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[[File: Epic_Path_Banner_5-clean.png|frameless|1800px|]]
A modified Pathfinder campaign, set in the iron city of Fane.
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== Core Rules and New Rules ==
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== Introduction ==
[[Introduction]]
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* [[What is a Role-Playing Game?]]
* [[How To Find Things]]
* [[Ability Scores]]
* [[Character Creation]]
* [[Character Creation]]
* [[Character Advancement]]
* [[Between Adventures]]
* [[Glossary of Terms]]
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* [[Core Rules | Core Rule Changes]]
[[File:VR-32.png|link=https://virtuarasa.com/|30px]] Play online with your friends at [https://virtuarasa.com/ Virtua Rasa]
 
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* [[ Money and Merchants ]]
 
* [[Heroic Feats]]
 
* [[Epic Feats]]
 


== Classes ==
== Classes ==
Not all classes were ported over, but some elements from the un-ported classes were (selectively) rolled into our classes. For example, the Alchemist's mutagen form is similar to the Summoner's Eidolon, except they're more like a single player character now, instead of a full-party equivalent.  A lot of the core functionality of the Cavalier was integrated into the Warlord.  Witches, inquisitors and oracles are all mechanically similar to many existing classes, with a lot of role-playing flavor thrown on top. We recommend playing a druid, cleric or sorcerer (etc.) and role-playing them with suitably appropriate quirks. Gunslingers don't really fit the swords and sorcery meme very well, in our opinion. If you need to see what happens when you introduce guns to a medieval fantasy setting, go watch Kurosawa's Seven Samurai. (Spoiler: Guns are bad news.)
[[What is a Character Class?]]
 
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Anyway, there should be something here for everyone. If you just can't live without some particular class, talk to your GM.
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* '''[[Alchemist]]''' {{Smaller|([[Alchemist Discoveries|Discoveries]], [[Alchemist Extracts|Extracts]])}}
 
* '''[[Barbarian]]''' {{Smaller|([[Barbarian Rage Powers|Rage Powers]])}}
* [[Alchemist]] -- Added fetishes and tweaking. Revamped mutagens to be much more Hyde-like.
* '''[[Bard]]''' {{Smaller|([[Bard#Types_of_Bardic_Performance|Performances]], [[Bard Spells|Spells]])}}
* [[Barbarian]] -- Minimal changes. Added a few new Rage abilities, removed some others.
* '''[[Brawler]]'''
* [[Bard]] -- Massive overhaul. See 'Harmony' for starters.
* '''[[Cleric]]''' {{Smaller|&ndash; ([[Cleric Spells|Spells]])}}
* [[Brawler]] -- New unarmed non-Oriental class. Hits seldom but hard.
* '''[[Druid]]''' {{Smaller|([[Druid Spells|Spells]])}}
* [[Cleric]] -- Major upgrades. See 'Castigate' and 'Channel Divinity'.
* '''[[Fighter]]''' {{Smaller|([[Fighter Tactics|Tactics]])}}
* [[Druid]] -- Adjusted hitpoints down a bit, otherwise no changes.
* '''[[Monk]]'''
* [[Fighter]] -- Massive overhaul. See 'Warrior's Challenge' and 'Tactics' for starters.
* '''[[Paladin]]''' {{Smaller|([[Example_Paladin_Vows|Vows]], [[Paladin Spells|Spells]])}}
* [[Monk]] -- Improved damage, adjusted Flurry of Blows.
* '''[[Partisan]]'''
* [[Paladin]] -- Moderate adjustments, mostly buffs, with the occasional nerf. Now any lawful alignment. Added more Smite.
* '''[[Prowler]]'''
* [[Prowler]] -- A class for the cat burglar types. Charges and spring attacks.
* '''[[Ranger]]''' {{Smaller|&ndash; ([[Ranger Poultices|Poultices]])}}
* [[Ranger]] -- Extensive rebuild and large buffs.  Reduced number of required stats. Merged combat styles. Replaced spells with poultices.  Added wolfpack tactics.
* '''[[Rogue]]''' {{Smaller|([[Rogue Talents|Talents]])}}
* [[Rogue]] -- Updated daggers, crits and sneak attack. Added a few Rogue Talents.  MASSIVE damage boost.
* '''[[Sorcerer]]'''  {{Smaller|&ndash; ([[Sorcerer Bloodlines|Bloodlines]], [[Sorcerer/Wizard Spells|Spells]])}}
* [[Sorcerer]] -- Bumped hit points down, other than that, no changes. No, seriously, not one.
* '''[[Warlord]]'''
* [[Warlord]] -- A defensive pseudo-healer (temp hp's instead of healing) who buffs adjacent allies.
* '''[[Wizard]]''' {{Smaller|([[Sorcerer/Wizard Spells|Spells]])}}
* [[Wizard]] -- Added 'powerful cantrips',bumped hitpoints down a bit. Otherwise, unchanged.
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== New Exotic Weapons ==
* [[ Weapon Properties ]] - Added some new ones, slightly altered Sunder.
* [[ Exotic Light Melee Weapons ]]
* [[ Exotic 1-Hand Melee Weapons ]]
* [[ Exotic 2-Hand Melee Weapons ]]
* [[ Exotic Thrown Weapons ]]
* [[ Exotic Ranged Weapons ]] - And ammo listings.
* [[ Exotic Armor and Shields ]]
 
 
== Statistical Nerdery ==
These are some tables I've been using for reference when tweaking the character classes.
 
 
=== [[Monster Stat Comparison]] ===
The monster analysis was created by selecting five relatively random monsters from each CR and averaging the resulting numbers. In some cases, I avoided monsters which relied on special attacks or spells for their primary damage.  I also avoided swarms, since they autohit and have lower damage. As you can see, I'll almost certainly need to do a bit of tweaking to monsters to make them more interesting to fight, given the class changes (primarily more HPs, but I'll also be reviewing damage. AC will remain unchanged, I expect.)


== Races ==
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[[What is a Fantastic Race?]]
*'''Primary:''' [[Dwarf]], [[Elf]], [[Gnome]], [[Halfling]], [[Human]]
*'''Beast:''' [[Gata]], [[Grippli]], [[Kitsune]], [[Nagdyr]], [[Tengu]]
*'''Spiritual:''' [[Arborian]], [[Barani]], [[Bru-Kin]], [[Fey-Kin]]
*'''Elemental:''' [[Ifrit]], [[Oread]], [[Sylph]], [[Undine]]
*'''Outsider:''' [[Changeling]], [[Mallori]], [[Tiefling]], [[Vanx]], [[Vishkanya]]
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=== [[Gear Estimations By Level]] ===
== Skills ==
This is a broad estimate of the bonuses the various classes would get from gear, broken out by level, and loosely based on the wealth-by-level table in Pathfinder. This is by no means meant to represent anyone's real gear, just a general baseline for how big the to-hit, damage and AC bonuses get as PC's level up.
[[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}}
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* [[Acrobatics]] {{Smaller|(Dex)}}
* [[Barter]] {{Smaller|(Wis) ([[Money and Merchants]])}}
* [[Bluff]] {{Smaller|(Cha)}}
* [[Diplomacy]] {{Smaller|(Cha)}}
* [[Disable Device]] {{Smaller|(Dex)}}
* [[Disguise]] {{Smaller|(Cha)}}
* [[Divinity]] {{Smaller|(Varies)}}
* [[Escape Artist]] {{Smaller|(Dex)}}
* [[Handle Animal]] {{Smaller|(Cha)}}
* [[Heal]] {{Smaller|(Wis)}}
* [[Intimidate]] {{Smaller|(Cha)}}
* [[Knowledge]] {{Smaller|(Int)}}
* [[Linguistics]] {{Smaller|(Int) ([[Languages]])}}
* [[Might]] {{Smaller|(Str)}}
* [[Movement]] {{Smaller|(Dex)}}
* [[Naturalism]] {{Smaller|(Varies)}}
* [[Perception]] {{Smaller|(Wis)}}
* [[Perform]] {{Smaller|(Cha)}}
* [[Piloting]] {{Smaller|(Varies)}}
* [[Profession]] {{Smaller|(Wis)}}
* [[Reason]] {{Smaller|(Varies)}}
* [[Ride]] {{Smaller|(Dex) ([[Mounts]])}}
* [[Sense Motive]] {{Smaller|(Wis)}}
* [[Sleight of Hand]] {{Smaller|(Dex)}}
* [[Spellcraft]] {{Smaller|(Varies)}}
* [[Spycraft]] {{Smaller|(Varies)}}
* [[Stealth]] {{Smaller|(Dex)}}
* [[Survival]] {{Smaller|(Wis)}}
* [[Use Magic Device]] {{Smaller|(Cha)}}
* [[Warfare]] {{Smaller|(Varies)}}
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== Feats ==
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* [[Feats]]
* [[Feats by Experience Tier]]
* [[Class-Specific Feats]]
* [[Metamagic Feats]]
* [[Ranged Feats]]
* [[Skill Feats]]
* [[Summon Feats]]
* [[Teamwork Feats]]
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=== PC Class Damage Comparison ===
== Spells ==
I've got a giant Excel spreadsheet with all of the classes worked out to level 20, showing how much damage they do based on average gear, and a reasonable feat build-out. If anyone wants to see it, I can throw it up onto a server somewhere for people to download.
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* [[Spells|Casting Spells]]
* [[Alchemist Extracts]]
* [[Auramancy]]
* [[Bard Spells]]
* [[Cleric Spells]]
* [[Druid Spells]]
* [[Paladin Spells]]
* [[Ranger Poultices]]
* [[Sorcerer Bloodlines]]
* [[Sorcerer/Wizard Spells]]
* [[True Dweomers]]
* [[Wizard Spells By School]]
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In general, non-caster classes have been boosted a LOT over RAW Pathfinder. The general attitude has been to buff weak classes rather than nerf strong classes. The only nerfs that have occurred in the above classes are:
== Weapons ==
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* [[Weapons|Weapons in Epic Path]]
* [[Light Melee Weapons|Light]] - [[1-Hand Melee Weapons|1-Hand]] - [[2-Hand Melee Weapons|2-Hand]]
* [[Thrown Weapons|Thrown]] - [[Projectile Weapons|Projectile]] - [[Ammunition|Ammo]]
* [[Weapon Qualities]]
* [[Dweomermetals]]
* [[Magic Weapons]]
* [[Melee Magic Properties]]
* [[Ranged Magic Properties]]
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- Limiting smite to no more than 4 attacks per round (at high levels), and removing smite's AC boost. (We did, however, give Paladins more uses of smite, and it affects pretty much anything now, instead of just evil things.)
== Armor and Shields ==
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* [[Armor and Shields]]
* [[Dweomermetals]]
* [[Crafting Magic Armor]]
* [[Armor Magic Properties]]
* [[Magic Shields]]
* [[Shield Magic Properties]]
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- Removing all occurrences of Pounce or Pounce-like abilities
== Equipment, Goods, and Services ==
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* [[Equipment]]
* [[Adventuring Gear]]
* [[Alchemical Creations]]
* [[Animal Equipment]]
* [[Food and Drink]]
* [[Hirelings and Services]]
* [[Lay Magic]]
* [[Lifestyle]]
* [[Miscellaneous Equipment|Misc. Equipment]]
* [[Mounts]]
* [[Poisons]]
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- Removing all versions and variants of the Vital Strike feat
== Magic Items ==
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* [[Magic Items|All Magic Items]]
* [[Armor Slot Magic Items|Armor Slot]]
* [[Belt Slot Magic Items|Belt Slot]]
* [[Body Slot Magic Items|Body Slot]]
* [[Chest Slot Magic Items|Chest Slot]]
* [[Eyes Slot Magic Items|Eyes Slot]]
* [[Feet Slot Magic Items|Feet Slot]]
* [[Hands Slot Magic Items|Hands Slot]]
* [[Head Slot Magic Items|Head Slot]]
* [[Headband Slot Magic Items|Headband Slot]]
* [[Neck Slot Magic Items|Neck Slot]]
* [[Rings Slot Magic Items|Rings Slot]]
* [[Shoulders Slot Magic Items|Shoulder Slot]]
* [[Wrists Slot Magic Items|Wrist Slot]]
* [[Magic Rods|Rods]]
* [[Magic Staves|Staves]]
* [[Magic Wands|Wands]]
* [[Slotless Magic Items|Slotless]]
* [[Consumable Magic Items|Consumables]] {{Smaller|([[Magic Potions|Potions]], [[Magic Scrolls|Scrolls]])}}
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- Removed a bunch of the extra super bonus attacks that ranged weapons got, since they replicated Pounce (full attacks every round without wasting actions on moving), which skewed damage way too high. Bows are competitive with melee, but melee is slightly better, to make up for the fact that melee folks get hit a lot more.
== Combat ==
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* [[Combat|Combat in Epic Path]]
* [[Action Points]]
* [[Breaking Objects]]
* [[Combat Maneuvers]]
* [[Damage and Resistance]]
* [[Injury, Death and Dying]]
* '''[[Status Conditions]]'''
* [[Types of Movement]]
* [[Types of Senses]]
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In all of these cases, the nerfs were a direct result of giving all weapons more dice at 8th and 15th levels. This allowed us to balance all the weapon classes (as opposed to pure caster classes) without having to worry about some of the extreme burst damage possible from abilities like the Barbarian's pounce attack from the Bestial Rage path. Under RAW Pathfinder, Barbarians were the kings of damage. Under these house rules, melee rogues are the kings (since they have the crappiest defenses of all the weapon classes).
== Game Master's Guide ==
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* [[Game Master's Guide|Running a Game]]
* [[Adjusting Game Difficulty]]
* [[Campaign Power Level]]
* [[Timescales]]
* [[Campaign Milieus]]
* [[Cosmology of Creation]]
* [[Environmental Effects]]
* [[Potens Machenvar]]
* '''[[Skills, Saves and Ability Checks|Skill and Save DC's]]'''
* [[Traps and Hazards]]
* [[Treasure and XP]]
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Again, if anyone wants to see the numerical basis for all the changes, I can make that available.
== Bestiary ==
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* '''[[Special:MillionMonsterMachine|Million Monster Machine]]'''
* '''[[Special:ConTRAPtion|The ConTRAPtion]]'''
* [[Bestiary|Monster List]]
* [[Monster Lore]]
* [[Monster Types]]
* [[Monster Patterns and Roles]]
* [[Traps and Hazards]]
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=== [[ Monster Roles ]] ===
== Optional Systems ==
Monsters need a little class, too, and these roles should give you a good idea of just how much more powerful the base classes are, after all our tweaking. Roles are generic sets of abilities that are applied AFTER templates, and stack WITH templates.  These guys will keep the players wishing they had even more dice than the 30d6 the rogue rolls on his first sneak attack of the fight.
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* '''[[Vehicle Combat|Vehicle Combat]]'''
:* <small>[[Vehicle Classes|Classes]] - [[Vehicle Upgrades|Upgrades]] - [https://docs.google.com/spreadsheets/d/1Odeys4dnH3SNUwPrypEABG7bWu4wDkcrL8XQKsMAyyE/edit?usp=sharing Vehicle Design Sheet]</small>
:* <small>[[Designing Bogey Encounters|Designing Encounters]] - [[Bogey Fleet List|Bogies]] - [[Bogey Roles]]</small>


* '''[[Settlements]]'''
* '''[[Large-Scale Battles]]'''
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== Campaign Settings ==
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* [[Red Sails]]
* [[The Golden Portal]]
* [[The Windward Marches]]
* [[Fane]]
* [[The Gravelands]]
* [[Celegian Pantheon]]
* [[Celegia]] <sup>(Old)</sup>
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=== [[ New Templates ]] ===
== Open Gaming License ==
: [[Compatibility and OGL]]


There are lots of templates out there, but after a pretty thorough review, we're seeing that many of the templates are of fairly limited scope, or thematically matched to a given campaign setting, or just pretty darn weak.  So here's a new 'generic' template with plenty of muscle that can be added to just about any monster to give it some more zest.
: No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.


=== Campaign Milieus ===
<div style="float:right">{{Smaller|This wiki contains {{NUMBEROFARTICLES}} pages.}}</div>
(Moved to [[Campaign Milieus]].)

Latest revision as of 18:41, 1 December 2023

Epic Path Banner 5-clean.png

Introduction

Introduction

Classes

What is a Character Class?

Races

Skills

Using Skills (Skill DCs)

Feats

Spells

Weapons

Armor and Shields

Equipment, Goods, and Services

Magic Items

Combat

Game Master's Guide

Bestiary

Optional Systems

Campaign Settings

Open Gaming License

Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
This wiki contains 6,714 pages.