action with two adjacent allies || APG
|-
! [[Teleport Tactician]]
| Combat ||  || Combat Reflexes, Disruptive, Spellbreaker || Teleporting creatures provoke attacks of opportunity || APG
|-
! [[Terrorizing Display]]
| Combat, Hobgoblin ||  || Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon ||  || ARG
|-
! [[Throw Anything]]
| Combat ||  || — || No penalties for improvised ranged weapons || CRB
|-
! [[Thunder and Fang]]
| Combat ||  || Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) || Learn the Shoanti fighting style of Thunder and Fang. || VBL
|-
! [[Touch of Serenity]]
| Combat ||  || Wis 18, Unarmed Strike, Improved, BAB +8 || Foes hit by unarmed strikes cannot attack or cast spells || APG
|-
! [[Tower Shield Proficiency]]
| Combat ||  || - || Removed from game, see:  [[Shield Use: Tower Shield]] || -
|-
! [[Trample]]
| Combat ||  || Mounted Combat || Overrun targets while mounted || CRB
|-
! [[Tree Hanger]]
| Combat, Vanara ||  || Acrobatics 1 rank, vanara ||  || ARG
|-
! [[Trick Riding]]
| Combat ||  || Ride 9 ranks, Mounted Combat || Automatically pass simple Ride skill checks || APG
|-
! [[Trip, Greater]]
| Combat ||  || Combat Expertise, Improved Trip, BAB +6, Int 13. || Enemies you trip provoke attacks of opportunity || CRB
|-
! [[Trip, Improved]]
| Combat ||  || Combat Expertise || +2 bonus on trip attempts, no attack of opportunity || CRB
|-
! [[Tripping Staff]]
| Combat ||  || Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 || Treat a quarterstaff as if it had the trip weapon special feature . || UM
|-
! [[Tripping Strike]]
| Combat ||  || Trip, Improved, BAB +9 || Attempt a trip attack on a successful critical hit || APG
|-
! [[Tripping Twirl]]
| Combat ||  || Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), BAB +12 || Use a quarterstaff to make a trip attempt against all adjacent enemies. || UM
|-
! Twin Thunders
| Combat ||  || - || Removed from game. || -
|-
! Twin Thunders Flurry
| Combat ||  || - || Removed from game. || -
|-
! Twin Thunders Master
| Combat ||  || - || Removed from game. || -
|-
! [[Two-Handed Thrower]]
| Combat ||  || Str 15 || Gain Str bonus when using two hands to throw a one or two-handed weapon || UC
|-
! [[Two-Weapon Defense]]
| Combat ||  || Two-Weapon Fighting || Gain +1 shield bonus when fighting with two weapons || CRB
|-
! [[Two-Weapon Feint]]
| Combat ||  || Combat Expertise, Two-Weapon Fighting || Forgo first melee attack to feint || UC
|-
! [[Two-Weapon Feint, Improved]]
| Combat ||  || Combat Expertise, Improved Two-Weapon Fighting || Make a Bluff check instead of your first attack || UC
|-
! [[Two-Weapon Fighting]]
| Combat ||  || Dex 15 || Reduce two-weapon fighting penalties || CRB
|-
! [[Two-Weapon Fighting, Greater]]
| Combat ||  || Dex 19, Improved Two-Weapon Fighting, BAB +11 || Gain a third off-hand attack || CRB
|-
! [[Two-Weapon Fighting, Improved]]
| Combat ||  || Dex 17, Two-Weapon Fighting, BAB +6 || Gain additional off-hand attack || CRB
|-
! [[Two-Weapon Rend]]
| Combat ||  || Double Slice, Improved Two-Weapon Fighting, BAB +11 || Rend a foe hit by both your weapons || CRB
|-
! [[Taunt]]
| General || || Cha 13, Small size or smaller || Demoralize opponents with Bluff instead of Intimidate || APG
|-
! [[Tenacious Transmutation]]
| General || || Spell Focus (transmutation) || +2 to DC to dispel your transmutations || APG
|-
! [[Terrifying Mask]]
| General, Racial  || || Cha 13, Monstrous Mask, tiefling || Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty. This ability only works on creatures of the humanoid type. || BoF
|-
! [[Theurgy]]
| General || || Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells || Augment arcane spells with divine energy and divine spells with arcane energy. || UM
|-
! Thoughtful Discernment
| General || ||  — || Removed from game. ||
|-
! [[Totem Spirit]]
| General || || Member of a spirit-worshiping tribe. || Bonuses depend on which tribe you belong to. || ISWG
|-
! [[Toughness]]
| General || || — || +3 hit points, +1 per Hit Die beyond 3 || CRB
|-
! Trapper's Setup
| General ||  || — || Removed from game. ||
|-
! [[Turn Undead]]
| General || || Channel Divinity class feature || Channel divinity can be used to make undead flee || CRB
|-
! [[Tenacious Magic]]<sup>2</sup>
| Epic ||  || Level 21, Spellcraft 12 ranks  || Dispelled magic is instead only suppressed briefly. || EP
|-
! [[The Cup Runs Over]]
| Epic ||  || Cleric level 21, Wis 25, ability to channel energy  || Your heals are incredibly potent. || EP
|-
! [[Tamer of Nature]]
| Epic ||  || Survival 27 ranks  || You can critically hit your quarry, even if it is normally immune to crits. || EP
|-
! [[Thousand Arms]]<sup>2</sup>
| Epic ||  || BAB +25, [[Ultimate Mastery]]  || Master one weapon group || EP
|-
! [[Tide of Iron]]
| Epic ||  || BAB +26, [[Thousand Arms]]  || Inspire allies to fight better with your mastered weapon group. || EP
|-
! [[True Smite]]
| Epic ||  || Level 31, Cha 28, [[Great Smiting]]  || Triple your level bonus to damage on a successful smite. || EP
|-
! [[True Death Spell]]
| Epic ||  || Level 21, Deadly Spell  || Targets slain by spell cannot be raised from the dead. || EP
|-
! [[Thousand Faces]]
| Epic ||  || Level 21, Cha 21  || Gain a +6 bonus on Bluff, Disguise, and Escape Artist checks. || EP
|-
! [[Thundering Rage]]
| Epic ||  || Level 21, Str 25, Primal Rage ||  Any weapon held treated as a sonic blast weapon while raging. || EP
|-
! [[Towering Rage]]
| Epic ||  || Level 21, Str 27, Primal Rage  || Gain the benefits of giant form I while raging. || EP
|-
! [[Titan Rage]]
| Epic ||  || Level 21, Str 29, Towering Rage  || Gain the benefits of giant form II while raging. || EP
|-
! [[Terrifying Rage]]
| Epic ||  || Intimidate 21 ranks, Mighty Rage class feature  || Enemies who see you raging may become panicked or shaken. || EP
|-
! [[Tangle Feet]]
| Racial, Combat ||  || Dodge, Mobility, Underfoot, Goblin, Small size or smaller || Put a larger foe off-balance when moving through their square || ARG
|-
! [[Tantrum]]
| Racial, Combat ||  || Bluff 1 rank, rage class feature, gnome || You can feint even while raging. || PC:GOG
|-
! [[Tongue Lashing]]
| Racial ||  || Grippli, [[Agile Tongue]] || Your tongue gains all the properties of a heavy whip || Fane
|-
! [[Toxic Recovery]]
| Racial ||  || Dwarf, hardy racial trait || Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison || ARG
|-
! [[Tenacious Survivor]]
| Racial ||  || Con 13, Diehard, Endurance, half-orc or orc || When you are killed, your soul lingers near your body, allowing you to be healed and brought back to life for a short period of time || ARG
|-
! [[Thrill of the Kill]]
| Racial ||  || Half-orc or orc, rage class feature || Regain rage rounds when you knock out an enemy || ARG
|-
! [[Taskmaster]]
| Racial, Combat ||  || Demoralizing Lash, Intimidate 5 ranks, Hobgoblin || Lash an ally to bestow a bonus to attack, damage, and Will save rolls || ARG
|-
! [[Terrorizing Display]]
| Racial, Combat ||  || Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon || Give all your nearby allies a bonus to attack, damage, and Will saves when using Dazzling Display || ARG
|-
! [[Tail Terror]]
| Racial, Combat ||  || BAB +1, Kobold || Gain a tail slap natural attack || ARG
|-
! [[Triton Portal]]
| Racial ||  || Character level 5th, hydraulic push spell-like ability, undine || Spend a use of hydraulic push to instead summon a creature to aid you || ARG
|-
! [[Tengu Raven Form]]
| Racial ||  || Tengu Wings, character level 7th, tengu || Take the form of a Large black bird resembling a raven || ARG
|-
! [[Tengu Wings]]
| Racial ||  || Character level 5th, tengu || Sprout wings, granting you a fly speed || ARG
|-
! [[Terrifying Mask]]
| Racial ||  || Cha 13, Monstrous Mask, tiefling || Use either Sense Motive or Intimidate to determine whether a humanoid is trustworthy. || PC:BOF
|-
! [[Tree Hanger]]
| Racial, Combat ||  || Acrobatics 1 rank, vanara || Gain a bonus against trip attempts and use your prehensile tail to hang from objects || ARG
|-
! [[Tunnel Rat]]
| Racial ||  || Ratfolk, swarming racial trait || You count as one size smaller for the purposes of squeezing || ARG
|-
! [[Tenacious Survivor]]
| Racial ||  || Con 13, Diehard, Endurance, half-orc or orc || When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds || ARG
|-
! [[Thrill of the Kill]]
| Racial ||  || Half-orc or orc, rage class feature || Regain rage rounds when you knock out or kill an opponent || ARG
|-
! [[Trap Wrecker]]
| Racial ||  || Power Attack, Disable Device 1 rank, orc || You can disarm traps with brute force || ARG
|-
! align="left" | [[Technicals]]
| Combat, Brawler ||  || Brawler level 1 || You may select one Fighter Tactic || Fane
|-
! align="left" | [[Technicals, Epic]]
| Combat, Brawler, Epic ||  || Brawler level 21 || You may select one Epic Fighter Tactic || Fane
|-
! align="left" | [[Technicals, Improved]]
| Combat, Brawler ||  || Brawler level 11 || You may select one Advanced Fighter Tactic || Fane
|-
! align="left" | [[Two-Weapon Fighting, Oversized]]
| Combat, Fighter ||  || Fighter 9, Str 17, Two-Weapon Fighting, Weapon Focus, Weapon Specialization || Treat your off-hand weapon as if it is a light weapon, if you are specialized in it || Fane
|-
! align="left" | [[Twist the Knife]]
| Rogue ||  || Rogue 13 || When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round. || Fane
|}
 
[[Master Feats List#Top | Back to Top]]
 
 
=== -U- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Umbral Spell]]
| Metamagic || +2 || Tenebrous Spell || Spell gains the darkness descriptor and target of the spell radiates darkness in 10-foot radius while the spell is in effect. || ISM
|-
! [[Unarmed Strike, Improved]]
| Combat ||  || — || Always considered armed || CRB
|-
! [[Uncanny Defense]]
| Combat, Halfling ||  || Cautious Fighter, BAB +3, halfling ||  || ARG
|-
! [[Under and Over]]
| Combat ||  || Agile Maneuvers, Small size or smaller || Failed grapples against you cause attacker to fall prone || APG
|-
! [[Underfoot]]
| Combat ||  || [[Dodge]], [[Mobility]], Small size or smaller || +4 bonus to Acrobatics to move past larger foes || APG
|-
! [[Unpredictable Trajectory]]
| Combat, Exotic Weapon  ||  || Proficiency with the War Flail or Dire Flail || Ignore partial cover penalties || Fane
|-
! [[Unseat]]
| Combat ||  || Improved Bull Rush, Mounted Combat || Knock opponents from their mounts || CRB
|-
! Ultimate Mercy
| General  || || —  || Removed from game  ||
|-
! [[Ultimate Resolve]]
| General, Class-Specific || || Aura of resolve class feature || Aura of resolve expands and does not fall when you do. || UM
|-
! [[Uncanny Alertness]]
| General || || Alertness || +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. || UM
|-
! [[Uncanny Concentration]]
| General || || Combat Casting || Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks. || UM
|-
! [[Undead Master]]
| General || || Spell Focus (necromancy), ability to cast animate dead or command undead, Evil alignment || Animate and command more undead. || UM
|-
! [[Undermining Exploit]]
| General || || Knowledge (dungeoneering) 4 ranks. || Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. || FOP
|-
! [[Unsanctioned Detection]]
| General, Class-Specific || || Detect evil class feature || Use detect evil to gain bonuses on Perception and Sense Motive checks. || UM
|-
! [[Unsanctioned Knowledge]]
| General, Class-Specific || || Int 13, must be able to cast 1st-level paladin spells || Add spells to your paladin spell list. || UM
|-
! [[Urban Forager]]
| General ||  || Knowledge (Local) 4 ranks, Survival 4 ranks || You may use the Survival skill to forage and track in urban locations || Taldor
|-
! [[Uplifting Assault]]
| Epic ||  || Level 21, Channel Divinity, ability to cast Heal || You Channel Divinity to charge your attacks with healing energy. || EP
|-
! [[Ultimate Mastery]]
| Epic ||  || BAB +24, [[Meisterhau]] || Gain ultimate mastery with chosen weapon. || EP
|-
! [[Uncanny Accuracy]]
| Epic ||  || Level 21, Dex 21, Improved Precise Shot, Perception 17 ranks  || Ignore miss chance granted by total concealment. || EP
|-
! [[Unholy Strike]]
| Epic ||  || Level 21, Evil alignment, Smite class feature  || Any weapon held treated as a unholy weapon. || EP
|-
! [[Unseen Spell]]
| Epic ||  || Level 21, Spell Focus (Illusion), Stealth Spell  || An illusion is put in place to hide the spell effects. || EP
|-
! [[Umbral Scion]]
| Racial || || Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow || Select one of the following and cast it once/day: dispel magic, divine favor, or suggestion || ARG
|-
! [[Umbral Scion, Improved]]
| Racial || || Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow || You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities || ARG
|-
! [[Uncanny Defense]]
| Racial, Combat ||  || Cautious Fighter, bab +3, halfling || Gain a bonus to Reflex saves when fighting defensively || ARG
|-
! Unusual Origin (Changeling)
| Racial ||  || - || Removed from game. || -
|-
! Unusual Origin (Fetchling)
| Combat ||  || - || Removed from game. || -
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -V- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[Valiant Steed]]
| Animal ||  || Animal or magical beast. || Animal or familiar gains a +4 morale bonus versus fear || AA
|-
! [[Vampiric Companion]]
| General, Racial  || || Dhampir or vampire, nongood alignment, 10 levels in a class that grants a familiar or animal companion || Your animal companion or familiar gains vampiric traits || BoN
|-
! [[Vandal]]
| General, Racial, Class-Specific || || Goblin, sneak attack class feature. || You can deal sneak attack damage to unattended objects (but half normal damage.) || GoboG
|-
! [[Variant Prayer-Scroll]]
| General, Racial  || || Jiang-shi vampire || You've learned how to create variant vampiric prayer scrolls || BoN
|-
! [[Vast Hatred]]
| Combat, Gnome ||  || Gnome, hatred racial trait ||  || ARG
|-
! [[Vice Grip]]
| Combat ||  || BAB +1 || You reduce the size penalty for wielding an over-sized weapon by 1 || Fane
|-
! [[Vicious Stomp]]
| Combat ||  || Combat Reflexes, Improved Unarmed Strike || When opponent falls prone, it provokes an attack of opportunity from you || UC
|-
! Vital Strike
| Combat ||  || - || Removed from game. || -
|-
! Vital Strike, Greater
| Combat ||  || - || Removed from game. || -
|-
! Vital Strike, Improved
| Combat ||  || - || Removed from game. || -
|-
! [[Vermin Heart]]
| General, Class-Specific || || Wild empathy class feature || Target vermin with spells as if they were animals || APG
|-
! Versatile Channeler
| General ||  ||  || Removed from game. ||
|-
! [[Versatile Jinxer]]
| General, Racial  || || Iron Will, Halfling Jinx trait. || The DC of your jinx is based on your choice of Intelligence or Wisdom instead of Charisma. || HoG
|-
! Vigilant Eidolon
| General ||  ||  || Removed from game. ||
|-
! [[Voice of the Sibyl]]
| General || || Cha 15 || Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks. || UM
|-
! [[Vacuum Slash]]
| Epic ||  || Level 21, Dex 23, Str 23, [[Weapon Supremacy]]  || Once per round, slide a struck foe 1 square. || EP
|-
! [[Void Palm]]
| Epic ||  || Level 21, [[Launching Palm]], [[Void Step]]  || Follow targets and continue attacking as they go flying. || EP
|-
! [[Void Step]]
| Epic ||  || Level 21, Dex 27, [[Blinding Speed]] || Move once per encounter as a swift action. || EP
|-
! [[Vast Spell]]
| Epic ||  || Level 21, Widen Spell  || Spell area increased by an order of magnitude. || EP
|-
! [[Verdant Spell]]
| Epic ||  || Knowledge [Nature] 24 ranks  || Spell causes plant life in the area of effect to grow. || EP
|-
! [[Volcanic Rage]]
| Epic ||  || Level 21, Primal Rage || The power of the Volcano drives you. || EP
|-
! [[Vast Hatred]]
| Racial, Combat ||  || Gnome, hatred racial trait || Select two creature types/subtypes from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types/subtypes. || ARG
|-
! Vulpine Pounce
| Racial ||  || - || Removed from game. || -
|}
 
[[Master Feats List#Top | Back to Top]]
 
 
=== -W to Z- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" align="center" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" align="center" class="unsortable" | Prerequisites  || width="450" align="center" class="unsortable" | Benefit  || width="75" align="center" | Source
|-
! [[War Whip Finesse]]
| Combat, Exotic Weapon  ||  || Proficiency with War Whip || Treat war whip as light weapon || Fane
|-
! [[Wave Strike]]
| Combat ||  || Quick Draw, Bluff 1 rank || Spend a swift action to make a Bluff check to feint || UC
|-
! [[Weapon Finesse]]
| Combat ||  || — || Use Dex instead of Str on attack rolls with light weapons || CRB
|-
! [[Weapon Focus]]
| Combat ||  || Proficiency with weapon, BAB +1 || +1 bonus on attack rolls with one weapon || CRB
|-
! [[Weapon Focus, Greater]]
| Combat ||  || Weapon Focus, fighter 8 || +1 bonus on attack rolls with one weapon || CRB
|-
! [[Weapon Specialization]]
| Combat ||  || Weapon Focus, fighter 4 || +2 bonus on damage rolls with one weapon || CRB
|-
! [[Weapon Specialization, Greater]]
| Combat ||  || Weapon Specialization, fighter 12 || +2 bonus on damage rolls with one weapon || CRB
|-
! [[Wheeling Charge]]
| Combat, Local ||  || Mounted Combat, Ride-By Attack, Ride 5 ranks || Mount can turn 90 degrees when charging and you may attack during this move. || CoG
|-
! [[Whip Mastery]]
| Combat ||  || Weapon Focus (one of the whip weapons), BAB +2 || Gain access to Fighter-only feats that require Weapon Focus || Fane
|-
! Whip Mastery, Improved
| Combat ||  || - || Removed from game. || -
|-
! Whip Mastery, Greater
| Combat ||  || - || Removed from game. || -
|-
! Whip Slinger
| Combat ||  || - || Removed from game. (See [[Sling Flail]]) || -
|-
! [[Whirlwind Attack]]
| Combat ||  || Dex 13, Combat Expertise, Spring Attack, BAB +4 || Make one melee attack against all foes within reach || CRB
|-
! [[Wide Stance]]
| Combat, Exotic Weapon  ||  || Proficiency with a [[Weapon Properties#Massive|massive]] weapon || Weapon uses 2x STR mod for damage instead of 1.5x || Fane
|-
! [[Widen Spell]]
| Metamagic || +3 || — || Double spell area || CRB
|-
! [[Wind Stance]]
| Combat, Style ||  || Dex 15, Dodge, BAB +6 || Gain 20% concealment if you move || CRB
|-
! [[Witty Feint]]
| Combat ||  || Bluff 1 rank, weapon training class feature, gnome || When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. || Fane
|-
! [[Wrecking Pick]]
| Combat, Exotic Weapon  ||  || Proficiency with a [[Weapon Properties#Sunder|sunder]] weapon || No minimum hardness when smashing objects  || Fane
|-
! [[Wand Dancer]]
| General || || Dex 13, Dodge, Mobility, Perform (dance) 5 ranks. || You can move both before and after triggering a spell trigger item. || ISWG
|-
! [[War Singer]]
| General, Class-Specific || || Cha 13, bardic performance, half-orc or orc || Gain benefits to bardic performance on battlefields and against orcs || APG
|-
! [[Warrior Priest]]
| General || || Ability to cast divine spells || +1 bonus to initiative and +2 on concentration checks when casting defensively. || UM
|-
! [[Welcome Pain]]
| General || || Iron Will || Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage || FoC
|-
! [[Well-Prepared]]
| General, Racial  || || Halfling || Retrieve a specific mundane item from your person || APG
|-
! [[Wicked Valor]]
| General, Racial  || || Con 15, Diehard, Endurance, tiefling || You regain double the normal amount of hit points with a full night’s rest. || BoF
|-
! [[Wild Speech]]
| General, Class-Specific || || Wild shape class feature, druid 6 || Speak while in wild shape. || UM
|-
! Witch Knife
| General ||  ||  || Removed from game. ||
|-
! [[Word of Healing]]
| General, Class-Specific || || Lay on hands class feature || Use lay on hands from a distance. || UM
|-
! [[Worst Case Jinx]]
| General, Racial  || || Knowledge (arcana) 5 ranks, Halfling Jinx trait. || Beneficial variable effects on a jinxed target always result in the minimum possible amount for the effect. || HoG
|-
! [[Warp Spell]]
| Epic ||  || Level 21, Spell Focus (Conjuration)  || Spell uses dimension door once before activating. || EP
|-
! [[Widen Aura]]<sup>2</sup>
| Epic ||  || Level 21, Cha 25, Aura class feature  || The radius of your aura expands by 50 feet. || EP
|-
! [[Wings of Radiance]]
| Epic ||  || Cleric level 25, Wis  25,  neutral or good alignment, Channel Divinity|| You are wrapped in wings of radiant light, gaining radiant abilities. || EP
|-
! [[Wise Channeling ]]
| Epic ||  || Cleric level 21, Channel Divinity || You Channel Divinity with exceptional insight. || EP
|-
! [[Walk on Water]]
| Epic ||  || Level 21, [[Blinding Speed]], [[Epic Speed]] || Don't sink while moving || EP
|-
! [[Weapon Aficionado]]<sup>2</sup>
| Epic ||  || Level 21, BAB +15  || Receive attack and damage bonus with one weapon group. Qualify for fighter-only feats. || EP
|-
! [[Weapon Supremacy]]<sup>2</sup>
| Epic ||  || Level 21, Epic Weapon Focus, Epic Weapon Specialization  || Gain bonuses with chosen weapon. || EP
|-
! [[Weightless Step]]
| Epic ||  || Dex 21, Acrobatics 21 ranks  || Soften your falls from any height. || EP
|-
! [[White Gale]]
| Epic ||  || Dex 25, Str 25, [[Vacuum Slash]]  || Once per round, slide a struck foe 1 square. || EP
|-
! [[Wield Oversized Weapon]]
| Epic ||  || Level 23, Str 25, Power Attack, Cleave  || Treat all weapons as being one size category smaller. || EP
|-
! [[World Breaker]]
| Epic ||  || Level 21, Str 28, [[Earth Breaker]]  || Once per round, reduces a struck foes armor class by three. || EP
|-
! [[Wicked Valor]]
| Racial ||  || Con 15, Diehard, Endurance, tiefling || Heal double the standard hit points when resting. || PC:BOF
|-
! [[Water Skinned]]
| Racial ||  || Undine || Extinguish small fires with only a touch || ARG
|-
! [[Wings of Air]]
| Racial ||  || Airy Step, character level 9th, sylph || Gain a fly speed and increased bonuses against air and electricity spells || ARG
|-
! [[Zen Focus]]
| Epic ||  || Level 26, Wis 26, Timeless Body class feature  || Restore ki points by meditating. || EP
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-W-to-Z}}

Latest revision as of 00:43, 17 August 2021

Yoink!


A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in.

Unless specifically noted, no feat may be taken more than once.

Note that all Feat prerequisites (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc.

There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required.

Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like Combat Expertise, Dodge, Endurance, Power Attack, Runner, Toughness, or Weapon Focus and start rolling dice! There are mechanisms for changing your mind later, so don't stress about it too much.

Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded! What amazing and fun things can YOU work out to do?

Have fun!

NOTE: Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the re-training rules to rebuild your feats.

Master List of Feats

A B C D E F G H I J K L M N O P Q R S T U V W-Z


-A-

Feat Name Level Increase Prerequisites Benefit
Absolute Spell +8 Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) Make a spell much more powerful in many ways.
Abyssal Rage Barbarian 21, Primal Mien class feature Gain immunity to bleeds, criticals, and precision damage while raging.
Accuracy, Uncanny Level 16, Precise Shot, Improved (Feat), Perception 16 ranks Ignore the minimum die result required by total concealment.
Acrobatic Steps Level 16, Nimble Moves (Feat) Ignore 20 feet or more of difficult terrain when you move
Adept Champion Paladin 6, Smite Enemy class feature Trade smite enemy damage for bonus on Maneuver Offense for one round
Adroit Defender  1 <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC
Adroit Diversion  1 <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead.
Adroit Doom <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat)
Advanced Ranger Trap Ranger 6, Trapper class feature Add +2 to the Disable Device and Perception check DCs for your ranger traps.
Agile Rage Barbarian 21 While raging, gain a +2 dodge bonus to AC.
Agile Summons Level 16 Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter.
Allied Spellcaster Caster Level 11 Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat.
Altitude Affinity Level 11, Endurance (Feat) Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes.
Ambient Cleanse  1 Paladin 21, Swift Cleanse (Feat) Your Paladin Cleanse ability can affect multiple allies at range.
Ammo Drop  1 Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity.
Anger Management Level 1 Ending your rage no longer causes fatigue.
Annus Mirabilis Alchemist 31 Gain a bonus grand discovery.
Antagonize  1 Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> Use Diplomacy or Intimidate to goad creatures.
Apotheosis Level 50, Ascension (Feat), Immortalization (Feat) Character reaches the pinnacle of existence.
Aquatic Summons Level 6 Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice.
Arc Slinger  1 Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets.
Arcane Armor Mastery Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) As a free action, reduce your arcane spell failure chance by 20%
Arcane Armor Training  1 Level 6, Armor Proficiency, Light (Feat) Reduce your arcane spell failure chance by 10% as a swift action
Arcane Blast Arcane Caster Level 16 Sacrifice a spell to make a ray attack
Arcane Insight Arcane Caster Level 16, Arcane Shield (Feat) Sacrifice one or more spells to gain a larger temporary dodge bonus to AC
Arcane Savant Arcane Caster Level 21 Your caster level continues to improve even if you multi-class to a non-caster class.
Arcane Shield  1 Arcane Caster Level 11 Sacrifice one or more spells to gain a temporary dodge bonus to AC
Arcane Strike Arcane Caster Level 1 Gain a feat bonus to-hit and damage on weapons you wield
Arcane Talent Level 1 Gain the use of a single cantrip three times per day
Arcane Vendetta Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> +1 bonus base weapon damage vs. spellcasters
Armor Proficiency, Heavy Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light  1 Level 1 No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium  1 Level 1, Armor Proficiency, Light (Feat) No penalties on attack rolls while wearing medium armor
Armor Skin Level 16 Increase your Natural Armor bonus by 1
Arterial Spray Fighter 21, Bloody Mess epic tactic Your bleeding foes take bleed damage each time they attack
Ascension  1 Level 36 Character begins to move beyond their mortal limits
Aspect of the Beast Druid 1 Gain one of several bestial manifestations, and grow into the rest as you level up.
Augment Summoning Level 1 Summoned creatures gain +1 damage per two character levels of the summoner.
Augmented Alchemy Level 21, Profession (Alchemist) 21 ranks Create more potent alchemical items
Aura of Courage, Improved Paladin 21, Cha 25, Aura of Courage class feature Clear all fear-based statuses on allies within your aura as a swift action.
Axe Guardian Level 6, Proficient with a defensive weapon Gain +2 to AC and Reflex saves from a defensive quality weapon

-B-

Feat Name Level Increase Prerequisites Benefit
Babble-Peddler Level 6, Barter 6 ranks, Bluff 6 ranks Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts.
Back to Back Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Banner of Kings Warlord 31 Increase battle standard bonuses by 1.
Banner of the White Blossom Warlord 21 Your battle standard provides allies temporary hit points.
Bestow Hope Level 6, Channel Divinity class feature, Channel, Improved (Feat) When you heal a creature by channeling divinity, you also relieve its fear.
Bestow Life Paladin 16 You can restore an ally to life with 10 uses of Lay on Hands
Bicephalic Summons Level 11 Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
Big Brass Ones Barbarian Level 1, Primal Mien While raging, gain immunity to the Frightened, Cringing, and Shaken statuses.
Big Game Hunter Level 1 +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures.
Black Marketeer Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank Use black market connections to gather illegal/illicit items.
Bleeding Attack Level 1, Unarmed Strike, Improved (Feat) +1d4 bleed damage with unarmed strikes
Blind-Fight Level 6, Perception 6 ranks Ignore partial or total concealment penalties with your melee attacks
Blinding Flash Level 11, Combat Expertise (Feat) As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round.
Blinding Speed  1 Level 21 Grants a bonus attack during a full attack action, and increases all your movement speeds
Bloody Assault  1 Level 26, Power Attack (Feat) Trade melee attack bonus for rupture damage
Bloody Vengeance Level 1 Make an opponent that damaged you take bleed damage next time you hit it.
Bodyguard  1 Level 11, Combat Reflexes (Feat) Use attack of opportunity to add a bonus to adjacent ally's AC
Bolster Damage Reduction Level 1, Damage Reduction (from any source) Increase DR against a single attack
Bomb, Improved Alchemist 11 Add +1 to each die of your bomb damage.
Bomb, Mighty Alchemist 21, Bomb, Improved (Feat) Add +1 to each die of your bomb damage.
Bonded Mind Level 1 Communicate with a partner non-verbally, as the Message spell.
Boon Companion Druid 1 Your animal companion is always +1 CR higher than your Druid level.
Bounding Hammer Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> Each attack against the same foe grants a +1d4 cumulative damage bonus
Brutality, Greater  1 Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Brutality, Improved  1 Level 1, Proficient with a brutal weapon Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Brutality, Savage Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon The base weapon damage dice of your brutal weapon always roll maximum results
Brute Strength  1 Level 26 Add your Con modifier as a bonus on all melee damage rolls.
Brute Strength, Invincible Level 31, <Brute Strength (Feat) OR Barbarian 31> The character's strength becomes superhuman.
Bullseye Shot  1 Level 6, Weapon Focus (Feat), Precise Shot (Feat) Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again.
Burning Spell  1 +2 Caster Level 6 Spell inflicts Burned.

-C-

Feat Name Level Increase Prerequisites Benefit
Cataclysm in a Bottle Alchemist 31 Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
Catch Off-Guard  1 Level 1 No penalties for improvised melee weapons
Caustic Summons Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Cavalry Whip Mastery  1 Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Censuring Smite  1 Paladin Level 1, Smite Enemy class feature Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
Channel Force Level 1, Channel Divinity class feature Slide a single target when you channel divinity to deal damage
Channel Smite  1 Paladin 11, Channel Divinity class feature Channel energy through your attack to inflict heavy positive or negative energy damage
Channel Smite, Greater Paladin 16, Channel divinity class feature, Channel Smite (Feat) Use channel divinity against a single creature to augment your damage multiple times
Channel, Improved  1 Level 1, Channel Divinity class feature +1 bonus to your channel divinity save DC
Charging Hurler  1 Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Charging Hurler, Improved Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Chivalric Summoning Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Circular Parry Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Close-Quarters Thrower  1 Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Cloud Step Monk 11, Spider Step (Feat) Air walk for half your walk speed
Clustered Shots BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Coaxing Spell  1 +3 Caster Level 11 Your spells nudge those they affect to do your bidding.
Collateral Spell +4 Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Colossal Force  1 BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Colossal Summoning Level 16 Summoned creatures are larger than normal, and have increased reach.
Combat Casting  1 Caster Level 1 +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
Combat Casting, Improved Caster Level 26, Combat Casting (Feat) Once per round, you can take 20 on any Caster Check to Concentrate.
Combat Expertise  1 Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Medic Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Combat Reflexes  1 Level 1 Make additional attacks of opportunity each round.
Combat Reflexes, Improved Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Compelling Performance  1 Level 1, Harmony class feature Make the target of your Harmony attack dance in the direction of your choice
Compelling Performance, Improved Level 16, Compelling Performance (Feat), Harmony class feature Victims of Compelling Performance become Fatigued or Exhausted
Conceal Scent Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Concentration, Uncanny Caster Level 11, Combat Casting (Feat) Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
Contingent Channeling Level 16, Channel Divinity class feature, Selective (Feat) You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
Consummate Loner  1 Prowler 6 Prowlers with this feat can also gain their Loner bonus with flanks.
Conviction Level 16, Divine class features Enhance the power of your holy symbol once per encounter.
Convincing Shove  1 Partisan 1
Coordinated Advance Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator  1 Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Creator, Epic Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical Focus  1 Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Critical, Epic Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Critical, Improved  1 BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Crusader's Fist BAB +6, Lay on Hands class feature May use lay on hands upon successful unarmed strike or melee touch attack
Cumbersome But Manageable  1 Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Cursebreaker Rage Barbarian 16, Superstitious Mien Gain Spell Resistance while raging.
Cutting Spell +3 Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Cyclone Strike  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon Once per round, slide a struck foe. Through a building.
Cypher Magic <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Cypher Script Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature You are more efficient at using your spellbook.

-D-

Feat Name Level Increase Prerequisites Benefit
Damage Reduction Level 21 Increases your Damage Reduction by 3/-.
Darkvision, Improved Level 16, Darkvision Range of your darkvision doubles.
Darting Viper  1 BAB +6, proficiency with an Adaptive Reach weapon Gain a +2 bonus to your next attack when shifting to or from reach.
Deadly Aim Level 1 You are equally adroit with both melee and ranged attacks.
Deadly Storm Level 26, Storm of Throws (Feat), Quick Draw (Feat) Make one attack against each nearby foe with thrown weapons, including precision damage.
Deadly Swarm Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons, including precision damage.
Deafening Song  1 Level 26, Perform 21 ranks, Bardic Performance Song of Mayhem class feature Deafen foes (without save) you choose to affect with Song of Mayhem.
Death from Above Level 1, Acrobatics 1 rank Gain +2 bonus on attack rolls when attacking from higher ground
Death or Glory BAB +6, Power Attack (Feat) Gain bonuses to attack and damage in exchange for taking attacks in return.
Defensive Combat Training Level 1, Light, medium or no armor (i.e. not heavy armor) Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor.
Deflect Arrows  1 Level 1 Avoid one ranged attack per round
Deflection, Exceptional  1 Level 11, Deflect Arrows (Feat) Deflect any type of ranged attack.
Demolisher <Fighter 21 -OR- level 31> Power Attack (Feat), Smash (Feat), heavy adamantine armor Your bull rushes deal massive damage to your foes
Demolishing Fist  1 Brawler 21 Your fists gain the Sunder weapon quality and you do double Siege Damage
Desert Dweller  1 Level 1, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Desperate Battler  1 Level 1 Gain +1 morale bonus on melee attack and damage when alone
Destructive Dispel Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> Upon successful dispel, target is also rattled
Diehard  1 Level 1, Endurance (Feat) Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp
Dilettante Level 1 +1 scaling bonus in Knowledge skills with at least one rank.
Dimensional Agility  1 Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step.
Dimensional Assault  1 Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action
Dimensional Dervish  1 Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) During a full attack action, you may teleport between each attack
Dimensional Maneuvers Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage.
Dimensional Savant Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat)
Discordant Voice Level 11, Bardic Performance class feature, Perform 10 ranks When using bardic performance, allies in range deal 1d6 bonus sonic damage
Discouraging Word Warlord 21, Heedful Jeer (Feat) Inflict Startled and strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe
Distance Thrower  1 Level 1 Reduce ranged penalties for thrown weapons by 2
Distant Shot  1 Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) Ranged attack at long distance with no range penalties.
Distracting Charge Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Divine Interference Level 11, Divine Caster Level 10 Sacrifice a spell to force an enemy to reroll an attack against your ally.
Divine Summoning Level 6 Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
Dodge  1 Level 1 +1 dodge bonus to AC
Dodge, Epic Level 21, Dodge (Feat), Evasion class feature Once per encounter, automatically avoid all damage from an attack.
Dominating Press  1 Partisan 21 Deal bonus damage when you inflict forced movement on your enemies.
Dorn-Dergar Master  1 BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar Learn to use the dorn-dergar with one hand.
Double Slice Level 6, Two-Weapon Fighting (Feat) Add your Str bonus to off-hand damage rolls
Draconic Summoning Level 11 Summoned creature gains lesser flight and a sonic damage area of effect attack.
Dripping Summons Level 11 Summoned creatures splatter nearby creatures with acid when hit.
Drunken Brawler  1 Level 1, Endurance (Feat) When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks.
Duck and Cover Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.

-E-

Feat Name Level Increase Prerequisites Benefit
Eagle Eyes Level 1 See much more keenly at distance on visual Perception checks
Ebon Summoning Level 16 All of the summoned creature's attacks become touch attacks, and they become immune to critical hits.
Eclectic Level 6, at least two character classes Gain the favored class feature of a second character class you possess
Efficient Cleanse  1 Paladin 11, Swift Cleanse (Feat) A single use of your Paladin Cleanse ability can cure multiple status conditions.
Element Spell  1 +2 Caster Level 6 You can alter the damage type of a spell to one common energy damage type.
Elemental Focus  1 Caster Level 1 +1 bonus on save DCs for one energy type
Elemental Focus, Greater  1 Caster Level 16, Elemental Focus (Feat) +2 bonus on save DCs for one energy type
Empower Spell  1 +2 Caster Level 6 An empowered spell ignores spell resistance.
Empowering Bomb Alchemist 26 Replace bomb damage with the effects of an extract.
Endurance  1 Level 1 Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
Endurance, Epic Level 21, Endurance (Feat) Significantly increases your resistance to environmental damage.
Endure Pain Level 11 Make a bonus Fort save to reduce any environmental damage by half.
Enforcer  1 Level 1, Intimidate 1 rank Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken.
Enhance Spell  1 +2 Caster level 6 Increase a spell's damage by +1 per die rolled.
Escape Route Level 21 Provoke no attacks of opportunity when moving through squares threatened by your partner
Eschew Materials  1 Level 1 Cast spells without material components
Exotic Weapon Proficiency  1 BAB +1 No penalty on attacks made with one exotic weapon
Expanded Arcana Caster Level 1, see text Add one or two spells to list of spells known
Expert Driver Level 11, Skilled Driver (Feat): selected vehicle type Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore  1 Level 11 Gain a +1 bonus to attack and base weapon damage when you fully identify a creature
Extend the Bulwark Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Extraordinary Shot  1 Level 21, Weapon Focus (Feat): any ranged weapon Counter attacks with a readied action.

-F-

Feat Name Level Increase Prerequisites Benefit
Failed Apprentice Level 1, No levels in a spellcasting class Learn a cantrip or orison, which you can cast at will.
False Opening Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
Far Shot  1 Level 16, Weapon Focus (Feat) Decrease ranged penalties by half
Fast Crawl  1 Level 6 Move at half speed or make 5-foot steps while Prone.
Fast Healer Level 6, Diehard (Feat), Endurance (Feat) Add half CON modifier to any healing applied to you.
Fearsome Barricade  1 Level 16, Intimidate 15 ranks Intimidate those who attack your allies.
Feint Partner Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Feral Combat Training  1 Level 1 Gain +1 to hit with all attacks, but you cannot fight defensively
Field Repair  1 Level 6, Profession 6 ranks You can repair broken items
Fire Music Bard Level 6, Spellcraft 6 ranks, ability to cast bard spells Replace bard spell damage with fire damage.
Flanking Foil Level 1 Foes you strike lose their flanking bonus against you
Flesh or Bones Level 21, Channel Divinity class feature Affect living and undead with channeled energy at the same time.
Flexible Activation Ranger 6, Quarry class feature Learn an additional quarry activation ability from the Quarry Activations list.
Focused Inspiration Warlord 6, Inspiration class ability Use inspiration on a single target, maximizing dice results
Focused Shot Level 6, Weapon Focus (Feat), Precise Shot (Feat) Add Int modifier on damage rolls with bows or crossbows
Foe Breaker  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon Once per round, reduce a struck foe's damage.
Following Step  1 Level 11, Step Up (Feat) Move up to 10 feet as an immediate action when a foe moves away
Fortified Armor Training  1 Level 1, Proficient with armor or shield Sunder your own armor or shield to turn a critical hit against you into a normal hit
Friendly Fire Maneuvers Level 1 Take only half damage from a chosen ally's attacks, when you are included in those attacks.
Friendly Switch Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Switch places with an ally as part of a 5-foot-step.
Fundament Spell +2 Caster Level 16, Element Spell, Rudiment Spell You can alter the damage type of a spell to one rare energy damage type.
Furious Finish Barbarian 16, Power Attack (Feat) Deal maximum damage on an attack
Furious Focus  1 Level 16, Power Attack (Feat) Do not take the Power Attack attack penalty

-G-

Feat Name Level Increase Prerequisites Benefit
Gang Up  1 Level 6, Combat Expertise Flank an opponent if at least two allies are adjacent to it
Ghost Sundering Palm Monk 26, Scorpion Style (Feat), Gorgon's Fist (Feat), Perfect Strike (Feat) Use ki to imbue your unarmed attacks with eerie area-of effect powers and Ghost Touch
Glorious Heat Divine Caster Level 6 Heal an ally when you cast a divine spell with the fire descriptor.
Goading Ki  1 Monk 1 Inflict an enemy with negative Ki until they can successfully hit you
God Breaker <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat), World Breaker (Feat) in the chosen weapon Once per round, reduce the damage a foe can deal by your character level, or more.
Gorgon's Fist Level 11, Unarmed Strike, Improved (Feat), Scorpion Style (Feat) Inflict Afflicted status on a foe whose speed is reduced
Got Your Back Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Gouge  1 Brawler 11 Improves crit range with your fists
Grant Initiative  1 Level 6, Controlled Onrush class feature When you trade initiatives with an ally, the lowest initiative gets a bonus.
Grasping Whip  1 BAB +6, Weapon Focus (Feat): any whip weapon Snatch unattended small or tiny objects with your whip
Greater Multitarget  1 +4 Caster Level 21, Multitarget (Feat), Improved Multitarget (Feat) Adds up to three additional targets to all spells that effect one creature or more, may allow a creature to be attacked twice.
Grudge Fighter  1 BAB +1 Gain a bonus to attack and damage on a creature that has damaged you
Guardian Summoning Level 6 Summoned creatures have considerably more hit points than normal, and are much harder to kill.

-H-

Feat Name Level Increase Prerequisites Benefit
Heedful Jeer  1 Warlord 1 Inflict the Nervous condition on a foe in melee range until they attack you
Heedful Jibe  1 Warlord 11, Heedful Jeer (Feat) Inflict the Trembling condition on a foe in melee range until they attack you
Heighten Spell  1 +1 Caster Level 1 Alter the way the save DC of a spell is calculated.
Heighten Spell, Improved +1 Caster Level 21, Heighten Spell (Feat) Alter the way the save DC of a spell is calculated.
Hindering Song Level 31, Bardic Performance class feature, Deafening Song, Perform 24 ranks Disrupt enemy spellcasters around you.

-I-

Feat Name Level Increase Prerequisites Benefit
Immortalization  1 Level 40, Ascension (Feat) Character leaves mortality behind.
Impact Critical Shot BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impaling Critical  1 Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon May impale and deal extra damage to opponent with a critical hit
Impaling Critical, Improved Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Impeccable Pedigree  1 Level 21 You may select an additional major racial trait from your race's list of available traits.
Improved Combat Maneuvers  1 Level 1 +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
Improved Multitarget  1 +2 Caster Level 11, Multitarget (Feat) Adds up to two additional targets to all spells that effect one creature or more.
Improvised Weapon Mastery BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> Bonus base weapon damage and improved crit range with improvised weapons.
In Harm's Way Level 16, Bodyguard (Feat) Take the damage of a successful attack upon an adjacent ally
Indomitable Challenge  1 Fighter 26 Immune to some status effects while challenging.
Inescapable Force  1 Partisan 11, Forceful Attacks Class Feature Your forceful attacks class feature causes forced movement even on a miss.
Infinite Deflection  1 Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks.
Initiative, Improved  1 Level 1 Gain a scaling bonus on initiative checks
Initiative, Superior  1 Level 21, Initiative, Improved (Feat) Gain a +4 training bonus on all initiative checks.
Inspiration, Group Bard Level 1, Bardic Performance class feature Increase the number of creatures affected by your bardic performances by one.
Inspiration, Improved Warlord 1 Warlord adds their class level to the number of temp hit points granted by inspiration
Inspiring Plan Warlord 1, Inspiration class feature Warlord may use their Inspiration class feature out of combat
Intercept Charge Level 1 Intercept a charge made against your partner as an immediate action.
Invisible Summons Level 16 Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility.
Iron Grip  1 BAB +16, Vice Grip (Feat) All penalties assessed on the Relative Weapon Sizes table are reduced by 4.
Iron Will BAB +1 Grants a scaling bonus (+1 to +4) on Will saves

-J-

Feat Name Level Increase Prerequisites Benefit
Jack In the Box Prowler 26, Uncanny Step class feature Prowler may use Uncanny Step once per encounter as a swift action
Jacked Attack  1 Level 6, Proficiency in Special Weapon (see below) If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks.
Janky Spanky  1 Level 26, Proficiency in Special Weapon (see below), Jacked Attack (Feat), Jokers Strike (Feat) Your fighting style seems to defy what a humanoid body can do.
Jawbreaker BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks With successful Rattling Fist, you may cripple opponent's mouth
Jokers Strike  1 Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) If you wield an unusual weapon, you may look odd, but you are incredibly deadly.

-K-

Feat Name Level Increase Prerequisites Benefit
Ki Armor Monk 21 Gain +1 to your AC during any round in which you spend ki points.
Ki Stand Level 1, Ki Pool class feature Spend 1 ki point to stand from prone without provoking attacks of opportunity.
Kip Up, Improved Prowler 16, Kip Up class feature Prowler can kip up automatically without provoking attacks of opportunity
Knockout Artist Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> Gain +1 damage per damage die rolled when dealing unarmed damage

-L-

Feat Name Level Increase Prerequisites Benefit
Lance of Heaven <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), Spear of Wind (Feat), in the chosen weapon Once per round, change your damage type.
Large Target  1 Level 1, Proficient with sling or slingstaff Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
Leadership  1 Level 6, unable to cast spells, create extracts, or make poultices. You begin to attract followers.
Leadership, Epic  1 Level 21, Leadership (Feat), Leadership score 25 You begin to attract more powerful followers.
Legendary Commander Level 26, Leadership Ability 30, Leadership (Feat), Leadership, Epic (Feat), Diplomacy 26 ranks Multiply number of followers and allow Epic Cohorts.
Let Them Come  1 Level 6, Weapon Focus (Feat): selected weapon Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality.
Light On Your Feet Level 6, Runner (Feat) You take no movement penalties when wearing medium armor
Linked Spell  1 +3 Caster Level 16, Coaxing Spell (Feat) Force one additional foe to fail their saves.
Lone Wolf Pack Prowler 16 When a Prowler attacks an enemy and has their Loner bonus, they deal extra damage depending on how many other enemies threaten them at the time.
Long Reach Mastery  1 Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> Reduces the unwieldy quality to the Cumbersome quality
Long Whip Mastery  1 Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit.
Lost and Alone Prowler 1 When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes Cloistered until the start of the Prowler's next turn.
Low-Light Vision, Improved Level 11, Low-light vision Range of your low-light vision doubles.
Lunge  1 BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach

-M-

Feat Name Level Increase Prerequisites Benefit
Maneuver Opus  1 Level 1 Perform a combat maneuver with a different skill than it normally requires.
Martial Weapon Proficiency, Single Level 1 No penalty on attacks made with a single type of martial weapon.
Martial Weapons Proficiency Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> No penalty on attacks made with any martial weapon.
Mass Combat Maneuvers Level 26, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
Master Staff Caster Level 21, Creator (Feat) Use spell slot instead of staff charge to cast spell from a staff.
Maximize Spell  1 +3 Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) Variable (dice-based) effects of a spell are maximized instead of rolled.
Meisterhau  1 <Fighter 26 -OR- level 36+>, Weapon Supremacy: chosen weapon, Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Gain extra reach or targeted squares with your chosen weapons.
Merciful Spell +1 Caster Level 1 Causes a damaging spell to also apply the Secured condition to the target.
Mercurial Waltz Prowler 6 While under the effects of Haste, gain an additional 5-foot step
Messy Wounds Level 16, Proficient with a Saber First attack each round inflicts a scaling Rupture condition
Meta-Extract Alchemist 16 Choose a metamagic feat to apply to your extracts.
Metamagic, Improved Caster Level 16, any two Metamagic feats Reduce level increase of Metamagic feats by 1.
Missile Shield  1 Level 6, Shield Focus (Feat) Deflect one ranged attack per round with shield
Mobility  1 Level 1, Dodge (Feat) +4 AC against attacks of opportunity from movement
Modesty Barbarian 6 Gain Armor Proficiency, Light (Feat) and the ability to use your Barbarian class features while wearing it.
Monkey Lunge  1 Level 11, Lunge (Feat), Acrobatics 11 ranks Use Lunge without suffering a penalty to AC.
Moonlight Summons Level 1 Summoned creatures now do stilling (energy, uncommon) damage.
Multitarget  1 +1 Caster Level 1 Adds an additional target to all spells that affect a fixed number of targets.
Mutagen, Epic Alchemist 26 Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form.

-N-

Feat Name Level Increase Prerequisites Benefit
Narrow Frame Level 1, Escape Artist 1 rank You take no penalties when squeezing into a space up to one size too small for you.
Near and Far  1 Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting Ranged attacks do not provoke attacks of opportunity
Net Adept  1 BAB +1, Exotic Weapon Proficiency (Feat): Net May treat a net as a one-handed melee weapon with inclusive reach 10 feet
Net and Trident Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) May treat a net in the off-hand as a light, one-handed ranged weapon
Next! Barbarian 1, Urban Mien Once per encounter, or when you bloody an enemy, slide them five feet and take a free 5-foot step.
Nimble Moves  1 Level 1 Ignore 5 feet of difficult terrain when you move
Nimble Natural Summons Level 1 Creatures you summon move easily in undergrowth, and gain Brachiate.
Notched Shield Level 6, Shield Focus (Feat), proficient in both weapon and shield Use a two-handed polearm with one hand while wielding a notched shield in your off-hand

-O-

Feat Name Level Increase Prerequisites Benefit
Opening Volley  1 Level 26, Weapon Focus, Snap Shot Successful ranged attack grants +4 on next melee attack roll
Outflank Level 26 Flanking bonus becomes +4 with an ally that also has this feat
Overchannel Level 26, Channel Divinity class Feature Overload your Channel Divinity ability for more power.

-P-

Feat Name Level Increase Prerequisites Benefit
Pack Attack Level 31 When your partner attacks an enemy creature, you may make an immediate 5-foot step.
Paired Opportunists Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Parting Shot BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Penetrate Damage Reduction <Fighter 21 -OR- level 31>, Penetrating Strike (Feat) Automatically bypass damage reduction on one creature per day.
Penetrating Strike  1 <Fighter 6 -OR- level 16>, Weapon Focus (Feat) Your attacks ignore a scaling amount of damage reduction
Penetrating Strike, Greater  1 <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) Your attacks ignore a larger scaling amount of damage reduction
Perfect Multitarget  1 +6 Caster Level 31, Multitarget (Feat), Improved Multitarget (Feat), Greater Multitarget (Feat) Adds up to four additional targets to all spells that effect one creature or more, may allow creatures to be attacked twice.
Perfect Spell  1 +6 Caster level 26, Enhance Spell (Feat), Maximize Spell (Feat) Variable effects of a spell are maximized and boosted, area of effect is increased, and number of targets increases by one.
Perfect Strike <Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> Roll twice for certain attacks and take the better roll
Piercing Thrust  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon Once per round, teleport after striking a foe.
Pin Down Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach.
Pinpoint Targeting BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Planar Wild Shape Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks May add the celestial or fiendish pattern to your animal form
Point-Blank Master  1 Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon Do not provoke attacks of opportunity while firing one ranged projectile weapon
Positioning Inspiration  1 Warlord 1, Inspiration class feature Slide one recipient of Inspiration as a free action
Positioning Inspiration, Improved Warlord 11, Inspiration class ability, Positioning Inspiration (Feat) Slide one or more of the recipients of Inspiration as a free action
Potent Faith  1 Level 26, Channel class feature When using Channel Divinity, add Cha mod to hit point effects, add +1 to save DC's.
Power Attack  1 Level 1, Proficiency with your wielded weapon(s) Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
Powerful Jolt Level 6, Imperiling Jolt class feature +1 to the save DC of your Imperiling Jolt
Powerful Precision  1 BAB +21, Weapon Focus (Feat), Weapon Specialization (Feat), Power Attack (Feat) Even your most powerful attacks are beautifully executed.
Precise Shot  1 Level 1, Weapon Focus (Feat) No penalty for shooting into melee at any range.
Precise Shot, Improved  1 BAB +11, Weapon Focus (Feat), Precise Shot (Feat) No cover or concealment chance on ranged attacks
Prolonged Summons  1 Level 26, Summoning Perfection (Feat) Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters.
Prone Fighting  1 Level 11 Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone.
Prone Shooter  1 BAB +1, Stealth 1 rank Gain +2 AC while Prone.
Prone Slinger  1 Level 6 May use a sling while Prone
Purloined Talent  1 Prowler 1 Prowler may select a basic Rogue talent
Purloined Talent, Epic  1 Prowler 21 Prowler may select an epic Rogue talent
Purloined Talent, Greater  1 Prowler 11 Prowler may select an advanced Rogue talent
Pushing Assault  1 <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon Push a foe back with a two-handed weapon

-Q-

Feat Name Level Increase Prerequisites Benefit
Quaff  1 Level 1 Draw and drink a potion with a single swift action.
Quarry, Improved Ranger 1 Gain 1 additional quarry die each round
Quarterstaff Master  1 BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> Use a Quarterstaff or Mage's Staff with incredible mastery.
Quick Combat Maneuvers  1 Level 11, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers as a swift action, inflict extra damage.
Quick Draw  1 BAB +1 Draw weapon as a free action, sheathe weapon as a swift action
Quicken Spell  1 +4 Caster Level 11 Cast spell as a swift action once per round
Quicken Spell, Automatic Caster Level 21, Quicken Spell (Feat) Apply Quicken Spell metamagic feat for free to certain spells.
Quickpick Master Level 1, Exotic Weapon Proficiency (Feat) with Quickpick Wielding a quickpick in two hands grants 2x STR mod to damage

-R-

Feat Name Level Increase Prerequisites Benefit
Rapid Reload Level 6, Weapon Focus (Feat): any crossbow Reload your weapon quickly
Rattling Fist  1 <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) Rattle an opponent with an attack
Rattling Fist, Improved  1 Level 26, Unarmed Strike, Improved (Feat), Rattling Fist (Feat) Your opponent cannot make opportunity attacks or immediate actions while Rattled.
Ray Shield Level 16, Missile Shield (Feat), Shield Focus (Feat) Deflect ranged attacks each round, including rays and gazes, with shield
Reach Spell +1 Caster Level 1 Increase spell range to higher range category
Reactive Countersong Bard 26, Combat Reflexes (Feat), Perform 26 ranks You can begin a Song of Bracing (Performance) at any time.
Reactive Reach Level 6, Proficiency with an adaptive reach weapon Change your adaptive reach as an immediate reaction
Relentless Challenge Fighter 31, Indomitable Challenge (Feat) Recover hit points when issuing a challenge.
Rent Asunder  1 Level 1, Proficiency with a sunder weapon Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3)
Reverse-Feint BAB +6, Toughness (Feat) Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own
Riddle of Steel  1 BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Rudiment Spell  1 +2 Caster Level 11, Element Spell You can alter the damage type of a spell to one uncommon energy damage type.
Ruinous Rage Barbarian 26 All weapons you wield have Sunder, and you add a +3 feat bonus to Maneuver Offense and Maneuver Defense for Sunders.
Runner  1 Level 1 Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps.

-S-

Feat Name Level Increase Prerequisites Benefit
Saboteur Level 1 Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools.
Sap Adept Level 1, Sneak attack +1d6 Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents.
Scirocco Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack now includes non-provoking movement.
Scorpion Style  1 Level 6, Unarmed Strike, Improved (Feat) Cause your next unarmed strike to slow your target
Second Chance  1 BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Second Chance, Improved BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment Level 11 When your partner confirms a critical, you gain an attack of opportunity
Selective +0 to +8 Caster Level 1 Exclude two or more targets from an AOE spell.
Shadow Strike BAB +1 Deal precision damage against targets with concealment
Shake It Off Level 1 Gain +1 to all saving throws per adjacent ally
Shatter Resolve Level 6, Channel Divinity class feature Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken
Shield Focus  1 BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Focus, Greater <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shield of Swings  1 <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
Shield Proficiency  1 Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Shot on the Run  1 Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
Sidestep  1 Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Sidestep, Improved Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Silent Spell  1 +1 Caster Level 6 Cast spell with verbal components without making any sound
Silent Spell, Automatic Caster Level 21, Silent Spell (Feat) Apply Silent Spell metamagic feat for free to certain spells.
Simple Weapon Proficiency  1 Level 1 No penalty on attacks made with simple weapons.
Skeleton Summoner Level 6 Summon skeletons instead of living creatures with summon spells.
Skill Expert  1 Level 1 +2 feat bonus and improved crit range for one skill.
Skill Prodigy  1 Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skill Specialist  1 Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skill Virtuoso Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills.
Skilled Driver  1 Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Small But Deadly Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Smash  1 BAB +1, Power Attack (Feat), Heavy Armor Add armor and shield bonuses to the distance your bull rushes push a foe.
Snap Shot  1 Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Snap Shot, Greater Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons
Snap Shot, Improved  1 Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Sneak Attack of Opportunity Rogue 26, Sneak Attack +13d6, Opportunist (Talent) Attacks of opportunity are automatically sneak attacks.
Sneak Attack, Improved Rogue 21, Sneak Attack +11d6 Add +2d6 to your sneak attack damage.
Spear Dancer Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Spear of Wind  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), in the chosen weapon Once per round, make a weapon attack against all foes in a five-square line.
Speed, Epic  1 Level 21, Runner (Feat) Your speed increases by 30 feet.
Spell Focus  1 Level 1 +2 or more scaling bonus to save DCs for spells you cast
Spell Focus, Epic  1 Caster Level 21, Spell Focus, Greater (Feat), Spell Focus (Feat) Gain a stacking +1 bonus to Save DC's, and once per round, force a creature who saved against a spell you cast to fail the save instead.
Spell Focus, Greater  1 Caster Level 11, Spell Focus (Feat) Another +2 or more bonus on save DCs for spells you cast
Spell Knowledge Spontaneous Caster Level 21 Learn three new spells of any level.
Spell Opportunity Caster Level 21, Combat Casting (Feat), Combat Reflexes (Feat), Quicken Spell (Feat) Cast any touch spell as an attack of opportunity.
Spell Penetration  1 Caster Level 6 +1 circumstance bonus on caster checks
Spell Penetration, Epic Caster Level 21, Spell Penetration (Feat), Spell Penetration, Greater (Feat) +1 circumstance bonus to caster checks.
Spell Penetration, Greater  1 Caster Level 16, Spell Penetration (Feat) +1 circumstance bonus on caster checks
Spell Resistance, Greater Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) Your Spell Resistance improves by +3.
Spell Resistance, Improved  1 Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Spell Shot Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Spider Step  1 Monk 6, Acrobatics 6 ranks, Movement 6 ranks Walk on walls or ceilings for half your slow fall distance
Spiky Shield Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splash Weapon Mastery  1 Level 1, Weapon Focus (Feat) Gain a number of benefits when using a splash weapon.
Splintering Weapon BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Spring Attack  1 BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Stalwart  1 BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
Stalwart, Improved BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stand Still  1 Level 11, Combat Reflexes (Feat) Stop enemies from moving past you
Starlight Summons Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Steady Engagement  1 Level 21, Combat Reflexes (Feat), Stand Still (Feat) If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action.
Stealth Spell  1 +5 Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) Magical effects of the spell are invisible.
Step Up  1 Level 6 Take a 5-foot step toward a retreating foe as an immediate action
Step Up and Strike Level 16, Following Step (Feat), Step Up (Feat) Follow adjacent creature and attack as an immediate action
Stick Together Level 16 Move as an immediate action when your partner moves.
Still Spell  1 +1 Caster Level 6 Cast spell with somatic components without having to move or provoking.
Still Spell, Automatic Caster Level 21, Still Spell (Feat) Apply Still Spell metamagic feat for free to certain spells.
Storm of Throws  1 Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Strike Back  1 BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Summon Companion Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal.
Summoning I, Incredible  1 Level 11 Summon up to two monsters per casting.
Summoning II, Incredible  1 Level 21, Summoning I, Incredible (Feat) Summon up to three monsters per casting.
Summoning III, Incredible Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.
Summoning Perfection  1 Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Summoning, Superb Level 26, Summoning Perfection (Feat) Any time you summon a creature, its CR is always equal to your Character Level + 1.
Summoning, Superior Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.
Sunlight Summons Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sure Grasp Level 1, Movement 1 rank When climbing, roll twice and take the highest result
Survivor  1 Level 31, Diehard (Feat), Endurance (Feat) You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows.
Swap Places Level 1 Swap places with a willing adjacent ally who has this feat
Swarm of Arrows  1 Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Swift Cleanse  1 Paladin 1 Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt.
Swing About Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Sylvan Summoning Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.

-T-

Feat Name Level Increase Prerequisites Benefit
Tamer of Nature Ranger 21 You can critically hit your quarry, even if it is normally immune to crits.
Taunt  1 Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> All penalties inflicted on a taunted creature increase by an additional 1.
Team Up  1 Level 26, Combat Expertise (Feat), Gang Up (Feat) Aid another as a swift action when flanking
Technicals  1 Brawler 1 You may select one Fighter Tactic
Technicals, Epic Brawler 21 You may select one Epic Fighter Tactic
Technicals, Improved  1 Brawler 11 You may select one Advanced Fighter Tactic
Tenacious Survivor  1 Level 11, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
The Cup Runs Over Cleric 21 Healing you cast may become temporary hit points if it exceeds the target's maximum health.
Thousand Arms  1 <Fighter 31 -OR- level 36+>, Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Achieve Ultimate Mastery (Feat) with an entire weapon group.
Throw Anything  1 Level 1 No penalties for improvised ranged weapons
Tide of Iron <Fighter 31 -OR- level 36+>, Thousand Arms (Feat), Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Inspire all allies using weapons with a +4 circumstance bonus to AC, to-hit, damage, and Maneuver Offense if they have line of sight to you.
Toughness  1 Level 1 +3 hit points, and +1 per character level beyond 3
Toughness, Epic Level 21, Toughness (Feat) You gain +3 hit points per character level.
True Blood  1 Level 6 You may select an additional minor racial trait from your race's list of available traits.
Truemagic Scribe  1 Ability to cast Level 10 or higher Spells, Caster Level 16. You learn three, 10th level, True Dweomers.
Truemagic Supplicant  1 Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) You learn three, 10th or 11th level, True Dweomers.
Truemagic Ordinate  1 Ability to cast Level 12 or higher Spells, Caster Level 21, Truemagic Scribe (Feat), Truemagic Supplicant (Feat) You learn six, 10th, 11th or 12th level, True Dweomers.
Truemagic Nominate  1 Ability to cast Level 14 or higher Spells, Caster Level 26, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat) You learn six True Dweomers of any level.
Truemagic Heirophant Ability to cast Level 14 or higher Spells, Caster Level 31, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat), Truemagic Nominate (Feat) You learn nine True Dweomers of any level.
Two-Weapon Defense  1 Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Two-Weapon Fighting  1 Level 1 Reduce two-weapon fighting penalties when dual-wielding
Two-Weapon Fighting, Greater  1 Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Two-Weapon Fighting, Improved  1 Level 6, Two-Weapon Fighting (Feat) Gain an additional off-hand attack during a full attack action
Two-Weapon Fighting, Perfect Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a fourth attack at -5 to-hit with your off-hand weapon.

-U-

Feat Name Level Increase Prerequisites Benefit
Ultimate Mastery  1 <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Gain ultimate mastery with your chosen weapons.
Unarmed Strike, Improved  1 Level 1 Deal 1d6 base weapon damage with an unarmed strike
Underfoot Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so
Unpredictable Trajectory  1 Level 1, Proficiency with any weapon in the Flail group Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties.
Unseen Spell +8 Caster Level 31, Spell Focus (Feat), Stealth Spell (Feat), Silent Spell (Feat), Still Spell (Feat) An illusion is put in place to hide the spell effects.
Uplifting Assault Cleric 31 Each of your attacks heals your allies within 30 feet hit points equal to your WIS modifier
Urban Forager Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. You may use the Survival skill to forage and track in urban locations

-V-

Feat Name Level Increase Prerequisites Benefit
Vacuum Slash  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), in the chosen weapon Once per round, slide a struck foe 1d6 squares.
Vast Spell  1 +6 Caster level 26, Reach Spell (Feat), Widen Spell (Feat) Spell area increased by x10 in all dimensions, though range is not increased
Vice Grip  1 BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Vicious Stomp Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you
Void Step Level 26, Blinding Speed (Feat) Move your base speed once per encounter as a swift action.
Volley Fire Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.

-W to Z-

Feat Name Level Increase Prerequisites Benefit
Walk on Water Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) As long as you keep moving, you don't sink when walking across liquids
War Whip Finesse  1 Level 1, Proficiency with War Whip War Whip gains the Finesse weapon quality
Weapon Aficionado  1 Level 1, Non-Fighter class Qualify for and use well fighter-centric combat feats.
Weapon Finesse  1 Level 1, proficient with a light or finesse weapon Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
Weapon Focus  1 Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.
Weapon Focus, Epic  1 <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2).
Weapon Focus, Greater  1 <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1).
Weapon Specialization  1 <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon +1 base weapon damage with two chosen weapons
Weapon Specialization, Epic  1 <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), Weapon Specialization (Feat), and Weapon Specialization, Greater (Feat) in the chosen weapon +2 base weapon damage with two chosen weapons.
Weapon Specialization, Greater  1 <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon +1 base weapon damage with two chosen weapons
Weapon Supremacy  1 <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon Gain +1 to hit and +2 to base weapon damage with two chosen weapons.
Whirlwind Attack  1 Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Make one melee touch attack against all foes within reach as a full-attack action
Whirlwind Attack, Improved  1 Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack is now a standard action instead of a full attack action.
White Gale  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), and Vacuum Slash (Feat) with the chosen weapon Once per round, slide a struck foe 1d6+1 squares and generate obscuring mist.
Wide Stance Level 6, Proficiency with a massive weapon Your massive weapon uses 2x STR mod for damage instead of 1.5x
Widen Spell  1 +3 Caster Level 11, Reach Spell (Feat) Increase spell area
Wild Shape, Towering Level 26, ability to cast any Wild Shape spell, Wild Shape, Enlarged (Feat) Wild shape into an animal of size Huge, gaining additional reach, move, and damage.
Wild Shape, Enlarged  1 Level 16, ability to cast any Wild Shape spell Wild shape into an animal of size Large, improving reach and movement speed
Witch Hunter Barbarian 1, Superstitious Mien You deal additional damage to creatures with spells or spell-like abilities equal to your Barbarian DR.
World Breaker  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat) in the chosen weapon Reduce a struck foe's damage by your BAB, improve your Sunder results.
Worldly Barbarian 1, Urban Mien Use one additional skill while raging, and gain a scaling +1 feat bonus to that skill.
Wrecking Pick  1 Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) Grants +1 base weapon damage to Sunder weapons and causes Ruptured
Zen Focus Monk 26 Restore WIS modifier in ki points by meditating