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[[File: Epic_Path_Banner_5-clean.png|frameless|1800px|]]
A modified Pathfinder campaign, set in the iron city of Fane.
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== Core Rules and New Rules ==
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== Introduction ==
[[Introduction]]
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* [[What is a Role-Playing Game?]]
* [[How To Find Things]]
* [[Ability Scores]]
* [[Character Creation]]
* [[Character Creation]]
* [[Core Rules | Core Rule Changes]]
* [[Character Advancement]]
* [[Money and Merchants]]
* [[Between Adventures]]
* [[Heroic Feats]]
* [[Glossary of Terms]]
* [[Epic Feats]]
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* [[Status Conditions]]
 
 
==[[Things That Still Need More Development]]==


[[File:VR-32.png|link=https://virtuarasa.com/|30px]] Play online with your friends at [https://virtuarasa.com/ Virtua Rasa]
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== Classes ==
== Classes ==
Not all classes were ported over, but some elements from the un-ported classes were (selectively) rolled into our classes. For example, the Alchemist's mutagen form is similar to the Summoner's Eidolon, except they're more like a single player character now, instead of a full-party equivalent.  A lot of the core functionality of the Cavalier was integrated into the Warlord.  Witches, inquisitors and oracles are all mechanically similar to many existing classes, with a lot of role-playing flavor thrown on top. We recommend playing a druid, cleric or sorcerer (etc.) and role-playing them with suitably appropriate quirks. Gunslingers don't really fit the swords and sorcery meme very well, in our opinion. If you need to see what happens when you introduce guns to a medieval fantasy setting, go watch Kurosawa's Seven Samurai. (Spoiler: Guns are bad news.)
[[What is a Character Class?]]
 
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Anyway, there should be something here for everyone. If you just can't live without some particular class, talk to your GM.
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* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
 
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* [[Alchemist]] -- Fairly complex to design, fairly complex to play.  Alchemists have a huge array of abilities, and you have to choose where to spend your resources.
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
 
* '''[[Brawler]]'''
* [[Barbarian]] -- Modestly complex to design, stone-simple to play.
* '''[[Cleric]]'''  {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
 
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* [[Bard]] -- Simple to design, complex to play.
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
 
* '''[[Monk]]'''
* [[Brawler]] -- Intentionally designed as a simple class to play, but a challenging class to play well.
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
 
* '''[[Partisan]]'''
* [[Cleric]] -- Fairly simple to design, but complex to play, like all casters, and has a much stronger melee focus as well.
* '''[[Prowler]]'''
 
* '''[[Ranger]]'''  {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* [[Druid]] -- Can be very complex to design and very complex to play.
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
 
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* [[Fighter]] -- By far the most complex melee class to design and quite challenging to play, but can do almost any playstyle.
* '''[[Warlord]]'''
 
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
* [[Monk]] -- A simple class to design, there's very little beyond feats and skills to pick out.
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* [[Paladin]] -- Fairly simple to play and run, and can even serve as a capable backup healer.
 
* [[Prowler]] -- Fairly simple to design, but challenging to play.
 
* [[Ranger]] -- Moderately complex to design, but easy to play.


* [[Rogue]] -- Complex to design, and challenging to play.
== Races ==
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[[What is a Fantastic Race?]]
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
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* [[Sorcerer]] -- Modestly complex to design, but challenging to play.
== Skills ==
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
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* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
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* [[Warlord]] -- Simple to design and simple to play, though nuanced play is rewarded.
== Feats ==
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* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
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* [[Wizard]] -- Moderately complex to design, but very challenging to play. Even harder to play well.
== Spells ==
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* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
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== Weapons ==
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* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
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== New Exotic Weapons ==
== Armor and Shields ==
* [[ Weapon Properties ]] - Added some new ones, slightly altered Sunder.
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* [[ Exotic Light Melee Weapons ]]
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* [[ Exotic 1-Hand Melee Weapons ]]
* [[Armor and Shields]]
* [[ Exotic 2-Hand Melee Weapons ]]
* [[Dweomermetals]]
* [[ Exotic Thrown Weapons ]]
* [[Crafting Magic Armor]]
* [[ Exotic Ranged Weapons ]] - And ammo listings.
* [[Armor Magic Properties]]
* [[ Exotic Armor and Shields ]]
* [[Magic Shields]]
* [[Shield Magic Properties]]
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== Equipment, Goods, and Services ==
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* [[Equipment]]
* [[Adventuring Gear]]
* [[Alchemical Creations]]
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
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== Magic Items ==
== Magic Items ==
* [[ Magic Item Crafting Rules ]]
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* [[ Magic Item Properties ]]
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* [[ Dweomermetals And Other Special Materials ]]
* [[Magic Items|All Magic Items]]
 
* [[Armor Slot Magic Items|Armor Slot]]
 
* [[Belt Slot Magic Items|Belt Slot]]
== Fane Bestiary ==
* [[Body Slot Magic Items|Body Slot]]
* [[ CR 1 Creatures ]]
* [[Chest Slot Magic Items|Chest Slot]]
* [[ CR 2 Creatures ]]
* [[Eyes Slot Magic Items|Eyes Slot]]
* [[ CR 3 Creatures ]]
* [[Feet Slot Magic Items|Feet Slot]]
* [[ CR 4 Creatures ]]
* [[Hands Slot Magic Items|Hands Slot]]
 
* [[Head Slot Magic Items|Head Slot]]
 
* [[Headband Slot Magic Items|Headband Slot]]
== Statistical Nerdery ==
* [[Neck Slot Magic Items|Neck Slot]]
These are some tables I've been using for reference when tweaking the character classes.
* [[Rings Slot Magic Items|Rings Slot]]
 
* [[Shoulders Slot Magic Items|Shoulder Slot]]
 
* [[Wrists Slot Magic Items|Wrist Slot]]
=== [[Monster Stat Comparison]] ===
* [[Magic Rods|Rods]]
The monster analysis was created by comparing the counter-stat from the PC Statistics By Level table. For example, the average monster AC is based on the average PC to-hit numbers, and an assumption that high to-hit PC's should hit approximately 75% of the time unbuffed. Monster hit points were determined by taking the average PC damage per round, and deciding that most fights will include one monster per PC and the fight should last around 3 rounds.
* [[Magic Staves|Staves]]
 
* [[Magic Wands|Wands]]
 
* [[Slotless Magic Items|Slotless]]
=== [[Gear Estimations By Level]] ===
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
This is a broad estimate of the bonuses the various classes would get from gear, broken out by level, and loosely based on the wealth-by-level table in Pathfinder. This is by no means meant to represent anyone's real gear, just a general baseline for how big the to-hit, damage and AC bonuses get as PC's level up.
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=== [[ PC Statistics By Level ]] ===
I've got a giant Excel spreadsheet with all of the classes worked out to level 35, showing how much damage they do based on average gear, and a reasonable feat build-out. If anyone wants to see it, I can throw it up onto a server somewhere for people to download. The linked page shows averages across all classes under the new rules.
 
In general, non-caster classes have been boosted a LOT over RAW Pathfinder. The general attitude has been to buff weak classes rather than nerf strong classes. The only nerfs that have occurred in the above classes are:
 
- Limiting smite to no more than 4 attacks per round (at high levels), and removing smite's AC boost. (We did, however, give Paladins more uses of smite, and it affects pretty much anything now, instead of just evil things.)
 
- Removing all occurrences of Pounce or Pounce-like abilities
 
- Removing all versions and variants of the Vital Strike feat
 
- Removed a bunch of the extra super bonus attacks that ranged weapons got, since they replicated Pounce (full attacks every round without wasting actions on moving), which skewed damage way too high. Bows are competitive with melee, but melee is slightly better, to make up for the fact that melee folks get hit a lot more.


In all of these cases, the nerfs were a direct result of giving all weapons more dice at 8th and 15th levels. This allowed us to balance all the weapon classes (as opposed to pure caster classes) without having to worry about some of the extreme burst damage possible from abilities like the Barbarian's pounce attack from the Bestial Rage path. Under RAW Pathfinder, Barbarians were the kings of damage. Under these house rules, melee rogues are the kings (since they have the crappiest defenses of all the weapon classes).
== Combat ==
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* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
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Again, if anyone wants to see the numerical basis for all the changes, I can make that available.
== Game Master's Guide ==
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* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
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=== [[ Monster Roles ]] ===
== Bestiary ==
Monsters need a little class, too, and these roles should give you a good idea of just how much more powerful the base classes are, after all our tweaking. Roles are generic sets of abilities that are applied AFTER templates, and stack WITH templates.  These guys will keep the players wishing they had even more dice than the 30d6 the rogue rolls on his first sneak attack of the fight.
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* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
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== Optional Systems ==
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* '''[[Vehicle Combat|Vehicle Combat]]'''
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>


* '''[[Settlements]]'''
* '''[[Large-Scale Battles]]'''
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=== [[ New Templates ]] ===
== Campaign Settings ==
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* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
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There are lots of templates out there, but after a pretty thorough review, we're seeing that many of the templates are of fairly limited scope, or thematically matched to a given campaign setting, or just pretty darn weak.  So here's a new 'generic' template with plenty of muscle that can be added to just about any monster to give it some more zest.
== Open Gaming License ==
: [[Compatibility and OGL]]


: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 


=== [[Campaign Milieus]] ===
<div style="float:right">{{Smaller|This wiki contains {{NUMBEROFARTICLES}} pages.}}</div>
What are adventurers called when they're low level? Is there life after Epic? At what level should my hero start sitting down on thrones and dubiously accepting the crown?

Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.