Feats: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Catalog Page]]
[[Category:Feats]]
[[Image:Feat_of_Stealth_1.png|500px|right|Yoink!]]
<small>[[Epic Path]] \</small>
 
__NOTOC__
__NOTOC__
A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in.


<center>
Unless specifically noted, no feat may be taken more than once.
{| border="0" cellpadding="1" style="text-align:left" width="85%"
| [[#-A-|-A-]] || [[#-B-|-B-]] || [[#-C-|-C-]] || [[#-D-|-D-]] || [[#-E-|-E-]] || [[#-F-|-F-]] || [[#-G-|-G-]] || [[#-H-|-H-]] || [[#-I-|-I-]] || [[#-J-|-J-]] || [[#-K-|-K-]] || [[#-L-|-L-]] || [[#-M-|-M-]] || [[#-N-|-N-]] || [[#-O-|-O-]] || [[#-P-|-P-]] || [[#-Q-|-Q-]] || [[#-R-|-R-]] || [[#-S-|-S-]] || [[#-T-|-T-]] || [[#-U-|-U-]] || [[#-V-|-V-]] || [[#-W to Z-|-W to Z-]]
|}
</center>
 
== Feats Removed From Game==
For completeness' sake, a list of feats which exist in Pathfinder but not in Epic Path is included at the link below.  These feats were removed from Epic Path for one of a variety of reasons.  In general, nearly all racial feats were removed, and many of those feats became racial traits instead.  Some racial feats improved on racial traits which no longer exist in Epic Path races.  Item Creation feats were all replaced with the [[Creator]] feat.  Some feats were removed because they were unbalanced.
 
GM's are cautioned to be careful when adding any of these feats back in, or creating new feats to follow the guidelines below for the power level of feats.
 
* [[Feats Removed From Epic Path]]
 
== Power Level Guidelines for Feats ==
This is a quick overview of the desired power levels for the various feats.
 
As a rule of thumb, a single feat should fall fairly close to one of these examples:
 
* A +1 on a D20 roll that affects hitpoints or status conditions.  This covers all to-hit and saving throws, for example.
* A +1 per hit die.
* A five foot bonus to movement.
* A +10 bonus to a skill roll, that scales with level. (starts low and gets larger)
* A +4 bonus to damage rolls.
 
Some feats may be mechanically more complex, and thus stronger.  An example is a feat which only applies when a certain condition is met, such as Quarterstaff Master, that only applies to a fairly weak weapon. Others, such as Grudge Fighter, have conditions for use but stack with other more common feats.  Some few feats may be deliberately weaker, because they are used as a 'feat tax' to balance out a feat tree, but in general, all feats should be close to these guidelines.
 
Epic level feats are twice as strong as non-epic feats, as a rule of thumb.  Take all the guidelines above and double them to apply to epic level feats.
 
=== -A- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Absolute Spell (Feat)|Absolute Spell]] || align="center" | Epic || align="center" | {{:Absolute Spell (Feat)|transcludesection=LevelInc}} || {{:Absolute Spell (Feat)|transcludesection=Prerequisites}} || {{:Absolute Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Abyssal Rage (Feat)|Abyssal Rage]] || align="center" | Epic || align="center" | {{:Abyssal Rage (Feat)|transcludesection=LevelInc}} || {{:Abyssal Rage (Feat)|transcludesection=Prerequisites}} || {{:Abyssal Rage (Feat)|transcludesection=ShortDesc}}
|-
| [[Accuracy, Uncanny (Feat)|Accuracy, Uncanny]] || align="center" | Epic || align="center" | {{:Accuracy, Uncanny (Feat)|transcludesection=LevelInc}} || {{:Accuracy, Uncanny (Feat)|transcludesection=Prerequisites}} || {{:Accuracy, Uncanny (Feat)|transcludesection=ShortDesc}}
|-
| [[Acrobatic (Feat)|Acrobatic]] || align="center" | General || align="center" | {{:Acrobatic (Feat)|transcludesection=LevelInc}} || {{:Acrobatic (Feat)|transcludesection=Prerequisites}} || {{:Acrobatic (Feat)|transcludesection=ShortDesc}}
|-
| [[Acrobatic Steps (Feat)|Acrobatic Steps]] || align="center" | General || align="center" | {{:Acrobatic Steps (Feat)|transcludesection=LevelInc}} || {{:Acrobatic Steps (Feat)|transcludesection=Prerequisites}} || {{:Acrobatic Steps (Feat)|transcludesection=ShortDesc}}
|-
| [[Adamantine Focus (Feat)|Adamantine Focus]] || align="center" | Epic || align="center" | {{:Adamantine Focus (Feat)|transcludesection=LevelInc}} || {{:Adamantine Focus (Feat)|transcludesection=Prerequisites}} || {{:Adamantine Focus (Feat)|transcludesection=ShortDesc}}
|-
| [[Adder Strike (Feat)|Adder Strike]] || align="center" | Combat || align="center" | {{:Adder Strike (Feat)|transcludesection=LevelInc}} || {{:Adder Strike (Feat)|transcludesection=Prerequisites}} || {{:Adder Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Additional Magic Item Space (Feat)|Additional Magic Item Space]] || align="center" | Epic || align="center" | {{:Additional Magic Item Space (Feat)|transcludesection=LevelInc}} || {{:Additional Magic Item Space (Feat)|transcludesection=Prerequisites}} || {{:Additional Magic Item Space (Feat)|transcludesection=ShortDesc}}
|-
| [[Adept Champion (Feat)|Adept Champion]] || align="center" | Combat || align="center" | {{:Adept Champion (Feat)|transcludesection=LevelInc}} || {{:Adept Champion (Feat)|transcludesection=Prerequisites}} || {{:Adept Champion (Feat)|transcludesection=ShortDesc}}
|-
| [[Advanced Ranger Trap (Feat)|Advanced Ranger Trap]] || align="center" | General || align="center" | {{:Advanced Ranger Trap (Feat)|transcludesection=LevelInc}} || {{:Advanced Ranger Trap (Feat)|transcludesection=Prerequisites}} || {{:Advanced Ranger Trap (Feat)|transcludesection=ShortDesc}}
|-
| [[Agile Maneuvers (Feat)|Agile Maneuvers]] || align="center" | Combat || align="center" | {{:Agile Maneuvers (Feat)|transcludesection=LevelInc}} || {{:Agile Maneuvers (Feat)|transcludesection=Prerequisites}} || {{:Agile Maneuvers (Feat)|transcludesection=ShortDesc}}
|-
| [[Agile Rage (Feat)|Agile Rage]] || align="center" | Epic || align="center" | {{:Agile Rage (Feat)|transcludesection=LevelInc}} || {{:Agile Rage (Feat)|transcludesection=Prerequisites}} || {{:Agile Rage (Feat)|transcludesection=ShortDesc}}
|-
| [[Alertness (Feat)|Alertness]] || align="center" | General || align="center" | {{:Alertness (Feat)|transcludesection=LevelInc}} || {{:Alertness (Feat)|transcludesection=Prerequisites}} || {{:Alertness (Feat)|transcludesection=ShortDesc}}
|-
| [[Alertness, Uncanny (Feat)|Alertness, Uncanny]] || align="center" | General || align="center" | {{:Alertness, Uncanny (Feat)|transcludesection=LevelInc}} || {{:Alertness, Uncanny (Feat)|transcludesection=Prerequisites}} || {{:Alertness, Uncanny (Feat)|transcludesection=ShortDesc}}
|-
| [[Aligned Strike (Feat)|Aligned Strike]] || align="center" | Epic || align="center" | {{:Aligned Strike (Feat)|transcludesection=LevelInc}} || {{:Aligned Strike (Feat)|transcludesection=Prerequisites}} || {{:Aligned Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Alignment Channel (Feat)|Alignment Channel]] || align="center" | Combat || align="center" | {{:Alignment Channel (Feat)|transcludesection=LevelInc}} || {{:Alignment Channel (Feat)|transcludesection=Prerequisites}} || {{:Alignment Channel (Feat)|transcludesection=ShortDesc}}
|-
| [[Alignment-Based Casting, Improved (Feat)|Alignment-Based Casting, Improved]] || align="center" | Epic || align="center" | {{:Alignment-Based Casting, Improved (Feat)|transcludesection=LevelInc}} || {{:Alignment-Based Casting, Improved (Feat)|transcludesection=Prerequisites}} || {{:Alignment-Based Casting, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Altitude Affinity (Feat)|Altitude Affinity]] || align="center" | General || align="center" | {{:Altitude Affinity (Feat)|transcludesection=LevelInc}} || {{:Altitude Affinity (Feat)|transcludesection=Prerequisites}} || {{:Altitude Affinity (Feat)|transcludesection=ShortDesc}}
|-
| [[Ambient Mercy (Feat)|Ambient Mercy]] || align="center" | General || align="center" | {{:Ambient Mercy (Feat)|transcludesection=LevelInc}} || {{:Ambient Mercy (Feat)|transcludesection=Prerequisites}} || {{:Ambient Mercy (Feat)|transcludesection=ShortDesc}}
|-
| [[Ammo Drop (Feat)|Ammo Drop]] || align="center" | Combat || align="center" | {{:Ammo Drop (Feat)|transcludesection=LevelInc}} || {{:Ammo Drop (Feat)|transcludesection=Prerequisites}} || {{:Ammo Drop (Feat)|transcludesection=ShortDesc}}
|-
| [[Anathema Spell (Feat)|Anathema Spell]] || align="center" | Epic || align="center" | {{:Anathema Spell (Feat)|transcludesection=LevelInc}} || {{:Anathema Spell (Feat)|transcludesection=Prerequisites}} || {{:Anathema Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Andoren Falconry (Feat)|Andoren Falconry]] || align="center" | General || align="center" | {{:Andoren Falconry (Feat)|transcludesection=LevelInc}} || {{:Andoren Falconry (Feat)|transcludesection=Prerequisites}} || {{:Andoren Falconry (Feat)|transcludesection=ShortDesc}}
|-
| [[Animal Affinity (Feat)|Animal Affinity]] || align="center" | General || align="center" | {{:Animal Affinity (Feat)|transcludesection=LevelInc}} || {{:Animal Affinity (Feat)|transcludesection=Prerequisites}} || {{:Animal Affinity (Feat)|transcludesection=ShortDesc}}
|-
| [[Anklebreaker (Feat)|Anklebreaker]] || align="center" | Epic || align="center" | {{:Anklebreaker (Feat)|transcludesection=LevelInc}} || {{:Anklebreaker (Feat)|transcludesection=Prerequisites}} || {{:Anklebreaker (Feat)|transcludesection=ShortDesc}}
|-
| [[Annus Mirabilis (Feat)|Annus Mirabilis]] || align="center" | Epic || align="center" | {{:Annus Mirabilis (Feat)|transcludesection=LevelInc}} || {{:Annus Mirabilis (Feat)|transcludesection=Prerequisites}} || {{:Annus Mirabilis (Feat)|transcludesection=ShortDesc}}
|-
| [[Antagonize (Feat)|Antagonize]] || align="center" | General || align="center" | {{:Antagonize (Feat)|transcludesection=LevelInc}} || {{:Antagonize (Feat)|transcludesection=Prerequisites}} || {{:Antagonize (Feat)|transcludesection=ShortDesc}}
|-
| [[Apotheosis (Feat)|Apotheosis]] || align="center" | Epic || align="center" | {{:Apotheosis (Feat)|transcludesection=LevelInc}} || {{:Apotheosis (Feat)|transcludesection=Prerequisites}} || {{:Apotheosis (Feat)|transcludesection=ShortDesc}}
|-
| [[Arc Slinger (Feat)|Arc Slinger]] || align="center" | Combat || align="center" | {{:Arc Slinger (Feat)|transcludesection=LevelInc}} || {{:Arc Slinger (Feat)|transcludesection=Prerequisites}} || {{:Arc Slinger (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Armor Mastery (Feat)|Arcane Armor Mastery]] || align="center" | Combat || align="center" | {{:Arcane Armor Mastery (Feat)|transcludesection=LevelInc}} || {{:Arcane Armor Mastery (Feat)|transcludesection=Prerequisites}} || {{:Arcane Armor Mastery (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Armor Training (Feat)|Arcane Armor Training]] || align="center" | Combat || align="center" | {{:Arcane Armor Training (Feat)|transcludesection=LevelInc}} || {{:Arcane Armor Training (Feat)|transcludesection=Prerequisites}} || {{:Arcane Armor Training (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Blast (Feat)|Arcane Blast]] || align="center" | General || align="center" | {{:Arcane Blast (Feat)|transcludesection=LevelInc}} || {{:Arcane Blast (Feat)|transcludesection=Prerequisites}} || {{:Arcane Blast (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Familiar (Feat)|Arcane Familiar]] || align="center" | Epic || align="center" | {{:Arcane Familiar (Feat)|transcludesection=LevelInc}} || {{:Arcane Familiar (Feat)|transcludesection=Prerequisites}} || {{:Arcane Familiar (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Insight (Feat)|Arcane Insight]] || align="center" | General || align="center" | {{:Arcane Insight (Feat)|transcludesection=LevelInc}} || {{:Arcane Insight (Feat)|transcludesection=Prerequisites}} || {{:Arcane Insight (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Savant (Feat)|Arcane Savant]] || align="center" | Epic || align="center" | {{:Arcane Savant (Feat)|transcludesection=LevelInc}} || {{:Arcane Savant (Feat)|transcludesection=Prerequisites}} || {{:Arcane Savant (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Shield (Feat)|Arcane Shield]] || align="center" | General || align="center" | {{:Arcane Shield (Feat)|transcludesection=LevelInc}} || {{:Arcane Shield (Feat)|transcludesection=Prerequisites}} || {{:Arcane Shield (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Strike (Feat)|Arcane Strike]] || align="center" | Combat || align="center" | {{:Arcane Strike (Feat)|transcludesection=LevelInc}} || {{:Arcane Strike (Feat)|transcludesection=Prerequisites}} || {{:Arcane Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Talent (Feat)|Arcane Talent]] || align="center" | General || align="center" | {{:Arcane Talent (Feat)|transcludesection=LevelInc}} || {{:Arcane Talent (Feat)|transcludesection=Prerequisites}} || {{:Arcane Talent (Feat)|transcludesection=ShortDesc}}
|-
| [[Arcane Vendetta (Feat)|Arcane Vendetta]] || align="center" | General || align="center" | {{:Arcane Vendetta (Feat)|transcludesection=LevelInc}} || {{:Arcane Vendetta (Feat)|transcludesection=Prerequisites}} || {{:Arcane Vendetta (Feat)|transcludesection=ShortDesc}}
|-
| [[Archon Diversion (Feat)|Archon Diversion]] || align="center" | Combat || align="center" | {{:Archon Diversion (Feat)|transcludesection=LevelInc}} || {{:Archon Diversion (Feat)|transcludesection=Prerequisites}} || {{:Archon Diversion (Feat)|transcludesection=ShortDesc}}
|-
| [[Archon Justice (Feat)|Archon Justice]] || align="center" | Combat || align="center" | {{:Archon Justice (Feat)|transcludesection=LevelInc}} || {{:Archon Justice (Feat)|transcludesection=Prerequisites}} || {{:Archon Justice (Feat)|transcludesection=ShortDesc}}
|-
| [[Archon Style (Feat)|Archon Style]] || align="center" | Combat || align="center" | {{:Archon Style (Feat)|transcludesection=LevelInc}} || {{:Archon Style (Feat)|transcludesection=Prerequisites}} || {{:Archon Style (Feat)|transcludesection=ShortDesc}}
|-
| [[Armor Proficiency, Heavy (Feat)|Armor Proficiency, Heavy]] || align="center" | Combat || align="center" | {{:Armor Proficiency, Heavy (Feat)|transcludesection=LevelInc}} || {{:Armor Proficiency, Heavy (Feat)|transcludesection=Prerequisites}} || {{:Armor Proficiency, Heavy (Feat)|transcludesection=ShortDesc}}
|-
| [[Armor Proficiency, Light (Feat)|Armor Proficiency, Light]] || align="center" | Combat || align="center" | {{:Armor Proficiency, Light (Feat)|transcludesection=LevelInc}} || {{:Armor Proficiency, Light (Feat)|transcludesection=Prerequisites}} || {{:Armor Proficiency, Light (Feat)|transcludesection=ShortDesc}}
|-
| [[Armor Proficiency, Medium (Feat)|Armor Proficiency, Medium]] || align="center" | Combat || align="center" | {{:Armor Proficiency, Medium (Feat)|transcludesection=LevelInc}} || {{:Armor Proficiency, Medium (Feat)|transcludesection=Prerequisites}} || {{:Armor Proficiency, Medium (Feat)|transcludesection=ShortDesc}}
|-
| [[Armor Skin (Feat)|Armor Skin]] || align="center" | Epic || align="center" | {{:Armor Skin (Feat)|transcludesection=LevelInc}} || {{:Armor Skin (Feat)|transcludesection=Prerequisites}} || {{:Armor Skin (Feat)|transcludesection=ShortDesc}}
|-
| [[Armoring Spell (Feat)|Armoring Spell]] || align="center" | Epic || align="center" | {{:Armoring Spell (Feat)|transcludesection=LevelInc}} || {{:Armoring Spell (Feat)|transcludesection=Prerequisites}} || {{:Armoring Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Arterial Spray (Feat)|Arterial Spray]] || align="center" | Epic || align="center" | {{:Arterial Spray (Feat)|transcludesection=LevelInc}} || {{:Arterial Spray (Feat)|transcludesection=Prerequisites}} || {{:Arterial Spray (Feat)|transcludesection=ShortDesc}}
|-
| [[Ascension (Feat)|Ascension]] || align="center" | Epic || align="center" | {{:Ascension (Feat)|transcludesection=LevelInc}} || {{:Ascension (Feat)|transcludesection=Prerequisites}} || {{:Ascension (Feat)|transcludesection=ShortDesc}}
|-
| [[Aspect of the Beast (Feat)|Aspect of the Beast]] || align="center" | General || align="center" | {{:Aspect of the Beast (Feat)|transcludesection=LevelInc}} || {{:Aspect of the Beast (Feat)|transcludesection=Prerequisites}} || {{:Aspect of the Beast (Feat)|transcludesection=ShortDesc}}
|-
| [[Athletic (Feat)|Athletic]] || align="center" | General || align="center" | {{:Athletic (Feat)|transcludesection=LevelInc}} || {{:Athletic (Feat)|transcludesection=Prerequisites}} || {{:Athletic (Feat)|transcludesection=ShortDesc}}
|-
| [[Augment Summoning (Feat)|Augment Summoning]] || align="center" | General || align="center" | {{:Augment Summoning (Feat)|transcludesection=LevelInc}} || {{:Augment Summoning (Feat)|transcludesection=Prerequisites}} || {{:Augment Summoning (Feat)|transcludesection=ShortDesc}}
|-
| [[Augmented Alchemy (Feat)|Augmented Alchemy]] || align="center" | Epic || align="center" | {{:Augmented Alchemy (Feat)|transcludesection=LevelInc}} || {{:Augmented Alchemy (Feat)|transcludesection=Prerequisites}} || {{:Augmented Alchemy (Feat)|transcludesection=ShortDesc}}
|-
| [[Aura of Courage, Improved (Feat)|Aura of Courage, Improved]] || align="center" | Epic || align="center" | {{:Aura of Courage, Improved (Feat)|transcludesection=LevelInc}} || {{:Aura of Courage, Improved (Feat)|transcludesection=Prerequisites}} || {{:Aura of Courage, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Aura Spell (Feat)|Aura Spell]] || align="center" | Epic || align="center" | {{:Aura Spell (Feat)|transcludesection=LevelInc}} || {{:Aura Spell (Feat)|transcludesection=Prerequisites}} || {{:Aura Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Awesome Blow (Feat)|Awesome Blow]] || align="center" | Combat || align="center" | {{:Awesome Blow (Feat)|transcludesection=LevelInc}} || {{:Awesome Blow (Feat)|transcludesection=Prerequisites}} || {{:Awesome Blow (Feat)|transcludesection=ShortDesc}}
|-
| [[Axe Guardian (Feat)|Axe Guardian]] || align="center" | Combat || align="center" | {{:Axe Guardian (Feat)|transcludesection=LevelInc}} || {{:Axe Guardian (Feat)|transcludesection=Prerequisites}} || {{:Axe Guardian (Feat)|transcludesection=ShortDesc}}
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -B- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Babble-Peddler (Feat)|Babble-Peddler]] || align="center" | General || align="center" | {{:Babble-Peddler (Feat)|transcludesection=LevelInc}} || {{:Babble-Peddler (Feat)|transcludesection=Prerequisites}} || {{:Babble-Peddler (Feat)|transcludesection=ShortDesc}}
|-
| [[Bane of Nature (Feat)|Bane of Nature]] || align="center" | Epic || align="center" | {{:Bane of Nature (Feat)|transcludesection=LevelInc}} || {{:Bane of Nature (Feat)|transcludesection=Prerequisites}} || {{:Bane of Nature (Feat)|transcludesection=ShortDesc}}
|-
| [[Bane of Nature, Improved (Feat)|Bane of Nature, Improved]] || align="center" | Epic || align="center" | {{:Bane of Nature, Improved (Feat)|transcludesection=LevelInc}} || {{:Bane of Nature, Improved (Feat)|transcludesection=Prerequisites}} || {{:Bane of Nature, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Banishing Spell (Feat)|Banishing Spell]] || align="center" | Epic || align="center" | {{:Banishing Spell (Feat)|transcludesection=LevelInc}} || {{:Banishing Spell (Feat)|transcludesection=Prerequisites}} || {{:Banishing Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Banner of Doom (Feat)|Banner of Doom]] || align="center" | Combat || align="center" | {{:Banner of Doom (Feat)|transcludesection=LevelInc}} || {{:Banner of Doom (Feat)|transcludesection=Prerequisites}} || {{:Banner of Doom (Feat)|transcludesection=ShortDesc}}
|-
| [[Banner of Kings (Feat)|Banner of Kings]] || align="center" | Epic || align="center" | {{:Banner of Kings (Feat)|transcludesection=LevelInc}} || {{:Banner of Kings (Feat)|transcludesection=Prerequisites}} || {{:Banner of Kings (Feat)|transcludesection=ShortDesc}}
|-
| [[Banner of the Golden Sun (Feat)|Banner of the Golden Sun]] || align="center" | Epic || align="center" | {{:Banner of the Golden Sun (Feat)|transcludesection=LevelInc}} || {{:Banner of the Golden Sun (Feat)|transcludesection=Prerequisites}} || {{:Banner of the Golden Sun (Feat)|transcludesection=ShortDesc}}
|-
| [[Banner of the Red Path (Feat)|Banner of the Red Path]] || align="center" | Epic || align="center" | {{:Banner of the Red Path (Feat)|transcludesection=LevelInc}} || {{:Banner of the Red Path (Feat)|transcludesection=Prerequisites}} || {{:Banner of the Red Path (Feat)|transcludesection=ShortDesc}}
|-
| [[Banner of the White Blossom (Feat)|Banner of the White Blossom]] || align="center" | Epic || align="center" | {{:Banner of the White Blossom (Feat)|transcludesection=LevelInc}} || {{:Banner of the White Blossom (Feat)|transcludesection=Prerequisites}} || {{:Banner of the White Blossom (Feat)|transcludesection=ShortDesc}}
|-
| [[Bashing Finish (Feat)|Bashing Finish]] || align="center" | Combat || align="center" | {{:Bashing Finish (Feat)|transcludesection=LevelInc}} || {{:Bashing Finish (Feat)|transcludesection=Prerequisites}} || {{:Bashing Finish (Feat)|transcludesection=ShortDesc}}
|-
| [[Berserker (Feat)|Berserker]] || align="center" | Epic || align="center" | {{:Berserker (Feat)|transcludesection=LevelInc}} || {{:Berserker (Feat)|transcludesection=Prerequisites}} || {{:Berserker (Feat)|transcludesection=ShortDesc}}
|-
| [[Bestow Hope (Feat)|Bestow Hope]] || align="center" | General || align="center" | {{:Bestow Hope (Feat)|transcludesection=LevelInc}} || {{:Bestow Hope (Feat)|transcludesection=Prerequisites}} || {{:Bestow Hope (Feat)|transcludesection=ShortDesc}}
|-
| [[Bestow Life (Feat)|Bestow Life]] || align="center" | General || align="center" | {{:Bestow Life (Feat)|transcludesection=LevelInc}} || {{:Bestow Life (Feat)|transcludesection=Prerequisites}} || {{:Bestow Life (Feat)|transcludesection=ShortDesc}}
|-
| [[Betrayer (Feat)|Betrayer]] || align="center" | General || align="center" | {{:Betrayer (Feat)|transcludesection=LevelInc}} || {{:Betrayer (Feat)|transcludesection=Prerequisites}} || {{:Betrayer (Feat)|transcludesection=ShortDesc}}
|-
| [[Big Game Hunter (Feat)|Big Game Hunter]] || align="center" | General || align="center" | {{:Big Game Hunter (Feat)|transcludesection=LevelInc}} || {{:Big Game Hunter (Feat)|transcludesection=Prerequisites}} || {{:Big Game Hunter (Feat)|transcludesection=ShortDesc}}
|-
| [[Binding Throw (Feat)|Binding Throw]] || align="center" | Combat || align="center" | {{:Binding Throw (Feat)|transcludesection=LevelInc}} || {{:Binding Throw (Feat)|transcludesection=Prerequisites}} || {{:Binding Throw (Feat)|transcludesection=ShortDesc}}
|-
| [[Black Marketeer (Feat)|Black Marketeer]] || align="center" | General || align="center" | {{:Black Marketeer (Feat)|transcludesection=LevelInc}} || {{:Black Marketeer (Feat)|transcludesection=Prerequisites}} || {{:Black Marketeer (Feat)|transcludesection=ShortDesc}}
|-
| [[Blackened Spell (Feat)|Blackened Spell]] || align="center" | Epic || align="center" | {{:Blackened Spell (Feat)|transcludesection=LevelInc}} || {{:Blackened Spell (Feat)|transcludesection=Prerequisites}} || {{:Blackened Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Bleeding Attack (Feat)|Bleeding Attack]] || align="center" | Combat || align="center" | {{:Bleeding Attack (Feat)|transcludesection=LevelInc}} || {{:Bleeding Attack (Feat)|transcludesection=Prerequisites}} || {{:Bleeding Attack (Feat)|transcludesection=ShortDesc}}
|-
| [[Blind-Fight (Feat)|Blind-Fight]] || align="center" | Combat || align="center" | {{:Blind-Fight (Feat)|transcludesection=LevelInc}} || {{:Blind-Fight (Feat)|transcludesection=Prerequisites}} || {{:Blind-Fight (Feat)|transcludesection=ShortDesc}}
|-
| [[Blinding Flash (Feat)|Blinding Flash]] || align="center" | Combat || align="center" | {{:Blinding Flash (Feat)|transcludesection=LevelInc}} || {{:Blinding Flash (Feat)|transcludesection=Prerequisites}} || {{:Blinding Flash (Feat)|transcludesection=ShortDesc}}
|-
| [[Blinding Speed (Feat)|Blinding Speed]] || align="center" | Epic || align="center" | {{:Blinding Speed (Feat)|transcludesection=LevelInc}} || {{:Blinding Speed (Feat)|transcludesection=Prerequisites}} || {{:Blinding Speed (Feat)|transcludesection=ShortDesc}}
|-
| [[Blistering Feint (Feat)|Blistering Feint]] || align="center" | Combat || align="center" | {{:Blistering Feint (Feat)|transcludesection=LevelInc}} || {{:Blistering Feint (Feat)|transcludesection=Prerequisites}} || {{:Blistering Feint (Feat)|transcludesection=ShortDesc}}
|-
| [[Bloodletting (Feat)|Bloodletting]] || align="center" | General || align="center" | {{:Bloodletting (Feat)|transcludesection=LevelInc}} || {{:Bloodletting (Feat)|transcludesection=Prerequisites}} || {{:Bloodletting (Feat)|transcludesection=ShortDesc}}
|-
| [[Bloodmage Initiate (Feat)|Bloodmage Initiate]] || align="center" | General || align="center" | {{:Bloodmage Initiate (Feat)|transcludesection=LevelInc}} || {{:Bloodmage Initiate (Feat)|transcludesection=Prerequisites}} || {{:Bloodmage Initiate (Feat)|transcludesection=ShortDesc}}
|-
| [[Bloody Assault (Feat)|Bloody Assault]] || align="center" | Combat || align="center" | {{:Bloody Assault (Feat)|transcludesection=LevelInc}} || {{:Bloody Assault (Feat)|transcludesection=Prerequisites}} || {{:Bloody Assault (Feat)|transcludesection=ShortDesc}}
|-
| [[Bloody Vengeance (Feat)|Bloody Vengeance]] || align="center" | Combat || align="center" | {{:Bloody Vengeance (Feat)|transcludesection=LevelInc}} || {{:Bloody Vengeance (Feat)|transcludesection=Prerequisites}} || {{:Bloody Vengeance (Feat)|transcludesection=ShortDesc}}
|-
| [[Bludgeoner (Feat)|Bludgeoner]] || align="center" | Combat || align="center" | {{:Bludgeoner (Feat)|transcludesection=LevelInc}} || {{:Bludgeoner (Feat)|transcludesection=Prerequisites}} || {{:Bludgeoner (Feat)|transcludesection=ShortDesc}}
|-
| [[Body Shield (Feat)|Body Shield]] || align="center" | Combat || align="center" | {{:Body Shield (Feat)|transcludesection=LevelInc}} || {{:Body Shield (Feat)|transcludesection=Prerequisites}} || {{:Body Shield (Feat)|transcludesection=ShortDesc}}
|-
| [[Bodyguard (Feat)|Bodyguard]] || align="center" | Combat || align="center" | {{:Bodyguard (Feat)|transcludesection=LevelInc}} || {{:Bodyguard (Feat)|transcludesection=Prerequisites}} || {{:Bodyguard (Feat)|transcludesection=ShortDesc}}
|-
| [[Bolstered Resilience (Feat)|Bolstered Resilience]] || align="center" | General || align="center" | {{:Bolstered Resilience (Feat)|transcludesection=LevelInc}} || {{:Bolstered Resilience (Feat)|transcludesection=Prerequisites}} || {{:Bolstered Resilience (Feat)|transcludesection=ShortDesc}}
|-
| [[Bolstering Spell (Feat)|Bolstering Spell]] || align="center" | Epic || align="center" | {{:Bolstering Spell (Feat)|transcludesection=LevelInc}} || {{:Bolstering Spell (Feat)|transcludesection=Prerequisites}} || {{:Bolstering Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Bomb, Improved (Feat)|Bomb, Improved]] || align="center" | Epic || align="center" | {{:Bomb, Improved (Feat)|transcludesection=LevelInc}} || {{:Bomb, Improved (Feat)|transcludesection=Prerequisites}} || {{:Bomb, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Bomb, Mighty (Feat)|Bomb, Mighty]] || align="center" | Epic || align="center" | {{:Bomb, Mighty (Feat)|transcludesection=LevelInc}} || {{:Bomb, Mighty (Feat)|transcludesection=Prerequisites}} || {{:Bomb, Mighty (Feat)|transcludesection=ShortDesc}}
|-
| [[Bonebreaker (Feat)|Bonebreaker]] || align="center" | Combat || align="center" | {{:Bonebreaker (Feat)|transcludesection=LevelInc}} || {{:Bonebreaker (Feat)|transcludesection=Prerequisites}} || {{:Bonebreaker (Feat)|transcludesection=ShortDesc}}
|-
| [[Bonus Domain (Feat)|Bonus Domain]] || align="center" | Epic || align="center" | {{:Bonus Domain (Feat)|transcludesection=LevelInc}} || {{:Bonus Domain (Feat)|transcludesection=Prerequisites}} || {{:Bonus Domain (Feat)|transcludesection=ShortDesc}}
|-
| [[Boon Companion (Feat)|Boon Companion]] || align="center" | General || align="center" | {{:Boon Companion (Feat)|transcludesection=LevelInc}} || {{:Boon Companion (Feat)|transcludesection=Prerequisites}} || {{:Boon Companion (Feat)|transcludesection=ShortDesc}}
|-
| [[Boreal Rage (Feat)|Boreal Rage]] || align="center" | Epic || align="center" | {{:Boreal Rage (Feat)|transcludesection=LevelInc}} || {{:Boreal Rage (Feat)|transcludesection=Prerequisites}} || {{:Boreal Rage (Feat)|transcludesection=ShortDesc}}
|-
| [[Bouncing Spell (Feat)|Bouncing Spell]] || align="center" | Metamagic || align="center" | {{:Bouncing Spell (Feat)|transcludesection=LevelInc}} || {{:Bouncing Spell (Feat)|transcludesection=Prerequisites}} || {{:Bouncing Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Bounding Hammer (Feat)|Bounding Hammer]] || align="center" | Combat || align="center" | {{:Bounding Hammer (Feat)|transcludesection=LevelInc}} || {{:Bounding Hammer (Feat)|transcludesection=Prerequisites}} || {{:Bounding Hammer (Feat)|transcludesection=ShortDesc}}
|-
| [[Bounding Strikes (Feat)|Bounding Strikes]] || align="center" | Epic || align="center" | {{:Bounding Strikes (Feat)|transcludesection=LevelInc}} || {{:Bounding Strikes (Feat)|transcludesection=Prerequisites}} || {{:Bounding Strikes (Feat)|transcludesection=ShortDesc}}
|-
| [[Brachiating Whip (Feat)|Brachiating Whip]] || align="center" | Combat || align="center" | {{:Brachiating Whip (Feat)|transcludesection=LevelInc}} || {{:Brachiating Whip (Feat)|transcludesection=Prerequisites}} || {{:Brachiating Whip (Feat)|transcludesection=ShortDesc}}
|-
| [[Break Guard (Feat)|Break Guard]] || align="center" | Combat || align="center" | {{:Break Guard (Feat)|transcludesection=LevelInc}} || {{:Break Guard (Feat)|transcludesection=Prerequisites}} || {{:Break Guard (Feat)|transcludesection=ShortDesc}}
|-
| [[Brutal Blast (Feat)|Brutal Blast]] || align="center" | Epic || align="center" | {{:Brutal Blast (Feat)|transcludesection=LevelInc}} || {{:Brutal Blast (Feat)|transcludesection=Prerequisites}} || {{:Brutal Blast (Feat)|transcludesection=ShortDesc}}
|-
| [[Brutal Strike (Feat)|Brutal Strike]] || align="center" | Epic || align="center" | {{:Brutal Strike (Feat)|transcludesection=LevelInc}} || {{:Brutal Strike (Feat)|transcludesection=Prerequisites}} || {{:Brutal Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Brutality, Epic (Feat)|Brutality, Epic]] || align="center" | Epic || align="center" | {{:Brutality, Epic (Feat)|transcludesection=LevelInc}} || {{:Brutality, Epic (Feat)|transcludesection=Prerequisites}} || {{:Brutality, Epic (Feat)|transcludesection=ShortDesc}}
|-
| [[Brutality, Greater (Feat)|Brutality, Greater]] || align="center" | Combat || align="center" | {{:Brutality, Greater (Feat)|transcludesection=LevelInc}} || {{:Brutality, Greater (Feat)|transcludesection=Prerequisites}} || {{:Brutality, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Brutality, Improved (Feat)|Brutality, Improved]] || align="center" | Combat || align="center" | {{:Brutality, Improved (Feat)|transcludesection=LevelInc}} || {{:Brutality, Improved (Feat)|transcludesection=Prerequisites}} || {{:Brutality, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Brute Strength (Feat)|Brute Strength]] || align="center" | Epic || align="center" | {{:Brute Strength (Feat)|transcludesection=LevelInc}} || {{:Brute Strength (Feat)|transcludesection=Prerequisites}} || {{:Brute Strength (Feat)|transcludesection=ShortDesc}}
|-
| [[Brute Strength, Invincible (Feat)|Brute Strength, Invincible]] || align="center" | Epic || align="center" | {{:Brute Strength, Invincible (Feat)|transcludesection=LevelInc}} || {{:Brute Strength, Invincible (Feat)|transcludesection=Prerequisites}} || {{:Brute Strength, Invincible (Feat)|transcludesection=ShortDesc}}
|-
| [[Building Frenzy, Improved (Feat)|Building Frenzy, Improved]] || align="center" | Combat || align="center" | {{:Building Frenzy, Improved (Feat)|transcludesection=LevelInc}} || {{:Building Frenzy, Improved (Feat)|transcludesection=Prerequisites}} || {{:Building Frenzy, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Bull Rush Strike (Feat)|Bull Rush Strike]] || align="center" | Combat || align="center" | {{:Bull Rush Strike (Feat)|transcludesection=LevelInc}} || {{:Bull Rush Strike (Feat)|transcludesection=Prerequisites}} || {{:Bull Rush Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Bull Rush, Greater (Feat)|Bull Rush, Greater]] || align="center" | Combat || align="center" | {{:Bull Rush, Greater (Feat)|transcludesection=LevelInc}} || {{:Bull Rush, Greater (Feat)|transcludesection=Prerequisites}} || {{:Bull Rush, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Bull Rush, Improved (Feat)|Bull Rush, Improved]] || align="center" | Combat || align="center" | {{:Bull Rush, Improved (Feat)|transcludesection=LevelInc}} || {{:Bull Rush, Improved (Feat)|transcludesection=Prerequisites}} || {{:Bull Rush, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Bull Rush, Quick (Feat)|Bull Rush, Quick]] || align="center" | Combat || align="center" | {{:Bull Rush, Quick (Feat)|transcludesection=LevelInc}} || {{:Bull Rush, Quick (Feat)|transcludesection=Prerequisites}} || {{:Bull Rush, Quick (Feat)|transcludesection=ShortDesc}}
|-
| [[Bullseye Shot (Feat)|Bullseye Shot]] || align="center" | Combat || align="center" | {{:Bullseye Shot (Feat)|transcludesection=LevelInc}} || {{:Bullseye Shot (Feat)|transcludesection=Prerequisites}} || {{:Bullseye Shot (Feat)|transcludesection=ShortDesc}}
|-
| [[Burning Spell (Feat)|Burning Spell]] || align="center" | Metamagic || align="center" | {{:Burning Spell (Feat)|transcludesection=LevelInc}} || {{:Burning Spell (Feat)|transcludesection=Prerequisites}} || {{:Burning Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Butterfly's Sting (Feat)|Butterfly's Sting]] || align="center" | General || align="center" | {{:Butterfly's Sting (Feat)|transcludesection=LevelInc}} || {{:Butterfly's Sting (Feat)|transcludesection=Prerequisites}} || {{:Butterfly's Sting (Feat)|transcludesection=ShortDesc}}
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -C- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Careful Speaker (Feat)|Careful Speaker]] || align="center" | General || align="center" | {{:Careful Speaker (Feat)|transcludesection=LevelInc}} || {{:Careful Speaker (Feat)|transcludesection=Prerequisites}} || {{:Careful Speaker (Feat)|transcludesection=ShortDesc}}
|-
| [[Carnage Spell (Feat)|Carnage Spell]] || align="center" | Epic || align="center" | {{:Carnage Spell (Feat)|transcludesection=LevelInc}} || {{:Carnage Spell (Feat)|transcludesection=Prerequisites}} || {{:Carnage Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Cartwheel Dodge (Feat)|Cartwheel Dodge]] || align="center" | General || align="center" | {{:Cartwheel Dodge (Feat)|transcludesection=LevelInc}} || {{:Cartwheel Dodge (Feat)|transcludesection=Prerequisites}} || {{:Cartwheel Dodge (Feat)|transcludesection=ShortDesc}}
|-
| [[Cataclysm in a Bottle (Feat)|Cataclysm in a Bottle]] || align="center" | Epic || align="center" | {{:Cataclysm in a Bottle (Feat)|transcludesection=LevelInc}} || {{:Cataclysm in a Bottle (Feat)|transcludesection=Prerequisites}} || {{:Cataclysm in a Bottle (Feat)|transcludesection=ShortDesc}}
|-
| [[Cataclysmic Spell (Feat)|Cataclysmic Spell]] || align="center" | Epic || align="center" | {{:Cataclysmic Spell (Feat)|transcludesection=LevelInc}} || {{:Cataclysmic Spell (Feat)|transcludesection=Prerequisites}} || {{:Cataclysmic Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Catch Off-Guard (Feat)|Catch Off-Guard]] || align="center" | Combat || align="center" | {{:Catch Off-Guard (Feat)|transcludesection=LevelInc}} || {{:Catch Off-Guard (Feat)|transcludesection=Prerequisites}} || {{:Catch Off-Guard (Feat)|transcludesection=ShortDesc}}
|-
| [[Cavalry Whip Mastery (Feat)|Cavalry Whip Mastery]] || align="center" | Combat || align="center" | {{:Cavalry Whip Mastery (Feat)|transcludesection=LevelInc}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=Prerequisites}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=ShortDesc}}
|-
| [[Celestial Servant (Feat)|Celestial Servant]] || align="center" | General || align="center" | {{:Celestial Servant (Feat)|transcludesection=LevelInc}} || {{:Celestial Servant (Feat)|transcludesection=Prerequisites}} || {{:Celestial Servant (Feat)|transcludesection=ShortDesc}}
|-
| [[Censuring Smite (Feat)|Censuring Smite]] || align="center" | Combat || align="center" | {{:Censuring Smite (Feat)|transcludesection=LevelInc}} || {{:Censuring Smite (Feat)|transcludesection=Prerequisites}} || {{:Censuring Smite (Feat)|transcludesection=ShortDesc}}
|-
| [[Channel Force (Feat)|Channel Force]] || align="center" | General || align="center" | {{:Channel Force (Feat)|transcludesection=LevelInc}} || {{:Channel Force (Feat)|transcludesection=Prerequisites}} || {{:Channel Force (Feat)|transcludesection=ShortDesc}}
|-
| [[Channel Smite (Feat)|Channel Smite]] || align="center" | Combat || align="center" | {{:Channel Smite (Feat)|transcludesection=LevelInc}} || {{:Channel Smite (Feat)|transcludesection=Prerequisites}} || {{:Channel Smite (Feat)|transcludesection=ShortDesc}}
|-
| [[Channel Smite, Greater (Feat)|Channel Smite, Greater]] || align="center" | General || align="center" | {{:Channel Smite, Greater (Feat)|transcludesection=LevelInc}} || {{:Channel Smite, Greater (Feat)|transcludesection=Prerequisites}} || {{:Channel Smite, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Channel, Improved (Feat)|Channel, Improved]] || align="center" | General || align="center" | {{:Channel, Improved (Feat)|transcludesection=LevelInc}} || {{:Channel, Improved (Feat)|transcludesection=Prerequisites}} || {{:Channel, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Channel, Quick (Feat)|Channel, Quick]] || align="center" | General || align="center" | {{:Channel, Quick (Feat)|transcludesection=LevelInc}} || {{:Channel, Quick (Feat)|transcludesection=Prerequisites}} || {{:Channel, Quick (Feat)|transcludesection=ShortDesc}}
|-
| [[Channeled Revival (Feat)|Channeled Revival]] || align="center" | General || align="center" | {{:Channeled Revival (Feat)|transcludesection=LevelInc}} || {{:Channeled Revival (Feat)|transcludesection=Prerequisites}} || {{:Channeled Revival (Feat)|transcludesection=ShortDesc}}
|-
| [[Channeled Shield Wall (Feat)|Channeled Shield Wall]] || align="center" | General || align="center" | {{:Channeled Shield Wall (Feat)|transcludesection=LevelInc}} || {{:Channeled Shield Wall (Feat)|transcludesection=Prerequisites}} || {{:Channeled Shield Wall (Feat)|transcludesection=ShortDesc}}
|-
| [[Chaotic Rage (Feat)|Chaotic Rage]] || align="center" | Epic || align="center" | {{:Chaotic Rage (Feat)|transcludesection=LevelInc}} || {{:Chaotic Rage (Feat)|transcludesection=Prerequisites}} || {{:Chaotic Rage (Feat)|transcludesection=ShortDesc}}
|-
| [[Charge of the Righteous (Feat)|Charge of the Righteous]] || align="center" | Combat || align="center" | {{:Charge of the Righteous (Feat)|transcludesection=LevelInc}} || {{:Charge of the Righteous (Feat)|transcludesection=Prerequisites}} || {{:Charge of the Righteous (Feat)|transcludesection=ShortDesc}}
|-
| [[Charge Through (Feat)|Charge Through]] || align="center" | Combat || align="center" | {{:Charge Through (Feat)|transcludesection=LevelInc}} || {{:Charge Through (Feat)|transcludesection=Prerequisites}} || {{:Charge Through (Feat)|transcludesection=ShortDesc}}
|-
| [[Charging Hurler (Feat)|Charging Hurler]] || align="center" | Combat || align="center" | {{:Charging Hurler (Feat)|transcludesection=LevelInc}} || {{:Charging Hurler (Feat)|transcludesection=Prerequisites}} || {{:Charging Hurler (Feat)|transcludesection=ShortDesc}}
|-
| [[Charging Hurler, Improved (Feat)|Charging Hurler, Improved]] || align="center" | Combat || align="center" | {{:Charging Hurler, Improved (Feat)|transcludesection=LevelInc}} || {{:Charging Hurler, Improved (Feat)|transcludesection=Prerequisites}} || {{:Charging Hurler, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Chokehold (Feat)|Chokehold]] || align="center" | Combat || align="center" | {{:Chokehold (Feat)|transcludesection=LevelInc}} || {{:Chokehold (Feat)|transcludesection=Prerequisites}} || {{:Chokehold (Feat)|transcludesection=ShortDesc}}
|-
| [[Choler (Feat)|Choler]] || align="center" | Epic || align="center" | {{:Choler (Feat)|transcludesection=LevelInc}} || {{:Choler (Feat)|transcludesection=Prerequisites}} || {{:Choler (Feat)|transcludesection=ShortDesc}}
|-
| [[Circular Parry (Feat)|Circular Parry]] || align="center" | Combat || align="center" | {{:Circular Parry (Feat)|transcludesection=LevelInc}} || {{:Circular Parry (Feat)|transcludesection=Prerequisites}} || {{:Circular Parry (Feat)|transcludesection=ShortDesc}}
|-
| [[Cleave (Feat)|Cleave]] || align="center" | Combat || align="center" | {{:Cleave (Feat)|transcludesection=LevelInc}} || {{:Cleave (Feat)|transcludesection=Prerequisites}} || {{:Cleave (Feat)|transcludesection=ShortDesc}}
|-
| [[Cleave Through (Feat)|Cleave Through]] || align="center" | Combat || align="center" | {{:Cleave Through (Feat)|transcludesection=LevelInc}} || {{:Cleave Through (Feat)|transcludesection=Prerequisites}} || {{:Cleave Through (Feat)|transcludesection=ShortDesc}}
|-
| [[Cleave, Great (Feat)|Cleave, Great]] || align="center" | Combat || align="center" | {{:Cleave, Great (Feat)|transcludesection=LevelInc}} || {{:Cleave, Great (Feat)|transcludesection=Prerequisites}} || {{:Cleave, Great (Feat)|transcludesection=ShortDesc}}
|-
| [[Cleaving Finish (Feat)|Cleaving Finish]] || align="center" | Combat || align="center" | {{:Cleaving Finish (Feat)|transcludesection=LevelInc}} || {{:Cleaving Finish (Feat)|transcludesection=Prerequisites}} || {{:Cleaving Finish (Feat)|transcludesection=ShortDesc}}
|-
| [[Cleaving Finish, Improved (Feat)|Cleaving Finish, Improved]] || align="center" | Combat || align="center" | {{:Cleaving Finish, Improved (Feat)|transcludesection=LevelInc}} || {{:Cleaving Finish, Improved (Feat)|transcludesection=Prerequisites}} || {{:Cleaving Finish, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Close-Quarters Thrower (Feat)|Close-Quarters Thrower]] || align="center" | Combat || align="center" | {{:Close-Quarters Thrower (Feat)|transcludesection=LevelInc}} || {{:Close-Quarters Thrower (Feat)|transcludesection=Prerequisites}} || {{:Close-Quarters Thrower (Feat)|transcludesection=ShortDesc}}
|-
| [[Cloud Step (Feat)|Cloud Step]] || align="center" | General || align="center" | {{:Cloud Step (Feat)|transcludesection=LevelInc}} || {{:Cloud Step (Feat)|transcludesection=Prerequisites}} || {{:Cloud Step (Feat)|transcludesection=ShortDesc}}
|-
| [[Clustered Shots (Feat)|Clustered Shots]] || align="center" | Combat || align="center" | {{:Clustered Shots (Feat)|transcludesection=LevelInc}} || {{:Clustered Shots (Feat)|transcludesection=Prerequisites}} || {{:Clustered Shots (Feat)|transcludesection=ShortDesc}}
|-
| [[Coaxing Spell (Feat)|Coaxing Spell]] || align="center" | Metamagic || align="center" | {{:Coaxing Spell (Feat)|transcludesection=LevelInc}} || {{:Coaxing Spell (Feat)|transcludesection=Prerequisites}} || {{:Coaxing Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Cockatrice Strike (Feat)|Cockatrice Strike]] || align="center" | Combat || align="center" | {{:Cockatrice Strike (Feat)|transcludesection=LevelInc}} || {{:Cockatrice Strike (Feat)|transcludesection=Prerequisites}} || {{:Cockatrice Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Collateral Spell (Feat)|Collateral Spell]] || align="center" | Epic || align="center" | {{:Collateral Spell (Feat)|transcludesection=LevelInc}} || {{:Collateral Spell (Feat)|transcludesection=Prerequisites}} || {{:Collateral Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Colossal Force (Feat)|Colossal Force]] || align="center" | Combat || align="center" | {{:Colossal Force (Feat)|transcludesection=LevelInc}} || {{:Colossal Force (Feat)|transcludesection=Prerequisites}} || {{:Colossal Force (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Casting (Feat)|Combat Casting]] || align="center" | General || align="center" | {{:Combat Casting (Feat)|transcludesection=LevelInc}} || {{:Combat Casting (Feat)|transcludesection=Prerequisites}} || {{:Combat Casting (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Casting, Improved (Feat)|Combat Casting, Improved]] || align="center" | Epic || align="center" | {{:Combat Casting, Improved (Feat)|transcludesection=LevelInc}} || {{:Combat Casting, Improved (Feat)|transcludesection=Prerequisites}} || {{:Combat Casting, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Expertise (Feat)|Combat Expertise]] || align="center" | Combat || align="center" | {{:Combat Expertise (Feat)|transcludesection=LevelInc}} || {{:Combat Expertise (Feat)|transcludesection=Prerequisites}} || {{:Combat Expertise (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Medic (Feat)|Combat Medic]] || align="center" | Teamwork || align="center" | {{:Combat Medic (Feat)|transcludesection=LevelInc}} || {{:Combat Medic (Feat)|transcludesection=Prerequisites}} || {{:Combat Medic (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Patrol (Feat)|Combat Patrol]] || align="center" | Combat || align="center" | {{:Combat Patrol (Feat)|transcludesection=LevelInc}} || {{:Combat Patrol (Feat)|transcludesection=Prerequisites}} || {{:Combat Patrol (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Reflexes (Feat)|Combat Reflexes]] || align="center" | Combat || align="center" | {{:Combat Reflexes (Feat)|transcludesection=LevelInc}} || {{:Combat Reflexes (Feat)|transcludesection=Prerequisites}} || {{:Combat Reflexes (Feat)|transcludesection=ShortDesc}}
|-
| [[Combat Reflexes, Improved (Feat)|Combat Reflexes, Improved]] || align="center" | Epic || align="center" | {{:Combat Reflexes, Improved (Feat)|transcludesection=LevelInc}} || {{:Combat Reflexes, Improved (Feat)|transcludesection=Prerequisites}} || {{:Combat Reflexes, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Command Undead (Feat)|Command Undead]] || align="center" | General || align="center" | {{:Command Undead (Feat)|transcludesection=LevelInc}} || {{:Command Undead (Feat)|transcludesection=Prerequisites}} || {{:Command Undead (Feat)|transcludesection=ShortDesc}}
|-
| [[Companion Figurine (Feat)|Companion Figurine]] || align="center" | General || align="center" | {{:Companion Figurine (Feat)|transcludesection=LevelInc}} || {{:Companion Figurine (Feat)|transcludesection=Prerequisites}} || {{:Companion Figurine (Feat)|transcludesection=ShortDesc}}
|-
| [[Compelling Performance (Feat)|Compelling Performance]] || align="center" | General || align="center" | {{:Compelling Performance (Feat)|transcludesection=LevelInc}} || {{:Compelling Performance (Feat)|transcludesection=Prerequisites}} || {{:Compelling Performance (Feat)|transcludesection=ShortDesc}}
|-
| [[Compelling Performance, Improved (Feat)|Compelling Performance, Improved]] || align="center" | General || align="center" | {{:Compelling Performance, Improved (Feat)|transcludesection=LevelInc}} || {{:Compelling Performance, Improved (Feat)|transcludesection=Prerequisites}} || {{:Compelling Performance, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Conceal Scent (Feat)|Conceal Scent]] || align="center" | General || align="center" | {{:Conceal Scent (Feat)|transcludesection=LevelInc}} || {{:Conceal Scent (Feat)|transcludesection=Prerequisites}} || {{:Conceal Scent (Feat)|transcludesection=ShortDesc}}
|-
| [[Concentration, Uncanny (Feat)|Concentration, Uncanny]] || align="center" | General || align="center" | {{:Concentration, Uncanny (Feat)|transcludesection=LevelInc}} || {{:Concentration, Uncanny (Feat)|transcludesection=Prerequisites}} || {{:Concentration, Uncanny (Feat)|transcludesection=ShortDesc}}
|-
| [[Concussive Spell (Feat)|Concussive Spell]] || align="center" | Metamagic || align="center" | {{:Concussive Spell (Feat)|transcludesection=LevelInc}} || {{:Concussive Spell (Feat)|transcludesection=Prerequisites}} || {{:Concussive Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Consecrate Spell (Feat)|Consecrate Spell]] || align="center" | Metamagic || align="center" | {{:Consecrate Spell (Feat)|transcludesection=LevelInc}} || {{:Consecrate Spell (Feat)|transcludesection=Prerequisites}} || {{:Consecrate Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Contingent Channeling (Feat)|Contingent Channeling]] || align="center" | General || align="center" | {{:Contingent Channeling (Feat)|transcludesection=LevelInc}} || {{:Contingent Channeling (Feat)|transcludesection=Prerequisites}} || {{:Contingent Channeling (Feat)|transcludesection=ShortDesc}}
|-
| [[Conviction (Feat)|Conviction]] || align="center" | General || align="center" | {{:Conviction (Feat)|transcludesection=LevelInc}} || {{:Conviction (Feat)|transcludesection=Prerequisites}} || {{:Conviction (Feat)|transcludesection=ShortDesc}}
|-
| [[Cooperative Crafting (Feat)|Cooperative Crafting]] || align="center" | General || align="center" | {{:Cooperative Crafting (Feat)|transcludesection=LevelInc}} || {{:Cooperative Crafting (Feat)|transcludesection=Prerequisites}} || {{:Cooperative Crafting (Feat)|transcludesection=ShortDesc}}
|-
| [[Coordinated Defense (Feat)|Coordinated Defense]] || align="center" | Teamwork || align="center" | {{:Coordinated Defense (Feat)|transcludesection=LevelInc}} || {{:Coordinated Defense (Feat)|transcludesection=Prerequisites}} || {{:Coordinated Defense (Feat)|transcludesection=ShortDesc}}
|-
| [[Coordinated Maneuvers (Feat)|Coordinated Maneuvers]] || align="center" | Teamwork || align="center" | {{:Coordinated Maneuvers (Feat)|transcludesection=LevelInc}} || {{:Coordinated Maneuvers (Feat)|transcludesection=Prerequisites}} || {{:Coordinated Maneuvers (Feat)|transcludesection=ShortDesc}}
|-
| [[Cornugon Shield (Feat)|Cornugon Shield]] || align="center" | Combat || align="center" | {{:Cornugon Shield (Feat)|transcludesection=LevelInc}} || {{:Cornugon Shield (Feat)|transcludesection=Prerequisites}} || {{:Cornugon Shield (Feat)|transcludesection=ShortDesc}}
|-
| [[Cornugon Smash (Feat)|Cornugon Smash]] || align="center" | Combat || align="center" | {{:Cornugon Smash (Feat)|transcludesection=LevelInc}} || {{:Cornugon Smash (Feat)|transcludesection=Prerequisites}} || {{:Cornugon Smash (Feat)|transcludesection=ShortDesc}}
|-
| [[Cornugon Stun (Feat)|Cornugon Stun]] || align="center" | Combat || align="center" | {{:Cornugon Stun (Feat)|transcludesection=LevelInc}} || {{:Cornugon Stun (Feat)|transcludesection=Prerequisites}} || {{:Cornugon Stun (Feat)|transcludesection=ShortDesc}}
|-
| [[Cornugon Trip (Feat)|Cornugon Trip]] || align="center" | Combat || align="center" | {{:Cornugon Trip (Feat)|transcludesection=LevelInc}} || {{:Cornugon Trip (Feat)|transcludesection=Prerequisites}} || {{:Cornugon Trip (Feat)|transcludesection=ShortDesc}}
|-
| [[Corsair (Feat)|Corsair]] || align="center" | General || align="center" | {{:Corsair (Feat)|transcludesection=LevelInc}} || {{:Corsair (Feat)|transcludesection=Prerequisites}} || {{:Corsair (Feat)|transcludesection=ShortDesc}}
|-
| [[Cosmopolitan (Feat)|Cosmopolitan]] || align="center" | General || align="center" | {{:Cosmopolitan (Feat)|transcludesection=LevelInc}} || {{:Cosmopolitan (Feat)|transcludesection=Prerequisites}} || {{:Cosmopolitan (Feat)|transcludesection=ShortDesc}}
|-
| [[Counterspell, Improved (Feat)|Counterspell, Improved]] || align="center" | General || align="center" | {{:Counterspell, Improved (Feat)|transcludesection=LevelInc}} || {{:Counterspell, Improved (Feat)|transcludesection=Prerequisites}} || {{:Counterspell, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Covering Defense (Feat)|Covering Defense]] || align="center" | Combat || align="center" | {{:Covering Defense (Feat)|transcludesection=LevelInc}} || {{:Covering Defense (Feat)|transcludesection=Prerequisites}} || {{:Covering Defense (Feat)|transcludesection=ShortDesc}}
|-
| [[Crane Riposte (Feat)|Crane Riposte]] || align="center" | Combat || align="center" | {{:Crane Riposte (Feat)|transcludesection=LevelInc}} || {{:Crane Riposte (Feat)|transcludesection=Prerequisites}} || {{:Crane Riposte (Feat)|transcludesection=ShortDesc}}
|-
| [[Crane Style (Feat)|Crane Style]] || align="center" | Combat || align="center" | {{:Crane Style (Feat)|transcludesection=LevelInc}} || {{:Crane Style (Feat)|transcludesection=Prerequisites}} || {{:Crane Style (Feat)|transcludesection=ShortDesc}}
|-
| [[Crane Wing (Feat)|Crane Wing]] || align="center" | Combat || align="center" | {{:Crane Wing (Feat)|transcludesection=LevelInc}} || {{:Crane Wing (Feat)|transcludesection=Prerequisites}} || {{:Crane Wing (Feat)|transcludesection=ShortDesc}}
|-
| [[Create Sanguine Elixir (Feat)|Create Sanguine Elixir]] || align="center" | General || align="center" | {{:Create Sanguine Elixir (Feat)|transcludesection=LevelInc}} || {{:Create Sanguine Elixir (Feat)|transcludesection=Prerequisites}} || {{:Create Sanguine Elixir (Feat)|transcludesection=ShortDesc}}
|-
| [[Creator (Feat)|Creator]] || align="center" | General || align="center" | {{:Creator (Feat)|transcludesection=LevelInc}} || {{:Creator (Feat)|transcludesection=Prerequisites}} || {{:Creator (Feat)|transcludesection=ShortDesc}}
|-
| [[Creator, Epic (Feat)|Creator, Epic]] || align="center" | General || align="center" | {{:Creator, Epic (Feat)|transcludesection=LevelInc}} || {{:Creator, Epic (Feat)|transcludesection=Prerequisites}} || {{:Creator, Epic (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical Conduit (Feat)|Critical Conduit]] || align="center" | Animal || align="center" | {{:Critical Conduit (Feat)|transcludesection=LevelInc}} || {{:Critical Conduit (Feat)|transcludesection=Prerequisites}} || {{:Critical Conduit (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical Focus (Feat)|Critical Focus]] || align="center" | Combat || align="center" | {{:Critical Focus (Feat)|transcludesection=LevelInc}} || {{:Critical Focus (Feat)|transcludesection=Prerequisites}} || {{:Critical Focus (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical Mastery (Feat)|Critical Mastery]] || align="center" | Combat || align="center" | {{:Critical Mastery (Feat)|transcludesection=LevelInc}} || {{:Critical Mastery (Feat)|transcludesection=Prerequisites}} || {{:Critical Mastery (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Banishing (Feat)|Critical, Banishing]] || align="center" | Combat || align="center" | {{:Critical, Banishing (Feat)|transcludesection=LevelInc}} || {{:Critical, Banishing (Feat)|transcludesection=Prerequisites}} || {{:Critical, Banishing (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Bleeding (Feat)|Critical, Bleeding]] || align="center" | Combat || align="center" | {{:Critical, Bleeding (Feat)|transcludesection=LevelInc}} || {{:Critical, Bleeding (Feat)|transcludesection=Prerequisites}} || {{:Critical, Bleeding (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Blinding (Feat)|Critical, Blinding]] || align="center" | Combat || align="center" | {{:Critical, Blinding (Feat)|transcludesection=LevelInc}} || {{:Critical, Blinding (Feat)|transcludesection=Prerequisites}} || {{:Critical, Blinding (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Bruising (Feat)|Critical, Bruising]] || align="center" | Combat || align="center" | {{:Critical, Bruising (Feat)|transcludesection=LevelInc}} || {{:Critical, Bruising (Feat)|transcludesection=Prerequisites}} || {{:Critical, Bruising (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Crippling (Feat)|Critical, Crippling]] || align="center" | Combat || align="center" | {{:Critical, Crippling (Feat)|transcludesection=LevelInc}} || {{:Critical, Crippling (Feat)|transcludesection=Prerequisites}} || {{:Critical, Crippling (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Deafening (Feat)|Critical, Deafening]] || align="center" | Combat || align="center" | {{:Critical, Deafening (Feat)|transcludesection=LevelInc}} || {{:Critical, Deafening (Feat)|transcludesection=Prerequisites}} || {{:Critical, Deafening (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Epic (Feat)|Critical, Epic]] || align="center" | Epic || align="center" | {{:Critical, Epic (Feat)|transcludesection=LevelInc}} || {{:Critical, Epic (Feat)|transcludesection=Prerequisites}} || {{:Critical, Epic (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Exhausting (Feat)|Critical, Exhausting]] || align="center" | Combat || align="center" | {{:Critical, Exhausting (Feat)|transcludesection=LevelInc}} || {{:Critical, Exhausting (Feat)|transcludesection=Prerequisites}} || {{:Critical, Exhausting (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Improved (Feat)|Critical, Improved]] || align="center" | Combat || align="center" | {{:Critical, Improved (Feat)|transcludesection=LevelInc}} || {{:Critical, Improved (Feat)|transcludesection=Prerequisites}} || {{:Critical, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Jostling (Feat)|Critical, Jostling]] || align="center" | Combat || align="center" | {{:Critical, Jostling (Feat)|transcludesection=LevelInc}} || {{:Critical, Jostling (Feat)|transcludesection=Prerequisites}} || {{:Critical, Jostling (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Rattling (Feat)|Critical, Rattling]] || align="center" | Combat || align="center" | {{:Critical, Rattling (Feat)|transcludesection=LevelInc}} || {{:Critical, Rattling (Feat)|transcludesection=Prerequisites}} || {{:Critical, Rattling (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Sickening (Feat)|Critical, Sickening]] || align="center" | Combat || align="center" | {{:Critical, Sickening (Feat)|transcludesection=LevelInc}} || {{:Critical, Sickening (Feat)|transcludesection=Prerequisites}} || {{:Critical, Sickening (Feat)|transcludesection=ShortDesc}}
|-
| [[Critical, Tiring (Feat)|Critical, Tiring]] || align="center" | Combat || align="center" | {{:Critical, Tiring (Feat)|transcludesection=LevelInc}} || {{:Critical, Tiring (Feat)|transcludesection=Prerequisites}} || {{:Critical, Tiring (Feat)|transcludesection=ShortDesc}}
|-
| [[Crossbow Mastery (Feat)|Crossbow Mastery]] || align="center" | Combat || align="center" | {{:Crossbow Mastery (Feat)|transcludesection=LevelInc}} || {{:Crossbow Mastery (Feat)|transcludesection=Prerequisites}} || {{:Crossbow Mastery (Feat)|transcludesection=ShortDesc}}
|-
| [[Crusader's Fist (Feat)|Crusader's Fist]] || align="center" | Combat || align="center" | {{:Crusader's Fist (Feat)|transcludesection=LevelInc}} || {{:Crusader's Fist (Feat)|transcludesection=Prerequisites}} || {{:Crusader's Fist (Feat)|transcludesection=ShortDesc}}
|-
| [[Crushing Blow (Feat)|Crushing Blow]] || align="center" | Combat || align="center" | {{:Crushing Blow (Feat)|transcludesection=LevelInc}} || {{:Crushing Blow (Feat)|transcludesection=Prerequisites}} || {{:Crushing Blow (Feat)|transcludesection=ShortDesc}}
|-
| [[Cumbersome But Manageable (Feat)|Cumbersome But Manageable]] || align="center" | Combat || align="center" | {{:Cumbersome But Manageable (Feat)|transcludesection=LevelInc}} || {{:Cumbersome But Manageable (Feat)|transcludesection=Prerequisites}} || {{:Cumbersome But Manageable (Feat)|transcludesection=ShortDesc}}
|-
| [[Cursebreaker Rage (Feat)|Cursebreaker Rage]] || align="center" | Epic || align="center" | {{:Cursebreaker Rage (Feat)|transcludesection=LevelInc}} || {{:Cursebreaker Rage (Feat)|transcludesection=Prerequisites}} || {{:Cursebreaker Rage (Feat)|transcludesection=ShortDesc}}
|-
| [[Cutting Spell (Feat)|Cutting Spell]] || align="center" | Epic || align="center" | {{:Cutting Spell (Feat)|transcludesection=LevelInc}} || {{:Cutting Spell (Feat)|transcludesection=Prerequisites}} || {{:Cutting Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Cyclone Strike (Feat)|Cyclone Strike]] || align="center" | Epic || align="center" | {{:Cyclone Strike (Feat)|transcludesection=LevelInc}} || {{:Cyclone Strike (Feat)|transcludesection=Prerequisites}} || {{:Cyclone Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Cyclopean Grip (Feat)|Cyclopean Grip]] || align="center" | Epic || align="center" | {{:Cyclopean Grip (Feat)|transcludesection=LevelInc}} || {{:Cyclopean Grip (Feat)|transcludesection=Prerequisites}} || {{:Cyclopean Grip (Feat)|transcludesection=ShortDesc}}
|-
| [[Cypher Magic (Feat)|Cypher Magic]] || align="center" | General || align="center" | {{:Cypher Magic (Feat)|transcludesection=LevelInc}} || {{:Cypher Magic (Feat)|transcludesection=Prerequisites}} || {{:Cypher Magic (Feat)|transcludesection=ShortDesc}}
|-
| [[Cypher Script (Feat)|Cypher Script]] || align="center" | General || align="center" | {{:Cypher Script (Feat)|transcludesection=LevelInc}} || {{:Cypher Script (Feat)|transcludesection=Prerequisites}} || {{:Cypher Script (Feat)|transcludesection=ShortDesc}}
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -D- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Damage Reduction (Feat)|Damage Reduction]] || align="center" | Epic || align="center" | {{:Damage Reduction (Feat)|transcludesection=LevelInc}} || {{:Damage Reduction (Feat)|transcludesection=Prerequisites}} || {{:Damage Reduction (Feat)|transcludesection=ShortDesc}}
|-
| [[Darkvision, Improved (Feat)|Darkvision, Improved]] || align="center" | Epic || align="center" | {{:Darkvision, Improved (Feat)|transcludesection=LevelInc}} || {{:Darkvision, Improved (Feat)|transcludesection=Prerequisites}} || {{:Darkvision, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Darting Viper (Feat)|Darting Viper]] || align="center" | Combat || align="center" | {{:Darting Viper (Feat)|transcludesection=LevelInc}} || {{:Darting Viper (Feat)|transcludesection=Prerequisites}} || {{:Darting Viper (Feat)|transcludesection=ShortDesc}}
|-
| [[Dastardly Finish (Feat)|Dastardly Finish]] || align="center" | Combat || align="center" | {{:Dastardly Finish (Feat)|transcludesection=LevelInc}} || {{:Dastardly Finish (Feat)|transcludesection=Prerequisites}} || {{:Dastardly Finish (Feat)|transcludesection=ShortDesc}}
|-
| [[Dazing Assault (Feat)|Dazing Assault]] || align="center" | Combat || align="center" | {{:Dazing Assault (Feat)|transcludesection=LevelInc}} || {{:Dazing Assault (Feat)|transcludesection=Prerequisites}} || {{:Dazing Assault (Feat)|transcludesection=ShortDesc}}
|-
| [[Dazzling Display (Feat)|Dazzling Display]] || align="center" | Combat || align="center" | {{:Dazzling Display (Feat)|transcludesection=LevelInc}} || {{:Dazzling Display (Feat)|transcludesection=Prerequisites}} || {{:Dazzling Display (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Aim (Feat)|Deadly Aim]] || align="center" | Combat || align="center" | {{:Deadly Aim (Feat)|transcludesection=LevelInc}} || {{:Deadly Aim (Feat)|transcludesection=Prerequisites}} || {{:Deadly Aim (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Dealer (Feat)|Deadly Dealer]] || align="center" | General || align="center" | {{:Deadly Dealer (Feat)|transcludesection=LevelInc}} || {{:Deadly Dealer (Feat)|transcludesection=Prerequisites}} || {{:Deadly Dealer (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Finish (Feat)|Deadly Finish]] || align="center" | Combat || align="center" | {{:Deadly Finish (Feat)|transcludesection=LevelInc}} || {{:Deadly Finish (Feat)|transcludesection=Prerequisites}} || {{:Deadly Finish (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Spell (Feat)|Deadly Spell]] || align="center" | Epic || align="center" | {{:Deadly Spell (Feat)|transcludesection=LevelInc}} || {{:Deadly Spell (Feat)|transcludesection=Prerequisites}} || {{:Deadly Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Storm (Feat)|Deadly Storm]] || align="center" | Epic || align="center" | {{:Deadly Storm (Feat)|transcludesection=LevelInc}} || {{:Deadly Storm (Feat)|transcludesection=Prerequisites}} || {{:Deadly Storm (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Stroke (Feat)|Deadly Stroke]] || align="center" | Combat || align="center" | {{:Deadly Stroke (Feat)|transcludesection=LevelInc}} || {{:Deadly Stroke (Feat)|transcludesection=Prerequisites}} || {{:Deadly Stroke (Feat)|transcludesection=ShortDesc}}
|-
| [[Deadly Swarm (Feat)|Deadly Swarm]] || align="center" | Epic || align="center" | {{:Deadly Swarm (Feat)|transcludesection=LevelInc}} || {{:Deadly Swarm (Feat)|transcludesection=Prerequisites}} || {{:Deadly Swarm (Feat)|transcludesection=ShortDesc}}
|-
| [[Deafening Song (Feat)|Deafening Song]] || align="center" | Epic || align="center" | {{:Deafening Song (Feat)|transcludesection=LevelInc}} || {{:Deafening Song (Feat)|transcludesection=Prerequisites}} || {{:Deafening Song (Feat)|transcludesection=ShortDesc}}
|-
| [[Death from Above (Feat)|Death from Above]] || align="center" | Combat || align="center" | {{:Death from Above (Feat)|transcludesection=LevelInc}} || {{:Death from Above (Feat)|transcludesection=Prerequisites}} || {{:Death from Above (Feat)|transcludesection=ShortDesc}}
|-
| [[Death or Glory (Feat)|Death or Glory]] || align="center" | Combat || align="center" | {{:Death or Glory (Feat)|transcludesection=LevelInc}} || {{:Death or Glory (Feat)|transcludesection=Prerequisites}} || {{:Death or Glory (Feat)|transcludesection=ShortDesc}}
|-
| [[Deceitful (Feat)|Deceitful]] || align="center" | General || align="center" | {{:Deceitful (Feat)|transcludesection=LevelInc}} || {{:Deceitful (Feat)|transcludesection=Prerequisites}} || {{:Deceitful (Feat)|transcludesection=ShortDesc}}
|-
| [[Deceptive Exchange (Feat)|Deceptive Exchange]] || align="center" | General || align="center" | {{:Deceptive Exchange (Feat)|transcludesection=LevelInc}} || {{:Deceptive Exchange (Feat)|transcludesection=Prerequisites}} || {{:Deceptive Exchange (Feat)|transcludesection=ShortDesc}}
|-
| [[Deepsight (Feat)|Deepsight]] || align="center" | General || align="center" | {{:Deepsight (Feat)|transcludesection=LevelInc}} || {{:Deepsight (Feat)|transcludesection=Prerequisites}} || {{:Deepsight (Feat)|transcludesection=ShortDesc}}
|-
| [[Defensive Combat Training (Feat)|Defensive Combat Training]] || align="center" | Combat || align="center" | {{:Defensive Combat Training (Feat)|transcludesection=LevelInc}} || {{:Defensive Combat Training (Feat)|transcludesection=Prerequisites}} || {{:Defensive Combat Training (Feat)|transcludesection=ShortDesc}}
|-
| [[Defensive Combat Training, Advanced (Feat)|Defensive Combat Training, Advanced]] || align="center" | Combat || align="center" | {{:Defensive Combat Training, Advanced (Feat)|transcludesection=LevelInc}} || {{:Defensive Combat Training, Advanced (Feat)|transcludesection=Prerequisites}} || {{:Defensive Combat Training, Advanced (Feat)|transcludesection=ShortDesc}}
|-
| [[Defensive Weapon Training (Feat)|Defensive Weapon Training]] || align="center" | Combat || align="center" | {{:Defensive Weapon Training (Feat)|transcludesection=LevelInc}} || {{:Defensive Weapon Training (Feat)|transcludesection=Prerequisites}} || {{:Defensive Weapon Training (Feat)|transcludesection=ShortDesc}}
|-
| [[Deflect Arrows (Feat)|Deflect Arrows]] || align="center" | Combat || align="center" | {{:Deflect Arrows (Feat)|transcludesection=LevelInc}} || {{:Deflect Arrows (Feat)|transcludesection=Prerequisites}} || {{:Deflect Arrows (Feat)|transcludesection=ShortDesc}}
|-
| [[Deflection, Exceptional (Feat)|Deflection, Exceptional]] || align="center" | Epic || align="center" | {{:Deflection, Exceptional (Feat)|transcludesection=LevelInc}} || {{:Deflection, Exceptional (Feat)|transcludesection=Prerequisites}} || {{:Deflection, Exceptional (Feat)|transcludesection=ShortDesc}}
|-
| [[Deft Hands (Feat)|Deft Hands]] || align="center" | General || align="center" | {{:Deft Hands (Feat)|transcludesection=LevelInc}} || {{:Deft Hands (Feat)|transcludesection=Prerequisites}} || {{:Deft Hands (Feat)|transcludesection=ShortDesc}}
|-
| [[Deific Might (Feat)|Deific Might]] || align="center" | Epic || align="center" | {{:Deific Might (Feat)|transcludesection=LevelInc}} || {{:Deific Might (Feat)|transcludesection=Prerequisites}} || {{:Deific Might (Feat)|transcludesection=ShortDesc}}
|-
| [[Delay Spell (Feat)|Delay Spell]] || align="center" | Epic || align="center" | {{:Delay Spell (Feat)|transcludesection=LevelInc}} || {{:Delay Spell (Feat)|transcludesection=Prerequisites}} || {{:Delay Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Demolisher (Feat)|Demolisher]] || align="center" | Epic || align="center" | {{:Demolisher (Feat)|transcludesection=LevelInc}} || {{:Demolisher (Feat)|transcludesection=Prerequisites}} || {{:Demolisher (Feat)|transcludesection=ShortDesc}}
|-
| [[Demolishing Fist (Feat)|Demolishing Fist]] || align="center" | Epic || align="center" | {{:Demolishing Fist (Feat)|transcludesection=LevelInc}} || {{:Demolishing Fist (Feat)|transcludesection=Prerequisites}} || {{:Demolishing Fist (Feat)|transcludesection=ShortDesc}}
|-
| [[Demon Hunter (Feat)|Demon Hunter]] || align="center" | Combat || align="center" | {{:Demon Hunter (Feat)|transcludesection=LevelInc}} || {{:Demon Hunter (Feat)|transcludesection=Prerequisites}} || {{:Demon Hunter (Feat)|transcludesection=ShortDesc}}
|-
| [[Deny Death (Feat)|Deny Death]] || align="center" | General || align="center" | {{:Deny Death (Feat)|transcludesection=LevelInc}} || {{:Deny Death (Feat)|transcludesection=Prerequisites}} || {{:Deny Death (Feat)|transcludesection=ShortDesc}}
|-
| [[Dervish Dance (Feat)|Dervish Dance]] || align="center" | Combat || align="center" | {{:Dervish Dance (Feat)|transcludesection=LevelInc}} || {{:Dervish Dance (Feat)|transcludesection=Prerequisites}} || {{:Dervish Dance (Feat)|transcludesection=ShortDesc}}
|-
| [[Desert Dweller (Feat)|Desert Dweller]] || align="center" | General || align="center" | {{:Desert Dweller (Feat)|transcludesection=LevelInc}} || {{:Desert Dweller (Feat)|transcludesection=Prerequisites}} || {{:Desert Dweller (Feat)|transcludesection=ShortDesc}}
|-
| [[Desperate Battler (Feat)|Desperate Battler]] || align="center" | Combat || align="center" | {{:Desperate Battler (Feat)|transcludesection=LevelInc}} || {{:Desperate Battler (Feat)|transcludesection=Prerequisites}} || {{:Desperate Battler (Feat)|transcludesection=ShortDesc}}
|-
| [[Destroy Identity (Feat)|Destroy Identity]] || align="center" | General || align="center" | {{:Destroy Identity (Feat)|transcludesection=LevelInc}} || {{:Destroy Identity (Feat)|transcludesection=Prerequisites}} || {{:Destroy Identity (Feat)|transcludesection=ShortDesc}}
|-
| [[Destructive Dispel (Feat)|Destructive Dispel]] || align="center" | General || align="center" | {{:Destructive Dispel (Feat)|transcludesection=LevelInc}} || {{:Destructive Dispel (Feat)|transcludesection=Prerequisites}} || {{:Destructive Dispel (Feat)|transcludesection=ShortDesc}}
|-
| [[Detect Expertise (Feat)|Detect Expertise]] || align="center" | General || align="center" | {{:Detect Expertise (Feat)|transcludesection=LevelInc}} || {{:Detect Expertise (Feat)|transcludesection=Prerequisites}} || {{:Detect Expertise (Feat)|transcludesection=ShortDesc}}
|-
| [[Devastating Critical (Feat)|Devastating Critical]] || align="center" | Epic || align="center" | {{:Devastating Critical (Feat)|transcludesection=LevelInc}} || {{:Devastating Critical (Feat)|transcludesection=Prerequisites}} || {{:Devastating Critical (Feat)|transcludesection=ShortDesc}}
|-
| [[Devilish Summoning (Feat)|Devilish Summoning]] || align="center" | Epic || align="center" | {{:Devilish Summoning (Feat)|transcludesection=LevelInc}} || {{:Devilish Summoning (Feat)|transcludesection=Prerequisites}} || {{:Devilish Summoning (Feat)|transcludesection=ShortDesc}}
|-
| [[Dexterous Fortitude (Feat)|Dexterous Fortitude]] || align="center" | Epic || align="center" | {{:Dexterous Fortitude (Feat)|transcludesection=LevelInc}} || {{:Dexterous Fortitude (Feat)|transcludesection=Prerequisites}} || {{:Dexterous Fortitude (Feat)|transcludesection=ShortDesc}}
|-
| [[Dexterous Will (Feat)|Dexterous Will]] || align="center" | Epic || align="center" | {{:Dexterous Will (Feat)|transcludesection=LevelInc}} || {{:Dexterous Will (Feat)|transcludesection=Prerequisites}} || {{:Dexterous Will (Feat)|transcludesection=ShortDesc}}
|-
| [[Die for Your Master (Feat)|Die for Your Master]] || align="center" | General || align="center" | {{:Die for Your Master (Feat)|transcludesection=LevelInc}} || {{:Die for Your Master (Feat)|transcludesection=Prerequisites}} || {{:Die for Your Master (Feat)|transcludesection=ShortDesc}}
|-
| [[Diehard (Feat)|Diehard]] || align="center" | General || align="center" | {{:Diehard (Feat)|transcludesection=LevelInc}} || {{:Diehard (Feat)|transcludesection=Prerequisites}} || {{:Diehard (Feat)|transcludesection=ShortDesc}}
|-
| [[Dilettante (Feat)|Dilettante]] || align="center" | General || align="center" | {{:Dilettante (Feat)|transcludesection=LevelInc}} || {{:Dilettante (Feat)|transcludesection=Prerequisites}} || {{:Dilettante (Feat)|transcludesection=ShortDesc}}
|-
| [[Dimensional Agility (Feat)|Dimensional Agility]] || align="center" | General || align="center" | {{:Dimensional Agility (Feat)|transcludesection=LevelInc}} || {{:Dimensional Agility (Feat)|transcludesection=Prerequisites}} || {{:Dimensional Agility (Feat)|transcludesection=ShortDesc}}
|-
| [[Dimensional Assault (Feat)|Dimensional Assault]] || align="center" | General || align="center" | {{:Dimensional Assault (Feat)|transcludesection=LevelInc}} || {{:Dimensional Assault (Feat)|transcludesection=Prerequisites}} || {{:Dimensional Assault (Feat)|transcludesection=ShortDesc}}
|-
| [[Dimensional Dervish (Feat)|Dimensional Dervish]] || align="center" | General || align="center" | {{:Dimensional Dervish (Feat)|transcludesection=LevelInc}} || {{:Dimensional Dervish (Feat)|transcludesection=Prerequisites}} || {{:Dimensional Dervish (Feat)|transcludesection=ShortDesc}}
|-
| [[Dimensional Maneuvers (Feat)|Dimensional Maneuvers]] || align="center" | General || align="center" | {{:Dimensional Maneuvers (Feat)|transcludesection=LevelInc}} || {{:Dimensional Maneuvers (Feat)|transcludesection=Prerequisites}} || {{:Dimensional Maneuvers (Feat)|transcludesection=ShortDesc}}
|-
| [[Dimensional Savant (Feat)|Dimensional Savant]] || align="center" | General || align="center" | {{:Dimensional Savant (Feat)|transcludesection=LevelInc}} || {{:Dimensional Savant (Feat)|transcludesection=Prerequisites}} || {{:Dimensional Savant (Feat)|transcludesection=ShortDesc}}
|-
| [[Dire Charge (Feat)|Dire Charge]] || align="center" | Epic || align="center" | {{:Dire Charge (Feat)|transcludesection=LevelInc}} || {{:Dire Charge (Feat)|transcludesection=Prerequisites}} || {{:Dire Charge (Feat)|transcludesection=ShortDesc}}
|-
| [[Dirty Trick, Greater (Feat)|Dirty Trick, Greater]] || align="center" | Combat || align="center" | {{:Dirty Trick, Greater (Feat)|transcludesection=LevelInc}} || {{:Dirty Trick, Greater (Feat)|transcludesection=Prerequisites}} || {{:Dirty Trick, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Dirty Trick, Improved (Feat)|Dirty Trick, Improved]] || align="center" | Combat || align="center" | {{:Dirty Trick, Improved (Feat)|transcludesection=LevelInc}} || {{:Dirty Trick, Improved (Feat)|transcludesection=Prerequisites}} || {{:Dirty Trick, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Dirty Trick, Quick (Feat)|Dirty Trick, Quick]] || align="center" | Combat || align="center" | {{:Dirty Trick, Quick (Feat)|transcludesection=LevelInc}} || {{:Dirty Trick, Quick (Feat)|transcludesection=Prerequisites}} || {{:Dirty Trick, Quick (Feat)|transcludesection=ShortDesc}}
|-
| [[Disarm, Greater (Feat)|Disarm, Greater]] || align="center" | Combat || align="center" | {{:Disarm, Greater (Feat)|transcludesection=LevelInc}} || {{:Disarm, Greater (Feat)|transcludesection=Prerequisites}} || {{:Disarm, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Disarm, Improved (Feat)|Disarm, Improved]] || align="center" | Combat || align="center" | {{:Disarm, Improved (Feat)|transcludesection=LevelInc}} || {{:Disarm, Improved (Feat)|transcludesection=Prerequisites}} || {{:Disarm, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Disarming Strike (Feat)|Disarming Strike]] || align="center" | Combat || align="center" | {{:Disarming Strike (Feat)|transcludesection=LevelInc}} || {{:Disarming Strike (Feat)|transcludesection=Prerequisites}} || {{:Disarming Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Discerning Eye (Feat)|Discerning Eye]] || align="center" | General || align="center" | {{:Discerning Eye (Feat)|transcludesection=LevelInc}} || {{:Discerning Eye (Feat)|transcludesection=Prerequisites}} || {{:Discerning Eye (Feat)|transcludesection=ShortDesc}}
|-
| [[Discordant Voice (Feat)|Discordant Voice]] || align="center" | General || align="center" | {{:Discordant Voice (Feat)|transcludesection=LevelInc}} || {{:Discordant Voice (Feat)|transcludesection=Prerequisites}} || {{:Discordant Voice (Feat)|transcludesection=ShortDesc}}
|-
| [[Discouraging Word (Feat)|Discouraging Word]] || align="center" | Epic || align="center" | {{:Discouraging Word (Feat)|transcludesection=LevelInc}} || {{:Discouraging Word (Feat)|transcludesection=Prerequisites}} || {{:Discouraging Word (Feat)|transcludesection=ShortDesc}}
|-
| [[Disengaging Flourish (Feat)|Disengaging Flourish]] || align="center" | Combat || align="center" | {{:Disengaging Flourish (Feat)|transcludesection=LevelInc}} || {{:Disengaging Flourish (Feat)|transcludesection=Prerequisites}} || {{:Disengaging Flourish (Feat)|transcludesection=ShortDesc}}
|-
| [[Disengaging Shot (Feat)|Disengaging Shot]] || align="center" | Combat || align="center" | {{:Disengaging Shot (Feat)|transcludesection=LevelInc}} || {{:Disengaging Shot (Feat)|transcludesection=Prerequisites}} || {{:Disengaging Shot (Feat)|transcludesection=ShortDesc}}
|-
| [[Disorienting Blow (Feat)|Disorienting Blow]] || align="center" | Combat || align="center" | {{:Disorienting Blow (Feat)|transcludesection=LevelInc}} || {{:Disorienting Blow (Feat)|transcludesection=Prerequisites}} || {{:Disorienting Blow (Feat)|transcludesection=ShortDesc}}
|-
| [[Disorienting Maneuver (Feat)|Disorienting Maneuver]] || align="center" | General || align="center" | {{:Disorienting Maneuver (Feat)|transcludesection=LevelInc}} || {{:Disorienting Maneuver (Feat)|transcludesection=Prerequisites}} || {{:Disorienting Maneuver (Feat)|transcludesection=ShortDesc}}
|-
| [[Dispel Synergy (Feat)|Dispel Synergy]] || align="center" | General || align="center" | {{:Dispel Synergy (Feat)|transcludesection=LevelInc}} || {{:Dispel Synergy (Feat)|transcludesection=Prerequisites}} || {{:Dispel Synergy (Feat)|transcludesection=ShortDesc}}
|-
| [[Dispelling Critical (Feat)|Dispelling Critical]] || align="center" | Combat || align="center" | {{:Dispelling Critical (Feat)|transcludesection=LevelInc}} || {{:Dispelling Critical (Feat)|transcludesection=Prerequisites}} || {{:Dispelling Critical (Feat)|transcludesection=ShortDesc}}
|-
| [[Dispelling Fist (Feat)|Dispelling Fist]] || align="center" | General || align="center" | {{:Dispelling Fist (Feat)|transcludesection=LevelInc}} || {{:Dispelling Fist (Feat)|transcludesection=Prerequisites}} || {{:Dispelling Fist (Feat)|transcludesection=ShortDesc}}
|-
| [[Disposable Weapon (Feat)|Disposable Weapon]] || align="center" | General || align="center" | {{:Disposable Weapon (Feat)|transcludesection=LevelInc}} || {{:Disposable Weapon (Feat)|transcludesection=Prerequisites}} || {{:Disposable Weapon (Feat)|transcludesection=ShortDesc}}
|-
| [[Disrupting Shot (Feat)|Disrupting Shot]] || align="center" | Combat || align="center" | {{:Disrupting Shot (Feat)|transcludesection=LevelInc}} || {{:Disrupting Shot (Feat)|transcludesection=Prerequisites}} || {{:Disrupting Shot (Feat)|transcludesection=ShortDesc}}
|-
| [[Disruptive (Feat)|Disruptive]] || align="center" | Combat || align="center" | {{:Disruptive (Feat)|transcludesection=LevelInc}} || {{:Disruptive (Feat)|transcludesection=Prerequisites}} || {{:Disruptive (Feat)|transcludesection=ShortDesc}}
|-
| [[Disruptive Spell (Feat)|Disruptive Spell]] || align="center" | Metamagic || align="center" | {{:Disruptive Spell (Feat)|transcludesection=LevelInc}} || {{:Disruptive Spell (Feat)|transcludesection=Prerequisites}} || {{:Disruptive Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Distance Thrower (Feat)|Distance Thrower]] || align="center" | Combat || align="center" | {{:Distance Thrower (Feat)|transcludesection=LevelInc}} || {{:Distance Thrower (Feat)|transcludesection=Prerequisites}} || {{:Distance Thrower (Feat)|transcludesection=ShortDesc}}
|-
| [[Distant Shot (Feat)|Distant Shot]] || align="center" | Epic || align="center" | {{:Distant Shot (Feat)|transcludesection=LevelInc}} || {{:Distant Shot (Feat)|transcludesection=Prerequisites}} || {{:Distant Shot (Feat)|transcludesection=ShortDesc}}
|-
| [[Distort Spell (Feat)|Distort Spell]] || align="center" | Epic || align="center" | {{:Distort Spell (Feat)|transcludesection=LevelInc}} || {{:Distort Spell (Feat)|transcludesection=Prerequisites}} || {{:Distort Spell (Feat)|transcludesection=ShortDesc}}
|-
| [[Divination Guide (Feat)|Divination Guide]] || align="center" | General || align="center" | {{:Divination Guide (Feat)|transcludesection=LevelInc}} || {{:Divination Guide (Feat)|transcludesection=Prerequisites}} || {{:Divination Guide (Feat)|transcludesection=ShortDesc}}
|-
| [[Divine Deception (Feat)|Divine Deception]] || align="center" | General || align="center" | {{:Divine Deception (Feat)|transcludesection=LevelInc}} || {{:Divine Deception (Feat)|transcludesection=Prerequisites}} || {{:Divine Deception (Feat)|transcludesection=ShortDesc}}
|-
| [[Divine Infusion (Feat)|Divine Infusion]] || align="center" | Epic || align="center" | {{:Divine Infusion (Feat)|transcludesection=LevelInc}} || {{:Divine Infusion (Feat)|transcludesection=Prerequisites}} || {{:Divine Infusion (Feat)|transcludesection=ShortDesc}}
|-
| [[Divine Interference (Feat)|Divine Interference]] || align="center" | General || align="center" | {{:Divine Interference (Feat)|transcludesection=LevelInc}} || {{:Divine Interference (Feat)|transcludesection=Prerequisites}} || {{:Divine Interference (Feat)|transcludesection=ShortDesc}}
|-
| [[Divine Savant (Feat)|Divine Savant]] || align="center" | Epic || align="center" | {{:Divine Savant (Feat)|transcludesection=LevelInc}} || {{:Divine Savant (Feat)|transcludesection=Prerequisites}} || {{:Divine Savant (Feat)|transcludesection=ShortDesc}}
|-
| [[Divine Summoning (Feat)|Divine Summoning]] || align="center" | Epic || align="center" | {{:Divine Summoning (Feat)|transcludesection=LevelInc}} || {{:Divine Summoning (Feat)|transcludesection=Prerequisites}} || {{:Divine Summoning (Feat)|transcludesection=ShortDesc}}
|-
| [[Diviner's Delving (Feat)|Diviner's Delving]] || align="center" | General || align="center" | {{:Diviner's Delving (Feat)|transcludesection=LevelInc}} || {{:Diviner's Delving (Feat)|transcludesection=Prerequisites}} || {{:Diviner's Delving (Feat)|transcludesection=ShortDesc}}
|-
| [[Dodge (Feat)|Dodge]] || align="center" | Combat || align="center" | {{:Dodge (Feat)|transcludesection=LevelInc}} || {{:Dodge (Feat)|transcludesection=Prerequisites}} || {{:Dodge (Feat)|transcludesection=ShortDesc}}
|-
| [[Dodge, Epic (Feat)|Dodge, Epic]] || align="center" | Epic || align="center" | {{:Dodge, Epic (Feat)|transcludesection=LevelInc}} || {{:Dodge, Epic (Feat)|transcludesection=Prerequisites}} || {{:Dodge, Epic (Feat)|transcludesection=ShortDesc}}
|-
| [[Domain Strike (Feat)|Domain Strike]] || align="center" | Combat || align="center" | {{:Domain Strike (Feat)|transcludesection=LevelInc}} || {{:Domain Strike (Feat)|transcludesection=Prerequisites}} || {{:Domain Strike (Feat)|transcludesection=ShortDesc}}
|-
| [[Dorn-Dergar Master (Feat)|Dorn-Dergar Master]] || align="center" | Combat || align="center" | {{:Dorn-Dergar Master (Feat)|transcludesection=LevelInc}} || {{:Dorn-Dergar Master (Feat)|transcludesection=Prerequisites}} || {{:Dorn-Dergar Master (Feat)|transcludesection=ShortDesc}}
|-
| [[Double Slice (Feat)|Double Slice]] || align="center" | Combat || align="center" | {{:Double Slice (Feat)|transcludesection=LevelInc}} || {{:Double Slice (Feat)|transcludesection=Prerequisites}} || {{:Double Slice (Feat)|transcludesection=ShortDesc}}
|-
| [[Draconic Defender (Feat)|Draconic Defender]] || align="center" | General || align="center" | {{:Draconic Defender (Feat)|transcludesection=LevelInc}} || {{:Draconic Defender (Feat)|transcludesection=Prerequisites}} || {{:Draconic Defender (Feat)|transcludesection=ShortDesc}}
|-
| [[Draconic Discipline (Feat)|Draconic Discipline]] || align="center" | General || align="center" | {{:Draconic Discipline (Feat)|transcludesection=LevelInc}} || {{:Draconic Discipline (Feat)|transcludesection=Prerequisites}} || {{:Draconic Discipline (Feat)|transcludesection=ShortDesc}}
|-
| [[Draconic Summoning (Feat)|Draconic Summoning]] || align="center" | Epic || align="center" | {{:Draconic Summoning (Feat)|transcludesection=LevelInc}} || {{:Draconic Summoning (Feat)|transcludesection=Prerequisites}} || {{:Draconic Summoning (Feat)|transcludesection=ShortDesc}}
|-
| [[Drag Down (Feat)|Drag Down]] || align="center" | Combat || align="center" | {{:Drag Down (Feat)|transcludesection=LevelInc}} || {{:Drag Down (Feat)|transcludesection=Prerequisites}} || {{:Drag Down (Feat)|transcludesection=ShortDesc}}
|-
| [[Drag, Greater (Feat)|Drag, Greater]] || align="center" | Combat || align="center" | {{:Drag, Greater (Feat)|transcludesection=LevelInc}} || {{:Drag, Greater (Feat)|transcludesection=Prerequisites}} || {{:Drag, Greater (Feat)|transcludesection=ShortDesc}}
|-
| [[Drag, Improved (Feat)|Drag, Improved]] || align="center" | Combat || align="center" | {{:Drag, Improved (Feat)|transcludesection=LevelInc}} || {{:Drag, Improved (Feat)|transcludesection=Prerequisites}} || {{:Drag, Improved (Feat)|transcludesection=ShortDesc}}
|-
| [[Drag, Quick (Feat)|Drag, Quick]] || align="center" | Combat || align="center" | {{:Drag, Quick (Feat)|transcludesection=LevelInc}} || {{:Drag, Quick (Feat)|transcludesection=Prerequisites}} || {{:Drag, Quick (Feat)|transcludesection=ShortDesc}}
|-
| [[Dragonbane Aura (Feat)|Dragonbane Aura]] || align="center" | General || align="center" | {{:Dragonbane Aura (Feat)|transcludesection=LevelInc}} || {{:Dragonbane Aura (Feat)|transcludesection=Prerequisites}} || {{:Dragonbane Aura (Feat)|transcludesection=ShortDesc}}
|-
| [[Dreadful Carnage (Feat)|Dreadful Carnage]] || align="center" | Combat || align="center" | {{:Dreadful Carnage (Feat)|transcludesection=LevelInc}} || {{:Dreadful Carnage (Feat)|transcludesection=Prerequisites}} || {{:Dreadful Carnage (Feat)|transcludesection=ShortDesc}}
|-
| [[Drunken Brawler (Feat)|Drunken Brawler]] || align="center" | Combat || align="center" | {{:Drunken Brawler (Feat)|transcludesection=LevelInc}} || {{:Drunken Brawler (Feat)|transcludesection=Prerequisites}} || {{:Drunken Brawler (Feat)|transcludesection=ShortDesc}}
|-
| [[Drunken Master (Feat)|Drunken Master]] || align="center" | General || align="center" | {{:Drunken Master (Feat)|transcludesection=LevelInc}} || {{:Drunken Master (Feat)|transcludesection=Prerequisites}} || {{:Drunken Master (Feat)|transcludesection=ShortDesc}}
|-
| [[Drunken Monk (Feat)|Drunken Monk]] || align="center" | General || align="center" | {{:Drunken Monk (Feat)|transcludesection=LevelInc}} || {{:Drunken Monk (Feat)|transcludesection=Prerequisites}} || {{:Drunken Monk (Feat)|transcludesection=ShortDesc}}
|-
| [[Dueling Mastery (Feat)|Dueling Mastery]] || align="center" | Combat || align="center" | {{:Dueling Mastery (Feat)|transcludesection=LevelInc}} || {{:Dueling Mastery (Feat)|transcludesection=Prerequisites}} || {{:Dueling Mastery (Feat)|transcludesection=ShortDesc}}
|-
| [[Duelist (Feat)|Duelist]] || align="center" | Combat || align="center" | {{:Duelist (Feat)|transcludesection=LevelInc}} || {{:Duelist (Feat)|transcludesection=Prerequisites}} || {{:Duelist (Feat)|transcludesection=ShortDesc}}
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -E- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Eagle Eyes (Feat)|Eagle Eyes]] || align="center" | General || align="center" | - || || Ignore up to -5 due to distance on visual Perception checks
|-
| [[Ebon Summoning (Feat)|Ebon Summoning]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 23, non-good alignment, [[Summoning Perfection (Feat)]] || Summoned creatures gain the Shadow Creature template.
|-
| [[Echoing Spell (Feat)|Echoing Spell]] || align="center" | Metamagic || align="center" | +3 || Caster Level 5 || Cast a spell a second time.
|-
| [[Eclectic (Feat)|Eclectic]] || align="center" | General || align="center" | - || - || Gain an additional favored class
|-
| [[Ectoplasmic Spell (Feat)|Ectoplasmic Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
|-
| [[Efficient Item Creation (Feat)|Efficient Item Creation]] || align="center" | Epic || align="center" | - || Any bailiwick skill 21 ranks, [[Creator (Feat)]], [[Creator, Epic (Feat)]] || Create magic items in 1/10th the time.
|-
| [[Efficient Mercy (Feat)|Efficient Mercy]] || align="center" | General || align="center" | - || [[Paladin]] 12, [[Swift Mercy (Feat)]] || The cost to cure two or more statuses with mercy is reduced by one
|-
| [[Efreeti Stance (Feat)|Efreeti Stance]] || align="center" | Combat || align="center" | - || BAB +11 or Monk 9, Con 15, Wis 15, [[Efreeti Style (Feat)]], [[Elemental Fist (Feat)]], [[Unarmed Strike, Improved (Feat)]] || Gain +1 use of Elemental Fist per day and fire resistance
|-
| [[Efreeti Style (Feat)|Efreeti Style]] || align="center" | Combat || align="center" | - || BAB +9 or Monk 5, Con 13, Wis 15, [[Elemental Fist (Feat)]], [[Unarmed Strike, Improved (Feat)]] || Gain +1 use of Elemental Fist per day and a bonus on fire damage
|-
| [[Efreeti Touch (Feat)|Efreeti Touch]] || align="center" | Combat || align="center" | - || BAB +13 or Monk 11, Con 15, Wis 17, [[Efreeti Style]], [[Efreeti Stance]], [[Elemental Fist (Feat)]], [[Unarmed Strike, Improved (Feat)]] || Can emit a cone of fire that may light opponents on fire
|-
| [[Eldritch Claws (Feat)|Eldritch Claws]] || align="center" | Combat || align="center" | - || BAB +6, Str 15, natural weapons || Natural weapons treated as magic and silver
|-
| [[Eldritch Heritage (Feat)|Eldritch Heritage]] || align="center" | General || align="center" | - || Level 3, Cha 13, [[Skill Focus (Feat)]] in bloodline skill || Gain a bloodline power.
|-
| [[Eldritch Heritage, Greater (Feat)|Eldritch Heritage, Greater]] || align="center" | General || align="center" | - || Level 17, Cha 17, [[Eldritch Heritage (Feat)]], [[Eldritch Heritage, Improved (Feat)]] || Gain a higher-level sorcerer bloodline power.
|-
| [[Eldritch Heritage, Improved (Feat)|Eldritch Heritage, Improved]] || align="center" | General || align="center" | - || Level 11, Cha 15, [[Eldritch Heritage (Feat)]] || Gain an additional bloodline power.
|-
| [[Elemental Channel (Feat)|Elemental Channel]] || align="center" | General || align="center" | - || Channel Divinity class feature || Channel divinity can harm or heal elementals
|-
| [[Elemental Fist (Feat)|Elemental Fist]] || align="center" | Combat || align="center" | - || BAB +8, Con 13, Wis 13, [[Unarmed Strike, Improved (Feat)]] || Deal 1d6 energy damage with an unarmed strike
|-
| [[Elemental Focus (Feat)|Elemental Focus]] || align="center" | General || align="center" | - || Caster Level 1 || +1 bonus on save DCs for one energy type
|-
| [[Elemental Focus, Greater (Feat)|Elemental Focus, Greater]] || align="center" | General || align="center" | - || [[Elemental Focus (Feat)]] || +1 bonus on save DCs for one energy type
|-
| [[Elemental Spell (Feat)|Elemental Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || You can manipulate the elemental nature of your spells.
|-
| [[Elephant Stomp (Feat)|Elephant Stomp]] || align="center" | Combat || align="center" | - || BAB +1, Str 13, [[Power Attack (Feat)]], [[Overrun, Improved (Feat)]] || Combine an attack with a successful overrun.
|-
| [[Elusive Redirection (Feat)|Elusive Redirection]] || align="center" | General || align="center" | - || Level 12, Ki Pool class feature, [[Combat Expertise (Feat)]], [[Feint, Improved (Feat)]] || Redirect an attack from an enemy you have successfully feinted
|-
| [[Empower Spell (Feat)|Empower Spell]] || align="center" | Metamagic || align="center" | +2 || Caster Level 3 || Increase spell variables by 50%
|-
| [[Empowering Bomb (Feat)|Empowering Bomb]] || align="center" | Epic || align="center" | - || [[Alchemist]] 27 || Replace bomb damage with the effects of an extract.
|-
| [[Endurance (Feat)|Endurance]] || align="center" | General || align="center" | - || - || +4 bonus on checks to avoid nonlethal damage
|-
| [[Endurance, Epic (Feat)|Endurance, Epic]] || align="center" | Epic || align="center" | - || Level 21, Con 25, [[Endurance (Feat)]] || Gain a +10 bonus on certain tasks.
|-
| [[Endure Pain (Feat)|Endure Pain]] || align="center" | General || align="center" | - || - || May make a saving throw to reduce nonlethal damage.
|-
| [[Enduring Spell (Feat)|Enduring Spell]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Extend Spell (Feat)]] || Change a non-instantaneous spell's duration to permanent.
|-
| [[Energy Resistance (Feat)|Energy Resistance]] || align="center" | Epic || align="center" | - || Level 21 || Increase your Energy Resistance by 10 against one type of energy.
|-
| [[Enforcer (Feat)|Enforcer]] || align="center" | Combat || align="center" | - || [[Intimidate]] 1 rank || Demoralize opponent as free action when you inflict nonlethal damage
|-
| [[Enhance Spell (Feat)|Enhance Spell]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Maximize Spell (Feat)]] || Increase a spell's damage die by 1 step.
|-
| [[Enlarge Spell (Feat)|Enlarge Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || Double spell range
|-
| [[Entangling Whip (Feat)|Entangling Whip]] || align="center" | Combat || align="center" | - || BAB +8, [[Weapon Focus (Feat)]]: any whip weapon, [[Grasping Whip (Feat)]] || Grapple using a whip
|-
| [[Equipment Trick (Feat)|Equipment Trick]] || align="center" | Combat || align="center" | - || BAB +1 || Use a variety of tricks related to a piece of equipment.
|-
| [[Eschew Materials (Feat)|Eschew Materials]] || align="center" | General || align="center" | - || - || Cast spells without material components
|-
| [[Exotic Weapon Proficiency (Feat)|Exotic Weapon Proficiency]] || align="center" | Combat || align="center" | - || BAB +1 || No penalty on attacks made with one exotic weapon
|-
| [[Expanded Arcana (Feat)|Expanded Arcana]] || align="center" | General || align="center" | - || Caster Level 1, see feat || Add one or two spells to list of spells known
|-
| [[Experienced Vagabond (Feat)|Experienced Vagabond]] || align="center" | General || align="center" | - || [[Bluff]] 1 rank, [[Knowledge (Local)]] 1 rank, member of an underclass || Bonus when dealing with criminals and unsavory characters.
|-
| [[Expert Driver (Feat)|Expert Driver]] || align="center" | General || align="center" | - || [[Skilled Driver (Feat)]] || Maneuver a vehicle of a selected type as a move action, and you can stop immediately
|-
| [[Exploit Lore (Feat)|Exploit Lore]] || align="center" | General || align="center" | - || Level 11 || Gain a bonus to attack and damage when you fully identify a creature
|-
| [[Extend Spell (Feat)|Extend Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || Double spell duration
|-
| [[Extended Life Span (Feat)|Extended Life Span]] || align="center" | Epic || align="center" | - || Level 21 || Increase your life span.
|-
| [[Extra Bombs (Feat)|Extra Bombs]] || align="center" | General || align="center" | - || Bomb class feature || Throw two additional bombs per day
|-
| [[Extra Cantrips or Orisons (Feat)|Extra Cantrips or Orisons]] || align="center" | General || align="center" | - || Ability to cast cantrips or orisons || Gain 2 additional cantrips or orisons known.
|-
| [[Extra Channel (Feat)|Extra Channel]] || align="center" | General || align="center" | - || Channel Divinity class feature || Channel divinity two additional times per day
|-
| [[Extra Discovery (Feat)|Extra Discovery]] || align="center" | General || align="center" | - || Discovery class feature || You gain one additional discovery. You must meet all of the prerequisites for this discovery.
|-
| [[Extra Inspirations (Feat)|Extra Inspirations]] || align="center" | Combat || align="center" | - || Inspiration class feature || Warlord gains 3 extra uses of inspiration per day
|-
| [[Extra Item Slot (Feat)|Extra Item Slot]] || align="center" | Animal || align="center" | - || Non-humanoid body shape || Choose one magic item slot not normally available to creatures with your shape. You can now use magic items in that slot.
|-
| [[Extra Ki (Feat)|Extra Ki]] || align="center" | General || align="center" | - || Ki Pool class feature || Increase your ki pool by 2 points
|-
| [[Extra Lay On Hands (Feat)|Extra Lay On Hands]] || align="center" | General || align="center" | - || Lay on Hands class feature || Use lay on hands two additional times per day
|-
| [[Extra Mercy (Feat)|Extra Mercy]] || align="center" | General || align="center" | - || Mercy class feature || Gain 2 additional uses of Mercy/Correct/Scourge per day
|-
| [[Extra Rage (Feat)|Extra Rage]] || align="center" | General || align="center" | - || Rage class feature || Use rage for 6 additional rounds per day
|-
| [[Extra Rage Power (Feat)|Extra Rage Power]] || align="center" | General || align="center" | - || Rage Power class feature || Gain one additional rage power
|-
| [[Extra Rogue Talent (Feat)|Extra Rogue Talent]] || align="center" | General || align="center" | - || Rogue Talent class feature || Gain one additional rogue talent
|-
| [[Extracts, Epic (Feat)|Extracts, Epic]] || align="center" | Epic || align="center" | - || Alchemist 21, Int 25 || Create more potent Extracts.
|-
| [[Extraordinary Shot (Feat)|Extraordinary Shot]] || align="center" | Epic || align="center" | - || Level 21, Dex 23, [[Weapon Focus (Feat)]] with ranged attack || Counter attacks with a readied action.
|-
| [[Eye of the Arclord (Feat)|Eye of the Arclord]] || align="center" | General || align="center" | - || [[Knowledge (Arcana)]] 4 ranks, ability to cast arcane spells || Gain a third eye with magic powers
|-
| [[Eyes of Judgment (Feat)|Eyes of Judgment]] || align="center" | General || align="center" | - || Detect Ethos class feature || Determine target's exact alignment after 3 rounds of observation.
|}
 
[[Master Feats List#Top | Back to Top]]
 
=== -F- ===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[False Opening (Feat)|False Opening]] || align="center" | Combat || align="center" | - || Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon || May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
|-
| [[Familiar Focus (Feat)|Familiar Focus]] || align="center" | Animal || align="center" | - || Familiar class feature || When targeting familiar with a harmless spell or spell-like ability, your effective caster level for the effect is increased by 1.
|-
| [[Familiar Spell (Feat)|Familiar Spell]] || align="center" | Metamagic || align="center" | +3 || Familiar class feature || Transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time
|-
| [[Familiar, Improved (Feat)|Familiar, Improved]] || align="center" | General || align="center" | - || Familiar class feature || Gain a more powerful familiar
|-
| [[Far Shot (Feat)|Far Shot]] || align="center" | Combat || align="center" | - || Point Blank Shot || Decrease ranged penalties by half
|-
| [[Fast Crawl (Feat)|Fast Crawl]] || align="center" | General || align="center" | - || - || Move at half speed while prone.
|-
| [[Fast Empathy (Feat)|Fast Empathy]] || align="center" | General || align="center" | - || Handle Animal 5 ranks, wild empathy class feature || Use wild empathy as a standard action.
|-
| [[Fast Healer (Feat)|Fast Healer]] || align="center" | General || align="center" | - || Con 13, Diehard, Endurance || Regain additional hit points when healing
|-
| [[Fast Healing (Feat)|Fast Healing]] || align="center" | Epic || align="center" | - || Level 21, Con 25 || Increase your Fast Healing by 3.
|-
| [[Fearless Aura (Feat)|Fearless Aura]] || align="center" | General || align="center" | - || Paladin level 11 || Aura of courage expands and makes allies immune to fear effects.
|-
| [[Fearsome Barricade (Feat)|Fearsome Barricade]] || align="center" | Combat || align="center" | - || Intimidate 5 ranks || Intimidate those who attack your allies.
|-
| [[Fearsome Finish (Feat)|Fearsome Finish]] || align="center" | General || align="center" | - || [[Intimidating Prowess]] || Gain an immediate Intimidate check when you drop an enemy
|-
| [[Feint, Disengaging (Feat)|Feint, Disengaging]] || align="center" | Combat || align="center" | - || Improved Feint || Feint lets you move your speed without provoking attacks of opportunity
|-
| [[Feint, Greater (Feat)|Feint, Greater]] || align="center" | Combat || align="center" | - || BAB +6, [[Feint, Improved|Improved Feint]] || Enemies you feint lose their Dex bonus for 1 round
|-
| [[Feint, Improved (Feat)|Feint, Improved]] || align="center" | Combat || align="center" | - || Combat Expertise || Feint as a move action
|-
| [[Feinting Flurry (Feat)|Feinting Flurry]] || align="center" | Combat || align="center" | - || Dex 15, flurry of blows class feature, Combat Expertise || You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead.
|-
| [[Feinting Flurry, Improved (Feat)|Feinting Flurry, Improved]] || align="center" | Combat || align="center" | - || Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 || While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn.
|-
| [[Felling Escape (Feat)|Felling Escape]] || align="center" | Combat || align="center" | - || Improved Trip || Trip a foe when you break a grapple
|-
| [[Felling Smash (Feat)|Felling Smash]] || align="center" | Combat || align="center" | - || Improved Trip, Power Attack, BAB +6 || Trip a foe when you make a Power Attack
|-
| [[Feral Combat Training (Feat)|Feral Combat Training]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, Weapon Focus (natural weapon) || Use Improved Unarmed Strike feats with natural weapons
|-
| [[Fey Foundling (Feat)|Fey Foundling]] || align="center" | General || align="center" | - || Can only select at 1st level || Magical healing works better on you
|-
| [[Field Repair (Feat)|Field Repair]] || align="center" | General || align="center" | - || Craft 4 ranks || Take no penalty for repairs made with improvised materials
|-
| [[Fire Music (Feat)|Fire Music]] || align="center" | General || align="center" | - || Spellcraft 5 ranks, ability to cast Bard spells || Replace bard spell damage with fire damage, summoned monsters gain fire attacks.
|-
| [[Firebrand (Feat)|Firebrand]] || align="center" | Combat || align="center" | - || - || Treat a torch as a light mace; with one point of fire damage
|-
| [[Flagbearer (Feat)|Flagbearer]] || align="center" | Combat || align="center" | - || Cha 15 || You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag.
|-
| [[Flanking Foil (Feat)|Flanking Foil]] || align="center" | Combat || align="center" | - || - || Foes you strike lose their flanking bonus against you
|-
| [[Flaring Spell (Feat)|Flaring Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || Spell with the fire, light, or electricity descriptor dazzles creatures it affects.
|-
| [[Flesh or Bones (Feat)|Flesh or Bones]] || align="center" | Epic || align="center" | - || Level 21, Wis 23, Channel Divinity class feature || Affect living and undead with channeled energy at the same time.
|-
| [[Focused Discipline (Feat)|Focused Discipline]] || align="center" | Combat || align="center" | - || - || Gain temporary combat bonuses after resisting fear effects
|-
| [[Focused Inspiration (Feat)|Focused Inspiration]] || align="center" | Combat || align="center" | - || Inspiration class feature, Warlord level 6+ || Use inspiration on a single target, maximizing dice results
|-
| [[Focused Shot (Feat)|Focused Shot]] || align="center" | Combat || align="center" | - || Int 13, Precise Shot || Add Int modifier on damage rolls with bows or crossbows
|-
| [[Focused Spell (Feat)|Focused Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
|-
| [[Foe Breaker (Feat)|Foe Breaker]] || align="center" | Epic || align="center" | - || Fighter 21, Str 26, [[Weapon Supremacy (Feat)]] || Once per round, reduce a struck foe's damage by your Combat Edge
|-
| [[Following Step (Feat)|Following Step]] || align="center" | Combat || align="center" | - || Dex 13, Step Up || Move up to 10 feet as an immediate action
|-
| [[Font of Ki (Feat)|Font of Ki]] || align="center" | Epic || align="center" | - || Level 21, Wis 21, Perfect Self class feature || Ki pool increases by Wisdom modifier.
|-
| [[Force Spell (Feat)|Force Spell]] || align="center" | Epic || align="center" | +1 || Caster Level 21, [[Knowledge (Arcana)]] 21 ranks || Change a spell's damage type to force energy
|-
| [[Fortified Armor Training (Feat)|Fortified Armor Training]] || align="center" | Combat || align="center" | - || Proficient with armor or shield || Break armor or shield to turn critical hit into a normal hit
|-
| [[Fortitude, Epic (Feat)|Fortitude, Epic]] || align="center" | Epic || align="center" | - || Level 21 || Gain a +4 bonus on all Fortitude saves.
|-
| [[Fortune Teller (Feat)|Fortune Teller]] || align="center" | General || align="center" | - || Ability to cast divination spells || Cast some divination spells at +1 caster level
|-
| [[Free Spirit (Feat)|Free Spirit]] || align="center" | General || align="center" | - || Cha 13, chaotic alignment || +2 bonus on saves vs. mind-affecting and on escape attempts
|-
| [[Freestyle, Improved (Feat)|Freestyle, Improved]] || align="center" | Combat || align="center" | - || Freestyle class ability || Prowler's swim speed is equal to her move speed
|-
| [[Friendly Switch (Feat)|Friendly Switch]] || align="center" | General || align="center" | - || [[Dodge]], [[Mobility]], [[Spring Attack]] || Switch places with an ally as part of a 5-foot-step.
|-
| [[Full Metal Pugilist (Feat)|Full Metal Pugilist]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, BAB +7 || Your fists are considered cold iron and silver for purposes of overcoming DR
|-
| [[Furious Finish (Feat)|Furious Finish]] || align="center" | General || align="center" | - || Barbarian level 6 || Deal maximum damage and end your rage
|-
| [[Furious Focus (Feat)|Furious Focus]] || align="center" | Combat || align="center" | - || Str 13, Power Attack, BAB +1 || Do not take the Power Attack penalty on the first attack each round
|-
| [[Fury's Fall (Feat)|Fury's Fall]] || align="center" | Combat || align="center" | - || Improved Trip || Add your dexterity bonus to CMB with trip attacks.
|}
 
[[Master Feats List#Top | Back to Top]]


=== -G- ===
Note that all Feat [[prerequisites]] (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc.
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Galley Sailor (Feat)|Galley Sailor]] || align="center" | General || align="center" | - || Profession (sailor) 1 rank, current or former galley crew || +2 bonus to Profession (Sailor) checks and +1 base weapon damage when on a ship
|-
| [[Gang Up (Feat)|Gang Up]] || align="center" | Combat || align="center" | - || Combat Expertise || Flank an opponent if at least two allies are adjacent to it
|-
| [[Gatecrasher (Feat)|Gatecrasher]] || align="center" | Combat || align="center" | - || Proficiency with Dread Maul || Dread Maul gains the Sunder weapon property
|-
| [[Ghost Sundering Palm (Feat)|Ghost Sundering Palm]] || align="center" | Epic || align="center" | - || Monk 29, Wis 28, Absolute Ki Strike || Use ki pool to make attacks etherial.
|-
| [[Giant Killer (Feat)|Giant Killer]] || align="center" | Combat || align="center" | - || BAB +11, Str 13, [[Cleave]], [[Goblin Cleaver]], [[Orc Hewer]], [[Power Attack]], [[Strike Back]] || As Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller
|-
| [[Gilded Spell (Feat)|Gilded Spell]] || align="center" | Epic || align="center" | - || Level 21, Healing domain class feature || Change a spell's damage type to positive energy.
|-
| [[Gliding Steps (Feat)|Gliding Steps]] || align="center" | General || align="center" | - || Dodge, Mobility, Nimble Moves, ki pool || Use ki to provoke fewer attacks of opportunities while moving.
|-
| [[Glorious Heat (Feat)|Glorious Heat]] || align="center" | General || align="center" | - || Divine Caster Level 5 || When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn.
|-
| [[Go Unnoticed (Feat)|Go Unnoticed]] || align="center" | General || align="center" | - || Dex 13, Small size or smaller || Make Stealth check against flat-footed opponents during first round of combat
|-
| [[Goading Ki (Feat)|Goading Ki]] || align="center" | Combat || align="center" | - || Monk 1 || Inflict an enemy with negative Ki until he attacks you
|-
| [[Goblin Cleaver (Feat)|Goblin Cleaver]] || align="center" | Combat || align="center" | - || Str 13, Cleave, Power Attack || When using Cleave or Great Cleave, you may take your additional attacks against any creature smaller than you that you threaten
|-
| [[God Breaker (Feat)|God Breaker]] || align="center" | Epic || align="center" | - || Fighter 21, Str 30, [[World Breaker (Feat)]] || Once per round, reduce the damage a foe can deal by your Fighter level.
|-
| [[Godless Healing (Feat)|Godless Healing]] || align="center" | General || align="center" | - || Cannot have a patron deity || Heal yourself 1d8 + level hp 1/day
|-
| [[Gorgon's Fist (Feat)|Gorgon's Fist]] || align="center" | Combat || align="center" | - || Scorpion Style, BAB +6 || Stagger a foe whose speed is reduced
|-
| [[Gory Finish (Feat)|Gory Finish]] || align="center" | Combat || align="center" | - || Dazzling Display, Weapon Focus || Make an Intimidate check if you reduce an opponent to negative hit points
|-
| [[Gouge (Feat)|Gouge]] || align="center" | Combat || align="center" | - || Brawler level 13 || Improves crit range with your fists
|-
| [[Grand Spell (Feat)|Grand Spell]] || align="center" | Epic || align="center" | - || Level 21, Armoring Spell, Bolstering Spell || Spell provides targets with numerous benefits.
|-
| [[Grant Initiative (Feat)|Grant Initiative]] || align="center" | General || align="center" | - || Controlled Onrush class feature || Your ally gets a bonus to his initiative when trade your roll with his.
|-
| [[Grapple, Greater (Feat)|Grapple, Greater]] || align="center" | Combat || align="center" | - || Improved Grapple, BAB +6 || Maintain your grapple as a move action
|-
| [[Grapple, Improved (Feat)|Grapple, Improved]] || align="center" | Combat || align="center" | - || Dex 13, Improved Unarmed Strike || +2 bonus on grapple attempts, no attack of opportunity
|-
| [[Grasping Whip (Feat)|Grasping Whip]] || align="center" | Combat || align="center" | - || Weapon Focus (one of the whip weapons), BAB +5 || Snatch unattended small or tiny objects with your whip
|-
| [[Great Charisma (Feat)|Great Charisma]] || align="center" | Epic || align="center" | - || Level 21 || Your Charisma increases by 1 point.
|-
| [[Great Constitution (Feat)|Great Constitution]] || align="center" | Epic || align="center" | - || Level 21 || Your Constitution increases by 1 point.
|-
| [[Great Dexterity (Feat)|Great Dexterity]] || align="center" | Epic || align="center" | - || Level 21 || Your Dexterity Increases by 1 point.
|-
| [[Great Fortitude (Feat)|Great Fortitude]] || align="center" | General || align="center" | - || - || +2 on Fortitude saves
|-
| [[Great Fortitude, Improved (Feat)|Great Fortitude, Improved]] || align="center" | General || align="center" | - || Great Fortitude || Once per day, you may roll twice on a Fortitude save
|-
| [[Great Intelligence (Feat)|Great Intelligence]] || align="center" | Epic || align="center" | - || Level 21 || Your Intelligence increases by 1 point.
|-
| [[Great Smiting (Feat)|Great Smiting]] || align="center" | Epic || align="center" | - || Level 27, Cha 25, Smite class feature || Double your level bonus to damage on a successful smite.
|-
| [[Great Strength (Feat)|Great Strength]] || align="center" | Epic || align="center" | - || Level 21 || Your Strength increases by 1 point.
|-
| [[Great Wisdom (Feat)|Great Wisdom]] || align="center" | Epic || align="center" | - || Level 21 || Your Wisdom Increases by 1 point.
|-
| [[Green Guardian (Feat)|Green Guardian]] || align="center" | General || align="center" | - || Druid 1 || Your spells do not harm plants, if you wish it
|-
| [[Group Inspiration (Feat)|Group Inspiration]] || align="center" | Epic || align="center" | - || Perform 27 ranks, Bardic Performance class feature || Increase the number of creatures affected by some Bardic Performances.
|-
| [[Grudge Fighter (Feat)|Grudge Fighter]] || align="center" | Combat || align="center" | - || BAB +1 || Gain a bonus to attack and damage on a creature that has damaged you
|-
| [[Guardian Spell (Feat)|Guardian Spell]] || align="center" | Epic || align="center" | - || Caster Level 24 || Spell remains with caster until triggered by predefined event.
|-
| [[Guardian Summoning (Feat)|Guardian Summoning]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 23, non-evil alignment, [[Summoning Perfection (Feat)]] || Summoned creatures gain the Foo Creature template.
|-
| [[Guided Hand (Feat)|Guided Hand]] || align="center" | General || align="center" | - || [[Paladin]] 8, Aura of Resolve class ability || Lay on Hands on an ally within the radius of your aura
|}
 
[[Master Feats List#Top | Back to Top]]


=== -H- ===
There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required.  
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Hamatula Grasp (Feat)|Hamatula Grasp]] || align="center" | Combat || align="center" | - || BAB +9, Str 13, [[Hamatula Strike (Feat)]], || Deal more damage to foes impaled with Hamatula Strike.
|-
| [[Hamatula Strike (Feat)|Hamatula Strike]] || align="center" | Combat || align="center" | - || BAB +7, Str 13, [[Grapple, Improved (Feat)]] || Impale opponents with grapple checks.
|-
| [[Hamatulatsu (Feat)|Hamatulatsu]] || align="center" | Combat || align="center" | - || [[Unarmed Strike, Improved (Feat)]], [[Weapon Focus (Feat)]]: unarmed strike || Unarmed attacks can inflict piercing damage and sicken foes
|-
| [[Hammer the Gap (Feat)|Hammer the Gap]] || align="center" | Combat || align="center" | - || BAB +6 || With a full-attack action, each hit against the same opponent deals extra damage
|-
| [[Harmonic Sage (Feat)|Harmonic Sage]] || align="center" | General || align="center" | - || Bardic Performance class feature, [[Knowledge (Engineering)]] 5 ranks || Your performances are harder to resist when performing within an artificial structure
|-
| [[Harmonic Spell (Feat)|Harmonic Spell]] || align="center" | General || align="center" | - || Bardic Performance class feature || Casting spells during a bard song improves the spells
|-
| [[Harrowed (Feat)|Harrowed]] || align="center" | General || align="center" | - || Can only select at 1st level || +1 on saves vs. enchantments, charms, fear, domination
|-
| [[Harrowing Spell (Feat)|Harrowing Spell]] || align="center" | Epic || align="center" | +3 || Caster Level 23 || A spell with a line of effect adds additional lines.
|-
| [[Heedful Jeer (Feat)|Heedful Jeer]] || align="center" | Combat || align="center" | - || [[Warlord]] 1 || Inflict the Nervous condition on a foe in melee range until they attack you
|-
| [[Heedful Jibe (Feat)|Heedful Jibe]] || align="center" | Combat || align="center" | - || [[Warlord]] 11, [[Heedful Jeer (Feat)]] || Inflict the Trembling condition on a foe in melee range until they attack you
|-
| [[Heighten Spell (Feat)|Heighten Spell]] || align="center" | Metamagic || align="center" | Special || Caster Level 1 || Treat spell as a higher level
|-
| [[Heighten Spell, Improved (Feat)|Heighten Spell, Improved]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Heighten Spell]] || Increase a spell's level to improve DC.
|-
| [[Hellcat Stealth (Feat)|Hellcat Stealth]] || align="center" | General || align="center" | - || [[Skill Focus (Feat)]]: Stealth, [[Stealth]] 6 ranks. || You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.
|-
| [[Hermean Blood (Feat)|Hermean Blood]] || align="center" | General || align="center" | - || Can only select at 1st level || 2 skills of your choice are class skills
|-
| [[Heroic Defiance (Feat)|Heroic Defiance]] || align="center" | General || align="center" | - || [[Diehard (Feat)]], [[Endurance (Feat)]], base Fortitude save +8. || Once per day, delay onset of harmful condition for 1 round
|-
| [[Heroic Recovery (Feat)|Heroic Recovery]] || align="center" | General || align="center" | - || [[Diehard (Feat)]], [[Endurance (Feat)]], base Fortitude save +4. || Once per day, gain new saving throw against harmful condition requiring Fort save
|-
| [[Heroic Will (Feat)|Heroic Will]] || align="center" | General || align="center" | - || [[Iron Will (Feat)]], base Will save +4 || Reroll a Will saving throw once per day with a +2 bonus
|-
| [[Hindering Song (Feat)|Hindering Song]] || align="center" | Epic || align="center" | - || [[Deafening Song (Feat)]], [[Perform]] 24 ranks || Disrupt enemy spellcasters around you.
|-
| [[Hold the Blade (Feat)|Hold the Blade]] || align="center" | Combat || align="center" | - || BAB +10, [[Disarm, Improved (Feat)]] || If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack.
|-
| [[Hymn Singer (Feat)|Hymn Singer]] || align="center" | General || align="center" | - || Bardic Performance class feature, good alignment, worshiper of a good deity || Your bardic performances keep vampires at bay
|}


[[Master Feats List#Top | Back to Top]]
Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like [[Combat Expertise]], [[Dodge]], [[Endurance]], [[Power Attack]], [[Runner]], [[Toughness]], or [[Weapon Focus]] and start rolling dice!  There are mechanisms for changing your mind later, so don't stress about it too much.


=== -I- ===
Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded!  What amazing and fun things can YOU work out to do?
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Ignore Material Components (Feat)|Ignore Material Components]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Eschew Materials (Feat)]] || You may cast most spells without any material components or especially expensive spells for free once per day.
|-
| [[Immortalization (Feat)|Immortalization]] || align="center" | Epic || align="center" | - || Level 40, Ascension || Character leaves mortality behind.
|-
| [[Immutable Charisma (Feat)|Immutable Charisma]] || align="center" | Epic || align="center" | - || Level 21, Cha 30 || You can no longer be affected by charisma drain or charisma damage effects.
|-
| [[Immutable Constitution (Feat)|Immutable Constitution]] || align="center" | Epic || align="center" | - || Level 21, Con 30 || You can no longer be affected by constitution drain or constitution damage effects.
|-
| [[Immutable Dexterity (Feat)|Immutable Dexterity]] || align="center" | Epic || align="center" | - || Level 21, Dex 30 || You can no longer be affected by dexterity drain or dexterity damage effects.
|-
| [[Immutable Intelligence (Feat)|Immutable Intelligence]] || align="center" | Epic || align="center" | - || Level 21, Int 30 || You can no longer be affected by intelligence drain or intelligence damage effects.
|-
| [[Immutable Strength (Feat)|Immutable Strength]] || align="center" | Epic || align="center" | - || Level 21, Str 30 || You can no longer be affected by strength drain or strength damage effects.
|-
| [[Immutable Wisdom (Feat)|Immutable Wisdom]] || align="center" | Epic || align="center" | - || Level 21, Wis 30 || You can no longer be affected by wisdom drain or wisdom damage effects.
|-
| [[Impact Critical Shot (Feat)|Impact Critical Shot]] || align="center" | Combat || align="center" | - || Dex 13, Point-Blank Shot, BAB +9 || You can bull rush on a critical hit
|-
| [[Impaling Critical (Feat)|Impaling Critical]] || align="center" | Combat || align="center" | - || Critical Focus, Weapon Specialization with piercing weapon, BAB +11 || May impale and deal extra damage to opponent with a critical hit
|-
| [[Impaling Critical, Improved (Feat)|Impaling Critical, Improved]] || align="center" | Combat || align="center" | - || Impaling Critical, BAB +13 || Impaled opponent must succeed at a grapple maneuver to pull your weapon out
|-
| [[Impeccable Pedigree (Feat)|Impeccable Pedigree]] || align="center" | Epic || align="center" | - || Level 21 || You may select an additional major racial trait from your race's list of available traits.
|-
| [[Implacable Reflexes (Feat)|Implacable Reflexes]] || align="center" | Epic || align="center" | - || Level 21, Con 25 || Use Fortitude save in place of a Reflex save.
|-
| [[Implacable Will (Feat)|Implacable Will]] || align="center" | Epic || align="center" | - || Level 21, Con 25 || Use Fortitude save in place of a Will save.
|-
| [[Implant Bomb (Feat)|Implant Bomb]] || align="center" | General || align="center" | - || Heal 5 ranks, delayed bomb alchemist discovery || Implant a bomb in a willing or helpless creature.
|-
| [[Imprisoning Spell (Feat)|Imprisoning Spell]] || align="center" | Epic || align="center" | +8 || Caster Level 21 || Spell's area of effect enclosed in wall of force.
|-
| [[Improvised Weapon Mastery (Feat)|Improvised Weapon Mastery]] || align="center" | Combat || align="center" | - || Catch Off-Guard or Throw Anything, BAB +8 || Make an improvised weapon deadly
|-
| [[In Harm's Way (Feat)|In Harm's Way]] || align="center" | Combat || align="center" | - || Bodyguard || Take the damage of a successful attack upon an adjacent ally
|-
| [[Incite Rage (Feat)|Incite Rage]] || align="center" | Epic || align="center" | - || Barbarian 21, Cha 25, Mighty Rage class feature || Allow allies to enter rage alongside you.
|-
| [[Indomitable Challenge (Feat)|Indomitable Challenge]] || align="center" | Epic || align="center" | - || Fighter level 29 || Immune to some status effects while challenging.
|-
| [[Indomitable Mount (Feat)|Indomitable Mount]] || align="center" | Combat || align="center" | - || Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks || Once per round you can substitute your Ride check for your mounts saving throw.
|-
| [[Infinite Deflection (Feat)|Infinite Deflection]] || align="center" | Epic || align="center" | - || Level 21, Dex 25, Combat Reflexes, Deflect Arrows || Spend attacks of opportunity from Combat Reflexes to deflect arrows.
|-
| [[Initiative, Improved (Feat)|Initiative, Improved]] || align="center" | Combat || align="center" | - || - || +4 bonus on initiative checks
|-
| [[Initiative, Superior  (Feat)|Initiative, Superior]] || align="center" | Epic || align="center" | - || Level 21, [[Initiative, Improved (Feat)]] || Gain a +10 bonus on all initiative checks.
|-
| [[Inspiration, Colossal (Feat)|Inspiration, Colossal]] || align="center" | Epic || align="center" | - || Bard 31, Mass Inspiration || Increase the number of creatures affected by some Bardic Performances.
|-
| [[Inspiration, Epic (Feat)|Inspiration, Epic]] || align="center" | Epic || align="center" | - || Cha 25, Perform 24 ranks, Bardic Performance class feature || Increase some Bardic Performance bonuses.
|-
| [[Inspiration, Improved (Feat)|Inspiration, Improved]] || align="center" | Combat || align="center" | - || Inspiration class feature || Warlord adds her class level to the number of temp hit points granted by inspiration
|-
| [[Inspire Excellence (Feat)|Inspire Excellence]] || align="center" | Epic || align="center" | - || Perform 30 ranks, Bardic Performance class feature || Increase one ability score of nearby allies' by 4.
|-
| [[Inspiring Plan (Feat)|Inspiring Plan]] || align="center" | Combat || align="center" | - || Inspiration class feature || Warlord may use her Inspiration class feature before combat
|-
| [[Instantaneous Reload (Feat)|Instantaneous Reload]] || align="center" | Epic || align="center" | - || Level 21, Str 25, Dex 25, Rapid Reload || Reload any crossbow or firearm as a free action.
|-
| [[Intensified Spell (Feat)|Intensified Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Increase maximum damage dice by 5 levels
|-
| [[Intimidating Prowess (Feat)|Intimidating Prowess]] || align="center" | Combat || align="center" | - || - || Add Str to Intimidate in addition to Cha
|-
| [[Invincible Warrior (Feat)|Invincible Warrior]] || align="center" | Combat || align="center" | - || Fighter 30, Vivisector Epic Combat Tactic || Calculate BAB-adjusting feats (like power attack) as though your BAB had your Combat Edge bonus added to it
|-
| [[Invocation of Vigor (Feat)|Invocation of Vigor]] || align="center" | Epic || align="center" | - || Level 29, Channel Divinity class feature || You impart amazing Constitution and enhanced speed to a number of allies.
|-
| [[Iron Grip (Feat)|Iron Grip]] || align="center" | Combat || align="center" | - || Vice Grip, BAB +8 || Reduce the handiness penalty for wielding over-sized weapons by 1
|-
| [[Iron Will (Feat)|Iron Will]] || align="center" | General || align="center" | - || - || +2 bonus on Will saves
|-
| [[Iron Will, Improved (Feat)|Iron Will, Improved]] || align="center" | General || align="center" | - || Iron Will || Once per day, you may roll twice on a Will save
|-
| [[Ironguts (Feat)|Ironguts]] || align="center" | General || align="center" | - || Con 13 || +2 on saves against nausea, sickening, and ingested poisons
|-
| [[Ironhide (Feat)|Ironhide]] || align="center" | General || align="center" | - || Con 13 || +1 natural armor bonus to AC
|}


[[Master Feats List#Top | Back to Top]]
Have fun!


=== -J- ===
'''NOTE''': Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the [[Between_Adventures | re-training]] rules to rebuild your feats.
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Jack In the Box (Feat)|Jack In the Box]] || align="center" | Combat || align="center" | - || Prowler level 25 || Prowler may use Uncanny Step once per encounter as a swift action
|-
| [[Jaguar Pounce (Feat)|Jaguar Pounce]] || align="center" | Combat || align="center" | - || BAB +4 || Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent.
|-
| [[Jawbreaker (Feat)|Jawbreaker]] || align="center" | Combat || align="center" | - || Heal 6 ranks, Improved Unarmed Strike, Rattling Fist || With successful Rattling Fist, you may cripple opponent's mouth
|-
| [[Juggle Load (Feat)|Juggle Load]] || align="center" | Combat || align="center" | - || Ammo Drop, Sleight of Hand 1 rank, proficient with sling. || Fire your sling as many times in a full-attack action as you could if you were using a bow.
|-
| [[Jumper (Feat)|Jumper]] || align="center" | Animal || align="center" | - || Acrobatics 1 rank, creature type other than humanoid or outsider || Animal or familiar counts as having a running start when making jump checks using Acrobatics
|}


[[Master Feats List#Top | Back to Top]]
==Master List of Feats==


=== -K- ===
: {| style="text-align:left" width="100%" border="0"
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Keen Strike (Feat)|Keen Strike]] || align="center" | Epic || align="center" | - || Level 23, Str 23, Wis 23, Improved Critical, Rattling Fist, Ki Pool (Adamantine) class feature || Treat unarmed attacks as slashing, with increased critical bonuses.
|-
| [[Ki Armor (Feat)|Ki Armor]] || align="center" | Epic || align="center" | - || Monk 21, Wis 23, Perfect Self class feature || Use ki pool to grant self deflection bonus.
|-
| [[Ki Blast (Feat)|Ki Blast]] || align="center" | Epic || align="center" | - || Monk level 30, Dex 21, Wis 21, Ki Pool (Adamantine) class feature || Hurl large blasts of pure ki energy to damage foes.
|-
| [[Ki Channel (Feat)|Ki Channel]] || align="center" | Epic || align="center" | - || Wis 24, Heal 21 ranks, Ki Pool (Adamantine) class feature || Expend ki points to channel positive energy.
|-
| [[Ki Diversity (Feat)|Ki Diversity]] || align="center" | Combat || align="center" | - || Ki pool class feature, Wis 13 || You learn how to channel your ki in a new ability.
|-
| [[Ki Stand (Feat)|Ki Stand]] || align="center" | General || align="center" | - || Ki pool || Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so.
|-
| [[Ki Strike, Absolute (Feat)|Ki Strike, Absolute]] || align="center" | Epic || align="center" | - || Monk level 27+, Wis 25, Improved Ki Strike || Use ki pool to make attacks touch attacks.
|-
| [[Ki Strike, Improved (Feat)|Ki Strike, Improved]] || align="center" | Epic || align="center" | - || Level 21+, Wis 21, Ki Pool (Adamantine) class feature || Ki strikes can overcome any typed Damage Reduction
|-
| [[Ki Throw (Feat)|Ki Throw]] || align="center" | Combat || align="center" | - || Improved Trip, Improved Unarmed Strike || Throw opponent into adjacent square with a trip attack
|-
| [[Ki Throw, Enhanced (Feat)|Ki Throw, Enhanced]] || align="center" | Combat || align="center" | - || Ki pool class feature, Ki Throw || Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls.
|-
| [[Ki Throw, Improved (Feat)|Ki Throw, Improved]] || align="center" | Combat || align="center" | - || Improved Bull Rush, Ki Throw || Throw opponent into occupied square as a bull rush
|-
| [[Killing Blow (Feat)|Killing Blow]] || align="center" | Combat || align="center" | - || Rogue 17, Twist the Knife || When wielding only a single light melee weapon, triple your sneak attack dice on the first melee attack each round.
|-
| [[Kip Up, Improved (Feat)|Kip Up, Improved]] || align="center" | Combat || align="center" | - || Kip Up class ability || Prowler can kip up without provoking attacks of opportunity
|-
|-
| [[Knockout Artist (Feat)|Knockout Artist]] || align="center" | General || align="center" | - || Sneak attack class feature, Improved Unarmed Strike || Gain +1 damage per sneak attack die when dealing nonlethal sneak damage
| width="4%" | [[#-A-|A]] || width="4%" | [[#-B-|B]] || width="4%" | [[#-C-|C]] || width="4%" | [[#-D-|D]] || width="4%" | [[#-E-|E]] || width="4%" | [[#-F-|F]] || width="4%" | [[#-G-|G]] || width="4%" | [[#-H-|H]] || width="4%" | [[#-I-|I]] || width="4%" | [[#-J-|J]] || width="4%" | [[#-K-|K]] || width="4%" | [[#-L-|L]] || width="4%" | [[#-M-|M]] || width="4%" | [[#-N-|N]] || width="4%" | [[#-O-|O]] || width="4%" | [[#-P-|P]] || width="4%" | [[#-Q-|Q]] || width="4%" | [[#-R-|R]] || width="4%" | [[#-S-|S]] || width="4%" | [[#-T-|T]] || width="4%" | [[#-U-|U]] || width="4%" | [[#-V-|V]] || [[#-W to Z-|W-Z]]
|}
|}


[[Master Feats List#Top | Back to Top]]


=== -L- ===
<div class="section-content">
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
<div class="columns">
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
:[[Class-Specific Feats]]
|-
:[[Feats by Experience Tier]]
| [[Lance of Heaven (Feat)|Lance of Heaven]] || align="center" | Epic || align="center" | - || Level 21, Dex 30, Spear of Wind || Once per round, move five feet after striking a foe.
:[[Metamagic Feats]]
|-
:[[Ranged Feats]]
| [[Landing Roll (Feat)|Landing Roll]] || align="center" | Combat || align="center" | - || Mobility || If tripped, move 5 feet as an immediate action
:[[Skill Feats]]
|-
:[[Summon Feats]]
| [[Large Target (Feat)|Large Target]] || align="center" | Combat || align="center" | - || Proficient with sling || Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
:[[Teamwork Feats]]
|-
</div>
| [[Launching Palm (Feat)|Launching Palm]] || align="center" | Epic || align="center" | - || Level 21, Improved Bull Rush, Improved Unarmed Strike || Send targets flying with unarmed strikes.
</div>
|-
| [[Leadership (Feat)|Leadership]] || align="center" | General || align="center" | - || Level 7 || You begin to attract followers.
|-
| [[Leadership, Epic (Feat)|Leadership, Epic]] || align="center" | Epic || align="center" | - || Level 21, Cha 25, Leadership, Leadership score 25 || You begin to attract more powerful followers.
|-
| [[Ledge Walker (Feat)|Ledge Walker]] || align="center" | General || align="center" | - || Dex 13, Acrobatics 1 rank || Move full speed on narrow surfaces, and +4 to saves versus prone
|-
| [[Legendary Athlete (Feat)|Legendary Athlete]] || align="center" | Epic || align="center" | - || Level 21, Str 21, Dex 21 || Gain a +6 bonus on Acrobatics, Climb, and Swim checks.
|-
| [[Legendary Climber (Feat)|Legendary Climber]] || align="center" | Epic || align="center" | - || Level 27, Dex 21 || Climb at twice your base speed per round without penalty.
|-
| [[Legendary Commander (Feat)|Legendary Commander]] || align="center" | Epic || align="center" | - || Level 27, Cha 28, Epic Leadership, Diplomacy 27 ranks || Multiply number of followers and allow Epic Cohorts.
|-
| [[Legendary Craftsman (Feat)|Legendary Craftsman]] || align="center" | Epic || align="center" | - || Level 21, Int 21 || Gain a +6 bonus on all Craft checks.
|-
| [[Legendary Fighter (Feat)|Legendary Fighter]] || align="center" | Epic || align="center" | - || Level 21, Str 21, Dex 21, Greater Weapon Focus || +6 bonus to CMB and CMD when disarming and sundering.
|-
| [[Legendary Leaper (Feat)|Legendary Leaper]] || align="center" | Epic || align="center" | - || Acrobatics 21 ranks || Always considered to have a running start when jumping. Reduce fall height by up to 30 feet.
|-
| [[Legendary Merchant (Feat)|Legendary Merchant]] || align="center" | Epic || align="center" | - || Level 21, Int 21, Wis 21 || Gain a +6 bonus on Appraise, Sense Motive, and any one Profession checks.
|-
| [[Legendary Rider (Feat)|Legendary Rider]] || align="center" | Epic || align="center" | - || Ride 21 ranks || No penalties for bareback riding. Never make checks to control mount in combat.
|-
| [[Legendary Scholar (Feat)|Legendary Scholar]] || align="center" | Epic || align="center" | - || Level 21, Int 21 || Gain a +6 bonus on any three Knowledge checks.
|-
| [[Legendary Tracker (Feat)|Legendary Tracker]] || align="center" | Epic || align="center" | - || Wis 25, Track, Knowledge (Nature) 25 ranks, Survival 25 ranks || You can follow tracks across water, underwater, and through the air.
|-
| [[Legendary Wrestler (Feat)|Legendary Wrestler]] || align="center" | Epic || align="center" | - || Level 21, Str 21, Dex 21, Improved Grapple, Escape Artist 12 ranks || +10 bonus to CMB and CMD when grappling.
|-
| [[Let Them Come (Feat)|Let Them Come]] || align="center" | Combat || align="center" | - || [[Weapon Focus (Feat)]]: selected weapon || Treat any 1-handed or 2-handed melee weapon you wield as having the Brace weapon feature.
|-
| [[Life Lure (Feat)|Life Lure]] || align="center" | General || align="center" | - || Channel divinity class feature || Channel divinity to fascinate undead.
|-
| [[Light On Your Feet (Feat)|Light On Your Feet]] || align="center" | Combat || align="center" | - || Brawler level 3, Fleet || You take no movement penalties when wearing medium armor
|-
| [[Lightning Reflexes (Feat)|Lightning Reflexes]] || align="center" | General || align="center" | - || - || +2 bonus on Reflex saves
|-
| [[Lightning Reflexes, Improved (Feat)|Lightning Reflexes, Improved]] || align="center" | General || align="center" | - || Lightning Reflexes || Once per day, you may roll twice on a Reflex save
|-
| [[Lightning Stance (Feat)|Lightning Stance]] || align="center" | Combat || align="center" | - || Dex 17, Wind Stance, BAB +11 || Gain 50% concealment if you move
|-
| [[Lingering Damage (Feat)|Lingering Damage]] || align="center" | Epic || align="center" | - || Level 21, Sneak attack +11d6 class feature, Crippling Strike (advanced rogue talent) || Target takes extra damage the round following a successful sneak attack.
|-
| [[Lingering Invisibility (Feat)|Lingering Invisibility]] || align="center" | General || align="center" | - || Ability to cast Invisibility spell || When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining
|-
| [[Lingering Spell (Feat)|Lingering Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 1 || Instantaneous area effect spell lasts for 1 round
|-
| [[Linked Spell (Feat)|Linked Spell]] || align="center" | Epic || align="center" | +3 || Caster Level 21 || Join all affected targets to resist dispelling.
|-
| [[Lithe Attacker (Feat)|Lithe Attacker]] || align="center" | Animal || align="center" | - || Narrow Frame, Escape Artist 5 ranks, animal or magical beast. || Animal or familiar can squeeze into even smaller spaces without penalties using Escape artist skill
|-
| [[Living Spell (Feat)|Living Spell]] || align="center" | Epic || align="center" | +6 || Caster Level 21, [[Bouncing Spell (Feat)]] || Non-instantaneous spells become sentient.
|-
| [[Long Reach Mastery (Feat)|Long Reach Mastery]] || align="center" | Combat || align="center" | - || Cavalry Whip Mastery or Long Whip Mastery || Reduces the unwieldy property to the cumbersome property
|-
| [[Long Whip Mastery (Feat)|Long Whip Mastery]] || align="center" | Combat || align="center" | - || Proficiency with a Long Whip || The Long Whip loses the provocative property
|-
| [[Lookout (Feat)|Lookout]] || align="center" | Combat || align="center" | - || - || Act in surprise round if ally can act
|-
| [[Low Profile (Feat)|Low Profile]] || align="center" | Combat || align="center" | - || Dex 13, Small size or smaller || +1 dodge bonus to AC against ranged attacks
|-
| [[Low-Light Vision, Improved (Feat)|Low-Light Vision, Improved]] || align="center" | Epic || align="center" | - || Level 21, Low-Light Vision || Range of your low-light vision doubles.
|-
| [[Lunge (Feat)|Lunge]] || align="center" | Combat || align="center" | - || BAB +6 || Take a -2 penalty to your AC to attack with reach
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-A}}


=== -M- ===
{{:Feats-B}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Macabre Spell (Feat)|Macabre Spell]] || align="center" | Epic || align="center" | +5 || Caster Level 21, [[Spell Focus (Feat)]]: Necromancy || Targets slain by spell are raised as undead.
|-
| [[Maelstrom Spell (Feat)|Maelstrom Spell]] || align="center" | Epic || align="center" | +3 || Caster Level 21, [[Elemental Spell (Feat)]] || Damage inflicted as fire, cold, acid, electricity, and sonic.
|-
| [[Mage Armor Adept (Feat)|Mage Armor Adept]] || align="center" | General || align="center" | - || Ability to cast Mage Armor || Mage armor spell grants +1 additional armor bonus to AC
|-
| [[Mage Armor Dismissal (Feat)|Mage Armor Dismissal]] || align="center" | General || align="center" | - || Ability to cast Mage Armor || Dismiss mage armor to escape a grapple or other binding
|-
| [[Magewhip (Feat)|Magewhip]] || align="center" | Combat || align="center" | - || Proficiency with one of the whip weapons, Quicken Spellmetamagic feat, ability to cast spells || Deliver touch-range spells with your whip
|-
| [[Magewhip, Greater (Feat)|Magewhip, Greater]] || align="center" | Combat || align="center" | - || Magewhip, Improved, BAB +7 || Deliver quickened, touch-range spells with your whip
|-
| [[Magewhip, Improved (Feat)|Magewhip, Improved]] || align="center" | Combat || align="center" | - || Magewhip, Proficiency with one of the whip weapons, BAB +4 || Inflict whip damage as a ranged touch attack
|-
| [[Magical Aptitude (Feat)|Magical Aptitude]] || align="center" | General || align="center" | - || - || +2 bonus on Spellcraft and Use Magic Device checks
|-
| [[Mantis Style (Feat)|Mantis Style]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, Rattling Fist, Heal 3 ranks || +2 to save DC of your Rattling Fist
|-
| [[Martial Weapon Proficiency, Single (Feat)|Martial Weapon Proficiency, Single]] || align="center" | Combat || align="center" | - || - || No penalty on attacks made with a single type of martial weapon.
|-
| [[Martial Weapons Proficiency (Feat)|Martial Weapons Proficiency]] || align="center" | Combat || align="center" | - || - || No penalty on attacks made with any martial weapon.
|-
| [[Mass Inspiration (Feat)|Mass Inspiration]] || align="center" | Epic || align="center" | - || Level 21, Group Inspiration || Increase the number of creatures affected by some Bardic Performances.
|-
| [[Mass Smite (Feat)|Mass Smite]] || align="center" | Epic || align="center" | - || Level 33, Cha 30, Great Smiting || The benefits of your Great Smiting apply to all allies.
|-
| [[Massed Charge (Feat)|Massed Charge]] || align="center" | Combat || align="center" | - || Mounted Combat, Handle Animal 1 rank, Ride 6 ranks || You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts.
|-
| [[Master Alchemist (Feat)|Master Alchemist]] || align="center" | General || align="center" | - || Craft (alchemy) 5 ranks || +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
|-
| [[Master Mage (Feat)|Master Mage]] || align="center" | Epic || align="center" | - || Level 21, Int 21 || Gain a +6 bonus on all Fly, Spellcraft, and Use Magic Device checks.
|-
| [[Master of Your Kind (Feat)|Master of Your Kind]] || align="center" | Animal || align="center" | - || Familiar, speak with animals of its kind ability. || Special abilities when interacting with animals of the same type as your familiar
|-
| [[Master Siege Engineer (Feat)|Master Siege Engineer]] || align="center" | Combat || align="center" | - || Siege Engineer, Knowledge (engineering) 10 ranks || Crew can load siege engine as a move action
|-
| [[Master Staff (Feat)|Master Staff]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Creator (Feat)]] || Use spell slot instead of staff charge to cast spell through staff.
|-
| [[Master Thief (Feat)|Master Thief]] || align="center" | Epic || align="center" | - || Level 21, Dex 21 || Gain a +6 bonus on all Disable Device, Stealth, and Sleight of Hand checks.
|-
| [[Master Wand (Feat)|Master Wand]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Creator (Feat)]] || Use spell slot instead of wand charge to cast spell through wand.
|-
| [[Maximize Spell (Feat)|Maximize Spell]] || align="center" | Metamagic || align="center" | +3 || Caster Level 7 || Maximize spell variables
|-
| [[Medusa's Wrath (Feat)|Medusa's Wrath]] || align="center" | Combat || align="center" | - || Gorgon's Fist, BAB +11 || Make 2 extra attacks against a hindered foe
|-
| [[Meisterhau (Feat)|Meisterhau]] || align="center" | Epic || align="center" | - || BAB +23, Weapon Supremacy || Gain extra reach with chosen weapon.
|-
| [[Merciful Spell (Feat)|Merciful Spell]] || align="center" | Metamagic || align="center" | +0 || Caster Level 1 || Spell inflicts nonlethal damage instead of lethal
|-
| [[Merciless Rush (Feat)|Merciless Rush]] || align="center" | General || align="center" | - || Improved Bull Rush || Your bull rushes also deal your normal attack damage.
|-
| [[Mercurial Waltz (Feat)|Mercurial Waltz]] || align="center" | Combat || align="center" | - || Prowler level 3 || While under the effects of Haste, gain an additional 5-foot step
|-
| [[Messy Wounds (Feat)|Messy Wounds]] || align="center" | Combat || align="center" | - || Proficiency with Saber || First attack each round inflicts a bleed condition
|-
| [[Meta-Extract (Feat)|Meta-Extract]] || align="center" | Epic || align="center" | - || Alchemist level 21 || Choose a metamagic feat to apply to your extracts.
|-
| [[Metamagic, Improved (Feat)|Metamagic, Improved]] || align="center" | Epic || align="center" | - || Four metamagic feats, Spellcraft 24 ranks || Reduce level increase of metamagic feats by 1.
|-
| [[Meteor Landing (Feat)|Meteor Landing]] || align="center" | Epic || align="center" | - || Level 21, Dex 23, Weightless Step || Inflict your fall damage on a target.
|-
| [[Minotaur's Charge (Feat)|Minotaur's Charge]] || align="center" | General || align="center" | - || Strength 13, Improved Bull Rush || When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent's square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone.
|-
| [[Misanthropic Loner (Feat)|Misanthropic Loner]] || align="center" | Combat || align="center" | - || Reclusive Loner || When at least 20 feet from any ally, your Loner bonus damage increases by 100%
|-
| [[Missile Shield (Feat)|Missile Shield]] || align="center" | Combat || align="center" | - || Dex 13, Shield Focus || Deflect one ranged attack per round with shield
|-
| [[Mobility (Feat)|Mobility]] || align="center" | Combat || align="center" | - || Dodge || +4 AC against attacks of opportunity from movement
|-
| [[Monastic Legacy (Feat)|Monastic Legacy]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, still mind class feature || Count half your non-monk levels as monk levels for unarmed strike damage
|-
| [[Monkey Lunge (Feat)|Monkey Lunge]] || align="center" | Combat || align="center" | - || Lunge, Acrobatics 1 rank || Use Lunge without suffering a penalty to AC.
|-
| [[Moonlight Stalker (Feat)|Moonlight Stalker]] || align="center" | Combat || align="center" | - || Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. || Gain +2 attack and damage against opponent you have concealment from.
|-
| [[Moonlight Stalker Feint (Feat)|Moonlight Stalker Feint]] || align="center" | Combat || align="center" | - || Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. || Make a Bluff check to feint with concealment vs. foe.
|-
| [[Moonlight Stalker Master (Feat)|Moonlight Stalker Master]] || align="center" | Combat || align="center" | - || Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. || While concealed, miss chance increases by 10%
|-
| [[Moonlight Summons (Feat)|Moonlight Summons]] || align="center" | General || align="center" | - || Spell Focus (conjuration), ability to cast summon nature's ally || Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver.
|-
| [[Mounted Archery (Feat)|Mounted Archery]] || align="center" | Combat || align="center" | - || Mounted Combat || Halve the penalty for ranged attacks while mounted
|-
| [[Mounted Blade (Feat)|Mounted Blade]] || align="center" | General || align="center" | - || Ride 3 ranks, Ride-by Attack || Attack an a second enemy during a ride-by attack.
|-
| [[Mounted Combat (Feat)|Mounted Combat]] || align="center" | Combat || align="center" | - || Ride 1 rank || Avoid attacks on mount with Ride check
|-
| [[Mounted Onslaught (Feat)|Mounted Onslaught]] || align="center" | Combat || align="center" | - || Mounted Combat, Trample, Ride 5 ranks || You may overrun more than one creature.
|-
| [[Mounted Shield (Feat)|Mounted Shield]] || align="center" | Combat || align="center" | - || Mounted Combat, Shield Focus || Apply shield bonus to mount's AC
|-
| [[Multiattack (Feat)|Multiattack]] || align="center" | Combat || align="center" | - || Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a -2 penalty.
|-
| [[Multichannel (Feat)|Multichannel]] || align="center" | Epic || align="center" | - || Cleric 21, Wis 30 || Channel Divinity as a swift action
|-
| [[Multispell (Feat)|Multispell]] || align="center" | Epic || align="center" | - || Quicken Spell, caster level 21st || Cast an additional quickened spell per round.
|-
| [[Multiweapon Fighting (Feat)|Multiweapon Fighting]] || align="center" | Combat || align="center" | - || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by -2 with the primary hand and by -6 with off hands.
|-
| [[Music of the Gods (Feat)|Music of the Gods]] || align="center" | Epic || align="center" | - || Cha 25, Perform 27 ranks, Bardic Performance class feature || Your Bardic Performances affect creatures normally immune to mind-affecting effects.
|-
| [[Mutagen Bomb (Feat)|Mutagen Bomb]] || align="center" | Epic || align="center" | - || Alchemist level 25, [[Mutagen, True|True Mutagen]] discovery || Replace bomb damage with the effects of a mutagen.
|-
| [[Mutagen, Epic (Feat)|Mutagen, Epic]] || align="center" | Epic || align="center" | - || Alchemist level 25, [[Mutagen, True|True Mutagen]] discovery || Mutagen bonuses increases.
|-
| [[Mystic Stride (Feat)|Mystic Stride]] || align="center" | General || align="center" | - || Dex 15, Nimble Moves, woodland stride class feature || Move at full speed even through magically enhanced foliage.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-C}}


=== -N- ===
{{:Feats-D}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Narrow Frame (Feat)|Narrow Frame]] || align="center" | Animal || align="center" | - || Escape Artist 1 rank, animal or magical beast. || Animal or familiar takes no penalties when squeezing
|-
| [[Natural Attack, Improved (Feat)|Natural Attack, Improved]] || align="center" | Combat || align="center" | - || Ranger or Druid, BAB +4, natural weapon || Increase the die size of your natural attack
|-
| [[Natural Spell (Feat)|Natural Spell]] || align="center" | General || align="center" | - || Wis 13, wild shape class feature, Wild Speech || Cast spells while using wildshape
|-
| [[Near and Far (Feat)|Near and Far]] || align="center" | Combat || align="center" | - || Snap Shot, Two-Weapon Fighting, BAB +6 || Ranged attacks do not provoke attacks of opportunity
|-
| [[Neckbreaker (Feat)|Neckbreaker]] || align="center" | Combat || align="center" | - || Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Rattling Fist, Heal 12 ranks || May deal Str or Dex damage to pinned opponent
|-
| [[Necromantic Affinity (Feat)|Necromantic Affinity]] || align="center" | General || align="center" | - || Con 15 || You resist necromantic effects and heal as if undead
|-
| [[Negative Energy Aura (Feat)|Negative Energy Aura]] || align="center" | Epic || align="center" | - || Level 21, Wis 23, Channel Divinity class feature || Surround yourself with an aura of negative energy that injures nearby creatures.
|-
| [[Net Adept (Feat)|Net Adept]] || align="center" | Combat || align="center" | - || Exotic Weapon Proficiency (net), BAB +1 || May treat a net as a one-handed weapon
|-
| [[Net and Trident (Feat)|Net and Trident]] || align="center" | Combat || align="center" | - || Dex 15, Net Adept, Two-Weapon Fighting || May treat a net in the off-hand as a light weapon
|-
| [[Net Maneuvering (Feat)|Net Maneuvering]] || align="center" | Combat || align="center" | - || Net Adept, BAB +3 || May use a net to trip or disarm
|-
| [[Net Trickery (Feat)|Net Trickery]] || align="center" | Combat || align="center" | - || Net Adept, Net Maneuvering, BAB +6 || May use a net to blind your opponent
|-
| [[Nightmare Fist (Feat)|Nightmare Fist]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness || While fighting in magical darkness, you deal +2 damage
|-
| [[Nightmare Striker (Feat)|Nightmare Striker]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Rattling Fist, Heal 5 ranks, ability to cast faerie fire || If your target is illuminated by Faerie Fire, your Rattling Fist attacks also inflict Shaken
|-
| [[Nightmare Weaver (Feat)|Nightmare Weaver]] || align="center" | Combat || align="center" | - || Nightmare Fist, Intimidate 2 ranks || Can demoralize foes while casting darkness.
|-
| [[Nimble Moves (Feat)|Nimble Moves]] || align="center" | General || align="center" | - || Dex 13 || Ignore 5 feet of difficult terrain when you move
|-
| [[Nimble Natural Summons (Feat)|Nimble Natural Summons]] || align="center" | General || align="center" | - || Augment Summoning, Spell Focus (conjuration), caster level 6th. || Movement of creatures you summon via summon nature's ally is not reduced in undergrowth.
|-
| [[Noble Scion (Feat)|Noble Scion]] || align="center" | General || align="center" | - || Cha 13, can only select at 1st level || +2 on Knowledge (nobility) plus gain a nobility-related boon
|-
| [[Not-So-Reckless Strike (Feat)|Not-So-Reckless Strike]] || align="center" | Combat || align="center" | - || Reckless Strike || Your opponent's roll to hit you cannot crit you.
|-
| [[Notched Shield (Feat)|Notched Shield]] || align="center" | Combat || align="center" | - || Shield Focus, BAB +4 || Use a two-handed polearm with one hand while wielding a notched shield in your off-hand
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-E}}


=== -O- ===
{{:Feats-F}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Obdurate Rage (Feat)|Obdurate Rage]] || align="center" | Epic || align="center" | - || Barbarian 21, Primal Rage || The power of the earthquake drives you.
|-
| [[Opening Volley (Feat)|Opening Volley]] || align="center" | Combat || align="center" | - || - || Successful ranged attack grants +4 on next melee attack roll
|-
| [[Orc Hewer (Feat)|Orc Hewer]] || align="center" | Combat || align="center" | - || Str 13, Cleave, Goblin Cleaver, Power Attack || This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller
|-
| [[Ordered Mind (Feat)|Ordered Mind]] || align="center" | General || align="center" | - || Caster level 7th, lawful alignment || Use a different spell than your foe's when using counterspell
|-
| [[Osyluth Guile (Feat)|Osyluth Guile]] || align="center" | Combat || align="center" | - || Bluff 8 ranks, Dodge || Get a bonus to your AC equal to Charisma modifier against one opponent.
|-
| [[Outdoor Master (Feat)|Outdoor Master]] || align="center" | Epic || align="center" | - || Level 21, Wis 21 || Gain a +6 bonus on Handle Animal, Heal, and Survival checks.
|-
| [[Outflank (Feat)|Outflank]] || align="center" | Combat || align="center" | - || BAB +4 || Double flanking bonuses with an ally
|-
| [[Overchannel (Feat)|Overchannel]] || align="center" | Epic || align="center" | - || Level 27, Wis 29, Channel Divinity class feature || Overload your channeling ability for more power.
|-
| [[Overrun, Greater (Feat)|Overrun, Greater]] || align="center" | Combat || align="center" | - || Improved Overrun, BAB +6 || Enemies you overrun provoke attacks of opportunity
|-
| [[Overrun, Improved (Feat)|Overrun, Improved]] || align="center" | Combat || align="center" | - || Power Attack || +2 bonus on overrun attempts, no attack of opportunity
|-
| [[Overwhelming Critical (Feat)|Overwhelming Critical]] || align="center" | Epic || align="center" | - || Level 21, Str 23, Improved Critical, Weapon Focus || Add +3d6 damage on successful critical hit.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-G}}


=== -P- ===
{{:Feats-H}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Paired Opportunists (Feat)|Paired Opportunists]] || align="center" | Combat || align="center" | - || ||
|-
| [[Parry Spell (Feat)|Parry Spell]] || align="center" | General || align="center" | - || Spellcraft 15 ranks, Improved Counterspell || Reflect a counterspelled spell back on its caster
|-
| [[Parting Shot (Feat)|Parting Shot]] || align="center" | Combat || align="center" | - || Shot on the Run, BAB +6 || Make a ranged attack when withdrawing
|-
| [[Passing Trick (Feat)|Passing Trick]] || align="center" | Combat || align="center" | - || Improved Feint, Mobility, size Small or smaller || Successful Acrobatics check allows you to feint
|-
| [[Penetrate Damage Reduction (Feat)|Penetrate Damage Reduction]] || align="center" | Epic || align="center" | - || Level 21 || Automatically bypass damage reduction on one creature per day.
|-
| [[Penetrating Strike (Feat)|Penetrating Strike]] || align="center" | Combat || align="center" | - || Fighter 12, [[Weapon Focus (Feat)]] || Your attacks ignore 5 points of damage reduction
|-
| [[Penetrating Strike, Greater (Feat)|Penetrating Strike, Greater]] || align="center" | Combat || align="center" | - || Penetrating Strike, fighter 16 || Your attacks ignore 10 points of damage reduction
|-
| [[Perfect Health (Feat)|Perfect Health]] || align="center" | Epic || align="center" | - || Level 21, Con 25, Great Fortitude || Immune to nonmagical diseases and most poisons.
|-
| [[Perfect Spell (Feat)|Perfect Spell]] || align="center" | Epic || align="center" | +6 || Caster Level 25, [[Empower Spell (Feat)]], [[Maximize Spell (Feat)]] || Numerical effects of a spell are maximized and then doubled.
|-
| [[Perfect Strike (Feat)|Perfect Strike]] || align="center" | Combat || align="center" | - || Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 || Roll twice for unarmed strikes and take the better roll
|-
| [[Permanent Emanation (Feat)|Permanent Emanation]] || align="center" | Epic || align="center" | - || Caster Level 21, ability to cast chosen spell || Makes a caster-centered emanation spell permanent.
|-
| [[Persistent Spell (Feat)|Persistent Spell]] || align="center" | Metamagic || align="center" | +2 || Caster Level 5 || Creatures who saved against a spell must save again
|-
| [[Persuasive (Feat)|Persuasive]] || align="center" | General || align="center" | - || - || +2 bonus on Diplomacy and Intimidate checks
|-
| [[Pestilent Spell (Feat)|Pestilent Spell]] || align="center" | Epic || align="center" | +5 || Caster Level 21, [[Spell Focus (Feat)]]: Conjuration || Spell summons vermin swarms in addition to spell effects.
|-
| [[Piercing Spell (Feat)|Piercing Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Affected spell treats creatures with SR as having an SR of 5 lower.
|-
| [[Piercing Thrust (Feat)|Piercing Thrust]] || align="center" | Epic || align="center" | - || Level 21, Dex 26, Weapon Supremacy || Once per round, move five feet after striking a foe.
|-
| [[Pin Down (Feat)|Pin Down]] || align="center" | Combat || align="center" | - || Level 11, [[Combat Reflexes]], one of the following: Fighter's Challenge class feature, [[Goading Ki (Feat)]], [[Censuring Smite (Feat)]] or [[Heedful Jeer (Feat)]] || Opponents that take 5-foot step or withdraw provoke attack of opportunity from you
|-
| [[Pinning Knockout (Feat)|Pinning Knockout]] || align="center" | Combat || align="center" | - || Dex 13, Greater Grapple, BAB +9 or monk level 9th || Against a pinned opponent, you may double nonlethal damage with grapple check
|-
| [[Pinning Rend (Feat)|Pinning Rend]] || align="center" | Combat || align="center" | - || Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th || Against pinned opponent, you may deal bleed damage with Grapple check
|-
| [[Pinnions of Darkness (Feat)|Pinnions of Darkness]] || align="center" | Epic || align="center" | - || Cleric 25, Wis 25, neutral or evil alignment || You sprout wings of ineffable darkness, gaining dark abilities.
|-
| [[Pinpoint Poisoner (Feat)|Pinpoint Poisoner]] || align="center" | Combat || align="center" | - || Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks || When using Adder Strike, you may poison two blowgun darts that can be used in melee
|-
| [[Pinpoint Targeting (Feat)|Pinpoint Targeting]] || align="center" | Combat || align="center" | - || Improved Precise Shot, BAB +16 || No armor or shield bonus on one ranged attack
|-
| [[Piranha Strike (Feat)|Piranha Strike]] || align="center" | Combat || align="center" | - || Weapon Finesse, BAB +1 || Gain Power Attack with light weapons.
|-
| [[Planar Wild Shape (Feat)|Planar Wild Shape]] || align="center" | General || align="center" | - || Wild shape class feature, Knowledge (planes) 5 ranks || May add the celestial or fiendish template to your animal form
|-
| [[Point-Blank Master (Feat)|Point-Blank Master]] || align="center" | Combat || align="center" | - || Weapon Specialization with a ranged weapon || Do not provoke attacks of opportunity while firing one ranged weapon
|-
| [[Point-Blank Shot (Feat)|Point-Blank Shot]] || align="center" | Combat || align="center" | - || - || +1 attack and damage on targets within 30 feet
|-
| [[Polyglot (Feat)|Polyglot]] || align="center" | Epic || align="center" | - || Int 25, Linguistics 21 ranks || You can speak all languages.
|-
| [[Positioning Inspiration (Feat)|Positioning Inspiration]] || align="center" | Combat || align="center" | - || Inspiration class feature || Slide one recipient of Inspiration as a free action
|-
| [[Positioning Inspiration, Improved (Feat)|Positioning Inspiration, Improved]] || align="center" | Combat || align="center" | - || Positioning Inspiration, Warlord level 11+ || Slide one or more of the recipients of Inspiration as a free action
|-
| [[Positive Energy Aura (Feat)|Positive Energy Aura]] || align="center" | Epic || align="center" | - || Level 21, Wis 23, Channel Divinity class feature || Surround yourself with an aura of positive energy that heals nearby creatures.
|-
| [[Potent Faith (Feat)|Potent Faith]] || align="center" | Epic || align="center" | - || Cleric 27, Cha 28 || Your ability to affect enemies with channel divinity is powerful indeed.
|-
| [[Potent Holy Symbol (Feat)|Potent Holy Symbol]] || align="center" | General || align="center" | - || Good alignment, worshiper of a good deity || Your holy symbol keeps vampires at bay when casting spells
|-
| [[Power Attack (Feat)|Power Attack]] || align="center" | Combat || align="center" | - || Str 13, BAB +1 || Trade melee attack bonus for damage
|-
| [[Powerful Precision (Feat)|Powerful Precision]] || align="center" | Epic || align="center" | - || Str 25, Dex 25, Weapon Focus, Weapon Specialization, Power Attack, BAB +21 || Even your most powerful attacks are beautifully executed.
|-
| [[Powerful Shape (Feat)|Powerful Shape]] || align="center" | General || align="center" | - || Wild shape class feature, druid 8 || While in wild shape, you are treated as one size category larger.
|-
| [[Precise Shot (Feat)|Precise Shot]] || align="center" | Combat || align="center" | - || Point Blank Shot || No penalty for shooting into melee
|-
| [[Precise Shot, Improved (Feat)|Precise Shot, Improved]] || align="center" | Combat || align="center" | - || Dex 19, Precise Shot, BAB +11 || No cover or concealment chance on ranged attacks
|-
| [[Precise Strike (Feat)|Precise Strike]] || align="center" | Combat || align="center" | - || Dex 13, BAB +1. || Deal +1d6 points of precision damage with melee attacks
|-
| [[Preferred Spell (Feat)|Preferred Spell]] || align="center" | General || align="center" | - || Spellcraft 5 ranks, Heighten Spell || Spontaneously cast a specific spell
|-
| [[Primal Rage (Feat)|Primal Rage]] || align="center" | Epic || align="center" | - || Level 21, Str 21, Con 21, Mighty Rage class feature || Gain bonuses while raging.
|-
| [[Prismatic Bomb (Feat)|Prismatic Bomb]] || align="center" | Epic || align="center" | - || Alchemist level 23, Acid Bomb discovery, Madness Bomb discovery, Poison Bomb discovery, Shock Bomb discovery, Sticky Bomb discovery || Replace bomb damage with the effects of prismatic spray.
|-
| [[Prismatic Spell (Feat)|Prismatic Spell]] || align="center" | Epic || align="center" | - || Level 21, Elemental Spell || Spell damage accompanied by effects of prismatic spray.
|-
| [[Prodigy (Feat)|Prodigy]] || align="center" | General || align="center" | - || - || Gain a +2 bonus on two Craft, Perform, or Profession skills.
|-
| [[Profane Enhancement (Feat)|Profane Enhancement]] || align="center" | Epic || align="center" | - || Level 21, Channel Divinity class feature || Your Channel Divinity power is more potent when you use it for negative energy effects.
|-
| [[Project Spell (Feat)|Project Spell]] || align="center" | Epic || align="center" | - || Level 21, Reach Spell || Increase a spell's range from Personal to Touch.
|-
| [[Prolonged Summons (Feat)|Prolonged Summons]] || align="center" | Epic || align="center" | - || Level 21, Cha 21, Ability to cast gate as a spell without using an item || Summoned creatures remain longer.
|-
| [[Prone Shooter (Feat)|Prone Shooter]] || align="center" | Combat || align="center" | - || BAB +1, Stealth 1 rank || You are harder to hit while prone
|-
| [[Prone Slinger (Feat)|Prone Slinger]] || align="center" | Combat || align="center" | - || - || May use a sling while prone
|-
| [[Prowess, Epic (Feat)|Prowess, Epic]] || align="center" | Epic || align="center" | - || Level 21 || Gain +1 to attack, damage, CMB and CMD
|-
| [[Pugnacious Inspiration (Feat)|Pugnacious Inspiration]] || align="center" | Epic || align="center" | - || Cleric 29 || You can channel divinity to gain an additional attack each round
|-
| [[Punishing Kick (Feat)|Punishing Kick]] || align="center" | Combat || align="center" | - || Con 13, Wis 13, Improved Unarmed Strike, BAB +8 || Knock down or push back foes with unarmed strikes
|-
| [[Pure Faith (Feat)|Pure Faith]] || align="center" | General || align="center" | - || [[Paladin]] 3, Divine Health class feature || Gain a +4 sacred bonus against poison.
|-
| [[Purloined Talent (Feat)|Purloined Talent]] || align="center" | Combat || align="center" | - || Prowler level 1 || Prowler may select a basic Rogue talent
|-
| [[Purloined Talent, Epic (Feat)|Purloined Talent, Epic]] || align="center" | Combat || align="center" | - || Prowler level 21 || Prowler may select an epic Rogue talent
|-
| [[Purloined Talent, Greater (Feat)|Purloined Talent, Greater]] || align="center" | Combat || align="center" | - || Prowler level 11 || Prowler may select an advanced Rogue talent
|-
| [[Pushing Assault (Feat)|Pushing Assault]] || align="center" | Combat || align="center" | - || Str 15, Power Attack, BAB +1 || Push a foe back with a two-handed weapon
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-I}}


=== -Q- ===
{{:Feats-J}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Quaff (Feat)|Quaff]] || align="center" | General || align="center" | - || || Draw a potion as a swift action, drink a potion as a move action.
|-
| [[Quarterstaff Master (Feat)|Quarterstaff Master]] || align="center" | Combat || align="center" | - || Weapon Focus (quarterstaff), BAB +5 || Use a quarterstaff one-handed.
|-
| [[Quick Draw (Feat)|Quick Draw]] || align="center" | Combat || align="center" | - || BAB +1 || Draw weapon as a free action
|-
| [[Quicken Spell (Feat)|Quicken Spell]] || align="center" | Metamagic || align="center" | +4 || Caster Level 9 || Cast spell as a swift action
|-
| [[Quicken Spell, Automatic (Feat)|Quicken Spell, Automatic]] || align="center" | Epic || align="center" | - || Caster Level 25, [[Quicken Spell]] || Apply Quicken Spell metamagic feat for free to certain spells.
|-
| [[Quickpick Master (Feat)|Quickpick Master]] || align="center" | Combat || align="center" | - || Proficiency with a Quickpick || Wielding a quickpick in two hands grants 2x STR mod to damage
|-
| [[Quivering Palm Adept (Feat)|Quivering Palm Adept]] || align="center" | Combat || align="center" | - || Quivering palm class feature || Add +2 to the saving throw DC against your quivering palm attacks.
|-
| [[Quivering Palm Versatility (Feat)|Quivering Palm Versatility]] || align="center" | Combat || align="center" | - || Quivering palm class feature, Quivering Palm Adept, BAB +13 || You can cause either ability damage, loss of memory, or great pain with your Quivering Palm strike.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-K}}


=== -R- ===
{{:Feats-L}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Radiant Charge (Feat)|Radiant Charge]] || align="center" | General || align="center" | - || Lay on hands class feature || Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities.
|-
| [[Raging Brutality (Feat)|Raging Brutality]] || align="center" | General || align="center" | - || Rage class feature, Power Attack, BAB +12 || Add Constitution bonus on damage rolls
|-
| [[Raging Deathblow (Feat)|Raging Deathblow]] || align="center" | General || align="center" | - || Greater rage class feature || Rend a dying foe and gain one round of rage
|-
| [[Raging Hurler (Feat)|Raging Hurler]] || align="center" | General || align="center" | - || Rage class feature, Throw Anything || Throw a two-handed weapon as a standard action
|-
| [[Raging Throw (Feat)|Raging Throw]] || align="center" | General || align="center" | - || Con 13, rage class feature, Improved Bull Rush, BAB +6 || Add Con bonus on checks to bull rush
|-
| [[Raging Vitality (Feat)|Raging Vitality]] || align="center" | General || align="center" | - || Con 15, rage class feature || +2 bonus to Con when raging, and continue raging if unconscious
|-
| [[Rapid Grappler (Feat)|Rapid Grappler]] || align="center" | Combat || align="center" | - || Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th || Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple.
|-
| [[Rapid Reload (Feat)|Rapid Reload]] || align="center" | Combat || align="center" | - || [[Weapon Focus (Feat)]]: any crossbow || Reload your weapon quickly
|-
| [[Rapid Shot (Feat)|Rapid Shot]] || align="center" | Combat || align="center" | - || Rogue 7 || Make an extra ranged attack at full BAB during a full attack action
|-
| [[Rapid Shot, Improved (Feat)|Rapid Shot, Improved]] || align="center" | Epic || align="center" | - || Rogue 21, Dex 24, [[Rapid Shot]] || Gain another bonus ranged attack when making a full attack action
|-
| [[Rapid Strike (Feat)|Rapid Strike]] || align="center" | Combat || align="center" | - || Rogue 7 || Make an extra melee attack at full BAB during a full attack action
|-
| [[Rapid Strike, Improved (Feat)|Rapid Strike, Improved]] || align="center" | Epic || align="center" | - || Rogue 21, Dex 24, [[Rapid Strike]] || Gain another bonus melee attack when making a full attack action
|-
| [[Rattling Fist (Feat)|Rattling Fist]] || align="center" | Combat || align="center" | - || Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 || Rattle an opponent with an unarmed attack
|-
| [[Rattling Fist Adept (Feat)|Rattling Fist Adept]] || align="center" | Combat || align="center" | - || Rattling Fist, BAB +3 || Add +1 to the saving throw DC against your Rattling Fist attacks.
|-
| [[Rattling Fist, Improved (Feat)|Rattling Fist, Improved]] || align="center" | Epic || align="center" | - || Monk 25, Dex 23, Wis 23, [[Rattling Fist]] || Your opponent cannot make opportunity attacks or immediate actions while Rattled.
|-
| [[Rattling Pin (Feat)|Rattling Pin]] || align="center" | Combat || align="center" | - || Improved Grapple, Rattling Fist || Use Rattling Fist against pinned opponents
|-
| [[Ray Shield (Feat)|Ray Shield]] || align="center" | Combat || align="center" | - || Dex 15, Missile Shield, Spellbreaker || Deflect one ranged touch attack per round with shield
|-
| [[Razortusk (Feat)|Razortusk]] || align="center" | Combat || align="center" | - || Str 16, Con 16 || Gain an extra bite attack
|-
| [[Reach Spell (Feat)|Reach Spell]] || align="center" | Metamagic || align="center" | Special || Caster Level 3 || Increase spell range to higher range category
|-
| [[Reactive Countersong (Feat)|Reactive Countersong]] || align="center" | Epic || align="center" | - || Combat Reflexes, Rapid Inspiration, Perform 27 ranks || You can begin a countersong at any time.
|-
| [[Reactive Reach (Feat)|Reactive Reach]] || align="center" | Combat || align="center" | - || Proficiency with an adaptive reach weapon || Change your adaptive reach as an immediate reaction
|-
| [[Reaper Saber (Feat)|Reaper Saber]] || align="center" | Epic || align="center" | - || Level 21, Str 21, Cleave || Increase your weapon damage against cleaved foes.
|-
| [[Rebuffing Reduction (Feat)|Rebuffing Reduction]] || align="center" | Combat || align="center" | - || Damage reduction, Improved Bull Rush || Bull Rush opponent who fails to pierce your DR
|-
| [[Reckless Aim (Feat)|Reckless Aim]] || align="center" | Combat || align="center" | - || Point-Blank Shot, Precise Shot || Take risks to increase your to-hit chances with your ranged or thrown weapon
|-
| [[Reckless Strike, Improved (Feat)|Reckless Strike, Improved]] || align="center" | Combat || align="center" | - || Reckless Strike || When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules).
|-
| [[Reclusive Loner (Feat)|Reclusive Loner]] || align="center" | Combat || align="center" | - || Loner class ability || When at least 15 feet from any ally, your Loner bonus damage increases by 50%
|-
| [[Reflect Arrows (Feat)|Reflect Arrows]] || align="center" | Epic || align="center" | - || Level 27, Dex 25, Deflect Arrows || You can deflect ranged attacks back at the attacker.
|-
| [[Reflect Rays (Feat)|Reflect Rays]] || align="center" | Epic || align="center" | - || Level 21, Dex 25, Ray Shield || You can deflect ranged touch attacks back at the attacker.
|-
| [[Reflexes, Epic (Feat)|Reflexes, Epic]] || align="center" | Epic || align="center" | - || Level 21 || Gain a +4 bonus on all Reflex saves.
|-
| [[Refractory Blessing (Feat)|Refractory Blessing]] || align="center" | Epic || align="center" | - || Level 25, Channel Divinity class feature. || You channel energy to reduce damage taken from energy sources.
|-
| [[Reject Poison (Feat)|Reject Poison]] || align="center" | General || align="center" | - || Dex 13, poison use class feature || Improve your chances against poisons you are familiar with
|-
| [[Relentless Challenge (Feat)|Relentless Challenge]] || align="center" | Epic || align="center" | - || Level 21, Indomitable Challenge || Recover hit points when issuing a challenge.
|-
| [[Remote Bomb (Feat)|Remote Bomb]] || align="center" | General || align="center" | - || Delayed bomb discovery || Increase the delay on your bombs and detonate bombs remotely.
|-
| [[Rending Claws (Feat)|Rending Claws]] || align="center" | Combat || align="center" | - || Str 13, two claw attacks, BAB +6 || Deal 1d6 extra damage if both claws hit
|-
| [[Rending Fury (Feat)|Rending Fury]] || align="center" | Combat || align="center" | - || Rend special attack, BAB +6 || Need half the normal number of attacks to deal rend damage
|-
| [[Rending Fury, Greater (Feat)|Rending Fury, Greater]] || align="center" | Combat || align="center" | - || Improved Rending Fury, BAB +12 || When you rend an opponent, you deal bleed damage
|-
| [[Rending Fury, Improved (Feat)|Rending Fury, Improved]] || align="center" | Combat || align="center" | - || Rending Fury, BAB +9 || Deal extra damage on a successful rend
|-
| [[Rent Asunder (Feat)|Rent Asunder]] || align="center" | Combat || align="center" | - || Proficiency with asunder weapon || Grants a CMB bonus for Sunder maneuvers
|-
| [[Reposition, Greater (Feat)|Reposition, Greater]] || align="center" | Combat || align="center" | - || Improved Reposition, BAB +6 || Enemies you reposition provoke attacks of opportunity
|-
| [[Reposition, Improved (Feat)|Reposition, Improved]] || align="center" | Combat || align="center" | - || Combat Expertise || +2 bonus on reposition attempts, no attack of opportunity
|-
| [[Reposition, Quick (Feat)|Reposition, Quick]] || align="center" | Combat || align="center" | - || Improved Reposition, BAB +6 || May reposition in place of one of your melee attacks
|-
| [[Reposition, Tactical (Feat)|Reposition, Tactical]] || align="center" | Combat || align="center" | - || Int 13, Combat Expertise, Improved Reposition || You can slide an opponent with Reposition even if they fall prone to end the forced movement.
|-
| [[Repositioning Strike (Feat)|Repositioning Strike]] || align="center" | Combat || align="center" | - || Improved Reposition, BAB +9. || Attempt a reposition attack on a successful critical hit
|-
| [[Reputation, Epic (Feat)|Reputation, Epic]] || align="center" | Epic || align="center" | - || Level 21, Cha 24 || Gain a +6 bonus on Diplomacy, Intimidate, and Perform checks.
|-
| [[Research Mastery (Feat)|Research Mastery]] || align="center" | Epic || align="center" | - || Int 19, Spellcraft 24 ranks || Reduce time to create new spells.
|-
| [[Reverse-Feint (Feat)|Reverse-Feint]] || align="center" | Combat || align="center" | - || Toughness, BAB +1 || Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own
|-
| [[Reward of Grace (Feat)|Reward of Grace]] || align="center" | General || align="center" | - || Lay on hands class feature || With each use of lay on hands, gain a +1 sacred bonus on attack rolls.
|-
| [[Reward of Life (Feat)|Reward of Life]] || align="center" | General || align="center" | - || Lay on hands class feature || With each use of lay on hands, gain hit points equal to your Charisma.
|-
| [[Rhetorical Flourish (Feat)|Rhetorical Flourish]] || align="center" | General || align="center" | - || Cha 13, Persuasive || Use verbal misdirection while making Diplomacy check
|-
| [[Ricochet Splash Weapon (Feat)|Ricochet Splash Weapon]] || align="center" | General || align="center" | - || Dex 13, Throw Anything || Make an attack roll with a splash weapon if it misses and lands in another creature's square.
|-
| [[Riddle of Steel (Feat)|Riddle of Steel]] || align="center" | Combat || align="center" | - || Exotic Weapon Proficiency: Bastard Sword, Power Attack || Wielding bastard sword one-handed grants you 1.5x STR mod
|-
| [[Ride The Lightning (Feat)|Ride The Lightning]] || align="center" | General || align="center" | - || Ability to cast Lightning Bolt || Teleport to any open space in the line of effect of your Lightning Bolt
|-
| [[Ride-By Attack (Feat)|Ride-By Attack]] || align="center" | Combat || align="center" | - || Mounted Combat || Move before and after a charge attack while mounted
|-
| [[Righteous Rebuke (Feat)|Righteous Rebuke]] || align="center" | General || align="center" | - || Cleric lvl 3 || While Castigate is in effect, a cleric may slide a foe 1 square after he successfully hits them with a melee attack.
|-
| [[Righteous Strike (Feat)|Righteous Strike]] || align="center" | Epic || align="center" | - || Level 21, any Lawful alignment || Unarmed strike treated as an axiomatic weapon.
|-
| [[Rime Spell (Feat)|Rime Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Spell with the cold descriptor also entangles creatures if the spell damages them.
|-
| [[Riptide Attack (Feat)|Riptide Attack]] || align="center" | Combat || align="center" | - || Improved Drag, Improved Trip. || You may automatically drag a tripped target as a swift action.
|-
| [[Rugged Northerner (Feat)|Rugged Northerner]] || align="center" | General || align="center" | - || Con 13, Survival 1 rank || Treat cold weather conditions as one step less severe.
|-
| [[Ruinous Rage (Feat)|Ruinous Rage]] || align="center" | Epic || align="center" | - || Str 25, Improved Sunder, Mightier Rage || Add your CON modifier to your CMB for Sunder checks when raging
|-
| [[Run (Feat)|Run]] || align="center" | General || align="center" | - || - || Run at 5 times your normal speed
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-M}}


=== -S- ===
{{:Feats-N}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Sacred Enhancement (Feat)|Sacred Enhancement]] || align="center" | Epic || align="center" | - || Level 21, Channel Divinity class feature || Your Channel Divinity power is more potent when you use it for positive energy effects.
|-
| [[Sacred Summons (Feat)|Sacred Summons]] || align="center" | General || align="center" | - || Aura class feature, ability to cast summon monster || Summon monsters whose alignment subtype matches yours as a standard action.
|-
| [[Sap Adept (Feat)|Sap Adept]] || align="center" | Combat || align="center" | - || Sneak attack +1d6 || Gain bonus damage on nonlethal attacks
|-
| [[Sap Master (Feat)|Sap Master]] || align="center" | Combat || align="center" | - || Sap Adept, sneak attack +3d6 || Deal twice your sneak attack damage when dealing nonlethal damage
|-
| [[Saving Shield (Feat)|Saving Shield]] || align="center" | Combat || align="center" | - || Shield Proficiency || Grant shield bonus to an adjacent ally
|-
| [[Scholar (Feat)|Scholar]] || align="center" | General || align="center" | - || - || Gain a bonus to two Knowledge skills
|-
| [[School Strike (Feat)|School Strike]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike, wizard school class feature || May deliver magic school effect as swift action after melee attack
|-
| [[Scirocco (Feat)|Scirocco]] || align="center" | Epic || align="center" | - || Level 29, Int 13, Dex 29, Improved Whirlwind Attack || Whirlwind Attack now includes movement.
|-
| [[Scorpion Style (Feat)|Scorpion Style]] || align="center" | Combat || align="center" | - || Improved Unarmed Strike || Reduce target's speed to 10ft.
|-
| [[Sea Legs (Feat)|Sea Legs]] || align="center" | General || align="center" | - || Profession (sailor) 5 ranks || Gain +2 on Acrobatics, Climb, and Swim checks
|-
| [[Second Chance (Feat)|Second Chance]] || align="center" | Combat || align="center" | - || Combat Expertise, BAB +6 || Exchange later attacks to reroll missed first attack
|-
| [[Second Chance, Improved (Feat)|Second Chance, Improved]] || align="center" | Combat || align="center" | - || Second Chance, BAB +11 || Take a -5 penalty on later attacks to reroll missed attack
|-
| [[Secret Signs (Feat)|Secret Signs]] || align="center" | General || align="center" | - || Int 13 || You can hide somatic components of spellcasting
|-
| [[Selective Channeling (Feat)|Selective Channeling]] || align="center" | General || align="center" | - || Cha 13, channel divinity class feature || Choose whom to affect with channel divinity
|-
| [[Selective Spell (Feat)|Selective Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 10 || Exclude targets from an area effect spell
|-
| [[Selective Symphony (Feat)|Selective Symphony]] || align="center" | Epic || align="center" | - || Symphony class feature, Perform 24 ranks || You may exclude a number of creatures from the effects of your Symphony.
|-
| [[Self-Concealment (Feat)|Self-Concealment]] || align="center" | Epic || align="center" | - || Dex 30, Stealth 27 ranks, Acrobatics 27 ranks, Improved Evasion class feature || Attacks against you gain a 10% miss chance.
|-
| [[Self-Sufficient (Feat)|Self-Sufficient]] || align="center" | General || align="center" | - || - || +2 bonus on Heal and Survival checks
|-
| [[Serpent Lash (Feat)|Serpent Lash]] || align="center" | Combat || align="center" | - || Weapon Finesse, proficient with a whip with trip and disarm properties || Learn new combat techniques for the whip
|-
| [[Shadow Dodge (Feat)|Shadow Dodge]] || align="center" | General || align="center" | - || Dex 13 || Move in and out of shadows to gain a dodge bonus to armor class
|-
| [[Shadow Druid (Feat)|Shadow Druid]] || align="center" | General || align="center" | - || Druid 1, patron deity is an evil god || Add selected spells to your druid spell list
|-
| [[Shadow Gambit (Feat)|Shadow Gambit]] || align="center" | General || align="center" | - || Spell Focus (illusion), caster level 5th. || Cause an ongoing figment you control to deal damage as if it were real.
|-
| [[Shadow Grasp (Feat)|Shadow Grasp]] || align="center" | Metamagic || align="center" | +1 || Tenebrous Spell, Umbral Spell. || Entangle creatures with spells you cast that have the darkness descriptor.
|-
| [[Shadow Strike (Feat)|Shadow Strike]] || align="center" | Combat || align="center" | - || BAB +1 || Deal precision damage against targets with concealment
|-
| [[Shake It Off (Feat)|Shake It Off]] || align="center" | General || align="center" | - || - || Gain +1 to all saving throws per adjacent ally
|-
| [[Shapeshifter Foil (Feat)|Shapeshifter Foil]] || align="center" | General || align="center" | - || Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects || When you deal damage, target's ability to use any polymorph effects is hindered
|-
| [[Shaping Focus (Feat)|Shaping Focus]] || align="center" | General || align="center" | - || Knowledge (nature) 5 ranks, wild shape class feature || Count other class levels as druid levels for the purpose of wild shape.
|-
| [[Shatter Defenses (Feat)|Shatter Defenses]] || align="center" | Combat || align="center" | - || Dazzling Display, BAB +6 || Hindered foes are flat-footed
|-
| [[Shatter Resolve (Feat)|Shatter Resolve]] || align="center" | General || align="center" | - || Channel Divinity feature, worshiper of evil god || Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken
|-
| [[Shattering Strike (Feat)|Shattering Strike]] || align="center" | Combat || align="center" | - || Monk 21+, Epic Weapon Focus (unarmed strike), Ki Pool (adamantine) class feature. || Your fists gain the Sunder weapon property, and add WIS to your CMB for Sunder attempts
|-
| [[Shatterspell (Feat)|Shatterspell]] || align="center" | Combat || align="center" | - || Disruptive, Spellbreaker, 10th level fighter || Sunder an ongoing spell effect as if you had the Spell Sunder rage power
|-
| [[Shield Bash, Improved (Feat)|Shield Bash, Improved]] || align="center" | Combat || align="center" | - || Shield Proficiency || Keep your shield bonus when shield bashing
|-
| [[Shield Focus (Feat)|Shield Focus]] || align="center" | Combat || align="center" | - || Shield Proficiency, BAB +1 || Gain a +1 bonus to your AC when using a shield
|-
| [[Shield Focus, Greater (Feat)|Shield Focus, Greater]] || align="center" | Combat || align="center" | - || Shield Focus, fighter 8 || Gain a +1 bonus to your AC when using a shield
|-
| [[Shield Master (Feat)|Shield Master]] || align="center" | Combat || align="center" | - || Shield Slam, BAB +11 || No two-weapon penalties when attacking with a shield
|-
| [[Shield of Swings (Feat)|Shield of Swings]] || align="center" | Combat || align="center" | - || Str 13, Power Attack, BAB +1 || Reduce damage with a two handed weapon to gain a +4 shield bonus
|-
| [[Shield Proficiency (Feat)|Shield Proficiency]] || align="center" | Combat || align="center" | - || - || No penalties on attack rolls when using a shield.
|-
| [[Shield Slam (Feat)|Shield Slam]] || align="center" | Combat || align="center" | - || Improved Shield Bash, Two-Weapon Fighting, BAB +6 || Free bull rush with a bash attack
|-
| [[Shield Specialization (Feat)|Shield Specialization]] || align="center" | Combat || align="center" | - || Shield Focus, fighter 4 || +2 bonus to AC against criticals with one type of shield
|-
| [[Shield Specialization, Greater (Feat)|Shield Specialization, Greater]] || align="center" | Combat || align="center" | - || Greater Shield Focus, Shield Specialization, fighter 12 || +2 bonus to AC against criticals, and negate critical hit once per day
|-
| [[Shield Use: Tower Shield (Feat)|Shield Use: Tower Shield]] || align="center" | Combat || align="center" | - || Shield Proficiency, BAB +1 || You are able to use a Tower Shield proficiently
|-
| [[Shield Use: War Shield (Feat)|Shield Use: War Shield]] || align="center" | Combat || align="center" | - || Shield Proficiency, BAB +1 || You are able to use a War Shield proficiently
|-
| [[Shield Wall (Feat)|Shield Wall]] || align="center" | Combat || align="center" | - || Shield Proficiency. || Gain an AC bonus from an adjacent ally's shield
|-
| [[Shielded Approach (Feat)|Shielded Approach]] || align="center" | Combat || align="center" | - || Shield Focus, Fighter 4 || Use your shield to gain improved cover (50% miss chance) against one target you are moving towards
|-
| [[Shielded Approach, Greater (Feat)|Shielded Approach, Greater]] || align="center" | Combat || align="center" | - || Fighter 8, Greater Shield Focus, Shielded Approach || Your shield provides improved cover against all foes you are moving towards
|-
| [[Shinbreaker (Feat)|Shinbreaker]] || align="center" | Combat || align="center" | - || Proficiency with Aklys || Make trip attacks out to 40'
|-
| [[Shot on the Run (Feat)|Shot on the Run]] || align="center" | Combat || align="center" | - || BAB +4, Dex 13, Mobility, Point-Blank Shot || Make ranged attack at any point during movement
|-
| [[Shredding Spell (Feat)|Shredding Spell]] || align="center" | Epic || align="center" | +4 || Caster Level 21 || Spell damages items and equipment.
|-
| [[Shrewd Tactician (Feat)|Shrewd Tactician]] || align="center" | Combat || align="center" | - || Alertness, Combat Reflexes || Opponents do not gain a +2 bonus on attack rolls for flanking you.
|-
| [[Shrugging Shoulder (Feat)|Shrugging Shoulder]] || align="center" | Epic || align="center" | - || Level 21, Str 25, Improved Bull Rush || +10 bonus to CMB and CMD when bull rushing.
|-
| [[Sickening Spell (Feat)|Sickening Spell]] || align="center" | Metamagic || align="center" | +2 || Caster Level 5 || Sicken creature with spell damage
|-
| [[Sidestep (Feat)|Sidestep]] || align="center" | Combat || align="center" | - || Dex 13, Dodge, Mobility || Make 5-foot step immediately after an opponent misses
|-
| [[Sidestep, Improved (Feat)|Sidestep, Improved]] || align="center" | Combat || align="center" | - || Dex 15, Sidestep || Sidestep without using your 5-foot step on your next turn
|-
| [[Siege Commander (Feat)|Siege Commander]] || align="center" | Combat || align="center" | - || Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank || Grant weapon crew +4 on assemble or move checks
|-
| [[Siege Engineer (Feat)|Siege Engineer]] || align="center" | Combat || align="center" | - || Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon || You are considered proficient with all siege weapons
|-
| [[Siege Gunner (Feat)|Siege Gunner]] || align="center" | Combat || align="center" | - || Siege Engineer || Take no size penalties for aiming a direct fire siege weapon
|-
| [[Silent Spell (Feat)|Silent Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Cast spell without verbal components
|-
| [[Silent Spell, Automatic (Feat)|Silent Spell, Automatic]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Silent Spell (Feat)]] || Apply Silent Spell metamagic feat for free to certain spells.
|-
| [[Simple Weapon Proficiency (Feat)|Simple Weapon Proficiency]] || align="center" | Combat || align="center" | - || - || No penalty on attacks made with simple weapons.
|-
| [[Sin Seer (Feat)|Sin Seer]] || align="center" | General || align="center" | - || Paladin 11, Detect Ethos class feature || Gain the ability to detect undead.
|-
| [[Sinewy Grip (Feat)|Sinewy Grip]] || align="center" | Epic || align="center" | - || Level 21, Str 25, Vice Grip, Iron Grip || You do not take a handiness penalty when wielding an over-sized weapon.
|-
| [[Skeleton Summoner (Feat)|Skeleton Summoner]] || align="center" | General || align="center" | - || Spell Focus (necromancy), ability to cast summon monster || Summon skeletons instead of living creatures with summon monster.
|-
| [[Skill Focus (Feat)|Skill Focus]] || align="center" | General || align="center" | - || - || +3 bonus on one skill (+6 at 10 ranks)
|-
| [[Skill Focus, Epic (Feat)|Skill Focus, Epic]] || align="center" | Epic || align="center" | - || 21 ranks in skill selected || You gain a +12 bonus on all skill checks with one skill.
|-
| [[Skilled Driver (Feat)|Skilled Driver]] || align="center" | General || align="center" | - || - || Gain +4 bonus on driving checks with made with one vehicle
|-
| [[Sleeper Hold (Feat)|Sleeper Hold]] || align="center" | Combat || align="center" | - || Greater Grapple, BAB +8 || You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details.
|-
| [[Sliding Axe Throw (Feat)|Sliding Axe Throw]] || align="center" | Combat || align="center" | - || Dex 13, BAB +1 || Use throwing axes to trip your opponent.
|-
| [[Sling Flail (Feat)|Sling Flail]] || align="center" | Combat || align="center" | - || Weapon Focus (sling), BAB +1 || Make melee attacks with a sling
|-
| [[Sly Draw (Feat)|Sly Draw]] || align="center" | General || align="center" | - || Quick Draw || Make a sleight of hand check instead of Bluff to feint when drawing a light weapon.
|-
| [[Small But Deadly (Feat)|Small But Deadly]] || align="center" | General || align="center" | - || Weapon Focus or natural weapon, Small size or smaller || You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with.
|-
| [[Smash (Feat)|Smash]] || align="center" | Combat || align="center" | - || Str 13, Power Attack, BAB 1+, Heavy Armor || Your bull rushes knock foes across the room
|-
| [[Snap Shot (Feat)|Snap Shot]] || align="center" | Combat || align="center" | - || Combat Reflexes, Weapon Focus, BAB +6 || Threaten squares within 5 feet of you when wielding a ranged weapon
|-
| [[Snap Shot, Greater (Feat)|Snap Shot, Greater]] || align="center" | Combat || align="center" | - || Dex 17, Improved Snap Shot, Combat Reflexes, BAB +12 || Gain bonus on damage and critical confirmation when using ranged weapons
|-
| [[Snap Shot, Improved (Feat)|Snap Shot, Improved]] || align="center" | Combat || align="center" | - || Dex 15, Snap Shot, BAB +9 || You threaten an additional 10 feet with Snap Shot
|-
| [[Snatch Arrows (Feat)|Snatch Arrows]] || align="center" | Combat || align="center" | - || Dex 15, Deflect Arrows || Catch one ranged attack per round
|-
| [[Sneak Attack of Opportunity (Feat)|Sneak Attack of Opportunity]] || align="center" | Epic || align="center" | - || Rogue 27, Sneak Attack +13d6 class feature, Opportunist advanced rogue talent || Attacks of opportunity are automatically sneak attacks.
|-
| [[Sneak Attack, Improved (Feat)|Sneak Attack, Improved]] || align="center" | Epic || align="center" | - || Rogue 21, Sneak Attack +11d6 class feature || Add +2d6 to your sneak attack damage.
|-
| [[Sneaking Precision (Feat)|Sneaking Precision]] || align="center" | General || align="center" | - || Rogue 13, Sneak attack +7d6 class feature, [[Critical Focus]], any other critical feat || On the second sneak attack in a round, you may apply a critical feat
|-
| [[Sneaky Vagabond (Feat)|Sneaky Vagabond]] || align="center" | General || align="center" | - || - || You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4.
|-
| [[Sorcerous Bloodstrike (Feat)|Sorcerous Bloodstrike]] || align="center" | General || align="center" | - || Cha 13, sorcerer bloodline class feature || Regain a bloodline power when you reduce a creature to 0 or fewer hit points.
|-
| [[Sorcerous Strike (Feat)|Sorcerous Strike]] || align="center" | Combat || align="center" | - || Sorcerer bloodline class feature, Improved Unarmed Strike || Apply a bloodline ability as part of a melee attack
|-
| [[Sorcerous Strike, Improved (Feat)|Sorcerous Strike, Improved]] || align="center" | Combat || align="center" | - || Sorcerous Strike, Arcane Strike, Improved Unarmed Strike, BAB +6 || Apply a bloodline ability as part of a melee touch attack
|-
| [[Spear Dancer (Feat)|Spear Dancer]] || align="center" | General || align="center" | - || Weapon Focus (any two-handed reach weapon), Perform 4 ranks. || Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd.
|-
| [[Spear of Wind (Feat)|Spear of Wind]] || align="center" | Epic || align="center" | - || Level 21, Dex 28, Piercing Thrust || Once per round, move five feet after striking a foe.
|-
| [[Spectral Strike (Feat)|Spectral Strike]] || align="center" | General || align="center" | - || Wisdom 21, Channel Energy class ability || Spend Channel Energy to strike incorporeal foes.
|-
| [[Speed, Epic (Feat)|Speed, Epic]] || align="center" | Epic || align="center" | - || Level 21, Dex 21, Run || Your speed increases by 30 feet.
|-
| [[Spell Bluff (Feat)|Spell Bluff]] || align="center" | General || align="center" | - || Bluff 5 ranks, Spellcraft 5 ranks || Bluff other spellcasters, increasing the DC needed to identify your spell.
|-
| [[Spell Capacity, Improved (Feat)|Spell Capacity, Improved]] || align="center" | Epic || align="center" | - || Caster level 21 || Increase your Spells per Day.
|-
| [[Spell Expertise, Major (Feat)|Spell Expertise, Major]] || align="center" | General || align="center" | - || [[Spell Expertise, Minor (Feat)]], cast 9th-level spells || Cast 5th-level or lower spell as a supernatural ability 2/day
|-
| [[Spell Expertise, Minor (Feat)|Spell Expertise, Minor]] || align="center" | General || align="center" | - || Cast 4th-level spells || Cast 1st-level spell as a supernatural ability 2/day
|-
| [[Spell Focus (Feat)|Spell Focus]] || align="center" | General || align="center" | - || - || +1 bonus on save DCs for one school of magic
|-
| [[Spell Focus, Epic (Feat)|Spell Focus, Epic]] || align="center" | Epic || align="center" | - || Caster Level 21, [[Spell Focus, Greater (Feat)]] || +1 to spell DCs in one school of magic.
|-
| [[Spell Focus, Greater (Feat)|Spell Focus, Greater]] || align="center" | General || align="center" | - || [[Spell Focus (Feat)]] || +1 bonus on save DCs for one school of magic
|-
| [[Spell Knowledge (Feat)|Spell Knowledge]] || align="center" | Epic || align="center" | - || Level 21, Ability to cast spells of the maximum normal spell level || Learn two new spells of any level.
|-
| [[Spell Mastery (Feat)|Spell Mastery]] || align="center" | General || align="center" | - || 1st-level Wizard || Prepare some spells without a spellbook
|-
| [[Spell Opportunity (Feat)|Spell Opportunity]] || align="center" | Epic || align="center" | - || Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 23 ranks || Cast a touch spell as an attack of opportunity.
|-
| [[Spell Penetration (Feat)|Spell Penetration]] || align="center" | General || align="center" | - || - || +2 bonus on level checks to beat spell resistance
|-
| [[Spell Penetration, Epic (Feat)|Spell Penetration, Epic]] || align="center" | Epic || align="center" | - || Level 21, Greater Spell Penetration || +2 on caster level checks to beat a creature's spell resistance.
|-
| [[Spell Penetration, Greater (Feat)|Spell Penetration, Greater]] || align="center" | General || align="center" | - || Spell Penetration || +2 bonus on level checks to beat spell resistance
|-
| [[Spell Perfection (Feat)|Spell Perfection]] || align="center" | General || align="center" | - || Spellcraft 15 ranks, 3 metamagic feats || Apply any metamagic feat to one spell without penalty, up to 9th level
|-
| [[Spell Resistance, Improved (Feat)|Spell Resistance, Improved]] || align="center" | Epic || align="center" | - || Level 21, Spell Resistance || Your Spell Resistance increases by 2.
|-
| [[Spell Shot (Feat)|Spell Shot]] || align="center" | Epic || align="center" | - || Level 27, Dex 25, Extraordinary Shot || Counterspell spells with a readied action.
|-
| [[Spell Specialization (Feat)|Spell Specialization]] || align="center" | General || align="center" | - || Int 13, Spell Focus || Pick one spell and cast it as if you were higher level.
|-
| [[Spell Specialization, Greater (Feat)|Spell Specialization, Greater]] || align="center" | General || align="center" | - || Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells || Sacrifice a spell to cast your specialized spell.
|-
| [[Spell Sponge (Feat)|Spell Sponge]] || align="center" | Animal || align="center" | - || Animal companion or familiar, share spells ability. || Shared buff spells last longer on animal or familiar
|-
| [[Spell Stowaway (Feat)|Spell Stowaway]] || align="center" | Epic || align="center" | - || Bailiwick skill 21 ranks || Gain the benefits of a chosen spell when it is cast within 300 feet of you
|-
| [[Spellbreaker (Feat)|Spellbreaker]] || align="center" | Combat || align="center" | - || Disruptive, fighter 10 || Enemies provoke attacks if their spells fail
|-
| [[Spellcasting Harrier (Feat)|Spellcasting Harrier]] || align="center" | Epic || align="center" | - || Level 21, Combat Reflexes, Disruptive || Spellcasters who cast defensively around you provoke attacks of opportunity.
|-
| [[Spellsong (Feat)|Spellsong]] || align="center" | General || align="center" | - || Cha 13, bard performance class feature, ability to cast 1st-level spells || Combine spellcasting and bardic performance.
|-
| [[Spider Step (Feat)|Spider Step]] || align="center" | General || align="center" | - || Acrobatics 6 ranks, Climb 6 ranks, monk 6 || Walk on walls or ceilings for half your slow fall distance
|-
| [[Spiked Destroyer (Feat)|Spiked Destroyer]] || align="center" | Combat || align="center" | - || Proficient in spiked armor || When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target.
|-
| [[Spinning Throw (Feat)|Spinning Throw]] || align="center" | Combat || align="center" | - || Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw || Spend a swift action to bull rush opponent, move it, then knock it prone
|-
| [[Spirited Charge (Feat)|Spirited Charge]] || align="center" | Combat || align="center" | - || Ride-By Attack || Double damage on a mounted charge
|-
| [[Splash Weapon Mastery (Feat)|Splash Weapon Mastery]] || align="center" | General || align="center" | - || - || Gain a number of benefits when throwing a splash weapon.
|-
| [[Splintering Weapon (Feat)|Splintering Weapon]] || align="center" | General || align="center" | - || Weapon Proficiency, BAB +1 || Break a weapon to deal bleed damage
|-
| [[Split Spell (Feat)|Split Spell]] || align="center" | Epic || align="center" | +3 || Caster Level 21 || Divide spell effects in half and aim at separate targets.
|-
| [[Spontaneous Domain Access (Feat)|Spontaneous Domain Access]] || align="center" | Epic || align="center" | - || Divine Caster 21, Divine Domain class feature, Wis 25 || Spontaneously cast domain spells.
|-
| [[Spontaneous Metafocus (Feat)|Spontaneous Metafocus]] || align="center" | General || align="center" | - || Cha 13, one metamagic feat, ability to spontaneously cast spells || Apply metamagic to one spell and keep the standard casting time.
|-
| [[Spontaneous Metamagic (Feat)|Spontaneous Metamagic]] || align="center" | Epic || align="center" | - || Caster Level 21 || Spontaneously cast a spell with one or more metamagic feats using only a standard and swift action.
|-
| [[Spontaneous Spell (Feat)|Spontaneous Spell]] || align="center" | Epic || align="center" | - || Caster Level 21 || Gain a spell you can cast spontaneously, in place of any prepared spell
|-
| [[Spring Attack (Feat)|Spring Attack]] || align="center" | Combat || align="center" | - || Mobility, BAB+4 || Move before and after melee attack
|-
| [[Squash Flat (Feat)|Squash Flat]] || align="center" | General || align="center" | - || Improved Bull Rush, Merciless Rush || If your bull rush exceed targets CMD by 5, attempt a trip
|-
| [[Stabbing Shot (Feat)|Stabbing Shot]] || align="center" | Combat || align="center" | - || [[Point-Blank Shot (Feat)]] || Use arrow as a melee attack to push enemies back
|-
| [[Stable Gallop (Feat)|Stable Gallop]] || align="center" | Animal || align="center" | - || Animal or magical beast || Take fewer penalties when charging on a mount, or when attacking while mount runs
|-
| [[Stage Combatant (Feat)|Stage Combatant]] || align="center" | Combat || align="center" | - || Weapon Focus, BAB +5 || Take no penalty to deal nonlethal damage
|-
| [[Stalwart (Feat)|Stalwart]] || align="center" | General || align="center" | - || Diehard, BAB +4 || Forgo dodge AC bonus for equivalent DR
|-
| [[Stalwart, Improved (Feat)|Stalwart, Improved]] || align="center" | General || align="center" | - || Stalwart, BAB +11 || Double DR gained from Stalwart
|-
| [[Stance of the Xorn (Feat)|Stance of the Xorn]] || align="center" | Combat || align="center" | - || Wis 15, BAB +3 || Flanking creatures do not gain a bonus to hit you.
|-
| [[Stand Still (Feat)|Stand Still]] || align="center" | Combat || align="center" | - || Combat Reflexes || Stop enemies from moving past you
|-
| [[Starlight Summons (Feat)|Starlight Summons]] || align="center" | General || align="center" | - || Spell Focus (conjuration), ability to cast summon nature's ally || Summoned creatures gain a bonus on Perception and Stealth checks.
|-
| [[Steady Engagement (Feat)|Steady Engagement]] || align="center" | Combat || align="center" | - || Combat Reflexes, Stand Still || If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action.
|-
| [[Steal, Greater (Feat)|Steal, Greater]] || align="center" | Combat || align="center" | - || Improved Steal, BAB +6 || +2 bonus on steal attempts, no attack of opportunity
|-
| [[Steal, Improved (Feat)|Steal, Improved]] || align="center" | Combat || align="center" | - || Combat Expertise || +2 bonus on steal attempts, no attack of opportunity
|-
| [[Steal, Quick (Feat)|Steal, Quick]] || align="center" | Combat || align="center" | - || Improved Steal, BAB +6 || May steal in place of one of your melee attacks
|-
| [[Stealth Spell (Feat)|Stealth Spell]] || align="center" | Epic || align="center" | +3 || Caster Level 21, [[Silent Spell (Feat)]], [[Still Spell (Feat)]] || Magical effects of the spell are invisible.
|-
| [[Stealthy (Feat)|Stealthy]] || align="center" | General || align="center" | - || - || +2 bonus on Escape Artist and Stealth checks
|-
| [[Step Up (Feat)|Step Up]] || align="center" | Combat || align="center" | - || BAB +1 || Take a 5-foot step as an immediate action
|-
| [[Step Up and Strike (Feat)|Step Up and Strike]] || align="center" | Combat || align="center" | - || Following Step, BAB +6 || Follow adjacent creature and attack as an immediate action
|-
| [[Still Spell (Feat)|Still Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Cast spell without somatic components
|-
| [[Still Spell, Automatic (Feat)|Still Spell, Automatic]] || align="center" | Epic || align="center" | - || Caster Level 23, [[Still Spell]] || Apply Still Spell metamagic feat for free to certain spells.
|-
| [[Stoic (Feat)|Stoic]] || align="center" | General || align="center" | - || Iron Will || +1 bonus on all saving throws against fear effects
|-
| [[Stone Read (Feat)|Stone Read]] || align="center" | General || align="center" | - || Knowledge (dungeoneering) 4 ranks. || Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4.
|-
| [[Storm of Throws (Feat)|Storm of Throws]] || align="center" | Epic || align="center" | - || Level 21, Dex 23, [[Quick Draw]], [[Rapid Shot]] || Make one attack against each surrounding foe with thrown weapons.
|-
| [[Storm-Lashed (Feat)|Storm-Lashed]] || align="center" | General || align="center" | - || - || Halves the penalties in strong weather. +2 on saves vs. electricity.
|-
| [[Strangler (Feat)|Strangler]] || align="center" | Combat || align="center" | - || Improved Grapple, sneak attack +1d6 || Deal sneak damage to grappled opponent
|-
| [[Strike Back (Feat)|Strike Back]] || align="center" | Combat || align="center" | - || Combat Reflexes, Mobility, BAB +11 || Attack foes that strike you while using reach
|-
| [[Strong Comeback (Feat)|Strong Comeback]] || align="center" | General || align="center" | - || - || Add a +2 bonus on all rerolls
|-
| [[Stunning Assault (Feat)|Stunning Assault]] || align="center" | Combat || align="center" | - || Power Attack, BAB +16 || Trade melee attack bonus to stun opponents
|-
| [[Summon Companion (Feat)|Summon Companion]] || align="center" | Epic || align="center" | - || Level 21, Cha 23, Prolonged Summons || Once per day, summoned creature(s) remain until dismissed.
|-
| [[Summon Good Monster (Feat)|Summon Good Monster]] || align="center" | General || align="center" | - || Good alignment || You can summon creatures that, by their very nature, wish to fight evil creatures.
|-
| [[Summoning I, Epic (Feat)|Summoning I, Epic]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 24, Ability to cast [[Summon Monster IX (Spell)]] as a spell you possess, [[Summoning Perfection (Feat)]] || Add more creatures you may summon and summon more monsters per casting.
|-
| [[Summoning II, Epic (Feat)|Summoning II, Epic]] || align="center" | Epic || align="center" | - || Caster Level 27, Cha 26, [[Summoning I, Epic (Feat)]] || Add more creatures you may summon and summon more monsters per casting.
|-
| [[Summoning III, Epic (Feat)|Summoning III, Epic]] || align="center" | Epic || align="center" | - || Caster Level 33, Cha 28, [[Summoning II, Epic (Feat)]] || Add more creatures you may summon and summon more monsters per casting.
|-
| [[Summoning Perfection (Feat)|Summoning Perfection]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 21, Ability to cast [[Gate (Spell)]] or [[Summon Monster IX (Spell)]] as a spell you possess || Summoned creatures gain Advanced template.
|-
| [[Summoning, Chivalric (Feat)|Summoning, Chivalric]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 23, non-chaotic alignment, [[Summoning Perfection]] || Summoned creatures gain the Resolute template.
|-
| [[Summoning, Colossal (Feat)|Summoning, Colossal]] || align="center" | Epic || align="center" | - || Caster Level 21, Cha 23, Summoning Perfection || Summoned creatures gain the Giant template.
|-
| [[Summoning, Superb (Feat)|Summoning, Superb]] || align="center" | Epic || align="center" | - || Caster Level 29, Cha 25, Summoning Perfection, Epic Summoning I || Summoned creatures gain the Mighty template.
|-
| [[Summoning, Superior (Feat)|Summoning, Superior]] || align="center" | General || align="center" | - || Caster Level 3, Augment Summoning || When summoning more than one creature, summon an extra one.
|-
| [[Summons Enhancement (Feat)|Summons Enhancement]] || align="center" | Epic || align="center" | +3 || Caster Level 21, Augment Summoning || Binds a summon spell with another spell, causing creature(s) to be summoned with the second spell in effect.
|-
| [[Sunder, Greater (Feat)|Sunder, Greater]] || align="center" | Combat || align="center" | - || BAB +6, [[Sunder, Improved (Feat)]] || Damage from sunder attempts transfers to your enemy
|-
| [[Sunder, Improved (Feat)|Sunder, Improved]] || align="center" | Combat || align="center" | - || [[Power Attack (Feat)]] || +2 bonus on sunder attempts, no attack of opportunity
|-
| [[Sundering Strike (Feat)|Sundering Strike]] || align="center" | Combat || align="center" | - || BAB +9, [[Sunder, Improved (Feat)]] || Attempt a sunder attack on a successful critical hit
|-
| [[Sunlight Summons (Feat)|Sunlight Summons]] || align="center" | General || align="center" | - || [[Spell Focus (Feat)]]: Conjuration, ability to cast [[Summon Nature's Ally I (Spell)]] || Summoned creatures glow and are immune to blinding and dazzling effects.
|-
| [[Sure Footed (Feat)|Sure Footed]] || align="center" | Animal || align="center" | - || Quadruped animal or magical beast || Mount is more resistant to falling when traversing difficult terrain
|-
| [[Sure Grasp (Feat)|Sure Grasp]] || align="center" | General || align="center" | - || [[Climb]] 1 rank || When climbing, roll twice and take the highest result
|-
| [[Surprise Follow-Through (Feat)|Surprise Follow-Through]] || align="center" | Combat || align="center" | - || Str 13, Cleave, Power Attack, BAB +1 || Your cleave target is denied DEX bonus to AC
|-
| [[Surprise Follow-Through, Improved (Feat)|Surprise Follow-Through, Improved]] || align="center" | Combat || align="center" | - || Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow-Through, BAB +8 || All of your Great Cleave targets are denied DEX bonus to AC
|-
| [[Surprise Lunge (Feat)|Surprise Lunge]] || align="center" | Combat || align="center" | - || Rogue 9 || Make an extra melee attack at full BAB during a full attack action
|-
| [[Survivor (Feat)|Survivor]] || align="center" | General || align="center" | - || Con 13, Diehard, Endurance || You never fall unconscious from negative hit points unless you are dead.
|-
| [[Swap Places (Feat)|Swap Places]] || align="center" | Combat || align="center" | - || - || Swap places with a willing adjacent ally who has this feat
|-
| [[Swarm of Arrows (Feat)|Swarm of Arrows]] || align="center" | Epic || align="center" | - || Level 21, Dex 23, Rapid Shot, Weapon Focus || Make one attack against each surrounding foe with projectile weapons.
|-
| [[Swift Mercy (Feat)|Swift Mercy]] || align="center" | General || align="center" | - || Paladin 3 || Using Mercy on an ally requires only a swift action
|-
| [[Sword Oath (Feat)|Sword Oath]] || align="center" | General || align="center" | - || BAB +4, [[Weapon Focus (Feat)]]: any Light Blade or Heavy Blade weapon || You may select feats for your Light or Heavy Blade as if you were a fighter.
|-
| [[Sylvan Summoning (Feat)|Sylvan Summoning]] || align="center" | Epic || align="center" | - || Level 21, Cha 23, non-lawful alignment, Summoning Perfection || Summoned creatures gain Fey Creature template.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-O}}


=== -T- ===
{{:Feats-P}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Tamer of Nature (Feat)|Tamer of Nature]] || align="center" | Epic || align="center" | - || [[Ranger]] 21 || You can critically hit your quarry, even if it is normally immune to crits.
|-
| [[Taunt (Feat)|Taunt]] || align="center" | General || align="center" | - || Fighter's Challenge class feature -or- [[Goading Ki (Feat)]] -or- [[Censuring Smite (Feat)]] -or- [[Heedful Jeer (Feat)]] || The penalty inflicted on a taunted creature increases by an additional -1.
|-
| [[Team Up (Feat)|Team Up]] || align="center" | Combat || align="center" | - || Gang Up, BAB +6 || Aid another as a move action with two adjacent allies
|-
| [[Technicals (Feat)|Technicals]] || align="center" | Combat || align="center" | - || Brawler level 1 || You may select one Fighter Tactic
|-
| [[Technicals, Epic (Feat)|Technicals, Epic]] || align="center" | Epic || align="center" | - || Brawler level 21 || You may select one Epic Fighter Tactic
|-
| [[Technicals, Improved (Feat)|Technicals, Improved]] || align="center" | Combat || align="center" | - || Brawler level 11 || You may select one Advanced Fighter Tactic
|-
| [[Teleport Tactician (Feat)|Teleport Tactician]] || align="center" | Combat || align="center" | - || Combat Reflexes, Disruptive, Spellbreaker || Teleporting creatures provoke attacks of opportunity
|-
| [[Tenacious Magic (Feat)|Tenacious Magic]] || align="center" | Epic || align="center" | - || Caster Level 21 || Dispelled magic is instead only suppressed briefly.
|-
| [[Tenacious Survivor (Feat)|Tenacious Survivor]] || align="center" | Combat || align="center" | - || Con 13, Diehard, Endurance || When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds
|-
| [[Tenacious Transmutation (Feat)|Tenacious Transmutation]] || align="center" | General || align="center" | - || Spell Focus (transmutation) || +2 to DC to dispel your transmutations
|-
| [[Tenebrous Spell (Feat)|Tenebrous Spell]] || align="center" | Metamagic || align="center" | +1 or +0 || Caster Level 3 || Spells you cast in dim light or darkness are harder to resist or dispel.
|-
| [[Terrifying Rage (Feat)|Terrifying Rage]] || align="center" | Epic || align="center" | - || Intimidate 21 ranks, Mighty Rage class feature || Enemies who see you raging may become panicked or shaken.
|-
| [[Thanatopic Spell (Feat)|Thanatopic Spell]] || align="center" | Metamagic || align="center" | +2 || Knowledge (religion) 6 ranks, Spell Focus (necromancy) || Affected spell's death effects, energy drain, and negative levels affect undead
|-
| [[The Cup Runs Over (Feat)|The Cup Runs Over]] || align="center" | Epic || align="center" | - || Cleric 21, Wis 25 || Any healing you cast becomes temporary hit points if it exceeds the target's maximum health.
|-
| [[Theurgy (Feat)|Theurgy]] || align="center" | General || align="center" | - || Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells || Augment arcane spells with divine energy and divine spells with arcane energy.
|-
| [[Thousand Arms (Feat)|Thousand Arms]] || align="center" | Epic || align="center" | - || BAB +25, Ultimate Mastery || Master one weapon group
|-
| [[Thousand Faces (Feat)|Thousand Faces]] || align="center" | Epic || align="center" | - || Level 21, Cha 21 || Gain a +6 bonus on Bluff, Disguise, and Escape Artist checks.
|-
| [[Threatening Illusion (Feat)|Threatening Illusion]] || align="center" | Metamagic || align="center" | +1 || [[Spell Focus (Feat)]]: Illusion || Cause an illusion (figment) spell to threaten enemies for purposes of flanking
|-
| [[Threnodic Spell (Feat)|Threnodic Spell]] || align="center" | Metamagic || align="center" | +2 || Knowledge (religion) 6 ranks, Spell Focus (necromancy) || Change a mind-affecting spell so it can affect undead, but not living creatures.
|-
| [[Throw Anything (Feat)|Throw Anything]] || align="center" | Combat || align="center" | - || || No penalties for improvised ranged weapons
|-
| [[Thundering Rage (Feat)|Thundering Rage]] || align="center" | Epic || align="center" | - || [[Barbarian]] 21, Str 25, Primal Rage || Any weapon held treated as a sonic blast weapon while raging.
|-
| [[Thundering Spell (Feat)|Thundering Spell]] || align="center" | Metamagic || align="center" | +2 || Caster Level 5 || Deafen creature with spell damage
|-
| [[Tide of Iron (Feat)|Tide of Iron]] || align="center" | Epic || align="center" | - || BAB +26, Thousand Arms || Inspire allies to fight better with your mastered weapon group.
|-
| [[Titan Rage (Feat)|Titan Rage]] || align="center" | Epic || align="center" | - || [[Barbarian]] 21, Str 29, [[Towering Rage (Feat)]] || Gain the benefits of giant form II while raging.
|-
| [[Toppling Spell (Feat)|Toppling Spell]] || align="center" | Metamagic || align="center" | +1 || Caster Level 3 || Spell with the force descriptor knocks targets prone.
|-
| [[Totem Spirit (Feat)|Totem Spirit]] || align="center" | General || align="center" | - || Can only be selected at 1st level || Bonuses depend on which spirit you are attuned to.
|-
| [[Touch of Serenity (Feat)|Touch of Serenity]] || align="center" | Combat || align="center" | - || Wis 18, Unarmed Strike, Improved, BAB +8 || Foes hit by unarmed strikes cannot attack or cast spells
|-
| [[Toughness (Feat)|Toughness]] || align="center" | General || align="center" | - || || +3 hit points, +1 per Hit Die beyond 3
|-
| [[Toughness, Epic (Feat)|Toughness, Epic]] || align="center" | Epic || align="center" | - || Level 21 || You gain +30 hit points.
|-
| [[Towering Rage (Feat)|Towering Rage]] || align="center" | Epic || align="center" | - || Level 21, Str 27, Primal Rage || Gain the benefits of giant form I while raging.
|-
| [[Trample (Feat)|Trample]] || align="center" | Combat || align="center" | - || Mounted Combat || Overrun targets while mounted
|-
| [[Trapfinding, Epic (Feat)|Trapfinding, Epic]] || align="center" | Epic || align="center" | - || Perception 22 ranks, Trapfinding class feature || Automatic Perception check when passing within 5 feet of a trap.
|-
| [[Trick Riding (Feat)|Trick Riding]] || align="center" | Combat || align="center" | - || Ride 9 ranks, Mounted Combat || Automatically pass simple Ride skill checks
|-
| [[Trip, Greater (Feat)|Trip, Greater]] || align="center" | Combat || align="center" | - || Combat Expertise, Improved Trip, BAB +6, Int 13. || Enemies you trip provoke attacks of opportunity
|-
| [[Trip, Improved (Feat)|Trip, Improved]] || align="center" | Combat || align="center" | - || Combat Expertise || +2 bonus on trip attempts, no attack of opportunity
|-
| [[Tripping Staff (Feat)|Tripping Staff]] || align="center" | Combat || align="center" | - || Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 || Treat a quarterstaff as if it had the trip weapon special feature .
|-
| [[Tripping Strike (Feat)|Tripping Strike]] || align="center" | Combat || align="center" | - || Trip, Improved, BAB +9 || Attempt a trip attack on a successful critical hit
|-
| [[Tripping Twirl (Feat)|Tripping Twirl]] || align="center" | Combat || align="center" | - || Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), BAB +12 || Use a quarterstaff to make a trip attempt against all adjacent enemies.
|-
| [[True Blood (Feat)|True Blood]] || align="center" | General || align="center" | - || || You may select an additional minor racial trait from your race's list of available traits.
|-
| [[True Death Spell (Feat)|True Death Spell]] || align="center" | Epic || align="center" | +5 || Caster Level 21, [[Deadly Spell (Feat)]] || Targets slain by spell cannot be raised from the dead.
|-
| [[True Smite (Feat)|True Smite]] || align="center" | Epic || align="center" | - || Level 31, Cha 28, Great Smiting || Triple your level bonus to damage on a successful smite.
|-
| [[Turn Undead (Feat)|Turn Undead]] || align="center" | General || align="center" | - || Channel Divinity class feature || Channel divinity can be used to make undead flee
|-
| [[Twist the Knife (Feat)|Twist the Knife]] || align="center" | Combat || align="center" | - || Rogue 13 || When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round.
|-
| [[Two-Handed Thrower (Feat)|Two-Handed Thrower]] || align="center" | Combat || align="center" | - || Str 15 || Gain Str bonus when using two hands to throw a one or two-handed weapon
|-
| [[Two-Weapon Defense (Feat)|Two-Weapon Defense]] || align="center" | Combat || align="center" | - || Two-Weapon Fighting || Gain +1 shield bonus when fighting with two weapons
|-
| [[Two-Weapon Feint (Feat)|Two-Weapon Feint]] || align="center" | Combat || align="center" | - || Combat Expertise, Two-Weapon Fighting || Forgo first melee attack to feint
|-
| [[Two-Weapon Feint, Improved (Feat)|Two-Weapon Feint, Improved]] || align="center" | Combat || align="center" | - || Combat Expertise, Improved Two-Weapon Fighting || Make a Bluff check instead of your first attack
|-
| [[Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] || align="center" | Combat || align="center" | - || Dex 15 || Reduce two-weapon fighting penalties
|-
| [[Two-Weapon Fighting, Greater (Feat)|Two-Weapon Fighting, Greater]] || align="center" | Combat || align="center" | - || Dex 19, Improved Two-Weapon Fighting, BAB +11 || Gain a third off-hand attack
|-
| [[Two-Weapon Fighting, Improved (Feat)|Two-Weapon Fighting, Improved]] || align="center" | Combat || align="center" | - || Dex 17, Two-Weapon Fighting, BAB +6 || Gain additional off-hand attack
|-
| [[Two-Weapon Fighting, Oversized (Feat)|Two-Weapon Fighting, Oversized]] || align="center" | Combat || align="center" | - || Fighter 9, Str 17, Two-Weapon Fighting, Weapon Focus, Weapon Specialization || Treat your off-hand weapon as if it is a light weapon, if you are specialized in it
|-
| [[Two-Weapon Fighting, Perfect (Feat)|Two-Weapon Fighting, Perfect]] || align="center" | Epic || align="center" | - || Level 21, BAB +16, Dex 25, [[Two-Weapon Fighting, Greater (Feat)]] || Gain a fourth attack with your off-hand weapon.
|-
| [[Two-Weapon Rend (Feat)|Two-Weapon Rend]] || align="center" | Combat || align="center" | - || Double Slice, Improved Two-Weapon Fighting, BAB +11 || Rend a foe hit by both your weapons
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-Q}}


=== -U- ===
{{:Feats-R}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Ultimate Mastery (Feat)|Ultimate Mastery]] || align="center" | Epic || align="center" | - || BAB +24, Meisterhau || Gain ultimate mastery with chosen weapon.
|-
| [[Ultimate Resolve (Feat)|Ultimate Resolve]] || align="center" | General || align="center" | - || Aura of Resolve class feature || Aura of resolve expands and does not fall when you do.
|-
| [[Umbral Spell (Feat)|Umbral Spell]] || align="center" | Metamagic || align="center" | +2 || Tenebrous Spell || Spell gains the darkness descriptor and target of the spell radiates darkness in 10-foot radius while the spell is in effect.
|-
| [[Unarmed Strike, Improved (Feat)|Unarmed Strike, Improved]] || align="center" | Combat || align="center" | - || - || Always considered armed
|-
| [[Undead Master (Feat)|Undead Master]] || align="center" | General || align="center" | - || Spell Focus (necromancy), ability to cast animate dead or command undead, Evil alignment || Animate and command more undead.
|-
| [[Under and Over (Feat)|Under and Over]] || align="center" | Combat || align="center" | - || Agile Maneuvers, Small size or smaller || Failed grapples against you cause attacker to fall prone
|-
| [[Underfoot (Feat)|Underfoot]] || align="center" | Combat || align="center" | - || Dodge, Mobility, Small size or smaller || +4 bonus to Acrobatics to move past larger foes
|-
| [[Undermining Exploit (Feat)|Undermining Exploit]] || align="center" | General || align="center" | - || Knowledge (dungeoneering) 4 ranks. || Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain.
|-
| [[Unholy Strike (Feat)|Unholy Strike]] || align="center" | Epic || align="center" | - || [[Paladin]] 21, evil or neutral alignment, Smite class feature || Any weapon held treated as a unholy weapon.
|-
| [[Unpredictable Trajectory (Feat)|Unpredictable Trajectory]] || align="center" | Combat || align="center" | - || Proficiency with the War Flail or Dire Flail || Ignore partial cover penalties
|-
| [[Unsanctioned Detection (Feat)|Unsanctioned Detection]] || align="center" | General || align="center" | - || Detect evil class feature || Use detect evil to gain bonuses on Perception and Sense Motive checks.
|-
| [[Unsanctioned Knowledge (Feat)|Unsanctioned Knowledge]] || align="center" | General || align="center" | - || Int 13, must be able to cast 1st-level paladin spells || Add spells to your paladin spell list.
|-
| [[Unseat (Feat)|Unseat]] || align="center" | Combat || align="center" | - || Improved Bull Rush, Mounted Combat || Knock opponents from their mounts
|-
| [[Unseen Spell (Feat)|Unseen Spell]] || align="center" | Epic || align="center" | +7 || Caster Level 21, [[Spell Focus (Feat)]]: Illusion, [[Stealth Spell (Feat)]] || An illusion is put in place to hide the spell effects.
|-
| [[Uplifting Assault (Feat)|Uplifting Assault]] || align="center" | Epic || align="center" | - || [[Cleric]] 21 || Your attacks heal all allies within 30 feet
|-
| [[Urban Forager (Feat)|Urban Forager]] || align="center" | General || align="center" | - || [[Knowledge (Local)]] 4 ranks, [[Survival]] 4 ranks || You may use the Survival skill to forage and track in urban locations
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-S}}


=== -V- ===
{{:Feats-T}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Vacuum Slash (Feat)|Vacuum Slash]] || align="center" | Epic || align="center" | - || Level 21, Dex 23, Str 23, [[Weapon Supremacy (Feat)]] || Once per round, slide a struck foe 1 square.
|-
| [[Valiant Steed (Feat)|Valiant Steed]] || align="center" | Animal || align="center" | - || Animal or magical beast || Animal or familiar gains a +4 morale bonus versus fear
|-
| [[Vast Spell (Feat)|Vast Spell]] || align="center" | Epic || align="center" | +6 || Caster Level 21, [[Widen Spell (Feat)]] || Spell area increased by an order of magnitude.
|-
| [[Verdant Spell (Feat)|Verdant Spell]] || align="center" | Epic || align="center" | +7 || Caster Level 21, [[Knowledge (Nature)]] 24 ranks || Spell causes plant life in the area of effect to grow.
|-
| [[Vermin Heart (Feat)|Vermin Heart]] || align="center" | General || align="center" | - || Wild Empathy class feature || Target vermin with spells as if they were animals
|-
| [[Vice Grip (Feat)|Vice Grip]] || align="center" | Combat || align="center" | - || BAB +1 || You reduce the size penalty for wielding an over-sized weapon by 1
|-
| [[Vicious Stomp (Feat)|Vicious Stomp]] || align="center" | Combat || align="center" | - || [[Combat Reflexes (Feat)]], [[Unarmed Strike, Improved (Feat)]] || When opponent falls prone, it provokes an attack of opportunity from you
|-
| [[Voice of the Sibyl (Feat)|Voice of the Sibyl]] || align="center" | General || align="center" | - || Cha 15 || Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks.
|-
| [[Void Palm (Feat)|Void Palm]] || align="center" | Epic || align="center" | - || Level 21, [[Launching Palm (Feat)]], [[Void Step (Feat)]] || Follow targets and continue attacking as they go flying.
|-
| [[Void Step (Feat)|Void Step]] || align="center" | Epic || align="center" | - || Level 21, Dex 27, [[Blinding Speed (Feat)]] || Move once per encounter as a swift action.
|-
| [[Volcanic Rage (Feat)|Volcanic Rage]] || align="center" | Epic || align="center" | - || [[Barbarian]] 21, [[Primal Rage (Feat)]] || The power of the Volcano drives you.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-U}}


=== -W to Z- ===
{{:Feats-V}}
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="95%"
! width="17%" | Feat Name || width="8%" align="center" | Category  || width="8%" align="center" | Level Increase  || width="33%" align="center" class="unsortable" | Prerequisites  || align="center" class="unsortable" | Benefit
|-
| [[Walk on Water (Feat)|Walk on Water]] || align="center" | Epic || align="center" | - || Level 21, Blinding Speed, Epic Speed || Don't sink while moving across liquids
|-
| [[Wand Dancer (Feat)|Wand Dancer]] || align="center" | General || align="center" | - || Dex 13, Dodge, Mobility, Perform (Dance) 5 ranks || You can move both before and after triggering a spell trigger item.
|-
| [[War Whip Finesse (Feat)|War Whip Finesse]] || align="center" | Combat || align="center" | - || Proficiency with War Whip || Treat war whip as light weapon
|-
| [[Warp Spell (Feat)|Warp Spell]] || align="center" | Epic || align="center" | +6 || Caster Level 21, [[Spell Focus (Feat)]]: Conjuration || Spell uses dimension door once before activating.
|-
| [[Warrior Priest (Feat)|Warrior Priest]] || align="center" | General || align="center" | - || Ability to cast divine spells || +1 bonus to initiative and +2 on concentration checks when casting defensively.
|-
| [[Wave Strike (Feat)|Wave Strike]] || align="center" | Combat || align="center" | - || Quick Draw, Bluff 1 rank || Spend a swift action to make a Bluff check to feint
|-
| [[Weapon Aficionado (Feat)|Weapon Aficionado]] || align="center" | Epic || align="center" | - || Level 21, BAB +15 || Receive attack and damage bonus with one weapon group. Qualify for fighter-only feats.
|-
| [[Weapon Finesse (Feat)|Weapon Finesse]] || align="center" | Combat || align="center" | - || - || Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
|-
| [[Weapon Focus (Feat)|Weapon Focus]] || align="center" | Combat || align="center" | - || Proficiency with weapon || +1 bonus on attack rolls with one weapon
|-
| [[Weapon Focus, Epic (Feat)|Weapon Focus, Epic]] || align="center" | Epic || align="center" | - || Level 21, [[Weapon Focus, Greater|Greater Weapon Focus]] || +2 bonus on attack rolls with one weapon.
|-
| [[Weapon Focus, Greater (Feat)|Weapon Focus, Greater]] || align="center" | Combat || align="center" | - || Level 8, [[Weapon Focus]] || +1 bonus on attack rolls with one weapon
|-
| [[Weapon Specialization (Feat)|Weapon Specialization]] || align="center" | Combat || align="center" | - || Fighter 4, [[Weapon Focus]] || +1 base weapon damage with one weapon
|-
| [[Weapon Specialization, Epic (Feat)|Weapon Specialization, Epic]] || align="center" | Epic || align="center" | - || Fighter 21, [[Weapon Focus, Epic|Epic Weapon Focus]], [[Weapon Specialization, Greater|Greater Weapon Specialization]] || +2 base weapon damage with one weapon.
|-
| [[Weapon Specialization, Greater (Feat)|Weapon Specialization, Greater]] || align="center" | Combat || align="center" | - || Fighter 12, [[Weapon Specialization]] || +1 base weapon damage with one weapon
|-
| [[Weapon Supremacy (Feat)|Weapon Supremacy]] || align="center" | Epic || align="center" | - || Level 21, Epic Weapon Focus, Epic Weapon Specialization || Gain bonuses with chosen weapon.
|-
| [[Weightless Step (Feat)|Weightless Step]] || align="center" | Epic || align="center" | - || Dex 21, Acrobatics 21 ranks || Soften your falls from any height.
|-
| [[Welcome Pain (Feat)|Welcome Pain]] || align="center" | General || align="center" | - || Iron Will || Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage
|-
| [[Wheeling Charge (Feat)|Wheeling Charge]] || align="center" | Combat || align="center" | - || Mounted Combat, Ride-By Attack, Ride 5 ranks || Mount can turn 90 degrees when charging and you may attack during this move.
|-
| [[Whip Mastery (Feat)|Whip Mastery]] || align="center" | Combat || align="center" | - || Weapon Focus (one of the whip weapons), BAB +2 || Gain access to Fighter-only feats that require Weapon Focus
|-
| [[Whirlwind Attack (Feat)|Whirlwind Attack]] || align="center" | Combat || align="center" | - || Dex 13, Combat Expertise, Spring Attack, BAB +4 || Make one melee attack against all foes within reach
|-
| [[Whirlwind Attack, Improved (Feat)|Whirlwind Attack, Improved]] || align="center" | Epic || align="center" | - || Level 25, Int 13, Dex 23, [[Whirlwind Attack]] || Whirlwind Attack is now a standard action.
|-
| [[White Gale (Feat)|White Gale]] || align="center" | Epic || align="center" | - || Dex 25, Str 25, Vacuum Slash || Once per round, slide a struck foe 1 square.
|-
| [[Wide Stance (Feat)|Wide Stance]] || align="center" | Combat || align="center" | - || Proficiency with a massive weapon || Weapon uses 2x STR mod for damage instead of 1.5x
|-
| [[Widen Aura (Feat)|Widen Aura]] || align="center" | Epic || align="center" | - || Level 21, Cha 25, Aura class feature || The radius of your aura expands by 5 feet per 5 Paladin levels
|-
| [[Widen Spell (Feat)|Widen Spell]] || align="center" | Metamagic || align="center" | +3 || Caster Level 7 || Double spell area
|-
| [[Wild Empathy, Greater (Feat)|Wild Empathy, Greater]] || align="center" | General || align="center" | - || [[Knowledge (Nature)]] 5 ranks, Wild Empathy class feature || Use wild empathy to intimidate and expand the creatures it can affect.
|-
| [[Wild Shape, Colossal (Feat)|Wild Shape, Colossal]] || align="center" | Epic || align="center" | - || [[Druid]] 26, Gargantuan Wild Shape || Wild shape into an animal of colossal size.
|-
| [[Wild Shape, Fine (Feat)|Wild Shape, Fine]] || align="center" | Epic || align="center" | - || [[Druid]] 21 || Wild shape into an animal of fine size.
|-
| [[Wild Shape, Gargantuan (Feat)|Wild Shape, Gargantuan]] || align="center" | Epic || align="center" | - || [[Druid]] 23 || Wild shape into an animal of gargantuan size.
|-
| [[Wild Shape, Quick (Feat)|Wild Shape, Quick]] || align="center" | General || align="center" | - || [[Druid]] 8, Wild Shape class feature || Wild shape quickly into a less powerful form.
|-
| [[Wild Speech (Feat)|Wild Speech]] || align="center" | Combat || align="center" | - || [[Druid]] 6, Wild shape class feature || Speak while in wild shape.
|-
| [[Will, Epic (Feat)|Will, Epic]] || align="center" | Epic || align="center" | - || Level 21 || Gain a +4 bonus on all Will saves.
|-
| [[Willful Fortitude (Feat)|Willful Fortitude]] || align="center" | Epic || align="center" | - || Level 21, Wis 25 || Use Will save in place of a Fortitude save.
|-
| [[Willful Reflexes (Feat)|Willful Reflexes]] || align="center" | Epic || align="center" | - || Level 21, Wis 25 || Use Will save in place of a Reflex save.
|-
| [[Wind Stance (Feat)|Wind Stance]] || align="center" | Combat || align="center" | - || Dex 15, Dodge, BAB +6 || Gain 20% concealment if you move
|-
| [[Wings of Radiance (Feat)|Wings of Radiance]] || align="center" | Epic || align="center" | - || Cleric 25, Wis 25, neutral or good alignment || You are wrapped in wings of radiant light, gaining radiant abilities.
|-
| [[Wise Channeling (Feat)|Wise Channeling]] || align="center" | Epic || align="center" | - || Cleric 21 || Channel Divinity an additional number of times per day equal to your Wisdom bonus.
|-
| [[Word of Healing (Feat)|Word of Healing]] || align="center" | General || align="center" | - || Lay on hands class feature || Use lay on hands from a distance.
|-
| [[World Breaker (Feat)|World Breaker]] || align="center" | Epic || align="center" | - || Fighter 21, Str 28, [[Foe Breaker (Feat)]] || Reduce a struck foe's damage by your Combat Edge.
|-
| [[Wrecking Pick (Feat)|Wrecking Pick]] || align="center" | Combat || align="center" | - || Level 10+, Proficiency with a sunder weapon, Rent Asunder || Grants bonus damage to Sunder weapons
|-
| [[Zen Focus (Feat)|Zen Focus]] || align="center" | Epic || align="center" | - || [[Monk]] 26, Wis 26, Timeless Body class feature || Restore ki points by meditating.
|}


[[Master Feats List#Top | Back to Top]]
{{:Feats-W-to-Z}}

Latest revision as of 00:43, 17 August 2021

Yoink!


A feat is a minor power or ability that can be used to exactly customize the way each character works. Some feats are nearly universally useful, such as Endurance. Others boost more specific aspects of a character. If your character expects to be in a lot of fights using a sword, then the Weapon Focus feat might be something you'd be interested in.

Unless specifically noted, no feat may be taken more than once.

Note that all Feat prerequisites (and all prerequisites, honestly) are inclusive. If a feat requires level 1, you can take it at level 1 and any higher level. If it requires 4 ranks in two skills, you can take it with 4 or more ranks in those skills, etc.

There are LOTS of Feats. There is a great deal of 'depth' in all these hundreds of little tiny powers and abilities, and it can seem pretty overwhelming. Do not worry about it too much! A very carefully tailored build, with intricate stacks of feats that are all synergistic and 'add up' together, can be huge fun, but it's not strictly required.

Yes, careful attention to Feats can make your character a lot more powerful, but if you want to just dive in and start playing, pick something basic like Combat Expertise, Dodge, Endurance, Power Attack, Runner, Toughness, or Weapon Focus and start rolling dice! There are mechanisms for changing your mind later, so don't stress about it too much.

Now, that said.... Careful study of the feats can unlock some truly spectacular modes of play. So, like most things, effort is rewarded! What amazing and fun things can YOU work out to do?

Have fun!

NOTE: Any feat which has a superscript "1" behind the name unlocks other feats. It may be a prerequisite, or it may simply add on to the effects of another feat. Feats which do not have such a superscript are 'singletons' or stand-alone feats. Unlock feats are important to consider at low levels, because many desirable higher-level feats have such unlock feats as requirements, and finding a high level awesome feat you want may require a lot of effort to get if you have to use the re-training rules to rebuild your feats.

Master List of Feats

A B C D E F G H I J K L M N O P Q R S T U V W-Z


-A-

Feat Name Level Increase Prerequisites Benefit
Absolute Spell +8 Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) Make a spell much more powerful in many ways.
Abyssal Rage Barbarian 21, Primal Mien class feature Gain immunity to bleeds, criticals, and precision damage while raging.
Accuracy, Uncanny Level 16, Precise Shot, Improved (Feat), Perception 16 ranks Ignore the minimum die result required by total concealment.
Acrobatic Steps Level 16, Nimble Moves (Feat) Ignore 20 feet or more of difficult terrain when you move
Adept Champion Paladin 6, Smite Enemy class feature Trade smite enemy damage for bonus on Maneuver Offense for one round
Adroit Defender  1 <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC
Adroit Diversion  1 <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead.
Adroit Doom <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat)
Advanced Ranger Trap Ranger 6, Trapper class feature Add +2 to the Disable Device and Perception check DCs for your ranger traps.
Agile Rage Barbarian 21 While raging, gain a +2 dodge bonus to AC.
Agile Summons Level 16 Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter.
Allied Spellcaster Caster Level 11 Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat.
Altitude Affinity Level 11, Endurance (Feat) Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes.
Ambient Cleanse  1 Paladin 21, Swift Cleanse (Feat) Your Paladin Cleanse ability can affect multiple allies at range.
Ammo Drop  1 Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity.
Anger Management Level 1 Ending your rage no longer causes fatigue.
Annus Mirabilis Alchemist 31 Gain a bonus grand discovery.
Antagonize  1 Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> Use Diplomacy or Intimidate to goad creatures.
Apotheosis Level 50, Ascension (Feat), Immortalization (Feat) Character reaches the pinnacle of existence.
Aquatic Summons Level 6 Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice.
Arc Slinger  1 Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets.
Arcane Armor Mastery Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) As a free action, reduce your arcane spell failure chance by 20%
Arcane Armor Training  1 Level 6, Armor Proficiency, Light (Feat) Reduce your arcane spell failure chance by 10% as a swift action
Arcane Blast Arcane Caster Level 16 Sacrifice a spell to make a ray attack
Arcane Insight Arcane Caster Level 16, Arcane Shield (Feat) Sacrifice one or more spells to gain a larger temporary dodge bonus to AC
Arcane Savant Arcane Caster Level 21 Your caster level continues to improve even if you multi-class to a non-caster class.
Arcane Shield  1 Arcane Caster Level 11 Sacrifice one or more spells to gain a temporary dodge bonus to AC
Arcane Strike Arcane Caster Level 1 Gain a feat bonus to-hit and damage on weapons you wield
Arcane Talent Level 1 Gain the use of a single cantrip three times per day
Arcane Vendetta Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> +1 bonus base weapon damage vs. spellcasters
Armor Proficiency, Heavy Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light  1 Level 1 No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium  1 Level 1, Armor Proficiency, Light (Feat) No penalties on attack rolls while wearing medium armor
Armor Skin Level 16 Increase your Natural Armor bonus by 1
Arterial Spray Fighter 21, Bloody Mess epic tactic Your bleeding foes take bleed damage each time they attack
Ascension  1 Level 36 Character begins to move beyond their mortal limits
Aspect of the Beast Druid 1 Gain one of several bestial manifestations, and grow into the rest as you level up.
Augment Summoning Level 1 Summoned creatures gain +1 damage per two character levels of the summoner.
Augmented Alchemy Level 21, Profession (Alchemist) 21 ranks Create more potent alchemical items
Aura of Courage, Improved Paladin 21, Cha 25, Aura of Courage class feature Clear all fear-based statuses on allies within your aura as a swift action.
Axe Guardian Level 6, Proficient with a defensive weapon Gain +2 to AC and Reflex saves from a defensive quality weapon

-B-

Feat Name Level Increase Prerequisites Benefit
Babble-Peddler Level 6, Barter 6 ranks, Bluff 6 ranks Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts.
Back to Back Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Banner of Kings Warlord 31 Increase battle standard bonuses by 1.
Banner of the White Blossom Warlord 21 Your battle standard provides allies temporary hit points.
Bestow Hope Level 6, Channel Divinity class feature, Channel, Improved (Feat) When you heal a creature by channeling divinity, you also relieve its fear.
Bestow Life Paladin 16 You can restore an ally to life with 10 uses of Lay on Hands
Bicephalic Summons Level 11 Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
Big Brass Ones Barbarian Level 1, Primal Mien While raging, gain immunity to the Frightened, Cringing, and Shaken statuses.
Big Game Hunter Level 1 +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures.
Black Marketeer Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank Use black market connections to gather illegal/illicit items.
Bleeding Attack Level 1, Unarmed Strike, Improved (Feat) +1d4 bleed damage with unarmed strikes
Blind-Fight Level 6, Perception 6 ranks Ignore partial or total concealment penalties with your melee attacks
Blinding Flash Level 11, Combat Expertise (Feat) As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round.
Blinding Speed  1 Level 21 Grants a bonus attack during a full attack action, and increases all your movement speeds
Bloody Assault  1 Level 26, Power Attack (Feat) Trade melee attack bonus for rupture damage
Bloody Vengeance Level 1 Make an opponent that damaged you take bleed damage next time you hit it.
Bodyguard  1 Level 11, Combat Reflexes (Feat) Use attack of opportunity to add a bonus to adjacent ally's AC
Bolster Damage Reduction Level 1, Damage Reduction (from any source) Increase DR against a single attack
Bomb, Improved Alchemist 11 Add +1 to each die of your bomb damage.
Bomb, Mighty Alchemist 21, Bomb, Improved (Feat) Add +1 to each die of your bomb damage.
Bonded Mind Level 1 Communicate with a partner non-verbally, as the Message spell.
Boon Companion Druid 1 Your animal companion is always +1 CR higher than your Druid level.
Bounding Hammer Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> Each attack against the same foe grants a +1d4 cumulative damage bonus
Brutality, Greater  1 Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Brutality, Improved  1 Level 1, Proficient with a brutal weapon Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Brutality, Savage Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon The base weapon damage dice of your brutal weapon always roll maximum results
Brute Strength  1 Level 26 Add your Con modifier as a bonus on all melee damage rolls.
Brute Strength, Invincible Level 31, <Brute Strength (Feat) OR Barbarian 31> The character's strength becomes superhuman.
Bullseye Shot  1 Level 6, Weapon Focus (Feat), Precise Shot (Feat) Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again.
Burning Spell  1 +2 Caster Level 6 Spell inflicts Burned.

-C-

Feat Name Level Increase Prerequisites Benefit
Cataclysm in a Bottle Alchemist 31 Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
Catch Off-Guard  1 Level 1 No penalties for improvised melee weapons
Caustic Summons Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Cavalry Whip Mastery  1 Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Censuring Smite  1 Paladin Level 1, Smite Enemy class feature Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
Channel Force Level 1, Channel Divinity class feature Slide a single target when you channel divinity to deal damage
Channel Smite  1 Paladin 11, Channel Divinity class feature Channel energy through your attack to inflict heavy positive or negative energy damage
Channel Smite, Greater Paladin 16, Channel divinity class feature, Channel Smite (Feat) Use channel divinity against a single creature to augment your damage multiple times
Channel, Improved  1 Level 1, Channel Divinity class feature +1 bonus to your channel divinity save DC
Charging Hurler  1 Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Charging Hurler, Improved Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Chivalric Summoning Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Circular Parry Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Close-Quarters Thrower  1 Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Cloud Step Monk 11, Spider Step (Feat) Air walk for half your walk speed
Clustered Shots BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Coaxing Spell  1 +3 Caster Level 11 Your spells nudge those they affect to do your bidding.
Collateral Spell +4 Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Colossal Force  1 BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Colossal Summoning Level 16 Summoned creatures are larger than normal, and have increased reach.
Combat Casting  1 Caster Level 1 +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
Combat Casting, Improved Caster Level 26, Combat Casting (Feat) Once per round, you can take 20 on any Caster Check to Concentrate.
Combat Expertise  1 Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Medic Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Combat Reflexes  1 Level 1 Make additional attacks of opportunity each round.
Combat Reflexes, Improved Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Compelling Performance  1 Level 1, Harmony class feature Make the target of your Harmony attack dance in the direction of your choice
Compelling Performance, Improved Level 16, Compelling Performance (Feat), Harmony class feature Victims of Compelling Performance become Fatigued or Exhausted
Conceal Scent Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Concentration, Uncanny Caster Level 11, Combat Casting (Feat) Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
Contingent Channeling Level 16, Channel Divinity class feature, Selective (Feat) You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
Consummate Loner  1 Prowler 6 Prowlers with this feat can also gain their Loner bonus with flanks.
Conviction Level 16, Divine class features Enhance the power of your holy symbol once per encounter.
Convincing Shove  1 Partisan 1
Coordinated Advance Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator  1 Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Creator, Epic Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical Focus  1 Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Critical, Epic Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Critical, Improved  1 BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Crusader's Fist BAB +6, Lay on Hands class feature May use lay on hands upon successful unarmed strike or melee touch attack
Cumbersome But Manageable  1 Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Cursebreaker Rage Barbarian 16, Superstitious Mien Gain Spell Resistance while raging.
Cutting Spell +3 Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Cyclone Strike  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon Once per round, slide a struck foe. Through a building.
Cypher Magic <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Cypher Script Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature You are more efficient at using your spellbook.

-D-

Feat Name Level Increase Prerequisites Benefit
Damage Reduction Level 21 Increases your Damage Reduction by 3/-.
Darkvision, Improved Level 16, Darkvision Range of your darkvision doubles.
Darting Viper  1 BAB +6, proficiency with an Adaptive Reach weapon Gain a +2 bonus to your next attack when shifting to or from reach.
Deadly Aim Level 1 You are equally adroit with both melee and ranged attacks.
Deadly Storm Level 26, Storm of Throws (Feat), Quick Draw (Feat) Make one attack against each nearby foe with thrown weapons, including precision damage.
Deadly Swarm Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons, including precision damage.
Deafening Song  1 Level 26, Perform 21 ranks, Bardic Performance Song of Mayhem class feature Deafen foes (without save) you choose to affect with Song of Mayhem.
Death from Above Level 1, Acrobatics 1 rank Gain +2 bonus on attack rolls when attacking from higher ground
Death or Glory BAB +6, Power Attack (Feat) Gain bonuses to attack and damage in exchange for taking attacks in return.
Defensive Combat Training Level 1, Light, medium or no armor (i.e. not heavy armor) Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor.
Deflect Arrows  1 Level 1 Avoid one ranged attack per round
Deflection, Exceptional  1 Level 11, Deflect Arrows (Feat) Deflect any type of ranged attack.
Demolisher <Fighter 21 -OR- level 31> Power Attack (Feat), Smash (Feat), heavy adamantine armor Your bull rushes deal massive damage to your foes
Demolishing Fist  1 Brawler 21 Your fists gain the Sunder weapon quality and you do double Siege Damage
Desert Dweller  1 Level 1, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Desperate Battler  1 Level 1 Gain +1 morale bonus on melee attack and damage when alone
Destructive Dispel Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> Upon successful dispel, target is also rattled
Diehard  1 Level 1, Endurance (Feat) Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp
Dilettante Level 1 +1 scaling bonus in Knowledge skills with at least one rank.
Dimensional Agility  1 Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step.
Dimensional Assault  1 Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action
Dimensional Dervish  1 Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) During a full attack action, you may teleport between each attack
Dimensional Maneuvers Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage.
Dimensional Savant Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat)
Discordant Voice Level 11, Bardic Performance class feature, Perform 10 ranks When using bardic performance, allies in range deal 1d6 bonus sonic damage
Discouraging Word Warlord 21, Heedful Jeer (Feat) Inflict Startled and strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe
Distance Thrower  1 Level 1 Reduce ranged penalties for thrown weapons by 2
Distant Shot  1 Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) Ranged attack at long distance with no range penalties.
Distracting Charge Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Divine Interference Level 11, Divine Caster Level 10 Sacrifice a spell to force an enemy to reroll an attack against your ally.
Divine Summoning Level 6 Summoned creatures gain the ability to smite foes in opposition to your ethos or goals.
Dodge  1 Level 1 +1 dodge bonus to AC
Dodge, Epic Level 21, Dodge (Feat), Evasion class feature Once per encounter, automatically avoid all damage from an attack.
Dominating Press  1 Partisan 21 Deal bonus damage when you inflict forced movement on your enemies.
Dorn-Dergar Master  1 BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar Learn to use the dorn-dergar with one hand.
Double Slice Level 6, Two-Weapon Fighting (Feat) Add your Str bonus to off-hand damage rolls
Draconic Summoning Level 11 Summoned creature gains lesser flight and a sonic damage area of effect attack.
Dripping Summons Level 11 Summoned creatures splatter nearby creatures with acid when hit.
Drunken Brawler  1 Level 1, Endurance (Feat) When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks.
Duck and Cover Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.

-E-

Feat Name Level Increase Prerequisites Benefit
Eagle Eyes Level 1 See much more keenly at distance on visual Perception checks
Ebon Summoning Level 16 All of the summoned creature's attacks become touch attacks, and they become immune to critical hits.
Eclectic Level 6, at least two character classes Gain the favored class feature of a second character class you possess
Efficient Cleanse  1 Paladin 11, Swift Cleanse (Feat) A single use of your Paladin Cleanse ability can cure multiple status conditions.
Element Spell  1 +2 Caster Level 6 You can alter the damage type of a spell to one common energy damage type.
Elemental Focus  1 Caster Level 1 +1 bonus on save DCs for one energy type
Elemental Focus, Greater  1 Caster Level 16, Elemental Focus (Feat) +2 bonus on save DCs for one energy type
Empower Spell  1 +2 Caster Level 6 An empowered spell ignores spell resistance.
Empowering Bomb Alchemist 26 Replace bomb damage with the effects of an extract.
Endurance  1 Level 1 Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
Endurance, Epic Level 21, Endurance (Feat) Significantly increases your resistance to environmental damage.
Endure Pain Level 11 Make a bonus Fort save to reduce any environmental damage by half.
Enforcer  1 Level 1, Intimidate 1 rank Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken.
Enhance Spell  1 +2 Caster level 6 Increase a spell's damage by +1 per die rolled.
Escape Route Level 21 Provoke no attacks of opportunity when moving through squares threatened by your partner
Eschew Materials  1 Level 1 Cast spells without material components
Exotic Weapon Proficiency  1 BAB +1 No penalty on attacks made with one exotic weapon
Expanded Arcana Caster Level 1, see text Add one or two spells to list of spells known
Expert Driver Level 11, Skilled Driver (Feat): selected vehicle type Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore  1 Level 11 Gain a +1 bonus to attack and base weapon damage when you fully identify a creature
Extend the Bulwark Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Extraordinary Shot  1 Level 21, Weapon Focus (Feat): any ranged weapon Counter attacks with a readied action.

-F-

Feat Name Level Increase Prerequisites Benefit
Failed Apprentice Level 1, No levels in a spellcasting class Learn a cantrip or orison, which you can cast at will.
False Opening Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
Far Shot  1 Level 16, Weapon Focus (Feat) Decrease ranged penalties by half
Fast Crawl  1 Level 6 Move at half speed or make 5-foot steps while Prone.
Fast Healer Level 6, Diehard (Feat), Endurance (Feat) Add half CON modifier to any healing applied to you.
Fearsome Barricade  1 Level 16, Intimidate 15 ranks Intimidate those who attack your allies.
Feint Partner Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Feral Combat Training  1 Level 1 Gain +1 to hit with all attacks, but you cannot fight defensively
Field Repair  1 Level 6, Profession 6 ranks You can repair broken items
Fire Music Bard Level 6, Spellcraft 6 ranks, ability to cast bard spells Replace bard spell damage with fire damage.
Flanking Foil Level 1 Foes you strike lose their flanking bonus against you
Flesh or Bones Level 21, Channel Divinity class feature Affect living and undead with channeled energy at the same time.
Flexible Activation Ranger 6, Quarry class feature Learn an additional quarry activation ability from the Quarry Activations list.
Focused Inspiration Warlord 6, Inspiration class ability Use inspiration on a single target, maximizing dice results
Focused Shot Level 6, Weapon Focus (Feat), Precise Shot (Feat) Add Int modifier on damage rolls with bows or crossbows
Foe Breaker  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon Once per round, reduce a struck foe's damage.
Following Step  1 Level 11, Step Up (Feat) Move up to 10 feet as an immediate action when a foe moves away
Fortified Armor Training  1 Level 1, Proficient with armor or shield Sunder your own armor or shield to turn a critical hit against you into a normal hit
Friendly Fire Maneuvers Level 1 Take only half damage from a chosen ally's attacks, when you are included in those attacks.
Friendly Switch Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Switch places with an ally as part of a 5-foot-step.
Fundament Spell +2 Caster Level 16, Element Spell, Rudiment Spell You can alter the damage type of a spell to one rare energy damage type.
Furious Finish Barbarian 16, Power Attack (Feat) Deal maximum damage on an attack
Furious Focus  1 Level 16, Power Attack (Feat) Do not take the Power Attack attack penalty

-G-

Feat Name Level Increase Prerequisites Benefit
Gang Up  1 Level 6, Combat Expertise Flank an opponent if at least two allies are adjacent to it
Ghost Sundering Palm Monk 26, Scorpion Style (Feat), Gorgon's Fist (Feat), Perfect Strike (Feat) Use ki to imbue your unarmed attacks with eerie area-of effect powers and Ghost Touch
Glorious Heat Divine Caster Level 6 Heal an ally when you cast a divine spell with the fire descriptor.
Goading Ki  1 Monk 1 Inflict an enemy with negative Ki until they can successfully hit you
God Breaker <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat), World Breaker (Feat) in the chosen weapon Once per round, reduce the damage a foe can deal by your character level, or more.
Gorgon's Fist Level 11, Unarmed Strike, Improved (Feat), Scorpion Style (Feat) Inflict Afflicted status on a foe whose speed is reduced
Got Your Back Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Gouge  1 Brawler 11 Improves crit range with your fists
Grant Initiative  1 Level 6, Controlled Onrush class feature When you trade initiatives with an ally, the lowest initiative gets a bonus.
Grasping Whip  1 BAB +6, Weapon Focus (Feat): any whip weapon Snatch unattended small or tiny objects with your whip
Greater Multitarget  1 +4 Caster Level 21, Multitarget (Feat), Improved Multitarget (Feat) Adds up to three additional targets to all spells that effect one creature or more, may allow a creature to be attacked twice.
Grudge Fighter  1 BAB +1 Gain a bonus to attack and damage on a creature that has damaged you
Guardian Summoning Level 6 Summoned creatures have considerably more hit points than normal, and are much harder to kill.

-H-

Feat Name Level Increase Prerequisites Benefit
Heedful Jeer  1 Warlord 1 Inflict the Nervous condition on a foe in melee range until they attack you
Heedful Jibe  1 Warlord 11, Heedful Jeer (Feat) Inflict the Trembling condition on a foe in melee range until they attack you
Heighten Spell  1 +1 Caster Level 1 Alter the way the save DC of a spell is calculated.
Heighten Spell, Improved +1 Caster Level 21, Heighten Spell (Feat) Alter the way the save DC of a spell is calculated.
Hindering Song Level 31, Bardic Performance class feature, Deafening Song, Perform 24 ranks Disrupt enemy spellcasters around you.

-I-

Feat Name Level Increase Prerequisites Benefit
Immortalization  1 Level 40, Ascension (Feat) Character leaves mortality behind.
Impact Critical Shot BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impaling Critical  1 Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon May impale and deal extra damage to opponent with a critical hit
Impaling Critical, Improved Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Impeccable Pedigree  1 Level 21 You may select an additional major racial trait from your race's list of available traits.
Improved Combat Maneuvers  1 Level 1 +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
Improved Multitarget  1 +2 Caster Level 11, Multitarget (Feat) Adds up to two additional targets to all spells that effect one creature or more.
Improvised Weapon Mastery BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> Bonus base weapon damage and improved crit range with improvised weapons.
In Harm's Way Level 16, Bodyguard (Feat) Take the damage of a successful attack upon an adjacent ally
Indomitable Challenge  1 Fighter 26 Immune to some status effects while challenging.
Inescapable Force  1 Partisan 11, Forceful Attacks Class Feature Your forceful attacks class feature causes forced movement even on a miss.
Infinite Deflection  1 Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks.
Initiative, Improved  1 Level 1 Gain a scaling bonus on initiative checks
Initiative, Superior  1 Level 21, Initiative, Improved (Feat) Gain a +4 training bonus on all initiative checks.
Inspiration, Group Bard Level 1, Bardic Performance class feature Increase the number of creatures affected by your bardic performances by one.
Inspiration, Improved Warlord 1 Warlord adds their class level to the number of temp hit points granted by inspiration
Inspiring Plan Warlord 1, Inspiration class feature Warlord may use their Inspiration class feature out of combat
Intercept Charge Level 1 Intercept a charge made against your partner as an immediate action.
Invisible Summons Level 16 Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility.
Iron Grip  1 BAB +16, Vice Grip (Feat) All penalties assessed on the Relative Weapon Sizes table are reduced by 4.
Iron Will BAB +1 Grants a scaling bonus (+1 to +4) on Will saves

-J-

Feat Name Level Increase Prerequisites Benefit
Jack In the Box Prowler 26, Uncanny Step class feature Prowler may use Uncanny Step once per encounter as a swift action
Jacked Attack  1 Level 6, Proficiency in Special Weapon (see below) If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks.
Janky Spanky  1 Level 26, Proficiency in Special Weapon (see below), Jacked Attack (Feat), Jokers Strike (Feat) Your fighting style seems to defy what a humanoid body can do.
Jawbreaker BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks With successful Rattling Fist, you may cripple opponent's mouth
Jokers Strike  1 Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) If you wield an unusual weapon, you may look odd, but you are incredibly deadly.

-K-

Feat Name Level Increase Prerequisites Benefit
Ki Armor Monk 21 Gain +1 to your AC during any round in which you spend ki points.
Ki Stand Level 1, Ki Pool class feature Spend 1 ki point to stand from prone without provoking attacks of opportunity.
Kip Up, Improved Prowler 16, Kip Up class feature Prowler can kip up automatically without provoking attacks of opportunity
Knockout Artist Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> Gain +1 damage per damage die rolled when dealing unarmed damage

-L-

Feat Name Level Increase Prerequisites Benefit
Lance of Heaven <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), Spear of Wind (Feat), in the chosen weapon Once per round, change your damage type.
Large Target  1 Level 1, Proficient with sling or slingstaff Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
Leadership  1 Level 6, unable to cast spells, create extracts, or make poultices. You begin to attract followers.
Leadership, Epic  1 Level 21, Leadership (Feat), Leadership score 25 You begin to attract more powerful followers.
Legendary Commander Level 26, Leadership Ability 30, Leadership (Feat), Leadership, Epic (Feat), Diplomacy 26 ranks Multiply number of followers and allow Epic Cohorts.
Let Them Come  1 Level 6, Weapon Focus (Feat): selected weapon Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality.
Light On Your Feet Level 6, Runner (Feat) You take no movement penalties when wearing medium armor
Linked Spell  1 +3 Caster Level 16, Coaxing Spell (Feat) Force one additional foe to fail their saves.
Lone Wolf Pack Prowler 16 When a Prowler attacks an enemy and has their Loner bonus, they deal extra damage depending on how many other enemies threaten them at the time.
Long Reach Mastery  1 Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> Reduces the unwieldy quality to the Cumbersome quality
Long Whip Mastery  1 Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit.
Lost and Alone Prowler 1 When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes Cloistered until the start of the Prowler's next turn.
Low-Light Vision, Improved Level 11, Low-light vision Range of your low-light vision doubles.
Lunge  1 BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach

-M-

Feat Name Level Increase Prerequisites Benefit
Maneuver Opus  1 Level 1 Perform a combat maneuver with a different skill than it normally requires.
Martial Weapon Proficiency, Single Level 1 No penalty on attacks made with a single type of martial weapon.
Martial Weapons Proficiency Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> No penalty on attacks made with any martial weapon.
Mass Combat Maneuvers Level 26, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
Master Staff Caster Level 21, Creator (Feat) Use spell slot instead of staff charge to cast spell from a staff.
Maximize Spell  1 +3 Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) Variable (dice-based) effects of a spell are maximized instead of rolled.
Meisterhau  1 <Fighter 26 -OR- level 36+>, Weapon Supremacy: chosen weapon, Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Gain extra reach or targeted squares with your chosen weapons.
Merciful Spell +1 Caster Level 1 Causes a damaging spell to also apply the Secured condition to the target.
Mercurial Waltz Prowler 6 While under the effects of Haste, gain an additional 5-foot step
Messy Wounds Level 16, Proficient with a Saber First attack each round inflicts a scaling Rupture condition
Meta-Extract Alchemist 16 Choose a metamagic feat to apply to your extracts.
Metamagic, Improved Caster Level 16, any two Metamagic feats Reduce level increase of Metamagic feats by 1.
Missile Shield  1 Level 6, Shield Focus (Feat) Deflect one ranged attack per round with shield
Mobility  1 Level 1, Dodge (Feat) +4 AC against attacks of opportunity from movement
Modesty Barbarian 6 Gain Armor Proficiency, Light (Feat) and the ability to use your Barbarian class features while wearing it.
Monkey Lunge  1 Level 11, Lunge (Feat), Acrobatics 11 ranks Use Lunge without suffering a penalty to AC.
Moonlight Summons Level 1 Summoned creatures now do stilling (energy, uncommon) damage.
Multitarget  1 +1 Caster Level 1 Adds an additional target to all spells that affect a fixed number of targets.
Mutagen, Epic Alchemist 26 Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form.

-N-

Feat Name Level Increase Prerequisites Benefit
Narrow Frame Level 1, Escape Artist 1 rank You take no penalties when squeezing into a space up to one size too small for you.
Near and Far  1 Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting Ranged attacks do not provoke attacks of opportunity
Net Adept  1 BAB +1, Exotic Weapon Proficiency (Feat): Net May treat a net as a one-handed melee weapon with inclusive reach 10 feet
Net and Trident Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) May treat a net in the off-hand as a light, one-handed ranged weapon
Next! Barbarian 1, Urban Mien Once per encounter, or when you bloody an enemy, slide them five feet and take a free 5-foot step.
Nimble Moves  1 Level 1 Ignore 5 feet of difficult terrain when you move
Nimble Natural Summons Level 1 Creatures you summon move easily in undergrowth, and gain Brachiate.
Notched Shield Level 6, Shield Focus (Feat), proficient in both weapon and shield Use a two-handed polearm with one hand while wielding a notched shield in your off-hand

-O-

Feat Name Level Increase Prerequisites Benefit
Opening Volley  1 Level 26, Weapon Focus, Snap Shot Successful ranged attack grants +4 on next melee attack roll
Outflank Level 26 Flanking bonus becomes +4 with an ally that also has this feat
Overchannel Level 26, Channel Divinity class Feature Overload your Channel Divinity ability for more power.

-P-

Feat Name Level Increase Prerequisites Benefit
Pack Attack Level 31 When your partner attacks an enemy creature, you may make an immediate 5-foot step.
Paired Opportunists Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Parting Shot BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Penetrate Damage Reduction <Fighter 21 -OR- level 31>, Penetrating Strike (Feat) Automatically bypass damage reduction on one creature per day.
Penetrating Strike  1 <Fighter 6 -OR- level 16>, Weapon Focus (Feat) Your attacks ignore a scaling amount of damage reduction
Penetrating Strike, Greater  1 <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) Your attacks ignore a larger scaling amount of damage reduction
Perfect Multitarget  1 +6 Caster Level 31, Multitarget (Feat), Improved Multitarget (Feat), Greater Multitarget (Feat) Adds up to four additional targets to all spells that effect one creature or more, may allow creatures to be attacked twice.
Perfect Spell  1 +6 Caster level 26, Enhance Spell (Feat), Maximize Spell (Feat) Variable effects of a spell are maximized and boosted, area of effect is increased, and number of targets increases by one.
Perfect Strike <Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> Roll twice for certain attacks and take the better roll
Piercing Thrust  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), in the chosen weapon Once per round, teleport after striking a foe.
Pin Down Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach.
Pinpoint Targeting BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Planar Wild Shape Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks May add the celestial or fiendish pattern to your animal form
Point-Blank Master  1 Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon Do not provoke attacks of opportunity while firing one ranged projectile weapon
Positioning Inspiration  1 Warlord 1, Inspiration class feature Slide one recipient of Inspiration as a free action
Positioning Inspiration, Improved Warlord 11, Inspiration class ability, Positioning Inspiration (Feat) Slide one or more of the recipients of Inspiration as a free action
Potent Faith  1 Level 26, Channel class feature When using Channel Divinity, add Cha mod to hit point effects, add +1 to save DC's.
Power Attack  1 Level 1, Proficiency with your wielded weapon(s) Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
Powerful Jolt Level 6, Imperiling Jolt class feature +1 to the save DC of your Imperiling Jolt
Powerful Precision  1 BAB +21, Weapon Focus (Feat), Weapon Specialization (Feat), Power Attack (Feat) Even your most powerful attacks are beautifully executed.
Precise Shot  1 Level 1, Weapon Focus (Feat) No penalty for shooting into melee at any range.
Precise Shot, Improved  1 BAB +11, Weapon Focus (Feat), Precise Shot (Feat) No cover or concealment chance on ranged attacks
Prolonged Summons  1 Level 26, Summoning Perfection (Feat) Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters.
Prone Fighting  1 Level 11 Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone.
Prone Shooter  1 BAB +1, Stealth 1 rank Gain +2 AC while Prone.
Prone Slinger  1 Level 6 May use a sling while Prone
Purloined Talent  1 Prowler 1 Prowler may select a basic Rogue talent
Purloined Talent, Epic  1 Prowler 21 Prowler may select an epic Rogue talent
Purloined Talent, Greater  1 Prowler 11 Prowler may select an advanced Rogue talent
Pushing Assault  1 <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon Push a foe back with a two-handed weapon

-Q-

Feat Name Level Increase Prerequisites Benefit
Quaff  1 Level 1 Draw and drink a potion with a single swift action.
Quarry, Improved Ranger 1 Gain 1 additional quarry die each round
Quarterstaff Master  1 BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> Use a Quarterstaff or Mage's Staff with incredible mastery.
Quick Combat Maneuvers  1 Level 11, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers as a swift action, inflict extra damage.
Quick Draw  1 BAB +1 Draw weapon as a free action, sheathe weapon as a swift action
Quicken Spell  1 +4 Caster Level 11 Cast spell as a swift action once per round
Quicken Spell, Automatic Caster Level 21, Quicken Spell (Feat) Apply Quicken Spell metamagic feat for free to certain spells.
Quickpick Master Level 1, Exotic Weapon Proficiency (Feat) with Quickpick Wielding a quickpick in two hands grants 2x STR mod to damage

-R-

Feat Name Level Increase Prerequisites Benefit
Rapid Reload Level 6, Weapon Focus (Feat): any crossbow Reload your weapon quickly
Rattling Fist  1 <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) Rattle an opponent with an attack
Rattling Fist, Improved  1 Level 26, Unarmed Strike, Improved (Feat), Rattling Fist (Feat) Your opponent cannot make opportunity attacks or immediate actions while Rattled.
Ray Shield Level 16, Missile Shield (Feat), Shield Focus (Feat) Deflect ranged attacks each round, including rays and gazes, with shield
Reach Spell +1 Caster Level 1 Increase spell range to higher range category
Reactive Countersong Bard 26, Combat Reflexes (Feat), Perform 26 ranks You can begin a Song of Bracing (Performance) at any time.
Reactive Reach Level 6, Proficiency with an adaptive reach weapon Change your adaptive reach as an immediate reaction
Relentless Challenge Fighter 31, Indomitable Challenge (Feat) Recover hit points when issuing a challenge.
Rent Asunder  1 Level 1, Proficiency with a sunder weapon Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3)
Reverse-Feint BAB +6, Toughness (Feat) Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own
Riddle of Steel  1 BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Rudiment Spell  1 +2 Caster Level 11, Element Spell You can alter the damage type of a spell to one uncommon energy damage type.
Ruinous Rage Barbarian 26 All weapons you wield have Sunder, and you add a +3 feat bonus to Maneuver Offense and Maneuver Defense for Sunders.
Runner  1 Level 1 Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps.

-S-

Feat Name Level Increase Prerequisites Benefit
Saboteur Level 1 Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools.
Sap Adept Level 1, Sneak attack +1d6 Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents.
Scirocco Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack now includes non-provoking movement.
Scorpion Style  1 Level 6, Unarmed Strike, Improved (Feat) Cause your next unarmed strike to slow your target
Second Chance  1 BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Second Chance, Improved BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment Level 11 When your partner confirms a critical, you gain an attack of opportunity
Selective +0 to +8 Caster Level 1 Exclude two or more targets from an AOE spell.
Shadow Strike BAB +1 Deal precision damage against targets with concealment
Shake It Off Level 1 Gain +1 to all saving throws per adjacent ally
Shatter Resolve Level 6, Channel Divinity class feature Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken
Shield Focus  1 BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Focus, Greater <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shield of Swings  1 <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
Shield Proficiency  1 Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Shot on the Run  1 Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
Sidestep  1 Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Sidestep, Improved Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Silent Spell  1 +1 Caster Level 6 Cast spell with verbal components without making any sound
Silent Spell, Automatic Caster Level 21, Silent Spell (Feat) Apply Silent Spell metamagic feat for free to certain spells.
Simple Weapon Proficiency  1 Level 1 No penalty on attacks made with simple weapons.
Skeleton Summoner Level 6 Summon skeletons instead of living creatures with summon spells.
Skill Expert  1 Level 1 +2 feat bonus and improved crit range for one skill.
Skill Prodigy  1 Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skill Specialist  1 Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skill Virtuoso Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills.
Skilled Driver  1 Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Small But Deadly Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Smash  1 BAB +1, Power Attack (Feat), Heavy Armor Add armor and shield bonuses to the distance your bull rushes push a foe.
Snap Shot  1 Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Snap Shot, Greater Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons
Snap Shot, Improved  1 Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Sneak Attack of Opportunity Rogue 26, Sneak Attack +13d6, Opportunist (Talent) Attacks of opportunity are automatically sneak attacks.
Sneak Attack, Improved Rogue 21, Sneak Attack +11d6 Add +2d6 to your sneak attack damage.
Spear Dancer Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Spear of Wind  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), in the chosen weapon Once per round, make a weapon attack against all foes in a five-square line.
Speed, Epic  1 Level 21, Runner (Feat) Your speed increases by 30 feet.
Spell Focus  1 Level 1 +2 or more scaling bonus to save DCs for spells you cast
Spell Focus, Epic  1 Caster Level 21, Spell Focus, Greater (Feat), Spell Focus (Feat) Gain a stacking +1 bonus to Save DC's, and once per round, force a creature who saved against a spell you cast to fail the save instead.
Spell Focus, Greater  1 Caster Level 11, Spell Focus (Feat) Another +2 or more bonus on save DCs for spells you cast
Spell Knowledge Spontaneous Caster Level 21 Learn three new spells of any level.
Spell Opportunity Caster Level 21, Combat Casting (Feat), Combat Reflexes (Feat), Quicken Spell (Feat) Cast any touch spell as an attack of opportunity.
Spell Penetration  1 Caster Level 6 +1 circumstance bonus on caster checks
Spell Penetration, Epic Caster Level 21, Spell Penetration (Feat), Spell Penetration, Greater (Feat) +1 circumstance bonus to caster checks.
Spell Penetration, Greater  1 Caster Level 16, Spell Penetration (Feat) +1 circumstance bonus on caster checks
Spell Resistance, Greater Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) Your Spell Resistance improves by +3.
Spell Resistance, Improved  1 Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Spell Shot Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Spider Step  1 Monk 6, Acrobatics 6 ranks, Movement 6 ranks Walk on walls or ceilings for half your slow fall distance
Spiky Shield Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splash Weapon Mastery  1 Level 1, Weapon Focus (Feat) Gain a number of benefits when using a splash weapon.
Splintering Weapon BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Spring Attack  1 BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Stalwart  1 BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
Stalwart, Improved BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stand Still  1 Level 11, Combat Reflexes (Feat) Stop enemies from moving past you
Starlight Summons Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Steady Engagement  1 Level 21, Combat Reflexes (Feat), Stand Still (Feat) If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action.
Stealth Spell  1 +5 Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) Magical effects of the spell are invisible.
Step Up  1 Level 6 Take a 5-foot step toward a retreating foe as an immediate action
Step Up and Strike Level 16, Following Step (Feat), Step Up (Feat) Follow adjacent creature and attack as an immediate action
Stick Together Level 16 Move as an immediate action when your partner moves.
Still Spell  1 +1 Caster Level 6 Cast spell with somatic components without having to move or provoking.
Still Spell, Automatic Caster Level 21, Still Spell (Feat) Apply Still Spell metamagic feat for free to certain spells.
Storm of Throws  1 Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Strike Back  1 BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Summon Companion Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal.
Summoning I, Incredible  1 Level 11 Summon up to two monsters per casting.
Summoning II, Incredible  1 Level 21, Summoning I, Incredible (Feat) Summon up to three monsters per casting.
Summoning III, Incredible Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.
Summoning Perfection  1 Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Summoning, Superb Level 26, Summoning Perfection (Feat) Any time you summon a creature, its CR is always equal to your Character Level + 1.
Summoning, Superior Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.
Sunlight Summons Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sure Grasp Level 1, Movement 1 rank When climbing, roll twice and take the highest result
Survivor  1 Level 31, Diehard (Feat), Endurance (Feat) You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows.
Swap Places Level 1 Swap places with a willing adjacent ally who has this feat
Swarm of Arrows  1 Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Swift Cleanse  1 Paladin 1 Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt.
Swing About Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Sylvan Summoning Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.

-T-

Feat Name Level Increase Prerequisites Benefit
Tamer of Nature Ranger 21 You can critically hit your quarry, even if it is normally immune to crits.
Taunt  1 Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> All penalties inflicted on a taunted creature increase by an additional 1.
Team Up  1 Level 26, Combat Expertise (Feat), Gang Up (Feat) Aid another as a swift action when flanking
Technicals  1 Brawler 1 You may select one Fighter Tactic
Technicals, Epic Brawler 21 You may select one Epic Fighter Tactic
Technicals, Improved  1 Brawler 11 You may select one Advanced Fighter Tactic
Tenacious Survivor  1 Level 11, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
The Cup Runs Over Cleric 21 Healing you cast may become temporary hit points if it exceeds the target's maximum health.
Thousand Arms  1 <Fighter 31 -OR- level 36+>, Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Achieve Ultimate Mastery (Feat) with an entire weapon group.
Throw Anything  1 Level 1 No penalties for improvised ranged weapons
Tide of Iron <Fighter 31 -OR- level 36+>, Thousand Arms (Feat), Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Inspire all allies using weapons with a +4 circumstance bonus to AC, to-hit, damage, and Maneuver Offense if they have line of sight to you.
Toughness  1 Level 1 +3 hit points, and +1 per character level beyond 3
Toughness, Epic Level 21, Toughness (Feat) You gain +3 hit points per character level.
True Blood  1 Level 6 You may select an additional minor racial trait from your race's list of available traits.
Truemagic Scribe  1 Ability to cast Level 10 or higher Spells, Caster Level 16. You learn three, 10th level, True Dweomers.
Truemagic Supplicant  1 Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) You learn three, 10th or 11th level, True Dweomers.
Truemagic Ordinate  1 Ability to cast Level 12 or higher Spells, Caster Level 21, Truemagic Scribe (Feat), Truemagic Supplicant (Feat) You learn six, 10th, 11th or 12th level, True Dweomers.
Truemagic Nominate  1 Ability to cast Level 14 or higher Spells, Caster Level 26, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat) You learn six True Dweomers of any level.
Truemagic Heirophant Ability to cast Level 14 or higher Spells, Caster Level 31, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat), Truemagic Nominate (Feat) You learn nine True Dweomers of any level.
Two-Weapon Defense  1 Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Two-Weapon Fighting  1 Level 1 Reduce two-weapon fighting penalties when dual-wielding
Two-Weapon Fighting, Greater  1 Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Two-Weapon Fighting, Improved  1 Level 6, Two-Weapon Fighting (Feat) Gain an additional off-hand attack during a full attack action
Two-Weapon Fighting, Perfect Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a fourth attack at -5 to-hit with your off-hand weapon.

-U-

Feat Name Level Increase Prerequisites Benefit
Ultimate Mastery  1 <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Gain ultimate mastery with your chosen weapons.
Unarmed Strike, Improved  1 Level 1 Deal 1d6 base weapon damage with an unarmed strike
Underfoot Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so
Unpredictable Trajectory  1 Level 1, Proficiency with any weapon in the Flail group Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties.
Unseen Spell +8 Caster Level 31, Spell Focus (Feat), Stealth Spell (Feat), Silent Spell (Feat), Still Spell (Feat) An illusion is put in place to hide the spell effects.
Uplifting Assault Cleric 31 Each of your attacks heals your allies within 30 feet hit points equal to your WIS modifier
Urban Forager Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. You may use the Survival skill to forage and track in urban locations

-V-

Feat Name Level Increase Prerequisites Benefit
Vacuum Slash  1 <Fighter 26 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), in the chosen weapon Once per round, slide a struck foe 1d6 squares.
Vast Spell  1 +6 Caster level 26, Reach Spell (Feat), Widen Spell (Feat) Spell area increased by x10 in all dimensions, though range is not increased
Vice Grip  1 BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Vicious Stomp Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you
Void Step Level 26, Blinding Speed (Feat) Move your base speed once per encounter as a swift action.
Volley Fire Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.

-W to Z-

Feat Name Level Increase Prerequisites Benefit
Walk on Water Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat) As long as you keep moving, you don't sink when walking across liquids
War Whip Finesse  1 Level 1, Proficiency with War Whip War Whip gains the Finesse weapon quality
Weapon Aficionado  1 Level 1, Non-Fighter class Qualify for and use well fighter-centric combat feats.
Weapon Finesse  1 Level 1, proficient with a light or finesse weapon Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
Weapon Focus  1 Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.
Weapon Focus, Epic  1 <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2).
Weapon Focus, Greater  1 <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1).
Weapon Specialization  1 <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon +1 base weapon damage with two chosen weapons
Weapon Specialization, Epic  1 <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), Weapon Specialization (Feat), and Weapon Specialization, Greater (Feat) in the chosen weapon +2 base weapon damage with two chosen weapons.
Weapon Specialization, Greater  1 <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon +1 base weapon damage with two chosen weapons
Weapon Supremacy  1 <Fighter 21 -OR- level 31>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon Gain +1 to hit and +2 to base weapon damage with two chosen weapons.
Whirlwind Attack  1 Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Make one melee touch attack against all foes within reach as a full-attack action
Whirlwind Attack, Improved  1 Level 26, Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack is now a standard action instead of a full attack action.
White Gale  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), and Vacuum Slash (Feat) with the chosen weapon Once per round, slide a struck foe 1d6+1 squares and generate obscuring mist.
Wide Stance Level 6, Proficiency with a massive weapon Your massive weapon uses 2x STR mod for damage instead of 1.5x
Widen Spell  1 +3 Caster Level 11, Reach Spell (Feat) Increase spell area
Wild Shape, Towering Level 26, ability to cast any Wild Shape spell, Wild Shape, Enlarged (Feat) Wild shape into an animal of size Huge, gaining additional reach, move, and damage.
Wild Shape, Enlarged  1 Level 16, ability to cast any Wild Shape spell Wild shape into an animal of size Large, improving reach and movement speed
Witch Hunter Barbarian 1, Superstitious Mien You deal additional damage to creatures with spells or spell-like abilities equal to your Barbarian DR.
World Breaker  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Foe Breaker (Feat) in the chosen weapon Reduce a struck foe's damage by your BAB, improve your Sunder results.
Worldly Barbarian 1, Urban Mien Use one additional skill while raging, and gain a scaling +1 feat bonus to that skill.
Wrecking Pick  1 Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) Grants +1 base weapon damage to Sunder weapons and causes Ruptured
Zen Focus Monk 26 Restore WIS modifier in ki points by meditating