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__TOC__
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[[File: Epic_Path_Banner_5-clean.png|frameless|1800px|]]
A modified Pathfinder campaign, set in the iron city of Fane.
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== [[Core Rules|Core Rules and New Rules]] ==
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(moved to the [[Core Rules]] page).
== Introduction ==
[[Introduction]]
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* [[What is a Role-Playing Game?]]
* [[How To Find Things]]
* [[Ability Scores]]
* [[Character Creation]]
* [[Character Advancement]]
* [[Between Adventures]]
* [[Glossary of Terms]]
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== Classes ==
== Classes ==
[[What is a Character Class?]]
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* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
* '''[[Brawler]]'''
* '''[[Cleric]]'''  {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
* '''[[Monk]]'''
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
* '''[[Partisan]]'''
* '''[[Prowler]]'''
* '''[[Ranger]]'''  {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* '''[[Warlord]]'''
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
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* [[Alchemist]] -- Added fetishes and tweaking. Revamped mutagens to be much more Hyde-like.
== Races ==
* [[Barbarian]] -- Minimal changes. Added a few new Rage abilities, removed some others.
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* [[Bard]] -- Massive overhaul. See 'Harmony' for starters.
[[What is a Fantastic Race?]]
* [[Brawler]] -- New unarmed non-Oriental class. Hits seldom but hard.
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
* [[Cleric]] -- Major upgrades. See 'Castigate' and 'Channel Divinity'.
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
* [[Druid]] -- Adjusted hitpoints down a bit, otherwise no changes.
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
* [[Fighter]] -- Massive overhaul. See 'Warrior's Challenge' and 'Tactics' for starters.
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
* [[Monk]] -- Improved damage, adjusted Flurry of Blows.
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
* [[Paladin]] -- Moderate adjustments, mostly buffs, with the occasional nerf. Now any lawful alignment. Added more Smite.
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* [[Prowler]] -- A class for the cat burglar types. Charges and spring attacks.
* [[Ranger]] -- Extensive rebuild and large buffs.  Reduced number of required stats. Merged combat styles. Replaced spells with poultices.  Added wolfpack tactics.
* [[Rogue]] -- Updated daggers, crits and sneak attack. Added a few Rogue Talents.  MASSIVE damage boost.
* [[Sorcerer]] -- Bumped hit points down, other than that, no changes.  No, seriously, not one.
* [[Warlord]] -- A defensive pseudo-healer (temp hp's instead of healing) who buffs adjacent allies.
* [[Wizard]] -- Added 'powerful cantrips',bumped hitpoints down a bit. Otherwise, unchanged.
 
 
== New Exotic Weapons ==
 
* [[ Weapon Properties ]] - Added some new ones, slightly altered Sunder.
* [[ Exotic Light Melee Weapons ]]
* [[ Exotic 1-Hand Melee Weapons ]]
* [[ Exotic 2-Hand Melee Weapons ]]
* [[ Exotic Thrown Weapons ]]
* [[ Exotic Ranged Weapons ]] - And ammo listings.
* [[ Exotic Armor and Shields ]]
 
== New Feats ==
 
(Moved to the [[New Feats]] page.)
 
== Epic Feats ==


(Moved to the [[Epic Feats]] page.)
== Skills ==
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
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* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
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== New Epic Rules ==
== Feats ==
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* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
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; [[ Bonus Spell Slots ]]
== Spells ==
For high ability scores. Really high, in fact.
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* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
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== Statistical Nerdery ==
== Weapons ==
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* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
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These are some tables I've been using for reference when tweaking the character classes.
== Armor and Shields ==
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* [[Armor and Shields]]
* [[Dweomermetals]]
* [[Crafting Magic Armor]]
* [[Armor Magic Properties]]
* [[Magic Shields]]
* [[Shield Magic Properties]]
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=== [[Monster Stat Comparison]] ===
== Equipment, Goods, and Services ==
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* [[Equipment]]
* [[Adventuring Gear]]
* [[Alchemical Creations]]
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
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The monster analysis was created by selecting five relatively random monsters from each CR and averaging the resulting numbers. In some cases, I avoided monsters which relied on special attacks or spells for their primary damage.  I also avoided swarms, since they autohit and have lower damage. As you can see, I'll almost certainly need to do a bit of tweaking to monsters to make them more interesting to fight, given the class changes (primarily more HPs, but I'll also be reviewing damage. AC will remain unchanged, I expect.)
== Magic Items ==
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* [[Magic Items|All Magic Items]]
* [[Armor Slot Magic Items|Armor Slot]]
* [[Belt Slot Magic Items|Belt Slot]]
* [[Body Slot Magic Items|Body Slot]]
* [[Chest Slot Magic Items|Chest Slot]]
* [[Eyes Slot Magic Items|Eyes Slot]]
* [[Feet Slot Magic Items|Feet Slot]]
* [[Hands Slot Magic Items|Hands Slot]]
* [[Head Slot Magic Items|Head Slot]]
* [[Headband Slot Magic Items|Headband Slot]]
* [[Neck Slot Magic Items|Neck Slot]]
* [[Rings Slot Magic Items|Rings Slot]]
* [[Shoulders Slot Magic Items|Shoulder Slot]]
* [[Wrists Slot Magic Items|Wrist Slot]]
* [[Magic Rods|Rods]]
* [[Magic Staves|Staves]]
* [[Magic Wands|Wands]]
* [[Slotless Magic Items|Slotless]]
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
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=== [[Gear Estimations By Level]] ===
== Combat ==
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* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
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This is a broad estimate of the bonuses the various classes would get from gear, broken out by level, and loosely based on the wealth-by-level table in Pathfinder. This is by no means meant to represent anyone's real gear, or suggest that I would ever actually allow you guys to get decent gear. Seriously, why would I do that?
== Game Master's Guide ==
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* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
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=== PC Class Damage Comparison ===
== Bestiary ==
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* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
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The character class damage analysis uses a straightforward stat array for base numbers, a common weapon the class would use, and no feats. A flat bonus to attack and damage was given at higher levels to account for magic items. While I fully expect these numbers to increase due to feats, I was more focused on leveling the playing field, and assume that feat bloat will be a comparative wash across the classes.
== Optional Systems ==
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* '''[[Vehicle Combat|Vehicle Combat]]'''
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>


As you can see, the caster classes have a clear damage advantage (in core PF rules, it's about 10:1), however, I felt that, to really achieve balance between melee and spell damage, I'd need to rewrite the whole game. Instead, I basically tripled melee damage so the ratio is closer to 3:1.
* '''[[Settlements]]'''
* '''[[Large-Scale Battles]]'''
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=== [[ Monster Roles ]] ===
== Campaign Settings ==
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* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
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Monsters need a little class, too, and these roles should give you a good idea of just how much more powerful the base classes are, after all our tweaking. Roles are generic sets of abilities that are applied AFTER templates, and stack WITH templates.  These guys will keep the players wishing they had even more dice than the 30d6 the rogue rolls on his first sneak attack of the fight.
== Open Gaming License ==
: [[Compatibility and OGL]]


=== Campaign Milieus ===
: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. 


(Moved to [[Campaign Milieus]].)
<div style="float:right">{{Smaller|This wiki contains {{NUMBEROFARTICLES}} pages.}}</div>

Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.