Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
 
(657 intermediate revisions by 19 users not shown)
Line 1: Line 1:
__TOC__
<div class="topbanner">
[[File: Epic_Path_Banner_5-clean.png|frameless|1800px|]]
</div>
__NOTOC__
<div id="page-2column-left">
== Introduction ==
[[Introduction]]
<div class="section-content">
<div class="columns">
* [[What is a Role-Playing Game?]]
* [[How To Find Things]]
* [[Ability Scores]]
* [[Character Creation]]
* [[Character Advancement]]
* [[Between Adventures]]
* [[Glossary of Terms]]
</div>


: A modified Pathfinder campaign, set in the iron city of Fane.
[[File:VR-32.png|link=https://virtuarasa.com/|30px]] Play online with your friends at [https://virtuarasa.com/ Virtua Rasa]
</div>


== Character Creation ==
== Classes ==
[[What is a Character Class?]]
<div class="section-content">
<div class="columns">
* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
* '''[[Brawler]]'''
* '''[[Cleric]]'''  {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
* '''[[Monk]]'''
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
* '''[[Partisan]]'''
* '''[[Prowler]]'''
* '''[[Ranger]]'''  {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* '''[[Warlord]]'''
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
</div>
</div>
 
== Races ==
<div class="section-content">
[[What is a Fantastic Race?]]
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
</div>
 
== Skills ==
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
<div class="section-content">
<div class="columns">
* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
</div>
</div>
 
== Feats ==
<div class="section-content">
<div class="columns">
* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
</div>
</div>


;
== Spells ==
All of the core classes and races are available. If anyone wants to select a class or race outside of core rules, please let me know, and we can look it over to ensure it is balanced with the rest of the classes or races. That said, I will not allow ECL races, and I strongly discourage the truly weird races. If you really have to play a half-grell, and have some compelling reason why you think having tentacles instead of thumbs is a good idea, we can discuss it, but you should expect me to say no.
<div class="section-content">
<div class="columns">
* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
</div>
</div>
</div>
<div id="page-2column-right">


Do not create a backstory for your character. Instead, please focus on personality traits and quirks, as these will be far more useful to you. All will be explained once we start the campaign.
== Weapons ==
<div class="section-content">
<div class="columns">
* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
</div>
</div>


Stat generation will use a point buy system, with 28 points. Stat costs are:
== Armor and Shields ==
<div class="section-content">
<div class="columns">
* [[Armor and Shields]]
* [[Dweomermetals]]
* [[Crafting Magic Armor]]
* [[Armor Magic Properties]]
* [[Magic Shields]]
* [[Shield Magic Properties]]
</div>
</div>


:{| border="1"
== Equipment, Goods, and Services ==
! Stat
<div class="section-content">
| 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
<div class="columns">
|-
* [[Equipment]]
! Cost
* [[Adventuring Gear]]
| -2 || -1 || 0 || 1 || 2 || 3 || 5 || 7 || 10 || 13 || 17
* [[Alchemical Creations]]
|}
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
</div>
</div>


;
== Magic Items ==
No more than one stat may be below a 10, and no stat may exceed an 18 without a racial mod.  For those of you who would like to use a calculator, this web page has a fairly useful one: http://tools.digitalightbulb.com/pbcalc.html (use the first one on the page; the second one uses different numbers).
<div class="section-content">
<div class="columns">
* [[Magic Items|All Magic Items]]
* [[Armor Slot Magic Items|Armor Slot]]
* [[Belt Slot Magic Items|Belt Slot]]
* [[Body Slot Magic Items|Body Slot]]
* [[Chest Slot Magic Items|Chest Slot]]
* [[Eyes Slot Magic Items|Eyes Slot]]
* [[Feet Slot Magic Items|Feet Slot]]
* [[Hands Slot Magic Items|Hands Slot]]
* [[Head Slot Magic Items|Head Slot]]
* [[Headband Slot Magic Items|Headband Slot]]
* [[Neck Slot Magic Items|Neck Slot]]
* [[Rings Slot Magic Items|Rings Slot]]
* [[Shoulders Slot Magic Items|Shoulder Slot]]
* [[Wrists Slot Magic Items|Wrist Slot]]
* [[Magic Rods|Rods]]
* [[Magic Staves|Staves]]
* [[Magic Wands|Wands]]
* [[Slotless Magic Items|Slotless]]
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
</div></div>


Starting gold for all characters will be zero.
== Combat ==
<div class="section-content">
<div class="columns">
* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
</div>
</div>


== Classes ==
== Game Master's Guide ==
<div class="section-content">
<div class="columns">
* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
</div>
</div>
 
== Bestiary ==
<div class="section-content">
<div class="columns">
* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
</div>
</div>


* [[ Alchemist ]]
== Optional Systems ==
* [[ Barbarian ]]
<div class="section-content">
* [[ Bard ]]
* '''[[Vehicle Combat|Vehicle Combat]]'''
* [[ Brawler ]]
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
* [[ Cleric ]]
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>
* [[ Druid ]]
* [[ Fighter ]]
* [[ Monk ]]
* [[ Paladin ]]
* [[ Prowler ]]
* [[ Ranger ]]
* [[ Rogue ]]
* [[ Sorcerer ]]
* [[ Warlord ]]
* [[ Wizard ]]


== New Rules ==
* '''[[Settlements]]'''
* '''[[Large-Scale Battles]]'''
</div>


; CMB Calculations :
== Campaign Settings ==
Small creatures may use DEX instead of STR when calculating CMB. Pathfinder core rules allow tiny creatures to do this, but it makes sense for small creatures as well.
<div class="section-content">
<div class="columns">
* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
</div>
</div>
</div>
<div class="clear"></div>


; Melee Weapon Damage :
== Open Gaming License ==
Beginning at 8th level, base weapon dice damage is doubled. This does not double STR, feat, precision or other modifiers to the base weapon damage, just the die of the weapon. This does not apply to classes with fixed damage, such as the monk or brawler unarmed damage. For example, a longsword deals 2d8 base weapon damage after 8th level. This bonus increases to triple weapon dice damage at 15th level and beyond. This change was made after looking over rough damage comparisons between melee and spell classes. If anyone wants to see how these numbers were arrived at, I can provide the data.
: [[Compatibility and OGL]]


; Starting Hit Points :
: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Level 1 characters get full CON SCORE plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values.


; Multiclassing :
<div style="float:right">{{Smaller|This wiki contains {{NUMBEROFARTICLES}} pages.}}</div>
Multiclassing is permitted, but you must have at least 5 levels in a class before you can change to a new one. If this completely horks up your plan for a particular prestige class, let me know, and I might make an exception. This is primarily to prevent 'class dipping' and saving throw min-maxing.

Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.