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[[File: Epic_Path_Banner_5-clean.png|frameless|1800px|]]
: A modified Pathfinder campaign, set in the iron city of Fane.
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== Character Creation ==
== Introduction ==
 
[[Introduction]]
;
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All of the core classes and races are available. If anyone wants to select a class or race outside of core rules, please let me know, and we can look it over to ensure it is balanced with the rest of the classes or races. That said, I will not allow ECL races, and I strongly discourage the truly weird races. If you really have to play a half-grell, and have some compelling reason why you think having tentacles instead of thumbs is a good idea, we can discuss it, but you should expect me to say no.
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* [[What is a Role-Playing Game?]]
Do not create a backstory for your character. Instead, please focus on personality traits and quirks, as these will be far more useful to you. All will be explained once we start the campaign.
* [[How To Find Things]]
 
* [[Ability Scores]]
Stat generation will use a point buy system, with 28 points. Stat costs are:
* [[Character Creation]]
 
* [[Character Advancement]]
:{| border="1" cellpadding="8" style="text-align:center"
* [[Between Adventures]]
! Stat
* [[Glossary of Terms]]
| 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
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|-
! Cost
| -2 || -1 || 0 || 1 || 2 || 3 || 5 || 7 || 10 || 13 || 17
|}
 
;
No more than one stat may be below a 10, and no stat may exceed an 18 without a racial mod.  For those of you who would like to use a calculator, this web page has a fairly useful one: http://tools.digitalightbulb.com/pbcalc.html (use the first one on the page; the second one uses different numbers).
 
Starting gold for all characters will be zero.


[[File:VR-32.png|link=https://virtuarasa.com/|30px]] Play online with your friends at [https://virtuarasa.com/ Virtua Rasa]
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== Classes ==
== Classes ==
[[What is a Character Class?]]
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* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
* '''[[Brawler]]'''
* '''[[Cleric]]'''  {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
* '''[[Monk]]'''
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
* '''[[Partisan]]'''
* '''[[Prowler]]'''
* '''[[Ranger]]'''  {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* '''[[Warlord]]'''
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
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* [[ Alchemist ]] -- Added fetishes and tweaking. Revamped mutagens to be much more Hyde-like.
== Races ==
* [[ Barbarian ]] -- No changes. Added a few new Rage abilities.
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* [[ Bard ]] -- Massive overhaul. See 'Harmony' for starters.
[[What is a Fantastic Race?]]
* [[ Brawler ]] -- New unarmed non-ninja class. Hits seldom but hard.
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
* [[ Cleric ]] -- Moderate adjustments. See 'Castigate' and 'Channel Divinity'.
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
* [[ Druid ]] -- No changes.
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
* [[ Fighter ]] -- Massive overhaul. See 'Warrior's Challenge' for starters.
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
* [[ Monk ]] -- Improved damage, adjusted Flurry of Blows.
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
* [[ Paladin ]] -- Moderate adjustments. Now any lawful alignment. Added more Smite.
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* [[ Prowler ]] -- A class for the cat burglar types. Movement and spring attacks.
* [[ Ranger ]] -- Reduced number of required stats. Merged combat styles. Replaced spells with poultices.
* [[ Rogue ]] -- Updated daggers, crits and sneak attack. Added a few Rogue Talents.
* [[ Sorcerer ]] -- No changes.
* [[ Warlord ]] -- A defensive pseudo-healer (temp hp's instead of healing) who buffs adjacent allies.
* [[ Wizard ]] -- Added 'powerful cantrips'. Otherwise, unchanged.
 
 
== New Rules ==
 
; CMB Calculations :
Small creatures may use DEX instead of STR when calculating CMB. Pathfinder core rules allow tiny creatures to do this, but it makes sense for small creatures as well.
 
 
; Melee Weapon Damage :
Beginning at 8th level, base weapon dice damage is doubled. This does not double STR, feat, precision or other modifiers to the base weapon damage, just the die of the weapon. This does not apply to classes with fixed damage, such as the monk or brawler unarmed damage. For example, a longsword deals 2d8 base weapon damage after 8th level. This bonus increases to triple weapon dice damage at 15th level and beyond. This change was made after looking over rough damage comparisons between melee and spell classes. If anyone wants to see how these numbers were arrived at, I can provide the data.
 
 
; Starting Hit Points :
Level 1 characters get full CON SCORE plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values.
 


; Multiclassing :
== Skills ==
Multiclassing is permitted, but you must have at least 5 levels in a class before you can change to a new one. If this completely horks up your plan for a particular prestige class, let me know, and I might make an exception. This is primarily to prevent 'class dipping' and saving throw min-maxing.
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
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* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
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== Feats ==
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* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
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; Stances :
== Spells ==
Stances are class abilities which generally take a swift action to initiate, can be sustained for free, but are broken when knocked prone or subjected to a condition which prevents you from taking actions. You can restart the stance once the condition has been cleared with another swift action. Only one stance power may be active at a time.
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* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
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== Weapons ==
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* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
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== New Exotic Weapons ==
== Armor and Shields ==
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* [[Armor and Shields]]
* [[Dweomermetals]]
* [[Crafting Magic Armor]]
* [[Armor Magic Properties]]
* [[Magic Shields]]
* [[Shield Magic Properties]]
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* [[ Weapon Properties ]] - Added some new ones, slightly altered Sunder.
== Equipment, Goods, and Services ==
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* [[Equipment]]
* [[Adventuring Gear]]
* [[Alchemical Creations]]
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
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* [[ Exotic Light Melee Weapons ]]
== Magic Items ==
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* [[Magic Items|All Magic Items]]
* [[Armor Slot Magic Items|Armor Slot]]
* [[Belt Slot Magic Items|Belt Slot]]
* [[Body Slot Magic Items|Body Slot]]
* [[Chest Slot Magic Items|Chest Slot]]
* [[Eyes Slot Magic Items|Eyes Slot]]
* [[Feet Slot Magic Items|Feet Slot]]
* [[Hands Slot Magic Items|Hands Slot]]
* [[Head Slot Magic Items|Head Slot]]
* [[Headband Slot Magic Items|Headband Slot]]
* [[Neck Slot Magic Items|Neck Slot]]
* [[Rings Slot Magic Items|Rings Slot]]
* [[Shoulders Slot Magic Items|Shoulder Slot]]
* [[Wrists Slot Magic Items|Wrist Slot]]
* [[Magic Rods|Rods]]
* [[Magic Staves|Staves]]
* [[Magic Wands|Wands]]
* [[Slotless Magic Items|Slotless]]
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
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* [[ Exotic 1-Hand Melee Weapons ]]
== Combat ==
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* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
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* [[ Exotic 2-Hand Melee Weapons ]]
== Game Master's Guide ==
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* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
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* [[ Exotic Thrown Weapons ]]
== Bestiary ==
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* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
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* [[ Exotic Ranged Weapons ]] - And ammo listings.
== Optional Systems ==
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* '''[[Vehicle Combat|Vehicle Combat]]'''
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>


== Statistical Nerdery ==
* '''[[Settlements]]'''
* '''[[Large-Scale Battles]]'''
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These are some tables I've been using for reference when tweaking the character classes.
== Campaign Settings ==
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* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
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; [[ Monster Stat Comparison ]] :
== Open Gaming License ==
The monster analysis was created by selecting 5 relatively random monsters from each CR and averaging the resulting numbers. In some cases, I avoided monsters which relied on special attacks or spells for their primary damage. I also avoided swarms, since they autohit and have lower damage. As you can see, I'll almost certainly need to do a bit of tweaking to monsters to make them more interesting to fight, given the class changes (primarily more HP's, but I'll also be reviewing damage. AC will remain unchanged, I expect.)
: [[Compatibility and OGL]]


; [[ PC Class Damage Comparison ]] :
: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
The character class damage analysis uses a straightforward stat array for base numbers, a common weapon the class would use, and no feats. A flat bonus to attack and damage was given at higher levels to account for magic items. While I fully expect these numbers to increase due to feats, I was more focused on leveling the playing field, and assume that feat bloat will be a comparative wash across the classes.


As you can see, the caster classes have a clear damage advantage (in core PF rules, it's about 30:1), however, I felt that, to really achieve balance between melee and spell damage, I'd need to rewrite the whole game. Instead, I basically tripled melee damage so the ratio is merely 10:1.
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Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.